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- -------------------------------------------------------------------------------------------------------------------
- -- Setup functions for this job. Generally should not be modified.
- -------------------------------------------------------------------------------------------------------------------
- -- Initialization function for this job file.
- function get_sets()
- mote_include_version = 2
- -- Load and initialize the include file.
- include('Mote-Include.lua')
- -- Load organizer add on to grab all gear associated with <span class="shl">lua</span>.
- include('organizer-lib')
- end
- -- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
- function job_setup()
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User setup functions for this job. Recommend that these be overridden in a sidecar file.
- -------------------------------------------------------------------------------------------------------------------
- -- Setup vars that are user-dependent. Can override this function in a sidecar file.
- function user_setup()
- state.OffenseMode:options('None', 'Normal')
- state.CastingMode:options('Normal', 'Resistant', 'TP')
- state.IdleMode:options('Normal', 'PDT')
- state.MagicBurst = M(false, 'Magic Burst')
- state.Spaekona = M(false, 'Spaekona')
- state.Capacity = M(false, 'Capacity')
- lowTierNukes = S{'Stone', 'Water', 'Aero', 'Fire', 'Blizzard', 'Thunder',
- 'Stone II', 'Water II', 'Aero II', 'Fire II', 'Blizzard II', 'Thunder II',
- 'Stone III', 'Water III', 'Aero III', 'Fire III', 'Blizzard III', 'Thunder III',
- 'Stonega', 'Waterga', 'Aeroga', 'Firaga', 'Blizzaga', 'Thundaga',
- 'Stonega II', 'Waterga II', 'Aeroga II', 'Firaga II', 'Blizzaga II', 'Thundaga II'}
- -- Additional local binds
- send_command('bind ^` input /ma Stun <t>;input /echo Target <t> Stunned')
- send_command('bind @` gs c toggle MagicBurst')
- send_command('bind !` gs c toggle Capacity')
- select_default_macro_book()
- end
- -- Called when this job file is unloaded (eg: job change)
- function user_unload()
- send_command('unbind ^`')
- send_command('unbind @`')
- send_command('unbind !`')
- end
- -- Define sets and vars used by this job file.
- function init_gear_sets()
- -------------------------------------------------------------------------------------------------------------------
- -- Start defining the sets
- -------------------------------------------------------------------------------------------------------------------
- -- Weaponskill sets
- -- Default set for any weaponskill that isn't any more specifically defined
- sets.precast.WS = {
- main={ammo="Ghastly Tathlum +1",
- head="Welkin Crown",
- body={ name="Psycloth Vest", augments={'Elem. magic skill +20','INT+7','Enmity-6',}},
- hands={ name="Amalric Gages", augments={'INT+10','Mag. Acc.+15','"Mag.Atk.Bns."+15',}},
- legs={ name="Merlinic Shalwar", augments={'Mag. Acc.+23 "Mag.Atk.Bns."+23','INT+6','Mag. Acc.+9','"Mag.Atk.Bns."+10',}},
- feet={ name="Merlinic Crackows", augments={'Mag. Acc.+11 "Mag.Atk.Bns."+11','Magic burst mdg.+8%','INT+9','"Mag.Atk.Bns."+12',}},
- neck="Fotia Gorget",
- waist="Fotia Belt",
- left_ear="Hecate's Earring",
- right_ear="Friomisi Earring",
- left_ring="Acumen Ring",
- right_ring="Strendu Ring",
- back="Toro Cape"}}
- -- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
- -- Rock Crusher Modifiers: STR:20% INT:20% --
- sets.precast.WS['Rock Crusher'] = set_combine(sets.precast.WS,{})
- -- Spirit Taker Modifiers: INT:50% MND:50% --
- sets.precast.WS['Spirit Taker'] = set_combine(sets.precast.WS,{})
- -- Cataclysm Modifiers: STR:30% INT:30% --
- sets.precast.WS['Cataclysm'] = set_combine(sets.precast.WS,{})
- -- Retribution Modifiers: STR:30%; MND:50% --
- sets.precast.WS['Retribution'] = set_combine(sets.precast.WS,{})
- -- Gate of Tartarus Modifiers: INT:80% --
- sets.precast.WS['Gate of Tartarus'] = set_combine(sets.precast.WS,{
- })
- -- Myrkr Modifiers: None --
- sets.precast.WS['Myrkr'] = set_combine(sets.precast.WS,{ammo="Ghastly Tathlum +1",
- head="Nahtirah Hat",
- body={ name="Witching Robe", augments={'MP+45','Mag. Acc.+14','"Mag.Atk.Bns."+14',}},
- hands={ name="Telchine Gloves", augments={'DEF+6','"Dbl.Atk."+3',}},
- legs={ name="Psycloth Lappas", augments={'MP+80','Mag. Acc.+15','"Fast Cast"+7',}},
- feet={ name="Medium's Sabots", augments={'MP+45','MND+9','"Conserve MP"+5','"Cure" potency +4%',}},
- neck="Sanctity Necklace",
- waist="Fucho-no-Obi",
- left_ear="Loquac. Earring",
- left_ring="Etana Ring",
- right_ring={ name="Dark Ring", augments={'Breath dmg. taken -4%','Phys. dmg. taken -4%','Magic dmg. taken -4%',}},
- back={ name="Bane Cape", augments={'Elem. magic skill +10','Dark magic skill +8','"Mag.Atk.Bns."+3',}}})
- -- Shattersoul Modifiers: INT:20~100%, depending on merit points upgrades. --
- sets.precast.WS['Shattersoul'] = set_combine(sets.precast.WS,{})
- -- Precast sets
- -- Precast sets to enhance JAs
- sets.precast.JA['Mana Wall'] = {}
- sets.precast.JA['Manafont'] = {}
- -- Fast cast sets for spells
- sets.precast.FC = {
- ammo="Impatiens",
- head="Nahtirah Hat",
- body="Vrikodara Jupon",
- hands={ name="Amalric Gages", augments={'INT+10','Mag. Acc.+15','"Mag.Atk.Bns."+15',}},
- legs={ name="Psycloth Lappas", augments={'MP+80','Mag. Acc.+15','"Fast Cast"+7',}},
- feet={ name="Merlinic Crackows", augments={'Mag. Acc.+11 "Mag.Atk.Bns."+11','Magic burst mdg.+8%','INT+9','"Mag.Atk.Bns."+12',}},
- neck="Orunmila's Torque",
- waist="Witful Belt",
- left_ear="Loquac. Earring",
- right_ear="Friomisi Earring",
- left_ring="Weather. Ring",
- right_ring="Lebeche Ring",
- back="Swith Cape"}
- -- Stoneskin
- sets.precast.Stoneskin = set_combine(sets.precast.FC,{waist="Siegel Sash"})
- -- Cure Magic
- sets.precast.Cure = set_combine(sets.precast.FC,{})
- -- Elemental Magic
- sets.precast.FCElementalMagic = set_combine(sets.precast.FC,{})
- -- Ancient Magic
- sets.precast.AncientMagic = set_combine(sets.precast.FCElementalMagic,{})
- -- Midcast Sets
- -- Day Weather Bonus
- sets.midcast.Bonus = {waist="Hachirin-no-Obi",back="Twilight Cape"}
- -- Fastrecast
- sets.midcast.FastRecast = {
- ammo="Ghastly Tathlum +1",
- head="Nahtirah Hat",
- body="Vrikodara Jupon",
- hands={ name="Amalric Gages", augments={'INT+10','Mag. Acc.+15','"Mag.Atk.Bns."+15',}},
- legs={ name="Psycloth Lappas", augments={'MP+80','Mag. Acc.+15','"Fast Cast"+7',}},
- feet={ name="Merlinic Crackows", augments={'Mag. Acc.+11 "Mag.Atk.Bns."+11','Magic burst mdg.+8%','INT+9','"Mag.Atk.Bns."+12',}},
- neck="Orunmila's Torque",
- waist="Witful Belt",
- left_ear="Loquac. Earring",
- right_ear="Friomisi Earring",
- left_ring="Weather. Ring",
- right_ring="Lebeche Ring",
- back="Swith Cape"}
- -- Cure
- sets.midcast.Cure = {
- ammo="Hydrocera",
- head="Nahtirah Hat",
- body="Vrikodara Jupon",
- hands={ name="Telchine Gloves", augments={'DEF+6','"Dbl.Atk."+3',}},
- legs={ name="Psycloth Lappas", augments={'MP+80','Mag. Acc.+15','"Fast Cast"+7',}},
- feet={ name="Medium's Sabots", augments={'MP+45','MND+9','"Conserve MP"+5','"Cure" potency +4%',}},
- neck="Incanter's Torque",
- waist="Gishdubar Sash",
- left_ear="Loquac. Earring",
- right_ear="Roundel Earring",
- left_ring="Weather. Ring",
- right_ring="Lebeche Ring",
- back="Solemnity Cape"}
- sets.midcast.Curaga = sets.midcast.Cure
- sets.midcast['Enhancing Magic'] = set_combine(sets.midcast.FastRecast,{neck="Incanter's Torque"})
- sets.midcast['Enhancing Magic'].Stoneskin = set_combine(sets.midcast['Enhancing Magic'],{waist="Siegel Sash"})
- sets.midcast['Enhancing Magic'].Aquaveil = set_combine(sets.midcast['Enhancing Magic'],{})
- sets.midcast['Enfeebling Magic'] = {
- ammo="Hydrocera",
- head={ name="Helios Band", augments={'Mag. Acc.+18 "Mag.Atk.Bns."+18','Magic crit. hit rate +3','MND+4',}},
- body="Spae. Coat +1",
- hands={ name="Amalric Gages", augments={'INT+10','Mag. Acc.+15','"Mag.Atk.Bns."+15',}},
- legs={ name="Psycloth Lappas", augments={'MP+80','Mag. Acc.+15','"Fast Cast"+7',}},
- feet={ name="Medium's Sabots", augments={'MP+45','MND+9','"Conserve MP"+5','"Cure" potency +4%',}},
- neck="Incanter's Torque",
- waist="Salire Belt",
- left_ear="Loquac. Earring",
- right_ear="Friomisi Earring",
- left_ring="Weather. Ring",
- right_ring="Etana Ring",
- back={ name="Bane Cape", augments={'Elem. magic skill +10','Dark magic skill +8','"Mag.Atk.Bns."+3',}}}
- sets.midcast['Enfeebling Magic'].Mnd = set_combine(sets.midcast['Enfeebling Magic'],{})
- sets.midcast.ElementalEnfeeble = sets.midcast['Enfeebling Magic']
- sets.midcast['Dark Magic'] = {
- ammo="Ghastly Tathlum +1",
- head={ name="Helios Band", augments={'Mag. Acc.+18 "Mag.Atk.Bns."+18','Magic crit. hit rate +3','MND+4',}},
- body={ name="Psycloth Vest", augments={'Elem. magic skill +20','INT+7','Enmity-6',}},
- hands={ name="Amalric Gages", augments={'INT+10','Mag. Acc.+15','"Mag.Atk.Bns."+15',}},
- legs="Spae. Tonban +1",
- feet={ name="Merlinic Crackows", augments={'Mag. Acc.+11 "Mag.Atk.Bns."+11','Magic burst mdg.+8%','INT+9','"Mag.Atk.Bns."+12',}},
- neck="Incanter's Torque",
- waist="Salire Belt",
- left_ear="Loquac. Earring",
- right_ear="Friomisi Earring",
- left_ring="Weather. Ring",
- right_ring="Etana Ring",
- back={ name="Bane Cape", augments={'Elem. magic skill +10','Dark magic skill +8','"Mag.Atk.Bns."+3',}}}
- sets.midcast['Dark Magic'].Drain = set_combine(sets.midcast['Dark Magic'],{right_ring="Excelsis Ring",waist="Fucho-no-Obi"})
- sets.midcast['Dark Magic'].Aspir = sets.midcast['Dark Magic'].Drain
- sets.midcast['Dark Magic'].Stun = set_combine(sets.midcast['Dark Magic'],{})
- -- Elemental Magic sets
- sets.midcast.LowTierNuke = {
- ammo="Ghastly Tathlum +1",
- head="Welkin Crown",
- body={ name="Psycloth Vest", augments={'Elem. magic skill +20','INT+7','Enmity-6',}},
- hands={ name="Amalric Gages", augments={'INT+10','Mag. Acc.+15','"Mag.Atk.Bns."+15',}},
- legs={ name="Merlinic Shalwar", augments={'Mag. Acc.+23 "Mag.Atk.Bns."+23','INT+6','Mag. Acc.+9','"Mag.Atk.Bns."+10',}},
- feet={ name="Merlinic Crackows", augments={'Mag. Acc.+11 "Mag.Atk.Bns."+11','Magic burst mdg.+8%','INT+9','"Mag.Atk.Bns."+12',}},
- neck="Sanctity Necklace",
- waist="Salire Belt",
- left_ear="Hecate's Earring",
- right_ear="Friomisi Earring",
- left_ring="Acumen Ring",
- right_ring="Strendu Ring",
- back={ name="Bane Cape", augments={'Elem. magic skill +10','Dark magic skill +8','"Mag.Atk.Bns."+3',}}}
- sets.midcast.LowTierNuke.Resistant = {
- ammo="Ghastly Tathlum +1",
- head="Welkin Crown",
- body={ name="Psycloth Vest", augments={'Elem. magic skill +20','INT+7','Enmity-6',}},
- hands={ name="Amalric Gages", augments={'INT+10','Mag. Acc.+15','"Mag.Atk.Bns."+15',}},
- legs={ name="Merlinic Shalwar", augments={'Mag. Acc.+23 "Mag.Atk.Bns."+23','INT+6','Mag. Acc.+9','"Mag.Atk.Bns."+10',}},
- feet={ name="Merlinic Crackows", augments={'Mag. Acc.+11 "Mag.Atk.Bns."+11','Magic burst mdg.+8%','INT+9','"Mag.Atk.Bns."+12',}},
- neck="Sanctity Necklace",
- waist="Salire Belt",
- left_ear="Hecate's Earring",
- right_ear="Friomisi Earring",
- left_ring="Acumen Ring",
- right_ring="Strendu Ring",
- back={ name="Bane Cape", augments={'Elem. magic skill +10','Dark magic skill +8','"Mag.Atk.Bns."+3',}}}
- sets.midcast.TP = {}
- sets.midcast.HighTierNuke = set_combine(sets.midcast.LowTierNuke,{
- back="Toro Cape"})
- sets.midcast.HighTierNuke.Resistant = set_combine(sets.midcast.LowTierNuke.Resistant,{
- back="Toro Cape"})
- -- Sets to return to when not performing an action.
- -- Resting sets
- sets.resting = {
- ammo="Ghastly Tathlum +1",
- head="Hike Khat +1",
- body="Vrikodara Jupon",
- hands={ name="Amalric Gages", augments={'INT+10','Mag. Acc.+15','"Mag.Atk.Bns."+15',}},
- legs="Assid. Pants +1",
- feet={ name="Merlinic Crackows", augments={'Mag. Acc.+11 "Mag.Atk.Bns."+11','Magic burst mdg.+8%','INT+9','"Mag.Atk.Bns."+12',}},
- neck="Twilight Torque",
- waist="Slipor Sash",
- left_ear="Ethereal Earring",
- right_ear="Spellbr. Earring",
- left_ring="Defending Ring",
- right_ring={ name="Dark Ring", augments={'Breath dmg. taken -4%','Phys. dmg. taken -4%','Magic dmg. taken -4%',}},
- back="Solemnity Cape"}
- -- Idle sets
- -- Normal refresh idle set
- sets.idle = {
- main={
- ammo="Ghastly Tathlum +1",
- head="Hike Khat +1",
- body="Vrikodara Jupon",
- hands={ name="Amalric Gages", augments={'INT+10','Mag. Acc.+15','"Mag.Atk.Bns."+15',}},
- legs="Assid. Pants +1",
- feet={ name="Merlinic Crackows", augments={'Mag. Acc.+11 "Mag.Atk.Bns."+11','Magic burst mdg.+8%','INT+9','"Mag.Atk.Bns."+12',}},
- neck="Twilight Torque",
- waist="Slipor Sash",
- left_ear="Ethereal Earring",
- right_ear="Spellbr. Earring",
- left_ring="Defending Ring",
- right_ring={ name="Dark Ring", augments={'Breath dmg. taken -4%','Phys. dmg. taken -4%','Magic dmg. taken -4%',}},
- back="Solemnity Cape"}}
- -- Idle mode that keeps PDT gear on, but doesn't prevent normal gear swaps for precast/etc.
- sets.idle.PDT = {
- main={
- ammo="Ghastly Tathlum +1",
- head="Hike Khat +1",
- body="Vrikodara Jupon",
- hands={ name="Amalric Gages", augments={'INT+10','Mag. Acc.+15','"Mag.Atk.Bns."+15',}},
- legs="Assid. Pants +1",
- feet={ name="Merlinic Crackows", augments={'Mag. Acc.+11 "Mag.Atk.Bns."+11','Magic burst mdg.+8%','INT+9','"Mag.Atk.Bns."+12',}},
- neck="Twilight Torque",
- waist="Slipor Sash",
- left_ear="Ethereal Earring",
- right_ear="Spellbr. Earring",
- left_ring="Defending Ring",
- right_ring={ name="Dark Ring", augments={'Breath dmg. taken -4%','Phys. dmg. taken -4%','Magic dmg. taken -4%',}},
- back="Solemnity Cape"}}
- -- Idle mode when weak.
- sets.idle.Weak = sets.idle.PDT
- -- Town gear.
- sets.idle.Town = set_combine(sets.idle,{})
- -- Defense sets
- sets.defense.PDT = set_combine(sets.resting,{})
- sets.defense.MDT = set_combine(sets.resting,{})
- sets.Kiting = {}
- sets.latent_refresh = {}
- -- Buff sets: Gear that needs to be worn to actively enhance a current player buff.
- sets.buff['Mana Wall'] = {}
- sets.magic_burst = {
- neck="Mizu. Kubikazari",
- left_ring="Locus Ring",
- right_ring="Mujin Band"}
- -- Engaged sets
- -- Variations for TP weapon and (optional) offense/defense modes. Code will fall back on previous
- -- sets if more refined versions aren't defined.
- -- If you create a set with both offense and defense modes, the offense mode should be first.
- -- EG: sets.engaged.Dagger.Accuracy.Evasion
- -- Normal melee group
- sets.engaged = {}
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for standard casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
- -- Set eventArgs.useMidcastGear to true if we want midcast gear equipped on precast.
- function job_precast(spell, action, spellMap, eventArgs)
- if player.tp > 1000 then
- disable('main','sub')
- elseif (spellMap == 'Cure' or spellMap == 'Curaga') then
- equip(sets.precast.Cure)
- if (world.weather_element == 'Light' or world.day_element == 'Light') then
- equip({waist="Hachirin-no-Obi",back="Twilight Cape"})
- end
- elseif spellMap == 'Freeze II' or spellMap == 'Tornado II' or spellMap == 'Quake II' or spellMap == 'Burst II' or spellMap == 'Flood II' or spellMap == 'Flare II' then
- equip(sets.precast.AncientMagic)
- elseif spellMap == 'Stoneskin' then
- equip(sets.precast.Stoneskin)
- elseif spell.skill == 'Elemental Magic' then
- equip(sets.precast.FCElementalMagic)
- end
- end
- -- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
- function job_midcast(spell, action, spellMap, eventArgs)
- if spell.skill == 'Elemental Magic' and (spell.element == world.weather_element or spell.element == world.day_element) then
- equip(sets.midcast.Bonus)
- elseif spellMap == 'Slow' or spellMap == 'Silence' or spellMap == 'Paralyze' then
- equip(sets.midcast['Enfeebling Magic'].Mnd)
- end
- end
- function job_post_midcast(spell, action, spellMap, eventArgs)
- if spell.skill == 'Elemental Magic' and state.MagicBurst.value then
- equip(sets.magic_burst)
- end
- end
- function job_post_midcast(spell, action, spellMap, eventArgs)
- if spell.skill == 'Elemental Magic' and state.Spaekona.value then
- equip({body="Spae. Coat +1"})
- end
- end
- function job_aftercast(spell, action, spellMap, eventArgs)
- if player.tp < 1000 then
- enable('main','sub')
- elseif not spell.interrupted then
- if spell.english == 'Mana Wall' then
- enable('feet')
- equip(sets.buff['Mana Wall'])
- disable('feet')
- elseif spell.english == 'Sleep' or spell.english == 'Sleepga' then
- send_command('@wait 55;input /echo ------- '..spell.english..' is wearing off in 5 seconds -------')
- elseif spell.english == 'Sleep II' or spell.english == 'Sleepga II' then
- send_command('@wait 85;input /echo ------- '..spell.english..' is wearing off in 5 seconds -------')
- elseif spell.english == 'Break' or spell.english == 'Breakga' then
- send_command('@wait 25;input /echo ------- '..spell.english..' is wearing off in 5 seconds -------')
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Job-specific hooks for non-casting events.
- -------------------------------------------------------------------------------------------------------------------
- -- Called when a player gains or loses a buff.
- -- buff == buff gained or lost
- -- gain == true if the buff was gained, false if it was lost.
- function job_buff_change(buff, gain)
- -- Unlock feet when Mana Wall buff is lost.
- if buff == "Mana Wall" and not gain then
- enable('feet')
- handle_equipping_gear(player.status)
- end
- end
- -- Handle notifications of general user state change.
- function job_state_change(stateField, newValue, oldValue)
- if stateField == 'Offense Mode' then
- if newValue == 'Normal' then
- disable('main','sub','range')
- else
- enable('main','sub','range')
- end
- end
- end
- -------------------------------------------------------------------------------------------------------------------
- -- User code that supplements standard library decisions.
- -------------------------------------------------------------------------------------------------------------------
- -- Custom spell mapping.
- function job_get_spell_map(spell, default_spell_map)
- if spell.skill == 'Elemental Magic' and default_spell_map ~= 'ElementalEnfeeble' then
- if lowTierNukes:contains(spell.english) then
- return 'LowTierNuke'
- else
- return 'HighTierNuke'
- end
- end
- end
- -- Modify the default idle set after it was constructed.
- function customize_idle_set(idleSet)
- if player.mpp < 51 then
- idleSet = set_combine(idleSet, sets.latent_refresh)
- end
- return idleSet
- end
- -- Function to display the current relevant user state when doing an update.
- function display_current_job_state(eventArgs)
- display_current_caster_state()
- eventArgs.handled = true
- end
- -------------------------------------------------------------------------------------------------------------------
- -- Utility functions specific to this job.
- -------------------------------------------------------------------------------------------------------------------
- -- Select default macro book on initial load or subjob change.
- function select_default_macro_book()
- set_macro_page(1, 5)
- end
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