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- <?xml version="1.0" ?>
- <spellcast xmlns="http://www.windower.net/spellcast/"
- xmlns:xi="http://www.w3.org/2001/XInclude"
- xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
- xsi:schemaLocation="http://www.windower.net/spellcast/ spellcast.xsd">
- <!-- Last modified: 1/18/2013 2:42:52 PM -->
- <config Debug="false"
- ShowGearSwaps="false"
- ShowSpellInfo="false"
- RequireVersion="2.30"
- />
- <!-- Set default variable values -->
- <variables clear="true">
- <!-- General configuration -->
- <xi:include href="Mote-Config-Include.xml" xpointer="/includes/include[@name='ConfigurationVars']/*" />
- <var name="CritWS">Evisceration</var>
- <var name="Options.DefenseModes">PDT</var>
- <var name="Options.OffenseModes">Normal</var>
- <var name="Options.WSModes">Default</var>
- <!-- General utility -->
- <xi:include href="Mote-Config-Include.xml" xpointer="/includes/include[@name='UtilityVars']/*" />
- <xi:include href="Mote-Config-Include.xml" xpointer="/includes/include[@name='ElementalStaves']/*" />
- <xi:include href="Mote-Config-Include.xml" xpointer="/includes/include[@name='RecastDurations']/*" />
- <!-- Local Vars -->
- <var name="IdleFeet">Serpentes Sabots</var>
- <var name="RestFeet">Serpentes Sabots</var>
- <var name="Nightingale">No</var>
- <var name="Pianissimo">No</var>
- <var name="SongBuffs">Victory March|Advancing March|Valor Minuet*|Mage's Ballad*|Blade Madrigal|Sword Madrigal|Chocobo Mazurka|Raptor Mazurka|Sentinel's Scherzo|Dragonfoe Mambo|Sheepfoe Mambo|Knight's Minne*|Goddess's Hymnus|Archer's Prelude|Hunter's Prelude|Army's Paeon*|*Etude|*Carol*</var>
- <var name="SongDebuffs">Carnage Elegy|Battlefield Elegy|Foe Requiem*|Foe Lullaby*|Horde Lullaby*|Magic Finale|Maiden's Virelai|*Threnody</var>
- </variables>
- <sets>
- <group name="Outside-Group" default="true">
- <set name="None">
- </set>
- <set name="Idle-Town-Normal">
- <main>Chatoyant Staff</main>
- <sub>Quire Grip</sub>
- <range>Oneiros Harp</range>
- <head>Aoidos' Calot +2</head>
- <neck>Wiglen Gorget</neck>
- <lear>Bloodgem Earring</lear>
- <rear>Loquacious Earring</rear>
- <!-- Body idles in Manteel (or Kalasiris) so that the AF3+2 is
- properly equipped on midcast for song duration effect. -->
- <body>Sha'ir Manteel</body>
- <!-- Hands idle in Serpentes so that the AF3+2 is
- properly equipped on midcast for March effect
- (Schellenband on precast). -->
- <hands>Serpentes Cuffs</hands>
- <lring>Sheltered Ring</lring>
- <rring>Paguroidea Ring</rring>
- <back>Umbra Cape</back>
- <waist>Flume Belt</waist>
- <legs>Aoidos' Rhingrave +2</legs>
- <feet>Aoidos' Cothurnes +2</feet>
- </set>
- <set name="Idle-Field-Normal" BaseSet="Idle-Town-Normal|BasePDT|Regen|Refresh">
- </set>
- <set name="Refresh">
- <head>Nefer Khat</head>
- <body>Heka's Kalasiris</body>
- <hands>Serpentes Cuffs</hands>
- <feet>Serpentes Sabots</feet>
- </set>
- <set name="Regen">
- <range>Oneiros Harp</range>
- <neck>Wiglen Gorget</neck>
- <lring>Sheltered Ring</lring>
- <rring>Paguroidea Ring</rring>
- </set>
- <set name="Resting-Normal" BaseSet="Refresh">
- <main>$Staff-HMP</main>
- </set>
- <!-- Reduce cast/recast times. -->
- <set name="FastCast">
- <rear>Loquacious Earring</rear>
- <lring>Prolix Ring</lring>
- <waist>Witful Belt</waist>
- <feet>Chelona Boots +1</feet>
- </set>
- <set name="SongFastCast">
- <head>Aoidos' Calot +2</head>
- <neck>Aoidos' Matinee</neck>
- <!-- <lear>Aoidos' Earring</lear> -->
- <rear>Loquacious Earring</rear>
- <body>Sha'ir Manteel</body>
- <hands>Schellenband</hands>
- <lring>Prolix Ring</lring>
- <feet>Bard's Slippers +2</feet>
- </set>
- <set name="Haste">
- <head>Walahra Turban</head>
- <body>Goliard Saio</body>
- <waist>Goading belt</waist>
- <legs>Rubeus Spats</legs>
- </set>
- <set name="SongRecast">
- <back>Harmony Cape</back>
- <waist>Corvax Sash</waist>
- <legs>Aoidos' Rhing. +2</legs>
- </set>
- <set name="SongEffect">
- <neck>Aoidos' Matinee</neck>
- <head>Aoidos' Calot +2</head>
- <body>Aoidos' Hongreline +2</body>
- <hands>Aoidos' Manchettes +2</hands>
- <legs>Aoidos' Rhingrave +2</legs>
- <feet>Aoidos' Cothrn. +2</feet>
- </set>
- <!-- Song types -->
- <set name="MagicAcc"> <!-- Charisma or Magic Acc gear -->
- <head>Aoidos' Calot +2</head>
- <legs>Aoidos' Rhing. +2</legs>
- </set>
- <set name="Singing">
- <!-- <head>Demon Helm +1</head> -->
- <body>Aoidos' Hongreline +2</body>
- <hands>Aoidos' Manchettes +2</hands>
- <legs>Aoidos' Rhing. +2</legs>
- </set>
- <set name="Wind" BaseSet="Singing">
- <range>Pan's Horn</range>
- <neck>Wind Torque</neck>
- <body>Aoidos' Hongreline +2</body>
- <hands>Aoidos' Manchettes +2</hands>
- <lring>Nereid Ring</lring>
- <rring>Nereid Ring</rring>
- </set>
- <set name="String" BaseSet="Singing">
- <range>Cythara Anglica +1</range>
- <hands>Aoidos' Manchettes +2</hands>
- </set>
- <set name="Elegy" BaseSet="Wind">
- <range>Syrinx</range>
- </set>
- <set name="March" BaseSet="Wind">
- <range>Faerie Piccolo</range>
- <!-- <range>Langeleik</range> string -->
- <hands>Aoidos' Manchettes +2</hands>
- </set>
- <set name="Etude" BaseSet="String">
- <range>Rose Harp +1</range>
- <!-- <range>Langeleik</range> string -->
- </set>
- <set name="Madrigal" BaseSet="Wind">
- <range>Cantabank's Horn</range>
- <head>Aoidos' Calot +2</head>
- </set>
- <set name="Prelude" BaseSet="Wind">
- <range>Cantabank's Horn</range>
- </set>
- <set name="Requiem" BaseSet="Wind">
- <range>Siren Flute</range>
- </set>
- <set name="Mambo" BaseSet="String">
- <range>Vihuela</range>
- </set>
- <set name="Minne" BaseSet="Wind">
- <range>Syrinx</range>
- </set>
- <set name="Threnody" BaseSet="Wind">
- <range>Piccolo +1</range>
- <!-- <range>Vihuela</range> --> <!-- skillup for string -->
- </set>
- <set name="Minuet" BaseSet="Wind">
- <range>Apollo's Flute</range>
- <body>Aoidos' Hongreline +2</body>
- </set>
- <set name="Ballad" BaseSet="String">
- <range>Ney</range>
- <legs>Aoidos' Rhing. +2</legs>
- </set>
- <set name="Hymnus" BaseSet="String">
- <range>Angel Lyre</range>
- </set>
- <set name="Mazurka" BaseSet="String">
- <range>Vihuela</range>
- </set>
- <set name="Paeon" BaseSet="String">
- <range>Oneiros Harp</range>
- </set>
- <set name="Virelai" BaseSet="String">
- <range>Cythara Anglica +1</range>
- </set>
- <set name="Carol" BaseSet="Wind">
- <range>Crumhorn +1</range>
- <head>Aoidos' Calot +2</head>
- <body>Aoidos' Hongreline +2</body>
- <hands>Aoidos' Manchettes +2</hands>
- <legs>Aoidos' Rhingrave +2</legs>
- <feet>Aoidos' Cothrn. +2</feet>
- </set>
- <set name="Scherzo" BaseSet="Wind">
- <feet>Aoidos' Cothrn. +2</feet>
- </set>
