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- Steam API initialized.
- ----- FS_Startup -----
- WARNING: Skipping workshop, ISteamUGC is NULL.
- Current search path:
- C:\Program Files (x86)\Steam\steamapps\common\Quake
- Live/76561198046664768/baseq3
- C:\Program Files (x86)\Steam\steamapps\common\Quake Live\baseq3\pak00.pk3
- (0xfb4e2c79 - 9285 files)
- C:\Program Files (x86)\Steam\steamapps\common\Quake Live\baseq3\bin.pk3
- (0x1a0c80cc - 5 files)
- C:\Program Files (x86)\Steam\steamapps\common\Quake Live/baseq3
- ----------------------
- 9290 files in pk3 files
- execing default.cfg
- Loading dll file qagame
- ==== ShutdownGame ====
- Loading dll file cgame
- execing qzconfig.cfg
- cg_spectating is read only.
- cg_gametype is read only.
- cg_gameInfo6 is read only.
- cg_gameInfo5 is read only.
- cg_gameInfo4 is read only.
- cg_gameInfo3 is read only.
- cg_gameInfo2 is read only.
- cg_gameInfo1 is read only.
- Refusing to set g_training during initialization due to CVAR_GAMERULE
- Refusing to set timelimit during initialization due to CVAR_GAMERULE
- Refusing to set scorelimit during initialization due to CVAR_GAMERULE
- Refusing to set roundtimelimit during initialization due to CVAR_GAMERULE
- Refusing to set roundlimit during initialization due to CVAR_GAMERULE
- Refusing to set g_mercytime during initialization due to CVAR_GAMERULE
- Refusing to set mercylimit during initialization due to CVAR_GAMERULE
- Refusing to set g_friendlyFireDampen during initialization due to
- CVAR_GAMERULE
- Refusing to set g_friendlyFire during initialization due to CVAR_GAMERULE
- Refusing to set fraglimit during initialization due to CVAR_GAMERULE
- Refusing to set dmflags during initialization due to CVAR_GAMERULE
- Refusing to set capturelimit during initialization due to CVAR_GAMERULE
- com_zoneMegs will be changed to 16 upon restarting.
- sv_cheats is read only.
- execing repconfig.cfg
- s_ambient will be changed to 0 upon restarting.
- execing autoexec.cfg
- cg_gametype is read only.
- cg_gameInfo6 is read only.
- cg_gameInfo5 is read only.
- cg_gameInfo4 is read only.
- cg_gameInfo3 is read only.
- cg_gameInfo2 is read only.
- cg_gameInfo1 is read only.
- Refusing to set g_training during initialization due to CVAR_GAMERULE
- Refusing to set timelimit during initialization due to CVAR_GAMERULE
- Refusing to set scorelimit during initialization due to CVAR_GAMERULE
- Refusing to set roundtimelimit during initialization due to CVAR_GAMERULE
- Refusing to set roundlimit during initialization due to CVAR_GAMERULE
- Refusing to set g_mercytime during initialization due to CVAR_GAMERULE
- Refusing to set mercylimit during initialization due to CVAR_GAMERULE
- Refusing to set g_friendlyFireDampen during initialization due to
- CVAR_GAMERULE
- Refusing to set g_friendlyFire during initialization due to CVAR_GAMERULE
- Refusing to set fraglimit during initialization due to CVAR_GAMERULE
- Refusing to set dmflags during initialization due to CVAR_GAMERULE
- Refusing to set capturelimit during initialization due to CVAR_GAMERULE
- sv_cheats is read only.
- Steam Gameserver initialized.
- Not recording a demo.
- ----- FS_Startup -----
- Current search path:
- C:\Program Files (x86)\Steam\steamapps\common\Quake
- Live/76561198046664768/baseq3
- C:\Program Files (x86)\Steam\steamapps\common\Quake Live\baseq3\pak00.pk3
- (0xfb4e2c79 - 9285 files)
- C:\Program Files (x86)\Steam\steamapps\common\Quake Live\baseq3\bin.pk3
- (0x1a0c80cc - 5 files)
- C:\Program Files (x86)\Steam\steamapps\common\Quake Live/baseq3
- C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539252269/
- C:\Program Files
- (x86)\Steam\steamapps\workshop\content\282440\609890750\\z_q3-announcer.pk3
- (0x630ae1de - 118 files)
- C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\609890750/
- C:\Program Files
- (x86)\Steam\steamapps\workshop\content\282440\539421982\\workshop_holiday.pk3
- (0x2066bc07 - 56 files)
- C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539421982/
- C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539419816/
- C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\538941289/
- C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539220640/
- C:\Program Files
- (x86)\Steam\steamapps\workshop\content\282440\539421606\\workshop_extras.pk3
- (0x47805cc3 - 261 files)
- C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539421606/
- ----------------------
- 9725 files in pk3 files
- Minimum com_hunkMegs is 128, allocating 128 megs.
- Hunk_Clear: reset the hunk ok
- ...detecting CPU, found Intel Pentium III
- ------- Input Initialization -------
- Joystick is not active.
