Nekosojo

Output_Log

Jan 6th, 2017
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  1. Initialize engine version: 5.4.3f1 (01f4c123905a)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.0]
  5. Renderer: NVIDIA GeForce GTX 760 (ID=0x1187)
  6. Vendor: NVIDIA
  7. VRAM: 2017 MB
  8. Begin MonoManager ReloadAssembly
  9. Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll (this message is harmless)
  10. Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll into Unity Child Domain
  11. Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  12. Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  13. Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  14. Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  15. Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  16. Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  17. Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
  18. Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
  19. Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  20. Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  21. Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
  22. Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  23. Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
  24. Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
  25. Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll (this message is harmless)
  26. Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll into Unity Child Domain
  27. Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll (this message is harmless)
  28. Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll into Unity Child Domain
  29. Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll (this message is harmless)
  30. Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll into Unity Child Domain
  31. Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll (this message is harmless)
  32. Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll into Unity Child Domain
  33. Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll (this message is harmless)
  34. Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll into Unity Child Domain
  35. Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\protobuf-net.dll (this message is harmless)
  36. Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\protobuf-net.dll into Unity Child Domain
  37. Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\ConsoleUtilsImport.dll (this message is harmless)
  38. Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\ConsoleUtilsImport.dll into Unity Child Domain
  39. Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\HardwareVideoImport.dll (this message is harmless)
  40. Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\HardwareVideoImport.dll into Unity Child Domain
  41. Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\StorageImport.dll (this message is harmless)
  42. Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\StorageImport.dll into Unity Child Domain
  43. Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\TextSystemsImport.dll (this message is harmless)
  44. Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\TextSystemsImport.dll into Unity Child Domain
  45. Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityPluginLogImport.dll (this message is harmless)
  46. Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityPluginLogImport.dll into Unity Child Domain
  47. Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UsersImport.dll (this message is harmless)
  48. Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UsersImport.dll into Unity Child Domain
  49. Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\XboxOneCommonImport.dll (this message is harmless)
  50. Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\XboxOneCommonImport.dll into Unity Child Domain
  51. Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
  52. Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
  53. - Completed reload, in 0.188 seconds
  54. Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\System.Core.dll (this message is harmless)
  55. Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\System.dll (this message is harmless)
  56. Shader 'Marmoset/Building/Self Illum Bumped Specular IBL': fallback shader 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' not found
  57. <RI> Initializing input.
  58.  
  59. <RI> Input initialized.
  60.  
  61. desktop: 1920x1080 60Hz; virtual: 7200x1080 at -1440,0
  62. <RI> Initialized touch support.
  63.  
  64. UnloadTime: 1.707143 ms
  65. FMOD Studio: Creating runtime system instance
  66.  
  67. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  68.  
  69. BankLoadException: FMOD Studio could not load bank 'G:/SteamLibrary/steamapps/common/Subnautica/Subnautica_Data/StreamingAssets/.strings.bank' : ERR_FILE_NOTFOUND : File not found.
  70. at FMODUnity.RuntimeManager.LoadBank (System.String bankName, Boolean loadSamples) [0x00000] in <filename unknown>:0
  71. at FMODUnity.RuntimeManager.Initialiase (Boolean forceNoNetwork) [0x00000] in <filename unknown>:0
  72. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  73. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  74. UnityEngine.Logger:LogException(Exception, Object)
  75. UnityEngine.Debug:LogException(Exception)
  76. FMODUnity.RuntimeManager:Initialiase(Boolean)
  77. FMODUnity.RuntimeManager:get_Instance()
  78. FMODUnity.RuntimeManager:get_StudioSystem()
  79. FMODUWE:PathToGUID(String, Guid&)
  80. FMODUWE:GetEventImpl(String)
  81. FMODUWE:GetEvent(FMODAsset)
  82. FMOD_CustomEmitter:SetAsset(FMODAsset)
  83. FMOD_CustomEmitter:Awake()
  84.  
  85. (Filename: Line: -1)
  86.  
  87. BankLoadException: FMOD Studio could not load bank 'G:/SteamLibrary/steamapps/common/Subnautica/Subnautica_Data/StreamingAssets/.bank' : ERR_FILE_NOTFOUND : File not found.
