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- _Select back
- Events
- Unit Selection - Any Unit is Deselected by player Any Player
- Local Variables
- Conditions
- Actions
- General - If (Conditions) then do (Actions) else do (Actions)
- If
- (Owner of (Triggering unit)) == (Triggering player)
- Then
- Unit Selection - Select (Triggering unit) for player (Triggering player)
- Else
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