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May 2nd, 2014
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  1. /*
  2. For DayZ Epoch
  3. Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
  4. */
  5. startLoadingScreen ["","RscDisplayLoadCustom"];
  6. cutText ["","BLACK OUT"];
  7. enableSaving [false, false];
  8.  
  9. //REALLY IMPORTANT VALUES
  10. dayZ_instance = 1794; //The instance
  11. dayzHiveRequest = [];
  12. initialized = false;
  13. dayz_previousID = 0;
  14. dayzLoginRecord = nil; //New line is here!
  15.  
  16. // Enabling this option will disable the instant map features involving player healing and loadout changes
  17. dayz_REsec = 0; // DayZ RE Security / 1 = enabled // 0 = disabled
  18.  
  19. //disable greeting menu
  20. player setVariable ["BIS_noCoreConversations", true];
  21. //disable radio messages to be heard and shown in the left lower corner of the screen
  22. enableRadio false;
  23. // May prevent "how are you civillian?" messages from NPC
  24. enableSentences false;
  25.  
  26. // DayZ Epoch config
  27. spawnShoremode = 0; // Default = 1 (on shore)
  28. spawnArea= 1500; // Default = 1500
  29. MaxHeliCrashes= 5; // Default = 5
  30. MaxVehicleLimit = 350; // Default = 50
  31. MaxDynamicDebris = 150; // Default = 100
  32. dayz_MapArea = 14000; // Default = 10000
  33. dayz_maxLocalZombies = 15; // Default = 30
  34. DZE_teleport = [99999,99999,99999,99999,99999];
  35.  
  36. dayz_paraSpawn = true;
  37.  
  38. dayz_minpos = -1;
  39. dayz_maxpos = 16000;
  40.  
  41. dayz_sellDistance_vehicle = 10;
  42. dayz_sellDistance_boat = 30;
  43. dayz_sellDistance_air = 40;
  44.  
  45. dayz_maxAnimals = 8; // Default: 8
  46. dayz_tameDogs = true;
  47. DynamicVehicleDamageLow = 0; // Default: 0
  48. DynamicVehicleDamageHigh = 85; // Default: 100
  49. DynamicVehicleFuelLow = 0;
  50. DynamicVehicleFuelHigh = 35;
  51.  
  52. DZE_vehicleAmmo = 1; //Default = 0, deletes ammo from vehicles with machine guns every restart if set to 0.
  53. DZE_BackpackGuard = false; //Default = True, deletes backpack contents if logging out or losing connection beside another player if set to true.
  54. DZE_BuildingLimit = 9999; //Default = 150, decides how many objects can be built on the server before allowing any others to be built. Change value for more buildings.
  55. DZE_TRADER_SPAWNMODE = false; //Vehicles bought with traders will parachute in instead of just spawning on the ground.
  56. EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
  57. dayz_fullMoonNights = true;
  58.  
  59. //Load in compiled functions
  60. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
  61. progressLoadingScreen 0.1;
  62. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
  63. progressLoadingScreen 0.2;
  64. call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
  65. progressLoadingScreen 0.4;
  66. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
  67. call compile preprocessFileLineNumbers "custom\snap_build\compiles.sqf";
  68. progressLoadingScreen 0.5;
  69. call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
  70. call compile preprocessFileLineNumbers "Scripts\compiles.sqf"; //Compile custom compiles
  71. progressLoadingScreen 1.0;
  72. fnc_usec_selfActions = compile preprocessFileLineNumbers "Scripts\fn_selfActions.sqf";
  73.  
  74. "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
  75. // Fred's Wardrobe
  76. wardrobe = compile preprocessFileLineNumbers "wardrobe\wardrobe_main.sqf";
  77.  
  78. if (isServer) then {
  79. call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
  80. //Compile vehicle configs
  81.  
  82. // Add trader citys
  83. _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
  84. _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
  85. };
  86.  
  87. if (!isDedicated) then {
  88. //Conduct map operations
  89. 0 fadeSound 0;
  90. waitUntil {!isNil "dayz_loadScreenMsg"};
  91. dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
  92.  
  93. //Custom Loadouts
  94. [] ExecVM "Scripts\loadout.sqf";
  95.  
  96. //Run the player monitor
  97. _id = player addEventHandler ["Respawn", {_id = [] spawn player_death; _nul = [] execVM "playerspawn.sqf";}];
  98. _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
  99. _nul = [] execVM "playerspawn.sqf";
  100. [] execVM "safezone.sqf";
  101. if ( !((getPlayerUID player) in AdminList) && !((getPlayerUID player) in ModList) && !((getPlayerUID player) in tempList)) then
  102. {
  103. [] execVM "\z\addons\dayz_code\system\antihack.sqf";
  104. };
  105.  
  106. //Lights
  107. if (true) then {
  108. //[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
  109. };
  110. };
  111.  
  112. //Start Dynamic Weather
  113. if(true) then {
  114. execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
  115. //R3F Towing and shit (or whatever you want to title it)
  116. //Tow and lift
  117. execVM "R3F_ARTY_AND_LOG\init.sqf";
  118. execVM "R3F_Realism\R3F_Realism_Init.sqf";
  119. #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
  120. };
  121.  
  122. // Fred's Wardrobe
  123. //[] execVM "wardrobe\wardrobe_activate.sqf";
  124. //_logistic = execVM "custom\tow_lift\=BTC=_Logistic\=BTC=_Logistic_Init.sqf";
  125. //_logistic = execVM "custom\tow_lift\=BTC=_LogisticTow\=BTC=_Logistic_Init.sqf";
  126. [] execVM "custom\ground_fog.sqf";
  127. [] execVM "debug\addmarkers.sqf";
  128. [] execVM "debug\addmarkers75.sqf";
  129. [] execVM "admintools\AdminList.sqf";
  130. [] execVM "admintools\Activate.sqf";
  131. [] execVM "scripts\kh_actions.sqf";
  132. [] execVM "service_point\service_point.sqf";
  133.  
  134. call compile preprocessFileLineNumbers "addons\UPSMON\scripts\Init_UPSMON.sqf"; // UPSMON (Needed for Sarge)
  135.  
  136. call compile preprocessFileLineNumbers "addons\SHK_pos\shk_pos_init.sqf"; // SHK (Needed for Sarge)
  137.  
  138. [] ExecVM "addons\SARGE\SAR_AI_init.sqf";
  139. [] execVM "custom_monitor.sqf"; // SARGE AI - Roaming AI Survivor, Military and Bandit Groups
  140. };
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