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outc1der shooterengine.ini

Jul 9th, 2015
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  1. INTRODUCTIONS:
  2. change the following commands to your values:
  3. resX=xxx, resY=xxx (your resolution, mine is 1920 / 1080)
  4. MinAllowableRefreshRate=xxx
  5. MaxAllowableRefreshRate=xxx - change both to your monitor refreshrate (if you don't know yours put to 0), mine is 120
  6. PoolSize=xxx - change to 1/3 of your VRAM (if you don't know your VRAM size put to 160), mine is 6144/3 = 2048
  7. ThreadedShaderCompileThreshold=x - change to the number of CPU cores (if you don't know your number put to 1), i5/i7 value is 4
  8.  
  9.  
  10. COPY BELOW THIS LINE
  11. ----------------------------------------------------------------------------------------------------------------------
  12. [URL]
  13. Protocol=unreal
  14. Name=Player
  15. Map=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  16. LocalMap=hagYQ1ebSoXvP8_wVHdHtXX2nVR+P2TJcTi1fnimCbg=
  17. LocalOptions=
  18. TransitionMap=dFWvaPy6GjMQodiFTbWyxNSl7oNRAWuxeP51HejcIKg=
  19. MapExt=umap
  20. EXEName=ShooterGame.exe
  21. DebugEXEName=DEBUG-ShooterGame.exe
  22. SaveExt=usa
  23. Port=7777
  24. PeerPort=7778
  25. GameName=Dirty Bomb
  26. GameNameShort=EG
  27. DevEntryMap=Frontend.umap
  28. TestingEntryMap=FuncTest_EmptyMap.umap
  29. GameName_RUS=Dirty Bomb
  30.  
  31. [Engine.ScriptPackages]
  32. EngineNativePackages=Core
  33. EngineNativePackages=Engine
  34. EngineNativePackages=GFxUI
  35. EngineNativePackages=GameFramework
  36. NetNativePackages=IpDrv
  37. NetNativePackages=WinDrv
  38. EditorPackages=UnrealEd
  39. ScaleformEditorPackages=GFxUIEditor
  40. EngineNativePackages=SubstanceAir
  41. EditorPackages=SubstanceAirEd
  42. NativePackages=AkAudio
  43. NativePackages=SDEngine
  44. NativePackages=SDPCEngine
  45. NativePackages=ShooterGame
  46.  
  47. [Engine.Engine]
  48. AllowAMDEyefinity=False
  49. NetworkDevice=IpDrv.TcpNetDriver
  50. FallbackNetworkDevice=IpDrv.TcpNetDriver
  51. ServerQueryDriver=IpDrv.ServerQueryDrvUDP
  52. ConsoleClassName=ShooterGame.SGConsole
  53. GameViewportClientClassName=ShooterGame.SGGameViewportClient
  54. LocalPlayerClassName=ShooterGame.SGLocalPlayer
  55. DataStoreClientClassName=Engine.DataStoreClient
  56. Language=INT
  57. bAllowMatureLanguage=FALSE
  58. GameEngine=ShooterGame.SGEngine
  59. EditorEngine=ShooterEditor.SGEditorEngine
  60. UnrealEdEngine=ShooterEditor.SGEditorEngine
  61. Client=WinDrv.WindowsClient
  62. Render=Render.Render
  63. Input=Engine.Input
  64. Canvas=Engine.Canvas
  65. TinyFontName=EngineFonts.TinyFont
  66. SmallFontName=EngineFonts.SmallFont
  67. MediumFontName=EngineFonts.SmallFont
  68. LargeFontName=EngineFonts.SmallFont
  69. SubtitleFontName=EngineFonts.SmallFont
  70. WireframeMaterialName=EngineDebugMaterials.WireframeMaterial
  71. DefaultMaterialName=EngineMaterials.DefaultMaterial
  72. DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
  73. DefaultTextureName=EngineMaterials.DefaultDiffuse
  74. SkinBRDFTextureName=EngineMaterials.BeckmannMap
  75. EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
  76. GeomMaterialName=EngineDebugMaterials.GeomMaterial
  77. DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
  78. TickMaterialName=EditorMaterials.Tick_Mat
  79. CrossMaterialName=EditorMaterials.Cross_Mat
  80. DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
  81. SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
  82. SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
  83. ScreenDoorNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  84. ImageGrainNoiseTextureName=EngineMaterials.Good64x64TilingNoiseHighFreq
  85. RandomAngleTextureName=EngineMaterials.RandomAngles
  86. RandomNormalTextureName=EngineMaterials.RandomNormal2
  87. RandomMirrorDiscTextureName=EngineMaterials.RandomMirrorDisc
  88. WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
  89. LightMapDensityTextureName=EngineMaterials.DefaultWhiteGrid
  90. LightMapDensityNormalName=EngineMaterials.DefaultNormal
  91. LevelColorationLitMaterialName=EngineDebugMaterials.LevelColorationLitMaterial
  92. LevelColorationUnlitMaterialName=EngineDebugMaterials.LevelColorationUnlitMaterial
  93. LightingTexelDensityName=EngineDebugMaterials.MAT_LevelColorationLitLightmapUVs
  94. ShadedLevelColorationUnlitMaterialName=EngineDebugMaterials.ShadedLevelColorationUnlitMaterial
  95. ShadedLevelColorationLitMaterialName=EngineDebugMaterials.ShadedLevelColorationLitMaterial
  96. RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
  97. VertexColorMaterialName=EngineDebugMaterials.VertexColorMaterial
  98. VertexColorViewModeMaterialName_ColorOnly=EngineDebugMaterials.VertexColorViewMode_ColorOnly
  99. VertexColorViewModeMaterialName_AlphaAsColor=EngineDebugMaterials.VertexColorViewMode_AlphaAsColor
  100. VertexColorViewModeMaterialName_RedOnly=EngineDebugMaterials.VertexColorViewMode_RedOnly
  101. VertexColorViewModeMaterialName_GreenOnly=EngineDebugMaterials.VertexColorViewMode_GreenOnly
  102. VertexColorViewModeMaterialName_BlueOnly=EngineDebugMaterials.VertexColorViewMode_BlueOnly
  103. HeatmapMaterialName=EngineDebugMaterials.HeatmapMaterial
  104. BoneWeightMaterialName=EngineDebugMaterials.BoneWeightMaterial
  105. TangentColorMaterialName=EngineDebugMaterials.TangentColorMaterial
  106. EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
  107. DefaultPhysMaterialName=PhysicalMaterial.DefaultPhysicalMaterial
  108. LandscapeHolePhysMaterialName=EngineMaterials.LandscapeHolePhysicalMaterial
  109. TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
  110. TerrainErrorMaterialName=EngineDebugMaterials.MaterialError_Mat
  111. ProcBuildingSimpleMaterialName=EngineBuildings.ProcBuildingSimpleMaterial
  112. BuildingQuadStaticMeshName=EngineBuildings.BuildingQuadMesh
  113. ProcBuildingLODColorTexelsPerWorldUnit=0.075
  114. ProcBuildingLODLightingTexelsPerWorldUnit=0.015
  115. MaxProcBuildingLODColorTextureSize=64
  116. MaxProcBuildingLODLightingTextureSize=8
  117. UseProcBuildingLODTextureCropping=True
  118. ForcePowerOfTwoProcBuildingLODTextures=True
  119. bCombineSimilarMappings=False
  120. MaxRMSDForCombiningMappings=6.0
  121. ImageReflectionTextureSize=32
  122. TerrainMaterialMaxTextureCount=4
  123. TerrainTessellationCheckCount=6
  124. TerrainTessellationCheckBorder=2.0
  125. TerrainTessellationCheckDistance=64
  126. BeginUPTryCount=200000
  127. bStaticDecalsEnabled=True
  128. bDynamicDecalsEnabled=True
  129. bForceStaticTerrain=False
  130. LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0)
  131. LightComplexityColors=(R=0,G=0,B=0,A=1)
