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- 18:37:32: Creating resource group General
- 18:37:32: Creating resource group Internal
- 18:37:32: Creating resource group Autodetect
- 18:37:32: SceneManagerFactory for type 'DefaultSceneManager' registered.
- 18:37:32: Registering ResourceManager for type Material
- 18:37:32: Registering ResourceManager for type Mesh
- 18:37:32: Registering ResourceManager for type Skeleton
- 18:37:32: MovableObjectFactory for type 'ParticleSystem' registered.
- 18:37:32: OverlayElementFactory for type Panel registered.
- 18:37:32: OverlayElementFactory for type BorderPanel registered.
- 18:37:32: OverlayElementFactory for type TextArea registered.
- 18:37:32: Registering ResourceManager for type Font
- 18:37:32: ArchiveFactory for archive type FileSystem registered.
- 18:37:32: ArchiveFactory for archive type Zip registered.
- 18:37:32: DDS codec registering
- 18:37:32: FreeImage version: 3.13.1
- 18:37:32: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
- 18:37:32: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
- 18:37:32: Registering ResourceManager for type HighLevelGpuProgram
- 18:37:32: Registering ResourceManager for type Compositor
- 18:37:32: MovableObjectFactory for type 'Entity' registered.
- 18:37:32: MovableObjectFactory for type 'Light' registered.
- 18:37:32: MovableObjectFactory for type 'BillboardSet' registered.
- 18:37:32: MovableObjectFactory for type 'ManualObject' registered.
- 18:37:32: MovableObjectFactory for type 'BillboardChain' registered.
- 18:37:32: MovableObjectFactory for type 'RibbonTrail' registered.
- 18:37:32: *-*-* OGRE Initialising
- 18:37:32: *-*-* Version 1.7.2 (Cthugha)
- 18:37:32: : initializing graphics
- 18:37:32: : loading plugins
- 18:37:32: Loading library RenderSystem_Direct3D9
- 18:37:32: Installing plugin: D3D9 RenderSystem
- 18:37:32: D3D9 : Direct3D9 Rendering Subsystem created.
- 18:37:32: D3D9: Driver Detection Starts
- 18:37:32: D3D9: Driver Detection Ends
- 18:37:32: Plugin successfully installed
- 18:37:32: Loading library Plugin_CgProgramManager
- 18:37:33: Installing plugin: Cg Program Manager
- 18:37:33: Plugin successfully installed
- 18:37:33: Loading library Plugin_OctreeSceneManager
- 18:37:33: Installing plugin: Octree & Terrain Scene Manager
- 18:37:33: Plugin successfully installed
- 18:37:33: Loading library Plugin_ParticleFX
- 18:37:33: Installing plugin: ParticleFX
- 18:37:33: Particle Emitter Type 'Point' registered
- 18:37:33: Particle Emitter Type 'Box' registered
- 18:37:33: Particle Emitter Type 'Ellipsoid' registered
- 18:37:33: Particle Emitter Type 'Cylinder' registered
- 18:37:33: Particle Emitter Type 'Ring' registered
- 18:37:33: Particle Emitter Type 'HollowEllipsoid' registered
- 18:37:33: Particle Affector Type 'LinearForce' registered
- 18:37:33: Particle Affector Type 'ColourFader' registered
- 18:37:33: Particle Affector Type 'ColourFader2' registered
- 18:37:33: Particle Affector Type 'ColourImage' registered
- 18:37:33: Particle Affector Type 'ColourInterpolator' registered
- 18:37:33: Particle Affector Type 'Scaler' registered
- 18:37:33: Particle Affector Type 'Rotator' registered
- 18:37:33: Particle Affector Type 'DirectionRandomiser' registered
- 18:37:33: Particle Affector Type 'DeflectorPlane' registered
- 18:37:33: Plugin successfully installed
- 18:37:33: : initializing render system
- 18:37:33: D3D9 : RenderSystem Option: Allow NVPerfHUD = No
- 18:37:33: D3D9 : RenderSystem Option: Floating-point mode = Fastest
- 18:37:33: D3D9 : RenderSystem Option: VSync Interval = 1
- 18:37:33: : render device Monitor-1-AMD Radeon HD 7800 Series
- 18:37:33: D3D9 : RenderSystem Option: Rendering Device = Monitor-1-AMD Radeon HD 7800 Series
- 18:37:33: D3D9 : RenderSystem Option: FSAA = 8 [Quality]
- 18:37:33: D3D9 : RenderSystem Option: Full Screen = Yes
- 18:37:33: D3D9 : RenderSystem Option: sRGB Gamma Conversion = No
- 18:37:33: D3D9 : RenderSystem Option: VSync = Yes
- 18:37:33: D3D9 : RenderSystem Option: Video Mode = 1920 x 1080 @ 32-bit colour
- 18:37:33: : initializing render window
- 18:37:33: CPU Identifier & Features
- 18:37:33: -------------------------
- 18:37:33: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
- 18:37:33: * SSE: yes
- 18:37:33: * SSE2: yes
- 18:37:33: * SSE3: yes
- 18:37:33: * MMX: yes
- 18:37:33: * MMXEXT: yes
- 18:37:33: * 3DNOW: no
- 18:37:33: * 3DNOWEXT: no
- 18:37:33: * CMOV: yes
- 18:37:33: * TSC: yes
- 18:37:33: * FPU: yes
- 18:37:33: * PRO: yes
- 18:37:33: * HT: no
- 18:37:33: -------------------------
- 18:37:33: D3D9 : Subsystem Initialising
- 18:37:33: Registering ResourceManager for type Texture
- 18:37:33: Registering ResourceManager for type GpuProgram
- 18:37:33: D3D9RenderSystem::_createRenderWindow "RUNNING WITH RIFLES (c) Modulaatio Games 2015", 1920x1080 fullscreen miscParams: FSAA=8 FSAAHint=[Quality] colourDepth=32 gamma=false monitorIndex=0 useNVPerfHUD=false vsync=true vsyncInterval=1
- 18:37:33: D3D9 : Created D3D9 Rendering Window 'RUNNING WITH RIFLES (c) Modulaatio Games 2015' : 1920x1080, 32bpp
- 18:37:33: D3D9: Vertex texture format supported - PF_L8
- 18:37:33: D3D9: Vertex texture format supported - PF_L16
- 18:37:33: D3D9: Vertex texture format supported - PF_A8
- 18:37:33: D3D9: Vertex texture format supported - PF_A4L4
- 18:37:33: D3D9: Vertex texture format supported - PF_BYTE_LA
- 18:37:33: D3D9: Vertex texture format supported - PF_R5G6B5
- 18:37:33: D3D9: Vertex texture format supported - PF_B5G6R5
- 18:37:33: D3D9: Vertex texture format supported - PF_A4R4G4B4
- 18:37:33: D3D9: Vertex texture format supported - PF_A1R5G5B5
- 18:37:33: D3D9: Vertex texture format supported - PF_A8R8G8B8
- 18:37:33: D3D9: Vertex texture format supported - PF_B8G8R8A8
- 18:37:33: D3D9: Vertex texture format supported - PF_A2R10G10B10
- 18:37:33: D3D9: Vertex texture format supported - PF_A2B10G10R10
- 18:37:33: D3D9: Vertex texture format supported - PF_DXT1
- 18:37:33: D3D9: Vertex texture format supported - PF_DXT2
- 18:37:33: D3D9: Vertex texture format supported - PF_DXT3
- 18:37:33: D3D9: Vertex texture format supported - PF_DXT4
- 18:37:33: D3D9: Vertex texture format supported - PF_DXT5
- 18:37:33: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
- 18:37:33: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
- 18:37:33: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
- 18:37:33: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
- 18:37:33: D3D9: Vertex texture format supported - PF_X8R8G8B8
- 18:37:33: D3D9: Vertex texture format supported - PF_X8B8G8R8
- 18:37:33: D3D9: Vertex texture format supported - PF_R8G8B8A8
- 18:37:33: D3D9: Vertex texture format supported - PF_DEPTH
- 18:37:33: D3D9: Vertex texture format supported - PF_SHORT_RGBA
- 18:37:33: D3D9: Vertex texture format supported - PF_FLOAT16_R
- 18:37:33: D3D9: Vertex texture format supported - PF_FLOAT32_R
- 18:37:33: D3D9: Vertex texture format supported - PF_SHORT_GR
- 18:37:33: D3D9: Vertex texture format supported - PF_FLOAT16_GR
- 18:37:33: D3D9: Vertex texture format supported - PF_FLOAT32_GR
- 18:37:33: D3D9: Vertex texture format supported - PF_SHORT_RGB
- 18:37:33: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
- 18:37:33: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
- 18:37:33: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
- 18:37:33: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
- 18:37:33: RenderSystem capabilities
- 18:37:33: -------------------------
- 18:37:33: RenderSystem Name: Direct3D9 Rendering Subsystem
- 18:37:33: GPU Vendor: ati
- 18:37:33: Device Name: Monitor-1-AMD Radeon HD 7800 Series
- 18:37:33: Driver Version: 8.17.10.1333
- 18:37:33: * Fixed function pipeline: yes
- 18:37:33: * Hardware generation of mipmaps: yes
- 18:37:33: * Texture blending: yes
- 18:37:33: * Anisotropic texture filtering: yes
- 18:37:33: * Dot product texture operation: yes
- 18:37:33: * Cube mapping: yes
- 18:37:33: * Hardware stencil buffer: yes
- 18:37:33: - Stencil depth: 8
- 18:37:33: - Two sided stencil support: yes
- 18:37:33: - Wrap stencil values: yes
- 18:37:33: * Hardware vertex / index buffers: yes
- 18:37:33: * Vertex programs: yes
- 18:37:33: * Number of floating-point constants for vertex programs: 256
- 18:37:33: * Number of integer constants for vertex programs: 16
- 18:37:33: * Number of boolean constants for vertex programs: 16
- 18:37:33: * Fragment programs: yes
- 18:37:33: * Number of floating-point constants for fragment programs: 224
- 18:37:33: * Number of integer constants for fragment programs: 16
- 18:37:33: * Number of boolean constants for fragment programs: 16
- 18:37:33: * Geometry programs: no
- 18:37:33: * Number of floating-point constants for geometry programs: 0
- 18:37:33: * Number of integer constants for geometry programs: 0
- 18:37:33: * Number of boolean constants for geometry programs: 0
- 18:37:33: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
- 18:37:33: * Texture Compression: yes
- 18:37:33: - DXT: yes
- 18:37:33: - VTC: no
- 18:37:33: - PVRTC: no
- 18:37:33: * Scissor Rectangle: yes
- 18:37:33: * Hardware Occlusion Query: yes
- 18:37:33: * User clip planes: yes
- 18:37:33: * VET_UBYTE4 vertex element type: yes
- 18:37:33: * Infinite far plane projection: yes
- 18:37:33: * Hardware render-to-texture: yes
- 18:37:33: * Floating point textures: yes
- 18:37:33: * Non-power-of-two textures: yes
- 18:37:33: * Volume textures: yes
- 18:37:33: * Multiple Render Targets: 4
- 18:37:33: - With different bit depths: yes
- 18:37:33: * Point Sprites: yes
- 18:37:33: * Extended point parameters: yes
- 18:37:33: * Max Point Size: 10
- 18:37:33: * Vertex texture fetch: yes
- 18:37:33: * Number of world matrices: 0
- 18:37:33: * Number of texture units: 8
- 18:37:33: * Stencil buffer depth: 8
- 18:37:33: * Number of vertex blend matrices: 0
- 18:37:33: - Max vertex textures: 4
- 18:37:33: - Vertex textures shared: no
- 18:37:33: * Render to Vertex Buffer : no
- 18:37:33: * DirectX per stage constants: yes
- 18:37:33: ***************************************
- 18:37:33: *** D3D9 : Subsystem Initialised OK ***
- 18:37:33: ***************************************
- 18:37:33: DefaultWorkQueue('Root') initialising on thread 007BBB50.
- 18:37:33: DefaultWorkQueue('Root')::WorkerFunc - thread 00860980 starting.
- 18:37:33: DefaultWorkQueue('Root')::WorkerFunc - thread 008609B0 starting.
- 18:37:33: DefaultWorkQueue('Root')::WorkerFunc - thread 00860A10 starting.
- 18:37:33: DefaultWorkQueue('Root')::WorkerFunc - thread 05213748 starting.
- 18:37:33: DefaultWorkQueue('Root')::WorkerFunc - thread 052137A8 starting.
- 18:37:33: DefaultWorkQueue('Root')::WorkerFunc - thread 05213808 starting.
- 18:37:33: DefaultWorkQueue('Root')::WorkerFunc - thread 05213868 starting.
- 18:37:33: DefaultWorkQueue('Root')::WorkerFunc - thread 052138C8 starting.
- 18:37:33: Particle Renderer Type 'billboard' registered
- 18:37:33: SceneManagerFactory for type 'OctreeSceneManager' registered.
- 18:37:33: SceneManagerFactory for type 'TerrainSceneManager' registered.
- 18:37:33: Added resource location 'media' of type 'FileSystem' to resource group 'General'
- 18:37:33: Added resource location 'media/textures' of type 'FileSystem' to resource group 'General'
- 18:37:33: Added resource location 'media/sounds' of type 'FileSystem' to resource group 'General'
- 18:37:33: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'General'
- 18:37:33: Added resource location 'media/data3.pak' of type 'Zip' to resource group 'General'
- 18:37:33: Added resource location 'media/data2.pak' of type 'Zip' to resource group 'General'
- 18:37:33: Parsing scripts for resource group Autodetect
- 18:37:33: Finished parsing scripts for resource group Autodetect
- 18:37:33: Parsing scripts for resource group General
- 18:37:33: Parsing script ShadowCaster.program
- 18:37:33: Parsing script AmbientOcclusion.program
- 18:37:33: Parsing script StdQuad_vp.program
- 18:37:33: Parsing script Vignette.program
- 18:37:33: Parsing script Intro.material
- 18:37:33: Parsing script ShadowCaster.material
- 18:37:33: Parsing script AmbientOcclusion.material
- 18:37:33: Parsing script Vignette.material
- 18:37:33: Parsing script AmbientOcclusion.compositor
- 18:37:33: Parsing script basic_font.fontdef
- 18:37:33: Parsing script basic_font_025.fontdef
- 18:37:33: Parsing script basic_font_050.fontdef
- 18:37:33: Parsing script basic_font_outline.fontdef
- 18:37:33: Parsing script basic_font_outline_025.fontdef
- 18:37:33: Parsing script basic_font_outline_050.fontdef
- 18:37:33: Parsing script input_font_outline.fontdef
- 18:37:33: Parsing script input_font_outline_025.fontdef
- 18:37:33: Parsing script input_font_outline_050.fontdef
- 18:37:33: Finished parsing scripts for resource group General
- 18:37:33: Parsing scripts for resource group Internal
- 18:37:33: Finished parsing scripts for resource group Internal
- 18:37:33: OverlayElementFactory for type TextArea2 registered.
- 18:37:33: : initializing scene manager
- 18:37:33: TerrainSceneManager: Registered a new PageSource for type Heightmap
- 18:37:33: : initializing audio
- 18:37:33: : audio devices found: 1
- 18:37:33: : audio enabled
- 18:37:33: : 0: Generic Software
- 18:37:33: : using device 0
- 18:37:33: : initializing input
- 18:37:33: : initializing Steam API
- 18:37:33: : using metagame: in=, out=
- 18:37:33: : -- using anonymous pipes
- 18:37:33: : RUNNING WITH RIFLES, version beta 0.99.4
- 18:37:33: : Map resource location set as media/packages/vanilla/maps/lobby
- 18:37:33: : Using application folder C:\Users\D\AppData\Roaming\Running with rifles\
- 18:37:33: : Using save path C:\Users\D\AppData\Roaming\Running with rifles\savegames/
- 18:37:33: : activating metagame in regular game build
- 18:37:33: Texture: black.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 18:37:33: Texture: splash.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
- 18:37:33: : application start done
- 18:37:33: : run simulation
- 18:37:33: : rendering the first frame
- 18:37:33: Texture: vignette.png: Loading 1 faces(PF_A8R8G8B8,1920x1080x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1920x1080x1.
- 18:37:34: Texture: basic_font_outline.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 18:37:34: : first frame rendered ok
- 18:37:34: : adding frame listener
- 18:37:34: : starting rendering loop
- 18:37:35: : game init start
- 18:37:35: Creating resource group sessionResourceGroup
- 18:37:35: : adding package resource location media/packages/vanilla/
- 18:37:35: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:35: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:35: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:35: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:35: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:35: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:35: Added resource location 'media/packages/vanilla/materials' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:35: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:35: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:35: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:35: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:35: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:35: Added resource location 'media/packages/vanilla/calls' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:35: Added resource location 'media/packages/vanilla/grenades' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:35: Added resource location 'media/packages/vanilla/projectiles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:35: Added resource location 'media/packages/vanilla/static_objects' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:35: Added resource location 'media/packages/vanilla/scripts' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:35: Added resource location 'media/packages/vanilla/custom_matches' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:35: Added resource location 'media/packages/vanilla/maps/lobby' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:35: Added resource location 'media/packages/vanilla/maps/lobby/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:35: Added resource location 'media/packages/vanilla/maps/lobby/materials' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:35: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
- 18:37:35: Initialising resource group sessionResourceGroup
- 18:37:35: Parsing scripts for resource group sessionResourceGroup
- 18:37:35: Parsing script Building.program
- 18:37:35: Parsing script MapViewForce.program
- 18:37:35: Parsing script NormalAndDepth.program
- 18:37:35: Parsing script soldieroutline.program
- 18:37:35: Parsing script soldierskin.program
- 18:37:35: Parsing script StdQuad_vp.program
- 18:37:35: Parsing script terrain.program
- 18:37:36: Parsing script tools.program
- 18:37:36: Parsing script WaterArea.program
- 18:37:36: Parsing script material.material
- 18:37:36: Parsing script chute.material
- 18:37:36: Parsing script flame2.material
- 18:37:36: Parsing script flare.material
- 18:37:36: Parsing script flash.material
- 18:37:36: Parsing script remote_grenade.material
- 18:37:36: Parsing script shadow_airplane.material
- 18:37:36: Parsing script BackContour.material
- 18:37:36: Parsing script Blood.material
- 18:37:36: Parsing script Building.material
- 18:37:36: Parsing script Bullet.material
- 18:37:36: Parsing script BulletTrail.material
- 18:37:36: Parsing script BushPlant.material
- 18:37:36: Parsing script ChatBubble.material
- 18:37:36: Parsing script Cord.material
- 18:37:36: Parsing script Crate.material
- 18:37:36: Parsing script Crosshair.material
- 18:37:36: Parsing script Dust.material
- 18:37:36: Parsing script Explosion.material
- 18:37:36: Parsing script Flame.material
- 18:37:36: Parsing script Foam.material
- 18:37:36: Parsing script GenericColoredMesh.material
- 18:37:36: Parsing script GenericDecal.material
- 18:37:36: Parsing script GenericMesh.material
- 18:37:36: Parsing script GenericVehicle.material
- 18:37:36: Parsing script GrenadeCrate.material
- 18:37:36: Parsing script Hud.material
- 18:37:36: Parsing script InventoryView.material
- 18:37:36: Parsing script lines.material
- 18:37:36: Parsing script MapView.material
- 18:37:36: Parsing script MapViewForce.material
- 18:37:36: Parsing script MenuSystem.material
- 18:37:36: Parsing script MiniRank.material
- 18:37:36: Parsing script NormalAndDepth.material
- 18:37:36: Parsing script Piece.material
- 18:37:36: Parsing script Plant.material
- 18:37:36: Parsing script Platform.material
- 18:37:36: Parsing script PlayerFarMarker.material
- 18:37:36: Parsing script PlayerMarker.material
- 18:37:36: Parsing script RadioView.material
- 18:37:36: Parsing script ShadowPixel.material
- 18:37:36: Parsing script ShadowPlant.material
- 18:37:36: Parsing script ShoePrint.material
- 18:37:36: Parsing script Sign.material
- 18:37:36: Parsing script Soldier3dPixel.material
- 18:37:36: Parsing script TreeGroundBase.material
- 18:37:36: Parsing script TrophyView.material
- 18:37:36: Parsing script Wall.material
- 18:37:36: Parsing script WaterArea.material
- 18:37:36: Parsing script Weapon3dPixel.material
- 18:37:36: Parsing script Weave.material
- 18:37:36: Parsing script bigger_muzzle.particle
- 18:37:36: Parsing script big_muzzle.particle
- 18:37:36: Parsing script big_muzzle_repeat.particle
- 18:37:36: Parsing script burning_pieces.particle
- 18:37:36: Parsing script burning_pieces_barrier.particle
- 18:37:36: Parsing script burst_repeat.particle
- 18:37:36: Parsing script burst_shine.particle
- 18:37:36: Parsing script cannon_exhaust.particle
- 18:37:36: Parsing script deploy_hider.particle
- 18:37:36: Parsing script flare.particle
- 18:37:36: Parsing script flare_smoke.particle
- 18:37:36: Parsing script flash.particle
- 18:37:36: Parsing script law_muzzle.particle
- 18:37:36: Parsing script medium_smoke_vehicle.particle
- 18:37:36: Parsing script minor_fire_repeat.particle
- 18:37:36: Parsing script prison_smoke.particle
- 18:37:36: Parsing script propulsion.particle
- 18:37:36: Parsing script shadow_airplane_flyby.particle
- 18:37:36: Parsing script shield_burst.particle
- 18:37:36: Parsing script small_smoke_vehicle.particle
- 18:37:36: Parsing script Burst.particle
- 18:37:36: Parsing script Dust.particle
- 18:37:36: Parsing script Explosion.particle
- 18:37:36: Parsing script Foam.particle
- 18:37:36: Parsing script MinorExplosion.particle
- 18:37:36: Parsing script Muzzle.particle
- 18:37:36: Parsing script basic_font.fontdef
- 18:37:36: Parsing script basic_font_025.fontdef
- 18:37:36: Parsing script basic_font_050.fontdef
- 18:37:36: Parsing script basic_font_outline.fontdef
- 18:37:36: Parsing script basic_font_outline_025.fontdef
- 18:37:36: Parsing script basic_font_outline_050.fontdef
- 18:37:36: Parsing script input_font_outline.fontdef
- 18:37:36: Parsing script input_font_outline_025.fontdef
- 18:37:36: Parsing script input_font_outline_050.fontdef
- 18:37:36: Finished parsing scripts for resource group sessionResourceGroup
- 18:37:36: : r=12582
- 18:37:36: : loading factions in map config
- 18:37:36: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
- 18:37:36: : loading map config, game=9237080
- 18:37:36: : loading faction in green.xml
- 18:37:36: : loading faction in media/packages/vanilla/factions/green.xml
- 18:37:36: : default
- 18:37:36: : creating faction, membership 0
- 18:37:36: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
- 18:37:36: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
- 18:37:36: : map config factions loaded
- 18:37:36: : common sounds loaded
- 18:37:36: : loading terrain layers
- 18:37:36: : setting tag dirt, index=0
- 18:37:36: : setting tag road, index=1
- 18:37:36: : outline color=ColourValue(0.371094, 0.320313, 0.253906, 1)
- 18:37:36: : outline color=ColourValue(0.296875, 0.355469, 0.296875, 1)
- 18:37:36: : terrain.cfg: media/packages/vanilla//terrain.cfg
- 18:37:36: : page size read: 513
- 18:37:36: : terrain size read: 1024 inverse: 0.000976563
- 18:37:36: : max height read: 25
- 18:37:36: : heightmap load=media/packages/vanilla/maps/lobby/terrain5_heightmap.png
- 18:37:36: : terrain normals
- 18:37:36: : terrain normals done
- 18:37:36: : world loaded
- 18:37:36: : initializing terrain
- 18:37:36: : terrain config 0: dirt.png,
- 18:37:36: : terrain config 1: rocky_mountain.png, terrain5_alpha_rocky_mountain.png
- 18:37:36: : terrain config 2: grass.png, terrain5_alpha_grass.png
- 18:37:36: : terrain config 3: asphalt.png, terrain5_alpha_asphalt.png
- 18:37:36: : terrain config 4: road.png, terrain5_alpha_road.png
- 18:37:36: : splats=5, terrain5_combined_alpha.png exists
- 18:37:36: Texture: terrain5_combined_alpha.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 18:37:36: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1.
- 18:37:36: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
- 18:37:36: Texture: rocky_mountain.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 18:37:36: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:37:36: Texture: asphalt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:37:36: Texture: road.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:37:36: Texture: terrain5_alpha_rocky_mountain.png: Loading 1 faces(PF_L8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 18:37:36: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 18:37:37: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 18:37:37: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 18:37:37: : blitting effect_combined_alpha.png
- 18:37:37: Texture: EffectSplatMap: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 0 custom mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 18:37:37: Texture: splat_effect_skidmark.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:37:37: Texture: splat_effect_dirt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:37:37: Texture: splat_effect_snow.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:37:37: Texture: splat_effect_blood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:37:37: TerrainSceneManager: Activated PageSource Heightmap
- 18:37:37: OGRE EXCEPTION(5:ItemIdentityException): RenderQueueInvocationSequence with the name WaterFoam not found. in Root::getRenderQueueInvocationSequence at ..\..\..\..\OgreMain\src\OgreRoot.cpp (line 1528)
- 18:37:37: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:37:37: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:37:37: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 18:37:37: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
- 18:37:37: : best usable soldier render technique: HighDetailHWSkin
- 18:37:37: : HW skeleton supported: 1
- 18:37:37: : best usable terrain render technique: ShadersShadows1Pass
- 18:37:37: : Integrated shadows supported: 1
- 18:37:37: : worldblocks loaded
- 18:37:37: Texture: splat_effect_alpha_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:37:37: OGRE EXCEPTION(5:ItemIdentityException): RenderQueueInvocationSequence with the name EffectCanvas not found. in Root::getRenderQueueInvocationSequence at ..\..\..\..\OgreMain\src\OgreRoot.cpp (line 1528)
- 18:37:37: : loading visual items in media/packages/vanilla/items/all_visual_items.xml
- 18:37:37: : loading visual items in media/packages/vanilla/items/crate_debris.visual_item
- 18:37:37: : loading visual items in media/packages/vanilla/items/burning_piece_jeep1.visual_item
- 18:37:37: : loading visual items in media/packages/vanilla/items/burning_piece_jeep2.visual_item
- 18:37:37: : loading visual items in media/packages/vanilla/items/burning_piece_jeep3.visual_item
- 18:37:37: : loading visual items in media/packages/vanilla/items/burning_piece_jeep4.visual_item
- 18:37:37: : loading visual items in media/packages/vanilla/items/burning_piece_jeep5.visual_item
- 18:37:37: : loading visual items in media/packages/vanilla/items/burning_piece_jeep6.visual_item
- 18:37:37: : loading visual items in media/packages/vanilla/items/burning_piece_car1.visual_item
- 18:37:37: : loading visual items in media/packages/vanilla/items/burning_piece_car2.visual_item
- 18:37:37: : loading visual items in media/packages/vanilla/items/burning_piece_car3.visual_item
- 18:37:37: : loading visual items in media/packages/vanilla/items/burning_piece_car4.visual_item
- 18:37:37: : loading visual items in media/packages/vanilla/items/burning_piece_car5.visual_item
- 18:37:37: : loading visual items in media/packages/vanilla/items/burning_piece_armor1.visual_item
- 18:37:37: : loading visual items in media/packages/vanilla/items/burning_piece_armor2.visual_item
- 18:37:37: : loading visual items in media/packages/vanilla/items/burning_piece_armor3.visual_item
- 18:37:37: : loading visual items in media/packages/vanilla/items/burning_piece_armor4.visual_item
- 18:37:37: : loading visual items in media/packages/vanilla/items/burning_piece_truck1.visual_item
- 18:37:37: : loading visual items in media/packages/vanilla/items/burning_piece_truck2.visual_item
- 18:37:37: : loading visual items in media/packages/vanilla/items/burning_piece_truck3.visual_item
- 18:37:37: : loading visual items in media/packages/vanilla/items/burning_piece_truck4.visual_item
- 18:37:37: : loading visual items in media/packages/vanilla/items/burning_piece_truck5.visual_item
- 18:37:37: : loading visual items in media/packages/vanilla/items/burning_piece_truck6.visual_item
- 18:37:37: : loading visual items in media/packages/vanilla/items/burning_piece_radartower.visual_item
- 18:37:37: : loading visual items in media/packages/vanilla/items/burning_piece_tow.visual_item
- 18:37:37: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
- 18:37:37: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 18:37:37: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:37:37: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:37:37: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:37:37: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:37:37: : loading visual items in media/packages/vanilla/items/burning_piece_gas_tank1.visual_item
- 18:37:37: : loading visual items in media/packages/vanilla/items/burning_piece_gas_tank2.visual_item
- 18:37:37: : loading visual items in media/packages/vanilla/items/burning_piece_mortar1.visual_item
- 18:37:37: : loading visual items in media/packages/vanilla/items/burning_piece_mortar2.visual_item
- 18:37:37: : loading visual items in media/packages/vanilla/items/burning_piece_mortar3.visual_item
- 18:37:37: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
- 18:37:37: : loading visual items in media/packages/vanilla/items/burning_piece_aa.visual_item
- 18:37:37: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower1.visual_item
- 18:37:37: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower2.visual_item
- 18:37:37: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower3.visual_item
- 18:37:37: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates1.visual_item
- 18:37:37: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates2.visual_item
- 18:37:37: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates3.visual_item
- 18:37:37: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates4.visual_item
- 18:37:37: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates5.visual_item
- 18:37:37: : visual items loaded
- 18:37:37: : loading static objects in media/packages/vanilla/static_objects/all_static_objects.xml
- 18:37:37: : loading static objects in media/packages/vanilla/static_objects/crate.static_object
- 18:37:37: : loading static objects in media/packages/vanilla/static_objects/destructible_wall.static_object
- 18:37:37: : loading static objects in media/packages/vanilla/static_objects/scripted_wall.static_object
- 18:37:37: : loading resources in map config
- 18:37:37: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
- 18:37:37: : loading weapons in all_weapons.xml, path=media/packages/vanilla/weapons/all_weapons.xml
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/all_weapons.xml
- 18:37:37: : loading weapons in ak47.weapon, path=media/packages/vanilla/weapons/ak47.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/ak47.weapon
- 18:37:37: : weapon:AK47
- 18:37:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:37: : loading weapons in apc_hmg.weapon, path=media/packages/vanilla/weapons/apc_hmg.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/apc_hmg.weapon
- 18:37:37: : weapon:APC HMG
- 18:37:37: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
- 18:37:37: : loading weapons in g36.weapon, path=media/packages/vanilla/weapons/g36.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/g36.weapon
- 18:37:37: : weapon:G36
- 18:37:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:37: : loading weapons in m24_a2.weapon, path=media/packages/vanilla/weapons/m24_a2.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/m24_a2.weapon
- 18:37:37: : weapon:M24-A2
- 18:37:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:37: : loading weapons in riot_shield.weapon, path=media/packages/vanilla/weapons/riot_shield.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/riot_shield.weapon
- 18:37:37: : loading weapons in riot_shield_base.weapon, path=media/packages/vanilla/weapons/riot_shield_base.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/riot_shield_base.weapon
- 18:37:37: : weapon:riot shield
- 18:37:37: : loading weapons in riot_shield_base.weapon, path=media/packages/vanilla/weapons/riot_shield_base.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/riot_shield_base.weapon
- 18:37:37: : weapon:riot shield
- 18:37:37: : loading weapons in m72_law.weapon, path=media/packages/vanilla/weapons/m72_law.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/m72_law.weapon
- 18:37:37: : weapon:M72 LAW
- 18:37:37: : loading projectile in m72_law_rocket.projectile, path=media/packages/vanilla/weapons/m72_law_rocket.projectile
- 18:37:37: : loading weapons in m240.weapon, path=media/packages/vanilla/weapons/m240.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/m240.weapon
- 18:37:37: : weapon:M240
- 18:37:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:37: : loading weapons in mossberg.weapon, path=media/packages/vanilla/weapons/mossberg.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/mossberg.weapon
- 18:37:37: : weapon:Mossberg 500
- 18:37:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:37: : loading weapons in mp5sd.weapon, path=media/packages/vanilla/weapons/mp5sd.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/mp5sd.weapon
- 18:37:37: : weapon:MP5SD
- 18:37:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:37: : loading weapons in pkm.weapon, path=media/packages/vanilla/weapons/pkm.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/pkm.weapon
- 18:37:37: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:37:37: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 18:37:37: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 18:37:37: : weapon:PKM
- 18:37:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:37: : loading weapons in famasg1.weapon, path=media/packages/vanilla/weapons/famasg1.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/famasg1.weapon
- 18:37:37: : weapon:FAMAS G1
- 18:37:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:37: : loading weapons in m16a4.weapon, path=media/packages/vanilla/weapons/m16a4.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/m16a4.weapon
- 18:37:37: : weapon:M16A4
- 18:37:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:37: : loading weapons in f2000.weapon, path=media/packages/vanilla/weapons/f2000.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/f2000.weapon
- 18:37:37: : weapon:F2000
- 18:37:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:37: : loading weapons in benelli_m4.weapon, path=media/packages/vanilla/weapons/benelli_m4.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/benelli_m4.weapon
- 18:37:37: : weapon:Benelli M4
- 18:37:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:37: : loading weapons in pepperdust.weapon, path=media/packages/vanilla/weapons/pepperdust.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/pepperdust.weapon
- 18:37:37: : weapon:pepperdust
- 18:37:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:37: : loading weapons in tank_cannon.weapon, path=media/packages/vanilla/weapons/tank_cannon.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/tank_cannon.weapon
- 18:37:37: : weapon:Tank cannon
- 18:37:37: : loading projectile in tank_cannon.projectile, path=media/packages/vanilla/weapons/tank_cannon.projectile
- 18:37:37: : loading weapons in tank_mg.weapon, path=media/packages/vanilla/weapons/tank_mg.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/tank_mg.weapon
- 18:37:37: : weapon:M240
- 18:37:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:37: : loading weapons in aks74u.weapon, path=media/packages/vanilla/weapons/aks74u.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/aks74u.weapon
- 18:37:37: : weapon:AKS-74U
- 18:37:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:37: : loading weapons in p90.weapon, path=media/packages/vanilla/weapons/p90.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/p90.weapon
- 18:37:37: : weapon:P90
- 18:37:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:37: : loading weapons in dragunov_svd.weapon, path=media/packages/vanilla/weapons/dragunov_svd.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/dragunov_svd.weapon
- 18:37:37: : weapon:Dragunov SVD
- 18:37:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:37: : loading weapons in medikit.weapon, path=media/packages/vanilla/weapons/medikit.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/medikit.weapon
- 18:37:37: : weapon:Medikit
- 18:37:37: : loading weapons in tow.weapon, path=media/packages/vanilla/weapons/tow.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/tow.weapon
- 18:37:37: : weapon:Tank cannon
- 18:37:37: : loading projectile in tow.projectile, path=media/packages/vanilla/weapons/tow.projectile
- 18:37:37: : loading weapons in vss_vintorez.weapon, path=media/packages/vanilla/weapons/vss_vintorez.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/vss_vintorez.weapon
- 18:37:37: : weapon:VSS Vintorez
- 18:37:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:37: : loading weapons in ns2000.weapon, path=media/packages/vanilla/weapons/ns2000.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/ns2000.weapon
- 18:37:37: : weapon:Neostead 2000
- 18:37:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:37: : loading weapons in spas-12.weapon, path=media/packages/vanilla/weapons/spas-12.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/spas-12.weapon
- 18:37:37: : weapon:SPAS-12
- 18:37:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:37: : loading weapons in qcw-05.weapon, path=media/packages/vanilla/weapons/qcw-05.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/qcw-05.weapon
- 18:37:37: : weapon:QCW-05
- 18:37:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:37: : loading weapons in cover_resource.weapon, path=media/packages/vanilla/weapons/cover_resource.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/cover_resource.weapon
- 18:37:37: : weapon:Cover deploy
- 18:37:37: : loading weapons in humvee_mg.weapon, path=media/packages/vanilla/weapons/humvee_mg.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/humvee_mg.weapon
- 18:37:37: : weapon:Humvee MG
- 18:37:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:37: : loading weapons in stoner_lmg.weapon, path=media/packages/vanilla/weapons/stoner_lmg.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/stoner_lmg.weapon
- 18:37:37: : weapon:Stoner LMG
- 18:37:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:37: : loading weapons in psg90.weapon, path=media/packages/vanilla/weapons/psg90.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/psg90.weapon
- 18:37:37: : weapon:PSG-90
- 18:37:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:37: : loading weapons in rpg-7.weapon, path=media/packages/vanilla/weapons/rpg-7.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/rpg-7.weapon
- 18:37:37: : weapon:RPG-7
- 18:37:37: : loading projectile in rpg-7_rocket.projectile, path=media/packages/vanilla/weapons/rpg-7_rocket.projectile
- 18:37:37: : loading weapons in m2_carlgustav.weapon, path=media/packages/vanilla/weapons/m2_carlgustav.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/m2_carlgustav.weapon
- 18:37:37: : weapon:M2 Carl Gustav
- 18:37:37: : loading projectile in m2_carlgustav_rocket.projectile, path=media/packages/vanilla/weapons/m2_carlgustav_rocket.projectile
- 18:37:37: : loading weapons in l85a2.weapon, path=media/packages/vanilla/weapons/l85a2.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/l85a2.weapon
- 18:37:37: : weapon:L85A2
- 18:37:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:37: : loading weapons in sg552.weapon, path=media/packages/vanilla/weapons/sg552.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/sg552.weapon
- 18:37:37: : weapon:SG 552
- 18:37:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:37: : loading weapons in imi_negev.weapon, path=media/packages/vanilla/weapons/imi_negev.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/imi_negev.weapon
- 18:37:37: : weapon:IMI Negev
- 18:37:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:37: : loading weapons in qbs-09.weapon, path=media/packages/vanilla/weapons/qbs-09.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/qbs-09.weapon
- 18:37:37: : weapon:QBS-09
- 18:37:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:37: : loading weapons in scorpion-evo.weapon, path=media/packages/vanilla/weapons/scorpion-evo.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/scorpion-evo.weapon
- 18:37:37: : weapon:Scorpion Evo III
- 18:37:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:37: : loading weapons in m79.weapon, path=media/packages/vanilla/weapons/m79.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/m79.weapon
- 18:37:37: : weapon:m79 grenade launcher
- 18:37:37: : loading projectile in m79.projectile, path=media/packages/vanilla/weapons/m79.projectile
- 18:37:37: : loading weapons in mg_resource.weapon, path=media/packages/vanilla/weapons/mg_resource.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/mg_resource.weapon
- 18:37:37: : weapon:MG deploy
- 18:37:37: : loading weapons in deployable_mg.weapon, path=media/packages/vanilla/weapons/deployable_mg.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/deployable_mg.weapon
- 18:37:37: : weapon:MG
- 18:37:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:37: : loading weapons in patrol_ship_mg.weapon, path=media/packages/vanilla/weapons/patrol_ship_mg.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mg.weapon
- 18:37:37: : weapon:M240
- 18:37:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:37: : loading weapons in patrol_ship_cannon.weapon, path=media/packages/vanilla/weapons/patrol_ship_cannon.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/patrol_ship_cannon.weapon
- 18:37:37: : weapon:D40mm-Flak
- 18:37:37: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
- 18:37:37: : loading weapons in patrol_ship_mortar.weapon, path=media/packages/vanilla/weapons/patrol_ship_mortar.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mortar.weapon
- 18:37:37: : weapon:PS Mortar
- 18:37:37: : loading projectile in rocket2.projectile, path=media/packages/vanilla/weapons/rocket2.projectile
- 18:37:37: : loading weapons in minig_resource.weapon, path=media/packages/vanilla/weapons/minig_resource.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/minig_resource.weapon
- 18:37:37: : weapon:MiniGun deploy
- 18:37:37: : loading weapons in mortar_resource.weapon, path=media/packages/vanilla/weapons/mortar_resource.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/mortar_resource.weapon
- 18:37:37: : weapon:Mortar deploy
- 18:37:37: : loading weapons in deployable_minig.weapon, path=media/packages/vanilla/weapons/deployable_minig.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/deployable_minig.weapon
- 18:37:37: : weapon:Minigun
- 18:37:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:37: : loading weapons in mortar.weapon, path=media/packages/vanilla/weapons/mortar.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/mortar.weapon
- 18:37:37: : weapon:Mortar
- 18:37:37: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
- 18:37:37: : loading weapons in pb.weapon, path=media/packages/vanilla/weapons/pb.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/pb.weapon
- 18:37:37: : weapon:PB
- 18:37:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:37: : loading weapons in glock17.weapon, path=media/packages/vanilla/weapons/glock17.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/glock17.weapon
- 18:37:37: : weapon:Glock 17
- 18:37:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:37: : loading weapons in beretta_m9.weapon, path=media/packages/vanilla/weapons/beretta_m9.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/beretta_m9.weapon
- 18:37:37: : weapon:Beretta M9
- 18:37:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:37: : loading weapons in desert_eagle.weapon, path=media/packages/vanilla/weapons/desert_eagle.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/desert_eagle.weapon
- 18:37:37: : weapon:Desert Eagle
- 18:37:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:37: : loading weapons in desert_eagle_gold.weapon, path=media/packages/vanilla/weapons/desert_eagle_gold.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/desert_eagle_gold.weapon
- 18:37:37: : weapon:Desert Eagle GOLD
- 18:37:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:37: : loading weapons in aa-12.weapon, path=media/packages/vanilla/weapons/aa-12.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/aa-12.weapon
- 18:37:37: : weapon:AA-12
- 18:37:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:37: : loading weapons in mgl_flasher.weapon, path=media/packages/vanilla/weapons/mgl_flasher.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/mgl_flasher.weapon
