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- (06:59:07 AM) Syd: Alright, going to be starting in just a moment.
- (06:59:14 AM) OGI: Hi
- (06:59:34 AM) axemtitanium: Hullo!
- (06:59:38 AM) Moocakesman left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (06:59:39 AM) Cheeseness: Hi hi
- (06:59:40 AM) GameClubFan_137121 [5ed33d79@hide-B64552F4.mibbit.com] entered the room.
- (06:59:50 AM) DarkCloud14: hi
- (07:00:29 AM) Cheeseness: lol, best "enjoy" ever
- (07:00:31 AM) Remo [4624c453@hide-6C77D8AA.mibbit.com] entered the room.
- (07:00:31 AM) moocakesman [322133cc@hide-50D287EE.mibbit.com] entered the room.
- (07:00:32 AM) Cheeseness: Stream is up
- (07:00:38 AM) Cheeseness: Anybody who can't see it should refresh the page
- (07:00:42 AM) axemtitanium left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
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- (07:00:57 AM) axemtitanium [47c0a3f7@hide-50D287EE.mibbit.com] entered the room.
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- (07:01:05 AM) Cheeseness: I love this music :D
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- (07:01:19 AM) Permafry_42: i really enjoyed the peanuts voices
- (07:01:40 AM) Cheeseness: The lack of HUD is pretty neat as well
- (07:01:57 AM) GameClubFan_886679 [b20bc589@hide-B64552F4.mibbit.com] entered the room.
- (07:01:59 AM) Fireflower: Is there gravity and a bone involved?
- (07:02:03 AM) GameClubFan_886679: sry wich game is it
- (07:02:06 AM) Kurai left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:02:14 AM) Cheeseness: So, Syd's going to be playing through Gravity Bone, then Thirty Flights of Loving, then Gravity Bone again and Thirty Flights of Loving with commentary
- (07:02:45 AM) GameClubFan_951129 [4a457730@hide-50D287EE.mibbit.com] entered the room.
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- (07:03:19 AM) Permafry_42: lol
- (07:03:23 AM) Cheeseness: :D
- (07:03:23 AM) axemtitanium: Speedrun ruined
- (07:03:23 AM) Fireflower: oops
- (07:03:24 AM) GameClubFan_335074 [125f0607@hide-BF4D4B18.mibbit.com] entered the room.
- (07:03:26 AM) axemtitanium: :reset:
- (07:03:26 AM) Syd: Squish
- (07:03:37 AM) DarkCloud14: :D
- (07:03:40 AM) Zladko [~smd@B4EA420B.5B85C3B1.79F8C678.IP] entered the room.
- (07:04:03 AM) GameClubFan_532090 [43ab0a17@hide-6C77D8AA.mibbit.com] entered the room.
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- (07:04:08 AM) Zladko: video games
- (07:04:13 AM) Joe [502bfe75@hide-B64552F4.mibbit.com] entered the room.
- (07:04:22 AM) GameClubFan_597375 [4631b699@hide-6C77D8AA.mibbit.com] entered the room.
- (07:04:26 AM) Cheeseness: The tool usage is pretty cool as well
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- (07:04:31 AM) Moskeeto [43b656f0@hide-BF4D4B18.mibbit.com] entered the room.
- (07:04:33 AM) Permafry_42: One question i have is what was the point of the lock "puzzle"
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- (07:04:51 AM) Lork [45b0a8c9@hide-BF4D4B18.mibbit.com] entered the room.
- (07:04:54 AM) GameClubFan_255104 [4db695eb@hide-6C77D8AA.mibbit.com] entered the room.
- (07:04:57 AM) Cheeseness: Permafry_42: I think everything here is to get you into thinking that you're learning mechanics that will be needed later in the game
- (07:04:59 AM) GameClubFan_965111 [125f0607@hide-BF4D4B18.mibbit.com] entered the room.
- (07:05:00 AM) roguesquirrel [18c59947@hide-BF4D4B18.mibbit.com] entered the room.
- (07:05:01 AM) wupdido [5dd74232@hide-6C77D8AA.mibbit.com] entered the room.
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- (07:05:10 AM) Cheeseness: Poor bird
- (07:05:16 AM) Permafry_42: ah well that worked on me XD
- (07:05:21 AM) Remo [4624c453@hide-BF4D4B18.mibbit.com] entered the room.
- (07:05:23 AM) GameClubFan_653712 [4c654e4e@hide-BF4D4B18.mibbit.com] entered the room.
- (07:05:26 AM) Remo: Hey guys
- (07:05:27 AM) Luftmensch [4ae560de@hide-BF4D4B18.mibbit.com] entered the room.
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- (07:05:28 AM) Fireflower: :)
- (07:05:30 AM) Fireflower: Hey
- (07:05:33 AM) Cheeseness: Hey Remo :D
- (07:05:36 AM) Lork: hi
- (07:05:36 AM) Permafry_42: hey remo!
- (07:05:37 AM) axemtitanium: Remo action news
- (07:05:37 AM) DarkCloud14: hi
- (07:05:43 AM) Lork: no live commentary?
- (07:05:51 AM) Fireflower: why do the birds explode? :)
- (07:05:56 AM) Cheeseness: Lork: No, we try to keep discussion in here, so that it's not so focused on one person talking
- (07:05:58 AM) GameClubFan_616070 [446d4261@hide-BF4D4B18.mibbit.com] entered the room.
- (07:06:01 AM) jfrisby: Hello :D
- (07:06:04 AM) Lork: ah, I see
- (07:06:05 AM) GameClubFan_653801 [47e7b83e@hide-B64552F4.mibbit.com] entered the room.
- (07:06:06 AM) GameClubFan_228238: we're going to be stuck at this jumping area for hours, aren't we
- (07:06:08 AM) Cheeseness: Hey jfrisby :)
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- (07:06:14 AM) Fireflower: Hey frisby
- (07:06:16 AM) GameClubFan_255104 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:06:18 AM) DarkCloud14: hello jfrisby
- (07:06:23 AM) Permafry_42: remo was the point of the camera and the lock puzzles to make people think the game would be longer?
- (07:06:29 AM) jfrisby: I replayed both games today, like a proper chat member :D
- (07:06:30 AM) roobot left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:06:36 AM) Remo: I actually didn't work on this game, haha
- (07:06:41 AM) Remo: I did the music for the next one, Thirty Flights of Loving
- (07:06:45 AM) Cheeseness: jfrisby: I played them through for the first time last night. Super impressed :D
- (07:06:47 AM) jordanlytle [ad4ac3d1@hide-6C77D8AA.mibbit.com] entered the room.
- (07:06:48 AM) Permafry_42: ah oops Xd
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- (07:07:03 AM) axemtitanium: Thirty Flights GOTY 2012
- (07:07:04 AM) Lork: seems like that was the case though
- (07:07:11 AM) GameClubFan_392123 [46f7f88c@hide-BF4D4B18.mibbit.com] entered the room.
- (07:07:15 AM) Luftmensch: I see you made the amateur mistake of not saving before the flagpole
- (07:07:23 AM) Permafry_42: lol
- (07:07:25 AM) GameClubFan_392123 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:07:34 AM) Cheeseness: Remo: Would you like to talk about your initial impressions of this game? I imagine that some love for Gravity Bone was what prompted the Idle Thumbs/Blendo stuff that resulted in 30FOL
- (07:07:40 AM) Remo: I love the exploding birds
- (07:07:46 AM) Remo: That cracked me up to the max when I first played this game
- (07:07:46 AM) jordanlytle left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:07:49 AM) Cheeseness: :D
- (07:08:04 AM) Remo: Yeah, we were huge fans of Gravity Bone
- (07:08:07 AM) jfrisby: And I realized a lot of the older Blendo games are on their site... and now I've got to reinstall Quake 2 and everything to run them... Really cool use of the engine!
- (07:08:09 AM) GameClubFan_965111 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:08:09 AM) Remo: It just struck us as something really different
- (07:08:10 AM) Lork: they introduce a whole bunch of mechanics to make you think it's going one way, and then it goes somewhere else
- (07:08:19 AM) Syd: I swear I usually don't die here
- (07:08:22 AM) axemtitanium: Brendon helpfully put an autosave right there
- (07:08:25 AM) Remo: I really appreciate that there are almost no arbitrary genre conventions
- (07:08:47 AM) Remo: It feels like every creative decision was made for its own sake, rather than because it was how other games do it
- (07:08:51 AM) Permafry_42: lol i didn't die when i played this game earlier today for the first time
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- (07:09:15 AM) chrominance [cef8862c@hide-BF4D4B18.mibbit.com] entered the room.
- (07:09:15 AM) Remo: haha
- (07:09:24 AM) jfrisby: "noclip"
- (07:09:26 AM) Syd: jfidosjfkjsdlrkjil
- (07:09:31 AM) jfrisby: lol
- (07:09:33 AM) axemtitanium: First person jumping puzzles :mirrorsedge: \o/
- (07:09:35 AM) Remo: oh man this is brutal
- (07:09:40 AM) Permafry_42: lol
- (07:09:41 AM) Zladko: QQ
- (07:09:41 AM) Luftmensch: I introduced my little sister to this game and she backtracked through the whole level repeatedly because she assumed the jumps were impossible
- (07:09:45 AM) Lork: oh my god just run tot he end of the flagpole before you jump
- (07:09:46 AM) Syd: This is the first time I've played the version that comes with 30FOL. I'll blame it on that. :P
- (07:09:48 AM) GameClubFan_178092 [54fb374f@hide-50D287EE.mibbit.com] entered the room.
- (07:09:48 AM) chrominance: I think it took me an hour to finish this game--45 of those minutes were spent here
- (07:09:51 AM) Permafry_42: but mirrors edge was fantastic
- (07:10:16 AM) Syd: It's like I'm not getting the momentum I need
- (07:10:17 AM) Cheeseness: Remo: Yeah, there's no fat in these games at all (and any gratuity there is adds character rather than detracts from it)
- (07:10:19 AM) GameClubFan_391836 [d48bcfd7@hide-B64552F4.mibbit.com] entered the room.
- (07:10:20 AM) Lork: you're jumping way too soon
- (07:10:20 AM) Luftmensch: The flagpole extends further than you give it credit
- (07:10:23 AM) Fireflower: you're jumping too early :)
- (07:10:24 AM) axemtitanium: Syd: wait longer to jump
- (07:10:27 AM) chrominance: actually the only reason I'm watching this livestream is for validation
- (07:10:38 AM) Cheeseness: Save :D
- (07:10:42 AM) Permafry_42: nice
- (07:10:44 AM) Remo: woooooooooooooooooo
- (07:10:46 AM) Remo: yeahhhhhhhhhhhhhhhhhh
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- (07:10:48 AM) DarkCloud14: yay :)
- (07:10:48 AM) jfrisby: Are you involved with Quadrilateral Cowboy, Chris?
- (07:10:49 AM) GameClubFan_359555 [503d2f70@hide-6C77D8AA.mibbit.com] entered the room.
- (07:10:54 AM) SethPhilly [47af7d38@hide-50D287EE.mibbit.com] entered the room.
- (07:10:55 AM) boostremo [ad4a6a41@hide-BF4D4B18.mibbit.com] entered the room.
- (07:10:58 AM) axemtitanium: Cheeseness: I don't think you can die after this point?
- (07:11:00 AM) Fireflower: freeze the birds
- (07:11:07 AM) Remo: Not currently, but I'd love to work on it if Brendon ends up wanting me to
- (07:11:09 AM) boostremo left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:11:13 AM) axemtitanium: Fireflower: tuppence a bag
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- (07:11:14 AM) Remo: I love what he has so far but I don't know what his music plans are
- (07:11:20 AM) Cheeseness: axemtitanium: Oh, you can't? I thought there was one more jumpy bit. Guess I'm wrong :D
- (07:11:23 AM) Permafry_42: yeah you can die when you go down the train tunnel
- (07:11:31 AM) GameClubFan_686491 [6034a9cc@hide-6C77D8AA.mibbit.com] entered the room.
- (07:11:43 AM) SethPhilly: love this part
- (07:11:44 AM) axemtitanium: Cheeseness: you might be able to get run over by the train, but it's easy to dodge?
- (07:11:46 AM) Cheeseness: The shift in tone here is fantastic
- (07:11:54 AM) SethPhilly: Yeah
- (07:12:02 AM) Cheeseness: axemtitanium: You can also fall off the walkway if you're uncoordinated
- (07:12:05 AM) jfrisby: dat Brazil music
- (07:12:07 AM) Zladko: slammin music
- (07:12:18 AM) GameClubFan_686491 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:12:21 AM) Luftmensch: If you run fast you can actually catch up with her in the subway
- (07:12:22 AM) SethPhilly: yeah who made the music?
- (07:12:29 AM) Permafry_42: what i wonder is why you are still running just as fast after you just got shot XD
- (07:12:32 AM) Babar [Miranda@hide-AA02A155.range86-170.btcentralplus.com] entered the room.
- (07:12:36 AM) axemtitanium: The pacing for this chase is fantastic
- (07:12:37 AM) Luftmensch: it's a cover of Brazil
- (07:12:38 AM) SethPhilly: what happens if yøu catch up?
- (07:12:42 AM) Luftmensch: nothing
- (07:12:44 AM) Cheeseness: The music in this is taken from films
- (07:12:51 AM) SethPhilly: oh awesome
- (07:12:51 AM) jfrisby: This is an old track... Gilliam took it from somewhere
- (07:12:59 AM) Babar: what game today?
- (07:13:00 AM) axemtitanium: Luftmensch: yeah if you jump constantly, it increases your momentum
- (07:13:02 AM) Permafry_42: i love arcade fire's cover of brazil
- (07:13:02 AM) Babar: is it over already?!
- (07:13:12 AM) Babar: ohgravity bone
- (07:13:13 AM) GameClubFan_478984 [545ca37d@hide-50D287EE.mibbit.com] entered the room.
- (07:13:13 AM) Cheeseness: Babar: Gravity Bone and 30 Flights Of Loving - we're playing them right now
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- (07:13:32 AM) Cheeseness: Ah, memories
- (07:13:32 AM) SethPhilly: ah love this
- (07:13:35 AM) Fireflower: there's the gravity
- (07:13:40 AM) GameClubFan_005193 [4f70b17c@hide-50D287EE.mibbit.com] entered the room.
- (07:13:40 AM) Remo: God this sequence is so good
- (07:13:40 AM) Fireflower: just waiting for the bone
- (07:13:41 AM) Remo: it kills me
- (07:13:45 AM) Permafry_42: love the box cars
- (07:13:46 AM) SethPhilly: The sound is so great
- (07:13:46 AM) Cheeseness: Fireflower: I've heard that so many times
- (07:14:04 AM) Fireflower: Cheese: from me?
- (07:14:07 AM) Luftmensch: Italian mumbles were a good choice
- (07:14:07 AM) Babar: what
- (07:14:12 AM) Babar: just saw the end of it?
- (07:14:28 AM) axemtitanium: WASD
- (07:14:54 AM) axemtitanium: Quesomancy
- (07:14:59 AM) roguesquirrel: I remember my first time through here i drank every bottle
- (07:15:00 AM) jfrisby: The only thing I noticed when I replayed them was that things got a little screwy if you really took your time exploring... Some of the jumps to new scenes seemed to make less sense.. which was really interesting in itself..
- (07:15:03 AM) GameClubFan_516926 [82e1f374@hide-BF4D4B18.mibbit.com] entered the room.
- (07:15:06 AM) axemtitanium: roguesquirrel: same
- (07:15:06 AM) Remo: The piano version of this track that's playing right now was just done as a quick recording on a piano with a handheld recorded, to get feedback from Brendon, but he ended up just putting it in the game immediately
- (07:15:19 AM) Remo: He develops so quickly
- (07:15:30 AM) Cheeseness: Remo: How closely did you collaborate with Brandon on the music?
- (07:15:44 AM) axemtitanium: I really liked those char intros
- (07:15:44 AM) SethPhilly: why does the girl run, if she has a gun and he doesn't
- (07:15:54 AM) Remo: Fairly closely, in the sense that he got revisions of everything, but he also gave me a ton of freedom
- (07:15:56 AM) Cheeseness: And how far through was the game developed when you came onboard (the commentary mentions that it had existed as a prototype previously)
- (07:16:06 AM) Remo: I remember the first thing he told me was, "Just start writing some music and I'll make levels to go with it"
- (07:16:07 AM) Cheeseness: I love those little montages
- (07:16:09 AM) Remo: which blew my mind
- (07:16:15 AM) Cheeseness: :D
- (07:16:19 AM) Luftmensch: I love the stuff on the desk
- (07:16:26 AM) DarkCloud14: lol :D
- (07:16:27 AM) Remo: I started writing the music pretty much right when we decided to go from a prototype to a finished release
- (07:16:35 AM) Remo: the prototype was super basic
- (07:16:52 AM) Cheeseness: I love that you can pick stuff up, but it does nothing for you
- (07:16:52 AM) axemtitanium: Remo: so what's up with Anita's arm? It's like a cyborg arm.
- (07:16:55 AM) Luftmensch: I assume the blood splattering like that is a glitch/limitation, is it?
- (07:17:03 AM) Permafry_42: lol music reminds me of tf
- (07:17:04 AM) Remo: my inspiration for this track was "Use horns better than the Archer theme"
- (07:17:09 AM) Luftmensch: Anita's arm changes throughout; I believe she lost it in the accident
- (07:17:23 AM) Fireflower: cart life
- (07:17:30 AM) sethphil_ [~sethphill@hide-561216C2.phlapa.east.verizon.net] entered the room.
- (07:17:32 AM) Cheeseness: axemtitanium: Anita's arm is one of the cues that help you keep track of the time shifts
- (07:17:40 AM) Luftmensch: note: arm
- (07:17:40 AM) axemtitanium: Luftmensch: ok. She has regular arms in this scene
- (07:17:55 AM) Remo: Yeah the arm thing is one of the things you can track in the timeline of what happened
- (07:17:56 AM) Cheeseness: Remo: I like oranges. Do you like organges?
- (07:17:59 AM) Remo: leg also I think?
- (07:18:00 AM) Luftmensch: I had a glitch the first time I let my sister play where the orange didn't disappear
- (07:18:03 AM) Remo: yeah they're pretty good
- (07:18:06 AM) Luftmensch: it stuck around through to the end
- (07:18:09 AM) axemtitanium: You can hold onto the mandarin for the rest of the game, even across time shifts
- (07:18:10 AM) Cheeseness: Yeah, her leg too
- (07:18:16 AM) Remo: yeah it's possible to carry around an orange through time
- (07:18:20 AM) SethPhilly left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
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- (07:18:27 AM) Zladko: cats
- (07:18:28 AM) sethphil_ [~sethphill@hide-561216C2.phlapa.east.verizon.net] entered the room.
- (07:18:35 AM) Cheeseness: :D
- (07:18:35 AM) axemtitanium: TimeOrange
- (07:18:41 AM) Luftmensch: Unfortunately cats do not turn into Goldblum
- (07:18:44 AM) GameClubFan_475564 [328b383e@hide-BF4D4B18.mibbit.com] entered the room.
- (07:18:44 AM) Fireflower: meow
- (07:18:46 AM) sethphil_ left the room (Leaving...).
- (07:19:01 AM) Luftmensch: You can jump across all the walls
- (07:19:02 AM) Atomskyu690 [52eaef22@hide-50D287EE.mibbit.com] entered the room.
- (07:19:09 AM) Permafry_42: lol at the dancing
- (07:19:17 AM) Luftmensch: if you get on top of the A/C units you can traverse the whole level
- (07:19:25 AM) Atomskyu690: oh man TTOL
- (07:19:28 AM) GameClubFan_516926: Remo: What caught your interest in Thirty Flights of Loving that made you want to participate in the development?
- (07:19:29 AM) Luftmensch: jumping on flagpoles and shit
- (07:19:30 AM) GameClubFan_925589 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:19:37 AM) Cheeseness: Remo: How much do you feel that the music was influenced by the rest of the game as it progressed through development and vice versa?
- (07:19:42 AM) Zladko: just like getting drunk IRL
- (07:19:43 AM) Remo: Actually we (Idle Thumbs) were the reason it got developed
- (07:19:46 AM) Permafry_42: lol
- (07:19:50 AM) Luftmensch: Good scene
- (07:19:50 AM) Fireflower: boozing up
- (07:19:54 AM) sethphily [~sethphill@hide-561216C2.phlapa.east.verizon.net] entered the room.
- (07:20:06 AM) Remo: We were big fans of Brendon's other games, and we contacted him to see if he wanted to make a game for our Kickstarter
- (07:20:21 AM) Remo: so he gave us several prototypes that he could turn into real games, and we picked the one that became TFOL
- (07:20:25 AM) Remo: and I volunteered to do the music
- (07:20:28 AM) Cheeseness: Oh neat
- (07:20:35 AM) axemtitanium: OH MAN QUADRILATERAL COWBOY WAS SOO GOOD
- (07:20:38 AM) Remo: so I was involved pretty much right from the beginning
- (07:20:39 AM) axemtitanium: Played it at PAX
- (07:20:44 AM) Remo: yeah QC is awesome
- (07:20:47 AM) Cheeseness: Ha
- (07:20:49 AM) Cheeseness: I love that slide
- (07:20:51 AM) sethphily: really looking forward to QC
- (07:20:55 AM) GameClubFan_218031 [1810fe97@hide-6C77D8AA.mibbit.com] entered the room.
- (07:21:03 AM) Remo: Cheeseness: I think the music and the game influenced each other pretty much throughout, since they were made in parallel
- (07:21:04 AM) Cheeseness: I also love that you can jump with the cart
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- (07:21:20 AM) Remo: Brendon and I were constantly passing our work back and forth
- (07:21:24 AM) Cheeseness: Awesome
- (07:21:38 AM) sethphily: That's really cool to have the music so integrated into the game
- (07:21:38 AM) GameClubFan_005193 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:21:41 AM) Remo: this game was before I started at DF, and Blendo is Brendon's full time job, so we were both working on this full tie pretty much
- (07:21:49 AM) ColonLeftbracket [4b59f27e@hide-6C77D8AA.mibbit.com] entered the room.
- (07:21:50 AM) Cheeseness: This sequence here with the shootout feels almost like it's meant to be musical. Did you have any input into that?
- (07:21:56 AM) Luftmensch: Were you involved with the sound design at all beyond the music?
- (07:21:58 AM) Remo: it was just a super-busy three months of tons of work
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- (07:22:16 AM) GameClubFan_516926: Remo: What were your thoughts when it was decided that the game would be more story-driven than gameplay mechanic-driven?
- (07:22:19 AM) ColonLeftbracket [4b59f27e@hide-BF4D4B18.mibbit.com] entered the room.
- (07:22:20 AM) Lork: awww, it seems like he skipped a whole bunch of scenes by the route he took in the passageways
- (07:22:31 AM) Remo: Brendon actually did that musical percussion/FX sequence himself, and it's amazing
- (07:22:33 AM) Zladko: i saw some pre alpha gameplay of Crypt of the Necrodancer the other day
- (07:22:38 AM) Cheeseness: Lork: Are you certain? I haven't seen more during this part of the game
- (07:22:38 AM) Zladko: a roguelike rhythm game
- (07:22:41 AM) Remo: I ended up arranging it into a track we used for the trailer, but he did the original work
- (07:22:55 AM) Cheeseness: Awesome :)
- (07:22:55 AM) sethphily: Lork: yeah i always thought it didn't matter which way you go
- (07:23:00 AM) Syd: Scripting broke? I don't remember this taking this long
- (07:23:04 AM) Syd: But it's been a while
- (07:23:05 AM) Lork: yeah you always end up in the same place
- (07:23:07 AM) sethphily: hehe
- (07:23:11 AM) Atomskyu690: look back on the car
- (07:23:15 AM) Cheeseness: Syd: When I played through my second time, this took a bit longer. Just jkeep looking back
- (07:23:16 AM) Luftmensch: It's scripted to your vision
- (07:23:16 AM) salty-horse: sorry if this has been asked. I was afk: Remo, was the "plot"/outline given to you before you did the music?
- (07:23:18 AM) Remo: it's not over
- (07:23:24 AM) Lork: but there's a couple parts where you can see the outside
- (07:23:30 AM) Atomskyu690: here it goes
- (07:23:33 AM) Remo: salty-horse: Sort of
- (07:23:34 AM) sethphily: this is a great ending
- (07:23:37 AM) Lork: and a scene where you can sneak up on a guy
- (07:23:38 AM) Luftmensch: Note: arms
- (07:23:39 AM) Cheeseness: This part is awful :D
- (07:23:40 AM) Lork: maybe I just missed it
- (07:23:43 AM) Remo: Brendon never talked about the meaning of the events in the game directly
- (07:23:49 AM) Atomskyu690: this is not the ending
- (07:23:52 AM) Remo: but he did give me a timeline of the events of the "Blendo universe" for context
- (07:23:52 AM) Atomskyu690: yet
- (07:23:56 AM) GameClubFan_454944 [62cba1a2@hide-BF4D4B18.mibbit.com] entered the room.
- (07:23:57 AM) salty-horse: I assumed it's a bit enigmatic to everyone but Brendon :)
- (07:24:06 AM) Remo: God this is such an amazing ending
- (07:24:11 AM) GameClubFan_000751 [4ac0fa87@hide-6C77D8AA.mibbit.com] entered the room.
- (07:24:11 AM) Remo: Brendon kills me, he's so talented
- (07:24:15 AM) Cheeseness: I know, right
- (07:24:22 AM) GameClubFan_454944 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:24:22 AM) Luftmensch: I know it's incredible
- (07:24:30 AM) Cheeseness: Gravity Blew my mind a bit
- (07:24:33 AM) Remo: I think this music track was the first one I did
- (07:24:43 AM) Cheeseness: Since I played these back to back, I was a little more prepared for 30FOL
- (07:24:44 AM) Atomskyu690: so the history of a baby being a spy is kinda cool right? :D
- (07:24:47 AM) Cheeseness: But they're both fantastic
- (07:24:55 AM) GameClubFan_000751 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:25:04 AM) sethphily: Yeah I gotta say I'm a bigger fan of Gravity Bone as a cohesive whole
- (07:25:08 AM) Lork: all of his half-life mods are worth playing
- (07:25:10 AM) salty-horse: Remo, are all the instruments live?
- (07:25:14 AM) Cheeseness: I love that Brandon highlights that this is the seventh "Citizen Abel" title
- (07:25:18 AM) Luftmensch: At the beginning of GB I tried super hard to push the limits. There's a 2nd story balcony with a door. I tried forever to get up there, which I did.
- (07:25:22 AM) Luftmensch: the door does not open.
- (07:25:23 AM) censor2112 [d824131d@hide-6C77D8AA.mibbit.com] entered the room.
- (07:25:26 AM) Lork: I haven't tried his Q2 stuff other than GB/30FL
- (07:25:31 AM) axemtitanium: Cheeseness: there are 6 games before this one
- (07:25:34 AM) Remo: I played the guitar, bass, and piano, so yeah this track is 100% live, but the horns on the other tracks are sampledc
- (07:25:37 AM) Cheeseness: axemtitanium: Right
- (07:25:38 AM) axemtitanium: including Gravity Bone
- (07:25:39 AM) sethphily: I like this explanation of air forces
- (07:25:42 AM) Atomskyu690: citizen abel is a baby with superpowers
- (07:25:47 AM) Atomskyu690: that's cool
- (07:25:48 AM) Cheeseness: axemtitanium: That's what I'm referring to
- (07:25:51 AM) sethphily: still not sure exactly why it's here though
- (07:25:52 AM) GameClubFan_281838 [3eb2bf25@hide-B64552F4.mibbit.com] entered the room.
- (07:26:04 AM) Atomskyu690: i'ts about love
- (07:26:08 AM) Remo: Haha I remember the day this Bernoulli stuff was first added to the build
- (07:26:10 AM) Remo: and it blew my mind
- (07:26:17 AM) Cheeseness: :D
- (07:26:19 AM) Atomskyu690: its really cool
- (07:26:20 AM) Cheeseness: SCIENCE
- (07:26:21 AM) Zladko: did Brendon know about it before he made the game
- (07:26:23 AM) Atomskyu690: i love it
- (07:26:26 AM) Syd: Gravity Bone again, this time with less death. Hopefully
- (07:26:32 AM) chrominance left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:26:33 AM) sethphily: Wooo!
- (07:26:36 AM) Permafry_42: fantastic games
- (07:26:41 AM) Atomskyu690: yeah here goes that music
- (07:26:41 AM) sethphily: Love this intro
- (07:26:44 AM) sethphily: and the music is awesome
- (07:26:45 AM) Lork: I love this music
- (07:26:47 AM) Atomskyu690: the best one
- (07:26:51 AM) sethphily: which music is this?
- (07:26:51 AM) Lork: sets the tone so perfectly
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- (07:27:06 AM) Maet [63f4be9a@hide-50D287EE.mibbit.com] entered the room.
- (07:27:08 AM) Atomskyu690: & you can run through like an idiot too
- (07:27:09 AM) Cheeseness: I love that all the super secret spy stuff happens in the furnace room
- (07:27:10 AM) GameClubFan_798731 [5984864f@hide-50D287EE.mibbit.com] entered the room.
- (07:27:10 AM) Lork: you know immediately that this isn't going to be like anything you've played before
- (07:27:24 AM) sethphily: yeah
- (07:27:30 AM) GameClubFan_592741 [5efe3b65@hide-50D287EE.mibbit.com] entered the room.
- (07:27:34 AM) Remo: The music in Gravity Bone was, I believe, all performed by Xavier Cugat
- (07:27:37 AM) sethphily: and yet it's using the james bond kinda motif to anchor it
- (07:27:38 AM) Luftmensch: Jumping from that ledge I think, you can reach a balcony
- (07:27:40 AM) Luftmensch: yea
- (07:27:42 AM) Remo: they're all great old tracks
- (07:27:55 AM) GameClubFan_195333 [183fca52@hide-BF4D4B18.mibbit.com] entered the room.
- (07:28:01 AM) Hop_Salot [4c6e3f79@hide-BF4D4B18.mibbit.com] entered the room.
- (07:28:02 AM) Atomskyu690: ohoho cugat a reference in TTOL too
- (07:28:05 AM) Cheeseness: I love this Manitoba Beast stuff :D
- (07:28:06 AM) GameClubFan_281838 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:28:07 AM) Maet: i started listening to cugat because of these games
- (07:28:08 AM) sethphily: this is so cool
- (07:28:10 AM) Luftmensch: Who's voice is that?
- (07:28:12 AM) Remo: What's funny to me about Gravity Bone and Thirty Flights of Loving is that I really don't know of anyone else making games quite like it
- (07:28:13 AM) GameClubFan_640156 [3eb2bf25@hide-BF4D4B18.mibbit.com] entered the room.
- (07:28:14 AM) Zladko: those bugs are nightmare fuel
- (07:28:19 AM) Cheeseness: Luftmensch: Microsoft Sam, I suspect :b
- (07:28:25 AM) Remo: This is text-to-speech
- (07:28:31 AM) Permafry_42: love the tax-free caption
- (07:28:35 AM) Fireflower: Great that it was tax-free
- (07:28:38 AM) sethphily: that presentation is awesome
- (07:28:39 AM) Fireflower: :)
- (07:28:44 AM) Atomskyu690: i checked the old half life series brandon made & it's really funny & weird
- (07:28:59 AM) GameClubFan_195333 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:29:03 AM) Remo: Yeah Brendon's sense of graphic design and composition is out of control, especially for a guy who does all the design and programming of his games himself
- (07:29:06 AM) GameClubFan_592741 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:29:07 AM) Permafry_42: yay you didn't die this time XD
- (07:29:09 AM) Remo: it's unfair that one guy has that much talent
- (07:29:11 AM) Atomskyu690: yip
- (07:29:12 AM) Cheeseness: I super envy his skills
- (07:29:17 AM) sethphily: ha I like this method of opening doors
- (07:29:17 AM) Atomskyu690: haha
- (07:29:18 AM) Maet: so i spent a good 10 minutes running around trying to find the item that should be assigned to the third hotkey -_-
- (07:29:23 AM) sethphily: it just feels cool
- (07:29:24 AM) GameClubFan_080480 [43a64915@hide-BF4D4B18.mibbit.com] entered the room.
- (07:29:25 AM) Hop_Salot left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:29:33 AM) Atomskyu690: the coolant spray raiden
- (07:29:34 AM) Cheeseness: Maet: :D
- (07:29:35 AM) axemtitanium: I love the space between the hammer and the camera
- (07:29:36 AM) Atomskyu690: take it
- (07:29:36 AM) Remo: This was the game Brendon released when he first decided to go indie full-time
- (07:29:41 AM) Remo: after Pandemic LA fired everyone
- (07:29:48 AM) GameClubFan_080480 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:29:54 AM) sethphily: sooo why do the birds blow up
- (07:30:02 AM) Zladko: why not
- (07:30:04 AM) Atomskyu690: because that funny
- (07:30:04 AM) Remo: The birds blow up because it's hilarious
- (07:30:06 AM) Permafry_42: because its funny
- (07:30:07 AM) Cheeseness: sethphily: Some questions deserve to remain mysteries
- (07:30:07 AM) sethphily: this is true
- (07:30:12 AM) Lork: the flash surprises them
- (07:30:13 AM) axemtitanium: All birds explode
- (07:30:15 AM) Atomskyu690: i really like that animation
- (07:30:17 AM) axemtitanium: That's how it works
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- (07:30:20 AM) Lork: there you go
- (07:30:21 AM) Lork: explained
- (07:30:22 AM) sethphily: yeah lotta mysteries
- (07:30:22 AM) Cheeseness: I did think that I'd done something wrong at first though >_<
- (07:30:27 AM) Luftmensch: They're metaphorical missile birds
- (07:30:34 AM) Permafry_42: lol
- (07:30:35 AM) GameClubFan_616070 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:30:36 AM) sethphily: that flag jump pissed me off
- (07:30:42 AM) Luftmensch: Citizen Abel was in the Wrong Place
- (07:30:43 AM) Cheeseness: But the game is all about getting you to start to set expectations and wonder what's ahead
- (07:30:46 AM) Luftmensch: good
- (07:30:48 AM) sethphily: It took me so long while playing to believe I could do it
- (07:30:56 AM) GameClubFan_057118 [5793d2bb@hide-BF4D4B18.mibbit.com] entered the room.
- (07:30:58 AM) Hop_Salot [4c6e3f79@hide-BF4D4B18.mibbit.com] entered the room.
- (07:31:08 AM) Remo: Yeah the first time I played this I was convinced I went the wrong way or something
- (07:31:15 AM) sethphily: yep
- (07:31:22 AM) Atomskyu690: noclip bro
- (07:31:38 AM) Luftmensch: I wonder what playtesting was like
- (07:31:42 AM) Cheeseness: I have to admit to playing it a second time immediately after my first playthrough
- (07:31:45 AM) GameClubFan_807898 [617fd4e6@hide-BF4D4B18.mibbit.com] entered the room.
- (07:31:46 AM) Lork: being in IRC was great when this came out
- (07:31:52 AM) axemtitanium: Cheeseness: me too
- (07:31:52 AM) Remo: What's especially interesting to me about Brendon's work is how ridiculously wide-ranging it is--other than Gravity Bone and TFOL, his other recent games are super systemic and player-driven
- (07:31:56 AM) axemtitanium: but like 4x
- (07:31:59 AM) GameClubFan_807898 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:31:59 AM) Maet: oh man this part blew me away first time i played through this
- (07:32:01 AM) Lork: seeing everyone go "How do I get the good ending!?"
- (07:32:02 AM) Remo: Atom Zombie Smasher and Flotilla are some of my favorite games
- (07:32:14 AM) Atomskyu690: "hey mom want to play my game? I think his playtest was smthing like that
- (07:32:18 AM) Luftmensch: I played like 45 hours of Flotilla
- (07:32:21 AM) Cheeseness: Remo: I've only played AZS so far, and that's pretty awesome
- (07:32:22 AM) awfullysorry [51bf36a0@hide-BF4D4B18.mibbit.com] entered the room.
- (07:32:25 AM) DarkCloud14 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:32:27 AM) Atomskyu690: ohohoh Flotilla is superdupercool
- (07:32:28 AM) sethphily: Lork: ha what irc server/channel were you at?
- (07:32:34 AM) Cheeseness: I love that you can run full speed after being shot 4 times
- (07:32:34 AM) Luftmensch: but I was bummed recently to discover it doesn't have save & quit
- (07:32:50 AM) axemtitanium: Of course
- (07:32:53 AM) Atomskyu690: he's a baby superspy bro
- (07:32:54 AM) axemtitanium: Lara Croft can do it
- (07:32:58 AM) Cheeseness: The pacing enforced at this point of the game is awesome
- (07:32:59 AM) axemtitanium: Why can't Citizen Abel?
- (07:33:08 AM) Lork: just the community for a half-life mod on Gamesurge
- (07:33:10 AM) Permafry_42: love the cigar moment
- (07:33:13 AM) Lork: I imagine it would be the same anywhere
- (07:33:17 AM) Maet: i especially like how it plays to intuition
- (07:33:25 AM) Cheeseness: And running through people's meals is awesome too
- (07:33:28 AM) Remo: Man, running across the table is so funny
- (07:33:40 AM) Cheeseness: :D
- (07:33:42 AM) salty-horse: cinematic-inspired gameplay that doesn't feel forced
- (07:33:43 AM) sethphily: nooooooooo
- (07:33:49 AM) salty-horse: I mean, cinema
- (07:33:51 AM) Lork: Luftmensch but I was bummed recently to discover it doesn't have save & quit < yeah I would've played it a lot more if not for that
- (07:33:59 AM) sethphily: where is that audio "no no!! no!!" come from?
- (07:34:02 AM) Atomskyu690: maaaaaaaaaaaan that music
- (07:34:02 AM) Maet: perfidia is such a perfect track for this section too
- (07:34:05 AM) Remo: It's really kind of sad how many simple things Brendon does in Gravity Bone and TFOL that are simply never even attempted in triple-A games
- (07:34:07 AM) Atomskyu690: awesoooooooooome
- (07:34:19 AM) Luftmensch: @sethphily I think it's straight from The Godfather?
- (07:34:21 AM) Atomskyu690: oh thanks mat
- (07:34:27 AM) Cheeseness: Remo: Any aspects in particular you're thinking of there?
- (07:34:29 AM) Remo: Aghghaghwehrhafdgha what a good ending
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- (07:34:37 AM) Atomskyu690: awesome ending
- (07:34:38 AM) Luftmensch: best
- (07:34:41 AM) Syd: I have commentary enabled for this one
- (07:34:45 AM) Maet: Perfidia - Xavier Cugat in case any one was interested in what that last track was
- (07:34:45 AM) salty-horse: baboo mode!
- (07:34:56 AM) salty-horse: Syd, baboo mode!
- (07:34:58 AM) Remo: From Gravity Bone, stuff like that slo-mo cross-cutting flashback sequence, from TFOL, stuff like the constant temporal rearrangement
- (07:34:58 AM) Cheeseness: You can use the radio at the bottom of the stiars
- (07:34:59 AM) OnlySlightly [4a8372e3@hide-BF4D4B18.mibbit.com] entered the room.
- (07:34:59 AM) sethphily: Yeah I really dig that one for doing some real experimentation and keeping a consistent style
- (07:35:06 AM) axemtitanium: Goldblumode
- (07:35:09 AM) Remo: neither of those is technically difficult, but they're both pretty creatively ambitious
- (07:35:09 AM) Cheeseness: But it doesn't do much
- (07:35:11 AM) Luftmensch: There is a gamegold jeffblum moment in puffin mode
- (07:35:18 AM) salty-horse: Luftmensch, yes, that
- (07:35:23 AM) Laukess [59efe9fd@hide-6C77D8AA.mibbit.com] entered the room.
- (07:35:32 AM) sethphily: @Remo yeah they come off like a jazz composition of a game
- (07:35:37 AM) Remo: Oh cool, commentary mode
- (07:35:42 AM) Remo: I like that he included that
- (07:35:50 AM) Cheeseness: Remo: I don't know of anything that implements those things the way that Gravity Bone and TFOL do, but I found the time shifting stuff in Gemini Rue to be awesome
- (07:35:51 AM) OnlySlightly: aww the commentary is just a bunch of text boxes? I thought we'd actually hear the developers' voices
- (07:36:01 AM) Hop_Salot: ^ :-(
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- (07:36:09 AM) Cheeseness: I like that commentary mode includes the ability to walk around the montage rooms :D
- (07:36:14 AM) axemtitanium: I learned so much about level design from this commentary mode
- (07:36:15 AM) sethphily: yeah
- (07:36:16 AM) Maet: i like how most of the commentary is explanation of clever design and not really anything that explains the game
- (07:36:17 AM) salty-horse: Cheeseness, what time shifting?
- (07:36:22 AM) sethphily: the montage rooms are the greatest
- (07:36:39 AM) salty-horse: I like the forced perspective here
- (07:36:47 AM) Luftmensch: I showed Blenderartists.com TFOL and said "look! Here's an awesome game with graphics made in Blender!"
- (07:36:56 AM) salty-horse: not sure if it "works", though
- (07:37:03 AM) Cheeseness: salty-horse: Switching between points in time
- (07:37:04 AM) Luftmensch: They responded saying "we don't want to support some hack who made a 13 minute 'game'"
- (07:37:10 AM) salty-horse: made by Blendo
- (07:37:11 AM) Cheeseness: As a narrative device
- (07:37:14 AM) Atomskyu690: "A blender game by Blendo"
- (07:37:48 AM) Remo: Wow that sucks
- (07:37:51 AM) salty-horse: Cheeseness, oh :) I think it's meant to appear linear, or occuring simultaneously
- (07:37:58 AM) Atomskyu690: yup srry
- (07:38:00 AM) Cheeseness: salty-horse: What's that?
- (07:38:02 AM) sethphily: I like that these montages were in place of longer dialogue
- (07:38:14 AM) Remo: Man I remember when these were added into the build too
- (07:38:16 AM) Remo: and I was totally blown away
- (07:38:17 AM) GameClubFan_805253 [4b52ac5a@hide-6C77D8AA.mibbit.com] entered the room.
- (07:38:23 AM) Remo: Brendon does so many things that nobody ever does in games, it's ridiculous
- (07:38:24 AM) Luftmensch: I actually wouldn't mind a Citizen Abel game with narration or dialogue
- (07:38:24 AM) sethphily: wait so, all of this was made with blender?
- (07:38:25 AM) Cheeseness: They're fantastic
- (07:38:25 AM) salty-horse: Cheeseness, gemini rue
- (07:38:30 AM) GameClubFan_750550 [ae606f7b@hide-BF4D4B18.mibbit.com] entered the room.
- (07:38:31 AM) Luftmensch: mainly because I trust Brendon to be awesome
- (07:38:33 AM) GameClubFan_805253 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:38:45 AM) Zladko: its papers please
- (07:38:45 AM) Fopp [50d9d340@hide-BF4D4B18.mibbit.com] entered the room.
- (07:38:47 AM) Remo: Oh, funny thing about Thirty Flights on that note--originally it had dialogue
- (07:38:52 AM) Luftmensch: sethphily the 3D modeling was
- (07:38:53 AM) Cheeseness: salty-horse: In both Gemini Rue and TFOL, it's up to the player to discover that the plot takes place at different points in time
- (07:38:59 AM) sethphily: very cool
- (07:39:03 AM) Remo: The characters actually talked, and it was really cool, and we were bummed when Brendon took that stuff out
- (07:39:15 AM) Atomskyu690: :'
- (07:39:17 AM) Remo: but he was like "The point of this is to try and tell a complex story without exposition and dialogue"
- (07:39:22 AM) Remo: and he was right, and it turned out amazing
- (07:39:23 AM) Luftmensch: oh wow cool
- (07:39:26 AM) Sup [2edf67ed@hide-BF4D4B18.mibbit.com] entered the room.
- (07:39:29 AM) Hop_Salot left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:39:31 AM) Maet: was it audible dialogue or more of the charlie brown type?
- (07:39:31 AM) Atomskyu690: that's super cool
- (07:39:32 AM) Zladko: what did the character sound like
- (07:39:49 AM) Remo: I don't think I'll ever get to have music in a game that is used in a cooler way than this title track
- (07:39:54 AM) Luftmensch: Well he succeeded in spades, so I hope he doesn't feel obligated to eschew dialog next time
- (07:39:55 AM) GameClubFan_549756 [56b39184@hide-BF4D4B18.mibbit.com] entered the room.
- (07:39:58 AM) Remo: where suddenly it explodes into this insane scene with the game title overlaid
- (07:40:05 AM) sethphily: yeah this is awesome
- (07:40:09 AM) Atomskyu690: <3 that bass line
- (07:40:18 AM) Remo: Yeah this bassline was super fun to play
- (07:40:21 AM) Luftmensch: That commentary box is bullshit
- (07:40:22 AM) Fopp left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:40:26 AM) Atomskyu690: hahahaha
- (07:40:30 AM) Luftmensch: Those could have been stairs
- (07:40:34 AM) Luftmensch: boom done
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- (07:40:39 AM) Maet: how closely did brendon oversee your scoring?
- (07:40:48 AM) Remo: Maet: The dialogue was Charlie Brown-style like Gravity Bone, with subtitles
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- (07:40:55 AM) Atomskyu690: Maaan I love Airports
- (07:41:01 AM) Remo: Maet: He didn't really--he said "Make cool music and I'll make levels to match it"
- (07:41:12 AM) Yahto [42bed0ed@hide-BF4D4B18.mibbit.com] entered the room.
- (07:41:14 AM) sethphily: that is an awesome way to collaborate
- (07:41:15 AM) Atomskyu690: So empty but a lot of people passes through
- (07:41:20 AM) Remo: I mean I sent him every revision and he gave feedback, but the feedback was generally quite minimal
- (07:41:22 AM) axemtitanium: Oh snap, this game is Monaco
- (07:41:40 AM) Yahto left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:41:41 AM) Maet: damn, that's a cool way to collaborate
- (07:42:12 AM) sethphily: hey so wanted to ask, what does gemini rue have to do with this? noticed that came up earlier..
- (07:42:16 AM) Atomskyu690: that board <3
- (07:42:29 AM) Luftmensch: sethphily nonlinear storytelling
- (07:42:31 AM) Cheeseness: Remo: Would you work with Brandon again if you had the opportunity?
- (07:42:33 AM) axemtitanium: :tangerine:
- (07:42:42 AM) Lork: I always thought that one tunnel that lets you see outside made it look like the airport was actually a spaceport
- (07:42:43 AM) sethphily: ah cool
- (07:42:43 AM) Remo: Cheeseness: Yes, I would definitely work with him again
- (07:42:50 AM) Remo: Brendon is easily one of my favorite developers
- (07:42:57 AM) Cheeseness: :D
- (07:43:09 AM) Maet: I remember watching someone's stream of TFOL and they didn't realize they could eat the tangerine
- (07:43:14 AM) Luftmensch: I want a Flotilla/FTL crossover
- (07:43:18 AM) Atomskyu690: & Quad Cowboy seems weird & cool in a good way
- (07:43:19 AM) Maet: so it was with them for the entire length of the game
- (07:43:34 AM) Remo: Haha yeah
- (07:43:36 AM) Lork: it never occured to them to click?
- (07:43:44 AM) Luftmensch: There was actually a glitch where you couldn't eat the orange
- (07:43:45 AM) Maet: i guess not
- (07:43:57 AM) Atomskyu690: lol
- (07:44:12 AM) Maet: but a big part of why i like these two games is how it plays to natural intuition and impulse
- (07:44:17 AM) Atomskyu690: have a tangerine floating at the ending (the best ending)
- (07:44:29 AM) axemtitanium: Tangerine%
- (07:44:29 AM) Lork: achievement unlocked
- (07:44:34 AM) Luftmensch: If you eat it at the end, the peel sits on the moving asphalt
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- (07:44:39 AM) Luftmensch: just floats there
- (07:44:48 AM) Maet: like how in GB after you get shot, you just naturally give chase after being shot even though there's no rationale incentive
- (07:45:07 AM) Lork: sure there is
- (07:45:08 AM) Luftmensch: She stole your camera
- (07:45:11 AM) Lork: you gotta get the pictures back
- (07:45:22 AM) Atomskyu690: brendon seems really obscessed with the idea of going up in that game
- (07:45:36 AM) Maet: she also has a gun lol
- (07:45:46 AM) Cheeseness: Did Syd go downstairs?
- (07:45:47 AM) sethphily: yeah
- (07:45:51 AM) Atomskyu690: i love her <3
- (07:45:51 AM) Remo: I remember I wrote this track without knowing where it should go
- (07:45:55 AM) sethphily: never chase a person with a gun
- (07:45:56 AM) Remo: I didn't even know if it worked in the game at all
- (07:45:56 AM) Cheeseness: Awesome :D
- (07:45:57 AM) Maet: but i remember discussing GB with my friend and apparently he was perplexed after being shot. like he didn't know that he was supposed to chase
- (07:45:59 AM) sethphily: who has shot you 4 times already
- (07:45:59 AM) Remo: but I sent it to Brendon anyway
- (07:46:01 AM) Remo: and he put it here
- (07:46:02 AM) Lork: and in any other game it would work out anyway
- (07:46:04 AM) Atomskyu690: maaaaan those effects
- (07:46:06 AM) salty-horse: time-warping orange!
- (07:46:13 AM) Atomskyu690: cooooooooool
- (07:46:14 AM) SARAH [62cc8dc1@hide-6C77D8AA.mibbit.com] entered the room.
- (07:46:24 AM) Luftmensch: Horse bag
- (07:46:25 AM) sethphily: orange: forever in time
- (07:46:31 AM) Zladko: the orange is a four dimensional being
- (07:46:33 AM) Zladko: 2deep
- (07:46:33 AM) GameClubFan_422448 [4b66cdd5@hide-B64552F4.mibbit.com] entered the room.
- (07:46:50 AM) sethphily: love how these tiles all transform to wanted pictures
- (07:46:52 AM) sethphily: so creepy
- (07:46:58 AM) Cheeseness: Remo: What inspirations did you draw on when composing the tracks for this game?
- (07:47:04 AM) Lork: quadrilateral cowboy ads!
- (07:47:11 AM) salty-horse: horse bag
- (07:47:11 AM) axemtitanium: Ultra Boost
- (07:47:22 AM) Atomskyu690: nice tie
- (07:47:56 AM) Remo: Cheeseness: Some of Brendon's other games (Flotilla, Atom Zombie Smasher) use surf rock, so I wanted to blend 60s surf rock and 60s spy music
- (07:48:07 AM) Cheeseness: :D
- (07:48:27 AM) Luftmensch: Where did Flotilla use surf rock?
- (07:48:30 AM) Atomskyu690: i'ts a melancholic theme & i like it
- (07:48:31 AM) GameClubFan_356068 [ae5f8a8a@hide-BF4D4B18.mibbit.com] entered the room.
- (07:48:32 AM) Remo: Also, for the main title theme, I specifically wanted to include badass-sounding horns that are more interesting than how the theme from Archer uses horns
- (07:48:44 AM) Remo: because I love the show Archer, but it KILLS me every time I hear the theme because the horns are so wasted
- (07:48:52 AM) Remo: it's just this really bland single note repetition
- (07:48:56 AM) sethphily: ha
- (07:49:00 AM) sethphily: intersting!
- (07:49:03 AM) sethphily: yeah that show is awesome
- (07:49:03 AM) Remo: and I had been watching a lot of Archer, and I was like "man I can at least do better than that"
- (07:49:07 AM) GameClubFan_356068 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:49:19 AM) Luftmensch: Good use of color here
- (07:49:21 AM) Fireflower: is this art?
- (07:49:22 AM) Sup: Remo: What kind of tools did you use for creating the music?
- (07:49:27 AM) Cheeseness: The use of silhouette here is great
- (07:49:36 AM) axemtitanium: Fireflower: what is game?
- (07:49:39 AM) Atomskyu690: it's just game.Don't worry about it
- (07:49:40 AM) Remo: my tools for this were actually super minimal
- (07:49:51 AM) Remo: I played the electric/acoustic guitar, bass, and piano myself
- (07:50:08 AM) Lork: hahahahaha
- (07:50:15 AM) Remo: and then I just chopped up/pitch shifted/etc. sampled horns for ages
- (07:50:18 AM) Lork: love the slow reveal of the orange
- (07:50:22 AM) Remo: it was pretty low-tech
- (07:50:24 AM) Luftmensch: best
- (07:50:26 AM) Cheeseness: It's only just occurred to me that the reason the game makes you look back in the car chase is so that you're not watching where you're going when the truck comes
- (07:50:35 AM) sethphily: I love this concept of using graphics for an emotional reason
- (07:50:43 AM) sethphily: so many games are just photorealistic
- (07:50:52 AM) GameClubFan_891982 [4d615e2b@hide-6C77D8AA.mibbit.com] entered the room.
- (07:51:00 AM) sethphily: which is often just a lack of creative choice
- (07:51:10 AM) Maet: oh man here it comes
- (07:51:16 AM) OnlySlightly left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:51:18 AM) Maet: the "how to design a hallway" commentary!
- (07:51:22 AM) salty-horse: the note zoom reminds me of yoko ono's ladder exhibit
- (07:51:23 AM) sethphily: hehe
- (07:51:23 AM) Maet: <3
- (07:51:30 AM) Remo: Luftmensch: Maybe it was just Atom Zombie Smasher that used surf rock and I'm remembering wrong
- (07:51:35 AM) Cheeseness: I think the game and hardware industries have dynamics which pressure creators to push towards more photorealistic stuff
- (07:51:36 AM) salty-horse: (as I shamelessly learned on the powerpuff girls)
- (07:51:43 AM) Luftmensch: I'm pretty sure yeah
- (07:51:52 AM) Atomskyu690: i don't mind realism in game
- (07:51:54 AM) salty-horse: Cheeseness, "more like movies"
- (07:51:54 AM) Atomskyu690: s
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- (07:52:13 AM) sethphily: totally
- (07:52:15 AM) Atomskyu690: but i want to be involved with the characters in a way
- (07:52:34 AM) Atomskyu690: even if they're the most bland douchebag on earth
- (07:52:38 AM) Zorch: realism in games is totally overrated
- (07:52:40 AM) Atomskyu690: i don't mind
- (07:52:41 AM) sethphily: true true
- (07:52:55 AM) sethphily: I like what you're saying about character tho
- (07:52:59 AM) Luftmensch: I wrote IT about this, but I feel like so much of the visual impact comes from the soft lighting and graphical effects
- (07:53:04 AM) Arthur_D left the room (quit: Ping timeout: 186 seconds).
- (07:53:07 AM) Atomskyu690: the douchebag part?
- (07:53:21 AM) Cheeseness: salty-horse: I don't know if it's as much a "more like movies" thing as a "it's easier to promote realism when that's what the rest of the industry fixates on as 'quality'" thing
- (07:53:30 AM) Luftmensch: imo I don't think this game could have been as good with stock Quake II
- (07:53:30 AM) sethphily: well like, if you're emotionally into the characters and the game
- (07:53:32 AM) sethphily: then it works
- (07:53:33 AM) Cheeseness: graphical realism^
- (07:53:41 AM) sethphily: graphics should help to serve that point
- (07:54:00 AM) Cheeseness: For sure
- (07:54:09 AM) sethphily: totally
- (07:54:13 AM) Luftmensch: I like that the tools we have are so much broader and more robust
- (07:54:15 AM) sethphily: re: quake II
- (07:54:15 AM) Luftmensch: Oh man
- (07:54:20 AM) Luftmensch: there is a house in my neighborhod
- (07:54:24 AM) Luftmensch: that this commentary box exemplifies
- (07:54:29 AM) Permafry_42: i really liked the realism mixed with surrealism in the game TRAUMA
- (07:54:34 AM) sethphily: having a style that says "I care" is criticial
- (07:54:35 AM) Cheeseness: I love this room :D
- (07:54:39 AM) salty-horse: Cheeseness, but what caused the industry to think that in the first place? from the first graphical movie tie-ins, things were pushed as "just like the movies"
- (07:54:44 AM) Luftmensch: Blender, see?
- (07:55:03 AM) Luftmensch: 2.4 era but w/e
- (07:55:03 AM) sethphily: if it's stuff you've seen before then your brain shuts off, but if its created for a unique purpose, its worth caring about
- (07:55:03 AM) TheGyrocop [254bbf75@hide-BF4D4B18.mibbit.com] entered the room.
- (07:55:10 AM) Remo: Haha whoa I've never seen these!
- (07:55:11 AM) sethphily: yeah this is a cool run through of how it's done
- (07:55:13 AM) Remo: This is amazing
- (07:55:17 AM) Sup: hey, I never noticed those videos
- (07:55:29 AM) Atomskyu690: wth is that?oo
- (07:55:30 AM) Maet left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:55:32 AM) sethphily: how did he trace this anyways, is there a feature to overlay an image?
- (07:55:42 AM) TheGyrocop left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:55:46 AM) Luftmensch: Yeah
- (07:55:50 AM) Cheeseness: Yeah
- (07:55:54 AM) salty-horse: see the ghostbusters game, compared to an infocom text adventure: http://archive.org/details/Computer1985_6
- (07:56:00 AM) Luftmensch: In blender you mean?
- (07:56:05 AM) salty-horse: Cheeseness, ^
- (07:56:26 AM) sethphily: yeah in blender
- (07:56:41 AM) sethphily: I'd like to mess around with it, but have not done much with 3d modeling
- (07:56:46 AM) sethphily: anyone into it?
- (07:56:48 AM) Zorch: Personally, I love the abstraction that game engines create
- (07:56:49 AM) Luftmensch: Yeah, in the view options (press N in 3D view), scroll down and you can set a background image
- (07:56:55 AM) Cheeseness: sethphily: I do a bit of Blender stuff
- (07:57:02 AM) Permafry_42: i hope one day I'll be able to make games even half as good as this... the amount of work that must have gone into this game is amazing
- (07:57:06 AM) sethphily: Luftmensch: cool
- (07:57:16 AM) sethphily: Cheeseness: how'd you learn?
- (07:57:21 AM) Cheeseness: self taught ^_^
- (07:57:23 AM) Luftmensch: I got into blender recently trying to teach myself animation
- (07:57:23 AM) Luftmensch: https://vimeo.com/65256316
- (07:57:25 AM) Luftmensch: it's bullshit
- (07:57:40 AM) Luftmensch: (my animation I mean, not blender)
- (07:57:41 AM) sethphily: Cheeseness: just like, using it every day?
- (07:57:44 AM) Cheeseness: salty-horse: It seems natural that more advanced features in graphical hardware will lend themselves towards more realistic rendering - that's the least creative thing you can do, IMO
- (07:58:12 AM) Cheeseness: sethphily: Ha, I wish I had time to do that. Depends on what I'm working on. During 7DFPS I used it for 24 hours a day for nearly a week
- (07:58:20 AM) sethphily: Cheeseness: totally, making creative decisions means not just making things realistic
- (07:58:24 AM) Zorch: totally. Interstate '76 did a great job with that... they rendered all of their character sequences using the engine they used to make the cars
- (07:58:24 AM) Cheeseness: Most of the time I only get to poke around for a few hours a month
- (07:58:28 AM) salty-horse: Cheeseness, agreed, but mainstream "art" always pushed towards that instant-recognizability
- (07:58:39 AM) sethphily: hahaha
- (07:58:44 AM) sethphily: finally he ate the orange
- (07:58:47 AM) Atomskyu690: loool
- (07:58:57 AM) Cheeseness: salty-horse: Are "artists" the ones creating the demos that present the tech?
- (07:59:01 AM) Atomskyu690: the orange that leaped through time & space
- (07:59:05 AM) Cheeseness: :D
- (07:59:10 AM) Luftmensch: rad
- (07:59:13 AM) salty-horse: Cheeseness, I guess this is the "kitsch" Moriarty spoke of in his Roger Ebert lecture
- (07:59:13 AM) Cheeseness: Thanks Syd!
- (07:59:15 AM) Luftmensch left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:59:20 AM) Permafry_42: thanks!
- (07:59:21 AM) Remo: Cool guys, that was fun
- (07:59:24 AM) Syd: I had to wait until the perfect moment to eat the great time-orange, lol
- (07:59:24 AM) ColonLeftbracket left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:59:27 AM) sethphily: that was cool
- (07:59:31 AM) Cheeseness: Thanks for coming, Remo! It's been good to have you along
- (07:59:31 AM) Fireflower: thx Syd
- (07:59:32 AM) wupdido left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:59:33 AM) axemtitanium: Thanks for sharing your insight, Chris
- (07:59:35 AM) Atomskyu690: nice play hahaha
- (07:59:40 AM) sethphily: Remo: thanks for sharing your experience with the collaboration!
- (07:59:42 AM) Cheeseness: Everybody is more than welcome to continue discussion the games even though the stream is over
- (07:59:44 AM) yama: Quite interesting games. :D
- (07:59:52 AM) Atomskyu690: ok cool
- (07:59:54 AM) Syd: And sorry about all the deaths in the first GB runthrough. I had forgotten how far the flagpole actually extended
- (08:00:01 AM) Syd: I did better on the second run, at least. :P
- (08:00:03 AM) yama: Good job on the stream once again, Syd. ^^
- (08:00:18 AM) Atomskyu690: i think brandon patched that pole at some point
- (08:00:18 AM) Cheeseness: It'd be super awesome if people would take the time to give these games a rating using our rating system template thingy :D
- (08:00:22 AM) sethphily: yeah this is great, makes me want to create something right now
- (08:00:31 AM) Lork: yeah thanks for the stream
- (08:00:38 AM) salty-horse: Cheeseness, when it has to do with big-budget games, the artists are not the "creators" that shape the look of it
- (08:00:55 AM) Zorch left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
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- (08:01:23 AM) sethphily: I would like to just start making stuff.. I need an engine to piggyback off of
- (08:01:29 AM) Cheeseness: salty-horse: Because there's a culture of using more advanced hardware features as selling points, that drives the perceived marketability of more photorealistic stuff up
- (08:01:30 AM) giohas left the room.
- (08:01:32 AM) axemtitanium: Unity is good
- (08:01:41 AM) GameClubFan_475564 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:01:42 AM) Atomskyu690: maaan i love animatioooon
- (08:01:48 AM) sethphily: I wonder if I can just Mod Minecraft
- (08:01:50 AM) axemtitanium: Tons of tutorials
- (08:01:52 AM) Syd: Lots of people are going with Unity now
- (08:02:02 AM) Cheeseness: Here's the rating thingy that we've put together http://www.doublefine.com/forums/viewthread/8355/P60/#273976
- (08:02:02 AM) sethphily: yeah unity plus blender?
