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Adventure Ship

Jun 6th, 2016
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Pawn 3.32 KB | None | 0 0
  1. //removing
  2. RemoveBuildingForPlayer(playerid, 9761, -2411.3906, 1544.9453, 27.0781, 0.25);
  3. //objects
  4. CreateObject(8613, -2506.88892, 1545.41418, 20.03044,   0.00000, 0.00000, 270.00000);
  5. CreateObject(3399, -2486.61450, 1529.47864, 18.70390,   0.00000, 0.00000, 0.00000);
  6. CreateObject(3399, -2475.26074, 1529.60840, 23.19850,   0.00000, 0.00000, 0.00000);
  7. CreateObject(985, -2380.84546, 1543.29919, 8.49820,   0.00000, 0.00000, 90.00000);
  8. CreateObject(985, -2380.84326, 1535.48364, 8.49820,   0.00000, 0.00000, 90.00000);
  9. CreateObject(985, -2380.84326, 1535.48364, 2.77908,   0.00000, 0.00000, 90.00000);
  10. CreateObject(8615, -2493.98364, 1536.77820, 25.26208,   0.00000, 0.00000, 352.32697);
  11. CreateObject(8614, -2493.99170, 1552.92542, 25.94610,   0.00000, 0.00000, 188.02022);
  12. CreateObject(7344, -2478.55908, 1599.49438, -14.63850,   0.00000, 0.00000, 0.00000);
  13. CreateObject(12930, -2497.74438, 1539.51343, 24.05274,   0.00000, 0.00000, 0.00000);
  14. CreateObject(2935, -2460.63086, 1559.33301, 30.24320,   29.00000, -14.00000, 75.75610);
  15. CreateObject(3255, -2315.24756, 1547.13403, 16.43514,   0.00000, 0.00000, 247.12502);
  16. CreateObject(3279, -2471.68823, 1547.17468, 35.46470,   0.00000, 0.00000, 180.00000);
  17. CreateObject(3279, -2356.21362, 1556.33203, 24.83330,   0.00000, 0.00000, 270.00000);
  18. CreateObject(3279, -2349.88062, 1533.21545, 24.88259,   0.00000, 0.00000, 0.00000);
  19. CreateObject(11293, -2483.93042, 1566.53162, 43.16400,   0.00000, 0.00000, 90.00000);
  20. CreateObject(3073, -2437.92529, 1560.72375, 25.38610,   21.00000, -8.00000, 269.89999);
  21. CreateObject(3399, -2378.27026, 1534.77441, 26.98570,   0.00000, 0.00000, 180.30301);
  22. CreateObject(3399, -2395.33398, 1556.34424, 31.03930,   0.00000, 22.00000, 270.00000);
  23. CreateObject(2934, -2410.01440, 1548.08997, 27.05640,   19.50000, 0.00000, 90.00000);
  24. CreateObject(8614, -2467.76416, 1532.08801, 24.28550,   0.00000, 0.00000, 90.00000);
  25. CreateObject(1384, -2481.80591, 1487.38379, 22.89115,   0.00000, 0.00000, 0.00000);
  26. CreateObject(1382, -2515.74170, 1544.81897, 16.31730,   0.00000, 0.00000, 90.00000);
  27. CreateObject(1378, -2410.38623, 1591.38257, 29.34896,   -6.50000, 0.00000, 180.00000);
  28. CreateObject(1378, -2392.15039, 1499.16064, 29.44850,   -6.50000, 0.00000, 0.00000);
  29. CreateObject(12930, -2330.84814, 1542.31421, 16.98540,   0.00000, 0.00000, 0.00000);
  30.  
  31.  
  32.  
  33.  
  34.  
  35. //Map information
  36.  
  37. Map Name = Adventure Ship
  38. Human Spawn Position X = -2515.8938
  39. Human Spawn Position Y = 1546.2222
  40. Human Spawn Position  Z = 18.1145
  41. Human Spawn 2 Position X = -2476.5127
  42. Human Spawn 2 Position Y = 1548.8723
  43. Human Spawn 2 Position Z = 33.0848
  44. Zombie Spawn Position X = -2419.1616
  45. Zombie Spawn Position Y = 1538.6870
  46. Zombie Spawn Position Z = 27
  47. Evacuation Gate Model id: 971
  48. Evacuation Gate Position X = -2380.8516
  49. Evacuation Gate Position Y = 1551.5042
  50. Evacuation Gate Position Z = 10.3565
  51. Evacuation Gate Position RX = 0
  52. Evacuation Gate Position RY = 0
  53. Evacuation Gate Position RZ = 90
  54. Move Gate:  yes (downwards)
  55. Evacuation Position X = -2371.6038
  56. Evacuation Position Y = 1554.0405
  57. Evacuation Position Z = 1.7146
  58. Allow Water = -
  59. Interior = 0
  60. Weather = 6
  61. Time = 20:00
  62.  
  63.  
  64. Human spawn 1
  65. -2476.5127,1548.8723,33.0848
  66.  
  67. Human spawn 2
  68. -2515.8938, 1546.2222, 19.1145
  69.  
  70. EVAC
  71. -2371.6038, 1554.0405, 1.7146
  72.  
  73. Zombie spawn
  74. -2419.1616, 1538.6870, 26.7203
  75.  
  76. EVAC GATE
  77. -2380.8516, 1551.5042, 10.3565
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