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Feb 9th, 2016
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C++ 0.16 KB | None | 0 0
  1. XMStoreFloat4(&newOrientation, XMQuaternionMultiply(XMLoadFloat4(&transComp->rotation), XMQuaternionRotationAxis(XMLoadFloat3(&XMFLOAT3(1, 0, 0)), 3.1415 / 2)));
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