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- -- NINGAKIWI
- disasters = {"Zombies","Meteor","Tsunami","Exploding Zombies","Bowling","Nuke Bomb","Sky is falling","Volcano","Bigfoot","Killbot","Rock Slide","Moon","UFO","Alien","Plane Crash","Chomper","My Little Sister","Radiation","Lava","Quicksand","Epic Duck","Ice Rain","Kirby","Goomba","Plane Crash","Tornado","Alien Tank", "Disaster"} -- This is where you list the names models that you want to use for disasters.
- -- Disaster names are case-sensitive and all disaster models must be in the lighting
- countdownTime = 60 -- Time between disasters.
- disasterTime = 40 -- The ammount of time that the disaster will be in the game before it is removed.
- countdownMessage = "Next disaster in %s seconds!" -- The message displayed between disasters. %s will be replaced with the number of seconds left.
- disasterMessage = "Disaster: %s" -- The message displayed when a disaster occurs. %s will be replaced with the disaster name. Set to nil if you do not want a message
- -- Unless you know what you are doing, please leave the below code alone.
- items = {}
- leaderboard = game.Workspace:findFirstChild("BTS Leaderboard") -- Dont need to use with Ajedi´s BTS leaderboard, but if you want...
- local w = game.Workspace:getChildren()
- for i=1,#w do
- if w[i].Name == "leaderboard" and w[i]:findFirstChild("running") ~= nil and w[i]:findFirstChild("points") ~= ni then
- leaderboard = w[i]
- end
- end
- for i=1,#disasters do
- local item = game.Lighting:findFirstChild(disasters[i])
- if item ~= nil then
- item.Parent = nil
- table.insert(items, item)
- else
- print("Error! ", disasters[i], " was not found!")
- end
- end
- function chooseDisaster()
- return items[math.random(#items)]
- end
- function sethint(text)
- local hint = game.Workspace:findFirstChild("hint")
- if (hint ~= nil) then
- hint.Text = text
- else
- print("Hint does not exist, creating...")
- h = Instance.new("Hint")
- h.Name = "hint"
- h.Text = text
- h.Parent = game.Workspace
- end
- --print("Hint set to: ", text)
- end
- function removeHint()
- hint = game.Workspace:findFirstChild("hint")
- if (hint ~= nil) then hint:remove() end
- end
- function countdown(time)
- sethint(string.format(countdownMessage, tostring(time)))
- while (time > 0) do
- wait(1)
- time = time - 1
- sethint(string.format(countdownMessage, tostring(time)))
- end
- removeHint()
- return true
- end
- while true do
- countdown(countdownTime)
- if leaderboard ~= nil and leaderboard:findFirstChild("running") and leaderboard:findFirstChild("points") then
- leaderboard.points.Value = 30
- leaderboard.running.Value = true
- end
- local m = chooseDisaster():clone()
- if disasterMessage ~= nil then
- local msg = Instance.new("Message")
- msg.Name = "DisasterMsg"
- msg.Text = string.format(disasterMessage, m.Name)
- msg.Parent = game.Workspace
- wait(3)
- msg.Parent = nil
- end
- m.Parent = game.Workspace
- m:makeJoints()
- wait(disasterTime)
- m:remove()
- if leaderboard ~= nil then
- leaderboard.running.Value = false
- end
- end
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