Advertisement
Guest User

Untitled

a guest
Jul 22nd, 2013
157
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 9.84 KB | None | 0 0
  1. newEntity{ base = "BASE_CLOAK",
  2. power_source = {arcane=true},
  3. unique = true,
  4. name = "Wrap of Pestilence", color = colors.BROWN,
  5. unided_name = "filthy cloak",
  6. desc = [[A torn, tattered and filthy cloak, rife with disease. In its presence, grass withers, insects fall dead from the air, and your foes suddenly look very frail and vulnerable...]],
  7. level_range = {20, 30},
  8. rarity = 300,
  9. cost = 200,
  10. material_level = 3,
  11. wielder = {
  12. combat_def = 6,
  13. resists = {
  14. [DamageType.BLIGHT] = 10,
  15. },
  16. inc_damage = {
  17. [DamageType.BLIGHT] = 10,
  18. },
  19. disease_immune = 0.3,
  20. -- talent_on_hit = { T_EPIDEMIC = {level=3, chance=10} }, -- currently this property only works on weapons, someone fix it!
  21. on_melee_hit={[DamageType.CORRUPTED_BLOOD] = 20},
  22. },
  23. max_power = 15, power_regen = 1,
  24. use_talent = { id = Talents.T_CYST_BURST, level = 3, power = 15 },
  25. }
  26.  
  27. newEntity{ base = "BASE_LEATHER_BELT",
  28. power_source = {technique=true},
  29. unique = true,
  30. name = "Belt of Brutality",
  31. unided_name = "spiked girdle",
  32. desc = [[This thick girdle is studded with menacing iron spikes. It once belonged to a feared bandit leader known for the brutal treatment of both her victims and her underlings.]],
  33. color = colors.BLACK,
  34. level_range = {10, 20},
  35. rarity = 260,
  36. cost = 200,
  37. material_level = 2,
  38. wielder = {
  39. inc_stats = { [Stats.STAT_STR] = 3, [Stats.STAT_CUN] = 3, },
  40. combat_armor = 5,
  41. on_melee_hit={[DamageType.PHYSICAL] = 10},
  42. talents_types_mastery = {
  43. ["technique/thuggery"] = 0.1,
  44. ["cunning/dirty"] = 0.1,
  45. },
  46. },
  47. }
  48.  
  49. -- Should something happen if a stone warden wields this with Titanic?
  50. newEntity{ base = "BASE_SHIELD",
  51. power_source = {nature=true},
  52. unique = true,
  53. name = "Glacier",
  54. unided_name = "huge chunk of ice",
  55. desc = [[A chunk of ice sculpted into the shape of a shield, with a large spike protruding from the center.]],
  56. color = colors.LIGHT_BLUE,
  57. metallic = false,
  58. level_range = {20, 32},
  59. rarity = 300,
  60. require = { stat = { str=28 }, },
  61. cost = 350,
  62. material_level = 3,
  63. special_combat = {
  64. dam = 42,
  65. block = 120,
  66. physcrit = 6,
  67. dammod = {str=1},
  68. convert_damage = {
  69. [DamageType.ICE] = 40,
  70. },
  71. },
  72. wielder = {
  73. resists={
  74. [DamageType.COLD] = 30,
  75. },
  76. inc_damage={
  77. [DamageType.COLD] = 20,
  78. },
  79. on_melee_hit={
  80. [DamageType.COLD] = 20,
  81. [DamageType.PHYSICAL] = 20,
  82. },
  83. combat_armor = 10,
  84. combat_def = 8,
  85. combat_def_ranged = 8,
  86. fatigue = 16,
  87. stun_immune = 0.3,
  88. learn_talent = { [Talents.T_BLOCK] = 3, },
  89. },
  90. }
  91.  
  92. newEntity{ base = "BASE_SHIELD",
  93. power_source = {psionic=true},
  94. unique = true,
  95. name = "Shroud of Force",
  96. unided_name = "shield handle",
  97. desc = [[A detached shield handle imbued with psionic forces. When gripped, it manifests a transparent wall of force in front of you.]],
  98. color = colors.LIGHT_BLUE,
  99. metallic = false,
  100. level_range = {10, 20},
  101. rarity = 350,
  102. require = { stat = { wil=11 }, },
  103. cost = 200,
  104. material_level = 2,
  105. special_combat = {
  106. dam = 20,
  107. block = 60,
  108. physcrit = 4,
  109. dammod = {wil=1},
  110. },
  111. wielder = {
  112. combat_armor = 2,
  113. combat_def = 10,
  114. combat_def_ranged = 10,
  115. -- No fatigue
  116. learn_talent = { [Talents.T_BLOCK] = 2, },
  117. },
  118. max_power = 20, power_regen = 1,
  119. use_power = { name = "create a kinetic shield, reducing physical and acid damage by 30 for the next 6 turns", power = 20,
  120. use = function(self, who)
  121. who:setEffect(who.EFF_PSIONIC_SHIELD, 6, {kind="kinetic", power=30})
  122. game.logSeen(who, "%s squeezes the handle of the %s and creates a kinetic shield!", who.name:capitalize(), self:getName())
  123. return {id=true, used=true}
  124. end
  125. },
  126. }
  127.  
  128. newEntity{ base = "BASE_SHIELD",
  129. power_source = {arcane=true},
  130. unique = true,
  131. name = "Aether Disc",
  132. unided_name = "shimmering shield",
  133. desc = [[The surface of this shield shimmers with arcane energies.]],
  134. color = colors.PURPLE,
  135. level_range = {40, 50},
  136. rarity = 300,
  137. require = { stat = { str=48 }, },
  138. cost = 300,
  139. material_level = 5,
  140. special_combat = {
  141. dam = 54,
  142. block = 250,
  143. physcrit = 8,
  144. dammod = {str=1},
  145. convert_damage = {
  146. [DamageType.ARCANE] = 50,
  147. },
  148. burst_on_hit = {
  149. [DamageType.ARCANE] = 30,
  150. },
  151. burst_on_crit = {
  152. [DamageType.ARCANE] = 60,
  153. },
  154. },
  155. wielder = {
  156. inc_stats = { [Stats.STAT_MAG] = 6, },
  157. combat_armor = 6,
  158. combat_def = 12,
  159. combat_def_ranged = 12,
  160. fatigue = 16,
  161. learn_talent = { [Talents.T_BLOCK] = 5, },
  162. combat_spellpower = 10,
  163. max_mana = 60,
  164. resists={
  165. [DamageType.ARCANE] = 20,
  166. [DamageType.FIRE] = 20,
  167. [DamageType.LIGHTNING] = 20,
  168. [DamageType.COLD] = 20,
  169. },
  170. inc_damage={
  171. [DamageType.ARCANE] = 20,
  172. },
  173. },
  174. }
  175.  
  176. newEntity{ base = "BASE_TRIDENT",
  177. power_source = {arcane=true},
  178. unided_name = "nasty-looking trident",
  179. name = "Tormentor", color = colors.RED,
  180. unique=true,
  181. desc = [[Born in the flames of the Fearscape, covered in twisted barbs, and burning with darkfire. Merely touching the handle of this trident causes intense pain.]],
  182. require = { stat = { str=48 }, },
  183. level_range = {30, 42},
  184. rarity = 250,
  185. cost = 250,
  186. material_level = 4,
  187. combat = {
  188. dam = 70,
  189. apr = 12,
  190. physcrit = 18,
  191. dammod = {str=1.2},
  192. melee_project={
  193. [DamageType.FIRE] = 25,
  194. [DamageType.DARKNESS] = 25,
  195. },
  196. },
  197. wielder = {
  198. inc_stats = { [Stats.STAT_STR] = 6, [Stats.STAT_MAG] = 4, [Stats.STAT_CUN] = 4, },
  199. resists={
  200. [DamageType.FIRE] = 20,
  201. [DamageType.DARKNESS] = 20,
  202. },
  203. combat_critical_power = 20,
  204. combat_spellpower = 20,
  205. combat_spellcrit = 8,
  206. },
  207. max_power = 30, power_regen = 1,
  208. use_talent = { id = Talents.T_BURNING_HEX, level = 2, power = 30 },
  209. }
  210.  
  211. newEntity{ base = "BASE_WIZARD_HAT",
  212. power_source = {antimagic=true, psionic=true},
  213. unique = true,
  214. name = "The Shrieking Mask", color = colors.RED,
  215. unided_name = "horrifying mask",
  216. desc = [[A twisted mask, its face frozen in a horrible scream. There are bloodstains beneath its eyes.]],
  217. level_range = {30, 40},
  218. rarity = 320,
  219. cost = 200,
  220. material_level = 4,
  221. wielder = {
  222. combat_def = 5,
  223. combat_physicalpower = 15,
  224. combat_physcrit = 6,
  225. combat_mindpower = 15,
  226. combat_mindcrit = 6,
  227. talents_types_mastery = {
  228. ["cursed/fears"]=0.2,
  229. },
  230. melee_project={[DamageType.MIND] = 25},
  231. inc_damage={
  232. [DamageType.DARKNESS] = 10,
  233. [DamageType.MIND] = 10,
  234. },
  235. },
  236. talent_on_mind = { {chance=10, talent=Talents.T_AURA_OF_SILENCE, level=3} },
  237. }
  238.  
  239. newEntity{ base = "BASE_RING",
  240. power_source = {arcane=true},
  241. unique = true,
  242. name = "Ring of Brilliance", color = colors.YELLOW,
  243. unided_name = "brightly glowing ring",
  244. desc = [[A ring shining with the brightness of the Sun and the brilliance of a thousand scholars.]],
  245. level_range = {18, 30},
  246. rarity = 250,
  247. cost = 200,
  248. material_level = 3,
  249. wielder = {
  250. inc_stats = { [Stats.STAT_MAG] = 5, [Stats.STAT_WIL] = 5, [Stats.STAT_CUN] = 5, },
  251. resists = {
  252. [DamageType.LIGHT] = 20,
  253. [DamageType.DARKNESS] = 20,
  254. },
  255. inc_damage={
  256. [DamageType.LIGHT] = 10,
  257. },
  258. lite = 2,
  259. see_invisible = 12,
  260. see_stealth = 12,
  261. },
  262. }
  263.  
  264. newEntity{ base = "BASE_RING",
  265. unique = true,
  266. name = "Seal of Tyranny", color = colors.BLACK,
  267. unided_name = "ring with a strange seal",
  268. desc = [[On this otherwise unadorned ring sits a seal depicting a clenched fist.]],
  269. level_range = {10, 20},
  270. rarity = 300,
  271. cost = 200,
  272. material_level = 2,
  273. wielder = {
  274. combat_armor = 6,
  275. inc_stats = { [Stats.STAT_STR] = 4, },
  276. resists = {
  277. [DamageType.PHYSICAL] = 10,
  278. },
  279. resists_pen = {
  280. [DamageType.PHYSICAL] = 20,
  281. },
  282. talents_types_mastery = {
  283. ["technique/superiority"]=0.2,
  284. },
  285. },
  286. }
  287.  
  288. newEntity{ base = "BASE_RING",
  289. unique = true,
  290. name = "Aeldun's Trick Ring", color = colors.YELLOW,
  291. unided_name = "wedding ring",
  292. desc = [[What at first appears to be a beautiful wedding ring hides a sharp needle coated in poison. You try not to think too long about its original purpose.]],
  293. level_range = {1, 12},
  294. rarity = 270,
  295. cost = 200,
  296. material_level = 1,
  297. wielder = {
  298. melee_project = {
  299. [DamageType.INSIDIOUS_POISON] = 25, -- doesn't stack, so not much damage
  300. },
  301. },
  302. }
  303.  
  304. newEntity{ base = "BASE_RING",
  305. power_source = {arcane=true},
  306. unique = true,
  307. name = "Phase Wire", color = colors.WHITE,
  308. unided_name = "weird-looking ring",
  309. desc = [[This wire ring causes its wearer to blink in and out of reality.]],
  310. level_range = {20, 30},
  311. rarity = 350,
  312. cost = 200,
  313. material_level = 3,
  314. wielder = {
  315. combat_def = 20,
  316. resist_all_on_teleport = 10,
  317. effect_reduction_on_teleport = 15,
  318. talents_types_mastery = {
  319. ["chronomancy/spacetime-weaving"] = 0.2,
  320. ["chronomancy/spacetime-folding"] = 0.2,
  321. },
  322. paradox_reduce_fails = -25, -- so it's not *too* good for chronomancers
  323. },
  324. max_power = 8, power_regen = 1,
  325. use_talent = { id = Talents.T_DIMENSIONAL_STEP, level = 3, power = 8 },
  326. }
  327.  
  328. newEntity{ base = "BASE_GLOVES",
  329. power_source = {antimagic=true},
  330. unique = true,
  331. name = "Iiklikim'ith", color = colors.LIGHT_GREEN,
  332. unided_name = "globs of green slime",
  333. desc = [[As you pick up these two balls of ooze, they expand and morph to fit around your hands like gloves.]],
  334. level_range = {30, 40},
  335. rarity = 300,
  336. cost = 200,
  337. material_level = 4,
  338. wielder = {
  339. combat_armor = 3,
  340. melee_project = {
  341. [DamageType.SLIME] = 25,
  342. },
  343. inc_damage = {
  344. [DamageType.NATURE] = 10,
  345. },
  346. talents_types_mastery = {
  347. ["wild-gift/ooze"] = 0.1,
  348. ["wild-gift/slime"] = 0.1,
  349. },
  350. talent_on_wild_gift = { {chance=10, talent=[Talents.T_OOZE_SPIT], level=3} },
  351. combat = {
  352. dam = 22,
  353. apr = 12,
  354. physcrit = 6,
  355. dammod = {dex=0.4, str=-0.6, cun=0.4 },
  356. convert_damage = {
  357. [DamageType.NATURE] = 50,
  358. },
  359. melee_project={
  360. [DamageType.SLIME] = 25,
  361. },
  362. talent_on_hit = {
  363. [Talents.T_OOZE_SPIT] = {level=3, chance=10},
  364. [Talents.T_MANA_CLASH] = {level=3, chance=10},
  365. },
  366. },
  367. },
  368. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement