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May 3rd, 2013
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  1. {
  2. if(gPlayerLogged[playerid] == 0 && !IsPlayerNPC(playerid))
  3. {
  4. SendClientMessage(playerid, COLOR_LIGHTRED, "** This server requires you to Login BEFORE spawn (Kicked) **");
  5. // printf("OnPlayerSpawn Kick: %d",playerid);
  6. KickPlayer[playerid] = 1;
  7. return 1;
  8. }
  9. if(PlayerInfo[playerid][pClothes] != 0)
  10. {
  11. SetPlayerSkin(playerid, PlayerInfo[playerid][pClothes]);
  12. }
  13. else
  14. {
  15. SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
  16. }
  17. if(IsPlayerNPC(playerid))
  18. {
  19. new npcname[MAX_PLAYER_NAME];
  20. GetPlayerName(playerid, npcname, sizeof(npcname));
  21. if(!strcmp(npcname, "BlueBusDriver", true))
  22. {
  23. SetPlayerColor(playerid, 0xFFFFFF00);
  24. PutPlayerInVehicle(playerid, NPCBlueBus, 0);
  25. SetPlayerSkin(playerid, 255);
  26. ResetPlayerWeapons(playerid);
  27. Attach3DTextLabelToVehicle(NPCTextBlue, NPCBlueBus, 0.0, 0.0, 0.0);
  28. }
  29. if(!strcmp(npcname, "BlackBusDriver", true))
  30. {
  31. SetPlayerColor(playerid, 0xFFFFFF00);
  32. PutPlayerInVehicle(playerid, NPCBlackBus, 0);
  33. SetPlayerSkin(playerid, 255);
  34. ResetPlayerWeapons(playerid);
  35. Attach3DTextLabelToVehicle(NPCTextBlack, NPCBlackBus, 0.0, 0.0, 0.0);
  36. }
  37. }
  38. if(!gPlayerAnimLibsPreloaded[playerid])
  39. {
  40. PreloadAnimLib(playerid,"BOMBER");
  41. PreloadAnimLib(playerid,"RAPPING");
  42. PreloadAnimLib(playerid,"SHOP");
  43. PreloadAnimLib(playerid,"BEACH");
  44. PreloadAnimLib(playerid,"SMOKING");
  45. PreloadAnimLib(playerid,"FOOD");
  46. PreloadAnimLib(playerid,"ON_LOOKERS");
  47. PreloadAnimLib(playerid,"DEALER");
  48. PreloadAnimLib(playerid,"CRACK");
  49. PreloadAnimLib(playerid,"CARRY");
  50. PreloadAnimLib(playerid,"COP_AMBIENT");
  51. PreloadAnimLib(playerid,"PARK");
  52. PreloadAnimLib(playerid,"INT_HOUSE");
  53. PreloadAnimLib(playerid,"FOOD");
  54. PreloadAnimLib(playerid,"PED");
  55. PreloadAnimLib(playerid,"GANGS");
  56. gPlayerAnimLibsPreloaded[playerid] = 1;
  57. }
  58. Spawned[playerid] = 1;
  59. SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,0);
  60. SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,0);
  61. SetPlayerWeapons(playerid);
  62. SetPlayerSpawn(playerid);
  63. PlayerFixRadio(playerid);
  64. gPlayerSpawned[playerid] = 1;
  65. TextDrawShowForPlayer(playerid, Time), TextDrawShowForPlayer(playerid, Date);
  66. return 1;
  67. }
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