Guest User

game.prefs DISABLEDLazyshare ping and F1 key

a guest
Mar 2nd, 2014
125
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 26.26 KB | None | 0 0
  1. profile = {
  2. current = 1,
  3. profiles = {
  4. {
  5. console_size = 5,
  6. LastColor = 1,
  7. skin = 'uef',
  8. console_fade_delay = 3,
  9. LastScenario = '/maps/canis3v3.v0001/canis3v3_scenario.lua',
  10. mini_ui_minimap = {
  11. top = 157,
  12. bottom = 367,
  13. right = 237,
  14. left = 10
  15. },
  16. options = {
  17. keyboard_rotate_speed = 10,
  18. gui_render_custom_names = 1,
  19. hotbuild_cycle_preview = 1,
  20. em_throttle = 0,
  21. skin_change_on_start = 'yes',
  22. tooltip_delay = 0,
  23. keyboard_rotate_accelerate_multiplier = 2,
  24. gui_bigger_strat_build_icons = 2,
  25. accept_build_templates = 'yes',
  26. gui_detailed_unitview = 1,
  27. gui_enhanced_unitrings = 1,
  28. gui_template_rotator = 1,
  29. gui_improved_unit_deselection = 1,
  30. econ_warnings = true,
  31. wheel_sensitivity = 40,
  32. mainmenu_bgmovie = true,
  33. gui_template_name_cutoff = 0,
  34. arrow_keys_pan_main_view = 1,
  35. gui_scu_manager = 1,
  36. lock_fullscreen_cursor_to_window = 0,
  37. keyboard_pan_accelerate_multiplier = 4,
  38. primary_adapter = '1680,1050,60',
  39. music_volume = 94,
  40. em_nukeoverlay = 1,
  41. gui_visible_template_names = 1,
  42. gui_all_race_templates = 1,
  43. fidelity_presets = 2,
  44. gui_zoom_pop_distance = 80,
  45. em_autoshare = 1,
  46. show_attached_unit_lifebars = true,
  47. fidelity = 2,
  48. render_skydome = 1,
  49. keyboard_pan_speed = 90,
  50. vsync = 1,
  51. tooltips = true,
  52. gui_render_enemy_lifebars = 1,
  53. fx_volume = 48,
  54. gui_seperate_idle_builders = 1,
  55. vo_volume = 100,
  56. gui_display_reclaim_totals = 1,
  57. screen_edge_pans_main_view = 1,
  58. world_border = true,
  59. secondary_adapter = 'disabled',
  60. subtitles = false,
  61. antialiasing = 64,
  62. quick_exit = 'false',
  63. em_mexoverlay = 1,
  64. em_mexes = 0,
  65. mp_taunt_head_enabled = 'true',
  66. display_eta = true,
  67. texture_level = 0,
  68. gui_smart_economy_indicators = 1,
  69. uvd_format = 'full',
  70. strat_icons_always_on = 0,
  71. master_volume = 78,
  72. gui_idle_engineer_avatars = 1,
  73. gui_enhanced_unitview = 1,
  74. level_of_detail = 2,
  75. shadow_quality = 2,
  76. gui_templates_factory = 1,
  77. gui_draggable_queue = 1,
  78. hotbuild_cycle_reset_time = 1100,
  79. bloom_render = 0
  80. },
  81. console_font_color = 'FFbadbdb',
  82. Lobby_Gen_Cap = 8,
  83. layout = 'bottom',
  84. Lobby_Gen_Timeouts = 2,
  85. UserDebugKeyMap = {
  86. ['Ctrl-Alt-F5'] = 'debug_scenario_method_ctrl_alt_f5',
  87. ['Ctrl-Alt-E'] = 'debug_show_emmitter_window',
  88. ['Shift-F4'] = 'debug_scenario_method_shift_f4',
  89. ['Shift-F5'] = 'debug_scenario_method_shift_f5',
  90. ['Ctrl-Shift-F5'] = 'debug_scenario_method_f5',
  91. ['Ctrl-Slash'] = 'debug_pause_single_step',
  92. ['Alt-T'] = 'debug_teleport',
  93. ['Ctrl-Alt-Shift-F8'] = 'debug_campaign_instawin',
  94. ['Alt-F9'] = 'debug_open_lua_debugger',
  95. ['Ctrl-Shift-Alt-C'] = 'debug_collision',
  96. ['Alt-W'] = 'debug_dump_focus_ui_control',
  97. ['Ctrl-Shift-C'] = 'debug_copy_units',
  98. ['Ctrl-Alt-Z'] = 'debug_sally_shears',
  99. ['Ctrl-F3'] = 'debug_scenario_method_ctrl_f3',
  100. ['Ctrl-Alt-W'] = 'debug_render_wireframe',
  101. ['Alt-D'] = 'debug_dump_ui_controls',
  102. ['Ctrl-Alt-P'] = 'debug_navpath',
  103. ['Ctrl-Alt-Period'] = 'debug_graphics_fidelity_2',
  104. ['Ctrl-F4'] = 'debug_scenario_method_ctrl_f4',
  105. ['Alt-Q'] = 'debug_show_focus_ui_control',
  106. ['Ctrl-Shift-X'] = 'debug_redo_console_command',
  107. ['Alt-Delete'] = 'debug_destroy_units',
  108. ['Shift-F7'] = 'debug_show_stats',
  109. ['Alt-F3'] = 'debug_scenario_method_f3',
  110. ['Alt-B'] = 'debug_bones',
  111. ['Shift-F3'] = 'debug_scenario_method_shift_f3',
  112. ['Ctrl-Alt-F4'] = 'debug_scenario_method_ctrl_alt_f3',
  113. ['Ctrl-Alt-Comma'] = 'debug_graphics_fidelity_0',
  114. ['Ctrl-Shift-W'] = 'debug_weapons',
  115. ['Ctrl-Alt-B'] = 'debug_blingbling',
  116. ['Alt-V'] = 'debug_skeletons',
  117. ['Alt-F2'] = 'debug_create_unit',
  118. ['Alt-N'] = 'debug_nodamage',
  119. ['Shift-F8'] = 'debug_show_army_stats',
  120. ['Ctrl-F10'] = 'debug_restart_session',
  121. ['Ctrl-F5'] = 'debug_scenario_method_ctrl_f5',
  122. ['Alt-F11'] = 'debug_show_frame_stats',
  123. ['Ctrl-Shift-V'] = 'debug_paste_units',
  124. ['Ctrl-Alt-O'] = 'debug_grid',
  125. ['Ctrl-Shift-F4'] = 'debug_scenario_method_f4',
  126. ['Ctrl-Shift-F1'] = 'debug_toggle_pannels',
  127. ['Shift-F6'] = 'debug_create_entity',
  128. ['Alt-A'] = 'debug_run_opponent_AI',
  129. F9 = 'debug_toggle_log_window'
  130. },
  131. stratview = true,
  132. LoadingFaction = 1,
  133. range_RenderHighlighted = true,
  134. MenuTutorialPrompt = true,
  135. activeFilters = {
  136. radar = true,
  137. selection = true,
  138. counterintel = true,
  139. rollover = true,
  140. omni = true,
  141. buildpreview = true,
  142. sonar = true
  143. },
  144. LastFaction = 1,
  145. Lobby_Gen_CheatsEnabled = 1,
  146. console_font_size = 12,
  147. chat_window = {
  148. top = 657,
  149. bottom = 812,
  150. right = 430,
  151. left = 8
  152. },
  153. range_RenderSelected = true,
  154. EM_Settings = {
  155. as_players = { }
  156. },
  157. Lobby_Gen_Civilians = 1,
  158. UserKeyMap = {
  159. Tab = 'next_cam_position',
  160. ['Ctrl-Shift-4'] = 'fac_group4',
  161. ['Ctrl-Alt-E'] = 'debug_show_emmitter_window',
  162. ['Ctrl-0'] = 'set_group0',
  163. ['Ctrl-7'] = 'set_group7',
  164. End = 'split_screen_disable',