  132. LightComplexityColors=(R=0,G=255,B=0,A=1)
  133. LightComplexityColors=(R=63,G=191,B=0,A=1)
  134. LightComplexityColors=(R=127,G=127,B=0,A=1)
  135. LightComplexityColors=(R=191,G=63,B=0,A=1)
  136. LightComplexityColors=(R=255,G=0,B=0,A=1)
  137. ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0)
  138. ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0)
  139. ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0)
  140. ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0)
  141. ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0)
  142. ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0)
  143. ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0)
  144. ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0)
  145. ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0)
  146. MaxPixelShaderAdditiveComplexityCount=10
  147. TimeBetweenPurgingPendingKillObjects=0
  148. bUseTextureStreaming=True
  149. bUseBackgroundLevelStreaming=True
  150. bSubtitlesEnabled=False
  151. bSubtitlesForcedOff=FALSE
  152. ScoutClassName=ShooterGame.PVEScout
  153. DefaultPostProcessName=Post_Process.PPC_Default
  154. DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
  155. ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  156. ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  157. ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
  158. DefaultSoundName=EngineSounds.WhiteNoise
  159. bOnScreenKismetWarnings=FALSE
  160. bEnableKismetLogging=FALSE
  161. bAllowDebugViewmodesOnConsoles=FALSE
  162. CameraRotationThreshold=45.0
  163. CameraTranslationThreshold=10000
  164. PrimitiveProbablyVisibleTime=8.0
  165. PercentUnoccludedRequeries=0.125
  166. MaxOcclusionPixelsFraction=0.1
  167. MinTextureDensity=0.0
  168. IdealTextureDensity=1.0
  169. MaxTextureDensity=1.0
  170. MinLightMapDensity=0.0
  171. IdealLightMapDensity=0.05
  172. MaxLightMapDensity=0.2
  173. RenderLightMapDensityGrayscaleScale=1.0
  174. RenderLightMapDensityColorScale=1.0
  175. bRenderLightMapDensityGrayscale=false
  176. LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0)
  177. LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0)
  178. bDisablePhysXHardwareSupport=False
  179. DemoRecordingDevice=Engine.DemoRecDriver
  180. bPauseOnLossOfFocus=FALSE
  181. MaxFluidNumVerts=1
  182. FluidSimulationTimeLimit=3.0
  183. MaxParticleResize=0
  184. MaxParticleResizeWarn=0
  185. bCheckParticleRenderSize=True
  186. MaxParticleVertexMemory=1
  187. NetClientTicksPerSecond=200
  188. MaxTrackedOcclusionIncrement=0.10
  189. TrackedOcclusionStepSize=0.10
  190. MipFadeInSpeed0=0
  191. MipFadeOutSpeed0=0
  192. MipFadeInSpeed1=0
  193. MipFadeOutSpeed1=0
  194. StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
  195. StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
  196. StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
  197. PhysXGpuHeapSize=64
  198. PhysXMeshCacheSize=16
  199. bShouldGenerateSimpleLightmaps=TRUE
  200. bUseNormalMapsForSimpleLightMaps=TRUE
  201. bSmoothFrameRate=FALSE
  202. MinSmoothedFrameRate=146
  203. MaxSmoothedFrameRate=146
  204. bCheckForMultiplePawnsSpawnedInAFrame=FALSE
  205. NumPawnsAllowedToBeSpawnedInAFrame=2
  206. DefaultSelectedMaterialColor=(R=0.04,G=0.02,B=0.24,A=1.0)
  207. DefaultHoveredMaterialColor=(R=0.02,G=0.02,B=0.02,A=1.0)
  208. bEnableOnScreenDebugMessages=true
  209. AllowScreenDoorFade=False
  210. AllowNvidiaStereo3d=False
  211. EnableMatineePostProcessMaterialParam=False
  212. IgnoreSimulatedFuncWarnings=Tick
  213. NearClipPlane=3.0
  214. bUseStreamingPause=false
  215. bKeepAllMaterialQualityLevelsLoaded=True
  216. bUseRecastNavMesh=TRUE
  217. bPrioritySortActorsInServer=FALSE
  218. bPrecacheClassActor=TRUE
  219. bEnableCheckDumpLog=FALSE
  220. ValueMemoryToDumpLog=1.6
  221. bEnableColorClear=TRUE
  222. DefaultOnlineSubsystemName=ShooterGame.SGOnlineSubsystemFireline
  223. WorldInfoClassName=ShooterGame.SGWorldInfo
  224. AdditionalFontNames=SGBitmapFonts.BMMainFont10pt
  225. AdditionalFontNames=SGBitmapFonts.BMMainFont12pt
  226. AdditionalFontNames=SGBitmapFonts.BMMainFont20pt
  227.  
  228. [Engine.SeqAct_Interp]
  229. RenderingOverrides=(bAllowAmbientOcclusion=False,bAllowDominantWholeSceneDynamicShadows=False,bAllowMotionBlurSkinning=False,bAllowTemporalAA=True,bAllowLightShafts=True)
  230.  
  231. [Engine.StreamingMovies]
  232. RenderPriorityPS3=1001
  233. SuspendGameIO=True
  234.  
  235. [Engine.ISVHacks]
  236. DisableATITextureFilterOptimizationChecks=False
  237. UseMinimalNVIDIADriverShaderOptimization=False
  238. PumpWindowMessagesWhenRenderThreadStalled=False
  239.  
  240. [Engine.GameEngine]
  241. MaxDeltaTime=0
  242. DownloadableContentEnumeratorClassName=Engine.DownloadableContentEnumerator
  243. DownloadableContentManagerClassName=ShooterGame.SGDownloadableContentManager
  244.  
  245. [Engine.DemoRecDriver]
  246. AllowDownloads=True
  247. DemoSpectatorClass=ShooterGame.SGDemoController
  248. MaxClientRate=25000
  249. ConnectionTimeout=15.0
  250. InitialConnectTimeout=30.0
  251. ConnectionIssueTimeout=30.0
  252. AckTimeout=1.0
  253. KeepAliveTime=1.0
  254. SimLatency=0
  255. RelevantTimeout=5.0
  256. SpawnPrioritySeconds=1.0
  257. ServerTravelPause=4.0
  258. NetServerMaxTickRate=100
  259. LanServerMaxTickRate=100
  260. MaxRewindPoints=30
  261. RewindPointInterval=1.0
  262. NumRecentRewindPoints=7
  263.  
  264. [Engine.PackagesToAlwaysCook]
  265. Package=ShooterEntry
  266. Package=Loading
  267. Package=Frontend
  268. Package=Lobby
  269. Package=BarkEvents
  270. SeekFreePackage=LoadingScreen_default
  271. SeekFreePackage=LoadingScreen_EXE_Overground
  272. SeekFreePackage=LoadingScreen_EXE_Overground_Blockout
  273. SeekFreePackage=LoadingScreen_EXE_Rebar
  274. SeekFreePackage=LoadingScreen_EXE_Sandlot
  275. SeekFreePackage=LoadingScreen_EXE_Warehouse
  276. SeekFreePackage=LoadingScreen_EXE_Canal
  277. SeekFreePackage=LoadingScreen_OBJ_Bridge
  278. SeekFreePackage=LoadingScreen_OBJ_Canal
  279. SeekFreePackage=LoadingScreen_OBJ_Battersea
  280. SeekFreePackage=LoadingScreen_OBJ_Map_6
  281. SeekFreePackage=LoadingScreen_OBJ_Victoria
  282. SeekFreePackage=LoadingScreen_OBJ_TrainyardOld
  283. SeekFreePackage=LoadingScreen_OBJ_Trainyard
  284. SeekFreePackage=LoadingScreen_OBJ_CanaryWharf
  285. SeekFreePackage=LoadingScreen_OBJ_Whitechapel
  286. SeekFreePackage=LoadingScreen_OBJ_Dome
  287. SeekFreePackage=LoadingScreen_NUF_Map01
  288. SeekFreePackage=LoadingScreen_NUF_Map02
  289. SeekFreePackage=LoadingScreen_NUF_Map03
  290. SeekFreePackage=LoadingScreen_NUF_Map04
  291. SeekFreePackage=LoadingScreen_NUF_Map05
  292.  
