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Mar 2nd, 2014
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  1. _Select back
  2. Events
  3. Unit Selection - Any Unit is Deselected by player Any Player
  4. Local Variables
  5. Conditions
  6. Actions
  7. General - If (Conditions) then do (Actions) else do (Actions)
  8. If
  9. (Owner of (Triggering unit)) == (Triggering player)
  10. Then
  11. Unit Selection - Select (Triggering unit) for player (Triggering player)
  12. Else
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