- <set name="Lullaby" BaseSet="Wind">
- <range>Pan's Horn</range>
- </set>
- <set name="Finale" BaseSet="Wind">
- <range>Pan's Horn</range>
- </set>
- <!-- For cures only: cure potency, +healing skill, +mnd, +conserve MP -->
- <set name="Cure">
- <main>$Staff-Cures</main>
- <head>Walahra Turban</head>
- <neck>Fylgja Torque +1</neck>
- <body>Heka's Kalasiris</body>
- <hands>Augur's Gloves</hands>
- <lring>Ephedra Ring</lring>
- <rring>Sirona's Ring</rring>
- <back>Tempered Cape</back>
- <legs>Praeco Slacks</legs>
- </set>
- <!-- For general enhancing spells that benefit from higher skill. -->
- <set name="Enhancing">
- </set>
- <set name="Kite|Move">
- <feet>Aoidos' Cothrn. +2</feet>
- </set>
- <set name="BasePDT">
- <main>$Staff-PDT</main>
- <neck>Twilight Torque</neck>
- <lring>Dark Ring</lring>
- <rring>Dark Ring</rring>
- <back>Umbra Cape</back>
- <waist>Flume Belt</waist>
- <legs>Goliard Trews</legs>
- </set>
- <set name="PhysDef-PDT|PhysDef-*" BaseSet="BasePDT">
- <feet>Frisky Sabots</feet>
- </set>
- <set name="MDT-*|Resist-*">
- <main>$Staff-PDT</main>
- <lring>Dark Ring</lring>
- <rring>Dark Ring</rring>
- </set>
- <set name="WeakSet">
- </set>
- <!-- +33 mnd.. -->
- <set name="Stoneskin">
- <body>Heka's Kalasiris</body>
- <hands>Augur's Gloves</hands>
- <waist>Siegel Sash</waist>
- <legs>Augur's Brais</legs>
- </set>
- <set name="Enf-Mnd">
- </set>
- <!-- Melee Brd! -->
- <set name="Melee">
- </set>
- <set name="Weaponskill">
- </set>
- <set name="WS-*" BaseSet="Weaponskill">
- </set>
- </group>
- <group name="Abyssea-Group" inherit="Outside-Group" />
- <group name="Campaign-Group" inherit="Outside-Group" />
- <group name="Voidwatch-Group" inherit="Outside-Group" />
- <group name="Legion-Group" inherit="Outside-Group" />
- </sets>
- <rules>
- <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='RunFirstUpdate']/*" />
- <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='LevelRequirement']/*" />
- <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='ReturnRules']/*" />
- <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='CleanTransportation']/*" />
- <!-- Make sure locks are in place before auto-changing gear. -->
- <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='EquipmentLockRules']/*" />
- <!-- Auto-change gear call via Aftercast to limit lag. -->
- <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='ChangeGearAftercast']/*" />
- <!-- Other general imports. -->
- <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='RecastWarnings']/*" />
- <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='ElementalStaffRules']/*" />
- <!-- First set variable values based on current status for autoset changes. -->
- <!-- Check for weakness -->
- <if BuffActive="Weakness">
- <var cmd="set WeaknessArmor WeakSet" />
- </if>
- <!-- Second: Update certain values when their status may drop, or when autoset changes. -->
- <if spell="Update|autoset">
- <!-- Autoset (engage/disengage/rest/etc) gets same checks as a Reset command -->
- <xi:include href="Mote-Rules-Include.xml" xpointer="//include[@name='AreaRules']/*" />
- <if status="Engaged" advanced='"$Movement"="Move"'>
- <var cmd="set Movement None" />
- </if>
- <elseif status="Idle">
- <var cmd="set Movement Move" />
- </elseif>
- <if NotBuffActive="Pianissimo">
