Advertisement
Guest User

Untitled

a guest
Oct 25th, 2016
72
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C++ 6.02 KB | None | 0 0
  1. /* Copyright (c) 2007 Scott Lembcke
  2.  *
  3.  * Permission is hereby granted, free of charge, to any person obtaining a copy
  4.  * of this software and associated documentation files (the "Software"), to deal
  5.  * in the Software without restriction, including without limitation the rights
  6.  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  7.  * copies of the Software, and to permit persons to whom the Software is
  8.  * furnished to do so, subject to the following conditions:
  9.  *
  10.  * The above copyright notice and this permission notice shall be included in
  11.  * all copies or substantial portions of the Software.
  12.  *
  13.  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  14.  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  15.  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  16.  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  17.  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  18.  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  19.  * SOFTWARE.
  20.  */
  21.  
  22. #include "chipmunk/chipmunk.h"
  23. #include "ChipmunkDemo.h"
  24.  
  25. static cpBody *dollyBody = NULL;
  26. // Constraint used as a servo motor to move the dolly back and forth.
  27. static cpConstraint *dollyServo = NULL;
  28.  
  29. // Constraint used as a winch motor to lift the load.
  30. static cpConstraint *winchServo = NULL;
  31.  
  32. // Temporary joint used to hold the hook to the load.
  33. static cpConstraint *hookJoint = NULL;
  34.  
  35.  
  36. static void
  37. update(cpSpace *space, double dt)
  38. {
  39.     // Set the first anchor point (the one attached to the static body) of the dolly servo to the mouse's x position.
  40.     cpPivotJointSetAnchorA(dollyServo, cpv(ChipmunkDemoMouse.x, 100));
  41.    
  42.     // Set the max length of the winch servo to match the mouse's height.
  43.     cpSlideJointSetMax(winchServo, cpfmax(100 - ChipmunkDemoMouse.y, 50));
  44.    
  45.     if(hookJoint && ChipmunkDemoRightClick){
  46.         cpSpaceRemoveConstraint(space, hookJoint);
  47.         cpConstraintFree(hookJoint);
  48.         hookJoint = NULL;
  49.     }
  50.    
  51.     cpSpaceStep(space, dt);
  52. }
  53.  
  54. enum COLLISION_TYPES {
  55.     HOOK_SENSOR = 1,
  56.     CRATE,
  57. };
  58.  
  59. static void
  60. AttachHook(cpSpace *space, cpBody *hook, cpBody *crate)
  61. {
  62.     hookJoint = cpSpaceAddConstraint(space, cpPivotJointNew(hook, crate, cpBodyGetPosition(hook)));
  63. }
  64.  
  65.  
  66. static cpBool
  67. HookCrate(cpArbiter *arb, cpSpace *space, void *data)
  68. {
  69.     if(hookJoint == NULL){
  70.         // Get pointers to the two bodies in the collision pair and define local variables for them.
  71.         // Their order matches the order of the collision types passed
  72.         // to the collision handler this function was defined for
  73.         CP_ARBITER_GET_BODIES(arb, hook, crate);
  74.        
  75.         // additions and removals can't be done in a normal callback.
  76.         // Schedule a post step callback to do it.
  77.         // Use the hook as the key and pass along the arbiter.
  78.         cpSpaceAddPostStepCallback(space, (cpPostStepFunc)AttachHook, hook, crate);
  79.     }
  80.    
  81.     return cpTrue; // return value is ignored for sensor callbacks anyway
  82. }
  83.  
  84.  
  85. static cpSpace *
  86. init(void)
  87. {
  88.     ChipmunkDemoMessageString = "Control the crane by moving the mouse. Right click to release.";
  89.    
  90.     cpSpace *space = cpSpaceNew();
  91.     cpSpaceSetIterations(space, 30);
  92.     cpSpaceSetGravity(space, cpv(0, -100));
  93.     cpSpaceSetDamping(space, 0.8);
  94.    
  95.     cpBody *staticBody = cpSpaceGetStaticBody(space);
  96.     cpShape *shape;
  97.    
  98.     shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, cpv(-320,-240), cpv(320,-240), 0.0f));
  99.     cpShapeSetElasticity(shape, 1.0f);
  100.     cpShapeSetFriction(shape, 1.0f);
  101.     cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER);
  102.    
  103.     // Add a body for the dolly.
  104.     dollyBody = cpSpaceAddBody(space, cpBodyNew(10, INFINITY));
  105.     cpBodySetPosition(dollyBody, cpv(0, 100));
  106.    
  107.     // Add a block so you can see it.
  108.     cpSpaceAddShape(space, cpBoxShapeNew(dollyBody, 30, 30, 0.0));
  109.    
  110.     // Add a groove joint for it to move back and forth on.
  111.     cpSpaceAddConstraint(space, cpGrooveJointNew(staticBody, dollyBody, cpv(-250, 100), cpv(250, 100), cpvzero));
  112.    
  113.     // Add a pivot joint to act as a servo motor controlling it's position
  114.     // By updating the anchor points of the pivot joint, you can move the dolly.
  115.     dollyServo = cpSpaceAddConstraint(space, cpPivotJointNew(staticBody, dollyBody, cpBodyGetPosition(dollyBody)));
  116.     // Max force the dolly servo can generate.
  117.     cpConstraintSetMaxForce(dollyServo, 10000);
  118.     // Max speed of the dolly servo
  119.     cpConstraintSetMaxBias(dollyServo, 100);
  120.     // You can also change the error bias to control how it slows down.
  121.     //cpConstraintSetErrorBias(dollyServo, 0.2);
  122.    
  123.    
  124.     // Add the crane hook.
  125.     cpBody *hookBody = cpSpaceAddBody(space, cpBodyNew(1, INFINITY));
  126.     cpBodySetPosition(hookBody, cpv(0, 50));
  127.    
  128.     // Add a sensor shape for it. This will be used to figure out when the hook touches a box.
  129.     shape = cpSpaceAddShape(space, cpCircleShapeNew(hookBody, 10, cpvzero));
  130.     cpShapeSetSensor(shape, cpTrue);
  131.     cpShapeSetCollisionType(shape, HOOK_SENSOR);
  132.    
  133.     // Add a slide joint to act as a winch motor
  134.     // By updating the max length of the joint you can make it pull up the load.
  135.     winchServo = cpSpaceAddConstraint(space, cpSlideJointNew(dollyBody, hookBody, cpvzero, cpvzero, 0, INFINITY));
  136.     // Max force the dolly servo can generate.
  137.     cpConstraintSetMaxForce(winchServo, 30000);
  138.     // Max speed of the dolly servo
  139.     cpConstraintSetMaxBias(winchServo, 60);
  140.    
  141.     // TODO: cleanup
  142.     // Finally a box to play with
  143.     cpBody *boxBody = cpSpaceAddBody(space, cpBodyNew(30, cpMomentForBox(30, 50, 50)));
  144.     cpBodySetPosition(boxBody, cpv(200, -200));
  145.    
  146.     // Add a block so you can see it.
  147.     shape = cpSpaceAddShape(space, cpBoxShapeNew(boxBody, 50, 50, 0.0));
  148.     cpShapeSetFriction(shape, 0.7);
  149.     cpShapeSetCollisionType(shape, CRATE);
  150.    
  151.     cpCollisionHandler *handler = cpSpaceAddCollisionHandler(space, HOOK_SENSOR, CRATE);
  152.     handler->beginFunc = (cpCollisionBeginFunc)HookCrate;
  153.    
  154.    
  155.     return space;
  156. }
  157.  
  158. static void
  159. destroy(cpSpace *space)
  160. {
  161.     ChipmunkDemoFreeSpaceChildren(space);
  162.     cpSpaceFree(space);
  163. }
  164.  
  165. ChipmunkDemo Crane = {
  166.     "Crane",
  167.     1.0/60.0,
  168.     init,
  169.     update,
  170.     ChipmunkDemoDefaultDrawImpl,
  171.     destroy,
  172. };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement