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- import pygame
- pygame.init()
- display_width = 800
- display_height = 600
- black = (0,0,0)
- white = (255,255,255)
- red = (255,0,0)
- gameDisplay = pygame.display.set_mode((display_width,display_height))
- pygame.display.set_caption("A bit Racey")
- carImg = pygame.image.load("racecar.png")
- def car(x,y):
- gameDisplay.blit(carImg,(x,y))
- x = (display_width * 0.45)
- y = (display_height *0.8)
- x_change = 0
- y_change = 0
- clock = pygame.time.Clock()
- crashed = False
- while not crashed:
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- crashed = True
- if event.type == pygame.KEYDOWN:
- if event.key == pygame.K_LEFT:
- x_change = -10
- if event.key == pygame.K_RIGHT:
- x_change = 10
- if event.type == pygame.KEYUP:
- if event.key == pygame.K_RIGHT or event.key == pygame.K_LEFT:
- x_change = 0
- x += x_change
- if x == 830:
- x = -30
- if x == -30:
- x = 800
- gameDisplay.fill(white)
- car(x,y)
- pygame.display.update()
- clock.tick(30)
- pygame.quit()
- quit()
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