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Removing Setups Guide - Jumza

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Jul 2nd, 2015
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  1. This is a step by step tutorial on how to remove setup events from the first few events of vanilla FFT,
  2. you should be able to apply this anywhere though.
  3. I highly reccomend this tutorial to every patch maker, it will add more than 100 event slots to your patch which
  4. opens up the door for sooo much more content without having to go with a 2nd disc (which can be a hassle).
  5.  
  6. What you'll need:
  7. Attack.Out Editor. I use Xifanie's most of the time, you can still use Raven's though.
  8. Ravens Game Progression Workbook, which you can find in Ravens Workbooks.
  9. Some knowledge on how to open events and re-import them into the game.
  10. The basics, an ISO (or BIN or whatever), CDMage / CDProg / a tool that works for importing things.
  11.  
  12. Step 1:
  13. Open up your attack.out editor and notice spots 000 and 001, they seem pretty close to the same except for the top.
  14. That's because 000 is the setup for 001, which is the real event. We can totally remove setup events though!
  15. Make 000 a copy of 001 (Change After Event do 00 to Go To Next Scenario, Next Scen. from 000 to 003).
  16.  
  17. Step 2:
  18. Save.
  19. That was for Orbonne Prayer, now let's do the battle. The battle takes up spaces 002 to 005. Of course,
  20. it doesn't need to. Orbonne battle consists of 1, the beginning event, 2, the mid battle chat between Agrias and
  21. Gaffy, and 3, the end of battle event. There isn't really a need for it to take up 4 spaces when only 3 are needed,
  22. right? Copy the contents of 002 to 001, 003 to 002, and 005 to 003 (no I didn't skip a number by accident).
  23. Go back to spot 000 and change Next Scen. to 002.
  24. Save.
  25.  
  26. Step 3:
  27. If you import and test now, the first event will play, and a bugged battle will start and never end.
  28. That's not what we want.
  29. Open Ravens Game Progression workbook and flip to the Xifanie's Attack.out battle Eve (the name got cut off)
  30. You'll see some grey and purple boxes with numbers in them, go here (http://ffhacktics.com/smf/index.php?topic=6694.msg138630#msg138630)
  31. for a tutorial on what those numbers mean. You don't have to read it now if you don't want to.
  32. Orbonne Prayer has only one line, change the last 0200 you see on that line to 0100. (0100FD01010019000100)
  33. Orbonne Battle has 3 lines, in the first change the ending 0400 to 0200, in the second change the ending 0500 to
  34. 0300, in the third change the ending 0600 to 0400. (These correspond to the Attack.OUT entries + 1 I believe.)
  35. SAVE.
  36.  
  37. Step 4:
  38. Go to the tab labeled XML, and copy everything you see in there (the world map edits won't change anything from vanilla
  39. unless you want them to) into an XML file in the same folder / directory as your FFTOrgASM.
  40. Open up FFTOrgASM and patch the Attack.Out Conditionals to your FFT file.
  41.  
  42. Step 5:
  43. If you test NOW it'll be even more glitched! Awesome! Test it out if you want to see the game wig out a little bit.
  44. Head over to where the vanilla event text files are stored. Open up the first one (EVT_002_002).
  45. Save it in the same folder as your (with the filename event.txt) TEST.EVT and event compiler, change the offset from Offset(x00004000)
  46. to Offset(x00002000) and remove that silly Text offset. Compile. Every event that follows this will go up by 2000 in
  47. the offset, so the next event will be EVT_004_004, move it into the folder, change the offset to be 2000 higher
  48. (Offset(x00004000)), remove text offset, compile, repeat until you've done the orbonne battles 3 events.
  49. Import your edited Test.evt file.
  50.  
  51. Whew! That was quite a bit of work! But guess what! If you followed this correctly (and I didn't forget to mention
  52. anything) you will now have 2 extra slots for your game, and if you test out your fft file, the game will run
  53. just as it did before! (Specifically, Attack.out slots 004 and 005 will not be used by the game anymore) so you can
  54. continue along basically copying this method to all the other events of the game and shifting them down to the lowest
  55. slot not taken up by a current event, and you will end up much with much more space than vanilla would have originally
  56. given you.
  57.  
  58. If you have any questions, or if I missed something in here (I basically tried to write down what I was doing while
  59. removing the setups) please pm me (Jumza) or find me on chat or somewhere in the forum and ask away!
  60.  
  61. Following this tutorial will open up so many event slots! Happy hacking, FFH.
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