Advertisement
Guest User

Output

a guest
Mar 15th, 2015
250
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 14.93 KB | None | 0 0
  1. 1>------ Build started: Project: ZERO_CHECK, Configuration: Release Win32 ------
  2. 1> Checking Build System
  3. 1> CMake does not need to re-run because C:/Users/Robin/Desktop/TrinityCore 3.0/Compile/Build/CMakeFiles/generate.stamp is up-to-date.
  4. 1> CMake does not need to re-run because C:/Users/Robin/Desktop/TrinityCore 3.0/Compile/Build/dep/CMakeFiles/generate.stamp is up-to-date.
  5. 1> CMake does not need to re-run because C:/Users/Robin/Desktop/TrinityCore 3.0/Compile/Build/dep/bzip2/CMakeFiles/generate.stamp is up-to-date.
  6. 1> CMake does not need to re-run because C:/Users/Robin/Desktop/TrinityCore 3.0/Compile/Build/dep/zlib/CMakeFiles/generate.stamp is up-to-date.
  7. 1> CMake does not need to re-run because C:/Users/Robin/Desktop/TrinityCore 3.0/Compile/Build/dep/g3dlite/CMakeFiles/generate.stamp is up-to-date.
  8. 1> CMake does not need to re-run because C:/Users/Robin/Desktop/TrinityCore 3.0/Compile/Build/dep/recastnavigation/CMakeFiles/generate.stamp is up-to-date.
  9. 1> CMake does not need to re-run because C:/Users/Robin/Desktop/TrinityCore 3.0/Compile/Build/dep/recastnavigation/Detour/CMakeFiles/generate.stamp is up-to-date.
  10. 1> CMake does not need to re-run because C:/Users/Robin/Desktop/TrinityCore 3.0/Compile/Build/dep/recastnavigation/Recast/CMakeFiles/generate.stamp is up-to-date.
  11. 1> CMake does not need to re-run because C:/Users/Robin/Desktop/TrinityCore 3.0/Compile/Build/dep/gsoap/CMakeFiles/generate.stamp is up-to-date.
  12. 1> CMake does not need to re-run because C:/Users/Robin/Desktop/TrinityCore 3.0/Compile/Build/dep/libmpq/CMakeFiles/generate.stamp is up-to-date.
  13. 1> CMake does not need to re-run because C:/Users/Robin/Desktop/TrinityCore 3.0/Compile/Build/src/CMakeFiles/generate.stamp is up-to-date.
  14. 1> CMake does not need to re-run because C:/Users/Robin/Desktop/TrinityCore 3.0/Compile/Build/src/genrev/CMakeFiles/generate.stamp is up-to-date.
  15. 1> CMake does not need to re-run because C:/Users/Robin/Desktop/TrinityCore 3.0/Compile/Build/src/server/CMakeFiles/generate.stamp is up-to-date.
  16. 1> CMake does not need to re-run because C:/Users/Robin/Desktop/TrinityCore 3.0/Compile/Build/src/server/shared/CMakeFiles/generate.stamp is up-to-date.
  17. 1> CMake does not need to re-run because C:/Users/Robin/Desktop/TrinityCore 3.0/Compile/Build/src/server/game/CMakeFiles/generate.stamp is up-to-date.
  18. 1> CMake does not need to re-run because C:/Users/Robin/Desktop/TrinityCore 3.0/Compile/Build/src/server/collision/CMakeFiles/generate.stamp is up-to-date.
  19. 1> CMake does not need to re-run because C:/Users/Robin/Desktop/TrinityCore 3.0/Compile/Build/src/server/authserver/CMakeFiles/generate.stamp is up-to-date.
  20. 1> CMake does not need to re-run because C:/Users/Robin/Desktop/TrinityCore 3.0/Compile/Build/src/server/scripts/CMakeFiles/generate.stamp is up-to-date.
  21. 1> CMake does not need to re-run because C:/Users/Robin/Desktop/TrinityCore 3.0/Compile/Build/src/server/worldserver/CMakeFiles/generate.stamp is up-to-date.
  22. 1> CMake does not need to re-run because C:/Users/Robin/Desktop/TrinityCore 3.0/Compile/Build/src/tools/CMakeFiles/generate.stamp is up-to-date.
  23. 1> CMake does not need to re-run because C:/Users/Robin/Desktop/TrinityCore 3.0/Compile/Build/src/tools/map_extractor/CMakeFiles/generate.stamp is up-to-date.
  24. 1> CMake does not need to re-run because C:/Users/Robin/Desktop/TrinityCore 3.0/Compile/Build/src/tools/vmap4_assembler/CMakeFiles/generate.stamp is up-to-date.
  25. 1> CMake does not need to re-run because C:/Users/Robin/Desktop/TrinityCore 3.0/Compile/Build/src/tools/vmap4_extractor/CMakeFiles/generate.stamp is up-to-date.
  26. 1> CMake does not need to re-run because C:/Users/Robin/Desktop/TrinityCore 3.0/Compile/Build/src/tools/mmaps_generator/CMakeFiles/generate.stamp is up-to-date.
  27. 2>------ Build started: Project: revision.h, Configuration: Release Win32 ------
  28. 3>------ Build started: Project: shared, Configuration: Release Win32 ------
  29. 4>------ Build started: Project: zlib, Configuration: Release Win32 ------
  30. 2> Building Custom Rule C:/Users/Robin/Desktop/TrinityCore 3.0/Compile/Source/src/genrev/CMakeLists.txt
  31. 2> CMake does not need to re-run because C:\Users\Robin\Desktop\TrinityCore 3.0\Compile\Build\src\genrev\CMakeFiles\generate.stamp is up-to-date.
  32. 4> Building Custom Rule C:/Users/Robin/Desktop/TrinityCore 3.0/Compile/Source/dep/zlib/CMakeLists.txt
  33. 3> Building Custom Rule C:/Users/Robin/Desktop/TrinityCore 3.0/Compile/Source/src/server/shared/CMakeLists.txt
  34. 4> CMake does not need to re-run because C:\Users\Robin\Desktop\TrinityCore 3.0\Compile\Build\dep\zlib\CMakeFiles\generate.stamp is up-to-date.
  35. 3> CMake does not need to re-run because C:\Users\Robin\Desktop\TrinityCore 3.0\Compile\Build\src\server\shared\CMakeFiles\generate.stamp is up-to-date.
  36. 3> sharedPCH.cpp
  37. 4> adler32.c
  38. 4> compress.c
  39. 4> crc32.c
  40. 4> deflate.c
  41. 4> infback.c
  42. 4> inffast.c
  43. 4> inflate.c
  44. 4> inftrees.c
  45. 4> trees.c
  46. 4> uncompr.c
  47. 4> zutil.c
  48. 4> Generating Code...
  49. 5>------ Build started: Project: bzip2, Configuration: Release Win32 ------
  50. 4> zlib.vcxproj -> C:\Users\Robin\Desktop\TrinityCore 3.0\Compile\Build\dep\zlib\Release\zlib.lib
  51. 6>------ Build started: Project: Detour, Configuration: Release Win32 ------
  52. 5> Building Custom Rule C:/Users/Robin/Desktop/TrinityCore 3.0/Compile/Source/dep/bzip2/CMakeLists.txt
  53. 5> CMake does not need to re-run because C:\Users\Robin\Desktop\TrinityCore 3.0\Compile\Build\dep\bzip2\CMakeFiles\generate.stamp is up-to-date.
  54. 6> Building Custom Rule C:/Users/Robin/Desktop/TrinityCore 3.0/Compile/Source/dep/recastnavigation/Detour/CMakeLists.txt
  55. 6> CMake does not need to re-run because C:\Users\Robin\Desktop\TrinityCore 3.0\Compile\Build\dep\recastnavigation\Detour\CMakeFiles\generate.stamp is up-to-date.
  56. 6> DetourAlloc.cpp
  57. 6> DetourCommon.cpp
  58. 6> DetourNavMesh.cpp
  59. 6> DetourNavMeshBuilder.cpp
  60. 6> DetourNavMeshQuery.cpp
  61. 6> DetourNode.cpp
  62. 6> Detour.vcxproj -> C:\Users\Robin\Desktop\TrinityCore 3.0\Compile\Build\dep\recastnavigation\Detour\Release\Detour.lib
  63. 5> blocksort.c
  64. 5> bzlib.c
  65. 5> compress.c
  66. 7>------ Build started: Project: Recast, Configuration: Release Win32 ------
  67. 7> Building Custom Rule C:/Users/Robin/Desktop/TrinityCore 3.0/Compile/Source/dep/recastnavigation/Recast/CMakeLists.txt
  68. 7> CMake does not need to re-run because C:\Users\Robin\Desktop\TrinityCore 3.0\Compile\Build\dep\recastnavigation\Recast\CMakeFiles\generate.stamp is up-to-date.
