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- /c for coord in game.local_player.surface.get_chunks() do for key, e in pairs(game.local_player.surface.find_entities({{coord.x 32, coord.y 32}, {coord.x 32 + 31, coord.y 32 + 31}})) do if e.to_be_deconstructed(game.local_player.force) then e.cancel_deconstruction(game.local_player.force) end end end
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