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- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\nsateam195\sourcesdk\bin\orangebox\bin\vbsp.exe"
- ** Parameters: -game "c:\program files (x86)\steam\steamapps\nsateam195\counter-strike source\cstrike" "c:\program files (x86)\steam\steamapps\nsateam195\sourcesdk_content\cstrike\mapsrc\gm_renegade15"
- Valve Software - vbsp.exe (Apr 26 2012)
- 4 threads
- materialPath: c:\program files (x86)\steam\steamapps\nsateam195\counter-strike source\cstrike\materials
- Loading c:\program files (x86)\steam\steamapps\nsateam195\sourcesdk_content\cstrike\mapsrc\gm_renegade15.vmf
- Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\nsateam195\counter-strike source\cstrike\gameinfo.txt
- Patching WVT material: maps/gm_renegade15/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing c:\program files (x86)\steam\steamapps\nsateam195\sourcesdk_content\cstrike\mapsrc\gm_renegade15.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (163339 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 862 texinfos to 577
- Reduced 43 texdatas to 39 (980 bytes to 817)
- Writing c:\program files (x86)\steam\steamapps\nsateam195\sourcesdk_content\cstrike\mapsrc\gm_renegade15.bsp
- 2 seconds elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\nsateam195\sourcesdk\bin\orangebox\bin\vvis.exe"
- ** Parameters: -fast -game "c:\program files (x86)\steam\steamapps\nsateam195\counter-strike source\cstrike" "c:\program files (x86)\steam\steamapps\nsateam195\sourcesdk_content\cstrike\mapsrc\gm_renegade15"
- Valve Software - vvis.exe (Apr 26 2012)
- fastvis = true
- 4 threads
- reading c:\program files (x86)\steam\steamapps\nsateam195\sourcesdk_content\cstrike\mapsrc\gm_renegade15.bsp
- reading c:\program files (x86)\steam\steamapps\nsateam195\sourcesdk_content\cstrike\mapsrc\gm_renegade15.prt
- 1546 portalclusters
- 3609 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Optimized: 22983 visible clusters (1.03%)
- Total clusters visible: 2229722
- Average clusters visible: 1442
- Building PAS...
- Average clusters audible: 1546
- visdatasize:605187 compressed from 618400
- writing c:\program files (x86)\steam\steamapps\nsateam195\sourcesdk_content\cstrike\mapsrc\gm_renegade15.bsp
- 1 second elapsed
- ** Executing...
- ** Command: "c:\program files (x86)\steam\steamapps\nsateam195\sourcesdk\bin\orangebox\bin\vrad.exe"
- ** Parameters: -bounce 2 -noextra -game "c:\program files (x86)\steam\steamapps\nsateam195\counter-strike source\cstrike" "c:\program files (x86)\steam\steamapps\nsateam195\sourcesdk_content\cstrike\mapsrc\gm_renegade15"
- Valve Software - vrad.exe SSE (Apr 26 2012)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [1 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\nsateam195\sourcesdk_content\cstrike\mapsrc\gm_renegade15.bsp
- Setting up ray-trace acceleration structure... Done (0.22 seconds)
- 11174 faces
- 2 degenerate faces
- 24767418 square feet [3566508032.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 11172 patches before subdivision
- zero area child patch
- zero area child patch
- 572122 patches after subdivision
- 161 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (158)
- BuildVisLeafs: 0...1...2...3...4...5...6...7..
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\program files (x86)\steam\steamapps\nsateam195\sourcesdk_content\cstrike\mapsrc\gm_renegade15.bsp" "c:\program files (x86)\steam\steamapps\nsateam195\counter-strike source\cstrike\maps\gm_renegade15.bsp"
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