  165. ['Shift-6'] = 'append_group6',
  166. ['Ctrl-2'] = 'set_group2',
  167. F2 = 'toggle_score_screen',
  168. ['Ctrl-9'] = 'set_group9',
  169. ['Alt-F9'] = 'debug_open_lua_debugger',
  170. ['Ctrl-F3'] = 'debug_scenario_method_ctrl_f3',
  171. NUM7 = 'give_energy_to_ally_1',
  172. ['Alt-D'] = 'debug_dump_ui_controls',
  173. PageUp = 'chat_page_up',
  174. ['Shift-3'] = 'append_group3',
  175. ['Ctrl-Shift-X'] = 'debug_redo_console_command',
  176. ['Ctrl-N'] = 'rename',
  177. LeftBracket = 'mode',
  178. ['Ctrl-5'] = 'set_group5',
  179. F5 = 'ping_alert',
  180. ['Ctrl-Z'] = 'select_all_units_of_same_type',
  181. ['Shift-5'] = 'append_group5',
  182. ['Ctrl-Shift-F1'] = 'debug_toggle_pannels',
  183. ['Ctrl-Shift-7'] = 'fac_group7',
  184. ['Ctrl-8'] = 'set_group8',
  185. ['Alt-LeftArrow'] = 'switch_skin_down',
  186. ['Ctrl-NUM3'] = 'give_all_units_to_ally_3',
  187. ['Shift-4'] = 'append_group4',
  188. ['Ctrl-C'] = 'select_all_onscreen',
  189. ['Shift-PageUp'] = 'chat_line_up',
  190. ['Ctrl-W'] = 'tog_military',
  191. ['Ctrl-Shift-T'] = 'track_unit_minimap',
  192. ['Ctrl-Shift-L'] = 'select_nearest_land_factory',
  193. ['0'] = 'group0',
  194. ['3'] = 'group3',
  195. ['2'] = 'group2',
  196. ['5'] = 'group5',
  197. ['4'] = 'group4',
  198. ['7'] = 'group7',
  199. ['6'] = 'group6',
  200. ['9'] = 'group9',
  201. ['Ctrl-H'] = 'select_all_factory_onscreen',
  202. Pause = 'pause',
  203. A = 'attack',
  204. NUM8 = 'give_energy_to_ally_2',
  205. C = 'aa',
  206. B = 'arties',
  207. ['Ctrl-3'] = 'set_group3',
  208. D = 'massfab',
  209. G = 'templates',
  210. ['Ctrl-Shift-9'] = 'fac_group9',
  211. I = 'guard',
  212. H = 'engystation',
  213. Home = 'split_screen_enable',
  214. J = 'mml',
  215. M = 'upgrades',
  216. ['Shift-T'] = 'create_build_template',
  217. O = 'overcharge',
  218. N = 'tml',
  219. Q = 'zoom_in',
  220. P = 'patrol',
  221. ['Ctrl-Shift-6'] = 'fac_group6',
  222. R = 'shields',
  223. U = 'mobilearty',
  224. ['Ctrl-4'] = 'set_group4',
  225. F7 = 'ping_attack',
  226. V = 'torpedo',
  227. ['Ctrl-S'] = 'select_naval',
  228. ['Ctrl-1'] = 'set_group1',
  229. NUM6 = 'give_mass_to_ally_3',
  230. Z = 'xp',
  231. ['Ctrl-Shift-2'] = 'fac_group2',
  232. ['Ctrl-B'] = 'select_engineers',
  233. ['Ctrl-Alt-B'] = 'debug_blingbling',
  234. ['Shift-Period'] = 'goto_engineer',
  235. ['Shift-F5'] = 'debug_scenario_method_shift_f5',
  236. NUM9 = 'give_energy_to_ally_3',
  237. ['Alt-T'] = 'debug_teleport',
  238. ['Shift-R'] = 'shift_repair',
  239. ['Ctrl-L'] = 'select_land',
  240. ['Ctrl-Alt-W'] = 'debug_render_wireframe',
  241. F6 = 'ping_move',
  242. NUM3 = 'give_units_to_ally_3',
  243. ['Ctrl-NUM1'] = 'give_all_units_to_ally_1',
  244. ['Ctrl-Alt-O'] = 'debug_grid',
  245. F12 = 'show_objective_screen',
  246. NUM4 = 'give_mass_to_ally_1',
  247. K = 'mobileshield',
  248. ['Ctrl-Shift-C'] = 'debug_copy_units',
  249. ['8'] = 'group8',
  250. F11 = 'toggle_disconnect_screen',
  251. ['Ctrl-X'] = 'select_all',
  252. ['Ctrl-Shift-S'] = 'select_nearest_naval_factory',
  253. Y = 'toggle_repeat_build',
  254. F = 'pgen',
  255. ['Alt-N'] = 'debug_nodamage',
  256. ['Alt-F2'] = 'debug_create_unit',
  257. ['Shift-F7'] = 'debug_show_stats',
  258. ['Alt-B'] = 'debug_bones',
  259. F10 = 'toggle_main_menu',
  260. ['Alt-Q'] = 'debug_show_focus_ui_control',
  261. ['Ctrl-V'] = 'cam_free',
  262. ['Shift-1'] = 'append_group1',
  263. ['Ctrl-F4'] = 'debug_scenario_method_ctrl_f4',
  264. ['Ctrl-Shift-A'] = 'select_nearest_air_factory',
  265. ['Shift-F6'] = 'debug_create_entity',
  266. NUM1 = 'give_units_to_ally_1',
  267. F1 = 'toggle_key_bindings',
  268. NumStar = 'reset_game_speed',
  269. ['Alt-RightArrow'] = 'switch_skin_up',
  270. ['Ctrl-Alt-Z'] = 'debug_sally_shears',
  271. ['Ctrl-Shift-1'] = 'fac_group1',
  272. ['Shift-2'] = 'append_group2',
  273. ['Ctrl-Period'] = 'select_all_eng_onscreen',
  274. ['Ctrl-Shift-3'] = 'fac_group3',
  275. ['Ctrl-Shift-8'] = 'fac_group8',
  276. ['Alt-UpArrow'] = 'switch_layout_up',
  277. ['Shift-8'] = 'append_group8',
  278. ['Alt-V'] = 'debug_skeletons',
  279. PageDown = 'chat_page_down',
  280. ['Ctrl-NUM2'] = 'give_all_units_to_ally_2',
  281. F9 = 'debug_toggle_log_window',
  282. ['Alt-Comma'] = 'select_commander',
  283. ['Shift-O'] = 'shift_overcharge',
  284. ['Ctrl-Alt-P'] = 'debug_navpath',
  285. ['Ctrl-E'] = 'tog_defense',
  286. Comma = 'goto_commander',
  287. ['Shift-F4'] = 'debug_scenario_method_shift_f4',
  288. ['Shift-A'] = 'shift_attack',
  289. ['Shift-E'] = 'reclaim',
  290. ['Ctrl-Shift-F5'] = 'debug_scenario_method_f5',
  291. ['Alt-Period'] = 'select_idle_engineer',
  292. NumPlus = 'increase_game_speed',
  293. ['Ctrl-K'] = 'suicide',
  294. ['Alt-DownArrow'] = 'switch_layout_down',
  295. Esc = 'escape',
  296. S = 'mass',
  297. X = 'defense',
  298. ['Shift-0'] = 'append_group0',
  299. ['Ctrl-6'] = 'set_group6',
  300. ['Alt-L'] = 'toggle_lifebars',
  301. ['Ctrl-Alt-Shift-F8'] = 'debug_campaign_instawin',
  302. ['Shift-Q'] = 'zoom_in_fast',
  303. F4 = 'toggle_diplomacy_screen',
  304. ['Ctrl-Shift-Alt-C'] = 'debug_collision',
  305. W = 'builders',
  306. ['1'] = 'group1',
  307. T = 'tmd',
  308. ['Ctrl-R'] = 'tog_econ',
  309. ['Alt-W'] = 'debug_dump_focus_ui_control',
  310. ['Ctrl-Slash'] = 'debug_pause_single_step',
  311. ['Ctrl-F'] = 'cap_frame',
  312. F8 = 'ping_marker',
  313. ['Ctrl-A'] = 'select_air',
  314. E = 'sensors',
  315. ['Ctrl-Tab'] = 'rem_cam_position',
  316. ['Shift-Tab'] = 'add_cam_position',
  317. ['Ctrl-Alt-F5'] = 'debug_scenario_method_ctrl_alt_f5',
  318. ['Alt-Delete'] = 'debug_destroy_units',
  319. ['Ctrl-Alt-Period'] = 'debug_graphics_fidelity_2',
  320. ['Shift-7'] = 'append_group7',
  321. ['Shift-F8'] = 'debug_show_army_stats',
  322. NUM2 = 'give_units_to_ally_2',
  323. ['Shift-I'] = 'shift_guard',
  324. ['Ctrl-Shift-0'] = 'fac_group0',
  325. ['Ctrl-Shift-5'] = 'fac_group5',
  326. NumSlash = 'show_fps',
  327. ['Shift-F3'] = 'debug_scenario_method_shift_f3',
  328. ['Ctrl-Alt-F4'] = 'debug_scenario_method_ctrl_alt_f3',
  329. ['Ctrl-Alt-Comma'] = 'debug_graphics_fidelity_0',
  330. ['Ctrl-Shift-W'] = 'debug_weapons',
  331. ['Ctrl-Alt-T'] = 'track_unit_second_mon',
  332. ['Shift-9'] = 'append_group9',
  333. NumMinus = 'decrease_game_speed',
  334. L = 'fieldengy',
  335. F3 = 'quick_save',
  336. Period = 'cycle_engineers',
  337. ['Ctrl-F5'] = 'debug_scenario_method_ctrl_f5',
  338. ['Alt-F11'] = 'debug_show_frame_stats',
  339. ['Ctrl-F10'] = 'debug_restart_session',
  340. ['Alt-F3'] = 'debug_scenario_method_f3',
  341. ['Ctrl-Shift-F4'] = 'debug_scenario_method_f4',
  342. ['Ctrl-Shift-V'] = 'debug_paste_units',
  343. ['Shift-P'] = 'shift_patrol',
  344. ['Alt-A'] = 'debug_run_opponent_AI',
  345. ['Shift-PageDown'] = 'chat_line_down'
  346. },
  347. Lobby_NoRushOption = 1,
  348. Autoshare_settings = {
  349. top = 8,
  350. MASS = 1,
  351. left = 425,
  352. ENERGY = 1
  353. },
  354. Lobby_Auto_Teams = 2,
  355. UserKeyActions = {
  356. give_mass_to_ally_3 = {
  357. order = 670,
  358. action = "UI_LUA import('/mods/lazyshare/mimc_diplomacy.lua').mimc_giveRessToAlly(50.0, 0.0, 3)",
  359. category = 'mimc'
  360. },
  361. give_mass_to_ally_1 = {
  362. order = 662,
  363. action = "UI_LUA import('/mods/lazyshare/mimc_diplomacy.lua').mimc_giveRessToAlly(50.0, 0.0, 1)",
  364. category = 'mimc'
  365. },
  366. give_all_units_to_ally_3 = {
  367. order = 668,
  368. action = "UI_LUA import('/mods/lazyshare/mimc_diplomacy.lua').mimc_giveSelectedUnitsToAlly(true, 3)",
  369. category = 'mimc'
  370. },
  371. give_units_to_ally_3 = {
  372. order = 669,
  373. action = "UI_LUA import('/mods/lazyshare/mimc_diplomacy.lua').mimc_giveSelectedUnitsToAlly(false, 3)",
  374. category = 'mimc'
  375. },
  376. give_energy_to_ally_3 = {
  377. order = 671,
  378. action = "UI_LUA import('/mods/lazyshare/mimc_diplomacy.lua').mimc_giveRessToAlly(0.0, 50.0, 3)",
  379. category = 'mimc'
  380. },
  381. give_energy_to_ally_2 = {
  382. order = 667,
  383. action = "UI_LUA import('/mods/lazyshare/mimc_diplomacy.lua').mimc_giveRessToAlly(0.0, 50.0, 2)",
  384. category = 'mimc'
  385. },
  386. give_energy_to_ally_1 = {
  387. order = 663,
  388. action = "UI_LUA import('/mods/lazyshare/mimc_diplomacy.lua').mimc_giveRessToAlly(0.0, 50.0, 1)",
  389. category = 'mimc'
  390. },
  391. give_units_to_ally_1 = {
  392. order = 661,
  393. action = "UI_LUA import('/mods/lazyshare/mimc_diplomacy.lua').mimc_giveSelectedUnitsToAlly(false, 1)",
  394. category = 'mimc'
  395. },
  396. give_all_units_to_ally_1 = {
  397. order = 660,
  398. action = "UI_LUA import('/mods/lazyshare/mimc_diplomacy.lua').mimc_giveSelectedUnitsToAlly(true, 1)",
  399. category = 'mimc'
  400. },
  401. give_all_units_to_ally_2 = {
  402. order = 664,
  403. action = "UI_LUA import('/mods/lazyshare/mimc_diplomacy.lua').mimc_giveSelectedUnitsToAlly(true, 2)",
  404. category = 'mimc'
  405. },
  406. give_mass_to_ally_2 = {
  407. order = 666,
  408. action = "UI_LUA import('/mods/lazyshare/mimc_diplomacy.lua').mimc_giveRessToAlly(50.0, 0.0, 2)",
  409. category = 'mimc'
  410. },
  411. give_units_to_ally_2 = {
  412. order = 665,
  413. action = "UI_LUA import('/mods/lazyshare/mimc_diplomacy.lua').mimc_giveSelectedUnitsToAlly(false, 2)",
  414. category = 'mimc'
  415. }
  416. },
  417. Lobby_Gen_Fog = 1,
  418. Lobby_Gen_GameSpeed = 1,
  419. console_window = {
  420. top = 5,
  421. bottom = 500,
  422. right = 300,
  423. left = 5
  424. },
  425. Name = 'Manfet',
  426. Lobby_Gen_Victory = 4,
  427. console_font = 'Zeroes Three',
  428. range_RenderBuild = true,
  429. build_templates = {
  430. {
  431. templateData = {
  432. 6,
  433. 6,
  434. {
  435. 'ueb1106',
  436. 6419,
  437. 0,
  438. 0
  439. },
  440. {
  441. 'ueb1106',
  442. 6493,
  443. 0,
  444. 4
  445. },
  446. {
  447. 'ueb1106',
  448. 6559,
  449. 2,
  450. 2
  451. },
  452. {
  453. 'ueb1106',
  454. 6625,
  455. -2,
  456. 2
  457. }
  458. },
  459. name = '<LOC ueb1106_desc>Mass Storage',
  460. icon = 'ueb1106'
  461. },
  462. {
  463. templateData = {
  464. 3,
  465. 3,
  466. {
  467. 'ueb2101',
  468. 6076,
  469. 0,
  470. 0
  471. },
  472. {
  473. 'ueb5101',
  474. 6579,
  475. 0,
  476. -1
  477. },
  478. {
  479. 'ueb5101',
  480. 6601,
  481. 0,
  482. 1
  483. },
  484. {
  485. 'ueb5101',
  486. 6623,
  487. 1,
  488. 0
  489. },
  490. {
  491. 'ueb5101',
  492. 6645,
  493. -1,
  494. 0
  495. }
  496. },
  497. name = '<LOC ueb2101_desc>Point Defense',
  498. icon = 'ueb2101'
  499. }
  500. },
  501. Lobby_Prebuilt_Units = 1
  502. }
  503. }
  504. }
  505. version = {
  506. major = 1
  507. }
  508. Windows = {
  509. Main = {
  510. y = 0,
  511. x = 0
  512. }
  513. }
  514. options_overrides = {
  515. secondary_adapter = {
  516. default = 'disabled',
  517. custom = {
  518. states = {
  519. {
  520. text = '<LOC _Disabled>',
  521. key = 'disabled'
  522. }
  523. }
  524. }
  525. },
  526. shadow_quality = {
  527. default = 1,
  528. custom = {
  529. states = {
  530. {
  531. text = '<LOC _Off>',
  532. key = 0
  533. },
  534. {
  535. text = '<LOC _Low>',
  536. key = 1
  537. },
  538. {
  539. text = '<LOC _Medium>',
  540. key = 2
  541. },
  542. {
  543. text = '<LOC _High>',
  544. key = 3
  545. }
  546. }
  547. }
  548. },
  549. fidelity_presets = {
  550. default = 1,
  551. custom = {
  552. states = {
  553. {
  554. text = '<LOC _Low>',
  555. key = 0
  556. },
  557. {
  558. text = '<LOC _Medium>',
  559. key = 1
  560. },
  561. {
  562. text = '<LOC _High>',
  563. key = 2
  564. },
  565. {
  566. text = '<LOC _Custom>',
  567. key = 4
  568. }
  569. }
  570. }
  571. },
  572. antialiasing = {
  573. default = 0,
  574. custom = {
  575. states = {
  576. {
  577. text = '<LOC OPTIONS_0029>Off',
  578. key = 0
  579. },
  580. {
  581. text = '2',
  582. key = 64
  583. },
  584. {
  585. text = '4',
  586. key = 128
  587. },
  588. {
  589. text = '8',
  590. key = 256
  591. }
  592. }
  593. }
  594. },
  595. primary_adapter = {
  596. default = '1024,768,60',
  597. custom = {
  598. states = {
  599. {
  600. text = '<LOC OPTIONS_0070>Windowed',
  601. key = 'windowed'
  602. },
  603. {
  604. text = '1024x768(60)',
  605. key = '1024,768,60'
  606. },
  607. {
  608. text = '1024x768(75)',
  609. key = '1024,768,75'
  610. },
  611. {
  612. text = '1152x864(60)',
  613. key = '1152,864,60'
  614. },
  615. {
  616. text = '1152x864(75)',
  617. key = '1152,864,75'
  618. },
  619. {
  620. text = '1280x768(60)',
  621. key = '1280,768,60'
  622. },
  623. {
  624. text = '1280x768(75)',
  625. key = '1280,768,75'
  626. },
  627. {
  628. text = '1280x800(60)',
  629. key = '1280,800,60'
  630. },
  631. {
  632. text = '1280x800(75)',
  633. key = '1280,800,75'
  634. },
  635. {
  636. text = '1280x960(60)',
  637. key = '1280,960,60'
  638. },
  639. {
  640. text = '1280x960(75)',
  641. key = '1280,960,75'
  642. },
  643. {
  644. text = '1280x1024(60)',
  645. key = '1280,1024,60'
  646. },
  647. {
  648. text = '1280x1024(75)',
  649. key = '1280,1024,75'
  650. },
  651. {
  652. text = '1360x768(60)',
  653. key = '1360,768,60'
  654. },
  655. {
  656. text = '1360x1024(60)',
  657. key = '1360,1024,60'
  658. },
  659. {
  660. text = '1440x900(60)',
  661. key = '1440,900,60'
  662. },
  663. {
  664. text = '1680x1050(60)',
  665. key = '1680,1050,60'
  666. }
  667. }
  668. }
  669. },
  670. fidelity = {
  671. default = 1,
  672. custom = {
  673. states = {
  674. {
  675. text = '<LOC _Low>',
  676. key = 0
  677. },
  678. {
  679. text = '<LOC _Medium>',
  680. key = 1
  681. },
  682. {
  683. text = '<LOC _High>',
  684. key = 2
  685. }
  686. }
  687. }
  688. }
  689. }
  690. active_mods = {
  691. ['d36d33e5-3927-499f-8990-dc86fee30962'] = true,
  692. ['5F593E02-FEF3-487C-916F-D6020903054B'] = true,
  693. ['e6d78791-dac8-4f5a-bf86-87e1f91f6122'] = true,
  694. ['3501ac36-6f32-4299-9bdb-e323f37a55a2'] = true
  695. }
Advertisement
Add Comment
Please, Sign In to add comment