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  1. Steam API initialized.
  2. ----- FS_Startup -----
  3. WARNING: Skipping workshop, ISteamUGC is NULL.
  4. Current search path:
  5. C:\Program Files (x86)\Steam\steamapps\common\Quake
  6. Live/76561198046664768/baseq3
  7. C:\Program Files (x86)\Steam\steamapps\common\Quake Live\baseq3\pak00.pk3
  8. (0xfb4e2c79 - 9285 files)
  9. C:\Program Files (x86)\Steam\steamapps\common\Quake Live\baseq3\bin.pk3
  10. (0x1a0c80cc - 5 files)
  11. C:\Program Files (x86)\Steam\steamapps\common\Quake Live/baseq3
  12.  
  13. ----------------------
  14. 9290 files in pk3 files
  15. execing default.cfg
  16. Loading dll file qagame
  17. ==== ShutdownGame ====
  18. Loading dll file cgame
  19. execing qzconfig.cfg
  20. cg_spectating is read only.
  21. cg_gametype is read only.
  22. cg_gameInfo6 is read only.
  23. cg_gameInfo5 is read only.
  24. cg_gameInfo4 is read only.
  25. cg_gameInfo3 is read only.
  26. cg_gameInfo2 is read only.
  27. cg_gameInfo1 is read only.
  28. Refusing to set g_training during initialization due to CVAR_GAMERULE
  29. Refusing to set timelimit during initialization due to CVAR_GAMERULE
  30. Refusing to set scorelimit during initialization due to CVAR_GAMERULE
  31. Refusing to set roundtimelimit during initialization due to CVAR_GAMERULE
  32. Refusing to set roundlimit during initialization due to CVAR_GAMERULE
  33. Refusing to set g_mercytime during initialization due to CVAR_GAMERULE
  34. Refusing to set mercylimit during initialization due to CVAR_GAMERULE
  35. Refusing to set g_friendlyFireDampen during initialization due to
  36. CVAR_GAMERULE
  37. Refusing to set g_friendlyFire during initialization due to CVAR_GAMERULE
  38. Refusing to set fraglimit during initialization due to CVAR_GAMERULE
  39. Refusing to set dmflags during initialization due to CVAR_GAMERULE
  40. Refusing to set capturelimit during initialization due to CVAR_GAMERULE
  41. com_zoneMegs will be changed to 16 upon restarting.
  42. sv_cheats is read only.
  43. execing repconfig.cfg
  44. s_ambient will be changed to 0 upon restarting.
  45. execing autoexec.cfg
  46. cg_gametype is read only.
  47. cg_gameInfo6 is read only.
  48. cg_gameInfo5 is read only.
  49. cg_gameInfo4 is read only.
  50. cg_gameInfo3 is read only.
  51. cg_gameInfo2 is read only.
  52. cg_gameInfo1 is read only.
  53. Refusing to set g_training during initialization due to CVAR_GAMERULE
  54. Refusing to set timelimit during initialization due to CVAR_GAMERULE
  55. Refusing to set scorelimit during initialization due to CVAR_GAMERULE
  56. Refusing to set roundtimelimit during initialization due to CVAR_GAMERULE
  57. Refusing to set roundlimit during initialization due to CVAR_GAMERULE
  58. Refusing to set g_mercytime during initialization due to CVAR_GAMERULE
  59. Refusing to set mercylimit during initialization due to CVAR_GAMERULE
  60. Refusing to set g_friendlyFireDampen during initialization due to
  61. CVAR_GAMERULE
  62. Refusing to set g_friendlyFire during initialization due to CVAR_GAMERULE
  63. Refusing to set fraglimit during initialization due to CVAR_GAMERULE
  64. Refusing to set dmflags during initialization due to CVAR_GAMERULE
  65. Refusing to set capturelimit during initialization due to CVAR_GAMERULE
  66. sv_cheats is read only.
  67. Steam Gameserver initialized.
  68. Not recording a demo.
  69. ----- FS_Startup -----
  70. Current search path:
  71. C:\Program Files (x86)\Steam\steamapps\common\Quake
  72. Live/76561198046664768/baseq3
  73. C:\Program Files (x86)\Steam\steamapps\common\Quake Live\baseq3\pak00.pk3
  74. (0xfb4e2c79 - 9285 files)
  75. C:\Program Files (x86)\Steam\steamapps\common\Quake Live\baseq3\bin.pk3
  76. (0x1a0c80cc - 5 files)
  77. C:\Program Files (x86)\Steam\steamapps\common\Quake Live/baseq3
  78. C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539252269/
  79. C:\Program Files
  80. (x86)\Steam\steamapps\workshop\content\282440\609890750\\z_q3-announcer.pk3
  81. (0x630ae1de - 118 files)
  82. C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\609890750/
  83. C:\Program Files
  84. (x86)\Steam\steamapps\workshop\content\282440\539421982\\workshop_holiday.pk3
  85. (0x2066bc07 - 56 files)
  86. C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539421982/
  87. C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539419816/
  88. C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\538941289/
  89. C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539220640/
  90. C:\Program Files
  91. (x86)\Steam\steamapps\workshop\content\282440\539421606\\workshop_extras.pk3
  92. (0x47805cc3 - 261 files)
  93. C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539421606/
  94.  
  95. ----------------------
  96. 9725 files in pk3 files
  97. Minimum com_hunkMegs is 128, allocating 128 megs.
  98. Hunk_Clear: reset the hunk ok
  99. ...detecting CPU, found Intel Pentium III
  100.  
  101. ------- Input Initialization -------
  102. Joystick is not active.
  103. ------------------------------------
  104. 167 arenas parsed
  105. loaded factories from scripts/factories.txt, total 22
  106. loaded factories from scripts/qcon2015.factories, total 25
  107. loaded factories from scripts/moreGametypes.factories, total 64
  108. loaded factories from scripts/overfrag_gametypes.factories, total 68
  109. loaded 173 maps into the map pool
  110. ----- Client Initialization -----
  111. [0:00.000] ----- Initializing Renderer ----
  112. [0:00.000] -------------------------------
  113. [0:00.000] ----- Client Initialization Complete -----
  114. [0:00.000] ----- R_Init -----
  115. [0:00.000] Initializing OpenGL subsystem
  116. [0:00.000] ...initializing QGL
  117. [0:00.000] ...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ):
  118. succeeded
  119. [0:00.000] ...setting mode 23: 1920 1080 FS
  120. [0:00.000] ...using colorsbits of 32
  121. [0:00.000] ...calling CDS: ok
  122. [0:00.000] ...registered window class
  123. [0:00.000] ...created window@0,0 (1920x1080)
  124. [0:00.000] Initializing OpenGL driver
  125. [0:00.000] ...getting DC: succeeded
  126. [0:00.000] ...GLW_AutoSelectPFD( 32, 24, 0 )
  127. [0:00.000] ... auto selected PFD 9...PIXELFORMAT 9 selected
  128. [0:00.000] ...creating GL context: succeeded
  129. [0:00.000] ...making context current: succeeded
  130. [0:00.000] Initializing OpenGL extensions
  131. [0:00.000] ...ignoring GL_S3_s3tc
  132. [0:00.000] ...using GL_EXT_texture_env_add
  133. [0:00.000] ...using WGL_EXT_swap_control
  134. [0:00.000] ...using GL_ARB_multitexture
  135. [0:00.000] ...using GL_EXT_compiled_vertex_array
  136. [0:00.000] ...WGL_3DFX_gamma_control not found
  137. [0:00.000]
  138. GL_VENDOR: NVIDIA Corporation
  139. [0:00.000] GL_RENDERER: GeForce GTX 960/PCIe/SSE2
  140. [0:00.000] GL_VERSION: 4.5.0 NVIDIA 352.84
  141. [0:00.000] GL_EXTENSIONS: GL_AMD_multi_draw_indirect
  142. GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index
  143. GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance
  144. GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage
  145. GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control
  146. GL_ARB_color_buffer_float GL_ARB_compatibility
  147. GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth
  148. GL_ARB_compute_shader GL_ARB_compute_variable_group_size
  149. GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image
  150. GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float
  151. GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control
  152. GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
  153. GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
  154. GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility
  155. GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location
  156. GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions
  157. GL_ARB_fragment_layer_viewport GL_ARB_fragment_program
  158. GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
  159. GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object
  160. GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary
  161. GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64
