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DF Game Club: Gravity Bone & 30 Flights of Loving (plus dev)

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May 25th, 2013
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  1. (06:59:07 AM) Syd: Alright, going to be starting in just a moment.
  2. (06:59:14 AM) OGI: Hi
  3. (06:59:34 AM) axemtitanium: Hullo!
  4. (06:59:38 AM) Moocakesman left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  5. (06:59:39 AM) Cheeseness: Hi hi
  6. (06:59:40 AM) GameClubFan_137121 [5ed33d79@hide-B64552F4.mibbit.com] entered the room.
  7. (06:59:50 AM) DarkCloud14: hi
  8. (07:00:29 AM) Cheeseness: lol, best "enjoy" ever
  9. (07:00:31 AM) Remo [4624c453@hide-6C77D8AA.mibbit.com] entered the room.
  10. (07:00:31 AM) moocakesman [322133cc@hide-50D287EE.mibbit.com] entered the room.
  11. (07:00:32 AM) Cheeseness: Stream is up
  12. (07:00:38 AM) Cheeseness: Anybody who can't see it should refresh the page
  13. (07:00:42 AM) axemtitanium left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
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  16. (07:00:55 AM) REMO [4624c453@hide-50D287EE.mibbit.com] entered the room.
  17. (07:00:57 AM) axemtitanium [47c0a3f7@hide-50D287EE.mibbit.com] entered the room.
  18. (07:00:58 AM) GameClubFan_563299 [5ed33d79@hide-BF4D4B18.mibbit.com] entered the room.
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  20. (07:01:05 AM) Cheeseness: I love this music :D
  21. (07:01:07 AM) axemtitanium left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  22. (07:01:14 AM) axemtitanium [47c0a3f7@hide-50D287EE.mibbit.com] entered the room.
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  24. (07:01:19 AM) Permafry_42: i really enjoyed the peanuts voices
  25. (07:01:40 AM) Cheeseness: The lack of HUD is pretty neat as well
  26. (07:01:57 AM) GameClubFan_886679 [b20bc589@hide-B64552F4.mibbit.com] entered the room.
  27. (07:01:59 AM) Fireflower: Is there gravity and a bone involved?
  28. (07:02:03 AM) GameClubFan_886679: sry wich game is it
  29. (07:02:06 AM) Kurai left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  30. (07:02:14 AM) Cheeseness: So, Syd's going to be playing through Gravity Bone, then Thirty Flights of Loving, then Gravity Bone again and Thirty Flights of Loving with commentary
  31. (07:02:45 AM) GameClubFan_951129 [4a457730@hide-50D287EE.mibbit.com] entered the room.
  32. (07:02:56 AM) GameClubFan_228238 [cef8862c@hide-BF4D4B18.mibbit.com] entered the room.
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  35. (07:03:19 AM) Permafry_42: lol
  36. (07:03:23 AM) Cheeseness: :D
  37. (07:03:23 AM) axemtitanium: Speedrun ruined
  38. (07:03:23 AM) Fireflower: oops
  39. (07:03:24 AM) GameClubFan_335074 [125f0607@hide-BF4D4B18.mibbit.com] entered the room.
  40. (07:03:26 AM) axemtitanium: :reset:
  41. (07:03:26 AM) Syd: Squish
  42. (07:03:37 AM) DarkCloud14: :D
  43. (07:03:40 AM) Zladko [~smd@B4EA420B.5B85C3B1.79F8C678.IP] entered the room.
  44. (07:04:03 AM) GameClubFan_532090 [43ab0a17@hide-6C77D8AA.mibbit.com] entered the room.
  45. (07:04:04 AM) roobot [79499fc6@hide-6C77D8AA.mibbit.com] entered the room.
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  47. (07:04:08 AM) Zladko: video games
  48. (07:04:13 AM) Joe [502bfe75@hide-B64552F4.mibbit.com] entered the room.
  49. (07:04:22 AM) GameClubFan_597375 [4631b699@hide-6C77D8AA.mibbit.com] entered the room.
  50. (07:04:26 AM) Cheeseness: The tool usage is pretty cool as well
  51. (07:04:26 AM) GameClubFan_597375 left the room (quit: Quit: GameClubFan_597375).
  52. (07:04:31 AM) Moskeeto [43b656f0@hide-BF4D4B18.mibbit.com] entered the room.
  53. (07:04:33 AM) Permafry_42: One question i have is what was the point of the lock "puzzle"
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  58. (07:04:51 AM) Lork [45b0a8c9@hide-BF4D4B18.mibbit.com] entered the room.
  59. (07:04:54 AM) GameClubFan_255104 [4db695eb@hide-6C77D8AA.mibbit.com] entered the room.
  60. (07:04:57 AM) Cheeseness: Permafry_42: I think everything here is to get you into thinking that you're learning mechanics that will be needed later in the game
  61. (07:04:59 AM) GameClubFan_965111 [125f0607@hide-BF4D4B18.mibbit.com] entered the room.
  62. (07:05:00 AM) roguesquirrel [18c59947@hide-BF4D4B18.mibbit.com] entered the room.
  63. (07:05:01 AM) wupdido [5dd74232@hide-6C77D8AA.mibbit.com] entered the room.
  64. (07:05:06 AM) OGI left the room (quit: Quit: ).
  65. (07:05:08 AM) REMO left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  66. (07:05:10 AM) Cheeseness: Poor bird
  67. (07:05:16 AM) Permafry_42: ah well that worked on me XD
  68. (07:05:21 AM) Remo [4624c453@hide-BF4D4B18.mibbit.com] entered the room.
  69. (07:05:23 AM) GameClubFan_653712 [4c654e4e@hide-BF4D4B18.mibbit.com] entered the room.
  70. (07:05:26 AM) Remo: Hey guys
  71. (07:05:27 AM) Luftmensch [4ae560de@hide-BF4D4B18.mibbit.com] entered the room.
  72. (07:05:27 AM) Moskeeto left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  73. (07:05:28 AM) Fireflower: :)
  74. (07:05:30 AM) Fireflower: Hey
  75. (07:05:33 AM) Cheeseness: Hey Remo :D
  76. (07:05:36 AM) Lork: hi
  77. (07:05:36 AM) Permafry_42: hey remo!
  78. (07:05:37 AM) axemtitanium: Remo action news
  79. (07:05:37 AM) DarkCloud14: hi
  80. (07:05:43 AM) Lork: no live commentary?
  81. (07:05:51 AM) Fireflower: why do the birds explode? :)
  82. (07:05:56 AM) Cheeseness: Lork: No, we try to keep discussion in here, so that it's not so focused on one person talking
  83. (07:05:58 AM) GameClubFan_616070 [446d4261@hide-BF4D4B18.mibbit.com] entered the room.
  84. (07:06:01 AM) jfrisby: Hello :D
  85. (07:06:04 AM) Lork: ah, I see
  86. (07:06:05 AM) GameClubFan_653801 [47e7b83e@hide-B64552F4.mibbit.com] entered the room.
  87. (07:06:06 AM) GameClubFan_228238: we're going to be stuck at this jumping area for hours, aren't we
  88. (07:06:08 AM) Cheeseness: Hey jfrisby :)
  89. (07:06:09 AM) GameClubFan_532090 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  90. (07:06:14 AM) Fireflower: Hey frisby
  91. (07:06:16 AM) GameClubFan_255104 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  92. (07:06:18 AM) DarkCloud14: hello jfrisby
  93. (07:06:23 AM) Permafry_42: remo was the point of the camera and the lock puzzles to make people think the game would be longer?
  94. (07:06:29 AM) jfrisby: I replayed both games today, like a proper chat member :D
  95. (07:06:30 AM) roobot left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  96. (07:06:36 AM) Remo: I actually didn't work on this game, haha
  97. (07:06:41 AM) Remo: I did the music for the next one, Thirty Flights of Loving
  98. (07:06:45 AM) Cheeseness: jfrisby: I played them through for the first time last night. Super impressed :D
  99. (07:06:47 AM) jordanlytle [ad4ac3d1@hide-6C77D8AA.mibbit.com] entered the room.
  100. (07:06:48 AM) Permafry_42: ah oops Xd
  101. (07:06:54 AM) GameClubFan_653712 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  102. (07:07:03 AM) axemtitanium: Thirty Flights GOTY 2012
  103. (07:07:04 AM) Lork: seems like that was the case though
  104. (07:07:11 AM) GameClubFan_392123 [46f7f88c@hide-BF4D4B18.mibbit.com] entered the room.
  105. (07:07:15 AM) Luftmensch: I see you made the amateur mistake of not saving before the flagpole
  106. (07:07:23 AM) Permafry_42: lol
  107. (07:07:25 AM) GameClubFan_392123 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  108. (07:07:34 AM) Cheeseness: Remo: Would you like to talk about your initial impressions of this game? I imagine that some love for Gravity Bone was what prompted the Idle Thumbs/Blendo stuff that resulted in 30FOL
  109. (07:07:40 AM) Remo: I love the exploding birds
  110. (07:07:46 AM) Remo: That cracked me up to the max when I first played this game
  111. (07:07:46 AM) jordanlytle left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  112. (07:07:49 AM) Cheeseness: :D
  113. (07:08:04 AM) Remo: Yeah, we were huge fans of Gravity Bone
  114. (07:08:07 AM) jfrisby: And I realized a lot of the older Blendo games are on their site... and now I've got to reinstall Quake 2 and everything to run them... Really cool use of the engine!
  115. (07:08:09 AM) GameClubFan_965111 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  116. (07:08:09 AM) Remo: It just struck us as something really different
  117. (07:08:10 AM) Lork: they introduce a whole bunch of mechanics to make you think it's going one way, and then it goes somewhere else
  118. (07:08:19 AM) Syd: I swear I usually don't die here
  119. (07:08:22 AM) axemtitanium: Brendon helpfully put an autosave right there
  120. (07:08:25 AM) Remo: I really appreciate that there are almost no arbitrary genre conventions
  121. (07:08:47 AM) Remo: It feels like every creative decision was made for its own sake, rather than because it was how other games do it
  122. (07:08:51 AM) Permafry_42: lol i didn't die when i played this game earlier today for the first time
  123. (07:09:01 AM) GameClubFan_228238 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  124. (07:09:15 AM) chrominance [cef8862c@hide-BF4D4B18.mibbit.com] entered the room.
  125. (07:09:15 AM) Remo: haha
  126. (07:09:24 AM) jfrisby: "noclip"
  127. (07:09:26 AM) Syd: jfidosjfkjsdlrkjil
  128. (07:09:31 AM) jfrisby: lol
  129. (07:09:33 AM) axemtitanium: First person jumping puzzles :mirrorsedge: \o/
  130. (07:09:35 AM) Remo: oh man this is brutal
  131. (07:09:40 AM) Permafry_42: lol
  132. (07:09:41 AM) Zladko: QQ
  133. (07:09:41 AM) Luftmensch: I introduced my little sister to this game and she backtracked through the whole level repeatedly because she assumed the jumps were impossible
  134. (07:09:45 AM) Lork: oh my god just run tot he end of the flagpole before you jump
  135. (07:09:46 AM) Syd: This is the first time I've played the version that comes with 30FOL. I'll blame it on that. :P
  136. (07:09:48 AM) GameClubFan_178092 [54fb374f@hide-50D287EE.mibbit.com] entered the room.
  137. (07:09:48 AM) chrominance: I think it took me an hour to finish this game--45 of those minutes were spent here
  138. (07:09:51 AM) Permafry_42: but mirrors edge was fantastic
  139. (07:10:16 AM) Syd: It's like I'm not getting the momentum I need
  140. (07:10:17 AM) Cheeseness: Remo: Yeah, there's no fat in these games at all (and any gratuity there is adds character rather than detracts from it)
  141. (07:10:19 AM) GameClubFan_391836 [d48bcfd7@hide-B64552F4.mibbit.com] entered the room.
  142. (07:10:20 AM) Lork: you're jumping way too soon
  143. (07:10:20 AM) Luftmensch: The flagpole extends further than you give it credit
  144. (07:10:23 AM) Fireflower: you're jumping too early :)
  145. (07:10:24 AM) axemtitanium: Syd: wait longer to jump
  146. (07:10:27 AM) chrominance: actually the only reason I'm watching this livestream is for validation
  147. (07:10:38 AM) Cheeseness: Save :D
  148. (07:10:42 AM) Permafry_42: nice
  149. (07:10:44 AM) Remo: woooooooooooooooooo
  150. (07:10:46 AM) Remo: yeahhhhhhhhhhhhhhhhhh
  151. (07:10:46 AM) GameClubFan_391836 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  152. (07:10:48 AM) DarkCloud14: yay :)
  153. (07:10:48 AM) jfrisby: Are you involved with Quadrilateral Cowboy, Chris?
  154. (07:10:49 AM) GameClubFan_359555 [503d2f70@hide-6C77D8AA.mibbit.com] entered the room.
  155. (07:10:54 AM) SethPhilly [47af7d38@hide-50D287EE.mibbit.com] entered the room.
  156. (07:10:55 AM) boostremo [ad4a6a41@hide-BF4D4B18.mibbit.com] entered the room.
  157. (07:10:58 AM) axemtitanium: Cheeseness: I don't think you can die after this point?
  158. (07:11:00 AM) Fireflower: freeze the birds
  159. (07:11:07 AM) Remo: Not currently, but I'd love to work on it if Brendon ends up wanting me to
  160. (07:11:09 AM) boostremo left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  161. (07:11:13 AM) axemtitanium: Fireflower: tuppence a bag
  162. (07:11:13 AM) GameClubFan_178092 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  163. (07:11:14 AM) Remo: I love what he has so far but I don't know what his music plans are
  164. (07:11:20 AM) Cheeseness: axemtitanium: Oh, you can't? I thought there was one more jumpy bit. Guess I'm wrong :D
  165. (07:11:23 AM) Permafry_42: yeah you can die when you go down the train tunnel
  166. (07:11:31 AM) GameClubFan_686491 [6034a9cc@hide-6C77D8AA.mibbit.com] entered the room.
  167. (07:11:43 AM) SethPhilly: love this part
  168. (07:11:44 AM) axemtitanium: Cheeseness: you might be able to get run over by the train, but it's easy to dodge?
  169. (07:11:46 AM) Cheeseness: The shift in tone here is fantastic
  170. (07:11:54 AM) SethPhilly: Yeah
  171. (07:12:02 AM) Cheeseness: axemtitanium: You can also fall off the walkway if you're uncoordinated
  172. (07:12:05 AM) jfrisby: dat Brazil music
  173. (07:12:07 AM) Zladko: slammin music
  174. (07:12:18 AM) GameClubFan_686491 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  175. (07:12:21 AM) Luftmensch: If you run fast you can actually catch up with her in the subway
  176. (07:12:22 AM) SethPhilly: yeah who made the music?
  177. (07:12:29 AM) Permafry_42: what i wonder is why you are still running just as fast after you just got shot XD
  178. (07:12:32 AM) Babar [Miranda@hide-AA02A155.range86-170.btcentralplus.com] entered the room.
  179. (07:12:36 AM) axemtitanium: The pacing for this chase is fantastic
  180. (07:12:37 AM) Luftmensch: it's a cover of Brazil
  181. (07:12:38 AM) SethPhilly: what happens if yøu catch up?
  182. (07:12:42 AM) Luftmensch: nothing
  183. (07:12:44 AM) Cheeseness: The music in this is taken from films
  184. (07:12:51 AM) SethPhilly: oh awesome
  185. (07:12:51 AM) jfrisby: This is an old track... Gilliam took it from somewhere
  186. (07:12:59 AM) Babar: what game today?
  187. (07:13:00 AM) axemtitanium: Luftmensch: yeah if you jump constantly, it increases your momentum
  188. (07:13:02 AM) Permafry_42: i love arcade fire's cover of brazil
  189. (07:13:02 AM) Babar: is it over already?!
  190. (07:13:12 AM) Babar: ohgravity bone
  191. (07:13:13 AM) GameClubFan_478984 [545ca37d@hide-50D287EE.mibbit.com] entered the room.
  192. (07:13:13 AM) Cheeseness: Babar: Gravity Bone and 30 Flights Of Loving - we're playing them right now
  193. (07:13:27 AM) GameClubFan_478984 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  194. (07:13:32 AM) Cheeseness: Ah, memories
  195. (07:13:32 AM) SethPhilly: ah love this
  196. (07:13:35 AM) Fireflower: there's the gravity
  197. (07:13:40 AM) GameClubFan_005193 [4f70b17c@hide-50D287EE.mibbit.com] entered the room.
  198. (07:13:40 AM) Remo: God this sequence is so good
  199. (07:13:40 AM) Fireflower: just waiting for the bone
  200. (07:13:41 AM) Remo: it kills me
  201. (07:13:45 AM) Permafry_42: love the box cars
  202. (07:13:46 AM) SethPhilly: The sound is so great
  203. (07:13:46 AM) Cheeseness: Fireflower: I've heard that so many times
  204. (07:14:04 AM) Fireflower: Cheese: from me?
  205. (07:14:07 AM) Luftmensch: Italian mumbles were a good choice
  206. (07:14:07 AM) Babar: what
  207. (07:14:12 AM) Babar: just saw the end of it?
  208. (07:14:28 AM) axemtitanium: WASD
  209. (07:14:54 AM) axemtitanium: Quesomancy
  210. (07:14:59 AM) roguesquirrel: I remember my first time through here i drank every bottle
  211. (07:15:00 AM) jfrisby: The only thing I noticed when I replayed them was that things got a little screwy if you really took your time exploring... Some of the jumps to new scenes seemed to make less sense.. which was really interesting in itself..
  212. (07:15:03 AM) GameClubFan_516926 [82e1f374@hide-BF4D4B18.mibbit.com] entered the room.
  213. (07:15:06 AM) axemtitanium: roguesquirrel: same
  214. (07:15:06 AM) Remo: The piano version of this track that's playing right now was just done as a quick recording on a piano with a handheld recorded, to get feedback from Brendon, but he ended up just putting it in the game immediately
  215. (07:15:19 AM) Remo: He develops so quickly
  216. (07:15:30 AM) Cheeseness: Remo: How closely did you collaborate with Brandon on the music?
  217. (07:15:44 AM) axemtitanium: I really liked those char intros
  218. (07:15:44 AM) SethPhilly: why does the girl run, if she has a gun and he doesn't
  219. (07:15:54 AM) Remo: Fairly closely, in the sense that he got revisions of everything, but he also gave me a ton of freedom
  220. (07:15:56 AM) Cheeseness: And how far through was the game developed when you came onboard (the commentary mentions that it had existed as a prototype previously)
  221. (07:16:06 AM) Remo: I remember the first thing he told me was, "Just start writing some music and I'll make levels to go with it"
  222. (07:16:07 AM) Cheeseness: I love those little montages
  223. (07:16:09 AM) Remo: which blew my mind
  224. (07:16:15 AM) Cheeseness: :D
  225. (07:16:19 AM) Luftmensch: I love the stuff on the desk
  226. (07:16:26 AM) DarkCloud14: lol :D
  227. (07:16:27 AM) Remo: I started writing the music pretty much right when we decided to go from a prototype to a finished release
  228. (07:16:35 AM) Remo: the prototype was super basic
  229. (07:16:52 AM) Cheeseness: I love that you can pick stuff up, but it does nothing for you
  230. (07:16:52 AM) axemtitanium: Remo: so what's up with Anita's arm? It's like a cyborg arm.
  231. (07:16:55 AM) Luftmensch: I assume the blood splattering like that is a glitch/limitation, is it?
  232. (07:17:03 AM) Permafry_42: lol music reminds me of tf
  233. (07:17:04 AM) Remo: my inspiration for this track was "Use horns better than the Archer theme"
  234. (07:17:09 AM) Luftmensch: Anita's arm changes throughout; I believe she lost it in the accident
  235. (07:17:23 AM) Fireflower: cart life
  236. (07:17:30 AM) sethphil_ [~sethphill@hide-561216C2.phlapa.east.verizon.net] entered the room.
  237. (07:17:32 AM) Cheeseness: axemtitanium: Anita's arm is one of the cues that help you keep track of the time shifts
  238. (07:17:40 AM) Luftmensch: note: arm
  239. (07:17:40 AM) axemtitanium: Luftmensch: ok. She has regular arms in this scene
  240. (07:17:55 AM) Remo: Yeah the arm thing is one of the things you can track in the timeline of what happened
  241. (07:17:56 AM) Cheeseness: Remo: I like oranges. Do you like organges?
  242. (07:17:59 AM) Remo: leg also I think?
  243. (07:18:00 AM) Luftmensch: I had a glitch the first time I let my sister play where the orange didn't disappear
  244. (07:18:03 AM) Remo: yeah they're pretty good
  245. (07:18:06 AM) Luftmensch: it stuck around through to the end
  246. (07:18:09 AM) axemtitanium: You can hold onto the mandarin for the rest of the game, even across time shifts
  247. (07:18:10 AM) Cheeseness: Yeah, her leg too
  248. (07:18:16 AM) Remo: yeah it's possible to carry around an orange through time
  249. (07:18:20 AM) SethPhilly left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  250. (07:18:23 AM) sethphil_ left the room (Leaving...).
  251. (07:18:27 AM) Zladko: cats
  252. (07:18:28 AM) sethphil_ [~sethphill@hide-561216C2.phlapa.east.verizon.net] entered the room.
  253. (07:18:35 AM) Cheeseness: :D
  254. (07:18:35 AM) axemtitanium: TimeOrange
  255. (07:18:41 AM) Luftmensch: Unfortunately cats do not turn into Goldblum
  256. (07:18:44 AM) GameClubFan_475564 [328b383e@hide-BF4D4B18.mibbit.com] entered the room.
  257. (07:18:44 AM) Fireflower: meow
  258. (07:18:46 AM) sethphil_ left the room (Leaving...).
  259. (07:19:01 AM) Luftmensch: You can jump across all the walls
  260. (07:19:02 AM) Atomskyu690 [52eaef22@hide-50D287EE.mibbit.com] entered the room.
  261. (07:19:09 AM) Permafry_42: lol at the dancing
  262. (07:19:17 AM) Luftmensch: if you get on top of the A/C units you can traverse the whole level
  263. (07:19:25 AM) Atomskyu690: oh man TTOL
  264. (07:19:28 AM) GameClubFan_516926: Remo: What caught your interest in Thirty Flights of Loving that made you want to participate in the development?
  265. (07:19:29 AM) Luftmensch: jumping on flagpoles and shit
  266. (07:19:30 AM) GameClubFan_925589 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  267. (07:19:37 AM) Cheeseness: Remo: How much do you feel that the music was influenced by the rest of the game as it progressed through development and vice versa?
  268. (07:19:42 AM) Zladko: just like getting drunk IRL
  269. (07:19:43 AM) Remo: Actually we (Idle Thumbs) were the reason it got developed
  270. (07:19:46 AM) Permafry_42: lol
  271. (07:19:50 AM) Luftmensch: Good scene
  272. (07:19:50 AM) Fireflower: boozing up
  273. (07:19:54 AM) sethphily [~sethphill@hide-561216C2.phlapa.east.verizon.net] entered the room.
  274. (07:20:06 AM) Remo: We were big fans of Brendon's other games, and we contacted him to see if he wanted to make a game for our Kickstarter
  275. (07:20:21 AM) Remo: so he gave us several prototypes that he could turn into real games, and we picked the one that became TFOL
  276. (07:20:25 AM) Remo: and I volunteered to do the music
  277. (07:20:28 AM) Cheeseness: Oh neat
  278. (07:20:35 AM) axemtitanium: OH MAN QUADRILATERAL COWBOY WAS SOO GOOD
  279. (07:20:38 AM) Remo: so I was involved pretty much right from the beginning
  280. (07:20:39 AM) axemtitanium: Played it at PAX
  281. (07:20:44 AM) Remo: yeah QC is awesome
  282. (07:20:47 AM) Cheeseness: Ha
  283. (07:20:49 AM) Cheeseness: I love that slide
  284. (07:20:51 AM) sethphily: really looking forward to QC
  285. (07:20:55 AM) GameClubFan_218031 [1810fe97@hide-6C77D8AA.mibbit.com] entered the room.
  286. (07:21:03 AM) Remo: Cheeseness: I think the music and the game influenced each other pretty much throughout, since they were made in parallel
  287. (07:21:04 AM) Cheeseness: I also love that you can jump with the cart
  288. (07:21:16 AM) GameClubFan_218031 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  289. (07:21:20 AM) Remo: Brendon and I were constantly passing our work back and forth
  290. (07:21:24 AM) Cheeseness: Awesome
  291. (07:21:38 AM) sethphily: That's really cool to have the music so integrated into the game
  292. (07:21:38 AM) GameClubFan_005193 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  293. (07:21:41 AM) Remo: this game was before I started at DF, and Blendo is Brendon's full time job, so we were both working on this full tie pretty much
  294. (07:21:49 AM) ColonLeftbracket [4b59f27e@hide-6C77D8AA.mibbit.com] entered the room.
  295. (07:21:50 AM) Cheeseness: This sequence here with the shootout feels almost like it's meant to be musical. Did you have any input into that?
  296. (07:21:56 AM) Luftmensch: Were you involved with the sound design at all beyond the music?
  297. (07:21:58 AM) Remo: it was just a super-busy three months of tons of work
  298. (07:22:05 AM) ColonLeftbracket left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  299. (07:22:16 AM) GameClubFan_516926: Remo: What were your thoughts when it was decided that the game would be more story-driven than gameplay mechanic-driven?
  300. (07:22:19 AM) ColonLeftbracket [4b59f27e@hide-BF4D4B18.mibbit.com] entered the room.
  301. (07:22:20 AM) Lork: awww, it seems like he skipped a whole bunch of scenes by the route he took in the passageways
  302. (07:22:31 AM) Remo: Brendon actually did that musical percussion/FX sequence himself, and it's amazing
  303. (07:22:33 AM) Zladko: i saw some pre alpha gameplay of Crypt of the Necrodancer the other day
  304. (07:22:38 AM) Cheeseness: Lork: Are you certain? I haven't seen more during this part of the game
  305. (07:22:38 AM) Zladko: a roguelike rhythm game
  306. (07:22:41 AM) Remo: I ended up arranging it into a track we used for the trailer, but he did the original work
  307. (07:22:55 AM) Cheeseness: Awesome :)
  308. (07:22:55 AM) sethphily: Lork: yeah i always thought it didn't matter which way you go
  309. (07:23:00 AM) Syd: Scripting broke? I don't remember this taking this long
  310. (07:23:04 AM) Syd: But it's been a while
  311. (07:23:05 AM) Lork: yeah you always end up in the same place
  312. (07:23:07 AM) sethphily: hehe
  313. (07:23:11 AM) Atomskyu690: look back on the car
  314. (07:23:15 AM) Cheeseness: Syd: When I played through my second time, this took a bit longer. Just jkeep looking back
  315. (07:23:16 AM) Luftmensch: It's scripted to your vision
  316. (07:23:16 AM) salty-horse: sorry if this has been asked. I was afk: Remo, was the "plot"/outline given to you before you did the music?
  317. (07:23:18 AM) Remo: it's not over
  318. (07:23:24 AM) Lork: but there's a couple parts where you can see the outside
  319. (07:23:30 AM) Atomskyu690: here it goes
  320. (07:23:33 AM) Remo: salty-horse: Sort of
  321. (07:23:34 AM) sethphily: this is a great ending
  322. (07:23:37 AM) Lork: and a scene where you can sneak up on a guy
  323. (07:23:38 AM) Luftmensch: Note: arms
  324. (07:23:39 AM) Cheeseness: This part is awful :D
  325. (07:23:40 AM) Lork: maybe I just missed it
  326. (07:23:43 AM) Remo: Brendon never talked about the meaning of the events in the game directly
  327. (07:23:49 AM) Atomskyu690: this is not the ending
  328. (07:23:52 AM) Remo: but he did give me a timeline of the events of the "Blendo universe" for context
  329. (07:23:52 AM) Atomskyu690: yet
  330. (07:23:56 AM) GameClubFan_454944 [62cba1a2@hide-BF4D4B18.mibbit.com] entered the room.
  331. (07:23:57 AM) salty-horse: I assumed it's a bit enigmatic to everyone but Brendon :)
  332. (07:24:06 AM) Remo: God this is such an amazing ending
  333. (07:24:11 AM) GameClubFan_000751 [4ac0fa87@hide-6C77D8AA.mibbit.com] entered the room.
  334. (07:24:11 AM) Remo: Brendon kills me, he's so talented
  335. (07:24:15 AM) Cheeseness: I know, right
  336. (07:24:22 AM) GameClubFan_454944 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  337. (07:24:22 AM) Luftmensch: I know it's incredible
  338. (07:24:30 AM) Cheeseness: Gravity Blew my mind a bit
  339. (07:24:33 AM) Remo: I think this music track was the first one I did
  340. (07:24:43 AM) Cheeseness: Since I played these back to back, I was a little more prepared for 30FOL
  341. (07:24:44 AM) Atomskyu690: so the history of a baby being a spy is kinda cool right? :D
  342. (07:24:47 AM) Cheeseness: But they're both fantastic
  343. (07:24:55 AM) GameClubFan_000751 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  344. (07:25:04 AM) sethphily: Yeah I gotta say I'm a bigger fan of Gravity Bone as a cohesive whole
  345. (07:25:08 AM) Lork: all of his half-life mods are worth playing
  346. (07:25:10 AM) salty-horse: Remo, are all the instruments live?
  347. (07:25:14 AM) Cheeseness: I love that Brandon highlights that this is the seventh "Citizen Abel" title
  348. (07:25:18 AM) Luftmensch: At the beginning of GB I tried super hard to push the limits. There's a 2nd story balcony with a door. I tried forever to get up there, which I did.
  349. (07:25:22 AM) Luftmensch: the door does not open.
  350. (07:25:23 AM) censor2112 [d824131d@hide-6C77D8AA.mibbit.com] entered the room.
  351. (07:25:26 AM) Lork: I haven't tried his Q2 stuff other than GB/30FL
  352. (07:25:31 AM) axemtitanium: Cheeseness: there are 6 games before this one
  353. (07:25:34 AM) Remo: I played the guitar, bass, and piano, so yeah this track is 100% live, but the horns on the other tracks are sampledc
  354. (07:25:37 AM) Cheeseness: axemtitanium: Right
  355. (07:25:38 AM) axemtitanium: including Gravity Bone
  356. (07:25:39 AM) sethphily: I like this explanation of air forces
  357. (07:25:42 AM) Atomskyu690: citizen abel is a baby with superpowers
  358. (07:25:47 AM) Atomskyu690: that's cool
  359. (07:25:48 AM) Cheeseness: axemtitanium: That's what I'm referring to
  360. (07:25:51 AM) sethphily: still not sure exactly why it's here though
  361. (07:25:52 AM) GameClubFan_281838 [3eb2bf25@hide-B64552F4.mibbit.com] entered the room.
  362. (07:26:04 AM) Atomskyu690: i'ts about love
  363. (07:26:08 AM) Remo: Haha I remember the day this Bernoulli stuff was first added to the build
  364. (07:26:10 AM) Remo: and it blew my mind
  365. (07:26:17 AM) Cheeseness: :D
  366. (07:26:19 AM) Atomskyu690: its really cool
  367. (07:26:20 AM) Cheeseness: SCIENCE
  368. (07:26:21 AM) Zladko: did Brendon know about it before he made the game
  369. (07:26:23 AM) Atomskyu690: i love it
  370. (07:26:26 AM) Syd: Gravity Bone again, this time with less death. Hopefully
  371. (07:26:32 AM) chrominance left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  372. (07:26:33 AM) sethphily: Wooo!
  373. (07:26:36 AM) Permafry_42: fantastic games
  374. (07:26:41 AM) Atomskyu690: yeah here goes that music
  375. (07:26:41 AM) sethphily: Love this intro
  376. (07:26:44 AM) sethphily: and the music is awesome
  377. (07:26:45 AM) Lork: I love this music
  378. (07:26:47 AM) Atomskyu690: the best one
  379. (07:26:51 AM) sethphily: which music is this?
  380. (07:26:51 AM) Lork: sets the tone so perfectly
  381. (07:26:52 AM) GameClubFan_951129 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  382. (07:26:54 AM) GameClubFan_516926 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  383. (07:27:06 AM) Maet [63f4be9a@hide-50D287EE.mibbit.com] entered the room.
  384. (07:27:08 AM) Atomskyu690: & you can run through like an idiot too
  385. (07:27:09 AM) Cheeseness: I love that all the super secret spy stuff happens in the furnace room
  386. (07:27:10 AM) GameClubFan_798731 [5984864f@hide-50D287EE.mibbit.com] entered the room.
  387. (07:27:10 AM) Lork: you know immediately that this isn't going to be like anything you've played before
  388. (07:27:24 AM) sethphily: yeah
  389. (07:27:30 AM) GameClubFan_592741 [5efe3b65@hide-50D287EE.mibbit.com] entered the room.
  390. (07:27:34 AM) Remo: The music in Gravity Bone was, I believe, all performed by Xavier Cugat
  391. (07:27:37 AM) sethphily: and yet it's using the james bond kinda motif to anchor it
  392. (07:27:38 AM) Luftmensch: Jumping from that ledge I think, you can reach a balcony
  393. (07:27:40 AM) Luftmensch: yea
  394. (07:27:42 AM) Remo: they're all great old tracks
  395. (07:27:55 AM) GameClubFan_195333 [183fca52@hide-BF4D4B18.mibbit.com] entered the room.
  396. (07:28:01 AM) Hop_Salot [4c6e3f79@hide-BF4D4B18.mibbit.com] entered the room.
  397. (07:28:02 AM) Atomskyu690: ohoho cugat a reference in TTOL too
  398. (07:28:05 AM) Cheeseness: I love this Manitoba Beast stuff :D
  399. (07:28:06 AM) GameClubFan_281838 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  400. (07:28:07 AM) Maet: i started listening to cugat because of these games
  401. (07:28:08 AM) sethphily: this is so cool
  402. (07:28:10 AM) Luftmensch: Who's voice is that?
  403. (07:28:12 AM) Remo: What's funny to me about Gravity Bone and Thirty Flights of Loving is that I really don't know of anyone else making games quite like it
  404. (07:28:13 AM) GameClubFan_640156 [3eb2bf25@hide-BF4D4B18.mibbit.com] entered the room.
  405. (07:28:14 AM) Zladko: those bugs are nightmare fuel
  406. (07:28:19 AM) Cheeseness: Luftmensch: Microsoft Sam, I suspect :b
  407. (07:28:25 AM) Remo: This is text-to-speech
  408. (07:28:31 AM) Permafry_42: love the tax-free caption
  409. (07:28:35 AM) Fireflower: Great that it was tax-free
  410. (07:28:38 AM) sethphily: that presentation is awesome
  411. (07:28:39 AM) Fireflower: :)
  412. (07:28:44 AM) Atomskyu690: i checked the old half life series brandon made & it's really funny & weird
  413. (07:28:59 AM) GameClubFan_195333 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  414. (07:29:03 AM) Remo: Yeah Brendon's sense of graphic design and composition is out of control, especially for a guy who does all the design and programming of his games himself
  415. (07:29:06 AM) GameClubFan_592741 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  416. (07:29:07 AM) Permafry_42: yay you didn't die this time XD
  417. (07:29:09 AM) Remo: it's unfair that one guy has that much talent
  418. (07:29:11 AM) Atomskyu690: yip
  419. (07:29:12 AM) Cheeseness: I super envy his skills
  420. (07:29:17 AM) sethphily: ha I like this method of opening doors
  421. (07:29:17 AM) Atomskyu690: haha
  422. (07:29:18 AM) Maet: so i spent a good 10 minutes running around trying to find the item that should be assigned to the third hotkey -_-
  423. (07:29:23 AM) sethphily: it just feels cool
  424. (07:29:24 AM) GameClubFan_080480 [43a64915@hide-BF4D4B18.mibbit.com] entered the room.
  425. (07:29:25 AM) Hop_Salot left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  426. (07:29:33 AM) Atomskyu690: the coolant spray raiden
  427. (07:29:34 AM) Cheeseness: Maet: :D
  428. (07:29:35 AM) axemtitanium: I love the space between the hammer and the camera
  429. (07:29:36 AM) Atomskyu690: take it
  430. (07:29:36 AM) Remo: This was the game Brendon released when he first decided to go indie full-time
  431. (07:29:41 AM) Remo: after Pandemic LA fired everyone
  432. (07:29:48 AM) GameClubFan_080480 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  433. (07:29:54 AM) sethphily: sooo why do the birds blow up
  434. (07:30:02 AM) Zladko: why not
  435. (07:30:04 AM) Atomskyu690: because that funny
  436. (07:30:04 AM) Remo: The birds blow up because it's hilarious
  437. (07:30:06 AM) Permafry_42: because its funny
  438. (07:30:07 AM) Cheeseness: sethphily: Some questions deserve to remain mysteries
  439. (07:30:07 AM) sethphily: this is true
  440. (07:30:12 AM) Lork: the flash surprises them
  441. (07:30:13 AM) axemtitanium: All birds explode
  442. (07:30:15 AM) Atomskyu690: i really like that animation
  443. (07:30:17 AM) axemtitanium: That's how it works
  444. (07:30:19 AM) censor2112 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  445. (07:30:20 AM) Lork: there you go
  446. (07:30:21 AM) Lork: explained
  447. (07:30:22 AM) sethphily: yeah lotta mysteries
  448. (07:30:22 AM) Cheeseness: I did think that I'd done something wrong at first though >_<
  449. (07:30:27 AM) Luftmensch: They're metaphorical missile birds
  450. (07:30:34 AM) Permafry_42: lol
  451. (07:30:35 AM) GameClubFan_616070 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  452. (07:30:36 AM) sethphily: that flag jump pissed me off
  453. (07:30:42 AM) Luftmensch: Citizen Abel was in the Wrong Place
  454. (07:30:43 AM) Cheeseness: But the game is all about getting you to start to set expectations and wonder what's ahead
  455. (07:30:46 AM) Luftmensch: good
  456. (07:30:48 AM) sethphily: It took me so long while playing to believe I could do it
  457. (07:30:56 AM) GameClubFan_057118 [5793d2bb@hide-BF4D4B18.mibbit.com] entered the room.
  458. (07:30:58 AM) Hop_Salot [4c6e3f79@hide-BF4D4B18.mibbit.com] entered the room.
  459. (07:31:08 AM) Remo: Yeah the first time I played this I was convinced I went the wrong way or something
  460. (07:31:15 AM) sethphily: yep
  461. (07:31:22 AM) Atomskyu690: noclip bro
  462. (07:31:38 AM) Luftmensch: I wonder what playtesting was like
  463. (07:31:42 AM) Cheeseness: I have to admit to playing it a second time immediately after my first playthrough
  464. (07:31:45 AM) GameClubFan_807898 [617fd4e6@hide-BF4D4B18.mibbit.com] entered the room.
  465. (07:31:46 AM) Lork: being in IRC was great when this came out
  466. (07:31:52 AM) axemtitanium: Cheeseness: me too
  467. (07:31:52 AM) Remo: What's especially interesting to me about Brendon's work is how ridiculously wide-ranging it is--other than Gravity Bone and TFOL, his other recent games are super systemic and player-driven
  468. (07:31:56 AM) axemtitanium: but like 4x
  469. (07:31:59 AM) GameClubFan_807898 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  470. (07:31:59 AM) Maet: oh man this part blew me away first time i played through this
  471. (07:32:01 AM) Lork: seeing everyone go "How do I get the good ending!?"
  472. (07:32:02 AM) Remo: Atom Zombie Smasher and Flotilla are some of my favorite games
  473. (07:32:14 AM) Atomskyu690: "hey mom want to play my game? I think his playtest was smthing like that
  474. (07:32:18 AM) Luftmensch: I played like 45 hours of Flotilla
  475. (07:32:21 AM) Cheeseness: Remo: I've only played AZS so far, and that's pretty awesome
  476. (07:32:22 AM) awfullysorry [51bf36a0@hide-BF4D4B18.mibbit.com] entered the room.
  477. (07:32:25 AM) DarkCloud14 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  478. (07:32:27 AM) Atomskyu690: ohohoh Flotilla is superdupercool
  479. (07:32:28 AM) sethphily: Lork: ha what irc server/channel were you at?
  480. (07:32:34 AM) Cheeseness: I love that you can run full speed after being shot 4 times
  481. (07:32:34 AM) Luftmensch: but I was bummed recently to discover it doesn't have save & quit
  482. (07:32:50 AM) axemtitanium: Of course
  483. (07:32:53 AM) Atomskyu690: he's a baby superspy bro
  484. (07:32:54 AM) axemtitanium: Lara Croft can do it
  485. (07:32:58 AM) Cheeseness: The pacing enforced at this point of the game is awesome
  486. (07:32:59 AM) axemtitanium: Why can't Citizen Abel?
  487. (07:33:08 AM) Lork: just the community for a half-life mod on Gamesurge
  488. (07:33:10 AM) Permafry_42: love the cigar moment
  489. (07:33:13 AM) Lork: I imagine it would be the same anywhere
  490. (07:33:17 AM) Maet: i especially like how it plays to intuition
  491. (07:33:25 AM) Cheeseness: And running through people's meals is awesome too
  492. (07:33:28 AM) Remo: Man, running across the table is so funny
  493. (07:33:40 AM) Cheeseness: :D
  494. (07:33:42 AM) salty-horse: cinematic-inspired gameplay that doesn't feel forced
  495. (07:33:43 AM) sethphily: nooooooooo
  496. (07:33:49 AM) salty-horse: I mean, cinema
  497. (07:33:51 AM) Lork: Luftmensch but I was bummed recently to discover it doesn't have save & quit < yeah I would've played it a lot more if not for that
  498. (07:33:59 AM) sethphily: where is that audio "no no!! no!!" come from?
  499. (07:34:02 AM) Atomskyu690: maaaaaaaaaaaan that music
  500. (07:34:02 AM) Maet: perfidia is such a perfect track for this section too
  501. (07:34:05 AM) Remo: It's really kind of sad how many simple things Brendon does in Gravity Bone and TFOL that are simply never even attempted in triple-A games
  502. (07:34:07 AM) Atomskyu690: awesoooooooooome
  503. (07:34:19 AM) Luftmensch: @sethphily I think it's straight from The Godfather?
  504. (07:34:21 AM) Atomskyu690: oh thanks mat
  505. (07:34:27 AM) Cheeseness: Remo: Any aspects in particular you're thinking of there?
  506. (07:34:29 AM) Remo: Aghghaghwehrhafdgha what a good ending
  507. (07:34:34 AM) GameClubFan_057118 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  508. (07:34:37 AM) Atomskyu690: awesome ending
  509. (07:34:38 AM) Luftmensch: best
  510. (07:34:41 AM) Syd: I have commentary enabled for this one
  511. (07:34:45 AM) Maet: Perfidia - Xavier Cugat in case any one was interested in what that last track was
  512. (07:34:45 AM) salty-horse: baboo mode!
  513. (07:34:56 AM) salty-horse: Syd, baboo mode!
  514. (07:34:58 AM) Remo: From Gravity Bone, stuff like that slo-mo cross-cutting flashback sequence, from TFOL, stuff like the constant temporal rearrangement
  515. (07:34:58 AM) Cheeseness: You can use the radio at the bottom of the stiars
  516. (07:34:59 AM) OnlySlightly [4a8372e3@hide-BF4D4B18.mibbit.com] entered the room.
  517. (07:34:59 AM) sethphily: Yeah I really dig that one for doing some real experimentation and keeping a consistent style
  518. (07:35:06 AM) axemtitanium: Goldblumode
  519. (07:35:09 AM) Remo: neither of those is technically difficult, but they're both pretty creatively ambitious
  520. (07:35:09 AM) Cheeseness: But it doesn't do much
  521. (07:35:11 AM) Luftmensch: There is a gamegold jeffblum moment in puffin mode
  522. (07:35:18 AM) salty-horse: Luftmensch, yes, that
  523. (07:35:23 AM) Laukess [59efe9fd@hide-6C77D8AA.mibbit.com] entered the room.
  524. (07:35:32 AM) sethphily: @Remo yeah they come off like a jazz composition of a game
  525. (07:35:37 AM) Remo: Oh cool, commentary mode
  526. (07:35:42 AM) Remo: I like that he included that
  527. (07:35:50 AM) Cheeseness: Remo: I don't know of anything that implements those things the way that Gravity Bone and TFOL do, but I found the time shifting stuff in Gemini Rue to be awesome
  528. (07:35:51 AM) OnlySlightly: aww the commentary is just a bunch of text boxes? I thought we'd actually hear the developers' voices
  529. (07:36:01 AM) Hop_Salot: ^ :-(
  530. (07:36:03 AM) awfullysorry left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  531. (07:36:09 AM) Cheeseness: I like that commentary mode includes the ability to walk around the montage rooms :D
  532. (07:36:14 AM) axemtitanium: I learned so much about level design from this commentary mode
  533. (07:36:15 AM) sethphily: yeah
  534. (07:36:16 AM) Maet: i like how most of the commentary is explanation of clever design and not really anything that explains the game
  535. (07:36:17 AM) salty-horse: Cheeseness, what time shifting?
  536. (07:36:22 AM) sethphily: the montage rooms are the greatest
  537. (07:36:39 AM) salty-horse: I like the forced perspective here
  538. (07:36:47 AM) Luftmensch: I showed Blenderartists.com TFOL and said "look! Here's an awesome game with graphics made in Blender!"
  539. (07:36:56 AM) salty-horse: not sure if it "works", though
  540. (07:37:03 AM) Cheeseness: salty-horse: Switching between points in time
  541. (07:37:04 AM) Luftmensch: They responded saying "we don't want to support some hack who made a 13 minute 'game'"
  542. (07:37:10 AM) salty-horse: made by Blendo
  543. (07:37:11 AM) Cheeseness: As a narrative device
  544. (07:37:14 AM) Atomskyu690: "A blender game by Blendo"
  545. (07:37:48 AM) Remo: Wow that sucks
  546. (07:37:51 AM) salty-horse: Cheeseness, oh :) I think it's meant to appear linear, or occuring simultaneously
  547. (07:37:58 AM) Atomskyu690: yup srry
  548. (07:38:00 AM) Cheeseness: salty-horse: What's that?
  549. (07:38:02 AM) sethphily: I like that these montages were in place of longer dialogue
  550. (07:38:14 AM) Remo: Man I remember when these were added into the build too
  551. (07:38:16 AM) Remo: and I was totally blown away
  552. (07:38:17 AM) GameClubFan_805253 [4b52ac5a@hide-6C77D8AA.mibbit.com] entered the room.
  553. (07:38:23 AM) Remo: Brendon does so many things that nobody ever does in games, it's ridiculous
  554. (07:38:24 AM) Luftmensch: I actually wouldn't mind a Citizen Abel game with narration or dialogue
  555. (07:38:24 AM) sethphily: wait so, all of this was made with blender?
  556. (07:38:25 AM) Cheeseness: They're fantastic
  557. (07:38:25 AM) salty-horse: Cheeseness, gemini rue
  558. (07:38:30 AM) GameClubFan_750550 [ae606f7b@hide-BF4D4B18.mibbit.com] entered the room.
  559. (07:38:31 AM) Luftmensch: mainly because I trust Brendon to be awesome
  560. (07:38:33 AM) GameClubFan_805253 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  561. (07:38:45 AM) Zladko: its papers please
  562. (07:38:45 AM) Fopp [50d9d340@hide-BF4D4B18.mibbit.com] entered the room.
  563. (07:38:47 AM) Remo: Oh, funny thing about Thirty Flights on that note--originally it had dialogue
  564. (07:38:52 AM) Luftmensch: sethphily the 3D modeling was
  565. (07:38:53 AM) Cheeseness: salty-horse: In both Gemini Rue and TFOL, it's up to the player to discover that the plot takes place at different points in time
  566. (07:38:59 AM) sethphily: very cool
  567. (07:39:03 AM) Remo: The characters actually talked, and it was really cool, and we were bummed when Brendon took that stuff out
  568. (07:39:15 AM) Atomskyu690: :'
  569. (07:39:17 AM) Remo: but he was like "The point of this is to try and tell a complex story without exposition and dialogue"
  570. (07:39:22 AM) Remo: and he was right, and it turned out amazing
  571. (07:39:23 AM) Luftmensch: oh wow cool
  572. (07:39:26 AM) Sup [2edf67ed@hide-BF4D4B18.mibbit.com] entered the room.
  573. (07:39:29 AM) Hop_Salot left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  574. (07:39:31 AM) Maet: was it audible dialogue or more of the charlie brown type?
  575. (07:39:31 AM) Atomskyu690: that's super cool
  576. (07:39:32 AM) Zladko: what did the character sound like
  577. (07:39:49 AM) Remo: I don't think I'll ever get to have music in a game that is used in a cooler way than this title track
  578. (07:39:54 AM) Luftmensch: Well he succeeded in spades, so I hope he doesn't feel obligated to eschew dialog next time
  579. (07:39:55 AM) GameClubFan_549756 [56b39184@hide-BF4D4B18.mibbit.com] entered the room.
  580. (07:39:58 AM) Remo: where suddenly it explodes into this insane scene with the game title overlaid
  581. (07:40:05 AM) sethphily: yeah this is awesome
  582. (07:40:09 AM) Atomskyu690: <3 that bass line
  583. (07:40:18 AM) Remo: Yeah this bassline was super fun to play
  584. (07:40:21 AM) Luftmensch: That commentary box is bullshit
  585. (07:40:22 AM) Fopp left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  586. (07:40:26 AM) Atomskyu690: hahahaha
  587. (07:40:30 AM) Luftmensch: Those could have been stairs
  588. (07:40:34 AM) Luftmensch: boom done
  589. (07:40:34 AM) GameClubFan_549756 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  590. (07:40:39 AM) Maet: how closely did brendon oversee your scoring?
  591. (07:40:48 AM) Remo: Maet: The dialogue was Charlie Brown-style like Gravity Bone, with subtitles
  592. (07:40:51 AM) Laukess left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  593. (07:40:55 AM) Atomskyu690: Maaan I love Airports
  594. (07:41:01 AM) Remo: Maet: He didn't really--he said "Make cool music and I'll make levels to match it"
  595. (07:41:12 AM) Yahto [42bed0ed@hide-BF4D4B18.mibbit.com] entered the room.
  596. (07:41:14 AM) sethphily: that is an awesome way to collaborate
  597. (07:41:15 AM) Atomskyu690: So empty but a lot of people passes through
  598. (07:41:20 AM) Remo: I mean I sent him every revision and he gave feedback, but the feedback was generally quite minimal
  599. (07:41:22 AM) axemtitanium: Oh snap, this game is Monaco
  600. (07:41:40 AM) Yahto left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  601. (07:41:41 AM) Maet: damn, that's a cool way to collaborate
  602. (07:42:12 AM) sethphily: hey so wanted to ask, what does gemini rue have to do with this? noticed that came up earlier..
  603. (07:42:16 AM) Atomskyu690: that board <3
  604. (07:42:29 AM) Luftmensch: sethphily nonlinear storytelling
  605. (07:42:31 AM) Cheeseness: Remo: Would you work with Brandon again if you had the opportunity?
  606. (07:42:33 AM) axemtitanium: :tangerine:
  607. (07:42:42 AM) Lork: I always thought that one tunnel that lets you see outside made it look like the airport was actually a spaceport
  608. (07:42:43 AM) sethphily: ah cool
  609. (07:42:43 AM) Remo: Cheeseness: Yes, I would definitely work with him again
  610. (07:42:50 AM) Remo: Brendon is easily one of my favorite developers
  611. (07:42:57 AM) Cheeseness: :D
  612. (07:43:09 AM) Maet: I remember watching someone's stream of TFOL and they didn't realize they could eat the tangerine
  613. (07:43:14 AM) Luftmensch: I want a Flotilla/FTL crossover
  614. (07:43:18 AM) Atomskyu690: & Quad Cowboy seems weird & cool in a good way
  615. (07:43:19 AM) Maet: so it was with them for the entire length of the game
  616. (07:43:34 AM) Remo: Haha yeah
  617. (07:43:36 AM) Lork: it never occured to them to click?
  618. (07:43:44 AM) Luftmensch: There was actually a glitch where you couldn't eat the orange
  619. (07:43:45 AM) Maet: i guess not
  620. (07:43:57 AM) Atomskyu690: lol
  621. (07:44:12 AM) Maet: but a big part of why i like these two games is how it plays to natural intuition and impulse
  622. (07:44:17 AM) Atomskyu690: have a tangerine floating at the ending (the best ending)
  623. (07:44:29 AM) axemtitanium: Tangerine%
  624. (07:44:29 AM) Lork: achievement unlocked
  625. (07:44:34 AM) Luftmensch: If you eat it at the end, the peel sits on the moving asphalt
  626. (07:44:38 AM) GameClubFan_750550 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  627. (07:44:39 AM) Luftmensch: just floats there
  628. (07:44:48 AM) Maet: like how in GB after you get shot, you just naturally give chase after being shot even though there's no rationale incentive
  629. (07:45:07 AM) Lork: sure there is
  630. (07:45:08 AM) Luftmensch: She stole your camera
  631. (07:45:11 AM) Lork: you gotta get the pictures back
  632. (07:45:22 AM) Atomskyu690: brendon seems really obscessed with the idea of going up in that game
  633. (07:45:36 AM) Maet: she also has a gun lol
  634. (07:45:46 AM) Cheeseness: Did Syd go downstairs?
  635. (07:45:47 AM) sethphily: yeah
  636. (07:45:51 AM) Atomskyu690: i love her <3
  637. (07:45:51 AM) Remo: I remember I wrote this track without knowing where it should go
  638. (07:45:55 AM) sethphily: never chase a person with a gun
  639. (07:45:56 AM) Remo: I didn't even know if it worked in the game at all
  640. (07:45:56 AM) Cheeseness: Awesome :D
  641. (07:45:57 AM) Maet: but i remember discussing GB with my friend and apparently he was perplexed after being shot. like he didn't know that he was supposed to chase
  642. (07:45:59 AM) sethphily: who has shot you 4 times already
  643. (07:45:59 AM) Remo: but I sent it to Brendon anyway
  644. (07:46:01 AM) Remo: and he put it here
  645. (07:46:02 AM) Lork: and in any other game it would work out anyway
  646. (07:46:04 AM) Atomskyu690: maaaaan those effects
  647. (07:46:06 AM) salty-horse: time-warping orange!
  648. (07:46:13 AM) Atomskyu690: cooooooooool
  649. (07:46:14 AM) SARAH [62cc8dc1@hide-6C77D8AA.mibbit.com] entered the room.
  650. (07:46:24 AM) Luftmensch: Horse bag
  651. (07:46:25 AM) sethphily: orange: forever in time
  652. (07:46:31 AM) Zladko: the orange is a four dimensional being
  653. (07:46:33 AM) Zladko: 2deep
  654. (07:46:33 AM) GameClubFan_422448 [4b66cdd5@hide-B64552F4.mibbit.com] entered the room.
  655. (07:46:50 AM) sethphily: love how these tiles all transform to wanted pictures
  656. (07:46:52 AM) sethphily: so creepy
  657. (07:46:58 AM) Cheeseness: Remo: What inspirations did you draw on when composing the tracks for this game?
  658. (07:47:04 AM) Lork: quadrilateral cowboy ads!
  659. (07:47:11 AM) salty-horse: horse bag
  660. (07:47:11 AM) axemtitanium: Ultra Boost
  661. (07:47:22 AM) Atomskyu690: nice tie
  662. (07:47:56 AM) Remo: Cheeseness: Some of Brendon's other games (Flotilla, Atom Zombie Smasher) use surf rock, so I wanted to blend 60s surf rock and 60s spy music
  663. (07:48:07 AM) Cheeseness: :D
  664. (07:48:27 AM) Luftmensch: Where did Flotilla use surf rock?
  665. (07:48:30 AM) Atomskyu690: i'ts a melancholic theme & i like it
  666. (07:48:31 AM) GameClubFan_356068 [ae5f8a8a@hide-BF4D4B18.mibbit.com] entered the room.
  667. (07:48:32 AM) Remo: Also, for the main title theme, I specifically wanted to include badass-sounding horns that are more interesting than how the theme from Archer uses horns
  668. (07:48:44 AM) Remo: because I love the show Archer, but it KILLS me every time I hear the theme because the horns are so wasted
  669. (07:48:52 AM) Remo: it's just this really bland single note repetition
  670. (07:48:56 AM) sethphily: ha
  671. (07:49:00 AM) sethphily: intersting!
  672. (07:49:03 AM) sethphily: yeah that show is awesome
  673. (07:49:03 AM) Remo: and I had been watching a lot of Archer, and I was like "man I can at least do better than that"
  674. (07:49:07 AM) GameClubFan_356068 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  675. (07:49:19 AM) Luftmensch: Good use of color here
  676. (07:49:21 AM) Fireflower: is this art?
  677. (07:49:22 AM) Sup: Remo: What kind of tools did you use for creating the music?
  678. (07:49:27 AM) Cheeseness: The use of silhouette here is great
  679. (07:49:36 AM) axemtitanium: Fireflower: what is game?
  680. (07:49:39 AM) Atomskyu690: it's just game.Don't worry about it
  681. (07:49:40 AM) Remo: my tools for this were actually super minimal
  682. (07:49:51 AM) Remo: I played the electric/acoustic guitar, bass, and piano myself
  683. (07:50:08 AM) Lork: hahahahaha
  684. (07:50:15 AM) Remo: and then I just chopped up/pitch shifted/etc. sampled horns for ages
  685. (07:50:18 AM) Lork: love the slow reveal of the orange
  686. (07:50:22 AM) Remo: it was pretty low-tech
  687. (07:50:24 AM) Luftmensch: best
  688. (07:50:26 AM) Cheeseness: It's only just occurred to me that the reason the game makes you look back in the car chase is so that you're not watching where you're going when the truck comes
  689. (07:50:35 AM) sethphily: I love this concept of using graphics for an emotional reason
  690. (07:50:43 AM) sethphily: so many games are just photorealistic
  691. (07:50:52 AM) GameClubFan_891982 [4d615e2b@hide-6C77D8AA.mibbit.com] entered the room.
  692. (07:51:00 AM) sethphily: which is often just a lack of creative choice
  693. (07:51:10 AM) Maet: oh man here it comes
  694. (07:51:16 AM) OnlySlightly left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  695. (07:51:18 AM) Maet: the "how to design a hallway" commentary!
  696. (07:51:22 AM) salty-horse: the note zoom reminds me of yoko ono's ladder exhibit
  697. (07:51:23 AM) sethphily: hehe
  698. (07:51:23 AM) Maet: <3
  699. (07:51:30 AM) Remo: Luftmensch: Maybe it was just Atom Zombie Smasher that used surf rock and I'm remembering wrong
  700. (07:51:35 AM) Cheeseness: I think the game and hardware industries have dynamics which pressure creators to push towards more photorealistic stuff
  701. (07:51:36 AM) salty-horse: (as I shamelessly learned on the powerpuff girls)
  702. (07:51:43 AM) Luftmensch: I'm pretty sure yeah
  703. (07:51:52 AM) Atomskyu690: i don't mind realism in game
  704. (07:51:54 AM) salty-horse: Cheeseness, "more like movies"
  705. (07:51:54 AM) Atomskyu690: s
  706. (07:52:00 AM) GameClubFan_891982 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  707. (07:52:13 AM) sethphily: totally
  708. (07:52:15 AM) Atomskyu690: but i want to be involved with the characters in a way
  709. (07:52:34 AM) Atomskyu690: even if they're the most bland douchebag on earth
  710. (07:52:38 AM) Zorch: realism in games is totally overrated
  711. (07:52:40 AM) Atomskyu690: i don't mind
  712. (07:52:41 AM) sethphily: true true
  713. (07:52:55 AM) sethphily: I like what you're saying about character tho
  714. (07:52:59 AM) Luftmensch: I wrote IT about this, but I feel like so much of the visual impact comes from the soft lighting and graphical effects
  715. (07:53:04 AM) Arthur_D left the room (quit: Ping timeout: 186 seconds).
  716. (07:53:07 AM) Atomskyu690: the douchebag part?
  717. (07:53:21 AM) Cheeseness: salty-horse: I don't know if it's as much a "more like movies" thing as a "it's easier to promote realism when that's what the rest of the industry fixates on as 'quality'" thing
  718. (07:53:30 AM) Luftmensch: imo I don't think this game could have been as good with stock Quake II
  719. (07:53:30 AM) sethphily: well like, if you're emotionally into the characters and the game
  720. (07:53:32 AM) sethphily: then it works
  721. (07:53:33 AM) Cheeseness: graphical realism^
  722. (07:53:41 AM) sethphily: graphics should help to serve that point
  723. (07:54:00 AM) Cheeseness: For sure
  724. (07:54:09 AM) sethphily: totally
  725. (07:54:13 AM) Luftmensch: I like that the tools we have are so much broader and more robust
  726. (07:54:15 AM) sethphily: re: quake II
  727. (07:54:15 AM) Luftmensch: Oh man
  728. (07:54:20 AM) Luftmensch: there is a house in my neighborhod
  729. (07:54:24 AM) Luftmensch: that this commentary box exemplifies
  730. (07:54:29 AM) Permafry_42: i really liked the realism mixed with surrealism in the game TRAUMA
  731. (07:54:34 AM) sethphily: having a style that says "I care" is criticial
  732. (07:54:35 AM) Cheeseness: I love this room :D
  733. (07:54:39 AM) salty-horse: Cheeseness, but what caused the industry to think that in the first place? from the first graphical movie tie-ins, things were pushed as "just like the movies"
  734. (07:54:44 AM) Luftmensch: Blender, see?
  735. (07:55:03 AM) Luftmensch: 2.4 era but w/e
  736. (07:55:03 AM) sethphily: if it's stuff you've seen before then your brain shuts off, but if its created for a unique purpose, its worth caring about
  737. (07:55:03 AM) TheGyrocop [254bbf75@hide-BF4D4B18.mibbit.com] entered the room.
  738. (07:55:10 AM) Remo: Haha whoa I've never seen these!
  739. (07:55:11 AM) sethphily: yeah this is a cool run through of how it's done
  740. (07:55:13 AM) Remo: This is amazing
  741. (07:55:17 AM) Sup: hey, I never noticed those videos
  742. (07:55:29 AM) Atomskyu690: wth is that?oo
  743. (07:55:30 AM) Maet left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  744. (07:55:32 AM) sethphily: how did he trace this anyways, is there a feature to overlay an image?
  745. (07:55:42 AM) TheGyrocop left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  746. (07:55:46 AM) Luftmensch: Yeah
  747. (07:55:50 AM) Cheeseness: Yeah
  748. (07:55:54 AM) salty-horse: see the ghostbusters game, compared to an infocom text adventure: http://archive.org/details/Computer1985_6
  749. (07:56:00 AM) Luftmensch: In blender you mean?
  750. (07:56:05 AM) salty-horse: Cheeseness, ^
  751. (07:56:26 AM) sethphily: yeah in blender
  752. (07:56:41 AM) sethphily: I'd like to mess around with it, but have not done much with 3d modeling
  753. (07:56:46 AM) sethphily: anyone into it?
  754. (07:56:48 AM) Zorch: Personally, I love the abstraction that game engines create
  755. (07:56:49 AM) Luftmensch: Yeah, in the view options (press N in 3D view), scroll down and you can set a background image
  756. (07:56:55 AM) Cheeseness: sethphily: I do a bit of Blender stuff
  757. (07:57:02 AM) Permafry_42: i hope one day I'll be able to make games even half as good as this... the amount of work that must have gone into this game is amazing
  758. (07:57:06 AM) sethphily: Luftmensch: cool
  759. (07:57:16 AM) sethphily: Cheeseness: how'd you learn?
  760. (07:57:21 AM) Cheeseness: self taught ^_^
  761. (07:57:23 AM) Luftmensch: I got into blender recently trying to teach myself animation
  762. (07:57:23 AM) Luftmensch: https://vimeo.com/65256316
  763. (07:57:25 AM) Luftmensch: it's bullshit
  764. (07:57:40 AM) Luftmensch: (my animation I mean, not blender)
  765. (07:57:41 AM) sethphily: Cheeseness: just like, using it every day?
  766. (07:57:44 AM) Cheeseness: salty-horse: It seems natural that more advanced features in graphical hardware will lend themselves towards more realistic rendering - that's the least creative thing you can do, IMO
  767. (07:58:12 AM) Cheeseness: sethphily: Ha, I wish I had time to do that. Depends on what I'm working on. During 7DFPS I used it for 24 hours a day for nearly a week
  768. (07:58:20 AM) sethphily: Cheeseness: totally, making creative decisions means not just making things realistic
  769. (07:58:24 AM) Zorch: totally. Interstate '76 did a great job with that... they rendered all of their character sequences using the engine they used to make the cars
  770. (07:58:24 AM) Cheeseness: Most of the time I only get to poke around for a few hours a month
  771. (07:58:28 AM) salty-horse: Cheeseness, agreed, but mainstream "art" always pushed towards that instant-recognizability
  772. (07:58:39 AM) sethphily: hahaha
  773. (07:58:44 AM) sethphily: finally he ate the orange
  774. (07:58:47 AM) Atomskyu690: loool
  775. (07:58:57 AM) Cheeseness: salty-horse: Are "artists" the ones creating the demos that present the tech?
  776. (07:59:01 AM) Atomskyu690: the orange that leaped through time & space
  777. (07:59:05 AM) Cheeseness: :D
  778. (07:59:10 AM) Luftmensch: rad
  779. (07:59:13 AM) salty-horse: Cheeseness, I guess this is the "kitsch" Moriarty spoke of in his Roger Ebert lecture
  780. (07:59:13 AM) Cheeseness: Thanks Syd!
  781. (07:59:15 AM) Luftmensch left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  782. (07:59:20 AM) Permafry_42: thanks!
  783. (07:59:21 AM) Remo: Cool guys, that was fun
  784. (07:59:24 AM) Syd: I had to wait until the perfect moment to eat the great time-orange, lol
  785. (07:59:24 AM) ColonLeftbracket left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  786. (07:59:27 AM) sethphily: that was cool
  787. (07:59:31 AM) Cheeseness: Thanks for coming, Remo! It's been good to have you along
  788. (07:59:31 AM) Fireflower: thx Syd
  789. (07:59:32 AM) wupdido left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  790. (07:59:33 AM) axemtitanium: Thanks for sharing your insight, Chris
  791. (07:59:35 AM) Atomskyu690: nice play hahaha
  792. (07:59:40 AM) sethphily: Remo: thanks for sharing your experience with the collaboration!
  793. (07:59:42 AM) Cheeseness: Everybody is more than welcome to continue discussion the games even though the stream is over
  794. (07:59:44 AM) yama: Quite interesting games. :D
  795. (07:59:52 AM) Atomskyu690: ok cool
  796. (07:59:54 AM) Syd: And sorry about all the deaths in the first GB runthrough. I had forgotten how far the flagpole actually extended
  797. (08:00:01 AM) Syd: I did better on the second run, at least. :P
  798. (08:00:03 AM) yama: Good job on the stream once again, Syd. ^^
  799. (08:00:18 AM) Atomskyu690: i think brandon patched that pole at some point
  800. (08:00:18 AM) Cheeseness: It'd be super awesome if people would take the time to give these games a rating using our rating system template thingy :D
  801. (08:00:22 AM) sethphily: yeah this is great, makes me want to create something right now
  802. (08:00:31 AM) Lork: yeah thanks for the stream
  803. (08:00:38 AM) salty-horse: Cheeseness, when it has to do with big-budget games, the artists are not the "creators" that shape the look of it
  804. (08:00:55 AM) Zorch left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
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  809. (08:01:23 AM) sethphily: I would like to just start making stuff.. I need an engine to piggyback off of
  810. (08:01:29 AM) Cheeseness: salty-horse: Because there's a culture of using more advanced hardware features as selling points, that drives the perceived marketability of more photorealistic stuff up
  811. (08:01:30 AM) giohas left the room.
  812. (08:01:32 AM) axemtitanium: Unity is good
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  814. (08:01:42 AM) Atomskyu690: maaan i love animatioooon
  815. (08:01:48 AM) sethphily: I wonder if I can just Mod Minecraft
  816. (08:01:50 AM) axemtitanium: Tons of tutorials
  817. (08:01:52 AM) Syd: Lots of people are going with Unity now
  818. (08:02:02 AM) Cheeseness: Here's the rating thingy that we've put together http://www.doublefine.com/forums/viewthread/8355/P60/#273976
  819. (08:02:02 AM) sethphily: yeah unity plus blender?
  820. (08:02:05 AM) sethphily: or wait
  821. (08:02:18 AM) Cheeseness: And here's a thread to pop a rating in (and continue discussion of the game) http://www.doublefine.com/forums/viewthread/9239/
  822. (08:02:20 AM) Lork left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  823. (08:02:21 AM) sethphily: can you model in unity?
  824. (08:02:35 AM) Cheeseness: sethphily: Have you tried poking around with Blender's built in game engine?
  825. (08:02:41 AM) sethphily: whattttt
  826. (08:02:46 AM) Cheeseness: I've done a little bit of prototyping in that and it's not too bad
  827. (08:02:49 AM) sethphily: had no idea there was a built in
  828. (08:03:07 AM) sethphily: im gonna try that out
  829. (08:03:07 AM) GameClubFan_457329 [47e09367@hide-6C77D8AA.mibbit.com] entered the room.
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  831. (08:03:13 AM) salty-horse: Cheeseness, this was a trend before computers. photo-realistic art is not a new thing, and (I think) modern abstract art is a 20th century invention
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  833. (08:03:29 AM) Cheeseness: sethphily: It was merged in with the apricot project (Yo Frankie game using the assets from Big Buck Bunny) IIRC
  834. (08:03:36 AM) Cheeseness: http://www.blender.org/education-help/tutorials/game-engine/
  835. (08:03:47 AM) sethphily: thanks!!
  836. (08:03:55 AM) Permafry_42: As someone who has next to no experience with programming, should i learn programming first or is there a good program for making games that doesn't require learning programing?
  837. (08:04:54 AM) Cheeseness: salty-horse: But non-photorealistic art is still recognised and appreciated (certainly more than non-photorealistic games are in their respective context)
  838. (08:04:56 AM) sethphily: i really recommend khanacademy.org for learning some basic programming and getting started working with graphics and code
  839. (08:05:31 AM) GameClubFan_894073 [442198d7@hide-B64552F4.mibbit.com] entered the room.
  840. (08:05:49 AM) sethphily: brb
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  842. (08:05:53 AM) Permafry_42: @sethphily I've already started using codacademy, but it's only been the absolute basics of programing java so far
  843. (08:05:54 AM) salty-horse: Cheeseness, not so much by the mass-market audience
  844. (08:06:19 AM) Cheeseness: salty-horse: How do you define the "mass-market audience" for art?
  845. (08:06:25 AM) Atomskyu690 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  846. (08:06:26 AM) Syd: I've been thinking of trying to learn Lua. It seems to be everywhere and it doesn't look too difficult to learn.
  847. (08:06:55 AM) roguesquirrel: salty-horse, what do you make of entire ancient cultures whose art are rather stylized?
  848. (08:06:58 AM) salty-horse: Cheeseness, is there an art piece in every home? usually the art is photo-realistic
  849. (08:07:04 AM) sethphilly [sethphilly@hide-561216C2.phlapa.east.verizon.net] entered the room.
  850. (08:07:10 AM) AnimatorZee [62f7258d@hide-50D287EE.mibbit.com] entered the room.
  851. (08:07:11 AM) salty-horse: roguesquirrel, they did not have tools for photorealism
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  853. (08:07:40 AM) Cheeseness: salty-horse: I don't know - I feel like the non-photographic art that I see on people's walls is pretty evenly mixed between photorealistic and non-photorealistic
  854. (08:07:43 AM) salty-horse: roguesquirrel, their statues are photorealistic, but I guess it was hard to paint with the limited colors available
  855. (08:07:48 AM) roguesquirrel: But ancient Egyptians still aimed for it, while ancient south americans deliberately strayed from it
  856. (08:07:59 AM) Cheeseness: But that could just be the people whose homes I visit ^_^
  857. (08:08:13 AM) salty-horse: Cheeseness, fair point, although I don't think I have had the same experience
  858. (08:08:39 AM) Cheeseness: I'd say that there's a huge prevalence of photographic art, but that's pretty different
  859. (08:09:15 AM) salty-horse: roguesquirrel, I did not know that. can you give a pictorial example of south american art?
  860. (08:09:31 AM) Permafry_42: @sethphily I'll make sure to start out with khan academy and see how far i get
  861. (08:10:22 AM) Permafry_42: I'm guessing then that
  862. (08:10:29 AM) oughtobe [629b319f@hide-BF4D4B18.mibbit.com] entered the room.
  863. (08:10:34 AM) sethphilly: cool!
  864. (08:10:37 AM) salty-horse: Cheeseness, back to my point, if you watch the Computer Chronicles episode I linked, they keep talking about how games are becoming more like movies. even now, we are not yet at a point where "Experiments" that deviate from that are accepted by the consumers as valid or worth their while
  865. (08:10:41 AM) Permafry_42: I*that I should learn programming before i start learning making games?
  866. (08:10:43 AM) sethphilly: yeah I've had a great time with khanacademy
  867. (08:11:10 AM) Cheeseness: salty-horse: Sadly, I'm running out of bandwidth for the month and cant' really spare much to watch stuff. I'll keep the tab open though :)
  868. (08:11:14 AM) sethphilly: created this character: https://www.khanacademy.org/cs/moutheye-radial-symmetry/1642762398
  869. (08:11:18 AM) GameClubFan_422448 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  870. (08:11:55 AM) sethphilly: exploring how much emotion can be expressed with algorithmic art: https://www.khanacademy.org/cs/thinking-twice/1673989930
  871. (08:12:19 AM) Cheeseness: I'll agree that there are pressures to be "more like movies" coming from both the point of view of people trying to capitalise on IP and from people who feel driven to make games be more accepted as an artistic medium (by emulating existing mediums)
  872. (08:12:48 AM) salty-horse: Cheeseness, np
  873. (08:13:12 AM) Cheeseness: But I think that the hardware cycle and industry culture we have of trying to push the limits of graphical hardware with photorealism is a bigger driving factor than either of those
  874. (08:13:25 AM) Permafry_42: thanks sethphily, I'll get started today
  875. (08:13:29 AM) salty-horse: Cheeseness, not just to capitalize on a specific movie IP. it just feels more familar and thus the market is more receptive to it
  876. (08:13:41 AM) salty-horse: yup
  877. (08:14:08 AM) lotr left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  878. (08:14:10 AM) Permafry_42: I was hoping to learn the basics of programing over the summer so that I'll be ready for university in the fall
  879. (08:14:11 AM) salty-horse: ok, good night folks! it was fun!
  880. (08:14:13 AM) sethphilly: np
  881. (08:14:19 AM) Cheeseness: salty-horse: Isn't targeting broader markets a key aspect of capitalising on stuff? :D
  882. (08:14:23 AM) Cheeseness: Thanks for coming! :D
  883. (08:14:44 AM) salty-horse: Permafry_42, if you need help programming, feel free ask me when you see me here
  884. (08:14:48 AM) Permafry_42: anyway cya guys
  885. (08:14:52 AM) salty-horse: Cheeseness, not if they are marginal :)
  886. (08:15:08 AM) Permafry_42: @thanks salty-horse I will =D
  887. (08:15:38 AM) Permafry_42: oh yeah cheeseness definetely try out cloud when you get the chance
  888. (08:15:40 AM) roguesquirrel: Salty-horse: Im having a hard time finding pictures of the specific art I'd want to show but you can note the attempted realism in one scultpture juxtaposed against more deliberately stylized ones in this picture: http://bit.ly/ZllsCq
  889. (08:15:40 AM) Cheeseness: People whose focus is capitalisation don't target marginal markets
  890. (08:15:47 AM) Cheeseness: Permafry_42: I'll take a look :)
  891. (08:15:51 AM) Cheeseness: (if it runs in Wine)
  892. (08:16:17 AM) salty-horse: roguesquirrel, are these from the same culture and time period?
  893. (08:16:27 AM) Permafry_42: If anyone wants to add me on steam, it's Permafry_42
  894. (08:16:42 AM) Permafry_42: anyway cya!
  895. (08:16:51 AM) roguesquirrel: Salty-horse, yes.
  896. (08:17:30 AM) roguesquirrel: Although when it comes to south american art, cube-like design seems to be a running theme that permeates throughout multiple cultures and periods
  897. (08:17:56 AM) Permafry_42 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  898. (08:18:25 AM) salty-horse: roguesquirrel, interesting! although to my non-art-trained eyes, I don't think I can understand the implications
  899. (08:19:47 AM) roguesquirrel: I forgot why it happened myself, I'll have to do some research again but I remember being really intrigued that they were deliberately going against realism while western art tended to aim for it
  900. (08:19:53 AM) Fireflower left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  901. (08:20:38 AM) sethphilly: alright this was cool, seeyall next time
  902. (08:20:55 AM) sethphilly left the room (quit: Client exited).
  903. (08:22:05 AM) salty-horse: roguesquirrel, if you find any articles/papers, pass them along please!
  904. (08:22:39 AM) Sup left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  905. (08:22:53 AM) Cheeseness: Alrighty, I think the discussion has wound down a bit
  906. (08:22:56 AM) Cheeseness: Thanks to everybody for coming
  907. (08:23:05 AM) Cheeseness: Next week we'll be making a start on Sam & Max: Culture Shock! :D
  908. (08:23:41 AM) Syd: Actually, it'll be Situation: Comedy, right? We've done Culture Shock.
  909. (08:23:59 AM) roguesquirrel: I definitely will!
  910. (08:24:04 AM) Syd: Situation: Comedy is Ep2 of Season 1
  911. (08:24:23 AM) salty-horse: roguesquirrel, found this: http://www.phs.poteau.k12.ok.us/williame/APAH/NonWestern/NonWestern%20Misc/Mesoamerican%20Art%20Lecture.pdf
  912. (08:26:03 AM) Cheeseness: Err, right, situation comedy :D
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