- 18:37:37: : weapon:MGL Flasher
- 18:37:37: : loading projectile in mgl_flasher.projectile, path=media/packages/vanilla/weapons/mgl_flasher.projectile
- 18:37:37: : loading weapons in barrett_m107.weapon, path=media/packages/vanilla/weapons/barrett_m107.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/barrett_m107.weapon
- 18:37:37: : weapon:Barrett M107
- 18:37:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:37: : loading weapons in xm8.weapon, path=media/packages/vanilla/weapons/xm8.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/xm8.weapon
- 18:37:37: : weapon:XM8
- 18:37:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:37: : loading weapons in apc_hmg_1.weapon, path=media/packages/vanilla/weapons/apc_hmg_1.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/apc_hmg_1.weapon
- 18:37:37: : weapon:APC HMG
- 18:37:37: : loading projectile in apc_hmg_1.projectile, path=media/packages/vanilla/weapons/apc_hmg_1.projectile
- 18:37:37: : loading weapons in apc_hmg_2.weapon, path=media/packages/vanilla/weapons/apc_hmg_2.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/apc_hmg_2.weapon
- 18:37:37: : weapon:APC HMG
- 18:37:37: : loading projectile in apc_hmg_2.projectile, path=media/packages/vanilla/weapons/apc_hmg_2.projectile
- 18:37:37: : loading weapons in tank_cannon_1.weapon, path=media/packages/vanilla/weapons/tank_cannon_1.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/tank_cannon_1.weapon
- 18:37:37: : weapon:Tank cannon
- 18:37:37: : loading projectile in tank_cannon_1.projectile, path=media/packages/vanilla/weapons/tank_cannon_1.projectile
- 18:37:37: : loading weapons in tank_cannon_2.weapon, path=media/packages/vanilla/weapons/tank_cannon_2.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/tank_cannon_2.weapon
- 18:37:37: : weapon:Tank cannon
- 18:37:37: : loading projectile in tank_cannon_2.projectile, path=media/packages/vanilla/weapons/tank_cannon_2.projectile
- 18:37:37: Texture: flash_shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 18:37:37: Texture: flash_godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 18:37:37: : loading weapons in technical_mg.weapon, path=media/packages/vanilla/weapons/technical_mg.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/technical_mg.weapon
- 18:37:37: : weapon:Humvee MG
- 18:37:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:37: : loading weapons in radar_tank_cannon.weapon, path=media/packages/vanilla/weapons/radar_tank_cannon.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/radar_tank_cannon.weapon
- 18:37:37: : weapon:D40mm-Flak
- 18:37:37: : loading projectile in radar_tank_hmg.projectile, path=media/packages/vanilla/weapons/radar_tank_hmg.projectile
- 18:37:37: : loading weapons in vulcan_tank_mg.weapon, path=media/packages/vanilla/weapons/vulcan_tank_mg.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/vulcan_tank_mg.weapon
- 18:37:37: : weapon:Minigun
- 18:37:37: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:37: : loading weapons in tank_mg_1.weapon, path=media/packages/vanilla/weapons/tank_mg_1.weapon
- 18:37:37: : loading weapons in media/packages/vanilla/weapons/tank_mg_1.weapon
- 18:37:37: : weapon:M240
- 18:37:38: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:38: : loading weapons in tank_mg_2.weapon, path=media/packages/vanilla/weapons/tank_mg_2.weapon
- 18:37:38: : loading weapons in media/packages/vanilla/weapons/tank_mg_2.weapon
- 18:37:38: : weapon:M240
- 18:37:38: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:38: : loading projectile in all_throwables.xml, path=media/packages/vanilla/weapons/all_throwables.xml
- 18:37:38: : loading projectile in stun_grenade.projectile, path=media/packages/vanilla/weapons/stun_grenade.projectile
- 18:37:38: : loading projectile in hand_grenade.projectile, path=media/packages/vanilla/weapons/hand_grenade.projectile
- 18:37:38: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
- 18:37:38: : loading projectile in impact_grenade.projectile, path=media/packages/vanilla/weapons/impact_grenade.projectile
- 18:37:38: : loading projectile in c4.projectile, path=media/packages/vanilla/weapons/c4.projectile
- 18:37:38: : loading projectile in artillery_shell.projectile, path=media/packages/vanilla/weapons/artillery_shell.projectile
- 18:37:38: : loading projectile in flare.projectile, path=media/packages/vanilla/weapons/flare.projectile
- 18:37:38: : loading projectile in claymore.projectile, path=media/packages/vanilla/weapons/claymore.projectile
- 18:37:38: : loading projectile in naval_mine.projectile, path=media/packages/vanilla/weapons/naval_mine.projectile
- 18:37:38: : loading projectile in flare_checkpoint.projectile, path=media/packages/vanilla/weapons/flare_checkpoint.projectile
- 18:37:38: : loading carry items in all_carry_items.xml
- 18:37:38: : ->media/packages/vanilla/items/all_carry_items.xml
- 18:37:38: : loading carry items in whiskey_bottle.carry_item
- 18:37:38: : ->media/packages/vanilla/items/whiskey_bottle.carry_item
- 18:37:38: : loading carry items in base_valuable.carry_item
- 18:37:38: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:38: : loading carry items in cigarettes.carry_item
- 18:37:38: : ->media/packages/vanilla/items/cigarettes.carry_item
- 18:37:38: : loading carry items in base_valuable.carry_item
- 18:37:38: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:38: Texture: burst_shine.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:37:38: : loading carry items in dollars.carry_item
- 18:37:38: : ->media/packages/vanilla/items/dollars.carry_item
- 18:37:38: : loading carry items in base_valuable.carry_item
- 18:37:38: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:38: : loading carry items in gamingdevice.carry_item
- 18:37:38: : ->media/packages/vanilla/items/gamingdevice.carry_item
- 18:37:38: : loading carry items in base_valuable.carry_item
- 18:37:38: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:38: : loading carry items in gem.carry_item
- 18:37:38: : ->media/packages/vanilla/items/gem.carry_item
- 18:37:38: : loading carry items in base_valuable.carry_item
- 18:37:38: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:38: : loading carry items in painting.carry_item
- 18:37:38: : ->media/packages/vanilla/items/painting.carry_item
- 18:37:38: : loading carry items in base_valuable.carry_item
- 18:37:38: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:38: : loading carry items in horny_magazine.carry_item
- 18:37:38: : ->media/packages/vanilla/items/horny_magazine.carry_item
- 18:37:38: : loading carry items in base_valuable.carry_item
- 18:37:38: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:38: : loading carry items in comic_book.carry_item
- 18:37:38: : ->media/packages/vanilla/items/comic_book.carry_item
- 18:37:38: : loading carry items in base_valuable.carry_item
- 18:37:38: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:38: : loading carry items in rwr_handbook.carry_item
- 18:37:38: : ->media/packages/vanilla/items/rwr_handbook.carry_item
- 18:37:38: : loading carry items in base_valuable.carry_item
- 18:37:38: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:38: : loading carry items in oscar_statue.carry_item
- 18:37:38: : ->media/packages/vanilla/items/oscar_statue.carry_item
- 18:37:38: : loading carry items in base_valuable.carry_item
- 18:37:38: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:38: : loading carry items in vest2.carry_item
- 18:37:38: : ->media/packages/vanilla/items/vest2.carry_item
- 18:37:38: : loading carry items in cigars.carry_item
- 18:37:38: : ->media/packages/vanilla/items/cigars.carry_item
- 18:37:38: : loading carry items in base_valuable.carry_item
- 18:37:38: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:38: : loading carry items in beer_can.carry_item
- 18:37:38: : ->media/packages/vanilla/items/beer_can.carry_item
- 18:37:38: : loading carry items in base_valuable.carry_item
- 18:37:38: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:38: : loading carry items in lighter.carry_item
- 18:37:38: : ->media/packages/vanilla/items/lighter.carry_item
- 18:37:38: : loading carry items in base_valuable.carry_item
- 18:37:38: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:38: : loading carry items in steroids.carry_item
- 18:37:38: : ->media/packages/vanilla/items/steroids.carry_item
- 18:37:38: : loading carry items in base_valuable.carry_item
- 18:37:38: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:38: : loading carry items in teddy.carry_item
- 18:37:38: : ->media/packages/vanilla/items/teddy.carry_item
- 18:37:38: : loading carry items in base_valuable.carry_item
- 18:37:38: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:38: : loading carry items in vest3.carry_item
- 18:37:38: : ->media/packages/vanilla/items/vest3.carry_item
- 18:37:38: : loading carry items in bible.carry_item
- 18:37:38: : ->media/packages/vanilla/items/bible.carry_item
- 18:37:38: : loading carry items in base_valuable.carry_item
- 18:37:38: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:38: : loading carry items in koran.carry_item
- 18:37:38: : ->media/packages/vanilla/items/koran.carry_item
- 18:37:38: : loading carry items in base_valuable.carry_item
- 18:37:38: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:38: : loading carry items in chewing_gum.carry_item
- 18:37:38: : ->media/packages/vanilla/items/chewing_gum.carry_item
- 18:37:38: : loading carry items in base_valuable.carry_item
- 18:37:38: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:38: : loading carry items in bizarre_rubber_bullet.carry_item
- 18:37:38: : ->media/packages/vanilla/items/bizarre_rubber_bullet.carry_item
- 18:37:38: : loading carry items in base_valuable.carry_item
- 18:37:38: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:38: : loading carry items in chocolate.carry_item
- 18:37:38: : ->media/packages/vanilla/items/chocolate.carry_item
- 18:37:38: : loading carry items in base_valuable.carry_item
- 18:37:38: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:38: : loading carry items in dollars_300.carry_item
- 18:37:38: : ->media/packages/vanilla/items/dollars_300.carry_item
- 18:37:38: : loading carry items in base_valuable.carry_item
- 18:37:38: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:38: : loading carry items in energy_drink.carry_item
- 18:37:38: : ->media/packages/vanilla/items/energy_drink.carry_item
- 18:37:38: : loading carry items in base_valuable.carry_item
- 18:37:38: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:38: : loading carry items in fancy_sunglasses.carry_item
- 18:37:38: : ->media/packages/vanilla/items/fancy_sunglasses.carry_item
- 18:37:38: : loading carry items in base_valuable.carry_item
- 18:37:38: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:38: : loading carry items in radio.carry_item
- 18:37:38: : ->media/packages/vanilla/items/radio.carry_item
- 18:37:38: : loading carry items in base_valuable.carry_item
- 18:37:38: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:38: : loading carry items in razor.carry_item
- 18:37:38: : ->media/packages/vanilla/items/razor.carry_item
- 18:37:38: : loading carry items in base_valuable.carry_item
- 18:37:38: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:38: : loading carry items in sheaths.carry_item
- 18:37:38: : ->media/packages/vanilla/items/sheaths.carry_item
- 18:37:38: : loading carry items in base_valuable.carry_item
- 18:37:38: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:38: : loading carry items in sheaths_xxl.carry_item
- 18:37:38: : ->media/packages/vanilla/items/sheaths_xxl.carry_item
- 18:37:38: : loading carry items in base_valuable.carry_item
- 18:37:38: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:38: : loading carry items in sunglasses.carry_item
- 18:37:38: : ->media/packages/vanilla/items/sunglasses.carry_item
- 18:37:38: : loading carry items in base_valuable.carry_item
- 18:37:38: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:38: : loading carry items in ipoo_player_blue.carry_item
- 18:37:38: : ->media/packages/vanilla/items/ipoo_player_blue.carry_item
- 18:37:38: : loading carry items in base_valuable.carry_item
- 18:37:38: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:38: : loading carry items in ipoo_player_red.carry_item
- 18:37:38: : ->media/packages/vanilla/items/ipoo_player_red.carry_item
- 18:37:38: : loading carry items in base_valuable.carry_item
- 18:37:38: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:38: : loading carry items in ipoo_player_white.carry_item
- 18:37:38: : ->media/packages/vanilla/items/ipoo_player_white.carry_item
- 18:37:38: : loading carry items in base_valuable.carry_item
- 18:37:38: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:38: : loading carry items in ipoo_player_silver.carry_item
- 18:37:38: : ->media/packages/vanilla/items/ipoo_player_silver.carry_item
- 18:37:38: : loading carry items in base_valuable.carry_item
- 18:37:38: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:38: : loading carry items in ipoo_player_yellow.carry_item
- 18:37:38: : ->media/packages/vanilla/items/ipoo_player_yellow.carry_item
- 18:37:38: : loading carry items in base_valuable.carry_item
- 18:37:38: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:38: : loading carry items in ipoo_player_green.carry_item
- 18:37:38: : ->media/packages/vanilla/items/ipoo_player_green.carry_item
- 18:37:38: : loading carry items in base_valuable.carry_item
- 18:37:38: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:38: : loading carry items in ipoo_player_pink.carry_item
- 18:37:38: : ->media/packages/vanilla/items/ipoo_player_pink.carry_item
- 18:37:38: : loading carry items in base_valuable.carry_item
- 18:37:38: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:38: : loading carry items in playing_cards.carry_item
- 18:37:38: : ->media/packages/vanilla/items/playing_cards.carry_item
- 18:37:38: : loading carry items in base_valuable.carry_item
- 18:37:38: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:38: : loading vehicle in all_vehicles.xml
- 18:37:38: : loading vehicle in jeep.vehicle
- 18:37:38: : loading vehicle in vehicle_base.vehicle
- 18:37:38: : loading vehicle in apc.vehicle
- 18:37:38: : loading vehicle in vehicle_base.vehicle
- 18:37:38: Texture: cartoonflame2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:37:38: : loading vehicle in armored_truck.vehicle
- 18:37:38: : loading vehicle in vehicle_base.vehicle
- 18:37:38: : loading vehicle in radar_truck.vehicle
- 18:37:38: : loading vehicle in vehicle_base.vehicle
- 18:37:38: : loading vehicle in rubber_boat.vehicle
- 18:37:38: : loading vehicle in tank.vehicle
- 18:37:38: : loading vehicle in vehicle_base.vehicle
- 18:37:38: : loading vehicle in tow.vehicle
- 18:37:38: : loading vehicle in cover1.vehicle
- 18:37:38: : loading vehicle in humvee.vehicle
- 18:37:38: : loading vehicle in vehicle_base.vehicle
- 18:37:38: : loading vehicle in transport_truck.vehicle
- 18:37:38: : loading vehicle in vehicle_base.vehicle
- 18:37:38: : loading vehicle in radar_tower.vehicle
- 18:37:38: : loading vehicle in patrol_ship.vehicle
- 18:37:38: : loading vehicle in deployable_mg.vehicle
- 18:37:38: : loading vehicle in deco_vehicles.xml
- 18:37:38: : loading vehicle in deco_car1_brown.vehicle
- 18:37:38: : loading vehicle in deco_car1_blue.vehicle
- 18:37:38: : loading vehicle in deco_car1_yellow.vehicle
- 18:37:38: : loading vehicle in deco_car1_black.vehicle
- 18:37:38: : loading vehicle in deco_car1_white.vehicle
- 18:37:38: : loading vehicle in deco_car1_red.vehicle
- 18:37:38: : loading vehicle in deco_car1_pink.vehicle
- 18:37:38: : loading vehicle in deco_car1_green.vehicle
- 18:37:38: : loading vehicle in deco_car2_red.vehicle
- 18:37:38: : loading vehicle in deco_car2_green.vehicle
- 18:37:38: : loading vehicle in deco_car2_yellow.vehicle
- 18:37:38: : loading vehicle in deco_car2_white.vehicle
- 18:37:38: : loading vehicle in deco_car2_silver.vehicle
- 18:37:38: : loading vehicle in deco_car2_grey.vehicle
- 18:37:38: : loading vehicle in deco_car2_brown.vehicle
- 18:37:38: : loading vehicle in deco_car2_blue.vehicle
- 18:37:38: : loading vehicle in deco_car2_black.vehicle
- 18:37:38: : loading vehicle in deco_car3_sky.vehicle
- 18:37:38: : loading vehicle in deco_car3_green.vehicle
- 18:37:38: : loading vehicle in deco_car3_blue.vehicle
- 18:37:38: : loading vehicle in deco_car3_red.vehicle
- 18:37:38: : loading vehicle in deco_car3_yellow.vehicle
- 18:37:38: : loading vehicle in deco_car3_black.vehicle
- 18:37:38: : loading vehicle in deco_van_blue.vehicle
- 18:37:38: : loading vehicle in deco_van_khaki.vehicle
- 18:37:38: : loading vehicle in deco_van_sky.vehicle
- 18:37:38: : loading vehicle in deco_van_brown.vehicle
- 18:37:38: : loading vehicle in deco_van_yellow.vehicle
- 18:37:38: : loading vehicle in deco_van_red.vehicle
- 18:37:38: : loading vehicle in deco_van_green.vehicle
- 18:37:38: : loading vehicle in deco_pickup_red.vehicle
- 18:37:38: : loading vehicle in deco_pickup_yellow.vehicle
- 18:37:38: : loading vehicle in deco_pickup_blue.vehicle
- 18:37:38: : loading vehicle in deco_pickup_green.vehicle
- 18:37:38: : loading vehicle in deco_pickup_khaki.vehicle
- 18:37:38: : loading vehicle in dumpster.vehicle
- 18:37:38: : loading vehicle in mortar.vehicle
- 18:37:38: : loading vehicle in deployable_minig.vehicle
- 18:37:38: : loading vehicle in mobile_armory.vehicle
- 18:37:38: : loading vehicle in vehicle_base.vehicle
- 18:37:38: : loading vehicle in gas_tank.vehicle
- 18:37:38: : loading vehicle in para_spawn.vehicle
- 18:37:38: : loading vehicle in radio_jammer.vehicle
- 18:37:38: : loading vehicle in water_tower.vehicle
- 18:37:38: Texture: sparkle.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:37:38: Texture: smoke.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:37:38: Texture: flare.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 18:37:38: : loading vehicle in heli_extraction_broken.vehicle
- 18:37:38: : loading vehicle in heli_broken1.vehicle
- 18:37:38: : loading vehicle in heli_broken2.vehicle
- 18:37:38: : loading vehicle in special_crates_wood.xml
- 18:37:38: : loading vehicle in special_crate_wood_base.vehicle
- 18:37:38: : loading vehicle in special_crate_wood_base.vehicle
- 18:37:38: : loading vehicle in special_crate_wood_base.vehicle
- 18:37:38: : loading vehicle in special_crate_wood_base.vehicle
- 18:37:38: : loading vehicle in special_crate_wood_base.vehicle
- 18:37:38: : loading vehicle in special_crate_wood_base.vehicle
- 18:37:38: : loading vehicle in jeep_1.vehicle
- 18:37:38: : loading vehicle in vehicle_base.vehicle
- 18:37:38: : loading vehicle in jeep_2.vehicle
- 18:37:38: : loading vehicle in vehicle_base.vehicle
- 18:37:38: : loading vehicle in apc_1.vehicle
- 18:37:38: : loading vehicle in vehicle_base.vehicle
- 18:37:38: : loading vehicle in apc_2.vehicle
- 18:37:38: : loading vehicle in vehicle_base.vehicle
- 18:37:38: : loading vehicle in tank_1.vehicle
- 18:37:38: : loading vehicle in vehicle_base.vehicle
- 18:37:38: : loading vehicle in tank_2.vehicle
- 18:37:38: : loading vehicle in vehicle_base.vehicle
- 18:37:38: : loading vehicle in transport_truck_1.vehicle
- 18:37:38: : loading vehicle in vehicle_base.vehicle
- 18:37:38: : loading vehicle in transport_truck_2.vehicle
- 18:37:38: : loading vehicle in vehicle_base.vehicle
- 18:37:38: : loading calls in media/packages/vanilla/calls/all_calls.xml
- 18:37:38: : loading calls in media/packages/vanilla/calls/mortar1.call
- 18:37:38: : loading calls in media/packages/vanilla/calls/mortar2.call
- 18:37:38: : loading calls in media/packages/vanilla/calls/paratroopers1.call
- 18:37:38: : loading calls in media/packages/vanilla/calls/paratroopers2.call
- 18:37:38: : loading calls in media/packages/vanilla/calls/artillery1.call
- 18:37:38: : loading calls in media/packages/vanilla/calls/artillery2.call
- 18:37:38: : loading calls in media/packages/vanilla/calls/cover_drop.call
- 18:37:38: : loading calls in media/packages/vanilla/calls/rubber_boat.call
- 18:37:38: : loading calls in media/packages/vanilla/calls/humvee.call
- 18:37:38: : loading calls in media/packages/vanilla/calls/tank.call
- 18:37:38: : loading calls in media/packages/vanilla/calls/tank_1.call
- 18:37:38: : loading calls in media/packages/vanilla/calls/tank_2.call
- 18:37:38: : loading squad configs in media/packages/vanilla/factions/all_squad_configs.xml
- 18:37:38: : loading squad configs in media/packages/vanilla/factions/default.squad_config
- 18:37:38: : loading squad configs in media/packages/vanilla/factions/assault1.squad_config
- 18:37:38: : loading squad configs in media/packages/vanilla/factions/stealth1.squad_config
- 18:37:38: : loading squad configs in media/packages/vanilla/factions/destroyer1.squad_config
- 18:37:38: : loading reward config in media/packages/vanilla//rewards.xml
- 18:37:38: : enabling all resources for all factions
- 18:37:38: : setting up initial faction resources
- 18:37:38: Texture: shadow_airplane.png: Loading 1 faces(PF_A8R8G8B8,400x400x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x400x1.
- 18:37:39: : loading faction resources in media/packages/vanilla/factions/green.xml
- 18:37:39: : loading faction resources for 0
- 18:37:39: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
- 18:37:39: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
- 18:37:39: : map config weapons loaded
- 18:37:39: : loading world objects
- 18:37:39: Texture: none.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:37:39: Texture: world_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 18:37:39: : adding tree config: TreeDefault
- 18:37:39: : layer: materials
- 18:37:39: : decal_template clover
- 18:37:39: : decal_template pavement1
- 18:37:39: : decal_template flower
- 18:37:39: : decal_template pavement_tile1
- 18:37:39: : decal_template roof_tile1
- 18:37:39: : decal_template manhole
- 18:37:39: : decal_template cracks_1
- 18:37:39: : decal_template cracks_2
- 18:37:39: : decal_template cracks_3
- 18:37:39: : decal_template cracks_4
- 18:37:39: : decal_template cracks_5
- 18:37:39: : decal_template cracks_6
- 18:37:39: : decal_template cracks_7
- 18:37:39: : decal_template parking_line
- 18:37:39: : not handled: 3 4 4
- 18:37:39: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:37:39: Texture: cutout.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:37:39: Texture: wall_atlas1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 18:37:39: : not handled: #color = fill
- 18:37:39: : not handled: #side_texture_scale = 2.0 1.25
- 18:37:39: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
- 18:37:39: : not handled: #separator_side_texture_scale = 0.2 1.0
- 18:37:39: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
- 18:37:39: : not handled: #separator_top_texture_scale = 0.2 1.0
- 18:37:39: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
- 18:37:39: : not handled: #separator_color = stroke
- 18:37:39: : adding tree config: TreeBirch
- 18:37:39: : post_template post1_4
- 18:37:39: : post_template post1_3
- 18:37:39: : layer: alpha_road
- 18:37:39: : layer: offroad
- 18:37:39: : layer: bases
- 18:37:39: : layer: layer
- 18:37:39: : layer: boundaries
- 18:37:39: : layer: walls
- 18:37:39: : layer: objects
- 18:37:39: Mesh: Loading enclosure.mesh.
- 18:37:39: : layer: other
- 18:37:39: Mesh: Loading barell.mesh.
- 18:37:39: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:37:39: Texture: bushes_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:37:39: Mesh: Loading bush4.mesh.
- 18:37:39: Mesh: Loading awning.mesh.
- 18:37:39: Texture: armory.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:37:39: Mesh: Loading armory.mesh.
- 18:37:39: Mesh: Loading bush2.mesh.
- 18:37:39: Mesh: Loading weapon_rack.mesh.
- 18:37:39: Mesh: Loading streetlight.mesh.
- 18:37:39: Mesh: Loading post1_3.mesh.
- 18:37:39: : layer: rocks
- 18:37:39: Mesh: Loading rock_s1.mesh.
- 18:37:39: Mesh: Loading stone_3.mesh.
- 18:37:39: Mesh: Loading stone_4.mesh.
- 18:37:39: Mesh: Loading rock_m4.mesh.
- 18:37:39: Mesh: Loading rock_s3.mesh.
- 18:37:39: Mesh: Loading stone_5.mesh.
- 18:37:39: Mesh: Loading rock_b2.mesh.
- 18:37:39: Mesh: Loading stone_1.mesh.
- 18:37:39: Mesh: Loading rock_b3.mesh.
- 18:37:39: Mesh: Loading rock_s4.mesh.
- 18:37:39: Mesh: Loading rock_m1.mesh.
- 18:37:39: Mesh: Loading rock_m2.mesh.
- 18:37:39: : layer: woods_pine
- 18:37:39: : WARNING, decal template not found, template=tree_ground_base1
- 18:37:39: : WARNING, decal template not found, template=tree_ground_base1
- 18:37:39: : WARNING, decal template not found, template=tree_ground_base1
- 18:37:39: : WARNING, decal template not found, template=tree_ground_base1
- 18:37:39: : WARNING, decal template not found, template=tree_ground_base1
- 18:37:39: : WARNING, decal template not found, template=tree_ground_base1
- 18:37:39: : WARNING, decal template not found, template=tree_ground_base1
- 18:37:39: : WARNING, decal template not found, template=tree_ground_base1
- 18:37:39: : WARNING, decal template not found, template=tree_ground_base1
- 18:37:39: : WARNING, decal template not found, template=tree_ground_base1
- 18:37:39: : WARNING, decal template not found, template=tree_ground_base1
- 18:37:39: : WARNING, decal template not found, template=tree_ground_base1
- 18:37:39: : WARNING, decal template not found, template=tree_ground_base1
- 18:37:39: : WARNING, decal template not found, template=tree_ground_base1
- 18:37:39: : WARNING, decal template not found, template=tree_ground_base1
- 18:37:39: : WARNING, decal template not found, template=tree_ground_base1
- 18:37:39: : WARNING, decal template not found, template=tree_ground_base1
- 18:37:39: : WARNING, decal template not found, template=tree_ground_base1
- 18:37:39: : layer: crate
- 18:37:39: : walls set to be merged = 0
- 18:37:39: : create merged walls
- 18:37:39: : merged walls created = 0
- 18:37:39: : post process objects
- 18:37:39: : post process objects done
- 18:37:39: : layer: layer2
- 18:37:39: : layer: objects
- 18:37:39: Mesh: Loading pipe.mesh.
- 18:37:39: : layer: walls
- 18:37:39: : layer: crate
- 18:37:39: Mesh: Loading crate.mesh.
- 18:37:39: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
- 18:37:39: : layer: other
- 18:37:39: Texture: rwr.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:37:39: Mesh: Loading rwr.mesh.
- 18:37:39: : walls set to be merged = 0
- 18:37:39: : create merged walls
- 18:37:39: : merged walls created = 0
- 18:37:39: : post process objects
- 18:37:39: : post process objects done
- 18:37:39: : attaching ladders, 3
- 18:37:39: : attaching ladders done
- 18:37:39: : road network
- 18:37:39: : nodes: 27
- 18:37:39: : connections: 27
- 18:37:39: : cleaning up meshes, count 23
- 18:37:39: : done
- 18:37:39: : creating decoration
- 18:37:39: Texture: ground_decoration.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:37:40: : creating decoration done
- 18:37:40: : generate water nav map
- 18:37:40: : generate water nav map done
- 18:37:40: : nodes: 0
- 18:37:40: : connections: 0
- 18:37:40: : loading soldiers in map config
- 18:37:40: : loading map config media/packages/vanilla/maps/lobby/map_config.xml
- 18:37:40: : loading soldiers in media/packages/vanilla/factions/green.xml
- 18:37:40: : loading faction resources in media/packages/vanilla/factions/common.resources
- 18:37:40: : loading faction resources in media/packages/vanilla/factions/green_primaries.resources
- 18:37:40: : loading faction resources in media/packages/vanilla/factions/green_secondaries.resources
- 18:37:40: : loading faction resources in media/packages/vanilla/factions/green_default.resources
- 18:37:40: : miniboss
- 18:37:40: : loading faction resources in media/packages/vanilla/factions/common_miniboss.resources
- 18:37:40: : loading faction resources in media/packages/vanilla/factions/green_miniboss.resources
- 18:37:40: : medic
- 18:37:40: : copy_from = default
- 18:37:40: : loading faction resources in media/packages/vanilla/factions/common_medic.resources
- 18:37:40: : loading faction resources in media/packages/vanilla/factions/green_primaries.resources
- 18:37:40: : WARNING, animation key recoil, mortar not found
- 18:37:40: : WARNING, animation key reload, mortar not found
- 18:37:40: : WARNING, animation key still, mortar not found
- 18:37:40: : WARNING, animation key crouch still, mortar not found
- 18:37:40: : map config soldiers loaded
- 18:37:40: : soldiers loaded
- 18:37:40: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,82x212x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x212x1.
- 18:37:40: Texture: hud_apc.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
- 18:37:40: Texture: hud_g36.png: Loading 1 faces(PF_A8R8G8B8,91x215x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x215x1.
- 18:37:40: Texture: hud_m24a2.png: Loading 1 faces(PF_A8R8G8B8,83x259x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x259x1.
- 18:37:40: Texture: hud_riot_shield.png: Loading 1 faces(PF_A8R8G8B8,72x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x210x1.
- 18:37:40: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,86x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x241x1.
- 18:37:40: Texture: hud_m240.png: Loading 1 faces(PF_A8R8G8B8,92x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x290x1.
- 18:37:40: Texture: hud_mossberg.png: Loading 1 faces(PF_A8R8G8B8,72x243x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x243x1.
- 18:37:40: Texture: hud_mp5sd.png: Loading 1 faces(PF_A8R8G8B8,87x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x171x1.
- 18:37:40: Texture: hud_pkm.png: Loading 1 faces(PF_A8R8G8B8,87x270x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x270x1.
- 18:37:40: Texture: hud_famasg1.png: Loading 1 faces(PF_A8R8G8B8,81x183x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x183x1.
- 18:37:40: Texture: hud_m16a4.png: Loading 1 faces(PF_A8R8G8B8,86x237x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x237x1.
- 18:37:40: Texture: hud_f2000.png: Loading 1 faces(PF_A8R8G8B8,81x151x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x151x1.
- 18:37:40: Texture: hud_benelli_m4.png: Loading 1 faces(PF_A8R8G8B8,71x226x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x226x1.
- 18:37:40: Texture: hud_pepperdust.png: Loading 1 faces(PF_A8R8G8B8,81x218x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x218x1.
- 18:37:40: Texture: hud_tank_cannon.png: Loading 1 faces(PF_A8R8G8B8,67x273x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,67x273x1.
- 18:37:40: Texture: hud_tank_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
- 18:37:40: Texture: hud_aks74u.png: Loading 1 faces(PF_A8R8G8B8,82x177x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x177x1.
- 18:37:40: Texture: hud_p90.png: Loading 1 faces(PF_A8R8G8B8,74x135x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x135x1.
- 18:37:40: Texture: hud_dragunov_svd.png: Loading 1 faces(PF_A8R8G8B8,83x260x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x260x1.
- 18:37:40: Texture: hud_medikit.png: Loading 1 faces(PF_A8R8G8B8,100x89x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x89x1.
- 18:37:40: Texture: hud_tow.png: Loading 1 faces(PF_A8R8G8B8,100x274x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x274x1.
- 18:37:40: Texture: hud_vss_vintorez.png: Loading 1 faces(PF_A8R8G8B8,85x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x255x1.
- 18:37:40: Texture: hud_ns2000.png: Loading 1 faces(PF_A8R8G8B8,91x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x182x1.
- 18:37:40: Texture: hud_spas-12.png: Loading 1 faces(PF_A8R8G8B8,79x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,79x193x1.
- 18:37:40: Texture: hud_qcw-05.png: Loading 1 faces(PF_A8R8G8B8,82x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x171x1.
- 18:37:40: Texture: hud_hesco_barrier.png: Loading 1 faces(PF_A8R8G8B8,100x113x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x113x1.
- 18:37:40: Texture: hud_stoner_lmg.png: Loading 1 faces(PF_A8R8G8B8,73x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x210x1.
- 18:37:40: Texture: hud_psg90.png: Loading 1 faces(PF_A8R8G8B8,74x261x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x261x1.
- 18:37:40: Texture: hud_rpg-7.png: Loading 1 faces(PF_A8R8G8B8,63x230x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,63x230x1.
- 18:37:40: Texture: hud_m2_carlgustav.png: Loading 1 faces(PF_A8R8G8B8,84x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,84x255x1.
- 18:37:40: Texture: hud_l85a2.png: Loading 1 faces(PF_A8R8G8B8,85x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x193x1.
- 18:37:40: Texture: hud_sg552.png: Loading 1 faces(PF_A8R8G8B8,71x172x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x172x1.
- 18:37:40: Texture: hud_imi_negev.png: Loading 1 faces(PF_A8R8G8B8,73x231x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x231x1.
- 18:37:40: Texture: hud_qbs-09.png: Loading 1 faces(PF_A8R8G8B8,69x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,69x182x1.
- 18:37:40: Texture: hud_scorpion-evo.png: Loading 1 faces(PF_A8R8G8B8,83x195x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x195x1.
- 18:37:40: Texture: hud_m79.png: Loading 1 faces(PF_A8R8G8B8,83x180x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x180x1.
- 18:37:40: Texture: hud_deployable_mg.png: Loading 1 faces(PF_A8R8G8B8,100x114x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x114x1.
- 18:37:40: Texture: hud_patrol_ship_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
- 18:37:40: Texture: hud_patrol_ship_cannon.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
- 18:37:40: Texture: hud_patrol_ship_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_minigun.png: Loading 1 faces(PF_A8R8G8B8,100x125x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x125x1.
- 18:37:40: Texture: hud_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x79x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x79x1.
- 18:37:40: Texture: hud_pb.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
- 18:37:40: Texture: hud_glock17.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
- 18:37:40: Texture: hud_beretta_m9.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
- 18:37:40: Texture: hud_desert_eagle.png: Loading 1 faces(PF_A8R8G8B8,100x194x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x194x1.
- 18:37:40: Texture: hud_desert_eagle_gold.png: Loading 1 faces(PF_A8R8G8B8,100x194x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x194x1.
- 18:37:40: Texture: hud_aa-12.png: Loading 1 faces(PF_A8R8G8B8,78x204x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,78x204x1.
- 18:37:40: Texture: hud_mgl.png: Loading 1 faces(PF_A8R8G8B8,81x189x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x189x1.
- 18:37:40: Texture: hud_barrett_m107.png: Loading 1 faces(PF_A8R8G8B8,81x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x290x1.
- 18:37:40: Texture: hud_xm8.png: Loading 1 faces(PF_A8R8G8B8,70x158x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,70x158x1.
- 18:37:40: Texture: hud_stun_grenade.png: Loading 1 faces(PF_A8R8G8B8,76x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,76x100x1.
- 18:37:40: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,75x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,75x100x1.
- 18:37:40: Texture: hud_impact_grenade.png: Loading 1 faces(PF_A8R8G8B8,92x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x100x1.
- 18:37:40: Texture: hud_c4.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_flare.png: Loading 1 faces(PF_A8R8G8B8,100x122x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x122x1.
- 18:37:40: Texture: hud_claymore.png: Loading 1 faces(PF_A8R8G8B8,100x99x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x99x1.
- 18:37:40: Texture: hud_at_mine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_mortar1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_mortar2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_paratroopers1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_paratroopers2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_artillery1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_artillery2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_rubber_boat.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:37:40: Texture: hud_humveedrop.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_tank.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:37:40: Texture: hud_whiskey_bottle.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_cigarettes.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_dollars_100.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_gamingdevice.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_gem.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_painting.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_horny_magazine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_comic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_rwr_handbook.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_oscar_statue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_vest.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 18:37:40: Texture: hud_vest_hole1.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 18:37:40: Texture: hud_vest_hole2.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 18:37:40: Texture: hud_cigars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_beer_can.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_lighter.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_steroids.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_teddy.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_bible.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_koran.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_chewing_gum.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_bizarre_rubber_bullet.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_chocolate.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_dollars_300.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_energy_drink.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_fancy_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_radio.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_razor.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_sheaths.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_sheaths_xxl.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_ipoo_blue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_ipoo_red.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_ipoo_white.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_ipoo_silver.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_ipoo_yellow.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_ipoo_green.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_ipoo_pink.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_playing_cards.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: chat_icon_default.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:37:40: Texture: chat_icon_soldier_green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:37:40: Texture: chat_icon_commander_green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:37:40: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 18:37:40: Texture: hud_medic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:37:40: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:37:40: Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 18:37:40: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
- 18:37:40: Texture: hud_meter_cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
- 18:37:40: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
- 18:37:40: Texture: radioview_shortcut_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:37:40: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,400x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x80x1.
- 18:37:40: Texture: squad_ai_marker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
- 18:37:40: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,320x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,320x64x1.
- 18:37:40: Texture: squad_marker_foot.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 18:37:40: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:37:40: Texture: squad_marker_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 18:37:40: Texture: squad_marker_vehicle_iconmask.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 18:37:40: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:37:40: Texture: callmarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
- 18:37:40: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:37:40: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:37:40: Texture: inventoryview_connection_reverse.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:37:40: Texture: inventoryview_connection.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:37:40: Texture: inventoryview_connection_horizontal.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:37:40: Texture: inventoryview_section_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:37:40: Texture: inventoryview_section_background.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:37:40: Texture: inventoryview_slot_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:37:40: Texture: inventoryview_slot_highlight.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 18:37:40: Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 18:37:40: Texture: inventoryview_backpack_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:37:40: Texture: radioview_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:37:40: Texture: inventoryview_calls_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:37:40: Texture: hud_radio_meter.png: Loading 1 faces(PF_A8R8G8B8,24x24x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,24x24x1.
- 18:37:40: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,1x1x1) with 0 custom mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1.
- 18:37:40: Texture: mapview_frame.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 18:37:40: Texture: map.png: Loading 1 faces(PF_L8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_L8,2048x2048x1.
- 18:37:40: Texture: mapview_grid.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 18:37:40: Texture: mapview_force.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:37:40: Texture: mapview_force_noise.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
- 18:37:40: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:37:40: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:37:40: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:37:40: Texture: mapview_resource.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:37:40: Texture: mapview_comms_marker.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:37:40: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:37:40: Texture: mapview_positioner.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:37:40: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 18:37:40: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 18:37:40: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 18:37:40: Texture: worldview_atlas.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 18:37:40: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
- 18:37:40: : game mode: 0
- 18:37:40: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 18:37:40: : loading map info
- 18:37:40: : loading map info
- 18:37:41: : loading map info
- 18:37:41: : loading map info
- 18:37:41: : loading map info
- 18:37:41: : loading map info
- 18:37:41: : loading map info
- 18:37:41: : loading map info
- 18:37:41: : loading map info
- 18:37:41: : loading map info
- 18:37:41: : loading map info
- 18:37:42: : loading map info
- 18:37:42: : loading map info
- 18:37:42: : loading map info
- 18:37:42: Texture: chatbubbleborder.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:37:42: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 18:37:42: Error loading texture chatlog_channel.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 18:37:42: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 18:37:42: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 18:37:42: : game reset
- 18:37:42: : 1: ColourValue(0, 0.5, 0.1, 1), Greenbelts
- 18:37:42: : profile folder = savegames/_default.save
- 18:37:42: : profiles at C:\Users\D\AppData\Roaming\Running with rifles\savegames/_default.save/
- 18:37:42: : savename _default.save
- 18:37:42: : Setting init data, machine id = 0
- 18:37:42: : init data set done
- 18:37:42: : no old character, attempt load
- 18:37:42: Mesh: Loading chute.mesh.
- 18:37:42: Can't assign material _missing_material_ to SubEntity of Ogre/MO30 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:37:42: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 18:37:42: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:37:42: : saving
- 18:37:42: : save path=C:\Users\D\AppData\Roaming\Running with rifles\savegames/_default.save
- 18:37:42: : mode = 0
- 18:37:42: : last script =
- 18:37:42: : save done
- 18:37:42: : saving C:\Users\D\AppData\Roaming\Running with rifles\savegames/_default.save/effect_splat_map.png
- 18:37:42: : new game created
- 18:37:42: : command: update_inventory
- 18:37:42: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 18:37:42: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:37:42: Texture: los.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 18:37:42: : settings loaded
- 18:37:42: : r=18523
- 18:37:42: : game init done
- 18:37:42: Texture: hud_squad0.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
- 18:37:42: Mesh: Loading jeep_body.mesh.
- 18:37:42: Texture: jeep_body.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:37:42: Mesh: Loading jeep_body_broken.mesh.
- 18:37:42: Texture: jeep_body_broken.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:37:42: Mesh: Loading jeep_wheel.mesh.
- 18:37:42: Texture: jeep_wheel.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:37:42: Mesh: Loading dumpster.mesh.
- 18:37:42: Texture: dumpster.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:37:42: : saving
- 18:37:42: : save path=C:\Users\D\AppData\Roaming\Running with rifles\savegames/_default.save
- 18:37:42: : mode = 0
- 18:37:42: : last script =
- 18:37:42: : save done
- 18:37:42: Texture: basic_font_outline_050.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:37:43: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,10x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,10x1x1.
- 18:37:43: Texture: menusystem_control_focus_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 18:37:48: Texture: input_font_outline.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 18:37:51: : start client
- 18:37:51: : connection to 81.19.211.70:1235 succeeded
- 18:37:51: : connection ok
- 18:37:51: : Welcome received, our peer index at server = 13, machine id = 14, server realm=
- 18:37:51: : sending authentication data for server
- 18:37:52: : Resource setup received
- 18:37:52: : game reset
- 18:37:52: : Server overlay enabled: media/overlays/invasion
- 18:37:52: : Incorrect content package, changing and reconnecting
- 18:37:52: : save before exit?
