Advertisement
WhiteFangSupreme

SkyrimPrefs.ini

Mar 10th, 2016
111
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.16 KB | None | 0 0
  1. [General]
  2. fBrightLightColorB=1.0000
  3. fBrightLightColorG=1.0000
  4. fBrightLightColorR=1.0000
  5. iStoryManagerLoggingEvent=-1
  6. bEnableStoryManagerLogging=0
  7. bUseThreadedParticleSystem=1
  8. bUseThreadedBlood=1
  9. bUseThreadedMorpher=1
  10. bUseThreadedTempEffects=1
  11. bUseThreadedTextures=1
  12. bUseThreadedMeshes=1
  13. bUseThreadedLOD=1
  14. bUseThreadedAI=1
  15. bMultiThreadMovement=1
  16. fDefaultFOV=50 *the may be uncomfortable for some.Default Skyrim is 70 I believe
  17. bAlwaysActive=1
  18. [Imagespace]
  19. bDoDepthOfField=1
  20. iRadialBlurLevel=0
  21. bDoRadialBlur=0
  22. [Display]
  23. iBlurDeferredShadowMask=3
  24. fInteriorShadowDistance=3000.0000
  25. fShadowDistance=3800.0000
  26. iShadowMapResolutionSecondary=4096
  27. iShadowMapResolutionPrimary=4096
  28. iShadowSplitCount=4
  29. iMaxAnisotropy=0 *I use my graphics card control panel to force this
  30. fLeafAnimDampenDistEnd=6000.0000
  31. fLeafAnimDampenDistStart=4600.0000
  32. fTreesMidLODSwitchDist=100000.0000
  33. fGamma=1.2400
  34. fDecalLOD2=15000.0000
  35. fDecalLOD1=10000.0000
  36. fSpecularLODStartFade=10000.0000
  37. fShadowLODStartFade=200.0000
  38. fLightLODStartFade=10000.0000
  39. bUse Shaders=1
  40. bAllow30HairShader=1
  41. bUseRefractionShader=1
  42. iTexMipMap=4096
  43. iUseTexHiRes=1
  44. iNormalMapQuality=2048
  45. iTexNormalMapMinimum=4096
  46. iTexMipMapResolution=2048
  47. iTexMipMapQuality=4096
  48. iMipMapResolution=4096
  49. iMipMapSize=4096
  50. bFaceMipMaps=1
  51. bFaceGenTexturing=1
  52. bFaceGenTexturingQuality=4096
  53. bHighQualityTexMipMaps=1
  54. bDynamicWindowReflections=1
  55. iTexMipMapMinimum=4
  56. iTexMipMapSkip=0
  57. iWaterMultiSamples=0
  58. iMultiSample=0 *I use a Sweetfx and ENB for anti-aliasing
  59. iShadowMode=4
  60. bTreesReceiveShadows=1
  61. bDrawLandShadows=1
  62. bFull Screen=1
  63. iSize H=900 *
  64. iSize W=1600 *make these two values that of your monitor
  65. fMeshLODFadePercentDefault=1.2000
  66. fMeshLODFadeBoundDefault=512.0000
  67. fMeshLODLevel2FadeTreeDistance=76480.0000
  68. fMeshLODLevel1FadeTreeDistance=112844.0000
  69. fMeshLODLevel2FadeDist=10000000.0000
  70. fMeshLODLevel1FadeDist=10000000.0000
  71. iScreenShotIndex=2
  72. bShadowMaskZPrepass=0
  73. bMainZPrepass=0
  74. iMaxSkinDecalsPerFrame=250
  75. iMaxDecalsPerFrame=800
  76. bFloatPointRenderTarget=1
  77. sD3DDevice="AMD Radeon (TM) R7 360 Series" *make this your GPU
  78. bFXAAEnabled=0
  79. iShadowMapResolution=4096
  80. fShadowBiasScale=0.3500
  81. iShadowMaskQuarter=4
  82. iAdapter=0
  83. ipresentinterval=1
  84. iShadowFilter=4
  85. bShadowsOnGrass=1
  86. bTransparencyMultisampling=1
  87. bDeferredShadows=1
  88. bEquippedTorchesCastShadows=1
  89. bDrawShadows=1
  90. bActorSelfShadowing=1
  91. [Grass]
  92. b30GrassVS=1
  93. fGrassStartFadeDistance=14000.0000
  94. fGrassMaxStartFadeDistance=30000.0000
  95. fGrassMinStartFadeDistance=0.0000
  96. bDrawShaderGrass=0
  97. bGrassPointLighting=0
  98. [MAIN]
  99. bGamepadEnable=0
  100. bCrosshairEnabled=1
  101. fHUDOpacity=1.0000
  102. bSaveOnPause=1
  103. bSaveOnTravel=1
  104. bSaveOnWait=1
  105. bSaveOnRest=1
  106. fSkyCellRefFadeDistance=300000.0000
  107. [GamePlay]
  108. bShowFloatingQuestMarkers=0
  109. bShowQuestMarkers=0
  110. iDifficulty=5
  111. [Interface]
  112. bDialogueSubtitles=1
  113. bGeneralSubtitles=1
  114. fMouseCursorSpeed=1.0000
  115. bShowCompass=1
  116. [Controls]
  117. fGamepadHeadingSensitivity=1.0000
  118. fMouseHeadingSensitivity=0.0125
  119. bAlwaysRunByDefault=1
  120. bInvertYValues=0
  121. bGamePadRumble=0
  122. bMouseAcceleration=0
  123. bUseKinect=0
  124. [Particles]
  125. iMaxDesired=10000
  126. [SaveGame]
  127. fAutosaveEveryXMins=15.0000
  128. [AudioMenu]
  129. fAudioMasterVolume=1.0000
  130. fVal7=1.0000
  131. uID7=0
  132. fVal6=1.0000
  133. uID6=3954
  134. fVal5=1.0000
  135. uID5=218519665
  136. fVal4=1.0000
  137. uID4=218105949
  138. fVal3=1.0000
  139. uID3=94881
  140. fVal2=1.0000
  141. uID2=466532
  142. fVal1=1.0000
  143. uID1=554685
  144. fVal0=1.0000
  145. uID0=1007612
  146. [Clouds]
  147. fCloudLevel2Distance=272144.0000
  148. fCloudLevel1Distance=33768.0000
  149. fCloudLevel0Distance=17384.0000
  150. fCloudNearFadeDistance=10000.0000
  151. [TerrainManager]
  152. fTreeLoadDistance=77000.0000
  153. fBlockMaximumDistance=280000.0000
  154. fBlockLevel1Distance=140000.0000
  155. fBlockLevel0Distance=76000.0000
  156. fSplitDistanceMult=3.0000
  157. bShowLODInEditor=0
  158. [NavMesh]
  159. fObstacleAlpha=0.5000
  160. fCoverSideHighAlpha=0.8000
  161. fCoverSideLowAlpha=0.6500
  162. fEdgeFullAlpha=1.0000
  163. fEdgeHighAlpha=0.7500
  164. fEdgeLowAlpha=0.5000
  165. fTriangleFullAlpha=0.7000
  166. fTriangleHighAlpha=0.3500
  167. fTriangleLowAlpha=0.2000
  168. fLedgeBoxHalfHeight=25.0000
  169. fEdgeDistFromVert=10.0000
  170. fEdgeThickness=10.0000
  171. fPointSize=2.5000
  172. [Trees]
  173. bRenderSkinnedTrees=1
  174. uiMaxSkinnedTreesToRender=24
  175. bUseMultiThreadedTrees=1
  176. bShadowMaskZPrePass=1
  177. bEnableTreeAnimations=1
  178. [Decals]
  179. uMaxDecals=100000
  180. bDecals=1
  181. bSkinnedDecals=1
  182. uMaxSkinDecals=10000
  183. uMaxSkinDecalsPerActor=6000
  184. bDecalMultithreaded=1
  185. [LOD]
  186. fLODFadeOutMultObjects=30.0000
  187. fLODFadeOutMultItems=30.0000
  188. fLODFadeOutMultActors=30.0000
  189. fLODFadeOutMultSkyCell=1.0000
  190. [Launcher]
  191. bEnableFileSelection=1
  192. bShowAllResolutions=0
  193. uLastAspectRatio=3
  194. [BlurShaderHDR]
  195. bDoHighDynamicRange=0
  196. [BlurShader]
  197. bUseBlurShader=0
  198. [BackgroundLoad]
  199. bBackgroundLoadLipFiles=1
  200. bLoadBackgroundFaceGen=1
  201. bUseMultiThreadedFaceGen=1
  202. bBackgroundCellLoads=1
  203. bLoadHelmetsInBackground=1
  204. [Water]
  205. iWaterReflectHeight=1024
  206. iWaterReflectWidth=1024
  207. fWadingWaterTextureRes=1024
  208. fSurfaceTileSize=1024
  209. bUseWaterDisplacements=1
  210. bUseWaterRefractions=1
  211. bUseWaterReflections=1
  212. bUseWaterDepth=1
  213. bUseWaterReflectionBlur=0
  214. bReflectExplosions=1
  215. iWaterBlurAmount=0
  216. bUseWaterHiRes=1
  217. bUseWaterShader=1
  218. bUseWaterHDR=1
  219. bUseWaterLOD=1
  220. bReflectLODObjects=1
  221. bReflectLODLand=1
  222. bReflectSky=1
  223. bReflectLODTrees=1
  224. bAutoWaterSilhouetteReflections=0
  225. bForceHighDetailReflections=1
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement