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Chronos_Ouroboros

AGH

Jul 13th, 2014
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  1. [...]
  2. Death:
  3. TNT1 A 0 Thing_ChangeTID (0, 0)
  4. TNT1 A 0 A_Quake (8, 18, 0, 512, "") // Shake the ground
  5. //TNT1 A 0 A_SpawnItem ("BFGShockwave") // Spawn a shockwave
  6. TNT1 A 0 A_Explode (256, 256) // Explode with a radius of 256 and damage of 256
  7. TNT1 A 0 A_SetScale (2.0) // Set scale to 2.0
  8. TNT1 A 0 A_PlaySound ("BFG/Explode", 5, 1.0, 0, 0.0) // Play "BFG/Explode" in channel 5 with full volume everywhere
  9. TNT1 A 0 A_RemoveChildren // Remove any secondary effect actor still alive
  10. TNT1 AAAAAAAA 0 A_SpawnItemEx ("BFGTrail", 0.0, 0.0, 0.0, 0.0, random (-3.0, 3.0), random (-3.0, 3.0))
  11. //BFE1 ABCDEF 3 Bright
  12. Stop
  13. [...]
  14. Actor BFGTrail {
  15. Alpha 0.75
  16. Scale 0.5
  17. RenderStyle Add
  18. +ForceXYBillboard +NoGravity
  19. States {
  20. Spawn:
  21. ENR1 C 8 Bright
  22. Fade:
  23. ENR1 C 1 Bright A_FadeOut (0.1)
  24. Wait
  25. }
  26. }
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