  88. at FMODUnity.RuntimeManager.LoadBank (System.String bankName, Boolean loadSamples) [0x00000] in <filename unknown>:0
  89. at FMODUnity.RuntimeManager.Initialiase (Boolean forceNoNetwork) [0x00000] in <filename unknown>:0
  90. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  91. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  92. UnityEngine.Logger:LogException(Exception, Object)
  93. UnityEngine.Debug:LogException(Exception)
  94. FMODUnity.RuntimeManager:Initialiase(Boolean)
  95. FMODUnity.RuntimeManager:get_Instance()
  96. FMODUnity.RuntimeManager:get_StudioSystem()
  97. FMODUWE:PathToGUID(String, Guid&)
  98. FMODUWE:GetEventImpl(String)
  99. FMODUWE:GetEvent(FMODAsset)
  100. FMOD_CustomEmitter:SetAsset(FMODAsset)
  101. FMOD_CustomEmitter:Awake()
  102.  
  103. (Filename: Line: -1)
  104.  
  105. FMOD: Music.FMOD_CustomEmitter: could not load fmod event: event:/env/background/surface_generic_background id: {69acc473-46c0-4676-b3a0-33a8d7127b21}
  106.  
  107. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  108.  
  109. BusNotFoundException: FMOD Studio bus not found 'bus:/'
  110. at FMODUnity.RuntimeManager.GetBus (System.String path) [0x00000] in <filename unknown>:0
  111. at FMODUnity.RuntimeManager.PauseAllEvents (Boolean paused) [0x00000] in <filename unknown>:0
  112. at FMODUnity.RuntimeManager.OnApplicationPause (Boolean pauseStatus) [0x00000] in <filename unknown>:0
  113.  
  114. (Filename: Line: -1)
  115.  
  116. FMOD: Music.FMOD_CustomEmitter: could not load fmod event: event:/env/background/surface_generic_background id: {69acc473-46c0-4676-b3a0-33a8d7127b21}
  117.  
  118. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  119.  
  120. Failed assert: SetParameterValue
  121. UWE.Utils:Assert(Boolean, String, Object)
  122. Utils:Assert(Boolean, String, Object)
  123. FMOD_CustomEmitter:SetParameterValue(String, Single)
  124. StartScreen:Start()
  125.  
  126.  
  127. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  128.  
  129. FMOD: Music.FMOD_CustomEmitter: could not load fmod event: event:/env/background/surface_generic_background id: {69acc473-46c0-4676-b3a0-33a8d7127b21}
  130.  
  131. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  132.  
  133. FMOD: Music.FMOD_CustomEmitter: could not load fmod event: event:/env/background/surface_generic_background id: {69acc473-46c0-4676-b3a0-33a8d7127b21}
  134.  
  135. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  136.  
  137. Failed assert: SetParameterValue
  138. UWE.Utils:Assert(Boolean, String, Object)
  139. Utils:Assert(Boolean, String, Object)
  140. FMOD_CustomEmitter:SetParameterValue(String, Single)
  141. StartScreen:Start()
  142.  
  143.  
  144. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  145.  
  146. FMOD: RadioIcon.FMOD_CustomEmitter: could not load fmod event: event:/sub/pod/radio/radio_new_msg_loop id: {2efe76e6-53fe-4cb8-b87f-18e5c812a649}
  147.  
  148. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  149.  
  150. Failed assert: Couldn't get event with path "event:/main_menu/intro_cin"
  151. UWE.Utils:Assert(Boolean, String, Object)
  152. FMOD_StudioEventEmitter:CacheEventInstance()
  153. FMOD_StudioEventEmitter:Start()
  154.  
  155.  
  156. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  157.  
  158. FMOD: Music.FMOD_CustomEmitter: could not load fmod event: event:/env/background/surface_generic_background id: {69acc473-46c0-4676-b3a0-33a8d7127b21}
  159.  
  160. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  161.  
  162. Failed assert: SetParameterValue
  163. UWE.Utils:Assert(Boolean, String, Object)
  164. Utils:Assert(Boolean, String, Object)
  165. FMOD_CustomEmitter:SetParameterValue(String, Single)
  166. StartScreen:UpdateMusic()
  167.  
  168.  
  169. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  170.  
  171. FMOD: Music.FMOD_CustomEmitter: could not load fmod event: event:/env/background/surface_generic_background id: {69acc473-46c0-4676-b3a0-33a8d7127b21}
  172.  
  173. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  174.  
  175. Failed assert: SetParameterValue
  176. UWE.Utils:Assert(Boolean, String, Object)
  177. Utils:Assert(Boolean, String, Object)
  178. FMOD_CustomEmitter:SetParameterValue(String, Single)
  179. StartScreen:UpdateMusic()
  180.  
