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- newEntity{ base = "BASE_CLOAK",
- power_source = {arcane=true},
- unique = true,
- name = "Wrap of Pestilence", color = colors.BROWN,
- unided_name = "filthy cloak",
- desc = [[A torn, tattered and filthy cloak, rife with disease. In its presence, grass withers, insects fall dead from the air, and your foes suddenly look very frail and vulnerable...]],
- level_range = {20, 30},
- rarity = 300,
- cost = 200,
- material_level = 3,
- wielder = {
- combat_def = 6,
- resists = {
- [DamageType.BLIGHT] = 10,
- },
- inc_damage = {
- [DamageType.BLIGHT] = 10,
- },
- disease_immune = 0.3,
- -- talent_on_hit = { T_EPIDEMIC = {level=3, chance=10} }, -- currently this property only works on weapons, someone fix it!
- on_melee_hit={[DamageType.CORRUPTED_BLOOD] = 20},
- },
- max_power = 15, power_regen = 1,
- use_talent = { id = Talents.T_CYST_BURST, level = 3, power = 15 },
- }
- newEntity{ base = "BASE_LEATHER_BELT",
- power_source = {technique=true},
- unique = true,
- name = "Belt of Brutality",
- unided_name = "spiked girdle",
- desc = [[This thick girdle is studded with menacing iron spikes. It once belonged to a feared bandit leader known for the brutal treatment of both her victims and her underlings.]],
- color = colors.BLACK,
- level_range = {10, 20},
- rarity = 260,
- cost = 200,
- material_level = 2,
- wielder = {
- inc_stats = { [Stats.STAT_STR] = 3, [Stats.STAT_CUN] = 3, },
- combat_armor = 5,
- on_melee_hit={[DamageType.PHYSICAL] = 10},
- talents_types_mastery = {
- ["technique/thuggery"] = 0.1,
- ["cunning/dirty"] = 0.1,
- },
- },
- }
- -- Should something happen if a stone warden wields this with Titanic?
- newEntity{ base = "BASE_SHIELD",
- power_source = {nature=true},
- unique = true,
- name = "Glacier",
- unided_name = "huge chunk of ice",
- desc = [[A chunk of ice sculpted into the shape of a shield, with a large spike protruding from the center.]],
- color = colors.LIGHT_BLUE,
- metallic = false,
- level_range = {20, 32},
- rarity = 300,
- require = { stat = { str=28 }, },
- cost = 350,
- material_level = 3,
- special_combat = {
- dam = 42,
- block = 120,
- physcrit = 6,
- dammod = {str=1},
- convert_damage = {
- [DamageType.ICE] = 40,
- },
- },
- wielder = {
- resists={
- [DamageType.COLD] = 30,
- },
- inc_damage={
- [DamageType.COLD] = 20,
- },
- on_melee_hit={
- [DamageType.COLD] = 20,
- [DamageType.PHYSICAL] = 20,
- },
- combat_armor = 10,
- combat_def = 8,
- combat_def_ranged = 8,
- fatigue = 16,
- stun_immune = 0.3,
- learn_talent = { [Talents.T_BLOCK] = 3, },
- },
- }
- newEntity{ base = "BASE_SHIELD",
- power_source = {psionic=true},
- unique = true,
- name = "Shroud of Force",
- unided_name = "shield handle",
- desc = [[A detached shield handle imbued with psionic forces. When gripped, it manifests a transparent wall of force in front of you.]],
- color = colors.LIGHT_BLUE,
- metallic = false,
- level_range = {10, 20},
- rarity = 350,
- require = { stat = { wil=11 }, },
- cost = 200,
- material_level = 2,
- special_combat = {
- dam = 20,
- block = 60,
- physcrit = 4,
- dammod = {wil=1},
- },
- wielder = {
- combat_armor = 2,
- combat_def = 10,
- combat_def_ranged = 10,
- -- No fatigue
- learn_talent = { [Talents.T_BLOCK] = 2, },
- },
- max_power = 20, power_regen = 1,
