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- //removing
- RemoveBuildingForPlayer(playerid, 9761, -2411.3906, 1544.9453, 27.0781, 0.25);
- //objects
- CreateObject(8613, -2506.88892, 1545.41418, 20.03044, 0.00000, 0.00000, 270.00000);
- CreateObject(3399, -2486.61450, 1529.47864, 18.70390, 0.00000, 0.00000, 0.00000);
- CreateObject(3399, -2475.26074, 1529.60840, 23.19850, 0.00000, 0.00000, 0.00000);
- CreateObject(985, -2380.84546, 1543.29919, 8.49820, 0.00000, 0.00000, 90.00000);
- CreateObject(985, -2380.84326, 1535.48364, 8.49820, 0.00000, 0.00000, 90.00000);
- CreateObject(985, -2380.84326, 1535.48364, 2.77908, 0.00000, 0.00000, 90.00000);
- CreateObject(8615, -2493.98364, 1536.77820, 25.26208, 0.00000, 0.00000, 352.32697);
- CreateObject(8614, -2493.99170, 1552.92542, 25.94610, 0.00000, 0.00000, 188.02022);
- CreateObject(7344, -2478.55908, 1599.49438, -14.63850, 0.00000, 0.00000, 0.00000);
- CreateObject(12930, -2497.74438, 1539.51343, 24.05274, 0.00000, 0.00000, 0.00000);
- CreateObject(2935, -2460.63086, 1559.33301, 30.24320, 29.00000, -14.00000, 75.75610);
- CreateObject(3255, -2315.24756, 1547.13403, 16.43514, 0.00000, 0.00000, 247.12502);
- CreateObject(3279, -2471.68823, 1547.17468, 35.46470, 0.00000, 0.00000, 180.00000);
- CreateObject(3279, -2356.21362, 1556.33203, 24.83330, 0.00000, 0.00000, 270.00000);
- CreateObject(3279, -2349.88062, 1533.21545, 24.88259, 0.00000, 0.00000, 0.00000);
- CreateObject(11293, -2483.93042, 1566.53162, 43.16400, 0.00000, 0.00000, 90.00000);
- CreateObject(3073, -2437.92529, 1560.72375, 25.38610, 21.00000, -8.00000, 269.89999);
- CreateObject(3399, -2378.27026, 1534.77441, 26.98570, 0.00000, 0.00000, 180.30301);
- CreateObject(3399, -2395.33398, 1556.34424, 31.03930, 0.00000, 22.00000, 270.00000);
- CreateObject(2934, -2410.01440, 1548.08997, 27.05640, 19.50000, 0.00000, 90.00000);
- CreateObject(8614, -2467.76416, 1532.08801, 24.28550, 0.00000, 0.00000, 90.00000);
- CreateObject(1384, -2481.80591, 1487.38379, 22.89115, 0.00000, 0.00000, 0.00000);
- CreateObject(1382, -2515.74170, 1544.81897, 16.31730, 0.00000, 0.00000, 90.00000);
- CreateObject(1378, -2410.38623, 1591.38257, 29.34896, -6.50000, 0.00000, 180.00000);
- CreateObject(1378, -2392.15039, 1499.16064, 29.44850, -6.50000, 0.00000, 0.00000);
- CreateObject(12930, -2330.84814, 1542.31421, 16.98540, 0.00000, 0.00000, 0.00000);
- //Map information
- Map Name = Adventure Ship
- Human Spawn Position X = -2515.8938
- Human Spawn Position Y = 1546.2222
- Human Spawn Position Z = 18.1145
- Human Spawn 2 Position X = -2476.5127
- Human Spawn 2 Position Y = 1548.8723
- Human Spawn 2 Position Z = 33.0848
- Zombie Spawn Position X = -2419.1616
- Zombie Spawn Position Y = 1538.6870
- Zombie Spawn Position Z = 27
- Evacuation Gate Model id: 971
- Evacuation Gate Position X = -2380.8516
- Evacuation Gate Position Y = 1551.5042
- Evacuation Gate Position Z = 10.3565
- Evacuation Gate Position RX = 0
- Evacuation Gate Position RY = 0
- Evacuation Gate Position RZ = 90
- Move Gate: yes (downwards)
- Evacuation Position X = -2371.6038
- Evacuation Position Y = 1554.0405
- Evacuation Position Z = 1.7146
- Allow Water = -
- Interior = 0
- Weather = 6
- Time = 20:00
- Human spawn 1
- -2476.5127,1548.8723,33.0848
- Human spawn 2
- -2515.8938, 1546.2222, 19.1145
- EVAC
- -2371.6038, 1554.0405, 1.7146
- Zombie spawn
- -2419.1616, 1538.6870, 26.7203
- EVAC GATE
- -2380.8516, 1551.5042, 10.3565
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