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- #include "Touch_and_Move.h"
- Scene* TouchMove::createScene()
- {
- auto scene = Scene::create();
- auto layer = TouchMove::create();
- scene->addChild(layer);
- return scene;
- }
- bool TouchMove::init()
- {
- if(!Layer::init())
- {
- return false;
- }
- this-> background = Sprite::create("BG-HD.png");
- this-> background-> setPosition(TouchMove::screen().width/2, TouchMove::screen().height/2);
- this-> addChild(background, -1);
- this-> cloud = Sprite::create("Cloud-HD.png");
- this-> cloud->setPosition(100, 600);
- this-> addChild(cloud, 10);
- //this->schedule(schedule_selector(TouchMove::update),.01);
- this-> scheduleUpdate();
- return true;
- }
- void TouchMove::update(float dt)
- {
- auto scroll = Point(-1,0);
- CCLOG("%f", cloud-> getPositionX());
- if (cloud-> getPositionX() < 0){
- cloud-> setPositionX(TouchMove::screen().width);
- }
- cloud-> setPositionX(cloud-> getPositionX()+scroll.x);
- }
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