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- This is a step by step tutorial on how to remove setup events from the first few events of vanilla FFT,
- you should be able to apply this anywhere though.
- I highly reccomend this tutorial to every patch maker, it will add more than 100 event slots to your patch which
- opens up the door for sooo much more content without having to go with a 2nd disc (which can be a hassle).
- What you'll need:
- Attack.Out Editor. I use Xifanie's most of the time, you can still use Raven's though.
- Ravens Game Progression Workbook, which you can find in Ravens Workbooks.
- Some knowledge on how to open events and re-import them into the game.
- The basics, an ISO (or BIN or whatever), CDMage / CDProg / a tool that works for importing things.
- Step 1:
- Open up your attack.out editor and notice spots 000 and 001, they seem pretty close to the same except for the top.
- That's because 000 is the setup for 001, which is the real event. We can totally remove setup events though!
- Make 000 a copy of 001 (Change After Event do 00 to Go To Next Scenario, Next Scen. from 000 to 003).
- Step 2:
- Save.
- That was for Orbonne Prayer, now let's do the battle. The battle takes up spaces 002 to 005. Of course,
- it doesn't need to. Orbonne battle consists of 1, the beginning event, 2, the mid battle chat between Agrias and
- Gaffy, and 3, the end of battle event. There isn't really a need for it to take up 4 spaces when only 3 are needed,
- right? Copy the contents of 002 to 001, 003 to 002, and 005 to 003 (no I didn't skip a number by accident).
- Go back to spot 000 and change Next Scen. to 002.
- Save.
- Step 3:
- If you import and test now, the first event will play, and a bugged battle will start and never end.
- That's not what we want.
- Open Ravens Game Progression workbook and flip to the Xifanie's Attack.out battle Eve (the name got cut off)
- You'll see some grey and purple boxes with numbers in them, go here (http://ffhacktics.com/smf/index.php?topic=6694.msg138630#msg138630)
- for a tutorial on what those numbers mean. You don't have to read it now if you don't want to.
- Orbonne Prayer has only one line, change the last 0200 you see on that line to 0100. (0100FD01010019000100)
- Orbonne Battle has 3 lines, in the first change the ending 0400 to 0200, in the second change the ending 0500 to
- 0300, in the third change the ending 0600 to 0400. (These correspond to the Attack.OUT entries + 1 I believe.)
- SAVE.
- Step 4:
- Go to the tab labeled XML, and copy everything you see in there (the world map edits won't change anything from vanilla
- unless you want them to) into an XML file in the same folder / directory as your FFTOrgASM.
- Open up FFTOrgASM and patch the Attack.Out Conditionals to your FFT file.
- Step 5:
- If you test NOW it'll be even more glitched! Awesome! Test it out if you want to see the game wig out a little bit.
- Head over to where the vanilla event text files are stored. Open up the first one (EVT_002_002).
- Save it in the same folder as your (with the filename event.txt) TEST.EVT and event compiler, change the offset from Offset(x00004000)
- to Offset(x00002000) and remove that silly Text offset. Compile. Every event that follows this will go up by 2000 in
- the offset, so the next event will be EVT_004_004, move it into the folder, change the offset to be 2000 higher
- (Offset(x00004000)), remove text offset, compile, repeat until you've done the orbonne battles 3 events.
- Import your edited Test.evt file.
- Whew! That was quite a bit of work! But guess what! If you followed this correctly (and I didn't forget to mention
- anything) you will now have 2 extra slots for your game, and if you test out your fft file, the game will run
- just as it did before! (Specifically, Attack.out slots 004 and 005 will not be used by the game anymore) so you can
- continue along basically copying this method to all the other events of the game and shifting them down to the lowest
- slot not taken up by a current event, and you will end up much with much more space than vanilla would have originally
- given you.
- If you have any questions, or if I missed something in here (I basically tried to write down what I was doing while
- removing the setups) please pm me (Jumza) or find me on chat or somewhere in the forum and ask away!
- Following this tutorial will open up so many event slots! Happy hacking, FFH.
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