  293. [Engine.StartupPackages]
  294. bSerializeStartupPackagesFromMemory=TRUE
  295. bFullyCompressStartupPackages=FALSE
  296. Package=EngineMaterials
  297. Package=EngineDebugMaterials
  298. Package=EngineSounds
  299. Package=EngineFonts
  300. Package=SoundClassesAndModes
  301. Package=Soldier_01_Gameplay
  302. Package=Soldier_02_Gameplay
  303. Package=Soldier_03_Gameplay
  304. Package=Soldier_04_Gameplay
  305. Package=Medic_01_Gameplay
  306. Package=Medic_02_Gameplay
  307. Package=Medic_03_Gameplay
  308. Package=Medic_04_Gameplay
  309. Package=Engineer_01_Gameplay
  310. Package=Engineer_02_Gameplay
  311. Package=Engineer_03_Gameplay
  312. Package=FieldOps_01_Gameplay
  313. Package=FieldOps_02_Gameplay
  314. Package=FieldOps_03_Gameplay
  315. Package=FieldOps_04_Gameplay
  316. Package=CovertOps_01_Gameplay
  317. Package=CovertOps_03_Gameplay
  318. Package=CovertOps_04_Gameplay
  319. Package=SharedCharacters_Gameplay
  320. Package=CharacterPreview_01_Gameplay
  321. Package=AssaultRifle_01_Gameplay
  322. Package=AssaultRifle_02_Gameplay
  323. Package=AssaultRifle_03_Gameplay
  324. Package=AssaultRifle_04_Gameplay
  325. Package=AssaultRifle_07_Gameplay
  326. Package=CricketBat_01_Gameplay
  327. Package=GrenadeLauncher_01_Gameplay
  328. Package=HeavyMachineGun_01_Gameplay
  329. Package=Knife_01_Gameplay
  330. Package=Knife_02_Gameplay
  331. Package=Knife_03_Gameplay
  332. Package=Katana_01_Gameplay
  333. Package=MachineGun_01_Gameplay
  334. Package=MachineGun_02_Gameplay
  335. Package=MachinePistol_01_Gameplay
  336. Package=MachinePistol_02_Gameplay
  337. Package=MachinePistol_03_Gameplay
  338. Package=MachinePistol_04_Gameplay
  339. Package=MountedMG_01_Gameplay
  340. Package=MountedMG_02_Gameplay
  341. Package=Pistol_01_Gameplay
  342. Package=Pistol_02_Gameplay
  343. Package=Pistol_03_Gameplay
  344. Package=Pistol_04_Gameplay
  345. Package=Pistol_05_Gameplay
  346. Package=Pistol_06_Gameplay
  347. Package=Pistol_07_Gameplay
  348. Package=Pistol_08_Gameplay
  349. Package=ReviveGun_01_Gameplay
  350. Package=RocketLauncher_01_Gameplay
  351. Package=Shotgun_01_Gameplay
  352. Package=Shotgun_02_Gameplay
  353. Package=Shotgun_03_Gameplay
  354. Package=SniperRifle_01_Gameplay
  355. Package=SniperRifle_02_Gameplay
  356. Package=SniperRifle_03_Gameplay
  357. Package=SniperRifle_04_Gameplay
  358. Package=StickyBomb_01_Gameplay
  359. Package=SubMachineGun_01_Gameplay
  360. Package=SubMachineGun_02_Gameplay
  361. Package=SubMachineGun_03_Gameplay
  362. Package=SubMachineGun_04_Gameplay
  363. Package=SubMachineGun_05_Gameplay
  364. Package=SubMachineGun_06_Gameplay
  365. Package=Ironsight_01_Gameplay
  366. Package=Ironsight_02_Gameplay
  367. Package=Ironsight_03_Gameplay
  368. Package=Ironsight_04_Gameplay
  369. Package=Ironsight_05_Gameplay
  370. Package=Ironsight_06_Gameplay
  371. Package=Ironsight_07_Gameplay
  372. Package=Ironsight_08_Gameplay
  373. Package=Magazine_01_Gameplay
  374. Package=Magazine_02_Gameplay
  375. Package=Magazine_03_Gameplay
  376. Package=Magazine_04_Gameplay
  377. Package=Magazine_05_Gameplay
  378. Package=Magazine_06_Gameplay
  379. Package=Magazine_07_Gameplay
  380. Package=Magazine_08_Gameplay
  381. Package=Magazine_09_Gameplay
  382. Package=Magazine_10_Gameplay
  383. Package=MuzzleBrake_01_Gameplay
  384. Package=MuzzleBrake_02_Gameplay
  385. Package=MuzzleBrake_03_Gameplay
  386. Package=RedDot_01_Gameplay
  387. Package=RedDot_02_Gameplay
  388. Package=RedDot_03_Gameplay
  389. Package=RedDot_04_Gameplay
  390. Package=Scope_00_Gameplay
  391. Package=Scope_01_Gameplay
  392. Package=Scope_02_Gameplay
  393. Package=Scope_03_Gameplay
  394. Package=Scope_04_Gameplay
  395. Package=Silencer_01_Gameplay
  396. Package=Silencer_02_Gameplay
  397. Package=Silencer_03_Gameplay
  398. Package=Trinket_Gameplay
  399. Package=AirStrikeMarker_01_Gameplay
  400. Package=AirStrikeMarker_02_Gameplay
  401. Package=AmmoPack_01_Gameplay
  402. Package=AmmoStation_01_Gameplay
  403. Package=C4_01_Gameplay
  404. Package=C4Wireless_01_Gameplay
  405. Package=ConcussionGrenade_01_Gameplay
  406. Package=DeployableCover_01_Gameplay
  407. Package=HackingDevice_01_Gameplay
  408. Package=HealingStation_01_Gameplay
  409. Package=HealthPack_01_Gameplay
  410. Package=HealthPack_02_Gameplay
  411. Package=HeartbeatSensor_01_Gameplay
  412. Package=Mine_01_Gameplay
  413. Package=Molotov_01_Gameplay
  414. Package=ObjectiveCarryItem_01_Gameplay
  415. Package=PDA_01_Gameplay
  416. Package=SupplyCrate_01_Gameplay
  417. Package=ThirdEyeCam_01_Gameplay
  418. Package=ThirdEyeDevice_01_Gameplay
  419. Package=Turret_01_Gameplay
  420. Package=SmokeGrenade_01_Gameplay
  421. Package=FragGrenade_01_Gameplay
  422. Package=ActiveCamo_01_Gameplay
  423. Package=ActiveHealingAura_01_Gameplay
  424. Package=Blowtorch_01_Gameplay
  425. Package=Defibs_01_Gameplay
  426. Package=Martyrdom_01_Gameplay
  427. Package=IRGoggles_01_Gameplay
  428. Package=LaserPainter_01_Gameplay
  429. Package=OrbitalLaser_01_Gameplay
  430. Package=Pliers_01_Gameplay
  431. Package=SelfRevive_01_Gameplay
  432. Package=Screwdriver_01_Gameplay
  433. Package=ArtilleryStrike_01_Gameplay
  434. Package=HelpUp_01_Gameplay
  435. Package=Perks
  436. Package=Augments
  437. Package=PlayerStatus
  438. NoncombinedPackage=SGVars
  439. Package=SGFonts
  440. Package=SGBitmapFonts
  441. Package=HudTextureRenderTargets
  442. Package=Post_Process
  443. Package=PhysicalMaterial
  444. Package=SGLoadingScreen
  445.  
  446. [Engine.PackagesToForceCookPerMap]
  447.  
  448. [Core.System]
  449. MaxObjectsNotConsideredByGC=33476
  450. SizeOfPermanentObjectPool=0
  451. StaleCacheDays=30
  452. MaxStaleCacheSize=10
  453. MaxOverallCacheSize=30
  454. PackageSizeSoftLimit=300
  455. AsyncIOBandwidthLimit=0
  456. CachePath=..\..\ShooterGame\Cache
  457. CacheExt=.uxx
  458. Paths=..\..\Engine\Content
  459. ScriptPaths=..\..\ShooterGame\Script
  460. FRScriptPaths=..\..\ShooterGame\ScriptFinalRelease
  461. CutdownPaths=..\..\ShooterGame\CutdownPackages
  462. CutdownPaths=..\..\ShooterGame\Script
  463. ScreenShotPath=..\..\ShooterGame\ScreenShots
  464. LocalizationPaths=..\..\Engine\Localization
  465. Extensions=upk
  466. Extensions=u
  467. Extensions=umap
  468. SaveLocalizedCookedPackagesInSubdirectories=FALSE
  469. TextureFileCacheExtension=tfc
  470. bDisablePromptToRebuildScripts=FALSE
  471. Suppress=Dev
  472. Suppress=DevAbsorbFuncs
  473. Suppress=DevAnim
  474. Suppress=DevAssetDataBase
  475. Suppress=DevAudio
  476. Suppress=DevAudioVerbose
  477. Suppress=DevBind
  478. Suppress=DevBsp
  479. Suppress=DevCamera
  480. Suppress=DevCollision
  481. Suppress=DevCompile
  482. Suppress=DevComponents
  483. Suppress=DevConfig
  484. Suppress=DevCooking
  485. Suppress=DevCrossLevel
  486. Suppress=DevDataStore
  487. Suppress=DevDecals
  488. Suppress=DevFaceFX
  489. Suppress=DevGFxUI
  490. Suppress=DevGFxUIWarning
  491. Suppress=DevGarbage
  492. Suppress=DevKill
  493. Suppress=DevLevelTools
  494. Suppress=DevLightmassSolver
  495. Suppress=DevLoad
  496. Suppress=DevMovie
  497. Suppress=DevNavMesh
  498. Suppress=DevNavMeshWarning
  499. Suppress=DevNet
  500. Suppress=DevNetTraffic
  501. Suppress=DevOnline
  502. Suppress=DevPath
  503. Suppress=DevReplace
  504. Suppress=DevSHA
  505. Suppress=DevSave
  506. Suppress=DevSound
  507. Suppress=DevStats
  508. Suppress=DevStreaming
  509. Suppress=DevTick
  510. Suppress=DevUI
  511. Suppress=DevUIAnimation
  512. Suppress=DevUIFocus
  513. Suppress=DevUIStates
  514. Suppress=DevUIStyles
  515. Suppress=DevMCP
  516. Suppress=DevHTTP
  517. Suppress=DevBeacon
  518. Suppress=DevBeaconGame
  519. Suppress=DevOnlineGame
  520. Suppress=DevMatchmaking
  521. Suppress=DevPing
  522. Suppress=DevWebUI
  523. Suppress=DevAsyncLoad
  524. Suppress=GameStats
  525. Suppress=Input
  526. Suppress=Inventory
  527. Suppress=Localization
  528. Suppress=LocalizationWarning
  529. Suppress=PlayerManagement
  530. Suppress=PlayerMove
  531. Paths=..\..\ShooterGame\Content
  532. Paths=..\..\ShooterGame\__Trashcan
  533. LocalizationPaths=..\..\ShooterGame\Localization
  534. SavePath=..\..\ShooterGame\Save
  535. SeekFreePCPaths=..\..\ShooterGame\CookedPC
  536. SeekFreePCExtensions=xxx
  537. Suppress=DevWebUIScript
  538. Suppress=DevFireline
  539.  
  540. [Engine.Client]
  541. DisplayGamma=2.2
  542. MinDesiredFrameRate=144
  543. InitialButtonRepeatDelay=0.2
  544. ButtonRepeatDelay=0.1
  545.  
  546. [WinDrv.WindowsClient]
  547. AudioDeviceClass=XAudio2.XAudio2Device
  548. MinAllowableResolutionX=720
  549. MinAllowableResolutionY=576
  550. MaxAllowableResolutionX=0
  551. MaxAllowableResolutionY=0
  552. MinAllowableRefreshRate=120
  553. MaxAllowableRefreshRate=120
  554. ParanoidDeviceLostChecking=1
  555. AllowJoystickInput=1
  556. UseRawMouseInput=1
  557.  
  558. [XAudio2.XAudio2Device]
  559. MaxChannels=32
  560. CommonAudioPoolSize=0
  561. MinCompressedDurationGame=5
  562. MinCompressedDurationEditor=4
  563. LowPassFilterResonance=0.9
  564. WorkAroundXDKRegression=TRUE
  565.  
  566. [ALAudio.ALAudioDevice]
  567. MaxChannels=32
  568. CommonAudioPoolSize=0
  569. MinCompressedDurationGame=5
  570. MinCompressedDurationEditor=4
  571. LowPassFilterResonance=0.9
  572. //DeviceName=Generic Software
  573.  
  574. [Engine.Player]
  575. ConfiguredInternetSpeed=15000
  576. ConfiguredLanSpeed=20000
  577. PP_DesaturationMultiplier=1.0
  578. PP_HighlightsMultiplier=1.0
  579. PP_MidTonesMultiplier=1.0
  580. PP_ShadowsMultiplier=1.0
  581.  
  582. [IpDrv.TcpNetDriver]
  583. AllowDownloads=True
  584. AllowPeerConnections=False
  585. AllowPeerVoice=False
  586. ConnectionTimeout=30.0
  587. InitialConnectTimeout=90.0
  588. ConnectionIssueTimeout=1.5
  589. AckTimeout=1.0
  590. KeepAliveTime=0.2
  591. MaxClientRate=15000
  592. MaxInternetClientRate=15000
  593. RelevantTimeout=5.0
  594. SpawnPrioritySeconds=1.0
  595. ServerTravelPause=4.0
  596. NetServerMaxTickRate=60.0
  597. LanServerMaxTickRate=35
  598. DownloadManagers=IpDrv.HTTPDownload
  599. DownloadManagers=Engine.ChannelDownload
  600. NetConnectionClassName=IpDrv.TcpipConnection
  601.  
  602. [IpDrv.ServerQueryDrvUDP]
  603. ServerQueryPort=7877
  604. MaxQueriesPerSecond=10
  605. ServerQueryProtocolClassPath=SDEngine.SDServerQueryProtocolUDP
  606.  
  607. [IpServer.UdpServerQuery]
  608. GameName=ut
  609.  
  610. [IpDrv.UdpBeacon]
  611. DoBeacon=True
  612. BeaconTime=0.50
  613. BeaconTimeout=5.0
  614. BeaconProduct=ut
  615. ServerBeaconPort=8777
  616. BeaconPort=9777
  617.  
  618. [TextureStreaming]
  619. MinTextureResidentMipCount=7
  620. PoolSize=2048
  621. MemoryMargin=20
  622. MemoryLoss=0
  623. HysteresisLimit=20
  624. DropMipLevelsLimit=16
  625. StopIncreasingLimit=12
  626. StopStreamingLimit=8
  627. MinEvictSize=10
  628. MinFudgeFactor=1
  629. FudgeFactorIncreaseRateOfChange=0.0
  630. FudgeFactorDecreaseRateOfChange=-0.0
  631. MinRequestedMipsToConsider=11
  632. MinTimeToGuaranteeMinMipCount=2
  633. MaxTimeToGuaranteeMinMipCount=12
  634. UseTextureFileCache=TRUE
  635. LoadMapTimeLimit=20.0
  636. LightmapStreamingFactor=0.00
  637. ShadowmapStreamingFactor=0.00
  638. MaxLightmapRadius=000.0
  639. AllowStreamingLightmaps=False
  640. TextureFileCacheBulkDataAlignment=1
  641. TextureFileCacheChunkDataAlignment=1048576
  642. UsePriorityStreaming=False
  643. bAllowSwitchingStreamingSystem=False
  644. UseDynamicStreaming=False
  645. bEnableAsyncDefrag=False
  646. bEnableAsyncReallocation=False
  647. MaxDefragRelocations=32
  648. MaxDefragDownShift=4
  649. BoostPlayerTextures=0.0
  650. TemporalAAMemoryReserve=0.0
  651.  
  652. [StreamByURL]
  653. PostLoadPause=6.0
  654.  
  655. [UnrealEd.EditorEngine]
  656. LocalPlayerClassName=ShooterGame.SGLocalPlayer
  657. bSubtitlesEnabled=True
  658. GridEnabled=True
  659. SnapScaleEnabled=True
  660. ScaleGridSize=5
  661. SnapVertices=False
  662. SnapDistance=10.000000
  663. GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
  664. RotGridEnabled=True
  665. RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
  666. GameCommandLine=-log
  667. FOVAngle=74.000000
  668. GodMode=True
  669. AutoSaveDir=..\..\ShooterGame\Autosaves
  670. InvertwidgetZAxis=True
  671. UseAxisIndicator=True
  672. MatineeCurveDetail=0.1
  673. Client=WinDrv.WindowsClient
  674. CurrentGridSz=4
  675. bUseMayaCameraControls=True
  676. bPrefabsLocked=True
  677. HeightMapExportClassName=TerrainHeightMapExporterTextT3D
  678. EditorOnlyContentPackages=EditorMeshes
  679. EditorOnlyContentPackages=EditorMaterials
  680. EditorOnlyContentPackages=EditorResources
  681. EditPackagesInPath=..\..\Development\Src
  682. EditPackages=Core
  683. EditPackages=Engine
  684. EditPackages=GFxUI
  685. EditPackages=AkAudio
  686. EditPackages=GameFramework
  687. EditPackages=UnrealEd
  688. EditPackages=GFxUIEditor
  689. EditPackages=IpDrv
  690. EditPackages=WinDrv
  691. EditPackages=OnlineSubsystemPC
  692. EditPackages=OnlineSubsystemGameSpy
  693. EditPackages=OnlineSubsystemLive
  694. EditPackages=OnlineSubsystemSteamworks
  695. bBuildReachSpecs=FALSE
  696. EditPackages=SubstanceAir
  697. EditPackages=SubstanceAirEd
  698. bGroupingActive=TRUE
  699. bCustomCameraAlignEmitter=TRUE
  700. CustomCameraAlignEmitterDistance=100.0
  701. bDrawSocketsInGMode=FALSE
  702. bSmoothFrameRate=FALSE
  703. MinSmoothedFrameRate=5
  704. MaxSmoothedFrameRate=120
  705. FarClippingPlane=0
  706. TemplateMapFolders=..\..\ShooterGame\Content\Maps\Templates
  707. EditPackagesOutPath=..\..\ShooterGame\Script
  708. FRScriptOutputPath=..\..\ShooterGame\ScriptFinalRelease
  709. EditPackages=SDEngine
  710. EditPackages=SDPCEngine
  711. EditPackages=SDPS3Engine
  712. EditPackages=SDEditor
  713. EditPackages=ShooterGame
  714. EditPackages=ShooterEditor
  715. EditPackages=ShooterGameContent
  716. InEditorGameURLOptions=
  717.  
  718. [UnrealEd.UnrealEdEngine]
  719. AutoSaveIndex=0
  720. PackagesToBeFullyLoadedAtStartup=EditorMaterials
  721. PackagesToBeFullyLoadedAtStartup=EditorMeshes
  722. PackagesToBeFullyLoadedAtStartup=EditorResources
  723. PackagesToBeFullyLoadedAtStartup=EngineMaterials
  724. PackagesToBeFullyLoadedAtStartup=EngineFonts
  725. PackagesToBeFullyLoadedAtStartup=EngineResources
  726. PackagesToBeFullyLoadedAtStartup=Engine_MI_Shaders
  727. PackagesToBeFullyLoadedAtStartup=ShooterMapTemplateIndex
  728.  
  729. [Engine.DataStoreClient]
  730. GlobalDataStoreClasses=Engine.UIDataStore_Strings
  731. GlobalDataStoreClasses=Engine.UIDataStore_GameResource
  732. GlobalDataStoreClasses=Engine.UIDataStore_Fonts
  733. GlobalDataStoreClasses=Engine.UIDataStore_Registry
  734. GlobalDataStoreClasses=Engine.UIDataStore_InputAlias
  735. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSession
  736. PlayerDataStoreClassNames=SDEngine.SDOnlineGameSearch
  737.  
  738. [DevOptions.Shaders]
  739. AutoReloadChangedShaders=True
  740. bAllowMultiThreadedShaderCompile=True
  741. bAllowDistributedShaderCompile=False
  742. bAllowDistributedShaderCompileForBuildPCS=True
  743. NumUnusedShaderCompilingThreads=1
  744. ThreadedShaderCompileThreshold=4
  745. MaxShaderJobBatchSize=30
  746. PrecompileShadersJobThreshold=40000
  747. bDumpShaderPDBs=False
  748. bPromptToRetryFailedShaderCompiles=False
  749.  
  750. [DevOptions.Debug]
  751. ShowSelectedLightmap=False
  752.  
  753. [StatNotifyProviders]
  754. BinaryFileStatNotifyProvider=true
  755. XmlStatNotifyProvider=false
  756. CsvStatNotifyProvider=false
  757. StatsNotifyProvider_UDP=true
  758. PIXNamedCounterProvider=false
  759.  
  760. [StatNotifyProviders.StatNotifyProvider_UDP]
  761. ListenPort=13000
  762.  
  763. [RemoteControl]
  764. SuppressRemoteControlAtStartup=False
  765.  
  766. [LogFiles]
  767. PurgeLogsDays=3
  768. LogTimes=True
  769.  
  770. [AnimationCompression]
  771. CompressCommandletVersion=2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
  772. DefaultCompressionAlgorithm=AnimationCompressionAlgorithm_RemoveLinearKeys
  773. TranslationCompressionFormat=0
  774. RotationCompressionFormat=1
  775. AlternativeCompressionThreshold=1.f
  776. ForceRecompression=False
  777. bOnlyCheckForMissingSkeletalMeshes=False
  778. KeyEndEffectorsMatchName=IK
  779. KeyEndEffectorsMatchName=eye
  780. KeyEndEffectorsMatchName=weapon
  781. KeyEndEffectorsMatchName=hand
  782. KeyEndEffectorsMatchName=attach
  783. KeyEndEffectorsMatchName=camera
  784.  
  785. [IpDrv.OnlineSubsystemCommonImpl]
  786. MaxLocalTalkers=1
  787. MaxRemoteTalkers=16
  788. bIsUsingSpeechRecognition=false
  789.  
  790. [IpDrv.OnlineGameInterfaceImpl]
  791. LanAnnouncePort=14001
  792. LanQueryTimeout=5.0
  793. LanPacketPlatformMask=1
  794.  
  795. [OnlineSubsystemLive.OnlineSubsystemLive]
  796. LanAnnouncePort=14001
  797. VoiceNotificationDelta=0.2
  798.  
  799. [Engine.StaticMeshCollectionActor]
  800. bCookOutStaticMeshActors=TRUE
  801. MaxStaticMeshComponents=100
  802.  
  803. [Engine.StaticLightCollectionActor]
  804. bCookOutStaticLightActors=TRUE
  805. MaxLightComponents=20
  806.  
  807. [CpuUsage]
  808. SamplingRate=250
  809.  
  810. [LiveSock]
  811. bUseVDP=True
  812. bUseSecureConnections=true
  813. MaxDgramSockets=64
  814. MaxStreamSockets=16
  815. DefaultRecvBufsizeInK=256
  816. DefaultSendBufsizeInK=256
  817. SystemLinkPort=14000
  818.  
  819. [CustomStats]
  820. LD=Streaming fudge factor
  821. LD=FrameTime
  822. LD=Terrain Smooth Time
  823. LD=Terrain Render Time
  824. LD=Decal Render Time
  825. LD=Terrain Triangles
  826. LD=Decal Triangles
  827. LD=Decal Draw Calls
  828. LD=Static Mesh Tris
  829. LD=Skel Mesh Tris
  830. LD=Skel Verts CPU Skin
  831. LD=Skel Verts GPU Skin
  832. LD=30+ FPS
  833. LD=Total CPU rendering time
  834. LD=Total GPU rendering time
  835. LD=Occluded primitives
  836. LD=Projected shadows
  837. LD=Visible static mesh elements
  838. LD=Visible dynamic primitives
  839. LD=Texture Pool Size
  840. LD=Physical Memory Used
  841. LD=Virtual Memory Used
  842. LD=Audio Memory Used
  843. LD=Texture Memory Used
  844. LD=360 Texture Memory Used
  845. LD=Animation Memory
  846. LD=Vertex Lighting Memory
  847. LD=StaticMesh Vertex Memory
  848. LD=StaticMesh Index Memory
  849. LD=SkeletalMesh Vertex Memory
  850. LD=SkeletalMesh Index Memory
  851. LD=Decal Vertex Memory
  852. LD=Decal Index Memory
  853. LD=Decal Interaction Memory
  854. MEMLEAN=Virtual Memory Used
  855. MEMLEAN=Audio Memory Used
  856. MEMLEAN=Animation Memory
  857. MEMLEAN=FaceFX Cur Mem
  858. MEMLEAN=Vertex Lighting Memory
  859. MEMLEAN=StaticMesh Vertex Memory
  860. MEMLEAN=StaticMesh Index Memory
  861. MEMLEAN=SkeletalMesh Vertex Memory
  862. MEMLEAN=SkeletalMesh Index Memory
  863. MEMLEAN=Decal Vertex Memory
  864. MEMLEAN=Decal Index Memory
  865. MEMLEAN=Decal Interaction Memory
  866. MEMLEAN=VertexShader Memory
  867. MEMLEAN=PixelShader Memory
  868. GameThread=Async Loading Time
  869. GameThread=Audio Update Time
  870. GameThread=FrameTime
  871. GameThread=HUD Time
  872. GameThread=Input Time
  873. GameThread=Kismet Time
  874. GameThread=Move Actor Time
  875. GameThread=RHI Game Tick
  876. GameThread=RedrawViewports
  877. GameThread=Script time
  878. GameThread=Tick Time
  879. GameThread=Update Components Time
  880. GameThread=World Tick Time
  881. GameThread=Async Work Wait
  882. GameThread=PerFrameCapture
  883. GameThread=DynamicLightEnvComp Tick
  884. Mobile=ES2 Draw Calls
  885. Mobile=ES2 Draw Calls (UP)
  886. Mobile=ES2 Triangles Drawn
  887. Mobile=ES2 Triangles Drawn (UP)
  888. Mobile=ES2 Program Count
  889. Mobile=ES2 Program Count (PP)
  890. Mobile=ES2 Program Changes
  891. Mobile=ES2 Uniform Updates (Bytes)
  892. Mobile=ES2 Base Texture Binds
  893. Mobile=ES2 Detail Texture Binds
  894. Mobile=ES2 Lightmap Texture Binds
  895. Mobile=ES2 Environment Texture Binds
  896. Mobile=ES2 Bump Offset Texture Binds
  897. Mobile=Frustum Culled primitives
  898. Mobile=Statically occluded primitives
  899. SplitScreen=Processed primitives
  900. SplitScreen=Mesh draw calls
  901. SplitScreen=Mesh Particles
  902. SplitScreen=Particle Draw Calls
  903.  