- <var cmd="set Pianissimo No" />
- </if>
- <if NotBuffActive="Nightingale">
- <var cmd="set Nightingale No" />
- </if>
- <!-- Turn off armor sets on an Update call. -->
- <if NotBuffActive="Weakness">
- <var cmd="set WeaknessArmor None" />
- </if>
- <if SpellTargetRaw=".Manual">
- <addtochat>Manual update. PD:$PhysicalDefense, MD:$MagicalDefense, $Movement</addtochat>
- </if>
- </if>
- <!-- Third: Adjust configurations based on action/trigger. -->
- <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='UniversalTriggerRules']/*" />
- <!-- Job Ability equip rules -->
- <if type="JobAbility">
- <if Spell="Pianissimo">
- <var cmd="set Pianissimo Yes" />
- <return />
- </if>
- <elseif Spell="Nightingale">
- <var cmd="set Nightingale Yes" />
- <command>wait 60;Update</command>
- <equip when="precast">
- <feet>Bard's Slippers +2</feet>
- </equip>
- <equip when="aftercast">
- <feet>Aoidos' Cothurnes +2</feet>
- </equip>
- <return />
- </elseif>
- <elseif Spell="Tenuto">
- </elseif>
- <elseif Spell="Marcato">
- </elseif>
- <elseif Spell="Troubadour">
- </elseif>
- </if>
- <if status="engaged">
- <var cmd="set BaseLayer Melee" />
- </if>
- <else>
- <var cmd="set BaseLayer Idle-$IdleArea-$IdleMode" />
- </else>
- <var cmd="set CurrentSet $BaseLayer|$Movement|$PhysicalDefense" />
- <!-- And assign to appropriate sets for idle/aftercast/etc -->
- <xi:include href="Mote-Rules-Include.xml" xpointer="//include[@name='HandleEquippingGear']/*" />
- <!-- ************************************************************************ -->
- <!-- The following sections are solely for setting precast/midcast equipment, -->
- <!-- and should not be changing any configuration options. -->
- <!-- ************************************************************************ -->
- <if type="BardSong">
- <if NotBuffActive="Pianissimo" advanced='"$Pianissimo"="No"'>
- <if NotSpellTargetType="SELF" ValidTarget="SELF">
- <addtochat>Force to Me</addtochat>
- <changetarget target="<me>" />
- </if>
- </if>
- <!-- <equip when="midcast" set="Haste" /> -->
- <if Spell="$SongBuffs">
- <if Spell="Victory March|Advancing March">
- <equip when="precast|midcast" set="March" />
- </if>
- <elseif Spell="Valor Minuet*">
- <equip when="precast|midcast" set="Minuet" />
- </elseif>
- <elseif Spell="Mage's Ballad*">
- <equip when="precast|midcast" set="Ballad" />
- </elseif>
- <elseif Spell="Blade Madrigal|Sword Madrigal">
- <equip when="precast|midcast" set="Madrigal" />
- </elseif>
- <elseif Spell="Chocobo Mazurka|Raptor Mazurka">
- <equip when="precast|midcast" set="Mazurka" />
- </elseif>
- <elseif Spell="Sentinel's Scherzo">
- <equip when="precast|midcast" set="Scherzo" />
- </elseif>
- <elseif Spell="Dragonfoe Mambo|Sheepfoe Mambo">
- <equip when="precast|midcast" set="Mambo" />
- </elseif>
- <elseif Spell="*Etude">
- <equip when="precast|midcast" set="Etude" />
- </elseif>
- <elseif Spell="*Carol">
- <equip when="precast|midcast" set="Carol" />
- </elseif>
- <elseif Spell="Knight's Minne*">
- <equip when="precast|midcast" set="Minne" />
- </elseif>
- <elseif Spell="Goddess's Hymnus">
- <equip when="precast|midcast" set="Hymnus" />
- </elseif>
- <elseif Spell="Army's Paeon*">
- <equip when="precast|midcast" set="Paeon" />
- </elseif>
- <elseif Spell="Archer's Prelude|Hunter's Prelude">
- <equip when="precast|midcast" set="Prelude" />
- </elseif>
- <!-- Add song duration equipment to enhancing songs -->
- <!-- Apply this on precast during Nightingale, since songs are instant cast. -->
- <if mode="OR" BuffActive="Nightingale" Advanced='"$Nightingale"="Yes"'>
- <equip when="precast|midcast" set="SongEffect" />
- </if>
- <else>
- <equip when="midcast" set="SongRecast|SongEffect" />
- </else>
- </if>
- <else>
- <equip when="midcast" set="MagicAcc" />
- <if Spell="Carnage Elegy|Battlefield Elegy">
- <equip when="precast|midcast" set="Elegy" />
- </if>
- <elseif Spell="*Threnody">
- <equip when="precast|midcast" set="Threnody" />
- </elseif>
- <elseif Spell="Foe Lullaby*|Horde Lullaby*">
- <equip when="precast|midcast" set="Lullaby" />
- </elseif>
- <elseif Spell="Magic Finale">
- <equip when="precast|midcast" set="Finale" />
- </elseif>
- <elseif Spell="Foe Requiem*">
- <equip when="precast|midcast" set="Requiem" />
- </elseif>
- <elseif Spell="Maiden's Virelai">
- <equip when="precast|midcast" set="Virelai" />
- </elseif>
- <equip when="midcast" set="SongRecast" />
- </else>
- <if mode="OR" BuffActive="Nightingale" Advanced='"$Nightingale"="Yes"'>
- </if>
- <else>
- <equip when="precast" set="SongFastCast" />
- </else>
- <var cmd="set Pianissimo No" />
- </if>
- <elseif type="WhiteMagic">
- <equip when="Precast" set="FastCast" />
- <if Skill="HealingMagic">
- <if Spell="Cure*">
- <equip when="Precast" set="Cure|FastCast" />
- <equip when="Midcast" delay="0.6" set="Cure" />
- <xi:include href="Mote-Rules-Include.xml" xpointer="//include[@name='ObiRingCape-HealingMagic']/*" />
- </if>
- <elseif Spell="*na">
- <equip when="Precast|Midcast" set="Haste" />
- </elseif>
- <elseif Spell="Raise*">
- <equip when="Midcast" set="Haste" />
- </elseif>
- </if>
- <elseif Skill="EnhancingMagic">
- <equip when="Precast">
- <waist>Siegel Sash</waist>
- </equip>
- <if Spell="Stoneskin">
- <equip when="Precast">
- <hands>Carapacho Cuffs</hands>
- </equip>
- <!-- Build for exactly enough mnd/skill to max stoneskin.
- brd/whm has 84 mnd at lvl 96
- With 152 skill
- need 130 total mnd to max stoneskin (+46)
- Add haste for recast, and Siegel Sash for bonus damage absorbed.
- -->
- <equip when="Midcast" set="Haste|Stoneskin" />
- </if>
- <elseif Spell="Erase">
- <equip when="Precast" set="Haste">
- <waist>Siegel Sash</waist>
- </equip>
- </elseif>
- <elseif Spell="Bar*">
- <equip when="Precast" set="Enhancing|Bars" />
- </elseif>
- <else>
- <equip when="Midcast" set="Haste" />
- </else>
- </elseif>
- <elseif Skill="EnfeeblingMagic">
- <equip when="Midcast" set="Enf-Mnd" />
- <if Spell="Silence">
- <equip when="Midcast">
- <ammo>Sturm's Report</ammo>
- <neck>Enfeebling Torque</neck>
- <back>Hecate's Cape</back>
- </equip>
- </if>
- </elseif>
- </elseif>
- <elseif type="WeaponSkill">
- <xi:include href="Mote-Rules-Include.xml" xpointer="//include[@name='DefineWeaponskillSet']/*" />
- <equip when="Precast" set="$WSSet" />
- </elseif>
- <elseif type="Waltz">
- <if NotSpell="Healing Waltz">
- <equip when="Precast" set="CureWaltz" />
- </if>
- </elseif>
- <elseif type="Ninjutsu">
- <if Spell="Utsusemi*">
- <equip when="Precast" set="FastCast" />
- <equip when="Midcast" set="Haste" />
- </if>
- </elseif>
- </rules>
- </spellcast>
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