- (08:02:05 AM) sethphily: or wait
- (08:02:18 AM) Cheeseness: And here's a thread to pop a rating in (and continue discussion of the game) http://www.doublefine.com/forums/viewthread/9239/
- (08:02:20 AM) Lork left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:02:21 AM) sethphily: can you model in unity?
- (08:02:35 AM) Cheeseness: sethphily: Have you tried poking around with Blender's built in game engine?
- (08:02:41 AM) sethphily: whattttt
- (08:02:46 AM) Cheeseness: I've done a little bit of prototyping in that and it's not too bad
- (08:02:49 AM) sethphily: had no idea there was a built in
- (08:03:07 AM) sethphily: im gonna try that out
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- (08:03:12 AM) axemtitanium left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:03:13 AM) salty-horse: Cheeseness, this was a trend before computers. photo-realistic art is not a new thing, and (I think) modern abstract art is a 20th century invention
- (08:03:19 AM) GameClubFan_457329 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:03:29 AM) Cheeseness: sethphily: It was merged in with the apricot project (Yo Frankie game using the assets from Big Buck Bunny) IIRC
- (08:03:36 AM) Cheeseness: http://www.blender.org/education-help/tutorials/game-engine/
- (08:03:47 AM) sethphily: thanks!!
- (08:03:55 AM) Permafry_42: As someone who has next to no experience with programming, should i learn programming first or is there a good program for making games that doesn't require learning programing?
- (08:04:54 AM) Cheeseness: salty-horse: But non-photorealistic art is still recognised and appreciated (certainly more than non-photorealistic games are in their respective context)
- (08:04:56 AM) sethphily: i really recommend khanacademy.org for learning some basic programming and getting started working with graphics and code
- (08:05:31 AM) GameClubFan_894073 [442198d7@hide-B64552F4.mibbit.com] entered the room.
- (08:05:49 AM) sethphily: brb
- (08:05:52 AM) sethphily left the room (quit: Client exited).
- (08:05:53 AM) Permafry_42: @sethphily I've already started using codacademy, but it's only been the absolute basics of programing java so far
- (08:05:54 AM) salty-horse: Cheeseness, not so much by the mass-market audience
- (08:06:19 AM) Cheeseness: salty-horse: How do you define the "mass-market audience" for art?
- (08:06:25 AM) Atomskyu690 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:06:26 AM) Syd: I've been thinking of trying to learn Lua. It seems to be everywhere and it doesn't look too difficult to learn.
- (08:06:55 AM) roguesquirrel: salty-horse, what do you make of entire ancient cultures whose art are rather stylized?
- (08:06:58 AM) salty-horse: Cheeseness, is there an art piece in every home? usually the art is photo-realistic
- (08:07:04 AM) sethphilly [sethphilly@hide-561216C2.phlapa.east.verizon.net] entered the room.
- (08:07:10 AM) AnimatorZee [62f7258d@hide-50D287EE.mibbit.com] entered the room.
- (08:07:11 AM) salty-horse: roguesquirrel, they did not have tools for photorealism
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- (08:07:40 AM) Cheeseness: salty-horse: I don't know - I feel like the non-photographic art that I see on people's walls is pretty evenly mixed between photorealistic and non-photorealistic
- (08:07:43 AM) salty-horse: roguesquirrel, their statues are photorealistic, but I guess it was hard to paint with the limited colors available
- (08:07:48 AM) roguesquirrel: But ancient Egyptians still aimed for it, while ancient south americans deliberately strayed from it
- (08:07:59 AM) Cheeseness: But that could just be the people whose homes I visit ^_^
- (08:08:13 AM) salty-horse: Cheeseness, fair point, although I don't think I have had the same experience
- (08:08:39 AM) Cheeseness: I'd say that there's a huge prevalence of photographic art, but that's pretty different
- (08:09:15 AM) salty-horse: roguesquirrel, I did not know that. can you give a pictorial example of south american art?
- (08:09:31 AM) Permafry_42: @sethphily I'll make sure to start out with khan academy and see how far i get
- (08:10:22 AM) Permafry_42: I'm guessing then that
- (08:10:29 AM) oughtobe [629b319f@hide-BF4D4B18.mibbit.com] entered the room.
- (08:10:34 AM) sethphilly: cool!
- (08:10:37 AM) salty-horse: Cheeseness, back to my point, if you watch the Computer Chronicles episode I linked, they keep talking about how games are becoming more like movies. even now, we are not yet at a point where "Experiments" that deviate from that are accepted by the consumers as valid or worth their while
- (08:10:41 AM) Permafry_42: I*that I should learn programming before i start learning making games?
- (08:10:43 AM) sethphilly: yeah I've had a great time with khanacademy
- (08:11:10 AM) Cheeseness: salty-horse: Sadly, I'm running out of bandwidth for the month and cant' really spare much to watch stuff. I'll keep the tab open though :)
- (08:11:14 AM) sethphilly: created this character: https://www.khanacademy.org/cs/moutheye-radial-symmetry/1642762398
- (08:11:18 AM) GameClubFan_422448 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:11:55 AM) sethphilly: exploring how much emotion can be expressed with algorithmic art: https://www.khanacademy.org/cs/thinking-twice/1673989930
- (08:12:19 AM) Cheeseness: I'll agree that there are pressures to be "more like movies" coming from both the point of view of people trying to capitalise on IP and from people who feel driven to make games be more accepted as an artistic medium (by emulating existing mediums)
- (08:12:48 AM) salty-horse: Cheeseness, np
- (08:13:12 AM) Cheeseness: But I think that the hardware cycle and industry culture we have of trying to push the limits of graphical hardware with photorealism is a bigger driving factor than either of those
- (08:13:25 AM) Permafry_42: thanks sethphily, I'll get started today
- (08:13:29 AM) salty-horse: Cheeseness, not just to capitalize on a specific movie IP. it just feels more familar and thus the market is more receptive to it
- (08:13:41 AM) salty-horse: yup
- (08:14:08 AM) lotr left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:14:10 AM) Permafry_42: I was hoping to learn the basics of programing over the summer so that I'll be ready for university in the fall
- (08:14:11 AM) salty-horse: ok, good night folks! it was fun!
- (08:14:13 AM) sethphilly: np
- (08:14:19 AM) Cheeseness: salty-horse: Isn't targeting broader markets a key aspect of capitalising on stuff? :D
- (08:14:23 AM) Cheeseness: Thanks for coming! :D
- (08:14:44 AM) salty-horse: Permafry_42, if you need help programming, feel free ask me when you see me here
- (08:14:48 AM) Permafry_42: anyway cya guys
- (08:14:52 AM) salty-horse: Cheeseness, not if they are marginal :)
- (08:15:08 AM) Permafry_42: @thanks salty-horse I will =D
- (08:15:38 AM) Permafry_42: oh yeah cheeseness definetely try out cloud when you get the chance
- (08:15:40 AM) roguesquirrel: Salty-horse: Im having a hard time finding pictures of the specific art I'd want to show but you can note the attempted realism in one scultpture juxtaposed against more deliberately stylized ones in this picture: http://bit.ly/ZllsCq
- (08:15:40 AM) Cheeseness: People whose focus is capitalisation don't target marginal markets
- (08:15:47 AM) Cheeseness: Permafry_42: I'll take a look :)
- (08:15:51 AM) Cheeseness: (if it runs in Wine)
- (08:16:17 AM) salty-horse: roguesquirrel, are these from the same culture and time period?
- (08:16:27 AM) Permafry_42: If anyone wants to add me on steam, it's Permafry_42
- (08:16:42 AM) Permafry_42: anyway cya!
- (08:16:51 AM) roguesquirrel: Salty-horse, yes.
- (08:17:30 AM) roguesquirrel: Although when it comes to south american art, cube-like design seems to be a running theme that permeates throughout multiple cultures and periods
- (08:17:56 AM) Permafry_42 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:18:25 AM) salty-horse: roguesquirrel, interesting! although to my non-art-trained eyes, I don't think I can understand the implications
- (08:19:47 AM) roguesquirrel: I forgot why it happened myself, I'll have to do some research again but I remember being really intrigued that they were deliberately going against realism while western art tended to aim for it
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- (08:20:38 AM) sethphilly: alright this was cool, seeyall next time
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- (08:22:05 AM) salty-horse: roguesquirrel, if you find any articles/papers, pass them along please!
- (08:22:39 AM) Sup left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:22:53 AM) Cheeseness: Alrighty, I think the discussion has wound down a bit
- (08:22:56 AM) Cheeseness: Thanks to everybody for coming
- (08:23:05 AM) Cheeseness: Next week we'll be making a start on Sam & Max: Culture Shock! :D
- (08:23:41 AM) Syd: Actually, it'll be Situation: Comedy, right? We've done Culture Shock.
- (08:23:59 AM) roguesquirrel: I definitely will!
- (08:24:04 AM) Syd: Situation: Comedy is Ep2 of Season 1
- (08:24:23 AM) salty-horse: roguesquirrel, found this: http://www.phs.poteau.k12.ok.us/williame/APAH/NonWestern/NonWestern%20Misc/Mesoamerican%20Art%20Lecture.pdf
- (08:26:03 AM) Cheeseness: Err, right, situation comedy :D
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