  162. GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging
  163. GL_ARB_indirect_parameters GL_ARB_instanced_arrays
  164. GL_ARB_internalformat_query GL_ARB_internalformat_query2
  165. GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata
  166. GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind
  167. GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture
  168. GL_ARB_occlusion_query GL_ARB_occlusion_query2
  169. GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object
  170. GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query
  171. GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior
  172. GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects
  173. GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture
  174. GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters
  175. GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters
  176. GL_ARB_shader_group_vote GL_ARB_shader_image_load_store
  177. GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision
  178. GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object
  179. GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples
  180. GL_ARB_shader_texture_lod GL_ARB_shading_language_100
  181. GL_ARB_shading_language_420pack GL_ARB_shading_language_include
  182. GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer
  183. GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync
  184. GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp
  185. GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32
  186. GL_ARB_texture_buffer_range GL_ARB_texture_compression
  187. GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc
  188. GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
  189. GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
  190. GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather
  191. GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat
  192. GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two
  193. GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle
  194. GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8
  195. GL_ARB_texture_storage GL_ARB_texture_storage_multisample
  196. GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query
  197. GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
  198. GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query
  199. GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
  200. GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit
  201. GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object
  202. GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev
  203. GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos
  204. GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mi
  205. GL_MAX_TEXTURE_SIZE: 16384
  206. [0:00.000] GL_MAX_ACTIVE_TEXTURES_ARB: 4
  207. [0:00.000]
  208. PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
  209. [0:00.000] MODE: 23, 1920 x 1080 fullscreen hz:144
  210. [0:00.000] GAMMA: hardware w/ 0 overbright bits
  211. [0:00.000] CPU: Intel Pentium III
  212. [0:00.000] rendering primitives: single glDrawElements
  213. [0:00.000] texturemode: GL_LINEAR_MIPMAP_LINEAR
  214. [0:00.000] picmip: 3
  215. [0:00.000] texture bits: 32
  216. [0:00.000] multitexture: enabled
  217. [0:00.000] compiled vertex arrays: enabled
  218. [0:00.000] texenv add: enabled
  219. [0:00.000] compressed textures: disabled
  220. [0:00.000] HACK: using vertex lightmap approximation
  221. [0:00.000] Initializing Shaders
  222. [0:00.000] ----- finished R_Init -----
  223. [0:00.000]
  224. ------- sound initialization -------
  225. [0:00.000] Initializing DirectSound
  226. [0:00.000] ------------------------------------
  227. [0:00.000] ----- Sound Info -----
  228. [0:00.000] sound system is muted
  229. [0:00.000] 1 stereo
  230. [0:00.000] 32768 samples
  231. [0:00.000] 16 samplebits
  232. [0:00.000] 1 submission_chunk
  233. [0:00.000] 22050 speed
  234. [0:00.000] 0x1d7d0050 dma buffer
  235. [0:00.000] No background file.
  236. [0:00.000] ----------------------
  237. [0:00.000] Sound memory manager started
  238. [0:00.000] Loading dll file ui
  239. [0:00.000] UI menu load time = 254 milli seconds
  240. [0:00.000] UI menu load time = 188 milli seconds
  241. [0:00.000] 34 bots parsed
  242. [0:00.000] --- Common Initialization Complete ---
  243. [0:00.000] Winsock Initialized
  244. [0:00.000] Opening IP socket: localhost:27960
  245. [0:00.000] Hostname: DESKTOP-VS5FEDN
  246. [0:00.000] IP: 192.168.1.77
  247. [0:00.000] Working directory: C:\Program Files
  248. (x86)\Steam\steamapps\common\Quake Live
  249. [0:00.000] Proceeding with delayed mouse init
  250. [0:00.000] Connected to Steam servers
  251. [0:00.000] zmq stats and rcon passwords updated
  252. [0:00.000] 2918707066:27961 resolved to 173.247.239.122:27961
  253. [0:00.000] Not recording a demo.
  254. [0:00.000] ----- FS_Startup -----
  255. [0:00.000] Current search path:
  256. [0:00.000] C:\Program Files (x86)\Steam\steamapps\common\Quake Live/76561198046664768/baseq3
  257. [0:00.000] C:\Program Files (x86)\Steam\steamapps\common\Quake Live\baseq3\pak00.pk3 (0xfb4e2c79 - 9285 files)
  258. [0:00.000] C:\Program Files (x86)\Steam\steamapps\common\Quake Live\baseq3\bin.pk3 (0x1a0c80cc - 5 files)
  259. [0:00.000] C:\Program Files (x86)\Steam\steamapps\common\Quake Live/baseq3
  260. [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539252269/
  261. [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\609890750\\z_q3-announcer.pk3 (0x630ae1de - 118 files)
  262. [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\609890750/
  263. [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539421982\\workshop_holiday.pk3 (0x2066bc07 - 56 files)
  264. [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539421982/
  265. [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539419816/
  266. [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\538941289/
  267. [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539220640/
  268. [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539421606\\workshop_extras.pk3 (0x47805cc3 - 261 files)
  269. [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539421606/
  270. [0:00.000]
  271. [0:00.000] ----------------------
  272. [0:00.000] 9725 files in pk3 files
  273. [0:00.000] You are banned until 2017-01-29 00:24:18.********************
  274. ERROR: Disconnected from server
  275. ********************
  276. [0:00.000] RE_Shutdown( 0 )
  277. [0:00.000] Hunk_Clear: reset the hunk ok
  278. [0:00.000] ----- R_Init -----
  279. [0:00.000]
  280. GL_VENDOR: NVIDIA Corporation
  281. [0:00.000] GL_RENDERER: GeForce GTX 960/PCIe/SSE2
  282. [0:00.000] GL_VERSION: 4.5.0 NVIDIA 352.84
  283. [0:00.000] GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture
  284. GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output
  285. GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility
  286. GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object
  287. GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2
  288. GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object
  289. GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects
  290. GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine
  291. GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader
  292. GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
  293. GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod
  294. GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced
  295. GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev
  296. GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_miGL_MAX_TEXTURE_SIZE: 16384
  297. [0:00.000] GL_MAX_ACTIVE_TEXTURES_ARB: 4
  298. [0:00.000]
  299. PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
  300. [0:00.000] MODE: 23, 1920 x 1080 fullscreen hz:144
  301. [0:00.000] GAMMA: hardware w/ 0 overbright bits
  302. [0:00.000] CPU: Intel Pentium III
  303. [0:00.000] rendering primitives: single glDrawElements
  304. [0:00.000] texturemode: GL_LINEAR_MIPMAP_LINEAR
  305. [0:00.000] picmip: 3
  306. [0:00.000] texture bits: 32
  307. [0:00.000] multitexture: enabled
  308. [0:00.000] compiled vertex arrays: enabled
  309. [0:00.000] texenv add: enabled
  310. [0:00.000] compressed textures: disabled
  311. [0:00.000] HACK: using vertex lightmap approximation
  312. [0:00.000] Initializing Shaders
  313. [0:00.000] ----- finished R_Init -----
  314. [0:00.000] Sound memory manager started
  315. [0:00.000] Loading dll file ui
  316. [0:00.000] UI menu load time = 247 milli seconds
  317. [0:00.000] UI menu load time = 180 milli seconds
  318. [0:00.000] 34 bots parsed
  319. [0:00.000] 757144980:27960 resolved to 45.33.29.148:27960
  320. [0:00.000] Not recording a demo.
  321. [0:00.000] ----- FS_Startup -----
  322. [0:00.000] Current search path:
  323. [0:00.000] C:\Program Files (x86)\Steam\steamapps\common\Quake Live/76561198046664768/baseq3
  324. [0:00.000] C:\Program Files (x86)\Steam\steamapps\common\Quake Live\baseq3\pak00.pk3 (0xfb4e2c79 - 9285 files)
  325. [0:00.000] C:\Program Files (x86)\Steam\steamapps\common\Quake Live\baseq3\bin.pk3 (0x1a0c80cc - 5 files)
  326. [0:00.000] C:\Program Files (x86)\Steam\steamapps\common\Quake Live/baseq3
  327. [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539252269/
  328. [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\609890750\\z_q3-announcer.pk3 (0x630ae1de - 118 files)
  329. [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\609890750/
  330. [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539421982\\workshop_holiday.pk3 (0x2066bc07 - 56 files)
  331. [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539421982/
  332. [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539419816/
  333. [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\538941289/
  334. [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539220640/
  335. [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539421606\\workshop_extras.pk3 (0x47805cc3 - 261 files)
  336. [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539421606/
  337. [0:00.000]
  338. [0:00.000] ----------------------
  339. [0:00.000] 9725 files in pk3 files
  340. [0:00.000] RE_Shutdown( 0 )
  341. [0:00.000] Hunk_Clear: reset the hunk ok
  342. [0:00.000] ----- R_Init -----
  343. [0:00.000]
  344. GL_VENDOR: NVIDIA Corporation
  345. [0:00.000] GL_RENDERER: GeForce GTX 960/PCIe/SSE2
  346. [0:00.000] GL_VERSION: 4.5.0 NVIDIA 352.84
  347. [0:00.000] GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture
  348. GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output
  349. GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility
  350. GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object
  351. GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2
  352. GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object
  353. GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects
  354. GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine
  355. GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader
  356. GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
  357. GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod
  358. GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced
  359. GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev
  360. GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_miGL_MAX_TEXTURE_SIZE: 16384
  361. [0:00.000] GL_MAX_ACTIVE_TEXTURES_ARB: 4
  362. [0:00.000]
  363. PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
  364. [0:00.000] MODE: 23, 1920 x 1080 fullscreen hz:144
  365. [0:00.000] GAMMA: hardware w/ 0 overbright bits
  366. [0:00.000] CPU: Intel Pentium III
  367. [0:00.000] rendering primitives: single glDrawElements
  368. [0:00.000] texturemode: GL_LINEAR_MIPMAP_LINEAR
  369. [0:00.000] picmip: 3
  370. [0:00.000] texture bits: 32
  371. [0:00.000] multitexture: enabled
  372. [0:00.000] compiled vertex arrays: enabled
  373. [0:00.000] texenv add: enabled
  374. [0:00.000] compressed textures: disabled
  375. [0:00.000] HACK: using vertex lightmap approximation
  376. [0:00.000] Initializing Shaders
  377. [0:00.000] ----- finished R_Init -----
  378. [0:00.000] Sound memory manager started
  379. [0:00.000] Loading dll file ui
  380. [0:00.000] UI menu load time = 233 milli seconds
  381. [0:00.000] UI menu load time = 160 milli seconds
  382. [0:00.000] 34 bots parsed
  383. [0:00.000] Loading dll file cgame
  384. [0:00.000] stitched 0 LoD cracks
  385. [0:00.000] ...loaded 3329 faces, 404 meshes, 186 trisurfs, 0 flares
  386. [0:00.000] trying sprites/foe2.PNG...
  387. [0:00.000] trying ui/assets/statusbar/flag_in_base.TGA...
  388. [0:00.000] UI menu load time = 710 milli seconds
  389. [0:00.000] CL_InitCGame: 5.19 seconds
  390. [0:00.000] 7 msec to draw all images
  391. [0:00.000] Com_TouchMemory: 0 msec
  392. [0:00.000] Not recording a demo.
  393. [0:00.000] ----- FS_Startup -----
  394. [0:00.000] Current search path:
  395. [0:00.000] C:\Program Files (x86)\Steam\steamapps\common\Quake Live/76561198046664768/baseq3
  396. [0:00.000] C:\Program Files (x86)\Steam\steamapps\common\Quake Live\baseq3\pak00.pk3 (0xfb4e2c79 - 9285 files)
  397. [0:00.000] C:\Program Files (x86)\Steam\steamapps\common\Quake Live\baseq3\bin.pk3 (0x1a0c80cc - 5 files)
  398. [0:00.000] C:\Program Files (x86)\Steam\steamapps\common\Quake Live/baseq3
  399. [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539252269/
  400. [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\609890750\\z_q3-announcer.pk3 (0x630ae1de - 118 files)
  401. [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\609890750/
  402. [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539421982\\workshop_holiday.pk3 (0x2066bc07 - 56 files)
  403. [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539421982/
  404. [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539419816/
  405. [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\538941289/
  406. [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539220640/
  407. [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539421606\\workshop_extras.pk3 (0x47805cc3 - 261 files)
  408. [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539421606/
  409. [0:00.000]
  410. [0:00.000] ----------------------
  411. [0:00.000] 9725 files in pk3 files
  412. [0:00.000] ======= Message of the Day =======
  413. [0:00.000] WELCOME TO VKS CA DALLAS-----TOLERANCE TO BULLSHIT IS VERY LOW HERE
  414. [0:00.000] bra79 timed out
  415. [0:00.000] TriXy connected
  416. [0:00.000] TriXy: 3 games here (341 tracked ca), quit 33%, CA ELO:
  417. 1502.
  418. [0:00.000] ||StratoRage|| almost dodged DONKEYTHEROCKETMASTER's rocket
  419. [0:00.000] GoldeneyeN64 ate Mad_Adder's rocket
  420. [0:00.000] DONKEYTHEROCKETMASTER ate GoldeneyeN64's rocket
  421. [0:00.000] ShortRib ate GoldeneyeN64's rocket
  422. [0:00.000] ShortRib called a vote.
  423. [0:00.000] ||StratoRage|| ate DONKEYTHEROCKETMASTER's rocket
  424. [0:00.000] TaterTot was railed by ShortRib
  425. [0:00.000] Mad_Adder was gunned down by GoldeneyeN64
  426. [0:00.000] TaterTot: !myperm
  427. [0:00.000] You have permission level 5.
  428. [0:00.000] Vote cast.
  429. [0:00.000] Vote passed.
  430. [0:00.000] Shuffling Teams.
  431. [0:00.000] Mad_Adder switched teams.
  432. [0:00.000] vks switched teams.
  433. [0:00.000] 1580 vs 1592 - DIFFERENCE: 12
  434. [0:00.000] That Dude was railed by GNiK PerformaVAE
  435. [0:00.000] SPAMM ARb0R was railed by GoldeneyeN64
  436. [0:00.000] TaterTot almost dodged GNiK PerformaVAE's rocket
  437. [0:00.000] GoldeneyeN64 almost dodged DONKEYTHEROCKETMASTER's rocket
  438. [0:00.000] Mad_Adder ate ShortRib's rocket
  439. [0:00.000] ShortRib ate DONKEYTHEROCKETMASTER's rocket
  440. [0:00.000] GNiK PerformaVAE was railed by vks
  441. [0:00.000] DONKEYTHEROCKETMASTER almost dodged GoldeneyeN64's rocket
  442. [0:00.000] SPAMM ARb0R ate GoldeneyeN64's rocket
  443. [0:00.000] GNiK PerformaVAE: first game
  444. [0:00.000] GNiK PerformaVAE: in 3 yrs
  445. [0:00.000] GNiK PerformaVAE: =]
  446. [0:00.000] GNiK PerformaVAE: =]
  447. [0:00.000] ||StratoRage|| almost dodged TaterTot's rocket
  448. [0:00.000] That Dude almost dodged DONKEYTHEROCKETMASTER's rocket
  449. [0:00.000] SPAMM ARb0R disconnected
  450. [0:00.000] vks was electrocuted by GNiK PerformaVAE
  451. [0:00.000] DONKEYTHEROCKETMASTER almost dodged TaterTot's rocket
  452. [0:00.000] ||StratoRage|| was railed by ShortRib
  453. [0:00.000] TaterTot ate Mad_Adder's rocket
  454. [0:00.000] vks called a vote.
  455. [0:00.000] TaterTot: lying
  456. [0:00.000] trying ui/assets/flags/USA.TGA...
  457. [0:00.000] GoldeneyeN64 ate DONKEYTHEROCKETMASTER's rocket
  458. [0:00.000] Vote passed.
  459. [0:00.000] vks passed the vote.
  460. [0:00.000] Shuffling Teams.
  461. [0:00.000] Teams are good! Nothing to balance.
  462. [0:00.000] ||StratoRage|| was melted by ShortRib's plasmagun
  463. [0:00.000] GoldeneyeN64 ate DONKEYTHEROCKETMASTER's rocket
  464. [0:00.000] TaterTot: i saw you signed up for ictf after you talekd crap about it
  465. [0:00.000] DONKEYTHEROCKETMASTER almost dodged GoldeneyeN64's rocket
  466. [0:00.000] vks was melted by ShortRib's plasmagun
  467. [0:00.000] GNiK PerformaVAE: i did?
  468. [0:00.000] GNiK PerformaVAE: oh ye forgot moses teams
  469. [0:00.000] ShortRib ate vks's rocket
  470. [0:00.000] That Dude was railed by GoldeneyeN64
  471. [0:00.000] DONKEYTHEROCKETMASTER almost dodged Mad_Adder's rocket
  472. [0:00.000] GoldeneyeN64 almost dodged vks's rocket
  473. [0:00.000] DONKEYTHEROCKETMASTER ate TriXy's rocket
  474. [0:00.000] GNiK PerformaVAE: yea i think im on his team
  475. [0:00.000] GNiK PerformaVAE: why whats wrong
  476. [0:00.000] Mad_Adder almost dodged vks's rocket
  477. [0:00.000] That Dude was railed by GNiK PerformaVAE
  478. [0:00.000] vks was railed by TriXy
  479. [0:00.000] ||StratoRage|| almost dodged ShortRib's rocket
  480. [0:00.000] TriXy ate TaterTot's rocket
  481. [0:00.000] vks: no
  482. [0:00.000] GNiK PerformaVAE was railed by DONKEYTHEROCKETMASTER
  483. [0:00.000] TaterTot: nothing
  484. [0:00.000] TaterTot was electrocuted by GoldeneyeN64
  485. [0:00.000] recording to demos/CA-GNiKPerformaVAE-campgrounds-2016_05_27-18_39_00.dm_91.
  486. [0:00.000] Leavers are being kept track of. Repeat offenders will be banned.
  487. [0:00.000] TaterTot: jsut saying
  488. [0:00.000] vks: !reload balance
  489. [0:00.000] Plugin balance has been successfully reloaded.
  490. [0:00.000] vks: !teens
  491. [0:00.000] 1583 vs 1558 - DIFFERENCE: 25
  492. [0:00.000] Teams look good!
  493. [0:00.000] GNiK PerformaVAE: its cuz ictf is stupid
  494. [0:03.950] GNiK PerformaVAE: and duel is >
  495. [0:20.951] DONKEYTHEROCKETMASTER was electrocuted by TriXy
  496. [0:21.402] ||StratoRage|| was electrocuted by TriXy
  497. [0:23.028] TaterTot almost dodged GoldeneyeN64's rocket
  498. [0:24.152] vks was gunned down by GNiK PerformaVAE
  499. [0:30.600] RED TEAM WINS the round! (5 players remaining)
  500. [0:30.600] That Dude almost dodged Mad_Adder's rocket
  501. [0:33.251] vks: no
  502. [0:33.325] GNiK PerformaVAE: ahnd u know what
  503. [0:46.301] GNiK PerformaVAE: Maybe if you unholy didn't have a retarded ass ego and stopped favoring people
  504. [0:46.726] ShortRib ate DONKEYTHEROCKETMASTER's rocket
  505. [0:49.901] GNiK PerformaVAE ate vks's rocket
  506. [0:53.176] GNiK PerformaVAE: maybe people wouldnt be shitting on you as much
  507. [0:54.301] TriXy ate That Dude's rocket
  508. [0:55.527] Mad_Adder ate vks's rocket
  509. [1:07.200] GNiK PerformaVAE: t
  510. [1:08.652] GNiK PerformaVAE: =]
  511. [1:10.752] DONKEYTHEROCKETMASTER almost dodged GoldeneyeN64's rocket
  512. [1:10.953] BLUE TEAM WINS the round! (4 players remaining)
  513. [1:10.953] GoldeneyeN64 was electrocuted by vks
  514. [1:12.950] TriXy: favoring ppl? how so?
  515. [1:17.450] GNiK PerformaVAE: you know :)
  516. [1:35.600] That Dude ate GNiK PerformaVAE's rocket
  517. [1:35.777] TriXy was electrocuted by DONKEYTHEROCKETMASTER
  518. [1:39.350] TriXy: actually no
  519. [1:42.902] vks was electrocuted by GoldeneyeN64
  520. [1:45.875] DONKEYTHEROCKETMASTER ate ShortRib's rocket
  521. [1:46.926] TriXy: out of all admins, he is most strict
  522. [1:47.129] TaterTot was melted by GoldeneyeN64's plasmagun
  523. [1:52.828] GNiK PerformaVAE: not really
  524. [1:53.927] RED TEAM WINS the round! (4 players remaining)
  525. [1:53.927] ||StratoRage|| was electrocuted by GoldeneyeN64
  526. [2:00.352] TaterTot: you have no clue what yoru talkign about, terrets kid
  527. [2:06.699] GNiK PerformaVAE: You have an ego man
  528. [2:07.527] GNiK PerformaVAE: it's fine
  529. [2:08.526] GNiK PerformaVAE: ;)
  530. [2:09.300] vks: thats what you get for hiding at the pillars like a pussy---zoomair
  531. [2:16.453] TaterTot ate TriXy's rocket
  532. [2:16.975] vks was electrocuted by GNiK PerformaVAE
  533. [2:22.475] DONKEYTHEROCKETMASTER was electrocuted by GNiK PerformaVAE
  534. [2:23.427] ||StratoRage|| almost dodged Mad_Adder's rocket
  535. [2:27.753] GNiK PerformaVAE almost dodged That Dude's rocket
  536. [2:27.951] ||StratoRage|| disconnected
  537. [2:29.225] GNiK PerformaVAE: Like
  538. [2:32.649] Mad_Adder almost dodged That Dude's rocket
  539. [2:34.677] GNiK PerformaVAE: I come in here to play CAS
  540. [2:36.102] RED TEAM WINS the round! (3 players remaining)
  541. [2:36.102] That Dude ate TriXy's rocket
  542. [2:39.152] GNiK PerformaVAE: and then I got your little flap moving
  543. [2:39.649] Uneven teams detected! Server will auto spec ShortRib.
  544. [2:40.201] (Mad_Adder) (Courtyard 2nd Floor): gj
  545. [2:42.651] GNiK PerformaVAE: Trying to be an ashole
  546. [2:43.578] GNiK PerformaVAE: like
  547. [2:46.427] ShortRib switched teams.
  548. [2:49.802] GNiK PerformaVAE: i'm not gonna expose u
  549. [3:06.604] DONKEYTHEROCKETMASTER almost dodged GoldeneyeN64's rocket
  550. [3:08.630] GoldeneyeN64 almost dodged That Dude's rocket
  551. [3:08.951] GNiK PerformaVAE: for all fot he shit you did to the league
  552. [3:16.300] GNiK PerformaVAE was railed by TaterTot
  553. [3:19.253] TriXy was electrocuted by That Dude
  554. [3:21.201] BLUE TEAM WINS the round! (3 players remaining)
  555. [3:21.201] Mad_Adder ate TaterTot's rocket
  556. [3:31.625] TriXy: gnik u can stop talking
  557. [3:35.375] GNiK PerformaVAE: lol
  558. [3:35.578] TaterTot: you have no clue what your talkign about
  559. [3:35.751] TriXy: u have no idea what u are saying
  560. [3:38.852] GNiK PerformaVAE: Then stop talking to me
  561. [3:42.475] TriXy: we arent
  562. [3:43.475] GNiK PerformaVAE was electrocuted by TaterTot
  563. [3:46.524] TaterTot was electrocuted by GoldeneyeN64
  564. [3:48.677] GoldeneyeN64 was electrocuted by That Dude
  565. [3:52.503] GNiK PerformaVAE: Did you guys NOT just come in here and started moving ur moutth?
  566. [3:54.826] Mad_Adder was railed by DONKEYTHEROCKETMASTER
  567. [3:59.076] TaterTot: calm down special ed
  568. [4:03.328] GNiK PerformaVAE: special ed man?
  569. [4:07.102] GNiK PerformaVAE: damn that's pretty sick man
  570. [4:11.725] BLUE TEAM WINS the round! (3 players remaining)
  571. [4:11.725] TriXy almost dodged vks's rocket
  572. [4:16.044] ]/condujmp 234
  573. [4:16.126] unknown cmd condujmp
  574. [4:18.360] ]/condump 234
  575. [4:18.360] Dumped console text to 234.
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