  904. [MemorySplitClassesToTrack]
  905. Class=AnimSequence
  906. Class=AudioComponent
  907. Class=AudioDevice
  908. Class=BrushComponent
  909. Class=CylinderComponent
  910. Class=DecalComponent
  911. Class=DecalManager
  912. Class=DecalMaterial
  913. Class=Font
  914. Class=Level
  915. Class=Material
  916. Class=MaterialInstanceConstant
  917. Class=MaterialInstanceTimeVarying
  918. Class=Model
  919. Class=ModelComponent
  920. Class=MorphTarget
  921. Class=NavigationMeshBase
  922. Class=ParticleModule
  923. Class=ParticleSystemComponent
  924. Class=PathNode
  925. Class=ProcBuilding_SimpleLODActor
  926. Class=RB_BodyInstance
  927. Class=RB_BodySetup
  928. Class=ReachSpec
  929. Class=Sequence
  930. Class=SkeletalMesh
  931. Class=SkeletalMeshComponent
  932. Class=SoundCue
  933. Class=SoundNode
  934. Class=SoundNodeWave
  935. Class=StaticMesh
  936. Class=StaticMeshActor
  937. Class=StaticMeshCollectionActor
  938. Class=StaticMeshComponent
  939. Class=Terrain
  940. Class=TerrainComponent
  941. Class=Texture2D
  942. Class=UIRoot
  943.  
  944. [MemLeakCheckExtraExecsToRun]
  945. Cmd=obj list class=StaticMesh -Alphasort -DetailedInfo
  946. Cmd=obj list class=StaticMeshActor -ALPHASORT -DetailedInfo
  947. Cmd=obj list class=StaticMeshCollectionActor -ALPHASORT -DetailedInfo
  948. Cmd=obj list class=TextureMovie -Alphasort -DetailedInfo
  949. Cmd=obj list class=Level -ALPHASORT -DetailedInfo
  950. Cmd=lightenv list volumes
  951. Cmd=lightenv list transition
  952. Cmd=ListThreads
  953.  
  954. [ConfigCoalesceFilter]
  955. FilterOut=ShooterEngine.ini
  956. FilterOut=ShooterEditor.ini
  957. FilterOut=ShooterInput.ini
  958. FilterOut=ShooterLightmass.ini
  959. FilterOut=ShooterGame.ini
  960. FilterOut=ShooterGameDedicatedServer.ini
  961. FilterOut=ShooterUI.ini
  962. FilterOut=ShooterCompat.ini
  963. FilterOut=ShooterEngineG4WLive.ini
  964. FilterOut=ShooterEngineG4WLiveDedicatedServer.ini
  965. FilterOut=ShooterEngineNoLive.ini
  966. FilterOut=ShooterEngineNoLiveDedicatedServer.ini
  967. FilterOut=ShooterEditorKeyBindings.ini
  968. FilterOut=ShooterEditorUserSettings.ini
  969. FilterOut=ShooterEngineGameSpy.ini
  970. FilterOut=ShooterEngineSteamworks.ini
  971. FilterOut=Descriptions.int
  972. FilterOut=Editor.int
  973. FilterOut=EditorTips.int
  974. FilterOut=UnrealEd.int
  975. FilterOut=WinDrv.int
  976. FilterOut=XWindow.int
  977. FilterOut=GfxUIEditor.int
  978. FilterOut=Properties.int
  979.  
  980. [TaskPerfTracking]
  981. bUseTaskPerfTracking=FALSE
  982. RemoteConnectionIP=10.1.20.20
  983. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Connection Timeout=2;Integrated Security=SSPI
  984. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=EngineTaskPerf;Integrated Security=SSPI;Pooling=False;Asynchronous Processing=True;Network Library=dbmssocn
  985.  
  986. [TaskPerfMemDatabase]
  987. bUseTaskPerfMemDatabase=TRUE
  988. RemoteConnectionIP=192.168.0.39
  989. ConnectionString=Provider=sqloledb;Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Connection Timeout=2;Integrated Security=SSPI
  990. RemoteConnectionStringOverride=Data Source=guiltyspark.splashdamage.local;Initial Catalog=PerfMem;Integrated Security=SSPI;Pooling=True;Asynchronous Processing=True;Network Library=dbmssocn
  991.  
  992. [MemoryPools]
  993. FLightPrimitiveInteractionInitialBlockSize=512
  994. FModShadowPrimitiveInteractionInitialBlockSize=512
  995.  
  996. [SystemSettings]
  997. bFirstRun=FALSE
  998. bUseMaxQualityMode=False
  999. StaticDecals=False
  1000. DynamicDecals=True
  1001. UnbatchedDecals=False
  1002. DecalCullDistanceScale=1.000000
  1003. DynamicLights=False
  1004. DynamicShadows=False
  1005. LightEnvironmentShadows=False
  1006. CompositeDynamicLights=False
  1007. SHSecondaryLighting=False
  1008. DirectionalLightmaps=False
  1009. MotionBlur=False
  1010. MotionBlurPause=False
  1011. MotionBlurSkinning=0
  1012. DepthOfField=False
  1013. AmbientOcclusion=False
  1014. Bloom=False
  1015. bAllowLightShafts=False
  1016. bUseARGB8=False
  1017. Distortion=False
  1018. FilteredDistortion=False
  1019. DropParticleDistortion=False
  1020. bAllowDownsampledTranslucency=False
  1021. SpeedTreeLeaves=False
  1022. SpeedTreeFronds=False
  1023. OnlyStreamInTextures=False
  1024. LensFlares=False
  1025. FogVolumes=False
  1026. FloatingPointRenderTargets=True
  1027. OneFrameThreadLag=True
  1028. UseVsync=False
  1029. UpscaleScreenPercentage=True
  1030. Borderless=False
  1031. Fullscreen=True
  1032. AllowD3D11=False
  1033. AllowOpenGL=False
  1034. AllowRadialBlur=False
  1035. AllowSubsurfaceScattering=False
  1036. AllowImageReflections=False
  1037. AllowImageReflectionShadowing=False
  1038. bAllowSeparateTranslucency=False
  1039. bAllowPostprocessMLAA=False
  1040. bAllowHighQualityMaterials=False
  1041. bAllowWeatherEffect=False
  1042. bAllowPostProcess=False
  1043. SkeletalMeshLODBias=0
  1044. ParticleLODBias=0
  1045. DetailMode=0
  1046. MaxDrawDistanceScale=0.750000
  1047. ShadowFilterQualityBias=0
  1048. MaxAnisotropy=0
  1049. MaxMultiSamples=1
  1050. bAllowD3D9MSAA=False
  1051. bAllowTemporalAA=False
  1052. TemporalAA_MinDepth=0.000000
  1053. TemporalAA_StartDepthVelocityScale=0.000000
  1054. MinShadowResolution=16
  1055. MinPreShadowResolution=0
  1056. MaxShadowResolution=16
  1057. MaxWholeSceneDominantShadowResolution=0
  1058. ShadowFadeResolution=0
  1059. PreShadowFadeResolution=0
  1060. ShadowFadeExponent=0.250000
  1061. ResX=1920
  1062. ResY=1080
  1063. ScreenPercentage=100.000000
  1064. SceneCaptureStreamingMultiplier=1.000000
  1065. ShadowTexelsPerPixel=0.00
  1066. PreShadowResolutionFactor=0.000000
  1067. bEnableVSMShadows=False
  1068. bEnableBranchingPCFShadows=False
  1069. bAllowHardwareShadowFiltering=False
  1070. TessellationFactorMultiplier=1.000000
  1071. bEnableForegroundShadowsOnWorld=False
  1072. bEnableForegroundSelfShadowing=False
  1073. bAllowWholeSceneDominantShadows=False
  1074. bUseConservativeShadowBounds=False
  1075. ShadowFilterRadius=0.000000
  1076. ShadowDepthBias=0.000000
  1077. PerObjectShadowTransition=00.000000
  1078. CSMSplitPenumbraScale=0.500000
  1079. CSMSplitSoftTransitionDistanceScale=0.000000
  1080. CSMSplitDepthBiasScale=0.000000
  1081. CSMMinimumFOV=40.000000
  1082. CSMFOVRoundFactor=4.000000
  1083. UnbuiltWholeSceneDynamicShadowRadius=0000.000000
  1084. UnbuiltNumWholeSceneDynamicShadowCascades=3
  1085. WholeSceneShadowUnbuiltInteractionThreshold=50
  1086. bAllowFracturedDamage=False
  1087. NumFracturedPartsScale=1.000000
  1088. FractureDirectSpawnChanceScale=1.000000
  1089. FractureRadialSpawnChanceScale=1.000000
  1090. FractureCullDistanceScale=1.000000
  1091. bForceCPUAccessToGPUSkinVerts=false
  1092. bDisableSkeletalInstanceWeights=false
  1093. HighPrecisionGBuffers=False
  1094. MobileFeatureLevel=0
  1095. MobileFog=False
  1096. MobileSpecular=False
  1097. MobileBumpOffset=False
  1098. MobileNormalMapping=False
  1099. MobileEnvMapping=False
  1100. MobileRimLighting=False
  1101. MobileColorBlending=False
  1102. MobileVertexMovement=False
  1103. MobileLODBias=-0.5
  1104. MobileBoneCount=75
  1105. MobileBoneWeightCount=2
  1106. MobileUsePreprocessedShaders=False
  1107. MobileFlashRedForUncachedShaders=False
  1108. MobileWarmUpPreprocessedShaders=False
  1109. MobileCachePreprocessedShaders=False
  1110. MobileProfilePreprocessedShaders=False
  1111. MobileUseCPreprocessorOnShaders=False
  1112. MobileLoadCPreprocessedShaders=False
  1113. MobileSharePixelShaders=False
  1114. MobileShareVertexShaders=False
  1115. MobileShareShaderPrograms=False
  1116. MobileEnableMSAA=False
  1117. MobileContentScaleFactor=1.0
  1118. MobileVertexScratchBufferSize=150
  1119. MobileIndexScratchBufferSize=10
  1120. ApexLODResourceBudget=1024
  1121. ApexDestructionMaxChunkIslandCount=50
  1122. ApexDestructionMaxChunkSeparationLOD=0.500000
  1123. bEnableParallelAPEXClothingFetch=False
  1124. TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=3)
  1125. TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=3)
  1126. TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=3)
  1127. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1128. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1129. TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1130. TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1131. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1132. TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1133. TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1134. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1135. TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1136. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1137. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=128,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1138. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1139. TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1140. TEXTUREGROUP_UI=(MinLODSize=1024,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1141. TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1142. TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1143. TEXTUREGROUP_RenderTarget=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1144. TEXTUREGROUP_MobileFlattened=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1145. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1146. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1147. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1148. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1149. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=256,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=Point,MipGenSettings=TMGS_Blur5,NumStreamedMips=0)
  1150. TEXTUREGROUP_Bokeh=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1151. TEXTUREGROUP_ColorLookupTable=(MinLODSize=64,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage,NumStreamedMips=0)
  1152.  
  1153. [SystemSettingsEditor]
  1154. ResX=1280
  1155. ResY=720
  1156.  
  1157. [SystemSettingsSplitScreen2]
  1158. bAllowWholeSceneDominantShadows=False
  1159. bAllowLightShafts=False
  1160. DetailMode=0
  1161.  
  1162. [SystemSettingsMobile]
  1163. BasedOn=SystemSettings
  1164. Fullscreen=True
  1165. DirectionalLightmaps=False
  1166. DynamicLights=False
  1167. SHSecondaryLighting=False
  1168. StaticDecals=True
  1169. DynamicDecals=False
  1170. UnbatchedDecals=False
  1171. MotionBlur=FALSE
  1172. MotionBlurPause=FALSE
  1173. DepthOfField=FALSE
  1174. AmbientOcclusion=FALSE
  1175. Bloom=FALSE
  1176. Distortion=FALSE
  1177. FilteredDistortion=FALSE
  1178. DropParticleDistortion=TRUE
  1179. FloatingPointRenderTargets=FALSE
  1180. MaxAnisotropy=2
  1181. bAllowLightShafts=FALSE
  1182. DynamicShadows=False
  1183.  
  1184. [SystemSettingsMobileTextureBias]
  1185. BasedOn=SystemSettingsMobile
  1186. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1187. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1188. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1189. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1190. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1191. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1192. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1193. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1194. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1195. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1196. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1197. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1198. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1199. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=linear,MipFilter=point)
  1200. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1201. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1202. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1203. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1204. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  1205. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1206. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1207. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1208. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1209. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1210. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  1211.  
  1212. [SystemSettingsIPhone3GS]
  1213. BasedOn=SystemSettingsMobileTextureBias
  1214. MobileEnableMSAA=True
  1215.  
  1216. [SystemSettingsIPhone4]
  1217. BasedOn=SystemSettingsMobile
  1218. MobileContentScaleFactor=2.0
  1219.  
  1220. [SystemSettingsIPodTouch4]
  1221. BasedOn=SystemSettingsMobileTextureBias
  1222. MobileContentScaleFactor=2.0
  1223.  
  1224. [SystemSettingsIPad]
  1225. BasedOn=SystemSettingsMobileTextureBias
  1226. MobileFeatureLevel=1
  1227. MobileFog=False
  1228. MobileSpecular=False
  1229. MobileBumpOffset=False
  1230. MobileNormalMapping=False
  1231. MobileEnvMapping=False
  1232. MobileRimLighting=False
  1233. MobileContentScaleFactor=0.9375
  1234.  
  1235. [SystemSettingsIPad2]
  1236. BasedOn=SystemSettingsMobile
  1237. MobileEnableMSAA=True
  1238.  
  1239. [SystemSettingsAndroid]
  1240. BasedOn=SystemSettingsMobileTextureBias
  1241.  
  1242. [Engine.PhysicsLODVerticalEmitter]
  1243. ParticlePercentage=64
  1244.  
  1245. [Engine.OnlineSubsystem]
  1246. NamedInterfaceDefs=(InterfaceName="RecentPlayersList",InterfaceClassName="Engine.OnlineRecentPlayersList")
  1247. AsyncMinCompletionTime=0.0
  1248.  
  1249. [Engine.OnlineRecentPlayersList]
  1250. MaxRecentPlayers=100
  1251. MaxRecentParties=5
  1252.  
  1253. [VoIP]
  1254. VolumeThreshold=0.1
  1255. bHasVoiceEnabled=False
  1256.  
  1257. [FullScreenMovie]
  1258. bForceNoMovies=FALSE
  1259. LoadMapMovie=SGLoadingScreen.OBJLoading
  1260. bShouldStopMovieAtEndOfLoadMap=TRUE
  1261.  
  1262. [IPDrv.WebConnection]
  1263. MaxValueLength=512
  1264. MaxLineLength=4096
  1265.  
  1266. [IPDrv.WebServer]
  1267. ApplicationPaths[0]=/ServerAdmin
  1268. ApplicationPaths[1]=/images
  1269. ListenPort=80
  1270. MaxConnections=18
  1271. ExpirationSeconds=86400
  1272. bEnabled=false
  1273.  
  1274. [IPDrv.WebResponse]
  1275. IncludePath=/Web
  1276. CharSet=iso-8859-1
  1277.  
  1278. [TextureTracking]
  1279. #TextureName=T_GD_Traffic_Crosswalk_01
  1280.  
  1281. [AnimNotify]
  1282. Trail_MaxSampleRate=200.0
  1283.  
  1284. [Engine.UIDataStore_OnlinePlayerData]
  1285. PartyChatProviderClassName=Engine.UIDataProvider_OnlinePartyChatList
  1286. PlayerStorageClassName=SDEngine.SDOnlineProfileSettings
  1287. ProfileSettingsClassName=SDEngine.SDOnlineProfileSettings
  1288. ProfileProviderClassName=SDEngine.SDProfileSettingsProvider
  1289. StorageProviderClassName=SDEngine.SDStorageProvider
  1290. ProfileDataExtension=.ue3profile
  1291.  
  1292. [Engine.LocalPlayer]
  1293. EyefinityFOVThreshold=140.0
  1294. AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
  1295.  
  1296. [MobileSupport]
  1297. bShouldCachePVRTCTextures=False
  1298. bShouldFlattenMaterials=False
  1299. FlattenedTextureResolutionBias=0
  1300. UDKRemotePort=41765
  1301. UDKRemotePortPIE=41766
  1302.  
  1303. [Engine.GameViewportClient]
  1304. bDebugNoGFxUI=FALSE
  1305. bUseHardwareCursorWhenWindowed=TRUE
  1306.  
  1307. [ContentComparisonReferenceTypes]
  1308. +Class=AnimSet
  1309. +Class=SkeletalMesh
  1310. +Class=SoundCue
  1311. +Class=StaticMesh
  1312. +Class=ParticleSystem
  1313. +Class=Texture2D
  1314.  
  1315. [Engine.HttpFactory]
  1316. HttpRequestClassName=WinDrv.HttpRequestWindows
  1317.  
  1318. [IpDrv.OnlineImageDownloaderWeb]
  1319. MaxSimultaneousDownloads=8
  1320. MaxRetryCount=4
  1321.  
  1322. [Configuration]
  1323.  
  1324. [SDEngine.SDEngineExtensions]
  1325. HttpClassName=ShooterGame.SGHttp
  1326. ConnectivityManagerClassName=ShooterGame.SGConnectivityManager
  1327.  
  1328. [SDEngine.SDGameEngine]
  1329. bForceFrontEndVSync=False
  1330.  
  1331. [ShooterGame.SGEngine]
  1332.  
  1333. [ShooterGame.SGEngineExtensions]
  1334. m_DedicatedServerAutoProfileTime=10.0
  1335. m_DedicatedServerAutoProfileCooldown=180.0
  1336. m_DedicatedServerAutoProfileNumPlayers=10
  1337.  
  1338. [OnlineSubsystemPC.OnlineSubsystemPC]
  1339. ProfileDataDirectory=.\Shooter\SaveData
  1340. ProfileDataExtension=.ue3profile
  1341.  
  1342. [SDEngine.SDProfile]
  1343. bDisableOfflineSaves=false
  1344. bDisableOnlineSaves=false
  1345. bUseMostRecentSave=false
  1346.  
  1347. [SDEngine.SDOnlineSubsystem]
  1348. ProfileDataDirectory=.\Shooter\SaveData
  1349. ProfileDataExtension=.ue3profile
  1350.  
  1351. [SDEngine.SDVisibilityManager]
  1352. m_VisibilityValidityTime=0.2f
  1353.  
  1354. [SDPCEngine.SDOnlineSubsystemFireline]
  1355. m_SettingsClassName=SDEngine.SDFirelineSettings
  1356. m_PlayerInterfaceClassName=ShooterGame.SGOnlinePlayerInterfaceFireline
  1357. m_GameInterfaceClassName=ShooterGame.SGOnlineGameInterfaceFireline
  1358. m_ServerHeartbeatGap=25.0
  1359. m_ClientHeartbeatGap=240.0
  1360. m_JoinTimeout=30.0
  1361. m_RequestRetryCooldownTimeMultiplier=2.0
  1362. m_RequestMaxRetry=6
  1363. m_MaxUnansweredHeartbeatAllowed=3
  1364. m_ManifestIndexName=index
  1365.  
  1366. [SDPCEngine.SDOnlineGameInterfaceFireline]
  1367. m_SessionRetryTimeCooldownMultiplier=2.0
  1368. m_SessionRetryTimeCooldownMax=960.0
  1369.  
  1370. [SDPCEngine.SDOnlinePlayerInterfaceFireline]
  1371. m_MaxLoginStepTime=60.0
  1372.  
  1373. [SDPCEngine.SDFireteamPlayersObjectsManager]
  1374. FireteamPlayerObjectCollectionClassName=ShooterGame.SGFireteamPlayerObjectCollection
  1375.  
  1376. [Windows.StandardUser]
  1377. MyDocumentsSubDirName=UnrealEngine3
  1378.  
  1379. [OnlineSubsystemGameSpy.OnlineSubsystemGameSpy]
  1380. bHasGameSpyAccount=true
  1381. EncryptedProductKey=NotForShip
  1382. ProfileDataDirectory=../ShooterGame/SaveData
  1383. ProfileDataExtension=.ue3profile
  1384. ProductID=11097
  1385. NamespaceID=40
  1386. PartnerID=33
  1387. GameID=1727
  1388. StatsVersion=7
  1389. NickStatsKeyId=1
  1390. PlaceStatsKeyId=2
  1391. LocationUrlsForInvites=shooterpc
  1392. LocationUrl=shooterpc
  1393. bShouldUseMcp=true
  1394.  
  1395. [OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
  1396. bUseVAC=true
  1397. GameDir=unrealtest
  1398. GameVersion=1.0.0.0
  1399. Region=255
  1400. CurrentNotificationPosition=8
  1401. ResetStats=0
  1402.  
  1403. [SDEngine.SDGameStatsManager]
  1404. GAME_STATS_VERSION=19
  1405.  
  1406. [GameplayStats.JSON]
  1407. Enabled=false
  1408. CommandLine=stats
  1409.  
  1410. [GameplayStats.Fireline]
  1411. Enabled=true
  1412.  
  1413. [GameplayStats.Echo]
  1414. Enabled=true
  1415. PlaytestOnly=true
  1416. Frequency=5.0
  1417. ContentEncoding=zlib
  1418. MonitorUpload=true
  1419. MonitorUploadFrequency=10.0
  1420. CommandLine=stats
  1421.  
  1422. [GameplayStats.Unreal]
  1423. Enabled=false
  1424. Frequency=0.25
  1425. CommandLine=stats
  1426.  
  1427. [PacketSimulationSettings]
  1428. PktLoss=0
  1429. PktLag=0
  1430. PktLagVariance=0
  1431.  
  1432. [SDAudioPackages]
  1433. PackageNames=SFX.pck
  1434. PackageNames=Default.pck
  1435.  
  1436. [SDSoundSystem]
  1437. uIOMemorySize=8192
  1438. fTargetAutoStmBufferLength=380
  1439. fMaxCacheRatio=2.0
  1440. uDefaultPoolSize=16384
  1441. uLEngineDefaultPoolSize=32768
  1442. uCommandQueueSize=192
  1443. HDREnable=1
  1444. HDREnableBoost=0
  1445. HDRSettingIndex=1
  1446. HDRMaxSize0=35
  1447. HDRMinSize0=26
  1448. HDRReleaseRate0=20
  1449. HDRMaxSize1=65
  1450. HDRMinSize1=48
  1451. HDRReleaseRate1=30
  1452. HDRMaxSize2=68
  1453. HDRMinSize2=45
  1454. HDRReleaseRate2=20
  1455. MuteOnLostFocus=1
  1456. OcclusionMinValue=0.25
  1457. OcclusionMaxValue=0.75
  1458. OcclusionMinDistance=512
  1459. OcclusionMaxDistance=20000
  1460.  
  1461. [SDTestServer]
  1462. Dedicated=true
  1463. Listen=false
  1464.  
  1465. [ShooterGame.SGDTServer]
  1466. m_DTPort=7999
  1467. m_DTLogging=false
  1468.  
  1469. [ShooterGame.SGClientVoice]
  1470. m_DTPort=8432
  1471. m_DTLogging=false
  1472.  
  1473. [SDEngine.SDFirelineBatchUpdateObject]
  1474. m_MaxUpdateAttempts=5
  1475. m_BaseRetryDelay=1.7f
  1476.  
  1477. [SDEngine.SDCoherentUIManager]
  1478. m_bUseWebCache=true
  1479. m_WebCacheDir=WebCache
  1480.  
  1481. [IniVersion]
  1482. 0=1448389233.000000
  1483. 1=1450281348.000000
  1484.  
  1485. [AppCompat]
  1486. MeasuredCPUScore=89.058655
  1487. CompatLevelComposite=4
  1488. CompatLevelCPU=5
  1489. CompatLevelGPU=4
  1490. CompatLevelGPUFix=0
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