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- /*
- For DayZ Epoch
- Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
- */
- startLoadingScreen ["","RscDisplayLoadCustom"];
- cutText ["","BLACK OUT"];
- enableSaving [false, false];
- //REALLY IMPORTANT VALUES
- dayZ_instance = 1794; //The instance
- dayzHiveRequest = [];
- initialized = false;
- dayz_previousID = 0;
- dayzLoginRecord = nil; //New line is here!
- // Enabling this option will disable the instant map features involving player healing and loadout changes
- dayz_REsec = 0; // DayZ RE Security / 1 = enabled // 0 = disabled
- //disable greeting menu
- player setVariable ["BIS_noCoreConversations", true];
- //disable radio messages to be heard and shown in the left lower corner of the screen
- enableRadio false;
- // May prevent "how are you civillian?" messages from NPC
- enableSentences false;
- // DayZ Epoch config
- spawnShoremode = 0; // Default = 1 (on shore)
- spawnArea= 1500; // Default = 1500
- MaxHeliCrashes= 5; // Default = 5
- MaxVehicleLimit = 350; // Default = 50
- MaxDynamicDebris = 150; // Default = 100
- dayz_MapArea = 14000; // Default = 10000
- dayz_maxLocalZombies = 15; // Default = 30
- DZE_teleport = [99999,99999,99999,99999,99999];
- dayz_paraSpawn = true;
- dayz_minpos = -1;
- dayz_maxpos = 16000;
- dayz_sellDistance_vehicle = 10;
- dayz_sellDistance_boat = 30;
- dayz_sellDistance_air = 40;
- dayz_maxAnimals = 8; // Default: 8
- dayz_tameDogs = true;
- DynamicVehicleDamageLow = 0; // Default: 0
- DynamicVehicleDamageHigh = 85; // Default: 100
- DynamicVehicleFuelLow = 0;
- DynamicVehicleFuelHigh = 35;
- DZE_vehicleAmmo = 1; //Default = 0, deletes ammo from vehicles with machine guns every restart if set to 0.
- DZE_BackpackGuard = false; //Default = True, deletes backpack contents if logging out or losing connection beside another player if set to true.
- DZE_BuildingLimit = 9999; //Default = 150, decides how many objects can be built on the server before allowing any others to be built. Change value for more buildings.
- DZE_TRADER_SPAWNMODE = false; //Vehicles bought with traders will parachute in instead of just spawning on the ground.
- EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
- dayz_fullMoonNights = true;
- //Load in compiled functions
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
- progressLoadingScreen 0.1;
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
- progressLoadingScreen 0.2;
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
- progressLoadingScreen 0.4;
- call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
- call compile preprocessFileLineNumbers "custom\snap_build\compiles.sqf";
- progressLoadingScreen 0.5;
- call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
- call compile preprocessFileLineNumbers "Scripts\compiles.sqf"; //Compile custom compiles
- progressLoadingScreen 1.0;
- fnc_usec_selfActions = compile preprocessFileLineNumbers "Scripts\fn_selfActions.sqf";
- "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
- // Fred's Wardrobe
- wardrobe = compile preprocessFileLineNumbers "wardrobe\wardrobe_main.sqf";
- if (isServer) then {
- call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
- //Compile vehicle configs
- // Add trader citys
- _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
- _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
- };
- if (!isDedicated) then {
- //Conduct map operations
- 0 fadeSound 0;
- waitUntil {!isNil "dayz_loadScreenMsg"};
- dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
- //Custom Loadouts
- [] ExecVM "Scripts\loadout.sqf";
- //Run the player monitor
- _id = player addEventHandler ["Respawn", {_id = [] spawn player_death; _nul = [] execVM "playerspawn.sqf";}];
- _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
- _nul = [] execVM "playerspawn.sqf";
- [] execVM "safezone.sqf";
- if ( !((getPlayerUID player) in AdminList) && !((getPlayerUID player) in ModList) && !((getPlayerUID player) in tempList)) then
- {
- [] execVM "\z\addons\dayz_code\system\antihack.sqf";
- };
- //Lights
- if (true) then {
- //[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
- };
- };
- //Start Dynamic Weather
- if(true) then {
- execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
- //R3F Towing and shit (or whatever you want to title it)
- //Tow and lift
- execVM "R3F_ARTY_AND_LOG\init.sqf";
- execVM "R3F_Realism\R3F_Realism_Init.sqf";
- #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
- };
- // Fred's Wardrobe
- //[] execVM "wardrobe\wardrobe_activate.sqf";
- //_logistic = execVM "custom\tow_lift\=BTC=_Logistic\=BTC=_Logistic_Init.sqf";
- //_logistic = execVM "custom\tow_lift\=BTC=_LogisticTow\=BTC=_Logistic_Init.sqf";
- [] execVM "custom\ground_fog.sqf";
- [] execVM "debug\addmarkers.sqf";
- [] execVM "debug\addmarkers75.sqf";
- [] execVM "admintools\AdminList.sqf";
- [] execVM "admintools\Activate.sqf";
- [] execVM "scripts\kh_actions.sqf";
- [] execVM "service_point\service_point.sqf";
- call compile preprocessFileLineNumbers "addons\UPSMON\scripts\Init_UPSMON.sqf"; // UPSMON (Needed for Sarge)
- call compile preprocessFileLineNumbers "addons\SHK_pos\shk_pos_init.sqf"; // SHK (Needed for Sarge)
- [] ExecVM "addons\SARGE\SAR_AI_init.sqf";
- [] execVM "custom_monitor.sqf"; // SARGE AI - Roaming AI Survivor, Military and Bandit Groups
- };
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