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- GOOD STAB MOVES IN STABMONS
- Pokemon-specific coverage moves not included, such as
- Fire Punch on Ursaring, since it's directly outclassed
- by Sacred Fire on Fire types, or Solarbeam, since it's
- only viable on Mega Charizard-Y.
- Also moves only useful on one pokemon are not listed,
- like Origin Pulse for Blastoise and Iron Tail for Doublade.
- MOVE NAME BP /ACC EFFECTS
- 1 BUG
- Special:
- -Bug Buzz 90 /100 10% -1 SpD
- Physical:
- -Megahorn 120/85
- -Attack Order 90 /100
- -U-Turn 70 /100 +momentum
- -Pin Missile 25 /100 x2-5 hits
- Setup:
- -Tail Glow +3 SpA
- -Quiver Dance +1 SpA/SpD/Spe
- Recovery:
- -Heal Order +50% HP
- Utility:
- -Sticky Web Sets Webs
- -Powder Nullifies fire attacks and deals 25% back
- 2 DARK
- Special:
- -Dark Pulse 80 /100 20% flinch
- -Night Daze 85 /95 40% -1 Acc
- Physical:
- -Knock Off 65 /100 x1.5 if remove item
- -Sucker Punch 80 /100 +1 Priority
- -Pursuit 40 /100 x2 if switch out
- Setup:
- -Nasty Plot +2 SpA
- Recovery:
- [None]
- Utility:
- -Dark Void (BANNED) -/80 100% sleep
- -Taunt Opponent can't use status moves
- -Parting Shot -1 Atk/SpA +momentum
- -Topsy-Turvy Reverses stat changes
- -Memento -2 Atk/SpA suicide
- -Switcheroo Swaps items with opponent
- 3 DRAGON
- Special:
- -Spacial Rend 100/95 high crit
- -Draco Meteor 130/90 self -2 SpA
- Physical:
- -Outrage 120/100 2-3 turns, self confusion
- -Dragon Claw 80 /100
- -Dragon Tail 60 /90 phases opponent
- Setup:
- -Dragon Dance +1 Atk/Spe
- Recovery:
- [None]
- Utility:
- [None]
- 4 ELECTRIC
- Special:
- -Thunder 110/70 30% para
- -Thunderbolt 90 /100 10% para
- -Volt Switch 70 /100 +momentum
- Physical:
- -Bolt Strike 130/85 20% para
- -Fusion Bolt 100/100
- Setup:
- [None]
- Recovery:
- [None]
- Utility:
- -Nuzzle 20 /100 100% para
- -Electrify Make opponents move Electric
- -Magnet Rise Immunity from ground
- 5 FAIRY
- Special:
- -Moonblast 95 /100 30% -1 SpA
- -Light of Ruin (UNRELEASED)
- Physical
- -Play Rough 90 /90 10% -1 Atk
- Setup:
- -Geomancy (BANNED) +2 SpA/SpD/Spe, charge turn
- Recovery:
- -Moonlight +50% HP, weather dependent
- Utility:
- [None]
- 6 FIGHTING
- Special:
- -Focus Blast 120/70 30% -1 SpD
- -Secret Sword 85 /100 Deals physical damage
- -Aura Sphere 80 /--
- -Vacuum Wave 40 /100 +1 Priority
- Physical:
- -High Jump Kick 130/90 -50% HP on miss
- -Close Combat 120/100 self -1 Def/SpD
- -Mach Punch 40 /100 +1 Priority
- -Drain Punch 75 /100 heals 50% damage dealt
- Setup:
- -Bulk Up +1 Atk/Def
- Recovery:
- [None]
- Utility:
- [None]
- 7 FIRE
- Special
- -Blue Flare 130/85 20% burn
- -Searing Shot 100/100 30% burn
- -Eruption 150/100 damage scales down with HP
- -Magma Storm 100/75 partial trapping
- Physical:
- -V-Create 180/95 self -1 Def/SpD/Spe
- -Sacred Fire 100/95 50% burn
- Setup:
- [None]
- Recovery:
- [None]
- Utility:
- -Will-O-Wisp -- /85 100% burn
- 8 FLYING
- Special:
- -Hurricane 110/70 30% confuse
- -Aeroblast 100/95 high crit
- -Oblivion Wing 80 /100 heals 75% of damage dealt
- Physical:
- -Dragon Ascent 120/100 self -1 Def/SpD
- -Brave Bird 120/100 self recoil 33%
- Setup:
- [None]
- Recovery:
- -Roost +50% HP, lose flying for a turn
- Utility:
- -Defog Clear hazards and screens, -1 Eva
- 9 GHOST
- Special:
- -Shadow Ball 80 /100 10% -1 SpD
- -Hex 65 /100 x2 if opponent status
- Physical:
- -Shadow Sneak 40 /100 +1 Priority
- -Shadow Claw 70 /100
- Setup:
- -Curse either +1 Atk/Def, -1 Spe or -50% HP and apply curse
- Recovery:
- [None]
- Utility:
- -Destiny Bond if opponent kills you before next move, they die
- 10 GRASS
- Special:
- -Seed Flare 120/85 40% -2 SpD
- -Energy Ball 90 /100 10% SpD drop
- -Giga Drain 75 /100 heals 50% damage dealt
- Physical:
- -Power Whip 120/85
- -Horn Leech 75 /100 heals 75% damage dealt
- Setup:
- -Cotton Guard +3 Def
- Recovery:
