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  1. respawn = "BASE";
  2. respawndelay = 5;
  3. onLoadMission= "DayZ Epoch Chernarus";
  4. OnLoadIntro = "Welcome to DayZ Epoch Chernarus";
  5. OnLoadIntroTime = False;
  6. OnLoadMissionTime = False;
  7. disabledAI = true;
  8. disableChannels[]={0,2,6};
  9. enableItemsDropping = 0;
  10.  
  11.  
  12. briefing = 0;
  13. debriefing = 0;
  14.  
  15. onPauseScript = "";
  16. loadScreen = "serverpicturetemp.jpg";
  17.  
  18. class Header
  19. {
  20. gameType = COOP; //DM, Team, Coop, ...
  21. minPlayers = 1; //min # of players the mission supports
  22. maxPlayers = 100; //Max # of players the mission supports
  23. };
  24.  
  25. aiKills = 1;
  26. diagRadio = 1;
  27. diagHit = 1;
  28. #include "dzgm\defines.hpp"
  29. class RscText
  30. {
  31. type = 0;
  32. idc = -1;
  33. x = 0;
  34. y = 0;
  35. h = 0.037;
  36. w = 0.3;
  37. style = 0x100;
  38. font = Zeppelin32;
  39. SizeEx = 0.03921;
  40. colorText[] = {1,1,1,1};
  41. colorBackground[] = {0, 0, 0, 0};
  42. linespacing = 1;
  43. };
  44. class RscPicture
  45. {
  46. access=0;
  47. type=0;
  48. idc=-1;
  49. style=48;
  50. colorBackground[]={0,0,0,0};
  51. colorText[]={1,1,1,1};
  52. font="TahomaB";
  53. sizeEx=0;
  54. lineSpacing=0;
  55. text="";
  56. };
  57. class RscLoadingText : RscText
  58. {
  59. style = 2;
  60. x = 0.323532;
  61. y = 0.666672;
  62. w = 0.352944;
  63. h = 0.039216;
  64. sizeEx = 0.03921;
  65. colorText[] = {0.543,0.5742,0.4102,1.0};
  66. };
  67. class RscProgress
  68. {
  69. x = 0.344;
  70. y = 0.619;
  71. w = 0.313726;
  72. h = 0.0261438;
  73. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  74. colorFrame[] = {0,0,0,0};
  75. colorBar[] = {1,1,1,1};
  76. };
  77. #include "dzgm\icons.hpp"
  78. class RscProgressNotFreeze
  79. {
  80. idc = -1;
  81. type = 45;
  82. style = 0;
  83. x = 0.022059;
  84. y = 0.911772;
  85. w = 0.029412;
  86. h = 0.039216;
  87. texture = "#(argb,8,8,3)color(0,0,0,0)";
  88. };
  89. //
  90. // the loading screen itself
  91. //
  92. class DayZ_loadingScreen
  93. {
  94. idd = -1;
  95. duration = 10e10;
  96. fadein = 0;
  97. fadeout = 0;
  98. name = "loading screen";
  99. class controlsBackground
  100. {
  101. class blackBG : RscText
  102. {
  103. x = safezoneX;
  104. y = safezoneY;
  105. w = safezoneW;
  106. h = safezoneH;
  107. text = "";
  108. colorText[] = {0,0,0,0};
  109. colorBackground[] = {0,0,0,1};
  110. };
  111. /*
  112. class nicePic : RscPicture
  113. {
  114. style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
  115. x = safezoneX + safezoneW/2 - 0.25;
  116. y = safezoneY + safezoneH/2 - 0.2;
  117. w = 0.5;
  118. h = 0.4;
  119. text = "img\nicePic.paa";
  120. };
  121. */
  122. };
  123. class controls
  124. {
  125. class Title1 : RscLoadingText
  126. {
  127. text = "$STR_LOADING"; // "Loading" text in the middle of the screen
  128. };
  129. class CA_Progress : RscProgress // progress bar, has to have idc 104
  130. {
  131. idc = 104;
  132. type = 8; // CT_PROGRESS
  133. style = 0; // ST_SINGLE
  134. texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  135. };
  136. class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
  137. {
  138. idc = 103;
  139. };
  140. class Name2: RscText // the text on the top-left
  141. {
  142. idc = 101;
  143. x = 0.05;
  144. y = 0.029412;
  145. w = 0.9;
  146. h = 0.04902;
  147. text = "";
  148. sizeEx = 0.05;
  149. colorText[] = {0.543,0.5742,0.4102,1.0};
  150. };
  151. };
  152. };
  153.  
  154. #include "custom\snap_pro\snappoints.hpp"
  155. #include "spawn\halo.hpp"
  156. #include "spawn\spawn.hpp"
  157. #include "custom\extra_rc.hpp"
  158. #include "dzgm\groupManagement.hpp"
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