  181.  
  182. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  183.  
  184. Loading game settings
  185.  
  186. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  187.  
  188. FMOD: Music.FMOD_CustomEmitter: could not load fmod event: event:/env/background/surface_generic_background id: {69acc473-46c0-4676-b3a0-33a8d7127b21}
  189.  
  190. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  191.  
  192. Failed assert: SetParameterValue
  193. UWE.Utils:Assert(Boolean, String, Object)
  194. Utils:Assert(Boolean, String, Object)
  195. FMOD_CustomEmitter:SetParameterValue(String, Single)
  196. StartScreen:UpdateMusic()
  197.  
  198.  
  199. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  200.  
  201. FMOD: Music.FMOD_CustomEmitter: could not load fmod event: event:/env/background/surface_generic_background id: {69acc473-46c0-4676-b3a0-33a8d7127b21}
  202.  
  203. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  204.  
  205. Failed assert: SetParameterValue
  206. UWE.Utils:Assert(Boolean, String, Object)
  207. Utils:Assert(Boolean, String, Object)
  208. FMOD_CustomEmitter:SetParameterValue(String, Single)
  209. StartScreen:UpdateMusic()
  210.  
  211.  
  212. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  213.  
  214. FMOD: Music.FMOD_CustomEmitter: could not load fmod event: event:/env/background/surface_generic_background id: {69acc473-46c0-4676-b3a0-33a8d7127b21}
  215.  
  216. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  217.  
  218. Failed assert: SetParameterValue
  219. UWE.Utils:Assert(Boolean, String, Object)
  220. Utils:Assert(Boolean, String, Object)
  221. FMOD_CustomEmitter:SetParameterValue(String, Single)
  222. StartScreen:UpdateMusic()
  223.  
  224.  
  225. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  226.  
  227. Steamworks: Initialised and ready for use.
  228.  
  229. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  230.  
  231. Failed assert: Couldn't get event with path "event:/interface/select"
  232. UWE.Utils:Assert(Boolean, String, Object)
  233. FMOD_StudioEventEmitter:CacheEventInstance()
  234. FMOD_StudioEventEmitter:Start()
  235.  
  236.  
  237. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  238.  
  239. Failed assert: Couldn't get event with path "event:/tools/flashlight/turn_off"
  240. UWE.Utils:Assert(Boolean, String, Object)
  241. FMOD_StudioEventEmitter:CacheEventInstance()
  242. FMOD_StudioEventEmitter:Start()
  243.  
  244.  
  245. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  246.  
  247. Failed assert: Couldn't get event with path "event:/tools/pda/select"
  248. UWE.Utils:Assert(Boolean, String, Object)
  249. FMOD_StudioEventEmitter:CacheEventInstance()
  250. FMOD_StudioEventEmitter:Start()
  251.  
  252.  
  253. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  254.  
  255. Failed assert: Couldn't get event with path "event:/interface/option_tweek"
  256. UWE.Utils:Assert(Boolean, String, Object)
  257. FMOD_StudioEventEmitter:CacheEventInstance()
  258. FMOD_StudioEventEmitter:Start()
  259.  
  260.  
  261. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  262.  
  263. Process name: Subnautica
  264.  
  265. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  266.  
  267. changeset 42839, QualityLevel = 2
  268.  
  269. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  270.  
  271. OK Running Win64
  272.  
  273. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  274.  
  275. SystemInfo:
  276. deviceModel = E699 0.0 (EVGA INTERNATIONAL CO.,LTD)
  277. deviceName = NEKOSOJO
  278. deviceType = Desktop
  279. deviceUniqueIdentifier = 9914c1c6d353c6f897b38f2796a6023c39792c9e
  280. graphicsDeviceID = 4487
  281. graphicsDeviceName = NVIDIA GeForce GTX 760
  282. graphicsDeviceType = Direct3D11
  283. graphicsDeviceVendor = NVIDIA
  284. graphicsDeviceVendorID = 4318
  285. graphicsDeviceVersion = Direct3D 11.0 [level 11.0]
  286. graphicsMemorySize = 2017
  287. graphicsShaderLevel = 50
  288. npotSupport = Full
  289. maxTextureSize = 16384
  290. operatingSystem = Windows 10 (10.0.0) 64bit
  291. processorCount = 8
  292. processorFrequency = 3500
  293. processorType = Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
  294. supportedRenderTargetCount = 8
  295. supports3DTextures = True
  296. supportsAccelerometer = False
  297. supportsComputeShaders = True
  298. supportsGyroscope = False
  299. supportsImageEffects = True
  300. supportsInstancing = True
  301. supportsLocationService = False
  302. supportsRawShadowDepthSampling = True
  303. supportsRenderTextures = True
  304. supportsRenderToCubemap = True
  305. supportsShadows = True
  306. supportsSparseTextures = True
  307. supportsStencil = 1
  308. supportsVibration = False
  309. systemMemorySize = 16345
  310.  
  311.  
  312. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  313.  
  314. Steamworks: Received stats and achievements from Steam
  315.  
  316. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  317.  
  318. Failed assert: Couldn't get event with path "event:/tools/pda/select"
  319. UWE.Utils:Assert(Boolean, String, Object)
  320. FMOD_StudioEventEmitter:CacheEventInstance()
  321. FMOD_StudioEventEmitter:StartEvent()
  322. UnityEngine.Events.InvokableCall:Invoke(Object[])
  323. UnityEngine.Events.InvokableCallList:Invoke(Object[])
  324. UnityEngine.Events.UnityEventBase:Invoke(Object[])
  325. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  326. UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
  327. UnityEngine.EventSystems.EventTrigger:OnPointerEnter(PointerEventData)
  328. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerEnterHandler, BaseEventData)
  329. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  330. UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject)
  331. UnityEngine.EventSystems.PointerInputModule:ProcessMove(PointerEventData)
  332. FPSInputModule:ProcessMouseEvent()
  333. FPSInputModule:LateUpdate()
  334.  
  335.  
  336. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  337.  
  338. Event retrieval failed: "event:/tools/pda/select" on gameObject ButtonHover
  339.  
  340. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  341.  
  342. Failed assert: Couldn't get event with path "event:/tools/pda/select"
  343. UWE.Utils:Assert(Boolean, String, Object)
  344. FMOD_StudioEventEmitter:CacheEventInstance()
  345. FMOD_StudioEventEmitter:StartEvent()
  346. UnityEngine.Events.InvokableCall:Invoke(Object[])
  347. UnityEngine.Events.InvokableCallList:Invoke(Object[])
  348. UnityEngine.Events.UnityEventBase:Invoke(Object[])
  349. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  350. UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
  351. UnityEngine.EventSystems.EventTrigger:OnPointerEnter(PointerEventData)
  352. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerEnterHandler, BaseEventData)
  353. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  354. UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject)
  355. UnityEngine.EventSystems.PointerInputModule:ProcessMove(PointerEventData)
  356. FPSInputModule:ProcessMouseEvent()
  357. FPSInputModule:LateUpdate()
  358.  
  359.  
  360. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  361.  
  362. Event retrieval failed: "event:/tools/pda/select" on gameObject ButtonHover
  363.  
  364. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  365.  
  366. Failed assert: Couldn't get event with path "event:/tools/pda/select"
  367. UWE.Utils:Assert(Boolean, String, Object)
  368. FMOD_StudioEventEmitter:CacheEventInstance()
  369. FMOD_StudioEventEmitter:StartEvent()
  370. UnityEngine.Events.InvokableCall:Invoke(Object[])
  371. UnityEngine.Events.InvokableCallList:Invoke(Object[])
  372. UnityEngine.Events.UnityEventBase:Invoke(Object[])
  373. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  374. UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
  375. UnityEngine.EventSystems.EventTrigger:OnPointerEnter(PointerEventData)
  376. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerEnterHandler, BaseEventData)
  377. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  378. UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject)
  379. UnityEngine.EventSystems.PointerInputModule:ProcessMove(PointerEventData)
  380. FPSInputModule:ProcessMouseEvent()
  381. FPSInputModule:LateUpdate()
  382.  
  383.  
  384. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  385.  
  386. Event retrieval failed: "event:/tools/pda/select" on gameObject ButtonHover
  387.  
  388. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  389.  
  390. Failed assert: Couldn't get event with path "event:/tools/pda/select"
  391. UWE.Utils:Assert(Boolean, String, Object)
  392. FMOD_StudioEventEmitter:CacheEventInstance()
  393. FMOD_StudioEventEmitter:StartEvent()
  394. UnityEngine.Events.InvokableCall:Invoke(Object[])
  395. UnityEngine.Events.InvokableCallList:Invoke(Object[])
  396. UnityEngine.Events.UnityEventBase:Invoke(Object[])
  397. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  398. UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
  399. UnityEngine.EventSystems.EventTrigger:OnPointerEnter(PointerEventData)
  400. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerEnterHandler, BaseEventData)
  401. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  402. UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject)
  403. UnityEngine.EventSystems.PointerInputModule:ProcessMove(PointerEventData)
  404. FPSInputModule:ProcessMouseEvent()
  405. FPSInputModule:LateUpdate()
  406.  
  407.  
  408. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  409.  
  410. Event retrieval failed: "event:/tools/pda/select" on gameObject ButtonHover
  411.  
  412. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  413.  
  414. Failed assert: Couldn't get event with path "event:/tools/pda/select"
  415. UWE.Utils:Assert(Boolean, String, Object)
  416. FMOD_StudioEventEmitter:CacheEventInstance()
  417. FMOD_StudioEventEmitter:StartEvent()
  418. UnityEngine.Events.InvokableCall:Invoke(Object[])
  419. UnityEngine.Events.InvokableCallList:Invoke(Object[])
  420. UnityEngine.Events.UnityEventBase:Invoke(Object[])
  421. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  422. UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
  423. UnityEngine.EventSystems.EventTrigger:OnPointerEnter(PointerEventData)
  424. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerEnterHandler, BaseEventData)
  425. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  426. UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject)
  427. UnityEngine.EventSystems.PointerInputModule:ProcessMove(PointerEventData)
  428. FPSInputModule:ProcessMouseEvent()
  429. FPSInputModule:LateUpdate()
  430.  
  431.  
  432. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  433.  
  434. Event retrieval failed: "event:/tools/pda/select" on gameObject ButtonHover
  435.  
  436. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  437.  
  438. Failed assert: Couldn't get event with path "event:/tools/pda/select"
  439. UWE.Utils:Assert(Boolean, String, Object)
  440. FMOD_StudioEventEmitter:CacheEventInstance()
  441. FMOD_StudioEventEmitter:StartEvent()
  442. UnityEngine.Events.InvokableCall:Invoke(Object[])
  443. UnityEngine.Events.InvokableCallList:Invoke(Object[])
  444. UnityEngine.Events.UnityEventBase:Invoke(Object[])
  445. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  446. UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
  447. UnityEngine.EventSystems.EventTrigger:OnPointerEnter(PointerEventData)
  448. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerEnterHandler, BaseEventData)
  449. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  450. UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject)
  451. UnityEngine.EventSystems.PointerInputModule:ProcessMove(PointerEventData)
  452. FPSInputModule:ProcessMouseEvent()
  453. FPSInputModule:LateUpdate()
  454.  
  455.  
  456. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  457.  
  458. Event retrieval failed: "event:/tools/pda/select" on gameObject ButtonHover
  459.  
  460. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  461.  
  462. Failed assert: Couldn't get event with path "event:/interface/option_tweek"
  463. UWE.Utils:Assert(Boolean, String, Object)
  464. FMOD_StudioEventEmitter:CacheEventInstance()
  465. FMOD_StudioEventEmitter:StartEvent()
  466. UnityEngine.Events.InvokableCall:Invoke(Object[])
  467. UnityEngine.Events.InvokableCallList:Invoke(Object[])
  468. UnityEngine.Events.UnityEventBase:Invoke(Object[])
  469. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  470. UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
  471. UnityEngine.EventSystems.EventTrigger:OnPointerClick(PointerEventData)
  472. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
  473. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  474. FPSInputModule:ProcessMousePress(MouseButtonEventData)
  475. FPSInputModule:ProcessMouseEvent()
  476. FPSInputModule:LateUpdate()
  477.  
  478.  
  479. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  480.  
  481. Event retrieval failed: "event:/interface/option_tweek" on gameObject ButtonClick
  482.  
  483. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  484.  
  485. Saving game settings
  486.  
  487. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  488.  
  489. Failed assert: Couldn't get event with path "event:/tools/pda/select"
  490. UWE.Utils:Assert(Boolean, String, Object)
  491. FMOD_StudioEventEmitter:CacheEventInstance()
  492. FMOD_StudioEventEmitter:StartEvent()
  493. UnityEngine.Events.InvokableCall:Invoke(Object[])
  494. UnityEngine.Events.InvokableCallList:Invoke(Object[])
  495. UnityEngine.Events.UnityEventBase:Invoke(Object[])
  496. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  497. UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
  498. UnityEngine.EventSystems.EventTrigger:OnPointerEnter(PointerEventData)
  499. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerEnterHandler, BaseEventData)
  500. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  501. UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject)
  502. UnityEngine.EventSystems.PointerInputModule:ProcessMove(PointerEventData)
  503. FPSInputModule:ProcessMouseEvent()
  504. FPSInputModule:LateUpdate()
  505.  
  506.  
  507. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  508.  
  509. Event retrieval failed: "event:/tools/pda/select" on gameObject ButtonHover
  510.  
  511. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  512.  
  513. Failed assert: Couldn't get event with path "event:/tools/pda/select"
  514. UWE.Utils:Assert(Boolean, String, Object)
  515. FMOD_StudioEventEmitter:CacheEventInstance()
  516. FMOD_StudioEventEmitter:StartEvent()
  517. UnityEngine.Events.InvokableCall:Invoke(Object[])
  518. UnityEngine.Events.InvokableCallList:Invoke(Object[])
  519. UnityEngine.Events.UnityEventBase:Invoke(Object[])
  520. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  521. UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
  522. UnityEngine.EventSystems.EventTrigger:OnPointerEnter(PointerEventData)
  523. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerEnterHandler, BaseEventData)
  524. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  525. UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject)
  526. UnityEngine.EventSystems.PointerInputModule:ProcessMove(PointerEventData)
  527. FPSInputModule:ProcessMouseEvent()
  528. FPSInputModule:LateUpdate()
  529.  
  530.  
  531. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  532.  
  533. Event retrieval failed: "event:/tools/pda/select" on gameObject ButtonHover
  534.  
  535. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  536.  
  537. Failed assert: Couldn't get event with path "event:/tools/pda/select"
  538. UWE.Utils:Assert(Boolean, String, Object)
  539. FMOD_StudioEventEmitter:CacheEventInstance()
  540. FMOD_StudioEventEmitter:StartEvent()
  541. UnityEngine.Events.InvokableCall:Invoke(Object[])
  542. UnityEngine.Events.InvokableCallList:Invoke(Object[])
  543. UnityEngine.Events.UnityEventBase:Invoke(Object[])
  544. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  545. UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
  546. UnityEngine.EventSystems.EventTrigger:OnPointerEnter(PointerEventData)
  547. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerEnterHandler, BaseEventData)
  548. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  549. UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject)
  550. UnityEngine.EventSystems.PointerInputModule:ProcessMove(PointerEventData)
  551. FPSInputModule:ProcessMouseEvent()
  552. FPSInputModule:LateUpdate()
  553.  
  554.  
  555. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  556.  
  557. Event retrieval failed: "event:/tools/pda/select" on gameObject ButtonHover
  558.  
  559. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  560.  
  561. Failed assert: Couldn't get event with path "event:/interface/option_tweek"
  562. UWE.Utils:Assert(Boolean, String, Object)
  563. FMOD_StudioEventEmitter:CacheEventInstance()
  564. FMOD_StudioEventEmitter:StartEvent()
  565. UnityEngine.Events.InvokableCall:Invoke(Object[])
  566. UnityEngine.Events.InvokableCallList:Invoke(Object[])
  567. UnityEngine.Events.UnityEventBase:Invoke(Object[])
  568. UnityEngine.Events.UnityEvent`1:Invoke(T0)
  569. UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
  570. UnityEngine.EventSystems.EventTrigger:OnPointerClick(PointerEventData)
  571. UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
  572. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  573. FPSInputModule:ProcessMousePress(MouseButtonEventData)
  574. FPSInputModule:ProcessMouseEvent()
  575. FPSInputModule:LateUpdate()
  576.  
  577.  
  578. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  579.  
  580. Event retrieval failed: "event:/interface/option_tweek" on gameObject ButtonClick
  581.  
  582. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
  583.  
  584. Setting up 2 worker threads for Enlighten.
  585. Thread -> id: 2214 -> priority: 1
  586. Thread -> id: 1870 -> priority: 1
  587. FMOD Studio: Destroying runtime system instance
  588.  
  589. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
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