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- E-MILF All-Out Newbie Guide, Logi (Work in Progress)
- Content;
- -Introduction
- -What is Logi?
- -Why should you be Logi?
- -How will All-Out help me out?
- -Required Skill books
- -Skill training list
- -Skill legend -- A.K.A. what does this skill do?
- ==============
- Curious what a certain skill does? Ctrl-F + * + skill name
- Example: Ctrl+F
- *thermic
- *Thermic Armor Compensation
- 5% bonus to thermic resistance per level for Armor Coatings and Energized Platings
- ==============
- Introduction (Work in Progress)
- Welcome to the E-MILF program, Logi section.
- --Bla bla Write a nice Intro here--
- What is Logi? (Work in Progress)
- A Logi (short for Logistics) is a ship specialized in restoring/repairing shields and armor of other ships. It also have the function to give its own capacitor power to another ship.
- Basically, they're the spaceship healers.
- Why should you be Logi? (Work in Progress)
- Logi is a great role to start out as, especially within All-Out. The training time for a decent Logi is much shorter than the training time for a decent fighter ship.
- We have some highly trained combat fighters in All-Out, but are still lacking Logi.
- It will take you {4days, 9hours, 28min and 8 seconds} to train into our Augoror - T1 fit.
- The first Logi ship that is viable in the operations we do.
- And let's not forget the social aspect. People LOVE healers. Your 20 million ship is able to prevent the death of ships many times that value. You're the bro, you're the man, you're the Logi.
- How will All-Out help me out? (Work in Progress)
- All-Out will pay for all your skill books, give you general and Logi training and answer all your question. All-Out also provides reimbursement for all Augoror - T1 that are lost in combat. (do we Pi?)
- Here is an overview of all the required skill books that must be purchased.
- Necessary:
- Amarr Cruiser
- Amarr Destroyer
- Amarr Frigate
- Armor Laying
- Armor Rigging
- EM Armor Compensation
- Explosive Armor Compensation
- Jury Rigging
- Kinetic Armor Compensation
- Remote Armor Repair Systems
- Thermic Armor Compensation
- Here is an overview of all the optional skill books that could be purchased.
- Optional:
- Thermodynamics
- Fuel Conservation
- Acceleration Control
- Navigation
- Evasive Maneuvering
- Warp Drive Operation
- Gravimetric Sensor Compensation
- Ladar Sensor Compensation
- Magnetometric Sensor Compensation
- Radar Sensor Compensation
- Skill training list
- ==============
- *Before we start, make sure you have all the required Skill books, you can find this under the "How will All-Out help me out" section.
- The Skill Training List is split into four section:
- - Augoror T0.9 TT: 3d 12h 46m
- - Augoror T1 TT: 20h, 41m
- -Augoror T2 TT: 12d, 20h, 44m
- - Augoror T3 TT: 18d, 14h, 56m
- - Optional TT: ??d ??h ??m
- ==============
- ==============
- Augoror T0.9 TT: 3d 12h 46m
- The first Logi ship we will fly. This fit is VERY close to the Augoror - T1, this fit does not use the Afterburner however.
- ==============
- Mechanics III (3 hours, 39 minutes)
- Amarr Frigate I (16 minutes)
- Amarr Frigate II (1 hour, 17 minutes)
- Amarr Frigate III (7 hours, 19 minutes)
- Repair Systems I (8 minutes)
- Repair Systems II (38 minutes)
- Amarr Destroyer I (16 minutes)
- Amarr Destroyer II (1 hour, 17 minutes)
- Amarr Destroyer III (7 hours, 19 minutes)
- Jury Rigging I (16 minutes)
- Jury Rigging II (1 hour, 17 minutes)
- Jury Rigging III (7 hours, 19 minutes)
- Afterburner I (8 minutes)
- Capacitor Emission Systems I (16 minutes)
- Hull Upgrades I (16 minutes)
- Long Range Targeting I (16 minutes)
- Hull Upgrades II (1 hour, 17 minutes)
- Hull Upgrades III (7 hours, 19 minutes)
- Hull Upgrades IV (1 day, 17 hours, 23 minutes)
- Armor Rigging I (25 minutes)
- Remote Armor Repair Systems I (16 minutes)
- Remote Armor Repair Systems II (1 hour, 17 minutes)
- Amarr Cruiser I (41 minutes)
- You can now fly the Augoror - T0.9 fit in the Corp Fittings.
- ==============
- ==============
- Augoror - T1 TT: 20h, 41min, 50s
- Afterburner time!
- ==============
- Power Grid Management IV (20 hours, 41 minutes)
- ==============
- You can now fly the Augoror - T1 fit in the Corp Fittings.
- ==============
- ==============
- Augoror - T2 TT: 12d, 20h, 44m
- Well done, you're able to fly the Augoror - T1. Time to continue this and train towards the Augoror - T2!
- ==============
- Capacitor Systems Operation I (8 minutes, 20 seconds)
- Signature Analysis I (8 minutes, 20 seconds)
- Capacitor Emission Systems I (16 minutes, 40 seconds)
- Long Range Targeting I (16 minutes, 40 seconds)
- Amarr Cruiser I (41 minutes, 40 seconds)
- Remote Armor Repair Systems I (16 minutes, 40 seconds)
- Remote Armor Repair Systems II (1 hour, 17 minutes, 38 seconds)
- Hull Upgrades I (16 minutes, 40 seconds)
- Hull Upgrades II (1 hour, 17 minutes, 38 seconds)
- Amarr Cruiser II (3 hours, 14 minutes, 4 seconds)
- Hull Upgrades III (7 hours, 19 minutes, 2 seconds)
- Hull Upgrades IV (1 day, 17 hours, 23 minutes)
- Thermic Armor Compensation I (16 minutes, 40 seconds)
- Kinetic Armor Compensation I (16 minutes, 40 seconds)
- Explosive Armor Compensation I (16 minutes, 40 seconds)
- EM Armor Compensation I (16 minutes, 40 seconds)
- Capacitor Systems Operation II (38 minutes, 50 seconds)
- Signature Analysis II (38 minutes, 50 seconds)
- Target Management I (8 minutes, 20 seconds)
- Target Management II (38 minutes, 50 seconds)
- Long Range Targeting II (1 hour, 17 minutes, 38 seconds)
- Capacitor Management I (25 minutes)
- Kinetic Armor Compensation II (1 hour, 17 minutes, 38 seconds)
- Thermic Armor Compensation II (1 hour, 17 minutes, 38 seconds)
- Capacitor Emission Systems II (1 hour, 17 minutes, 38 seconds)
- Capacitor Management II (1 hour, 56 minutes, 26 seconds)
- Explosive Armor Compensation II (1 hour, 17 minutes, 38 seconds)
- EM Armor Compensation II (1 hour, 17 minutes, 38 seconds)
- Armor Layering I (25 minutes)
- Remote Armor Repair Systems III (7 hours, 19 minutes, 2 seconds)
- Armor Layering II (1 hour, 56 minutes, 26 seconds)
- Capacitor Emission Systems III (7 hours, 19 minutes, 2 seconds)
- Capacitor Emission Systems IV (1 day, 17 hours, 23 minutes)
- Capacitor Systems Operation III (3 hours, 39 minutes)
- Amarr Cruiser III (18 hours, 17 minutes)
- Remote Armor Repair Systems IV (1 day, 17 hours, 23 minutes)
- Power Grid Management V (4 days, 21 hours, 4 minutes)
- ==============
- You can now fly the Augoror - T2!
- ==============
- ==============
- Augoror - T3 TT: 18d, 14h, 56min
- The Augoror - T3, our most skill-intensive Augoror.
- ==============
- Armor Rigging II (1 hour, 56 minutes, 26 seconds)
- Armor Rigging III (10 hours, 58 minutes)
- Armor Rigging IV (2 days, 14 hours, 5 minutes)
- CPU Management IV (20 hours, 41 minutes)
- CPU Management V (4 days, 21 hours, 4 minutes)
- Hull Upgrades V (9 days, 18 hours, 9 minutes)
- ==============
- Optional Skills TT: ??d ??m ??s
- I highly recommend you train every on this list till at least the level written down. But it's up to you. Do take note that most skills also benefit other ships. You will train them eventually.
- ==============
- Important:
- Amarr Cruiser IV
- Armor Layering IV
- Capacitor Management IV
- Capacitor Systems Operation V
- EM Armor Compensation IV
- Explosive Armor Compensation IV
- Kinetic Armor Compensation IV
- Long Range Targeting III
- Mechanics V
- Signature Analysis III
- Target Management III
- Thermic Armor Compensation IV
- Recommended: (train everything till at least III)
- Thermodynamics
- Fuel Conservation
- Acceleration Control
- Navigation
- Evasive Maneuvering
- Warp Drive Operation
- Gravimetric Sensor Compensation
- Ladar Sensor Compensation
- Magnetometric Sensor Compensation
- Radar Sensor Compensation
- Skill legend -- A.K.A. what does this skill do?
- (Also going to add a newbie breakdown)
- *Afterburner
- Skill at using afterburners. 5% reduction to Afterburner duration and 10% reduction in Afterburner capacitor use per skill level.
- *Acceleration Control
- Skill at efficiently using Afterburners and MicroWarpdrives. 5% Bonus to Afterburner and MicroWarpdrive speed boost per skill level.
- *Amarr Cruiser
- Skill at operating Amarr cruisers.
- *Amarr Destroyer
- Skill at operating Amarr destroyers.
- *Amarr Frigate
- Skill at operating Amarr frigates.
- *Armor Layering
- Skill at installing upgraded armor plates efficiently and securely, reducing the impact they have on agility and speed. Grants a 5% reduction to armor plate mass penalty per level.
- *Armor Rigging
- Advanced understanding of armor systems. Allows makeshift modifications to armor systems through the use of rigs.
- 10% reduction in Armor Rig drawbacks per level.
- *Capacitor Emission Systems
- Operation of energy transfer array and other energy emission systems. 5% reduced capacitor need of energy emission weapons per skill level.
- *Capacitor Management
- Skill at regulating your ship's overall energy capacity. 5% bonus to capacitor capacity per skill level.
- *Capacitor Systems Operation
- Skill at operating your ship's capacitor, including the use of capacitor boosters and other basic energy modules. 5% reduction in capacitor recharge time per skill level.
- *CPU Management
- Basic understanding of spaceship sensory and computer systems. 5% Bonus to ship CPU output per skill level.
- *Explosive Armor Compensation
- 5% bonus to explosive resistance per level for Armor Coatings and Energized Platings
- *EM Armor Compensation
- 5% bonus to EM resistance per level for Armor Coatings and Energized Platings
- *Evasive Maneuvering
- Improved skill at efficiently turning and accelerating a spaceship. 5% improved ship agility for all ships per skill level.
- *Fuel Conservation
- Improved control over afterburner energy consumption. 10% reduction in afterburner capacitor needs per skill level.
- *Gravimetric Sensor Compensation
- Skill at hardening Gravimetric Sensors against hostile Electronic Counter Measure modules. 4% improved Gravimetric Sensor Strength per skill level.
- Gravimetric Sensors are primarily found on Caldari and Guristas ships
- *High Speed Maneuvering
- Skill at using MicroWarpdrives. 5% reduction in MicroWarpdrive capacitor usage per skill level.
- *Hull Upgrades
- Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers. Grants a 5% bonus to armor hit points per skill level.
- *Jury Rigging
- General understanding of the inner workings of starship components. Allows makeshift modifications to ship systems through the use of rigs. Required learning for further study in the field of rigging.
- *Kinetic Armor Compensation
- 5% bonus to kinetic resistance per level for Armor Coatings and Energized Platings
- *Ladar Sensor Compensation
- Skill at hardening Ladar Sensors against hostile Electronic Counter Measure modules. 4% improved Ladar Sensor Strength per skill level.
- Ladar Sensors are primarily found on Minmatar and Angel ships.
- *Long Range Targeting
- Skill at long range targeting. 5% Bonus to targeting range per skill level.
- *Magnetometric Sensor Compensation
- Skill at hardening Magnetometric Sensors against hostile Electronic Counter Measure modules. 4% improved Magnetometric Sensor Strength per skill level.
- Magnetometric Sensors are primarily found on Gallente, Serpentis and ORE ships.
- *Mechanics
- Skill at maintaining the mechanical components and structural integrity of a spaceship. 5% bonus to structure hit points per skill level.
- *Power Grid Management
- Basic understanding of spaceship energy grid systems. 5% Bonus to ship's powergrid output per skill level.
- *Radar Sensor Compensation
- Skill at hardening Radar Sensors against hostile Electronic Counter Measure modules. 4% improved Radar Sensor Strength per skill level.
- Radar Sensors are primarily found on Amarr, Blood Raider and Sanshas ships.
- *Repair Systems
- Operation of armor/hull repair modules. 5% reduction in repair systems duration per skill level.
- Note: Has no effect on capital sized modules.
- *Remote Armor Repair Systems
- Operation of remote armor repair systems. 5% reduced capacitor need for remote armor repair system modules per skill level.
- *Signature Analysis
- Skill at operating Targeting systems. 5% improved targeting speed per skill level.
- *Target Management
- Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked.
- *Thermic Armor Compensation
- 5% bonus to thermic resistance per level for Armor Coatings and Energized Platings
- *Warp Drive Operation
- Skill at managing warp drive efficiency. Each skill level reduces the capacitor need of initiating warp by 10%.
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