  69. 7> Recast.cpp
  70. 7> RecastAlloc.cpp
  71. 7> RecastArea.cpp
  72. 5> crctable.c
  73. 7> RecastContour.cpp
  74. 7> RecastFilter.cpp
  75. 7> RecastLayers.cpp
  76. 7> RecastMesh.cpp
  77. 7> RecastMeshDetail.cpp
  78. 5> decompress.c
  79. 7> RecastRasterization.cpp
  80. 7> RecastRegion.cpp
  81. 5> huffman.c
  82. 5> randtable.c
  83. 7> Recast.vcxproj -> C:\Users\Robin\Desktop\TrinityCore 3.0\Compile\Build\dep\recastnavigation\Recast\Release\Recast.lib
  84. 8>------ Build started: Project: g3dlib, Configuration: Release Win32 ------
  85. 5> Generating Code...
  86. 8> Building Custom Rule C:/Users/Robin/Desktop/TrinityCore 3.0/Compile/Source/dep/g3dlite/CMakeLists.txt
  87. 3>c:\users\robin\desktop\trinitycore 3.0\compile\source\src\server\shared\database\Field.h(24): fatal error C1083: Cannot open include file: 'mysql.h': No such file or directory
  88. 8> CMake does not need to re-run because C:\Users\Robin\Desktop\TrinityCore 3.0\Compile\Build\dep\g3dlite\CMakeFiles\generate.stamp is up-to-date.
  89. 8> AABox.cpp
  90. 8> Any.cpp
  91. 8> AnyTableReader.cpp
  92. 8> BinaryFormat.cpp
  93. 8> BinaryInput.cpp
  94. 8> BinaryOutput.cpp
  95. 8> Box.cpp
  96. 8> Capsule.cpp
  97. 8> CollisionDetection.cpp
  98. 8> CoordinateFrame.cpp
  99. 8> Crypto.cpp
  100. 8> Cylinder.cpp
  101. 8> debugAssert.cpp
  102. 8> FileSystem.cpp
  103. 8> fileutils.cpp
  104. 8> format.cpp
  105. 8> g3dfnmatch.cpp
  106. 8> g3dmath.cpp
  107. 8> GThread.cpp
  108. 8> Line.cpp
  109. 8> LineSegment.cpp
  110. 8> Log.cpp
  111. 8> Matrix3.cpp
  112. 8> Matrix4.cpp
  113. 8> MemoryManager.cpp
  114. 8> PhysicsFrame.cpp
  115. 8> Plane.cpp
  116. 8> prompt.cpp
  117. 8> Quat.cpp
  118. 8> Random.cpp
  119. 8> Ray.cpp
  120. 8> RegistryUtil.cpp
  121. 8> Sphere.cpp
  122. 8> stringutils.cpp
  123. 8> System.cpp
  124. 8> TextInput.cpp
  125. 8> TextOutput.cpp
  126. 8> Triangle.cpp
  127. 8> uint128.cpp
  128. 8> UprightFrame.cpp
  129. 8> Vector2.cpp
  130. 8> Vector3.cpp
  131. 8> Vector4.cpp
  132. 5> bzip2.vcxproj -> C:\Users\Robin\Desktop\TrinityCore 3.0\Compile\Build\dep\bzip2\Release\bzip2.lib
  133. 9>------ Build started: Project: collision, Configuration: Release Win32 ------
  134. 10>------ Build started: Project: game, Configuration: Release Win32 ------
  135. 10> Building Custom Rule C:/Users/Robin/Desktop/TrinityCore 3.0/Compile/Source/src/server/game/CMakeLists.txt
  136. 10> CMake does not need to re-run because C:\Users\Robin\Desktop\TrinityCore 3.0\Compile\Build\src\server\game\CMakeFiles\generate.stamp is up-to-date.
  137. 8> g3dlib.vcxproj -> C:\Users\Robin\Desktop\TrinityCore 3.0\Compile\Build\dep\g3dlite\Release\g3dlib.lib
  138. 9> Building Custom Rule C:/Users/Robin/Desktop/TrinityCore 3.0/Compile/Source/src/server/collision/CMakeLists.txt
  139. 9> CMake does not need to re-run because C:\Users\Robin\Desktop\TrinityCore 3.0\Compile\Build\src\server\collision\CMakeFiles\generate.stamp is up-to-date.
  140. 11>------ Build started: Project: gsoap, Configuration: Release Win32 ------
  141. 10> gamePCH.cpp
  142. 9> collisionPCH.cpp
  143. 9> MMapFactory.cpp
  144. 9> MMapManager.cpp
  145. 9> VMapFactory.cpp
  146. 12>------ Build started: Project: mpq, Configuration: Release Win32 ------
  147. 9> VMapManager2.cpp
  148. 12> Building Custom Rule C:/Users/Robin/Desktop/TrinityCore 3.0/Compile/Source/dep/libmpq/CMakeLists.txt
  149. 12> CMake does not need to re-run because C:\Users\Robin\Desktop\TrinityCore 3.0\Compile\Build\dep\libmpq\CMakeFiles\generate.stamp is up-to-date.
  150. 9>c:\users\robin\desktop\trinitycore 3.0\compile\source\src\server\shared\database\Field.h(24): fatal error C1083: Cannot open include file: 'mysql.h': No such file or directory (C:\Users\Robin\Desktop\TrinityCore 3.0\Compile\Source\src\server\collision\Management\MMapManager.cpp)
  151. 9> MapTree.cpp
  152. 12> common.c
  153. 12> explode.c
  154. 12> extract.c
  155. 12> huffman.c
  156. 12> mpq.c
  157. 12> wave.c
  158. 9> TileAssembler.cpp
  159. 9> GameObjectModel.cpp
  160. 12> mpq.vcxproj -> C:\Users\Robin\Desktop\TrinityCore 3.0\Compile\Build\dep\libmpq\Release\mpq.lib
  161. 9> ModelInstance.cpp
  162. 13>------ Build started: Project: scripts, Configuration: Release Win32 ------
  163. 9> WorldModel.cpp
  164. 9>c:\users\robin\desktop\trinitycore 3.0\compile\source\src\server\shared\database\Field.h(24): fatal error C1083: Cannot open include file: 'mysql.h': No such file or directory (C:\Users\Robin\Desktop\TrinityCore 3.0\Compile\Source\src\server\collision\Models\GameObjectModel.cpp)
  165. 9> BoundingIntervalHierarchy.cpp
  166. 9> DynamicTree.cpp
  167. 13> Building Custom Rule C:/Users/Robin/Desktop/TrinityCore 3.0/Compile/Source/src/server/scripts/CMakeLists.txt
  168. 13> CMake does not need to re-run because C:\Users\Robin\Desktop\TrinityCore 3.0\Compile\Build\src\server\scripts\CMakeFiles\generate.stamp is up-to-date.
  169. 13> ScriptPCH.cpp
  170. 13>C:\Users\Robin\Desktop\TrinityCore 3.0\Compile\Source\src\server\shared\Database\Field.h(24): fatal error C1083: Cannot open include file: 'mysql.h': No such file or directory
  171. 14>------ Build started: Project: authserver, Configuration: Release Win32 ------
  172. 14> Building Custom Rule C:/Users/Robin/Desktop/TrinityCore 3.0/Compile/Source/src/server/authserver/CMakeLists.txt
  173. 14> CMake does not need to re-run because C:\Users\Robin\Desktop\TrinityCore 3.0\Compile\Build\src\server\authserver\CMakeFiles\generate.stamp is up-to-date.
  174. 14> authPCH.cpp
  175. 10>c:\users\robin\desktop\trinitycore 3.0\compile\source\src\server\shared\database\Field.h(24): fatal error C1083: Cannot open include file: 'mysql.h': No such file or directory
  176. 15>------ Build started: Project: mapextractor, Configuration: Release Win32 ------
  177. 15> Building Custom Rule C:/Users/Robin/Desktop/TrinityCore 3.0/Compile/Source/src/tools/map_extractor/CMakeLists.txt
  178. 15> CMake does not need to re-run because C:\Users\Robin\Desktop\TrinityCore 3.0\Compile\Build\src\tools\map_extractor\CMakeFiles\generate.stamp is up-to-date.
  179. 15> adt.cpp
  180. 15> dbcfile.cpp
  181. 15> loadlib.cpp
  182. 15> mpq_libmpq.cpp
  183. 15> System.cpp
  184. 14>c:\users\robin\desktop\trinitycore 3.0\compile\source\src\server\shared\database\Field.h(24): fatal error C1083: Cannot open include file: 'mysql.h': No such file or directory
  185. 15> wdt.cpp
  186. 16>------ Build started: Project: vmap4extractor, Configuration: Release Win32 ------
  187. 16> Building Custom Rule C:/Users/Robin/Desktop/TrinityCore 3.0/Compile/Source/src/tools/vmap4_extractor/CMakeLists.txt
  188. 16> CMake does not need to re-run because C:\Users\Robin\Desktop\TrinityCore 3.0\Compile\Build\src\tools\vmap4_extractor\CMakeFiles\generate.stamp is up-to-date.
  189. 16> adtfile.cpp
  190. 16> dbcfile.cpp
  191. 16> gameobject_extract.cpp
  192. 17>------ Build started: Project: mmaps_generator, Configuration: Release Win32 ------
  193. 16> model.cpp
  194. 16> mpq_libmpq.cpp
  195. 16> vmapexport.cpp
  196. 16> wdtfile.cpp
  197. 16> wmo.cpp
  198. 15> mapextractor.vcxproj -> C:\Users\Robin\Desktop\TrinityCore 3.0\Compile\Build\bin\Release\mapextractor.exe
  199. 18>------ Build started: Project: vmap4assembler, Configuration: Release Win32 ------
  200. 18> Building Custom Rule C:/Users/Robin/Desktop/TrinityCore 3.0/Compile/Source/src/tools/vmap4_assembler/CMakeLists.txt
  201. 18> CMake does not need to re-run because C:\Users\Robin\Desktop\TrinityCore 3.0\Compile\Build\src\tools\vmap4_assembler\CMakeFiles\generate.stamp is up-to-date.
  202. 18> VMapAssembler.cpp
  203. 17> Building Custom Rule C:/Users/Robin/Desktop/TrinityCore 3.0/Compile/Source/src/tools/mmaps_generator/CMakeLists.txt
  204. 17> CMake does not need to re-run because C:\Users\Robin\Desktop\TrinityCore 3.0\Compile\Build\src\tools\mmaps_generator\CMakeFiles\generate.stamp is up-to-date.
  205. 17> IntermediateValues.cpp
  206. 17> MapBuilder.cpp
  207. 17> PathGenerator.cpp
  208. 16> vmap4extractor.vcxproj -> C:\Users\Robin\Desktop\TrinityCore 3.0\Compile\Build\bin\Release\vmap4extractor.exe
  209. 17> TerrainBuilder.cpp
  210. 19>------ Build started: Project: worldserver, Configuration: Release Win32 ------
  211. 17> VMapExtensions.cpp
  212. 18>LINK : fatal error LNK1181: cannot open input file '..\..\server\collision\Release\collision.lib'
  213. 17>LINK : fatal error LNK1181: cannot open input file '..\..\server\collision\Release\collision.lib'
  214. 19> Building Custom Rule C:/Users/Robin/Desktop/TrinityCore 3.0/Compile/Source/src/server/worldserver/CMakeLists.txt
  215. 19> CMake does not need to re-run because C:\Users\Robin\Desktop\TrinityCore 3.0\Compile\Build\src\server\worldserver\CMakeFiles\generate.stamp is up-to-date.
  216. 19> worldPCH.cpp
  217. 19>c:\users\robin\desktop\trinitycore 3.0\compile\source\src\server\shared\database\Field.h(24): fatal error C1083: Cannot open include file: 'mysql.h': No such file or directory
  218. 20>------ Build started: Project: ALL_BUILD, Configuration: Release Win32 ------
  219. 20> Building Custom Rule C:/Users/Robin/Desktop/TrinityCore 3.0/Compile/Source/CMakeLists.txt
  220. 20> CMake does not need to re-run because C:\Users\Robin\Desktop\TrinityCore 3.0\Compile\Build\CMakeFiles\generate.stamp is up-to-date.
  221. 21>------ Skipped Build: Project: INSTALL, Configuration: Release Win32 ------
  222. 21>Project not selected to build for this solution configuration
  223. ========== Build: 12 succeeded, 8 failed, 0 up-to-date, 1 skipped ==========
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement