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  1. E-MILF All-Out Newbie Guide, Logi (Work in Progress)
  2.  
  3. Content;
  4. -Introduction
  5. -What is Logi?
  6. -Why should you be Logi?
  7. -How will All-Out help me out?
  8. -Required Skill books
  9. -Skill training list
  10. -Skill legend -- A.K.A. what does this skill do?
  11.  
  12. ==============
  13. Curious what a certain skill does? Ctrl-F + * + skill name
  14.  
  15. Example: Ctrl+F
  16. *thermic
  17. *Thermic Armor Compensation
  18. 5% bonus to thermic resistance per level for Armor Coatings and Energized Platings
  19. ==============
  20.  
  21.  
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  28.  
  29. Introduction (Work in Progress)
  30.  
  31. Welcome to the E-MILF program, Logi section.
  32. --Bla bla Write a nice Intro here--
  33.  
  34.  
  35.  
  36.  
  37. What is Logi? (Work in Progress)
  38.  
  39. A Logi (short for Logistics) is a ship specialized in restoring/repairing shields and armor of other ships. It also have the function to give its own capacitor power to another ship.
  40. Basically, they're the spaceship healers.
  41.  
  42.  
  43. Why should you be Logi? (Work in Progress)
  44.  
  45. Logi is a great role to start out as, especially within All-Out. The training time for a decent Logi is much shorter than the training time for a decent fighter ship.
  46.  
  47. We have some highly trained combat fighters in All-Out, but are still lacking Logi.
  48. It will take you {4days, 9hours, 28min and 8 seconds} to train into our Augoror - T1 fit.
  49. The first Logi ship that is viable in the operations we do.
  50.  
  51. And let's not forget the social aspect. People LOVE healers. Your 20 million ship is able to prevent the death of ships many times that value. You're the bro, you're the man, you're the Logi.
  52.  
  53.  
  54.  
  55. How will All-Out help me out? (Work in Progress)
  56. All-Out will pay for all your skill books, give you general and Logi training and answer all your question. All-Out also provides reimbursement for all Augoror - T1 that are lost in combat. (do we Pi?)
  57.  
  58. Here is an overview of all the required skill books that must be purchased.
  59. Necessary:
  60. Amarr Cruiser
  61. Amarr Destroyer
  62. Amarr Frigate
  63. Armor Laying
  64. Armor Rigging
  65. EM Armor Compensation
  66. Explosive Armor Compensation
  67. Jury Rigging
  68. Kinetic Armor Compensation
  69. Remote Armor Repair Systems
  70. Thermic Armor Compensation
  71.  
  72. Here is an overview of all the optional skill books that could be purchased.
  73. Optional:
  74.  
  75. Thermodynamics
  76. Fuel Conservation
  77. Acceleration Control
  78. Navigation
  79. Evasive Maneuvering
  80. Warp Drive Operation
  81. Gravimetric Sensor Compensation
  82. Ladar Sensor Compensation
  83. Magnetometric Sensor Compensation
  84. Radar Sensor Compensation
  85.  
  86.  
  87.  
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  90.  
  91.  
  92. Skill training list
  93. ==============
  94. *Before we start, make sure you have all the required Skill books, you can find this under the "How will All-Out help me out" section.
  95.  
  96. The Skill Training List is split into four section:
  97. - Augoror T0.9 TT: 3d 12h 46m
  98. - Augoror T1 TT: 20h, 41m
  99. -Augoror T2 TT: 12d, 20h, 44m
  100. - Augoror T3 TT: 18d, 14h, 56m
  101. - Optional TT: ??d ??h ??m
  102. ==============
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  120.  
  121. ==============
  122. Augoror T0.9 TT: 3d 12h 46m
  123. The first Logi ship we will fly. This fit is VERY close to the Augoror - T1, this fit does not use the Afterburner however.
  124. ==============
  125. Mechanics III (3 hours, 39 minutes)
  126. Amarr Frigate I (16 minutes)
  127. Amarr Frigate II (1 hour, 17 minutes)
  128. Amarr Frigate III (7 hours, 19 minutes)
  129. Repair Systems I (8 minutes)
  130. Repair Systems II (38 minutes)
  131. Amarr Destroyer I (16 minutes)
  132. Amarr Destroyer II (1 hour, 17 minutes)
  133. Amarr Destroyer III (7 hours, 19 minutes)
  134. Jury Rigging I (16 minutes)
  135. Jury Rigging II (1 hour, 17 minutes)
  136. Jury Rigging III (7 hours, 19 minutes)
  137. Afterburner I (8 minutes)
  138. Capacitor Emission Systems I (16 minutes)
  139. Hull Upgrades I (16 minutes)
  140. Long Range Targeting I (16 minutes)
  141. Hull Upgrades II (1 hour, 17 minutes)
  142. Hull Upgrades III (7 hours, 19 minutes)
  143. Hull Upgrades IV (1 day, 17 hours, 23 minutes)
  144. Armor Rigging I (25 minutes)
  145. Remote Armor Repair Systems I (16 minutes)
  146. Remote Armor Repair Systems II (1 hour, 17 minutes)
  147. Amarr Cruiser I (41 minutes)
  148.  
  149. You can now fly the Augoror - T0.9 fit in the Corp Fittings.
  150. ==============
  151. ==============
  152. Augoror - T1 TT: 20h, 41min, 50s
  153. Afterburner time!
  154. ==============
  155.  
  156. Power Grid Management IV (20 hours, 41 minutes)
  157.  
  158. ==============
  159. You can now fly the Augoror - T1 fit in the Corp Fittings.
  160. ==============
  161.  
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  179.  
  180. ==============
  181. Augoror - T2 TT: 12d, 20h, 44m
  182. Well done, you're able to fly the Augoror - T1. Time to continue this and train towards the Augoror - T2!
  183.  
  184. ==============
  185.  
  186.  
  187. Capacitor Systems Operation I (8 minutes, 20 seconds)
  188. Signature Analysis I (8 minutes, 20 seconds)
  189. Capacitor Emission Systems I (16 minutes, 40 seconds)
  190. Long Range Targeting I (16 minutes, 40 seconds)
  191. Amarr Cruiser I (41 minutes, 40 seconds)
  192. Remote Armor Repair Systems I (16 minutes, 40 seconds)
  193. Remote Armor Repair Systems II (1 hour, 17 minutes, 38 seconds)
  194. Hull Upgrades I (16 minutes, 40 seconds)
  195. Hull Upgrades II (1 hour, 17 minutes, 38 seconds)
  196. Amarr Cruiser II (3 hours, 14 minutes, 4 seconds)
  197. Hull Upgrades III (7 hours, 19 minutes, 2 seconds)
  198. Hull Upgrades IV (1 day, 17 hours, 23 minutes)
  199. Thermic Armor Compensation I (16 minutes, 40 seconds)
  200. Kinetic Armor Compensation I (16 minutes, 40 seconds)
  201. Explosive Armor Compensation I (16 minutes, 40 seconds)
  202. EM Armor Compensation I (16 minutes, 40 seconds)
  203. Capacitor Systems Operation II (38 minutes, 50 seconds)
  204. Signature Analysis II (38 minutes, 50 seconds)
  205. Target Management I (8 minutes, 20 seconds)
  206. Target Management II (38 minutes, 50 seconds)
  207. Long Range Targeting II (1 hour, 17 minutes, 38 seconds)
  208. Capacitor Management I (25 minutes)
  209. Kinetic Armor Compensation II (1 hour, 17 minutes, 38 seconds)
  210. Thermic Armor Compensation II (1 hour, 17 minutes, 38 seconds)
  211. Capacitor Emission Systems II (1 hour, 17 minutes, 38 seconds)
  212. Capacitor Management II (1 hour, 56 minutes, 26 seconds)
  213. Explosive Armor Compensation II (1 hour, 17 minutes, 38 seconds)
  214. EM Armor Compensation II (1 hour, 17 minutes, 38 seconds)
  215. Armor Layering I (25 minutes)
  216. Remote Armor Repair Systems III (7 hours, 19 minutes, 2 seconds)
  217. Armor Layering II (1 hour, 56 minutes, 26 seconds)
  218. Capacitor Emission Systems III (7 hours, 19 minutes, 2 seconds)
  219. Capacitor Emission Systems IV (1 day, 17 hours, 23 minutes)
  220. Capacitor Systems Operation III (3 hours, 39 minutes)
  221. Amarr Cruiser III (18 hours, 17 minutes)
  222. Remote Armor Repair Systems IV (1 day, 17 hours, 23 minutes)
  223. Power Grid Management V (4 days, 21 hours, 4 minutes)
  224.  
  225. ==============
  226. You can now fly the Augoror - T2!
  227. ==============
  228.  
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  238. ==============
  239. Augoror - T3 TT: 18d, 14h, 56min
  240.  
  241. The Augoror - T3, our most skill-intensive Augoror.
  242. ==============
  243. Armor Rigging II (1 hour, 56 minutes, 26 seconds)
  244. Armor Rigging III (10 hours, 58 minutes)
  245. Armor Rigging IV (2 days, 14 hours, 5 minutes)
  246. CPU Management IV (20 hours, 41 minutes)
  247. CPU Management V (4 days, 21 hours, 4 minutes)
  248. Hull Upgrades V (9 days, 18 hours, 9 minutes)
  249.  
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  268. ==============
  269. Optional Skills TT: ??d ??m ??s
  270.  
  271. I highly recommend you train every on this list till at least the level written down. But it's up to you. Do take note that most skills also benefit other ships. You will train them eventually.
  272. ==============
  273.  
  274. Important:
  275.  
  276. Amarr Cruiser IV
  277. Armor Layering IV
  278. Capacitor Management IV
  279. Capacitor Systems Operation V
  280. EM Armor Compensation IV
  281. Explosive Armor Compensation IV
  282. Kinetic Armor Compensation IV
  283. Long Range Targeting III
  284. Mechanics V
  285. Signature Analysis III
  286. Target Management III
  287. Thermic Armor Compensation IV
  288.  
  289. Recommended: (train everything till at least III)
  290.  
  291. Thermodynamics
  292. Fuel Conservation
  293. Acceleration Control
  294. Navigation
  295. Evasive Maneuvering
  296. Warp Drive Operation
  297. Gravimetric Sensor Compensation
  298. Ladar Sensor Compensation
  299. Magnetometric Sensor Compensation
  300. Radar Sensor Compensation
  301.  
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  314.  
  315.  
  316.  
  317.  
  318.  
  319.  
  320.  
  321. Skill legend -- A.K.A. what does this skill do?
  322. (Also going to add a newbie breakdown)
  323.  
  324. *Afterburner
  325. Skill at using afterburners. 5% reduction to Afterburner duration and 10% reduction in Afterburner capacitor use per skill level.
  326.  
  327. *Acceleration Control
  328. Skill at efficiently using Afterburners and MicroWarpdrives. 5% Bonus to Afterburner and MicroWarpdrive speed boost per skill level.
  329.  
  330. *Amarr Cruiser
  331. Skill at operating Amarr cruisers.
  332.  
  333. *Amarr Destroyer
  334. Skill at operating Amarr destroyers.
  335.  
  336. *Amarr Frigate
  337. Skill at operating Amarr frigates.
  338.  
  339. *Armor Layering
  340. Skill at installing upgraded armor plates efficiently and securely, reducing the impact they have on agility and speed. Grants a 5% reduction to armor plate mass penalty per level.
  341.  
  342. *Armor Rigging
  343. Advanced understanding of armor systems. Allows makeshift modifications to armor systems through the use of rigs.
  344. 10% reduction in Armor Rig drawbacks per level.
  345.  
  346. *Capacitor Emission Systems
  347. Operation of energy transfer array and other energy emission systems. 5% reduced capacitor need of energy emission weapons per skill level.
  348.  
  349. *Capacitor Management
  350. Skill at regulating your ship's overall energy capacity. 5% bonus to capacitor capacity per skill level.
  351.  
  352. *Capacitor Systems Operation
  353. Skill at operating your ship's capacitor, including the use of capacitor boosters and other basic energy modules. 5% reduction in capacitor recharge time per skill level.
  354.  
  355. *CPU Management
  356. Basic understanding of spaceship sensory and computer systems. 5% Bonus to ship CPU output per skill level.
  357.  
  358. *Explosive Armor Compensation
  359. 5% bonus to explosive resistance per level for Armor Coatings and Energized Platings
  360.  
  361. *EM Armor Compensation
  362. 5% bonus to EM resistance per level for Armor Coatings and Energized Platings
  363.  
  364. *Evasive Maneuvering
  365. Improved skill at efficiently turning and accelerating a spaceship. 5% improved ship agility for all ships per skill level.
  366.  
  367. *Fuel Conservation
  368. Improved control over afterburner energy consumption. 10% reduction in afterburner capacitor needs per skill level.
  369.  
  370. *Gravimetric Sensor Compensation
  371. Skill at hardening Gravimetric Sensors against hostile Electronic Counter Measure modules. 4% improved Gravimetric Sensor Strength per skill level.
  372.  
  373. Gravimetric Sensors are primarily found on Caldari and Guristas ships
  374.  
  375. *High Speed Maneuvering
  376. Skill at using MicroWarpdrives. 5% reduction in MicroWarpdrive capacitor usage per skill level.
  377.  
  378. *Hull Upgrades
  379. Skill at maintaining your ship's armor and installing hull upgrades like expanded cargoholds and inertial stabilizers. Grants a 5% bonus to armor hit points per skill level.
  380.  
  381. *Jury Rigging
  382. General understanding of the inner workings of starship components. Allows makeshift modifications to ship systems through the use of rigs. Required learning for further study in the field of rigging.
  383.  
  384. *Kinetic Armor Compensation
  385. 5% bonus to kinetic resistance per level for Armor Coatings and Energized Platings
  386.  
  387. *Ladar Sensor Compensation
  388. Skill at hardening Ladar Sensors against hostile Electronic Counter Measure modules. 4% improved Ladar Sensor Strength per skill level.
  389.  
  390. Ladar Sensors are primarily found on Minmatar and Angel ships.
  391.  
  392. *Long Range Targeting
  393. Skill at long range targeting. 5% Bonus to targeting range per skill level.
  394.  
  395. *Magnetometric Sensor Compensation
  396. Skill at hardening Magnetometric Sensors against hostile Electronic Counter Measure modules. 4% improved Magnetometric Sensor Strength per skill level.
  397.  
  398. Magnetometric Sensors are primarily found on Gallente, Serpentis and ORE ships.
  399.  
  400. *Mechanics
  401. Skill at maintaining the mechanical components and structural integrity of a spaceship. 5% bonus to structure hit points per skill level.
  402.  
  403. *Power Grid Management
  404. Basic understanding of spaceship energy grid systems. 5% Bonus to ship's powergrid output per skill level.
  405.  
  406. *Radar Sensor Compensation
  407. Skill at hardening Radar Sensors against hostile Electronic Counter Measure modules. 4% improved Radar Sensor Strength per skill level.
  408.  
  409. Radar Sensors are primarily found on Amarr, Blood Raider and Sanshas ships.
  410.  
  411. *Repair Systems
  412. Operation of armor/hull repair modules. 5% reduction in repair systems duration per skill level.
  413.  
  414. Note: Has no effect on capital sized modules.
  415.  
  416. *Remote Armor Repair Systems
  417. Operation of remote armor repair systems. 5% reduced capacitor need for remote armor repair system modules per skill level.
  418.  
  419. *Signature Analysis
  420. Skill at operating Targeting systems. 5% improved targeting speed per skill level.
  421.  
  422. *Target Management
  423. Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked.
  424.  
  425. *Thermic Armor Compensation
  426. 5% bonus to thermic resistance per level for Armor Coatings and Energized Platings
  427.  
  428. *Warp Drive Operation
  429. Skill at managing warp drive efficiency. Each skill level reduces the capacitor need of initiating warp by 10%.
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