- use_power = { name = "create a kinetic shield, reducing physical and acid damage by 30 for the next 6 turns", power = 20,
- use = function(self, who)
- who:setEffect(who.EFF_PSIONIC_SHIELD, 6, {kind="kinetic", power=30})
- game.logSeen(who, "%s squeezes the handle of the %s and creates a kinetic shield!", who.name:capitalize(), self:getName())
- return {id=true, used=true}
- end
- },
- }
- newEntity{ base = "BASE_SHIELD",
- power_source = {arcane=true},
- unique = true,
- name = "Aether Disc",
- unided_name = "shimmering shield",
- desc = [[The surface of this shield shimmers with arcane energies.]],
- color = colors.PURPLE,
- level_range = {40, 50},
- rarity = 300,
- require = { stat = { str=48 }, },
- cost = 300,
- material_level = 5,
- special_combat = {
- dam = 54,
- block = 250,
- physcrit = 8,
- dammod = {str=1},
- convert_damage = {
- [DamageType.ARCANE] = 50,
- },
- burst_on_hit = {
- [DamageType.ARCANE] = 30,
- },
- burst_on_crit = {
- [DamageType.ARCANE] = 60,
- },
- },
- wielder = {
- inc_stats = { [Stats.STAT_MAG] = 6, },
- combat_armor = 6,
- combat_def = 12,
- combat_def_ranged = 12,
- fatigue = 16,
- learn_talent = { [Talents.T_BLOCK] = 5, },
- combat_spellpower = 10,
- max_mana = 60,
- resists={
- [DamageType.ARCANE] = 20,
- [DamageType.FIRE] = 20,
- [DamageType.LIGHTNING] = 20,
- [DamageType.COLD] = 20,
- },
- inc_damage={
- [DamageType.ARCANE] = 20,
- },
- },
- }
- newEntity{ base = "BASE_TRIDENT",
- power_source = {arcane=true},
- unided_name = "nasty-looking trident",
- name = "Tormentor", color = colors.RED,
- unique=true,
- desc = [[Born in the flames of the Fearscape, covered in twisted barbs, and burning with darkfire. Merely touching the handle of this trident causes intense pain.]],
- require = { stat = { str=48 }, },
- level_range = {30, 42},
- rarity = 250,
- cost = 250,
- material_level = 4,
- combat = {
- dam = 70,
- apr = 12,
- physcrit = 18,
- dammod = {str=1.2},
- melee_project={
- [DamageType.FIRE] = 25,
- [DamageType.DARKNESS] = 25,
- },
- },
- wielder = {
- inc_stats = { [Stats.STAT_STR] = 6, [Stats.STAT_MAG] = 4, [Stats.STAT_CUN] = 4, },
- resists={
- [DamageType.FIRE] = 20,
- [DamageType.DARKNESS] = 20,
- },
- combat_critical_power = 20,
- combat_spellpower = 20,
- combat_spellcrit = 8,
- },
- max_power = 30, power_regen = 1,
- use_talent = { id = Talents.T_BURNING_HEX, level = 2, power = 30 },
- }
- newEntity{ base = "BASE_WIZARD_HAT",
- power_source = {antimagic=true, psionic=true},
- unique = true,
- name = "The Shrieking Mask", color = colors.RED,
- unided_name = "horrifying mask",
- desc = [[A twisted mask, its face frozen in a horrible scream. There are bloodstains beneath its eyes.]],
- level_range = {30, 40},
- rarity = 320,
- cost = 200,
- material_level = 4,
- wielder = {
- combat_def = 5,
- combat_physicalpower = 15,
- combat_physcrit = 6,
- combat_mindpower = 15,
- combat_mindcrit = 6,
- talents_types_mastery = {
- ["cursed/fears"]=0.2,
- },
- melee_project={[DamageType.MIND] = 25},
- inc_damage={
- [DamageType.DARKNESS] = 10,
- [DamageType.MIND] = 10,
- },
- },
- talent_on_mind = { {chance=10, talent=Talents.T_AURA_OF_SILENCE, level=3} },
- }
- newEntity{ base = "BASE_RING",
- power_source = {arcane=true},
- unique = true,
- name = "Ring of Brilliance", color = colors.YELLOW,
- unided_name = "brightly glowing ring",
- desc = [[A ring shining with the brightness of the Sun and the brilliance of a thousand scholars.]],
- level_range = {18, 30},
- rarity = 250,
- cost = 200,
- material_level = 3,
- wielder = {
- inc_stats = { [Stats.STAT_MAG] = 5, [Stats.STAT_WIL] = 5, [Stats.STAT_CUN] = 5, },
- resists = {
- [DamageType.LIGHT] = 20,
- [DamageType.DARKNESS] = 20,
- },
- inc_damage={
- [DamageType.LIGHT] = 10,
- },
- lite = 2,
- see_invisible = 12,
- see_stealth = 12,
- },
- }
- newEntity{ base = "BASE_RING",
- unique = true,
- name = "Seal of Tyranny", color = colors.BLACK,
- unided_name = "ring with a strange seal",
- desc = [[On this otherwise unadorned ring sits a seal depicting a clenched fist.]],
- level_range = {10, 20},
- rarity = 300,
- cost = 200,
- material_level = 2,
- wielder = {
- combat_armor = 6,
- inc_stats = { [Stats.STAT_STR] = 4, },
- resists = {
- [DamageType.PHYSICAL] = 10,
- },
- resists_pen = {
- [DamageType.PHYSICAL] = 20,
- },
- talents_types_mastery = {
- ["technique/superiority"]=0.2,
- },
- },
- }
- newEntity{ base = "BASE_RING",
- unique = true,
- name = "Aeldun's Trick Ring", color = colors.YELLOW,
- unided_name = "wedding ring",
- desc = [[What at first appears to be a beautiful wedding ring hides a sharp needle coated in poison. You try not to think too long about its original purpose.]],
- level_range = {1, 12},
- rarity = 270,
- cost = 200,
- material_level = 1,
- wielder = {
- melee_project = {
- [DamageType.INSIDIOUS_POISON] = 25, -- doesn't stack, so not much damage
- },
- },
- }
- newEntity{ base = "BASE_RING",
- power_source = {arcane=true},
- unique = true,
- name = "Phase Wire", color = colors.WHITE,
- unided_name = "weird-looking ring",
- desc = [[This wire ring causes its wearer to blink in and out of reality.]],
- level_range = {20, 30},
- rarity = 350,
- cost = 200,
- material_level = 3,
- wielder = {
- combat_def = 20,
- resist_all_on_teleport = 10,
- effect_reduction_on_teleport = 15,
- talents_types_mastery = {
- ["chronomancy/spacetime-weaving"] = 0.2,
- ["chronomancy/spacetime-folding"] = 0.2,
- },
- paradox_reduce_fails = -25, -- so it's not *too* good for chronomancers
- },
- max_power = 8, power_regen = 1,
- use_talent = { id = Talents.T_DIMENSIONAL_STEP, level = 3, power = 8 },
- }
- newEntity{ base = "BASE_GLOVES",
- power_source = {antimagic=true},
- unique = true,
- name = "Iiklikim'ith", color = colors.LIGHT_GREEN,
- unided_name = "globs of green slime",
- desc = [[As you pick up these two balls of ooze, they expand and morph to fit around your hands like gloves.]],
- level_range = {30, 40},
- rarity = 300,
- cost = 200,
- material_level = 4,
- wielder = {
- combat_armor = 3,
- melee_project = {
- [DamageType.SLIME] = 25,
- },
- inc_damage = {
- [DamageType.NATURE] = 10,
- },
- talents_types_mastery = {
- ["wild-gift/ooze"] = 0.1,
- ["wild-gift/slime"] = 0.1,
- },
- talent_on_wild_gift = { {chance=10, talent=[Talents.T_OOZE_SPIT], level=3} },
- combat = {
- dam = 22,
- apr = 12,
- physcrit = 6,
- dammod = {dex=0.4, str=-0.6, cun=0.4 },
- convert_damage = {
- [DamageType.NATURE] = 50,
- },
- melee_project={
- [DamageType.SLIME] = 25,
- },
- talent_on_hit = {
- [Talents.T_OOZE_SPIT] = {level=3, chance=10},
- [Talents.T_MANA_CLASH] = {level=3, chance=10},
- },
- },
- },
- }
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