- -Synthesis +50% HP, weather dependent
- Utility:
- -Spore -- /100 100% sleep
- -Aromatherapy cures team status
- -Leech Seed drain 12.5% HP per turn
- -Spiky Shield Protect with 12.5% recoil on contact
- 11 GROUND
- Special:
- -Earth Power 90 /100 10% -1 SpD
- Physical
- -Precipice Blades 120/85
- -Earthquake 100/100
- -Thousand Arrows (UNRELEASED)
- -Thousand Waves (UNRELEASED)
- Setup:
- [None]
- Recovery:
- [None]
- Utility:
- -Spikes sets spikes
- 12 ICE
- Special:
- -Freeze-Dry 70 /100 SE on water types
- -Blizzard 110/70 10% freeze
- -Ice Beam 90 /100 10% freeze
- Physical
- -Ice Shard 40 /100 +1 Priority
- -Icicle Spear 25 /100 x2-5 hits
- -Icicle Crash 85 /90 30% flinch
- Setup:
- [None]
- Recovery:
- [None]
- Utility:
- -Haze clears stat changes
- 13 NORMAL
- Special:
- -Boomburst 140/100
- -Judgment 100/100 type depends on plate
- Physical
- -Fake Out 40 /100 +3 priority, 100% flinch, first turn only
- -Extreme Speed 80 /100 +2 priority
- -Facade 70 /100 x2 if statused, ignores burn drop
- -Explosion 250/100 Suicide
- -Double-Edge 120/100 33% recoil
- Setup:
- -Swords Dance +2 Atk
- -Belly Drum (BANNED) +12 Atk, -50% HP
- -Shell Smash (BANNED) +2 Atk/SpA/Spe, -1 Def/SpD
- Recovery:
- -Milk Drink +50% HP
- -Wish +50% HP end of next turn
- Utility:
- -Lovely Kiss (BANNED) -/75 100% sleep
- -Glare 100% para
- -Baton Pass +momentum, passes boosts
- -Rapid Spin 20 /100 clears hazards
- -Transform transform into opponent
- -Heal Bell cures team status
- -Perish Song pokemon faint in 3 turns unless they switch
- -Block prevents opponent from switching
- -Sleep Talk uses a random move if you're asleep
- -Whirlwind phases opponent
- -Encore locks opponent into move for 3 turns
- -Super Fang -- /90 reduces enemy HP by half
- 14 POISON
- Special:
- -Sludge Wave 95 /100 10% poison
- -Sludge Bomb 90 /100 30% poison
- Physical:
- -Gunk Shot 120/80 30% poison
- -Poison Jab 70 /100 10% poison
- Setup:
- -Coil +1 Atk/Def/Acc
- Recovery:
- [None]
- Utility:
- -Toxic Spikes sets tspikes
- -Toxic -- /90 badly poisons
- -Clear Smog 50 /-- clears stat changes
- -Gastro Acid removes ability
- 15 PSYCHIC
- Special:
- -Psystrike 100/100 deals physical damage
- -Psycho Boost 140/90 self -2 SpA
- -Stored Power 20 /100 +20 BP per stat boost
- -Future Sight 120/100 hits after two turns
- -Mirror Coat -- /100 if hit by special attack, returns double damage
- Physical:
- -Zen Headbutt 80 /90 20% flinch chance
- Setup:
- -Calm Mind +1 SpA/SpD
- -Cosmic Power +1 Def/SpD
- -Agility +2 Spe
- Recovery:
- -Rest +100% HP, self sleep for 2 turns
- Utility:
- -Lunar Dance suicide, fully heals next pokemon
- -Trick trades item with opponent
- -Trick Room sets TR
- -Light Screen sets screen
- -Reflect sets screen
- 16 ROCK
- Special:
- -Power Gem 80 /100
- Physical
- -Diamond Storm 100/95 self 50% +1 Def
- -Head Smash 150/80 self 50% recoil
- -Rock Blast 25 /90 2-5x hits
- Setup:
- -Rock Polish +2 Spe
- Recovery:
- [None]
- Utility:
- -Stealth Rock sets SR
- 17 STEEL
- Special:
- -Flash Cannon 80 /100 10% -1 SpD
- -Doom Desire 140/100 hits after two turns
- Physical:
- -Meteor Mash 90 /90 20% self +1 Atk
- -Gear Grind 50 /85 hits twice
- -Heavy Slam -- /100 weight dependant damage
- -Gyro Ball -- /100 speed dependent damage
- -Bullet Punch 40 /100 +1 priority
- Setup:
- -Shift Gear (BANNED) +1 Atk, +2 Spe
- -Autotomize +2 Spe
- Recovery:
- [None]
- Utility:
- -King’s Shield protect with -2 atk on contact, does not block status
- -Metal Burst deals 1.5x damage taken this turn
- 18 WATER
- Special:
- -Steam Eruption 110/95 30% burn
- -Water Spout 150/100 scales down with HP
- Physical:
- -Crabhammer 100/90 high crit chance
- -Waterfall 80 /100 20% flinch
- -Water Shuriken 15 /100 x2-5 hits, +1 priority
- Setup:
- [None]
- Recovery:
- [None]
- Utility:
- [None]
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