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- Initialize engine version: 5.4.3f1 (01f4c123905a)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GTX 760 (ID=0x1187)
- Vendor: NVIDIA
- VRAM: 2017 MB
- Begin MonoManager ReloadAssembly
- Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
- Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
- Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll (this message is harmless)
- Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Poly2Tri.dll into Unity Child Domain
- Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll (this message is harmless)
- Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\iTween.dll into Unity Child Domain
- Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll (this message is harmless)
- Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LibNoise.dll into Unity Child Domain
- Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll (this message is harmless)
- Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LitJson.dll into Unity Child Domain
- Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll (this message is harmless)
- Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\LumenWorks.dll into Unity Child Domain
- Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\protobuf-net.dll (this message is harmless)
- Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\protobuf-net.dll into Unity Child Domain
- Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\ConsoleUtilsImport.dll (this message is harmless)
- Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\ConsoleUtilsImport.dll into Unity Child Domain
- Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\HardwareVideoImport.dll (this message is harmless)
- Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\HardwareVideoImport.dll into Unity Child Domain
- Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\StorageImport.dll (this message is harmless)
- Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\StorageImport.dll into Unity Child Domain
- Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\TextSystemsImport.dll (this message is harmless)
- Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\TextSystemsImport.dll into Unity Child Domain
- Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityPluginLogImport.dll (this message is harmless)
- Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UnityPluginLogImport.dll into Unity Child Domain
- Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UsersImport.dll (this message is harmless)
- Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\UsersImport.dll into Unity Child Domain
- Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\XboxOneCommonImport.dll (this message is harmless)
- Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\XboxOneCommonImport.dll into Unity Child Domain
- Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
- Loading G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain
- - Completed reload, in 0.188 seconds
- Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: G:\SteamLibrary\steamapps\common\Subnautica\Subnautica_Data\Managed\System.dll (this message is harmless)
- Shader 'Marmoset/Building/Self Illum Bumped Specular IBL': fallback shader 'Marmoset/Mobile/Self-Illumin/Bumped Specular IBL' not found
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 60Hz; virtual: 7200x1080 at -1440,0
- <RI> Initialized touch support.
- UnloadTime: 1.707143 ms
- FMOD Studio: Creating runtime system instance
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BankLoadException: FMOD Studio could not load bank 'G:/SteamLibrary/steamapps/common/Subnautica/Subnautica_Data/StreamingAssets/.strings.bank' : ERR_FILE_NOTFOUND : File not found.
- at FMODUnity.RuntimeManager.LoadBank (System.String bankName, Boolean loadSamples) [0x00000] in <filename unknown>:0
- at FMODUnity.RuntimeManager.Initialiase (Boolean forceNoNetwork) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- FMODUnity.RuntimeManager:Initialiase(Boolean)
- FMODUnity.RuntimeManager:get_Instance()
- FMODUnity.RuntimeManager:get_StudioSystem()
- FMODUWE:PathToGUID(String, Guid&)
- FMODUWE:GetEventImpl(String)
- FMODUWE:GetEvent(FMODAsset)
- FMOD_CustomEmitter:SetAsset(FMODAsset)
- FMOD_CustomEmitter:Awake()
- (Filename: Line: -1)
- BankLoadException: FMOD Studio could not load bank 'G:/SteamLibrary/steamapps/common/Subnautica/Subnautica_Data/StreamingAssets/.bank' : ERR_FILE_NOTFOUND : File not found.
- at FMODUnity.RuntimeManager.LoadBank (System.String bankName, Boolean loadSamples) [0x00000] in <filename unknown>:0
- at FMODUnity.RuntimeManager.Initialiase (Boolean forceNoNetwork) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- FMODUnity.RuntimeManager:Initialiase(Boolean)
- FMODUnity.RuntimeManager:get_Instance()
- FMODUnity.RuntimeManager:get_StudioSystem()
- FMODUWE:PathToGUID(String, Guid&)
- FMODUWE:GetEventImpl(String)
- FMODUWE:GetEvent(FMODAsset)
- FMOD_CustomEmitter:SetAsset(FMODAsset)
- FMOD_CustomEmitter:Awake()
- (Filename: Line: -1)
- FMOD: Music.FMOD_CustomEmitter: could not load fmod event: event:/env/background/surface_generic_background id: {69acc473-46c0-4676-b3a0-33a8d7127b21}
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- BusNotFoundException: FMOD Studio bus not found 'bus:/'
- at FMODUnity.RuntimeManager.GetBus (System.String path) [0x00000] in <filename unknown>:0
- at FMODUnity.RuntimeManager.PauseAllEvents (Boolean paused) [0x00000] in <filename unknown>:0
- at FMODUnity.RuntimeManager.OnApplicationPause (Boolean pauseStatus) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- FMOD: Music.FMOD_CustomEmitter: could not load fmod event: event:/env/background/surface_generic_background id: {69acc473-46c0-4676-b3a0-33a8d7127b21}
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: SetParameterValue
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- FMOD_CustomEmitter:SetParameterValue(String, Single)
- StartScreen:Start()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FMOD: Music.FMOD_CustomEmitter: could not load fmod event: event:/env/background/surface_generic_background id: {69acc473-46c0-4676-b3a0-33a8d7127b21}
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FMOD: Music.FMOD_CustomEmitter: could not load fmod event: event:/env/background/surface_generic_background id: {69acc473-46c0-4676-b3a0-33a8d7127b21}
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: SetParameterValue
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- FMOD_CustomEmitter:SetParameterValue(String, Single)
- StartScreen:Start()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FMOD: RadioIcon.FMOD_CustomEmitter: could not load fmod event: event:/sub/pod/radio/radio_new_msg_loop id: {2efe76e6-53fe-4cb8-b87f-18e5c812a649}
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: Couldn't get event with path "event:/main_menu/intro_cin"
- UWE.Utils:Assert(Boolean, String, Object)
- FMOD_StudioEventEmitter:CacheEventInstance()
- FMOD_StudioEventEmitter:Start()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FMOD: Music.FMOD_CustomEmitter: could not load fmod event: event:/env/background/surface_generic_background id: {69acc473-46c0-4676-b3a0-33a8d7127b21}
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: SetParameterValue
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- FMOD_CustomEmitter:SetParameterValue(String, Single)
- StartScreen:UpdateMusic()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FMOD: Music.FMOD_CustomEmitter: could not load fmod event: event:/env/background/surface_generic_background id: {69acc473-46c0-4676-b3a0-33a8d7127b21}
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: SetParameterValue
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- FMOD_CustomEmitter:SetParameterValue(String, Single)
- StartScreen:UpdateMusic()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Loading game settings
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FMOD: Music.FMOD_CustomEmitter: could not load fmod event: event:/env/background/surface_generic_background id: {69acc473-46c0-4676-b3a0-33a8d7127b21}
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: SetParameterValue
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- FMOD_CustomEmitter:SetParameterValue(String, Single)
- StartScreen:UpdateMusic()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FMOD: Music.FMOD_CustomEmitter: could not load fmod event: event:/env/background/surface_generic_background id: {69acc473-46c0-4676-b3a0-33a8d7127b21}
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: SetParameterValue
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- FMOD_CustomEmitter:SetParameterValue(String, Single)
- StartScreen:UpdateMusic()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- FMOD: Music.FMOD_CustomEmitter: could not load fmod event: event:/env/background/surface_generic_background id: {69acc473-46c0-4676-b3a0-33a8d7127b21}
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: SetParameterValue
- UWE.Utils:Assert(Boolean, String, Object)
- Utils:Assert(Boolean, String, Object)
- FMOD_CustomEmitter:SetParameterValue(String, Single)
- StartScreen:UpdateMusic()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Steamworks: Initialised and ready for use.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: Couldn't get event with path "event:/interface/select"
- UWE.Utils:Assert(Boolean, String, Object)
- FMOD_StudioEventEmitter:CacheEventInstance()
- FMOD_StudioEventEmitter:Start()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: Couldn't get event with path "event:/tools/flashlight/turn_off"
- UWE.Utils:Assert(Boolean, String, Object)
- FMOD_StudioEventEmitter:CacheEventInstance()
- FMOD_StudioEventEmitter:Start()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: Couldn't get event with path "event:/tools/pda/select"
- UWE.Utils:Assert(Boolean, String, Object)
- FMOD_StudioEventEmitter:CacheEventInstance()
- FMOD_StudioEventEmitter:Start()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: Couldn't get event with path "event:/interface/option_tweek"
- UWE.Utils:Assert(Boolean, String, Object)
- FMOD_StudioEventEmitter:CacheEventInstance()
- FMOD_StudioEventEmitter:Start()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Process name: Subnautica
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- changeset 42839, QualityLevel = 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- OK Running Win64
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- SystemInfo:
- deviceModel = E699 0.0 (EVGA INTERNATIONAL CO.,LTD)
- deviceName = NEKOSOJO
- deviceType = Desktop
- deviceUniqueIdentifier = 9914c1c6d353c6f897b38f2796a6023c39792c9e
- graphicsDeviceID = 4487
- graphicsDeviceName = NVIDIA GeForce GTX 760
- graphicsDeviceType = Direct3D11
- graphicsDeviceVendor = NVIDIA
- graphicsDeviceVendorID = 4318
- graphicsDeviceVersion = Direct3D 11.0 [level 11.0]
- graphicsMemorySize = 2017
- graphicsShaderLevel = 50
- npotSupport = Full
- maxTextureSize = 16384
- operatingSystem = Windows 10 (10.0.0) 64bit
- processorCount = 8
- processorFrequency = 3500
- processorType = Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
- supportedRenderTargetCount = 8
- supports3DTextures = True
- supportsAccelerometer = False
- supportsComputeShaders = True
- supportsGyroscope = False
- supportsImageEffects = True
- supportsInstancing = True
- supportsLocationService = False
- supportsRawShadowDepthSampling = True
- supportsRenderTextures = True
- supportsRenderToCubemap = True
- supportsShadows = True
- supportsSparseTextures = True
- supportsStencil = 1
- supportsVibration = False
- systemMemorySize = 16345
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Steamworks: Received stats and achievements from Steam
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: Couldn't get event with path "event:/tools/pda/select"
- UWE.Utils:Assert(Boolean, String, Object)
- FMOD_StudioEventEmitter:CacheEventInstance()
- FMOD_StudioEventEmitter:StartEvent()
- UnityEngine.Events.InvokableCall:Invoke(Object[])
- UnityEngine.Events.InvokableCallList:Invoke(Object[])
- UnityEngine.Events.UnityEventBase:Invoke(Object[])
- UnityEngine.Events.UnityEvent`1:Invoke(T0)
- UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
- UnityEngine.EventSystems.EventTrigger:OnPointerEnter(PointerEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerEnterHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject)
- UnityEngine.EventSystems.PointerInputModule:ProcessMove(PointerEventData)
- FPSInputModule:ProcessMouseEvent()
- FPSInputModule:LateUpdate()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Event retrieval failed: "event:/tools/pda/select" on gameObject ButtonHover
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: Couldn't get event with path "event:/tools/pda/select"
- UWE.Utils:Assert(Boolean, String, Object)
- FMOD_StudioEventEmitter:CacheEventInstance()
- FMOD_StudioEventEmitter:StartEvent()
- UnityEngine.Events.InvokableCall:Invoke(Object[])
- UnityEngine.Events.InvokableCallList:Invoke(Object[])
- UnityEngine.Events.UnityEventBase:Invoke(Object[])
- UnityEngine.Events.UnityEvent`1:Invoke(T0)
- UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
- UnityEngine.EventSystems.EventTrigger:OnPointerEnter(PointerEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerEnterHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject)
- UnityEngine.EventSystems.PointerInputModule:ProcessMove(PointerEventData)
- FPSInputModule:ProcessMouseEvent()
- FPSInputModule:LateUpdate()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Event retrieval failed: "event:/tools/pda/select" on gameObject ButtonHover
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: Couldn't get event with path "event:/tools/pda/select"
- UWE.Utils:Assert(Boolean, String, Object)
- FMOD_StudioEventEmitter:CacheEventInstance()
- FMOD_StudioEventEmitter:StartEvent()
- UnityEngine.Events.InvokableCall:Invoke(Object[])
- UnityEngine.Events.InvokableCallList:Invoke(Object[])
- UnityEngine.Events.UnityEventBase:Invoke(Object[])
- UnityEngine.Events.UnityEvent`1:Invoke(T0)
- UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
- UnityEngine.EventSystems.EventTrigger:OnPointerEnter(PointerEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerEnterHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject)
- UnityEngine.EventSystems.PointerInputModule:ProcessMove(PointerEventData)
- FPSInputModule:ProcessMouseEvent()
- FPSInputModule:LateUpdate()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Event retrieval failed: "event:/tools/pda/select" on gameObject ButtonHover
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: Couldn't get event with path "event:/tools/pda/select"
- UWE.Utils:Assert(Boolean, String, Object)
- FMOD_StudioEventEmitter:CacheEventInstance()
- FMOD_StudioEventEmitter:StartEvent()
- UnityEngine.Events.InvokableCall:Invoke(Object[])
- UnityEngine.Events.InvokableCallList:Invoke(Object[])
- UnityEngine.Events.UnityEventBase:Invoke(Object[])
- UnityEngine.Events.UnityEvent`1:Invoke(T0)
- UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
- UnityEngine.EventSystems.EventTrigger:OnPointerEnter(PointerEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerEnterHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject)
- UnityEngine.EventSystems.PointerInputModule:ProcessMove(PointerEventData)
- FPSInputModule:ProcessMouseEvent()
- FPSInputModule:LateUpdate()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Event retrieval failed: "event:/tools/pda/select" on gameObject ButtonHover
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: Couldn't get event with path "event:/tools/pda/select"
- UWE.Utils:Assert(Boolean, String, Object)
- FMOD_StudioEventEmitter:CacheEventInstance()
- FMOD_StudioEventEmitter:StartEvent()
- UnityEngine.Events.InvokableCall:Invoke(Object[])
- UnityEngine.Events.InvokableCallList:Invoke(Object[])
- UnityEngine.Events.UnityEventBase:Invoke(Object[])
- UnityEngine.Events.UnityEvent`1:Invoke(T0)
- UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
- UnityEngine.EventSystems.EventTrigger:OnPointerEnter(PointerEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerEnterHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject)
- UnityEngine.EventSystems.PointerInputModule:ProcessMove(PointerEventData)
- FPSInputModule:ProcessMouseEvent()
- FPSInputModule:LateUpdate()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Event retrieval failed: "event:/tools/pda/select" on gameObject ButtonHover
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: Couldn't get event with path "event:/tools/pda/select"
- UWE.Utils:Assert(Boolean, String, Object)
- FMOD_StudioEventEmitter:CacheEventInstance()
- FMOD_StudioEventEmitter:StartEvent()
- UnityEngine.Events.InvokableCall:Invoke(Object[])
- UnityEngine.Events.InvokableCallList:Invoke(Object[])
- UnityEngine.Events.UnityEventBase:Invoke(Object[])
- UnityEngine.Events.UnityEvent`1:Invoke(T0)
- UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
- UnityEngine.EventSystems.EventTrigger:OnPointerEnter(PointerEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerEnterHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject)
- UnityEngine.EventSystems.PointerInputModule:ProcessMove(PointerEventData)
- FPSInputModule:ProcessMouseEvent()
- FPSInputModule:LateUpdate()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Event retrieval failed: "event:/tools/pda/select" on gameObject ButtonHover
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: Couldn't get event with path "event:/interface/option_tweek"
- UWE.Utils:Assert(Boolean, String, Object)
- FMOD_StudioEventEmitter:CacheEventInstance()
- FMOD_StudioEventEmitter:StartEvent()
- UnityEngine.Events.InvokableCall:Invoke(Object[])
- UnityEngine.Events.InvokableCallList:Invoke(Object[])
- UnityEngine.Events.UnityEventBase:Invoke(Object[])
- UnityEngine.Events.UnityEvent`1:Invoke(T0)
- UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
- UnityEngine.EventSystems.EventTrigger:OnPointerClick(PointerEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- FPSInputModule:ProcessMousePress(MouseButtonEventData)
- FPSInputModule:ProcessMouseEvent()
- FPSInputModule:LateUpdate()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Event retrieval failed: "event:/interface/option_tweek" on gameObject ButtonClick
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Saving game settings
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: Couldn't get event with path "event:/tools/pda/select"
- UWE.Utils:Assert(Boolean, String, Object)
- FMOD_StudioEventEmitter:CacheEventInstance()
- FMOD_StudioEventEmitter:StartEvent()
- UnityEngine.Events.InvokableCall:Invoke(Object[])
- UnityEngine.Events.InvokableCallList:Invoke(Object[])
- UnityEngine.Events.UnityEventBase:Invoke(Object[])
- UnityEngine.Events.UnityEvent`1:Invoke(T0)
- UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
- UnityEngine.EventSystems.EventTrigger:OnPointerEnter(PointerEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerEnterHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject)
- UnityEngine.EventSystems.PointerInputModule:ProcessMove(PointerEventData)
- FPSInputModule:ProcessMouseEvent()
- FPSInputModule:LateUpdate()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Event retrieval failed: "event:/tools/pda/select" on gameObject ButtonHover
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: Couldn't get event with path "event:/tools/pda/select"
- UWE.Utils:Assert(Boolean, String, Object)
- FMOD_StudioEventEmitter:CacheEventInstance()
- FMOD_StudioEventEmitter:StartEvent()
- UnityEngine.Events.InvokableCall:Invoke(Object[])
- UnityEngine.Events.InvokableCallList:Invoke(Object[])
- UnityEngine.Events.UnityEventBase:Invoke(Object[])
- UnityEngine.Events.UnityEvent`1:Invoke(T0)
- UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
- UnityEngine.EventSystems.EventTrigger:OnPointerEnter(PointerEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerEnterHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject)
- UnityEngine.EventSystems.PointerInputModule:ProcessMove(PointerEventData)
- FPSInputModule:ProcessMouseEvent()
- FPSInputModule:LateUpdate()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Event retrieval failed: "event:/tools/pda/select" on gameObject ButtonHover
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: Couldn't get event with path "event:/tools/pda/select"
- UWE.Utils:Assert(Boolean, String, Object)
- FMOD_StudioEventEmitter:CacheEventInstance()
- FMOD_StudioEventEmitter:StartEvent()
- UnityEngine.Events.InvokableCall:Invoke(Object[])
- UnityEngine.Events.InvokableCallList:Invoke(Object[])
- UnityEngine.Events.UnityEventBase:Invoke(Object[])
- UnityEngine.Events.UnityEvent`1:Invoke(T0)
- UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
- UnityEngine.EventSystems.EventTrigger:OnPointerEnter(PointerEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerEnterHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.BaseInputModule:HandlePointerExitAndEnter(PointerEventData, GameObject)
- UnityEngine.EventSystems.PointerInputModule:ProcessMove(PointerEventData)
- FPSInputModule:ProcessMouseEvent()
- FPSInputModule:LateUpdate()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Event retrieval failed: "event:/tools/pda/select" on gameObject ButtonHover
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Failed assert: Couldn't get event with path "event:/interface/option_tweek"
- UWE.Utils:Assert(Boolean, String, Object)
- FMOD_StudioEventEmitter:CacheEventInstance()
- FMOD_StudioEventEmitter:StartEvent()
- UnityEngine.Events.InvokableCall:Invoke(Object[])
- UnityEngine.Events.InvokableCallList:Invoke(Object[])
- UnityEngine.Events.UnityEventBase:Invoke(Object[])
- UnityEngine.Events.UnityEvent`1:Invoke(T0)
- UnityEngine.EventSystems.EventTrigger:Execute(EventTriggerType, BaseEventData)
- UnityEngine.EventSystems.EventTrigger:OnPointerClick(PointerEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- FPSInputModule:ProcessMousePress(MouseButtonEventData)
- FPSInputModule:ProcessMouseEvent()
- FPSInputModule:LateUpdate()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Event retrieval failed: "event:/interface/option_tweek" on gameObject ButtonClick
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 2214 -> priority: 1
- Thread -> id: 1870 -> priority: 1
- FMOD Studio: Destroying runtime system instance
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
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