- 18:37:53: : check = 0
- 18:37:53: : freeing regions
- 18:37:53: Destroying resource group sessionResourceGroup
- 18:37:53: Unloading resource group sessionResourceGroup
- 18:37:53: Finished unloading resource group sessionResourceGroup
- 18:37:53: : game uninitialized
- 18:37:53: : Map resource location set as media/packages/vanilla/maps/map3
- 18:37:53: : Using application folder C:\Users\D\AppData\Roaming\Running with rifles\
- 18:37:53: : Using save path C:\Users\D\AppData\Roaming\Running with rifles\savegames/
- 18:37:53: : using custom map config
- 18:37:53: : <map_config>
- <include_layer name="bases.default" />
- <include_layer name="layer1.default" />
- <include_layer name="layer2.default" />
- <include_layer name="layer3.default" />
- <faction file="green.xml" />
- <faction file="grey.xml" />
- <weapon file="invasion_all_weapons.xml" />
- <projectile file="invasion_all_throwables.xml" />
- <carry_item file="invasion_all_carry_items.xml" />
- <call file="invasion_all_calls.xml" />
- <vehicle file="invasion_all_vehicles.xml" />
- <achievement file="achievements.xml" />
- </map_config>
- 18:37:55: : game init start
- 18:37:55: Creating resource group sessionResourceGroup
- 18:37:55: : adding package resource location media/packages/vanilla/
- 18:37:55: Added resource location 'media/packages/vanilla/' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/packages/vanilla/materials' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/packages/vanilla/items' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/packages/vanilla/calls' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/packages/vanilla/grenades' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/packages/vanilla/projectiles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/packages/vanilla/static_objects' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/packages/vanilla/scripts' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/packages/vanilla/custom_matches' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/packages/vanilla/maps/map3' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/packages/vanilla/maps/map3/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/packages/vanilla/maps/map3/materials' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: : adding package resource location media/overlays/invasion/
- 18:37:55: Added resource location 'media/overlays/invasion/' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/overlays/invasion/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/overlays/invasion/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/overlays/invasion/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/overlays/invasion/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/overlays/invasion/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/overlays/invasion/materials' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/overlays/invasion/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/overlays/invasion/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/overlays/invasion/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/overlays/invasion/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/overlays/invasion/items' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/overlays/invasion/calls' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/overlays/invasion/grenades' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/overlays/invasion/projectiles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/overlays/invasion/static_objects' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/overlays/invasion/scripts' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/overlays/invasion/custom_matches' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: : adding package resource location media/overlays/invasion/packages/vanilla/
- 18:37:55: Added resource location 'media/overlays/invasion/packages/vanilla/' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/overlays/invasion/packages/vanilla/factions' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/overlays/invasion/packages/vanilla/fonts' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/overlays/invasion/packages/vanilla/models' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/overlays/invasion/packages/vanilla/names' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/overlays/invasion/packages/vanilla/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/overlays/invasion/packages/vanilla/materials' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/overlays/invasion/packages/vanilla/sounds' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/overlays/invasion/packages/vanilla/textures' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/overlays/invasion/packages/vanilla/weapons' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/overlays/invasion/packages/vanilla/vehicles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/overlays/invasion/packages/vanilla/items' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/overlays/invasion/packages/vanilla/calls' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/overlays/invasion/packages/vanilla/grenades' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/overlays/invasion/packages/vanilla/projectiles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/overlays/invasion/packages/vanilla/static_objects' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/overlays/invasion/packages/vanilla/scripts' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/overlays/invasion/packages/vanilla/custom_matches' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/overlays/invasion/packages/vanilla/maps/map3' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/overlays/invasion/packages/vanilla/maps/map3/particles' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/overlays/invasion/packages/vanilla/maps/map3/materials' of type 'FileSystem' to resource group 'sessionResourceGroup'
- 18:37:55: Added resource location 'media/data1.pak' of type 'Zip' to resource group 'sessionResourceGroup'
- 18:37:55: Initialising resource group sessionResourceGroup
- 18:37:55: Parsing scripts for resource group sessionResourceGroup
- 18:37:55: Parsing script Building.program
- 18:37:55: Parsing script MapViewForce.program
- 18:37:55: Parsing script NormalAndDepth.program
- 18:37:55: Parsing script soldieroutline.program
- 18:37:55: Parsing script soldierskin.program
- 18:37:55: Parsing script StdQuad_vp.program
- 18:37:55: Parsing script terrain.program
- 18:37:55: Parsing script tools.program
- 18:37:55: Parsing script WaterArea.program
- 18:37:55: Parsing script material.material
- 18:37:55: Parsing script chute.material
- 18:37:55: Parsing script flame2.material
- 18:37:55: Parsing script flare.material
- 18:37:55: Parsing script flash.material
- 18:37:55: Parsing script remote_grenade.material
- 18:37:55: Parsing script shadow_airplane.material
- 18:37:55: Parsing script BackContour.material
- 18:37:55: Parsing script Blood.material
- 18:37:55: Parsing script Building.material
- 18:37:55: Parsing script Bullet.material
- 18:37:55: Parsing script BulletTrail.material
- 18:37:55: Parsing script BushPlant.material
- 18:37:55: Parsing script ChatBubble.material
- 18:37:55: Parsing script Cord.material
- 18:37:55: Parsing script Crate.material
- 18:37:55: Parsing script Crosshair.material
- 18:37:55: Parsing script Dust.material
- 18:37:55: Parsing script Explosion.material
- 18:37:55: Parsing script Flame.material
- 18:37:55: Parsing script Foam.material
- 18:37:55: Parsing script GenericColoredMesh.material
- 18:37:55: Parsing script GenericDecal.material
- 18:37:55: Parsing script GenericMesh.material
- 18:37:55: Parsing script GenericVehicle.material
- 18:37:55: Parsing script GrenadeCrate.material
- 18:37:55: Parsing script Hud.material
- 18:37:55: Parsing script InventoryView.material
- 18:37:55: Parsing script lines.material
- 18:37:55: Parsing script MapView.material
- 18:37:55: Parsing script MapViewForce.material
- 18:37:55: Parsing script MenuSystem.material
- 18:37:55: Parsing script MiniRank.material
- 18:37:55: Parsing script NormalAndDepth.material
- 18:37:55: Parsing script Piece.material
- 18:37:55: Parsing script Plant.material
- 18:37:55: Parsing script Platform.material
- 18:37:55: Parsing script PlayerFarMarker.material
- 18:37:55: Parsing script PlayerMarker.material
- 18:37:55: Parsing script RadioView.material
- 18:37:55: Parsing script ShadowPixel.material
- 18:37:55: Parsing script ShadowPlant.material
- 18:37:55: Parsing script ShoePrint.material
- 18:37:55: Parsing script Sign.material
- 18:37:55: Parsing script Soldier3dPixel.material
- 18:37:55: Parsing script TreeGroundBase.material
- 18:37:55: Parsing script TrophyView.material
- 18:37:55: Parsing script Wall.material
- 18:37:55: Parsing script WaterArea.material
- 18:37:55: Parsing script Weapon3dPixel.material
- 18:37:55: Parsing script Weave.material
- 18:37:55: Parsing script bigger_muzzle.particle
- 18:37:55: Parsing script big_muzzle.particle
- 18:37:55: Parsing script big_muzzle_repeat.particle
- 18:37:55: Parsing script burning_pieces.particle
- 18:37:55: Parsing script burning_pieces_barrier.particle
- 18:37:55: Parsing script burst_repeat.particle
- 18:37:55: Parsing script burst_shine.particle
- 18:37:55: Parsing script cannon_exhaust.particle
- 18:37:55: Parsing script deploy_hider.particle
- 18:37:55: Parsing script flare.particle
- 18:37:55: Parsing script flare_smoke.particle
- 18:37:55: Parsing script flash.particle
- 18:37:55: Parsing script law_muzzle.particle
- 18:37:55: Parsing script medium_smoke_vehicle.particle
- 18:37:55: Parsing script minor_fire_repeat.particle
- 18:37:55: Parsing script prison_smoke.particle
- 18:37:55: Parsing script propulsion.particle
- 18:37:55: Parsing script shadow_airplane_flyby.particle
- 18:37:55: Parsing script shield_burst.particle
- 18:37:55: Parsing script small_smoke_vehicle.particle
- 18:37:55: Parsing script Burst.particle
- 18:37:55: Parsing script Dust.particle
- 18:37:55: Parsing script Explosion.particle
- 18:37:55: Parsing script Foam.particle
- 18:37:55: Parsing script MinorExplosion.particle
- 18:37:55: Parsing script Muzzle.particle
- 18:37:55: Parsing script basic_font.fontdef
- 18:37:55: Parsing script basic_font_025.fontdef
- 18:37:55: Parsing script basic_font_050.fontdef
- 18:37:55: Parsing script basic_font_outline.fontdef
- 18:37:55: Parsing script basic_font_outline_025.fontdef
- 18:37:55: Parsing script basic_font_outline_050.fontdef
- 18:37:55: Parsing script input_font_outline.fontdef
- 18:37:55: Parsing script input_font_outline_025.fontdef
- 18:37:55: Parsing script input_font_outline_050.fontdef
- 18:37:55: Finished parsing scripts for resource group sessionResourceGroup
- 18:37:55: : r=12582
- 18:37:55: : loading factions in map config
- 18:37:55: : loading custom map config
- 18:37:55: : loading map config, game=551276536
- 18:37:55: : loading faction in green.xml
- 18:37:55: : loading faction in media/packages/vanilla/factions/green.xml
- 18:37:55: : default
- 18:37:55: : creating faction, membership 0
- 18:37:55: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
- 18:37:55: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
- 18:37:55: : loading faction in grey.xml
- 18:37:55: : loading faction in media/packages/vanilla/factions/grey.xml
- 18:37:55: : default
- 18:37:55: : creating faction, membership 1
- 18:37:55: : loading names in media/packages/vanilla/names/german_firstnames.txt, german_firstnames.txt
- 18:37:55: : loading names in media/packages/vanilla/names/german_lastnames.txt, german_lastnames.txt
- 18:37:55: : map config factions loaded
- 18:37:56: : common sounds loaded
- 18:37:56: : loading terrain layers
- 18:37:56: : outline color=ColourValue(0.480469, 0.445313, 0.398438, 1)
- 18:37:56: : outline color=ColourValue(0.371094, 0.320313, 0.253906, 1)
- 18:37:56: : setting tag dirt, index=0
- 18:37:56: : setting tag road, index=1
- 18:37:56: : terrain.cfg: media/packages/vanilla//terrain.cfg
- 18:37:56: : page size read: 513
- 18:37:56: : terrain size read: 1024 inverse: 0.000976563
- 18:37:56: : max height read: 25
- 18:37:56: : heightmap load=media/packages/vanilla/maps/map3/terrain5_heightmap.png
- 18:37:56: : terrain normals
- 18:37:56: : terrain normals done
- 18:37:56: : world loaded
- 18:37:56: : initializing terrain
- 18:37:56: : terrain config 0: dirt.png,
- 18:37:56: : terrain config 1: grass.png, terrain5_alpha_grass.png
- 18:37:56: : terrain config 2: sand.png, terrain5_alpha_sand.png
- 18:37:56: : terrain config 3: asphalt.png, terrain5_alpha_asphalt.png
- 18:37:56: : terrain config 4: road.png, terrain5_alpha_road.png
- 18:37:56: : splats=5, terrain5_combined_alpha.png exists
- 18:37:56: Texture: terrain5_combined_alpha.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 18:37:56: Texture: isoline.png: Loading 1 faces(PF_R8G8B8,1x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1x256x1.
- 18:37:56: Texture: dirt.png: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
- 18:37:56: Texture: grass.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:37:56: Texture: sand.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:37:56: Texture: asphalt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:37:56: Texture: road.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:37:56: Texture: terrain5_alpha_grass.png: Loading 1 faces(PF_L8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 18:37:56: Texture: terrain5_alpha_sand.png: Loading 1 faces(PF_L8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 18:37:56: Texture: terrain5_alpha_asphalt.png: Loading 1 faces(PF_L8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 18:37:56: Texture: terrain5_alpha_road.png: Loading 1 faces(PF_L8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8,2048x2048x1.
- 18:37:56: : blitting effect_combined_alpha.png
- 18:37:56: Texture: EffectSplatMap: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with 0 custom mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 18:37:56: Texture: splat_effect_skidmark.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:37:56: Texture: splat_effect_dirt.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:37:56: Texture: splat_effect_snow.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:37:56: Texture: splat_effect_blood.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:37:56: TerrainSceneManager: Activated PageSource Heightmap
- 18:37:56: Texture: plant2.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:37:56: Texture: shadowplant3.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:37:57: Texture: foam.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:37:57: Texture: piece.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 18:37:57: Texture: bullet_trail.png: Loading 1 faces(PF_A8R8G8B8,1x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1x64x1.
- 18:37:57: : best usable soldier render technique: HighDetailHWSkin
- 18:37:57: : HW skeleton supported: 1
- 18:37:57: : best usable terrain render technique: ShadersShadows1Pass
- 18:37:57: : Integrated shadows supported: 1
- 18:37:57: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:37:57: : worldblocks loaded
- 18:37:57: Texture: splat_effect_alpha_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:37:57: : loading visual items in media/packages/vanilla/items/all_visual_items.xml
- 18:37:57: : loading visual items in media/packages/vanilla/items/crate_debris.visual_item
- 18:37:57: : loading visual items in media/packages/vanilla/items/burning_piece_jeep1.visual_item
- 18:37:57: : loading visual items in media/packages/vanilla/items/burning_piece_jeep2.visual_item
- 18:37:57: : loading visual items in media/packages/vanilla/items/burning_piece_jeep3.visual_item
- 18:37:57: : loading visual items in media/packages/vanilla/items/burning_piece_jeep4.visual_item
- 18:37:57: : loading visual items in media/packages/vanilla/items/burning_piece_jeep5.visual_item
- 18:37:57: : loading visual items in media/packages/vanilla/items/burning_piece_jeep6.visual_item
- 18:37:57: : loading visual items in media/packages/vanilla/items/burning_piece_car1.visual_item
- 18:37:57: : loading visual items in media/packages/vanilla/items/burning_piece_car2.visual_item
- 18:37:57: : loading visual items in media/packages/vanilla/items/burning_piece_car3.visual_item
- 18:37:57: Texture: cartoonflame.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:37:57: Texture: dust4.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:37:57: Texture: smoke2.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:37:57: : loading visual items in media/packages/vanilla/items/burning_piece_car4.visual_item
- 18:37:57: : loading visual items in media/packages/vanilla/items/burning_piece_car5.visual_item
- 18:37:57: : loading visual items in media/packages/vanilla/items/burning_piece_armor1.visual_item
- 18:37:57: : loading visual items in media/packages/vanilla/items/burning_piece_armor2.visual_item
- 18:37:57: : loading visual items in media/packages/vanilla/items/burning_piece_armor3.visual_item
- 18:37:57: : loading visual items in media/packages/vanilla/items/burning_piece_armor4.visual_item
- 18:37:57: : loading visual items in media/packages/vanilla/items/burning_piece_truck1.visual_item
- 18:37:57: : loading visual items in media/packages/vanilla/items/burning_piece_truck2.visual_item
- 18:37:57: : loading visual items in media/packages/vanilla/items/burning_piece_truck3.visual_item
- 18:37:57: : loading visual items in media/packages/vanilla/items/burning_piece_truck4.visual_item
- 18:37:57: : loading visual items in media/packages/vanilla/items/burning_piece_truck5.visual_item
- 18:37:57: : loading visual items in media/packages/vanilla/items/burning_piece_truck6.visual_item
- 18:37:57: : loading visual items in media/packages/vanilla/items/burning_piece_radartower.visual_item
- 18:37:57: : loading visual items in media/packages/vanilla/items/burning_piece_tow.visual_item
- 18:37:57: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
- 18:37:57: : loading visual items in media/packages/vanilla/items/burning_piece_gas_tank1.visual_item
- 18:37:57: : loading visual items in media/packages/vanilla/items/burning_piece_gas_tank2.visual_item
- 18:37:57: : loading visual items in media/packages/vanilla/items/burning_piece_mortar1.visual_item
- 18:37:57: : loading visual items in media/packages/vanilla/items/burning_piece_mortar2.visual_item
- 18:37:57: : loading visual items in media/packages/vanilla/items/burning_piece_mortar3.visual_item
- 18:37:57: : loading visual items in media/packages/vanilla/items/burning_piece_barrier.visual_item
- 18:37:57: : loading visual items in media/packages/vanilla/items/burning_piece_aa.visual_item
- 18:37:57: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower1.visual_item
- 18:37:57: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower2.visual_item
- 18:37:57: : loading visual items in media/packages/vanilla/items/burning_piece_water_tower3.visual_item
- 18:37:57: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates1.visual_item
- 18:37:57: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates2.visual_item
- 18:37:57: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates3.visual_item
- 18:37:57: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates4.visual_item
- 18:37:57: : loading visual items in media/packages/vanilla/items/burning_piece_mortar_ammunition_crates5.visual_item
- 18:37:57: : visual items loaded
- 18:37:57: : loading static objects in media/packages/vanilla/static_objects/all_static_objects.xml
- 18:37:57: : loading static objects in media/packages/vanilla/static_objects/crate.static_object
- 18:37:57: : loading static objects in media/packages/vanilla/static_objects/destructible_wall.static_object
- 18:37:57: : loading static objects in media/packages/vanilla/static_objects/scripted_wall.static_object
- 18:37:57: : loading resources in map config
- 18:37:57: : loading custom map config
- 18:37:57: : loading weapons in invasion_all_weapons.xml, path=media/packages/vanilla/weapons/invasion_all_weapons.xml
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/invasion_all_weapons.xml
- 18:37:57: : loading weapons in ak47.weapon, path=media/packages/vanilla/weapons/ak47.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/ak47.weapon
- 18:37:57: : weapon:AK47
- 18:37:57: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:57: : loading weapons in apc_hmg.weapon, path=media/packages/vanilla/weapons/apc_hmg.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/apc_hmg.weapon
- 18:37:57: : weapon:APC HMG
- 18:37:57: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
- 18:37:57: : loading weapons in g36.weapon, path=media/packages/vanilla/weapons/g36.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/g36.weapon
- 18:37:57: : weapon:G36
- 18:37:57: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:57: : loading weapons in m24_a2.weapon, path=media/packages/vanilla/weapons/m24_a2.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/m24_a2.weapon
- 18:37:57: : weapon:M24-A2
- 18:37:57: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:57: : loading weapons in riot_shield.weapon, path=media/packages/vanilla/weapons/riot_shield.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/riot_shield.weapon
- 18:37:57: : loading weapons in riot_shield_base.weapon, path=media/packages/vanilla/weapons/riot_shield_base.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/riot_shield_base.weapon
- 18:37:57: : weapon:riot shield
- 18:37:57: : loading weapons in riot_shield_base.weapon, path=media/packages/vanilla/weapons/riot_shield_base.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/riot_shield_base.weapon
- 18:37:57: : weapon:riot shield
- 18:37:57: : loading weapons in m72_law.weapon, path=media/packages/vanilla/weapons/m72_law.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/m72_law.weapon
- 18:37:57: : weapon:M72 LAW
- 18:37:57: : loading projectile in m72_law_rocket.projectile, path=media/packages/vanilla/weapons/m72_law_rocket.projectile
- 18:37:57: : loading weapons in m240.weapon, path=media/packages/vanilla/weapons/m240.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/m240.weapon
- 18:37:57: : weapon:M240
- 18:37:57: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:57: : loading weapons in mossberg.weapon, path=media/packages/vanilla/weapons/mossberg.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/mossberg.weapon
- 18:37:57: Texture: smoke1.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:37:57: Texture: shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 18:37:57: Texture: godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 18:37:57: : weapon:Mossberg 500
- 18:37:57: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:57: : loading weapons in mp5sd.weapon, path=media/packages/vanilla/weapons/mp5sd.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/mp5sd.weapon
- 18:37:57: : weapon:MP5SD
- 18:37:57: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:57: : loading weapons in pkm.weapon, path=media/packages/vanilla/weapons/pkm.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/pkm.weapon
- 18:37:57: : weapon:PKM
- 18:37:57: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:57: : loading weapons in famasg1.weapon, path=media/packages/vanilla/weapons/famasg1.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/famasg1.weapon
- 18:37:57: : weapon:FAMAS G1
- 18:37:57: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:57: : loading weapons in m16a4.weapon, path=media/packages/vanilla/weapons/m16a4.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/m16a4.weapon
- 18:37:57: : weapon:M16A4
- 18:37:57: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:57: : loading weapons in f2000.weapon, path=media/packages/vanilla/weapons/f2000.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/f2000.weapon
- 18:37:57: : weapon:F2000
- 18:37:57: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:57: : loading weapons in benelli_m4.weapon, path=media/packages/vanilla/weapons/benelli_m4.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/benelli_m4.weapon
- 18:37:57: : weapon:Benelli M4
- 18:37:57: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:57: : loading weapons in pepperdust.weapon, path=media/packages/vanilla/weapons/pepperdust.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/pepperdust.weapon
- 18:37:57: : weapon:pepperdust
- 18:37:57: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:57: : loading weapons in tank_cannon.weapon, path=media/packages/vanilla/weapons/tank_cannon.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/tank_cannon.weapon
- 18:37:57: : weapon:Tank cannon
- 18:37:57: : loading projectile in tank_cannon.projectile, path=media/packages/vanilla/weapons/tank_cannon.projectile
- 18:37:57: : loading weapons in tank_mg.weapon, path=media/packages/vanilla/weapons/tank_mg.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/tank_mg.weapon
- 18:37:57: : weapon:M240
- 18:37:57: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:57: : loading weapons in aks74u.weapon, path=media/packages/vanilla/weapons/aks74u.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/aks74u.weapon
- 18:37:57: : weapon:AKS-74U
- 18:37:57: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:57: : loading weapons in p90.weapon, path=media/packages/vanilla/weapons/p90.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/p90.weapon
- 18:37:57: : weapon:P90
- 18:37:57: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:57: : loading weapons in dragunov_svd.weapon, path=media/packages/vanilla/weapons/dragunov_svd.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/dragunov_svd.weapon
- 18:37:57: : weapon:Dragunov SVD
- 18:37:57: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:57: : loading weapons in medikit.weapon, path=media/packages/vanilla/weapons/medikit.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/medikit.weapon
- 18:37:57: : weapon:Medikit
- 18:37:57: : loading weapons in tow.weapon, path=media/packages/vanilla/weapons/tow.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/tow.weapon
- 18:37:57: : weapon:Tank cannon
- 18:37:57: : loading projectile in tow.projectile, path=media/packages/vanilla/weapons/tow.projectile
- 18:37:57: : loading weapons in vss_vintorez.weapon, path=media/packages/vanilla/weapons/vss_vintorez.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/vss_vintorez.weapon
- 18:37:57: : weapon:VSS Vintorez
- 18:37:57: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:57: : loading weapons in ns2000.weapon, path=media/packages/vanilla/weapons/ns2000.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/ns2000.weapon
- 18:37:57: : weapon:Neostead 2000
- 18:37:57: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:57: : loading weapons in spas-12.weapon, path=media/packages/vanilla/weapons/spas-12.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/spas-12.weapon
- 18:37:57: : weapon:SPAS-12
- 18:37:57: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:57: : loading weapons in qcw-05.weapon, path=media/packages/vanilla/weapons/qcw-05.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/qcw-05.weapon
- 18:37:57: : weapon:QCW-05
- 18:37:57: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:57: : loading weapons in cover_resource.weapon, path=media/packages/vanilla/weapons/cover_resource.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/cover_resource.weapon
- 18:37:57: : weapon:Cover deploy
- 18:37:57: : loading weapons in humvee_mg.weapon, path=media/packages/vanilla/weapons/humvee_mg.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/humvee_mg.weapon
- 18:37:57: : weapon:Humvee MG
- 18:37:57: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:57: : loading weapons in stoner_lmg.weapon, path=media/packages/vanilla/weapons/stoner_lmg.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/stoner_lmg.weapon
- 18:37:57: : weapon:Stoner LMG
- 18:37:57: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:57: : loading weapons in m79.weapon, path=media/packages/vanilla/weapons/m79.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/m79.weapon
- 18:37:57: : weapon:m79 grenade launcher
- 18:37:57: : loading projectile in m79.projectile, path=media/packages/vanilla/weapons/m79.projectile
- 18:37:57: : loading weapons in psg90.weapon, path=media/packages/vanilla/weapons/psg90.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/psg90.weapon
- 18:37:57: : weapon:PSG-90
- 18:37:57: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:57: : loading weapons in rpg-7.weapon, path=media/packages/vanilla/weapons/rpg-7.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/rpg-7.weapon
- 18:37:57: : weapon:RPG-7
- 18:37:57: : loading projectile in rpg-7_rocket.projectile, path=media/packages/vanilla/weapons/rpg-7_rocket.projectile
- 18:37:57: : loading weapons in m2_carlgustav.weapon, path=media/packages/vanilla/weapons/m2_carlgustav.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/m2_carlgustav.weapon
- 18:37:57: : weapon:M2 Carl Gustav
- 18:37:57: : loading projectile in m2_carlgustav_rocket.projectile, path=media/packages/vanilla/weapons/m2_carlgustav_rocket.projectile
- 18:37:57: : loading weapons in l85a2.weapon, path=media/packages/vanilla/weapons/l85a2.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/l85a2.weapon
- 18:37:57: : weapon:L85A2
- 18:37:57: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:57: : loading weapons in sg552.weapon, path=media/packages/vanilla/weapons/sg552.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/sg552.weapon
- 18:37:57: : weapon:SG 552
- 18:37:57: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:57: : loading weapons in imi_negev.weapon, path=media/packages/vanilla/weapons/imi_negev.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/imi_negev.weapon
- 18:37:57: : weapon:IMI Negev
- 18:37:57: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:57: : loading weapons in qbs-09.weapon, path=media/packages/vanilla/weapons/qbs-09.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/qbs-09.weapon
- 18:37:57: : weapon:QBS-09
- 18:37:57: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:57: : loading weapons in scorpion-evo.weapon, path=media/packages/vanilla/weapons/scorpion-evo.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/scorpion-evo.weapon
- 18:37:57: : weapon:Scorpion Evo III
- 18:37:57: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:57: : loading weapons in mg_resource.weapon, path=media/packages/vanilla/weapons/mg_resource.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/mg_resource.weapon
- 18:37:57: : weapon:MG deploy
- 18:37:57: : loading weapons in deployable_mg.weapon, path=media/packages/vanilla/weapons/deployable_mg.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/deployable_mg.weapon
- 18:37:57: : weapon:MG
- 18:37:57: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:57: : loading weapons in patrol_ship_mg.weapon, path=media/packages/vanilla/weapons/patrol_ship_mg.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mg.weapon
- 18:37:57: : weapon:M240
- 18:37:57: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:57: : loading weapons in patrol_ship_cannon.weapon, path=media/packages/vanilla/weapons/patrol_ship_cannon.weapon
- 18:37:57: : loading weapons in media/packages/vanilla/weapons/patrol_ship_cannon.weapon
- 18:37:57: : weapon:D40mm-Flak
- 18:37:57: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
- 18:37:58: : loading weapons in patrol_ship_mortar.weapon, path=media/packages/vanilla/weapons/patrol_ship_mortar.weapon
- 18:37:58: : loading weapons in media/packages/vanilla/weapons/patrol_ship_mortar.weapon
- 18:37:58: : weapon:PS Mortar
- 18:37:58: : loading projectile in rocket2.projectile, path=media/packages/vanilla/weapons/rocket2.projectile
- 18:37:58: : loading weapons in deployable_minig.weapon, path=media/packages/vanilla/weapons/deployable_minig.weapon
- 18:37:58: : loading weapons in media/packages/vanilla/weapons/deployable_minig.weapon
- 18:37:58: : weapon:Minigun
- 18:37:58: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:58: : loading weapons in minig_resource.weapon, path=media/packages/vanilla/weapons/minig_resource.weapon
- 18:37:58: : loading weapons in media/packages/vanilla/weapons/minig_resource.weapon
- 18:37:58: : weapon:MiniGun deploy
- 18:37:58: : loading weapons in mortar.weapon, path=media/packages/vanilla/weapons/mortar.weapon
- 18:37:58: : loading weapons in media/packages/vanilla/weapons/mortar.weapon
- 18:37:58: : weapon:Mortar
- 18:37:58: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
- 18:37:58: : loading weapons in mortar_resource.weapon, path=media/packages/vanilla/weapons/mortar_resource.weapon
- 18:37:58: : loading weapons in media/packages/vanilla/weapons/mortar_resource.weapon
- 18:37:58: : weapon:Mortar deploy
- 18:37:58: : loading weapons in beretta_m9.weapon, path=media/packages/vanilla/weapons/beretta_m9.weapon
- 18:37:58: : loading weapons in media/packages/vanilla/weapons/beretta_m9.weapon
- 18:37:58: : weapon:Beretta M9
- 18:37:58: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:58: : loading weapons in glock17.weapon, path=media/packages/vanilla/weapons/glock17.weapon
- 18:37:58: : loading weapons in media/packages/vanilla/weapons/glock17.weapon
- 18:37:58: : weapon:Glock 17
- 18:37:58: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:58: : loading weapons in pb.weapon, path=media/packages/vanilla/weapons/pb.weapon
- 18:37:58: : loading weapons in media/packages/vanilla/weapons/pb.weapon
- 18:37:58: : weapon:PB
- 18:37:58: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:58: : loading weapons in xm25.weapon, path=media/packages/vanilla/weapons/xm25.weapon
- 18:37:58: : loading weapons in media/packages/vanilla/weapons/xm25.weapon
- 18:37:58: : weapon:XM-25
- 18:37:58: : loading projectile in xm25.projectile, path=media/packages/vanilla/weapons/xm25.projectile
- 18:37:58: : loading weapons in desert_eagle.weapon, path=media/packages/vanilla/weapons/desert_eagle.weapon
- 18:37:58: : loading weapons in media/packages/vanilla/weapons/desert_eagle.weapon
- 18:37:58: : weapon:Desert Eagle
- 18:37:58: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:58: Texture: burst_shine.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:37:58: : loading weapons in desert_eagle_gold.weapon, path=media/packages/vanilla/weapons/desert_eagle_gold.weapon
- 18:37:58: : loading weapons in media/packages/vanilla/weapons/desert_eagle_gold.weapon
- 18:37:58: : weapon:Desert Eagle GOLD
- 18:37:58: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:58: : loading weapons in aa-12.weapon, path=media/packages/vanilla/weapons/aa-12.weapon
- 18:37:58: : loading weapons in media/packages/vanilla/weapons/aa-12.weapon
- 18:37:58: : weapon:AA-12
- 18:37:58: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:58: : loading weapons in mgl_flasher.weapon, path=media/packages/vanilla/weapons/mgl_flasher.weapon
- 18:37:58: : loading weapons in media/packages/vanilla/weapons/mgl_flasher.weapon
- 18:37:58: : weapon:MGL Flasher
- 18:37:58: : loading projectile in mgl_flasher.projectile, path=media/packages/vanilla/weapons/mgl_flasher.projectile
- 18:37:58: : loading weapons in barrett_m107.weapon, path=media/packages/vanilla/weapons/barrett_m107.weapon
- 18:37:58: : loading weapons in media/packages/vanilla/weapons/barrett_m107.weapon
- 18:37:58: : weapon:Barrett M107
- 18:37:58: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:58: : loading weapons in xm8.weapon, path=media/packages/vanilla/weapons/xm8.weapon
- 18:37:58: : loading weapons in media/packages/vanilla/weapons/xm8.weapon
- 18:37:58: : weapon:XM8
- 18:37:58: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:58: : loading weapons in tow.weapon, path=media/packages/vanilla/weapons/tow.weapon
- 18:37:58: : loading weapons in media/packages/vanilla/weapons/tow.weapon
- 18:37:58: : weapon:Tank cannon
- 18:37:58: : loading projectile in tow.projectile, path=media/packages/vanilla/weapons/tow.projectile
- 18:37:58: : loading weapons in tow_resource.weapon, path=media/packages/vanilla/weapons/tow_resource.weapon
- 18:37:58: : loading weapons in media/packages/vanilla/weapons/tow_resource.weapon
- 18:37:58: : weapon:TOW deploy
- 18:37:58: Texture: flash_shine.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 18:37:58: Texture: flash_godray.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
- 18:37:58: : loading weapons in apc_hmg_1.weapon, path=media/packages/vanilla/weapons/apc_hmg_1.weapon
- 18:37:58: : loading weapons in media/packages/vanilla/weapons/apc_hmg_1.weapon
- 18:37:58: : weapon:APC HMG
- 18:37:58: : loading projectile in apc_hmg_1.projectile, path=media/packages/vanilla/weapons/apc_hmg_1.projectile
- 18:37:58: : loading weapons in apc_hmg_2.weapon, path=media/packages/vanilla/weapons/apc_hmg_2.weapon
- 18:37:58: : loading weapons in media/packages/vanilla/weapons/apc_hmg_2.weapon
- 18:37:58: : weapon:APC HMG
- 18:37:58: : loading projectile in apc_hmg_2.projectile, path=media/packages/vanilla/weapons/apc_hmg_2.projectile
- 18:37:58: : loading weapons in tank_cannon_1.weapon, path=media/packages/vanilla/weapons/tank_cannon_1.weapon
- 18:37:58: : loading weapons in media/packages/vanilla/weapons/tank_cannon_1.weapon
- 18:37:58: : weapon:Tank cannon
- 18:37:58: : loading projectile in tank_cannon_1.projectile, path=media/packages/vanilla/weapons/tank_cannon_1.projectile
- 18:37:58: : loading weapons in tank_cannon_2.weapon, path=media/packages/vanilla/weapons/tank_cannon_2.weapon
- 18:37:58: : loading weapons in media/packages/vanilla/weapons/tank_cannon_2.weapon
- 18:37:58: : weapon:Tank cannon
- 18:37:58: : loading projectile in tank_cannon_2.projectile, path=media/packages/vanilla/weapons/tank_cannon_2.projectile
- 18:37:58: : loading weapons in tank2_cannon.weapon, path=media/packages/vanilla/weapons/tank2_cannon.weapon
- 18:37:58: : loading weapons in media/packages/vanilla/weapons/tank2_cannon.weapon
- 18:37:58: : weapon:D40mm-Flak-proto
- 18:37:58: : loading projectile in apc_hmg.projectile, path=media/packages/vanilla/weapons/apc_hmg.projectile
- 18:37:58: : loading weapons in tank2_mg.weapon, path=media/packages/vanilla/weapons/tank2_mg.weapon
- 18:37:58: : loading weapons in media/packages/vanilla/weapons/tank2_mg.weapon
- 18:37:58: : weapon:Minigun
- 18:37:58: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:58: : loading weapons in tank2_missile_launcher.weapon, path=media/packages/vanilla/weapons/tank2_missile_launcher.weapon
- 18:37:58: : loading weapons in media/packages/vanilla/weapons/tank2_missile_launcher.weapon
- 18:37:58: : weapon:Missile launcher
- 18:37:58: : loading projectile in rocket2.projectile, path=media/packages/vanilla/weapons/rocket2.projectile
- 18:37:58: : loading weapons in tank_mg_1.weapon, path=media/packages/vanilla/weapons/tank_mg_1.weapon
- 18:37:58: : loading weapons in media/packages/vanilla/weapons/tank_mg_1.weapon
- 18:37:58: : weapon:M240
- 18:37:58: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:58: : loading weapons in tank_mg_2.weapon, path=media/packages/vanilla/weapons/tank_mg_2.weapon
- 18:37:58: : loading weapons in media/packages/vanilla/weapons/tank_mg_2.weapon
- 18:37:58: : weapon:M240
- 18:37:58: : loading projectile in bullet.projectile, path=media/packages/vanilla/weapons/bullet.projectile
- 18:37:58: : loading projectile in invasion_all_throwables.xml, path=media/packages/vanilla/weapons/invasion_all_throwables.xml
- 18:37:58: : loading projectile in all_throwables.xml, path=media/packages/vanilla/weapons/all_throwables.xml
- 18:37:58: : loading projectile in stun_grenade.projectile, path=media/packages/vanilla/weapons/stun_grenade.projectile
- 18:37:58: : loading projectile in hand_grenade.projectile, path=media/packages/vanilla/weapons/hand_grenade.projectile
- 18:37:58: : loading projectile in mortar_shell.projectile, path=media/packages/vanilla/weapons/mortar_shell.projectile
- 18:37:58: : loading projectile in impact_grenade.projectile, path=media/packages/vanilla/weapons/impact_grenade.projectile
- 18:37:58: : loading projectile in c4.projectile, path=media/packages/vanilla/weapons/c4.projectile
- 18:37:58: : loading projectile in artillery_shell.projectile, path=media/packages/vanilla/weapons/artillery_shell.projectile
- 18:37:58: : loading projectile in flare.projectile, path=media/packages/vanilla/weapons/flare.projectile
- 18:37:58: : loading projectile in claymore.projectile, path=media/packages/vanilla/weapons/claymore.projectile
- 18:37:58: : loading projectile in naval_mine.projectile, path=media/packages/vanilla/weapons/naval_mine.projectile
- 18:37:58: : loading projectile in flare_checkpoint.projectile, path=media/packages/vanilla/weapons/flare_checkpoint.projectile
- 18:37:58: : loading carry items in invasion_all_carry_items.xml
- 18:37:58: : ->media/packages/vanilla/items/invasion_all_carry_items.xml
- 18:37:58: : loading carry items in all_carry_items.xml
- 18:37:58: : ->media/packages/vanilla/items/all_carry_items.xml
- 18:37:58: : loading carry items in whiskey_bottle.carry_item
- 18:37:58: : ->media/packages/vanilla/items/whiskey_bottle.carry_item
- 18:37:58: : loading carry items in base_valuable.carry_item
- 18:37:58: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:58: : loading carry items in cigarettes.carry_item
- 18:37:58: : ->media/packages/vanilla/items/cigarettes.carry_item
- 18:37:58: : loading carry items in base_valuable.carry_item
- 18:37:58: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:58: : loading carry items in dollars.carry_item
- 18:37:58: : ->media/packages/vanilla/items/dollars.carry_item
- 18:37:58: : loading carry items in base_valuable.carry_item
- 18:37:58: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:58: : loading carry items in gamingdevice.carry_item
- 18:37:58: : ->media/packages/vanilla/items/gamingdevice.carry_item
- 18:37:58: : loading carry items in base_valuable.carry_item
- 18:37:58: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:58: : loading carry items in gem.carry_item
- 18:37:58: : ->media/packages/vanilla/items/gem.carry_item
- 18:37:58: : loading carry items in base_valuable.carry_item
- 18:37:58: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:58: : loading carry items in painting.carry_item
- 18:37:58: : ->media/packages/vanilla/items/painting.carry_item
- 18:37:58: : loading carry items in base_valuable.carry_item
- 18:37:58: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:58: : loading carry items in horny_magazine.carry_item
- 18:37:58: : ->media/packages/vanilla/items/horny_magazine.carry_item
- 18:37:58: : loading carry items in base_valuable.carry_item
- 18:37:58: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:58: : loading carry items in comic_book.carry_item
- 18:37:58: : ->media/packages/vanilla/items/comic_book.carry_item
- 18:37:58: : loading carry items in base_valuable.carry_item
- 18:37:58: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:58: : loading carry items in rwr_handbook.carry_item
- 18:37:58: : ->media/packages/vanilla/items/rwr_handbook.carry_item
- 18:37:58: : loading carry items in base_valuable.carry_item
- 18:37:58: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:58: : loading carry items in oscar_statue.carry_item
- 18:37:58: : ->media/packages/vanilla/items/oscar_statue.carry_item
- 18:37:58: : loading carry items in base_valuable.carry_item
- 18:37:58: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:58: : loading carry items in vest2.carry_item
- 18:37:58: : ->media/packages/vanilla/items/vest2.carry_item
- 18:37:58: : loading carry items in cigars.carry_item
- 18:37:58: : ->media/packages/vanilla/items/cigars.carry_item
- 18:37:58: : loading carry items in base_valuable.carry_item
- 18:37:58: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:58: : loading carry items in beer_can.carry_item
- 18:37:58: : ->media/packages/vanilla/items/beer_can.carry_item
- 18:37:58: : loading carry items in base_valuable.carry_item
- 18:37:58: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:58: : loading carry items in lighter.carry_item
- 18:37:58: : ->media/packages/vanilla/items/lighter.carry_item
- 18:37:58: : loading carry items in base_valuable.carry_item
- 18:37:58: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:58: : loading carry items in steroids.carry_item
- 18:37:58: : ->media/packages/vanilla/items/steroids.carry_item
- 18:37:58: : loading carry items in base_valuable.carry_item
- 18:37:58: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:58: : loading carry items in teddy.carry_item
- 18:37:58: : ->media/packages/vanilla/items/teddy.carry_item
- 18:37:58: : loading carry items in base_valuable.carry_item
- 18:37:58: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:58: : loading carry items in vest3.carry_item
- 18:37:58: : ->media/packages/vanilla/items/vest3.carry_item
- 18:37:58: : loading carry items in bible.carry_item
- 18:37:58: : ->media/packages/vanilla/items/bible.carry_item
- 18:37:58: : loading carry items in base_valuable.carry_item
- 18:37:58: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:58: : loading carry items in koran.carry_item
- 18:37:58: : ->media/packages/vanilla/items/koran.carry_item
- 18:37:58: : loading carry items in base_valuable.carry_item
- 18:37:58: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:58: : loading carry items in chewing_gum.carry_item
- 18:37:58: : ->media/packages/vanilla/items/chewing_gum.carry_item
- 18:37:58: : loading carry items in base_valuable.carry_item
- 18:37:58: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:58: : loading carry items in bizarre_rubber_bullet.carry_item
- 18:37:58: : ->media/packages/vanilla/items/bizarre_rubber_bullet.carry_item
- 18:37:58: : loading carry items in base_valuable.carry_item
- 18:37:58: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:58: : loading carry items in chocolate.carry_item
- 18:37:58: : ->media/packages/vanilla/items/chocolate.carry_item
- 18:37:58: : loading carry items in base_valuable.carry_item
- 18:37:58: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:58: : loading carry items in dollars_300.carry_item
- 18:37:58: : ->media/packages/vanilla/items/dollars_300.carry_item
- 18:37:58: : loading carry items in base_valuable.carry_item
- 18:37:58: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:58: : loading carry items in energy_drink.carry_item
- 18:37:58: : ->media/packages/vanilla/items/energy_drink.carry_item
- 18:37:58: : loading carry items in base_valuable.carry_item
- 18:37:58: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:58: : loading carry items in fancy_sunglasses.carry_item
- 18:37:58: : ->media/packages/vanilla/items/fancy_sunglasses.carry_item
- 18:37:58: : loading carry items in base_valuable.carry_item
- 18:37:58: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:58: : loading carry items in radio.carry_item
- 18:37:58: : ->media/packages/vanilla/items/radio.carry_item
- 18:37:58: : loading carry items in base_valuable.carry_item
- 18:37:58: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:58: : loading carry items in razor.carry_item
- 18:37:58: : ->media/packages/vanilla/items/razor.carry_item
- 18:37:58: : loading carry items in base_valuable.carry_item
- 18:37:58: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:58: : loading carry items in sheaths.carry_item
- 18:37:58: : ->media/packages/vanilla/items/sheaths.carry_item
- 18:37:58: : loading carry items in base_valuable.carry_item
- 18:37:58: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:58: : loading carry items in sheaths_xxl.carry_item
- 18:37:58: : ->media/packages/vanilla/items/sheaths_xxl.carry_item
- 18:37:58: : loading carry items in base_valuable.carry_item
- 18:37:58: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:58: : loading carry items in sunglasses.carry_item
- 18:37:58: : ->media/packages/vanilla/items/sunglasses.carry_item
- 18:37:58: : loading carry items in base_valuable.carry_item
- 18:37:58: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:58: : loading carry items in ipoo_player_blue.carry_item
- 18:37:58: : ->media/packages/vanilla/items/ipoo_player_blue.carry_item
- 18:37:58: : loading carry items in base_valuable.carry_item
- 18:37:58: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:58: : loading carry items in ipoo_player_red.carry_item
- 18:37:58: : ->media/packages/vanilla/items/ipoo_player_red.carry_item
- 18:37:58: : loading carry items in base_valuable.carry_item
- 18:37:58: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:58: : loading carry items in ipoo_player_white.carry_item
- 18:37:58: : ->media/packages/vanilla/items/ipoo_player_white.carry_item
- 18:37:58: : loading carry items in base_valuable.carry_item
- 18:37:58: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:58: : loading carry items in ipoo_player_silver.carry_item
- 18:37:58: : ->media/packages/vanilla/items/ipoo_player_silver.carry_item
- 18:37:58: : loading carry items in base_valuable.carry_item
- 18:37:58: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:58: : loading carry items in ipoo_player_yellow.carry_item
- 18:37:58: : ->media/packages/vanilla/items/ipoo_player_yellow.carry_item
- 18:37:58: : loading carry items in base_valuable.carry_item
- 18:37:58: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:58: : loading carry items in ipoo_player_green.carry_item
- 18:37:58: : ->media/packages/vanilla/items/ipoo_player_green.carry_item
- 18:37:58: : loading carry items in base_valuable.carry_item
- 18:37:58: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:59: : loading carry items in ipoo_player_pink.carry_item
- 18:37:59: : ->media/packages/vanilla/items/ipoo_player_pink.carry_item
- 18:37:59: : loading carry items in base_valuable.carry_item
- 18:37:59: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:59: : loading carry items in playing_cards.carry_item
- 18:37:59: : ->media/packages/vanilla/items/playing_cards.carry_item
- 18:37:59: : loading carry items in base_valuable.carry_item
- 18:37:59: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:59: : loading carry items in suitcase.carry_item
- 18:37:59: : ->media/packages/vanilla/items/suitcase.carry_item
- 18:37:59: : loading carry items in base_valuable.carry_item
- 18:37:59: : ->media/packages/vanilla/items/base_valuable.carry_item
- 18:37:59: : loading vehicle in invasion_all_vehicles.xml
- 18:37:59: : loading vehicle in jeep.vehicle
- 18:37:59: : loading vehicle in vehicle_base.vehicle
- 18:37:59: Texture: cartoonflame2.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:37:59: : loading vehicle in apc.vehicle
- 18:37:59: : loading vehicle in vehicle_base.vehicle
- 18:37:59: : loading vehicle in armored_truck.vehicle
- 18:37:59: : loading vehicle in vehicle_base.vehicle
- 18:37:59: : loading vehicle in radar_truck.vehicle
- 18:37:59: : loading vehicle in vehicle_base.vehicle
- 18:37:59: : loading vehicle in rubber_boat.vehicle
- 18:37:59: : loading vehicle in tank.vehicle
- 18:37:59: : loading vehicle in vehicle_base.vehicle
- 18:37:59: : loading vehicle in cargo_truck.vehicle
- 18:37:59: : loading vehicle in vehicle_base.vehicle
- 18:37:59: : loading vehicle in tow.vehicle
- 18:37:59: : loading vehicle in cover1.vehicle
- 18:37:59: : loading vehicle in humvee.vehicle
- 18:37:59: : loading vehicle in vehicle_base.vehicle
- 18:37:59: : loading vehicle in radar_tower.vehicle
- 18:37:59: : loading vehicle in patrol_ship.vehicle
- 18:37:59: : loading vehicle in deployable_mg.vehicle
- 18:37:59: : loading vehicle in transport_truck.vehicle
- 18:37:59: : loading vehicle in vehicle_base.vehicle
- 18:37:59: : loading vehicle in deco_vehicles.xml
- 18:37:59: : loading vehicle in deco_car1_brown.vehicle
- 18:37:59: : loading vehicle in deco_car1_blue.vehicle
- 18:37:59: : loading vehicle in deco_car1_yellow.vehicle
- 18:37:59: : loading vehicle in deco_car1_black.vehicle
- 18:37:59: : loading vehicle in deco_car1_white.vehicle
- 18:37:59: : loading vehicle in deco_car1_red.vehicle
- 18:37:59: : loading vehicle in deco_car1_pink.vehicle
- 18:37:59: : loading vehicle in deco_car1_green.vehicle
- 18:37:59: : loading vehicle in deco_car2_red.vehicle
- 18:37:59: : loading vehicle in deco_car2_green.vehicle
- 18:37:59: : loading vehicle in deco_car2_yellow.vehicle
- 18:37:59: : loading vehicle in deco_car2_white.vehicle
- 18:37:59: : loading vehicle in deco_car2_silver.vehicle
- 18:37:59: : loading vehicle in deco_car2_grey.vehicle
- 18:37:59: : loading vehicle in deco_car2_brown.vehicle
- 18:37:59: : loading vehicle in deco_car2_blue.vehicle
- 18:37:59: : loading vehicle in deco_car2_black.vehicle
- 18:37:59: : loading vehicle in deco_car3_sky.vehicle
- 18:37:59: : loading vehicle in deco_car3_green.vehicle
- 18:37:59: : loading vehicle in deco_car3_blue.vehicle
- 18:37:59: : loading vehicle in deco_car3_red.vehicle
- 18:37:59: : loading vehicle in deco_car3_yellow.vehicle
- 18:37:59: : loading vehicle in deco_car3_black.vehicle
- 18:37:59: : loading vehicle in deco_van_blue.vehicle
- 18:37:59: : loading vehicle in deco_van_khaki.vehicle
- 18:37:59: : loading vehicle in deco_van_sky.vehicle
- 18:37:59: : loading vehicle in deco_van_brown.vehicle
- 18:37:59: : loading vehicle in deco_van_yellow.vehicle
- 18:37:59: : loading vehicle in deco_van_red.vehicle
- 18:37:59: : loading vehicle in deco_van_green.vehicle
- 18:37:59: : loading vehicle in deco_pickup_red.vehicle
- 18:37:59: : loading vehicle in deco_pickup_yellow.vehicle
- 18:37:59: : loading vehicle in deco_pickup_blue.vehicle
- 18:37:59: : loading vehicle in deco_pickup_green.vehicle
- 18:37:59: : loading vehicle in deco_pickup_khaki.vehicle
- 18:37:59: : loading vehicle in dumpster.vehicle
- 18:37:59: : loading vehicle in deployable_minig.vehicle
- 18:37:59: : loading vehicle in gas_tank.vehicle
- 18:37:59: : loading vehicle in mobile_armory.vehicle
- 18:37:59: : loading vehicle in vehicle_base.vehicle
- 18:37:59: : loading vehicle in prison_bus.vehicle
- 18:37:59: : loading vehicle in prison_door.vehicle
- 18:37:59: : loading vehicle in para_spawn.vehicle
- 18:37:59: : loading vehicle in special_crates.xml
- 18:37:59: : loading vehicle in special_crate_base.vehicle
- 18:37:59: : loading vehicle in special_crate_base.vehicle
- 18:37:59: : loading vehicle in special_crate_base.vehicle
- 18:37:59: : loading vehicle in special_crate_base.vehicle
- 18:37:59: Texture: sparkle.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:37:59: Texture: smoke.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:37:59: Texture: flare.png: Loading 1 faces(PF_R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1.
- 18:37:59: : loading vehicle in special_crate_base.vehicle
- 18:37:59: : loading vehicle in mortar.vehicle
- 18:38:00: : loading vehicle in radio_jammer.vehicle
- 18:38:00: : loading vehicle in aa_emplacement.vehicle
- 18:38:00: : loading vehicle in water_tower.vehicle
- 18:38:00: : loading vehicle in mortar_ammunition_crates.vehicle
- 18:38:00: : loading vehicle in special_crates2.xml
- 18:38:00: : loading vehicle in special_crate_base.vehicle
- 18:38:00: : loading vehicle in special_crate_base.vehicle
- 18:38:00: : loading vehicle in special_crate_base.vehicle
- 18:38:00: : loading vehicle in special_crate_base.vehicle
- 18:38:00: : loading vehicle in special_crate_base.vehicle
- 18:38:00: : loading vehicle in special_cargo_vehicles.xml
- 18:38:00: : loading vehicle in special_cargo_vehicle_base.vehicle
- 18:38:00: : loading vehicle in vehicle_base.vehicle
- 18:38:00: : loading vehicle in special_cargo_vehicle_base.vehicle
- 18:38:00: : loading vehicle in vehicle_base.vehicle
- 18:38:00: : loading vehicle in special_cargo_vehicle_base.vehicle
- 18:38:00: : loading vehicle in vehicle_base.vehicle
- 18:38:00: : loading vehicle in special_cargo_vehicle_base.vehicle
- 18:38:00: : loading vehicle in vehicle_base.vehicle
- 18:38:00: : loading vehicle in special_cargo_vehicle_base.vehicle
- 18:38:00: : loading vehicle in vehicle_base.vehicle
- 18:38:00: : loading vehicle in special_crates_wood.xml
- 18:38:00: : loading vehicle in special_crate_wood_base.vehicle
- 18:38:00: : loading vehicle in special_crate_wood_base.vehicle
- 18:38:00: : loading vehicle in special_crate_wood_base.vehicle
- 18:38:00: : loading vehicle in special_crate_wood_base.vehicle
- 18:38:00: : loading vehicle in special_crate_wood_base.vehicle
- 18:38:00: : loading vehicle in special_crate_wood_base.vehicle
- 18:38:00: : loading vehicle in tractor.vehicle
- 18:38:00: : loading vehicle in vehicle_base.vehicle
- 18:38:00: : loading vehicle in flare_checkpoint.vehicle
- 18:38:00: : loading vehicle in heli_extraction_broken.vehicle
- 18:38:00: : loading vehicle in heli_broken1.vehicle
- 18:38:00: : loading vehicle in heli_broken2.vehicle
- 18:38:00: : loading vehicle in heli_extraction.vehicle
- 18:38:00: : loading vehicle in jeep_1.vehicle
- 18:38:00: : loading vehicle in vehicle_base.vehicle
- 18:38:00: : loading vehicle in jeep_2.vehicle
- 18:38:00: : loading vehicle in vehicle_base.vehicle
- 18:38:00: : loading vehicle in apc_1.vehicle
- 18:38:00: : loading vehicle in vehicle_base.vehicle
- 18:38:00: : loading vehicle in apc_2.vehicle
- 18:38:00: : loading vehicle in vehicle_base.vehicle
- 18:38:00: : loading vehicle in tank_1.vehicle
- 18:38:00: : loading vehicle in vehicle_base.vehicle
- 18:38:00: : loading vehicle in tank_2.vehicle
- 18:38:00: : loading vehicle in vehicle_base.vehicle
- 18:38:00: : loading vehicle in tank2.vehicle
- 18:38:00: : loading vehicle in vehicle_base.vehicle
- 18:38:00: : loading vehicle in transport_truck_1.vehicle
- 18:38:00: : loading vehicle in vehicle_base.vehicle
- 18:38:00: : loading vehicle in transport_truck_2.vehicle
- 18:38:00: : loading vehicle in vehicle_base.vehicle
- 18:38:00: : loading calls in media/packages/vanilla/calls/invasion_all_calls.xml
- 18:38:00: : loading calls in media/packages/vanilla/calls/all_calls.xml
- 18:38:00: : loading calls in media/packages/vanilla/calls/mortar1.call
- 18:38:00: : loading calls in media/packages/vanilla/calls/mortar2.call
- 18:38:00: : loading calls in media/packages/vanilla/calls/paratroopers1.call
- 18:38:00: : loading calls in media/packages/vanilla/calls/paratroopers2.call
- 18:38:00: : loading calls in media/packages/vanilla/calls/artillery1.call
- 18:38:00: : loading calls in media/packages/vanilla/calls/artillery2.call
- 18:38:00: : loading calls in media/packages/vanilla/calls/cover_drop.call
- 18:38:00: : loading calls in media/packages/vanilla/calls/rubber_boat.call
- 18:38:00: : loading calls in media/packages/vanilla/calls/humvee.call
- 18:38:00: : loading calls in media/packages/vanilla/calls/tank.call
- 18:38:00: : loading calls in media/packages/vanilla/calls/tank_1.call
- 18:38:00: : loading calls in media/packages/vanilla/calls/tank_2.call
- 18:38:00: : loading squad configs in media/packages/vanilla/factions/all_squad_configs.xml
- 18:38:00: : loading squad configs in media/packages/vanilla/factions/default.squad_config
- 18:38:00: : loading squad configs in media/packages/vanilla/factions/assault1.squad_config
- 18:38:00: : loading squad configs in media/packages/vanilla/factions/stealth1.squad_config
- 18:38:00: : loading squad configs in media/packages/vanilla/factions/destroyer1.squad_config
- 18:38:00: : loading reward config in media/packages/vanilla//rewards.xml
- 18:38:00: : enabling all resources for all factions
- 18:38:00: : setting up initial faction resources
- 18:38:00: Texture: shadow_airplane.png: Loading 1 faces(PF_A8R8G8B8,400x400x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x400x1.
- 18:38:00: : loading faction resources in media/packages/vanilla/factions/green.xml
- 18:38:00: : loading faction resources for 0
- 18:38:00: : loading names in media/packages/vanilla/names/english_firstnames.txt, english_firstnames.txt
- 18:38:00: : loading names in media/packages/vanilla/names/english_lastnames.txt, english_lastnames.txt
- 18:38:00: : loading faction resources in media/packages/vanilla/factions/grey.xml
- 18:38:00: : loading faction resources for 1
- 18:38:00: : loading names in media/packages/vanilla/names/german_firstnames.txt, german_firstnames.txt
- 18:38:00: : loading names in media/packages/vanilla/names/german_lastnames.txt, german_lastnames.txt
- 18:38:00: : map config weapons loaded
- 18:38:00: : loading stats counter config in media/packages/vanilla//achievements.xml
- 18:38:00: : WARNING, key vulcan_tank.vehicle not found
- 18:38:00: : WARNING, key technical.vehicle not found
- 18:38:00: : WARNING, key radar_tank.vehicle not found
- 18:38:01: : loading world objects
- 18:38:01: Texture: none.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:38:01: Texture: world_atlas1.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 18:38:01: : adding tree config: TreeDefault
- 18:38:01: : layer: materials
- 18:38:01: : adding tree config: TreeBirch
- 18:38:01: Texture: cutout.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:38:01: Texture: wall_atlas1.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 18:38:01: : not handled: # plain
- 18:38:01: : not handled: # plain
- 18:38:01: Texture: fence_atlas1.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:38:01: : not handled: # plain
- 18:38:01: : not handled: # plain
- 18:38:01: : not handled: # plain
- 18:38:01: : not handled: # plain
- 18:38:01: : adding tree config: TreeBirch2
- 18:38:01: : not handled: #color = fill
- 18:38:01: : not handled: #side_texture_scale = 2.0 1.25
- 18:38:01: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
- 18:38:01: : not handled: #separator_side_texture_scale = 0.2 1.0
- 18:38:01: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
- 18:38:01: : not handled: #separator_top_texture_scale = 0.2 1.0
- 18:38:01: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
- 18:38:01: : not handled: #separator_color = stroke
- 18:38:01: : not handled: #color = fill
- 18:38:01: : not handled: #side_texture_scale = 2.0 1.25
- 18:38:01: : not handled: #side_texture_atlas_cell = 0 1 4 4 0.015625
- 18:38:01: : not handled: #separator_side_texture_scale = 0.2 1.0
- 18:38:01: : not handled: #separator_side_texture_atlas_cell = 2 1 4 4 0.03125 0.015625
- 18:38:01: : not handled: #separator_top_texture_scale = 0.2 1.0
- 18:38:01: : not handled: #separator_top_texture_atlas_cell = 2 1 4 4 0.03125 0.03125
- 18:38:01: : not handled: #separator_color = stroke
- 18:38:01: : decal_template clover
- 18:38:01: : decal_template pavement1
- 18:38:01: : decal_template flower
- 18:38:01: : decal_template pavement_tile1
- 18:38:01: : decal_template roof_tile1
- 18:38:01: : decal_template manhole
- 18:38:01: : decal_template cracks_1
- 18:38:01: : decal_template cracks_2
- 18:38:01: : decal_template cracks_3
- 18:38:01: : decal_template cracks_4
- 18:38:01: : decal_template cracks_5
- 18:38:01: : decal_template cracks_6
- 18:38:01: : decal_template cracks_7
- 18:38:01: : decal_template parking_line
- 18:38:01: : decal_template roadline
- 18:38:01: : decal_template burned_ground
- 18:38:01: : decal_template tree_ground_base1
- 18:38:01: : post_template post1_4
- 18:38:01: : post_template post1_3
- 18:38:01: : not handled: # plain
- 18:38:01: : not handled: separator_texture_scale = 3 3
- 18:38:01: : not handled: # plain
- 18:38:01: : not handled: #visual_hitbox_offset = 0 0 0
- 18:38:01: : not handled: #visual_hitbox_offset = 0 8 0
- 18:38:01: : not handled: #visual_hitbox_offset =
- 18:38:01: : not handled: #visual_hitbox_offset =
- 18:38:01: : not handled: #visual_hitbox_offset =
- 18:38:01: : not handled: #visual_hitbox_offset =
- 18:38:01: : decal_template stop_line
- 18:38:01: : decal_template stop_line2
- 18:38:01: : layer: alpha_road
- 18:38:01: : layer: offroad
- 18:38:01: : layer: bases
- 18:38:01: : layer: layer
- 18:38:01: : layer: walls
- 18:38:01: : layer: decals
- 18:38:01: Texture: bushplant.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:38:01: Texture: decal_decoration_atlas.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 18:38:01: Texture: roadline.png: Loading 1 faces(PF_A8R8G8B8,32x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x256x1.
- 18:38:01: Texture: burned_ground.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:38:01: : layer: objects
- 18:38:01: Mesh: Loading enclosure.mesh.
- 18:38:01: Mesh: Loading container.mesh.
- 18:38:01: Mesh: Loading concrete_barrier.mesh.
- 18:38:01: Mesh: Loading bench.mesh.
- 18:38:01: : layer: buildings
- 18:38:01: : layer: other
- 18:38:01: Texture: armory.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:38:01: Mesh: Loading armory.mesh.
- 18:38:01: Mesh: Loading weapon_rack.mesh.
- 18:38:01: : layer: vehicles
- 18:38:01: : layer: ladder
- 18:38:01: : layer: spawn
- 18:38:01: : layer: crates
- 18:38:01: Mesh: Loading crate.mesh.
- 18:38:01: Texture: crate.png: Loading 1 faces(PF_A8R8G8B8,128x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x256x1.
- 18:38:01: Mesh: Loading streetlight.mesh.
- 18:38:01: : layer: rocks
- 18:38:01: Mesh: Loading rock_s3.mesh.
- 18:38:01: Mesh: Loading stone_1.mesh.
- 18:38:01: Mesh: Loading stone_4.mesh.
- 18:38:01: Mesh: Loading stone_5.mesh.
- 18:38:01: Mesh: Loading rock_s2.mesh.
- 18:38:01: Mesh: Loading rock_m3.mesh.
- 18:38:01: Mesh: Loading rock_s1.mesh.
- 18:38:01: Mesh: Loading rock_s4.mesh.
- 18:38:01: Mesh: Loading stone_3.mesh.
- 18:38:01: Mesh: Loading rock_b2.mesh.
- 18:38:01: Mesh: Loading stone_2.mesh.
- 18:38:01: Mesh: Loading rock_m2.mesh.
- 18:38:01: Mesh: Loading rock_b1.mesh.
- 18:38:01: Mesh: Loading rock_b3.mesh.
- 18:38:01: Mesh: Loading rock_b4.mesh.
- 18:38:02: Mesh: Loading rock_m1.mesh.
- 18:38:02: Mesh: Loading rock_m4.mesh.
- 18:38:03: : layer: cars
- 18:38:03: : layer: woods_birch
- 18:38:04: : layer: woods_oak
- 18:38:04: : layer: fallen_trees
- 18:38:04: : layer: foliage
- 18:38:04: Texture: bushes_atlas.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:38:04: Mesh: Loading bush2.mesh.
- 18:38:04: Mesh: Loading bush0.mesh.
- 18:38:04: Mesh: Loading bush1.mesh.
- 18:38:04: Mesh: Loading bush3.mesh.
- 18:38:04: Mesh: Loading bush3_1.mesh.
- 18:38:04: : not handled: #offset = 0 -1.1 0
- 18:38:04: : not handled: #offset = 0 -1.1 0
- 18:38:04: Mesh: Loading bush4.mesh.
- 18:38:04: Mesh: Loading bush5.mesh.
- 18:38:04: : layer: avoid
- 18:38:04: : layer: bushes
- 18:38:04: : layer: extraction
- 18:38:04: : walls set to be merged = 0
- 18:38:04: : create merged walls
- 18:38:04: : merged walls created = 0
- 18:38:04: : post process objects
- 18:38:04: : post process objects done
- 18:38:04: : WARNING, negative contour piece height, modifying
- 18:38:04: : WARNING, negative contour piece height, modifying
- 18:38:04: : WARNING, negative contour piece height, modifying
- 18:38:04: : WARNING, negative contour piece height, modifying
- 18:38:04: : WARNING, negative contour piece height, modifying
- 18:38:04: : WARNING, negative contour piece height, modifying
- 18:38:04: : WARNING, negative contour piece height, modifying
- 18:38:04: : WARNING, negative contour piece height, modifying
- 18:38:04: : WARNING, negative contour piece height, modifying
- 18:38:04: : WARNING, negative contour piece height, modifying
- 18:38:04: : layer: layer2
- 18:38:04: : layer: decals2
- 18:38:04: : layer: objects
- 18:38:04: Mesh: Loading pipe.mesh.
- 18:38:05: Texture: chimney.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:38:05: Mesh: Loading chimney.mesh.
- 18:38:05: : layer: walls
- 18:38:05: : layer: vehicles
- 18:38:05: : layer: crates
- 18:38:05: : layer: ladder
- 18:38:05: : layer: other
- 18:38:05: Mesh: Loading world_statue.mesh.
- 18:38:05: Mesh: Loading chairset_chair.mesh.
- 18:38:05: Mesh: Loading chairset_table.mesh.
- 18:38:05: Mesh: Loading parasol.mesh.
- 18:38:05: Mesh: Loading post1_4.mesh.
- 18:38:05: : walls set to be merged = 0
- 18:38:05: : create merged walls
- 18:38:05: : merged walls created = 0
- 18:38:05: : post process objects
- 18:38:05: : post process objects done
- 18:38:05: : layer: layer3
- 18:38:05: : layer: objects
- 18:38:05: : layer: crates
- 18:38:05: : layer: other
- 18:38:05: : walls set to be merged = 0
- 18:38:05: : create merged walls
- 18:38:05: : merged walls created = 0
- 18:38:05: : post process objects
- 18:38:05: : WARNING, negative contour piece height, modifying
- 18:38:05: : post process objects done
- 18:38:05: : attaching ladders, 87
- 18:38:05: : attaching ladders done
- 18:38:05: : road network
- 18:38:05: : nodes: 321
- 18:38:05: : connections: 321
- 18:38:05: : cleaning up meshes, count 38
- 18:38:05: : done
- 18:38:05: : creating decoration
- 18:38:05: Texture: ground_decoration.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:38:05: Texture: building_atlas.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:38:05: Texture: pavement_end.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 18:38:05: Texture: pavement.png: Loading 1 faces(PF_A8R8G8B8,240x240x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,240x240x1.
- 18:38:06: : creating decoration done
- 18:38:06: : generate water nav map
- 18:38:06: : generate water nav map done
- 18:38:06: : nodes: 53
- 18:38:06: : connections: 53
- 18:38:06: : loading soldiers in map config
- 18:38:06: : loading custom map config
- 18:38:06: : loading soldiers in media/packages/vanilla/factions/green.xml
- 18:38:06: : loading faction resources in media/packages/vanilla/factions/common.resources
- 18:38:06: : loading faction resources in media/packages/vanilla/factions/green_primaries.resources
- 18:38:06: : loading faction resources in media/packages/vanilla/factions/green_secondaries.resources
- 18:38:06: : loading faction resources in media/packages/vanilla/factions/green_default.resources
- 18:38:06: : miniboss
- 18:38:06: : loading faction resources in media/packages/vanilla/factions/common_miniboss.resources
- 18:38:06: : loading faction resources in media/packages/vanilla/factions/green_miniboss.resources
- 18:38:06: : medic
- 18:38:06: : copy_from = default
- 18:38:06: : loading faction resources in media/packages/vanilla/factions/common_medic.resources
- 18:38:06: : loading faction resources in media/packages/vanilla/factions/green_primaries.resources
- 18:38:06: : loading soldiers in media/packages/vanilla/factions/grey.xml
- 18:38:07: : loading faction resources in media/packages/vanilla/factions/common.resources
- 18:38:07: : loading faction resources in media/packages/vanilla/factions/grey_primaries.resources
- 18:38:07: : loading faction resources in media/packages/vanilla/factions/grey_secondaries.resources
- 18:38:07: : loading faction resources in media/packages/vanilla/factions/grey_default.resources
- 18:38:07: : miniboss
- 18:38:07: : loading faction resources in media/packages/vanilla/factions/common_miniboss.resources
- 18:38:07: : loading faction resources in media/packages/vanilla/factions/grey_miniboss.resources
- 18:38:07: : medic
- 18:38:07: : copy_from = default
- 18:38:07: : loading faction resources in media/packages/vanilla/factions/common_medic.resources
- 18:38:07: : loading faction resources in media/packages/vanilla/factions/grey_primaries.resources
- 18:38:07: : WARNING, animation key recoil, mortar not found
- 18:38:07: : WARNING, animation key reload, mortar not found
- 18:38:07: : WARNING, animation key still, mortar not found
- 18:38:07: : WARNING, animation key crouch still, mortar not found
- 18:38:07: : map config soldiers loaded
- 18:38:07: : soldiers loaded
- 18:38:07: Texture: hud_ak47.png: Loading 1 faces(PF_A8R8G8B8,82x212x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x212x1.
- 18:38:07: Texture: hud_apc.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
- 18:38:07: Texture: hud_g36.png: Loading 1 faces(PF_A8R8G8B8,91x215x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x215x1.
- 18:38:07: Texture: hud_m24a2.png: Loading 1 faces(PF_A8R8G8B8,83x259x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x259x1.
- 18:38:07: Texture: hud_riot_shield.png: Loading 1 faces(PF_A8R8G8B8,72x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x210x1.
- 18:38:07: Texture: hud_m72law.png: Loading 1 faces(PF_A8R8G8B8,86x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x241x1.
- 18:38:07: Texture: hud_m240.png: Loading 1 faces(PF_A8R8G8B8,92x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x290x1.
- 18:38:07: Texture: hud_mossberg.png: Loading 1 faces(PF_A8R8G8B8,72x243x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,72x243x1.
- 18:38:07: Texture: hud_mp5sd.png: Loading 1 faces(PF_A8R8G8B8,87x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x171x1.
- 18:38:07: Texture: hud_pkm.png: Loading 1 faces(PF_A8R8G8B8,87x270x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,87x270x1.
- 18:38:07: Texture: hud_famasg1.png: Loading 1 faces(PF_A8R8G8B8,81x183x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x183x1.
- 18:38:07: Texture: hud_m16a4.png: Loading 1 faces(PF_A8R8G8B8,86x237x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,86x237x1.
- 18:38:07: Texture: hud_f2000.png: Loading 1 faces(PF_A8R8G8B8,81x151x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x151x1.
- 18:38:07: Texture: hud_benelli_m4.png: Loading 1 faces(PF_A8R8G8B8,71x226x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x226x1.
- 18:38:07: Texture: hud_pepperdust.png: Loading 1 faces(PF_A8R8G8B8,81x218x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x218x1.
- 18:38:07: Texture: hud_tank_cannon.png: Loading 1 faces(PF_A8R8G8B8,67x273x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,67x273x1.
- 18:38:07: Texture: hud_tank_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
- 18:38:07: Texture: hud_aks74u.png: Loading 1 faces(PF_A8R8G8B8,82x177x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x177x1.
- 18:38:07: Texture: hud_p90.png: Loading 1 faces(PF_A8R8G8B8,74x135x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x135x1.
- 18:38:07: Texture: hud_dragunov_svd.png: Loading 1 faces(PF_A8R8G8B8,83x260x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x260x1.
- 18:38:07: Texture: hud_medikit.png: Loading 1 faces(PF_A8R8G8B8,100x89x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x89x1.
- 18:38:07: Texture: hud_tow.png: Loading 1 faces(PF_A8R8G8B8,100x274x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x274x1.
- 18:38:07: Texture: hud_vss_vintorez.png: Loading 1 faces(PF_A8R8G8B8,85x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x255x1.
- 18:38:07: Texture: hud_ns2000.png: Loading 1 faces(PF_A8R8G8B8,91x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,91x182x1.
- 18:38:07: Texture: hud_spas-12.png: Loading 1 faces(PF_A8R8G8B8,79x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,79x193x1.
- 18:38:07: Texture: hud_qcw-05.png: Loading 1 faces(PF_A8R8G8B8,82x171x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,82x171x1.
- 18:38:07: Texture: hud_hesco_barrier.png: Loading 1 faces(PF_A8R8G8B8,100x113x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x113x1.
- 18:38:07: Texture: hud_stoner_lmg.png: Loading 1 faces(PF_A8R8G8B8,73x210x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x210x1.
- 18:38:07: Texture: hud_m79.png: Loading 1 faces(PF_A8R8G8B8,83x180x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x180x1.
- 18:38:07: Texture: hud_psg90.png: Loading 1 faces(PF_A8R8G8B8,74x261x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,74x261x1.
- 18:38:07: Texture: hud_rpg-7.png: Loading 1 faces(PF_A8R8G8B8,63x230x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,63x230x1.
- 18:38:07: Texture: hud_m2_carlgustav.png: Loading 1 faces(PF_A8R8G8B8,84x255x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,84x255x1.
- 18:38:07: Texture: hud_l85a2.png: Loading 1 faces(PF_A8R8G8B8,85x193x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,85x193x1.
- 18:38:07: Texture: hud_sg552.png: Loading 1 faces(PF_A8R8G8B8,71x172x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,71x172x1.
- 18:38:07: Texture: hud_imi_negev.png: Loading 1 faces(PF_A8R8G8B8,73x231x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,73x231x1.
- 18:38:07: Texture: hud_qbs-09.png: Loading 1 faces(PF_A8R8G8B8,69x182x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,69x182x1.
- 18:38:07: Texture: hud_scorpion-evo.png: Loading 1 faces(PF_A8R8G8B8,83x195x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,83x195x1.
- 18:38:07: Texture: hud_deployable_mg.png: Loading 1 faces(PF_A8R8G8B8,100x114x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x114x1.
- 18:38:07: Texture: hud_patrol_ship_mg.png: Loading 1 faces(PF_A8R8G8B8,77x277x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,77x277x1.
- 18:38:07: Texture: hud_patrol_ship_cannon.png: Loading 1 faces(PF_A8R8G8B8,100x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x290x1.
- 18:38:07: Texture: hud_patrol_ship_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_minigun.png: Loading 1 faces(PF_A8R8G8B8,100x125x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x125x1.
- 18:38:07: Texture: hud_mortar.png: Loading 1 faces(PF_A8R8G8B8,100x79x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x79x1.
- 18:38:07: Texture: hud_beretta_m9.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
- 18:38:07: Texture: hud_glock17.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
- 18:38:07: Texture: hud_pb.png: Loading 1 faces(PF_A8R8G8B8,100x188x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x188x1.
- 18:38:07: Texture: hud_xm25.png: Loading 1 faces(PF_A8R8G8B8,100x169x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x169x1.
- 18:38:07: Texture: hud_desert_eagle.png: Loading 1 faces(PF_A8R8G8B8,100x194x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x194x1.
- 18:38:07: Texture: hud_desert_eagle_gold.png: Loading 1 faces(PF_A8R8G8B8,100x194x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x194x1.
- 18:38:07: Texture: hud_aa-12.png: Loading 1 faces(PF_A8R8G8B8,78x204x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,78x204x1.
- 18:38:07: Texture: hud_mgl.png: Loading 1 faces(PF_A8R8G8B8,81x189x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x189x1.
- 18:38:07: Texture: hud_barrett_m107.png: Loading 1 faces(PF_A8R8G8B8,81x290x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,81x290x1.
- 18:38:07: Texture: hud_xm8.png: Loading 1 faces(PF_A8R8G8B8,70x158x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,70x158x1.
- 18:38:07: Texture: hud_tow2.png: Loading 1 faces(PF_A8R8G8B8,100x96x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x96x1.
- 18:38:07: Texture: hud_stun_grenade.png: Loading 1 faces(PF_A8R8G8B8,76x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,76x100x1.
- 18:38:07: Texture: hud_grenade.png: Loading 1 faces(PF_A8R8G8B8,75x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,75x100x1.
- 18:38:07: Texture: hud_impact_grenade.png: Loading 1 faces(PF_A8R8G8B8,92x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,92x100x1.
- 18:38:07: Texture: hud_c4.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_flare.png: Loading 1 faces(PF_A8R8G8B8,100x122x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x122x1.
- 18:38:07: Texture: hud_claymore.png: Loading 1 faces(PF_A8R8G8B8,100x99x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x99x1.
- 18:38:07: Texture: hud_at_mine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_mortar1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_mortar2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_paratroopers1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_paratroopers2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_artillery1.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_artillery2.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_rubber_boat.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:38:07: Texture: hud_humveedrop.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_tank.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:38:07: Texture: hud_whiskey_bottle.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_cigarettes.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_dollars_100.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_gamingdevice.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_gem.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_painting.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_horny_magazine.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_comic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_rwr_handbook.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_oscar_statue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_vest.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 18:38:07: Texture: hud_vest_hole1.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 18:38:07: Texture: hud_vest_hole2.png: Loading 1 faces(PF_A8R8G8B8,100x117x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x117x1.
- 18:38:07: Texture: hud_cigars.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_beer_can.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_lighter.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_steroids.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_teddy.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_bible.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_koran.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_chewing_gum.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_bizarre_rubber_bullet.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_chocolate.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_dollars_300.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_energy_drink.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_fancy_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_radio.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_razor.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_sheaths.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_sheaths_xxl.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_sunglasses.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_ipoo_blue.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_ipoo_red.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_ipoo_white.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_ipoo_silver.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_ipoo_yellow.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_ipoo_green.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_ipoo_pink.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_playing_cards.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_suitcase.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: chat_icon_default.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:38:07: Texture: chat_icon_soldier_green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:38:07: Texture: chat_icon_commander_green.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:38:07: Texture: chat_icon_soldier_gray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:38:07: Texture: chat_icon_commander_gray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:38:07: Texture: hud_teammember.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 18:38:07: Texture: hud_medic.png: Loading 1 faces(PF_A8R8G8B8,100x100x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,100x100x1.
- 18:38:07: Texture: hud_rank0.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:38:07: Texture: hud_badge_dogtag.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 18:38:07: Texture: hud_meter.png: Loading 1 faces(PF_A8R8G8B8,534x50x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,534x50x1.
- 18:38:07: Texture: hud_meter_cursor.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 0 generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
- 18:38:07: Texture: MeterTexture: Loading 1 faces(PF_R8G8B8,2x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,2x1x1.
- 18:38:07: Texture: radioview_shortcut_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:38:07: Texture: playermarker.png: Loading 1 faces(PF_A8R8G8B8,400x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x80x1.
- 18:38:07: Texture: squad_ai_marker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
- 18:38:07: Texture: mapview_player.png: Loading 1 faces(PF_A8R8G8B8,320x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,320x64x1.
- 18:38:07: Texture: squad_marker_foot.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 18:38:07: Texture: command_marker.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:38:07: Texture: squad_marker_vehicle.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 18:38:07: Texture: squad_marker_vehicle_iconmask.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 18:38:07: Texture: mapview_vehicle.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:38:07: Texture: callmarker.png: Loading 1 faces(PF_A8R8G8B8,80x80x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,80x80x1.
- 18:38:07: Texture: mapview_attack_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:38:07: Texture: mapview_defense_target.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:38:07: Texture: inventoryview_connection_reverse.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:38:07: Texture: inventoryview_connection.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:38:07: Texture: inventoryview_connection_horizontal.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:38:07: Texture: inventoryview_section_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:38:07: Texture: inventoryview_section_background.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:38:07: Texture: inventoryview_slot_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:38:07: Texture: inventoryview_slot_highlight.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 18:38:07: Texture: hud_badge_kill_combo1.png: Loading 1 faces(PF_A8R8G8B8,160x160x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,160x160x1.
- 18:38:07: Texture: inventoryview_backpack_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:38:07: Texture: radioview_frame.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:38:07: Texture: inventoryview_calls_tag.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:38:07: Texture: hud_radio_meter.png: Loading 1 faces(PF_A8R8G8B8,24x24x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,24x24x1.
- 18:38:07: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,1x1x1) with 0 custom mipmaps from Image. Internal format is PF_X8R8G8B8,1x1x1.
- 18:38:07: Texture: mapview_frame.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 18:38:07: Texture: map.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 18:38:07: Texture: mapview_grid.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 18:38:07: Texture: mapview_force.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:38:07: Texture: mapview_force_noise.png: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
- 18:38:07: Texture: mapview_battle_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:38:07: Texture: mapview_attack_start.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:38:07: Texture: mapview_alert.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:38:07: Texture: mapview_resource.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:38:07: Texture: mapview_comms_marker.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1.
- 18:38:07: Texture: mapview_spawnpoint.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:38:07: Texture: mapview_positioner.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
- 18:38:07: Texture: menusystem_bar.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 18:38:07: Texture: menusystem_control_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 18:38:07: Texture: menusystem_control_selected_background.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 18:38:07: Texture: worldview_atlas.png: Loading 1 faces(PF_A8R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2048x2048x1.
- 18:38:07: Texture: menu_title.png: Loading 1 faces(PF_A8R8G8B8,700x91x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,700x91x1.
- 18:38:07: : game mode: 3
- 18:38:07: Texture: menusystem_slider.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 18:38:07: : loading map info
- 18:38:07: : loading map info
- 18:38:07: : loading map info
- 18:38:08: : loading map info
- 18:38:08: : loading map info
- 18:38:08: : loading map info
- 18:38:08: : loading map info
- 18:38:08: : loading map info
- 18:38:08: : loading map info
- 18:38:08: : loading map info
- 18:38:08: : loading map info
- 18:38:08: : loading map info
- 18:38:09: : loading map info
- 18:38:09: : loading map info
- 18:38:09: Texture: chatbubbleborder.png: Loading 1 faces(PF_A8R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x128x1.
- 18:38:09: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 18:38:09: Error loading texture chatlog_channel.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource chatlog_channel.png in resource group sessionResourceGroup or any other group. in ResourceGroupManager::openResource at ..\..\..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 753)
- 18:38:09: Texture: crosshair.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 18:38:09: Texture: aim_helper.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 18:38:09: : game reset
- 18:38:09: : 1: ColourValue(0, 0.5, 0.1, 1), Greenbelts
- 18:38:09: : 1: ColourValue(0.6, 0.6, 0.6, 1), Graycollars
- 18:38:09: : profile folder = savegames/_default.save
- 18:38:09: : profiles at C:\Users\D\AppData\Roaming\Running with rifles\savegames/_default.save/
- 18:38:09: : savename _default.save
- 18:38:09: : Setting init data, machine id = 0
- 18:38:09: : init data set done
- 18:38:09: : no old character, attempt load
- 18:38:09: Mesh: Loading chute.mesh.
- 18:38:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO474 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:38:09: Texture: signs.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1.
- 18:38:09: Texture: chute.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:38:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO475 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:38:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO476 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:38:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO477 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:38:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO478 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:38:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO479 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:38:09: Can't assign material _missing_material_ to SubEntity of Ogre/MO480 because this Material does not exist. Have you forgotten to define it in a .material script?
- 18:38:09: : saving
- 18:38:09: : save path=C:\Users\D\AppData\Roaming\Running with rifles\savegames/_default.save
- 18:38:09: : mode = 3
- 18:38:09: : last script =
- 18:38:09: : save done
- 18:38:09: : saving C:\Users\D\AppData\Roaming\Running with rifles\savegames/_default.save/effect_splat_map.png
- 18:38:09: : new game created
- 18:38:09: Texture: dynamic_crosshair.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
- 18:38:09: Texture: los.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 18:38:09: Texture: building_atlas3.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:38:09: : settings loaded
- 18:38:09: : r=13656
- 18:38:09: : start client
- 18:38:09: : connection to 81.19.211.70:1235 succeeded
- 18:38:09: : connection ok
- 18:38:09: : game init done
- 18:38:09: Texture: hud_squad0.png: Loading 1 faces(PF_A8R8G8B8,400x241x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x241x1.
- 18:38:09: Texture: hud_rank5.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1.
- 18:38:10: Texture: inventoryview_slot_frame_not_respawnable.png: Loading 1 faces(PF_A8R8G8B8,132x132x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,132x132x1.
- 18:38:10: Texture: RadioMeterTexture: Loading 1 faces(PF_R8G8B8,10x1x1) with 1 custom mipmaps from Image. Internal format is PF_X8R8G8B8,10x1x1.
- 18:38:10: : Welcome received, our peer index at server = 13, machine id = 14, server realm=
- 18:38:10: : sending authentication data for server
- 18:38:10: Texture: crosshair_poor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
- 18:38:10: Texture: zebracrossing.png: Loading 1 faces(PF_A8R8G8B8,64x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x128x1.
- 18:38:10: : Resource setup received
- 18:38:10: : game reset
- 18:38:18: : saving C:\Users\D\AppData\Roaming\Running with rifles\savegames/_default.save/effect_splat_map.png
- 18:38:49: : onDisconnected, reason=0
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