- ------------------------------------
- 167 arenas parsed
- loaded factories from scripts/factories.txt, total 22
- loaded factories from scripts/qcon2015.factories, total 25
- loaded factories from scripts/moreGametypes.factories, total 64
- loaded factories from scripts/overfrag_gametypes.factories, total 68
- loaded 173 maps into the map pool
- ----- Client Initialization -----
- [0:00.000] ----- Initializing Renderer ----
- [0:00.000] -------------------------------
- [0:00.000] ----- Client Initialization Complete -----
- [0:00.000] ----- R_Init -----
- [0:00.000] Initializing OpenGL subsystem
- [0:00.000] ...initializing QGL
- [0:00.000] ...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ):
- succeeded
- [0:00.000] ...setting mode 23: 1920 1080 FS
- [0:00.000] ...using colorsbits of 32
- [0:00.000] ...calling CDS: ok
- [0:00.000] ...registered window class
- [0:00.000] ...created window@0,0 (1920x1080)
- [0:00.000] Initializing OpenGL driver
- [0:00.000] ...getting DC: succeeded
- [0:00.000] ...GLW_AutoSelectPFD( 32, 24, 0 )
- [0:00.000] ... auto selected PFD 9...PIXELFORMAT 9 selected
- [0:00.000] ...creating GL context: succeeded
- [0:00.000] ...making context current: succeeded
- [0:00.000] Initializing OpenGL extensions
- [0:00.000] ...ignoring GL_S3_s3tc
- [0:00.000] ...using GL_EXT_texture_env_add
- [0:00.000] ...using WGL_EXT_swap_control
- [0:00.000] ...using GL_ARB_multitexture
- [0:00.000] ...using GL_EXT_compiled_vertex_array
- [0:00.000] ...WGL_3DFX_gamma_control not found
- [0:00.000]
- GL_VENDOR: NVIDIA Corporation
- [0:00.000] GL_RENDERER: GeForce GTX 960/PCIe/SSE2
- [0:00.000] GL_VERSION: 4.5.0 NVIDIA 352.84
- [0:00.000] GL_EXTENSIONS: GL_AMD_multi_draw_indirect
- GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index
- GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance
- GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage
- GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control
- GL_ARB_color_buffer_float GL_ARB_compatibility
- GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth
- GL_ARB_compute_shader GL_ARB_compute_variable_group_size
- GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image
- GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float
- GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control
- GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
- GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
- GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility
- GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location
- GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions
- GL_ARB_fragment_layer_viewport GL_ARB_fragment_program
- GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
- GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object
- GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary
- GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64
- GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging
- GL_ARB_indirect_parameters GL_ARB_instanced_arrays
- GL_ARB_internalformat_query GL_ARB_internalformat_query2
- GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata
- GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind
- GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture
- GL_ARB_occlusion_query GL_ARB_occlusion_query2
- GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query
- GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior
- GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects
- GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture
- GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters
- GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters
- GL_ARB_shader_group_vote GL_ARB_shader_image_load_store
- GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision
- GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object
- GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples
- GL_ARB_shader_texture_lod GL_ARB_shading_language_100
- GL_ARB_shading_language_420pack GL_ARB_shading_language_include
- GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer
- GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync
- GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp
- GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32
- GL_ARB_texture_buffer_range GL_ARB_texture_compression
- GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc
- GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
- GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather
- GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat
- GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two
- GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle
- GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8
- GL_ARB_texture_storage GL_ARB_texture_storage_multisample
- GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query
- GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
- GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query
- GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
- GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit
- GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object
- GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev
- GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos
- GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mi
- GL_MAX_TEXTURE_SIZE: 16384
- [0:00.000] GL_MAX_ACTIVE_TEXTURES_ARB: 4
- [0:00.000]
- PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
- [0:00.000] MODE: 23, 1920 x 1080 fullscreen hz:144
- [0:00.000] GAMMA: hardware w/ 0 overbright bits
- [0:00.000] CPU: Intel Pentium III
- [0:00.000] rendering primitives: single glDrawElements
- [0:00.000] texturemode: GL_LINEAR_MIPMAP_LINEAR
- [0:00.000] picmip: 3
- [0:00.000] texture bits: 32
- [0:00.000] multitexture: enabled
- [0:00.000] compiled vertex arrays: enabled
- [0:00.000] texenv add: enabled
- [0:00.000] compressed textures: disabled
- [0:00.000] HACK: using vertex lightmap approximation
- [0:00.000] Initializing Shaders
- [0:00.000] ----- finished R_Init -----
- [0:00.000]
- ------- sound initialization -------
- [0:00.000] Initializing DirectSound
- [0:00.000] ------------------------------------
- [0:00.000] ----- Sound Info -----
- [0:00.000] sound system is muted
- [0:00.000] 1 stereo
- [0:00.000] 32768 samples
- [0:00.000] 16 samplebits
- [0:00.000] 1 submission_chunk
- [0:00.000] 22050 speed
- [0:00.000] 0x1d7d0050 dma buffer
- [0:00.000] No background file.
- [0:00.000] ----------------------
- [0:00.000] Sound memory manager started
- [0:00.000] Loading dll file ui
- [0:00.000] UI menu load time = 254 milli seconds
- [0:00.000] UI menu load time = 188 milli seconds
- [0:00.000] 34 bots parsed
- [0:00.000] --- Common Initialization Complete ---
- [0:00.000] Winsock Initialized
- [0:00.000] Opening IP socket: localhost:27960
- [0:00.000] Hostname: DESKTOP-VS5FEDN
- [0:00.000] IP: 192.168.1.77
- [0:00.000] Working directory: C:\Program Files
- (x86)\Steam\steamapps\common\Quake Live
- [0:00.000] Proceeding with delayed mouse init
- [0:00.000] Connected to Steam servers
- [0:00.000] zmq stats and rcon passwords updated
- [0:00.000] 2918707066:27961 resolved to 173.247.239.122:27961
- [0:00.000] Not recording a demo.
- [0:00.000] ----- FS_Startup -----
- [0:00.000] Current search path:
- [0:00.000] C:\Program Files (x86)\Steam\steamapps\common\Quake Live/76561198046664768/baseq3
- [0:00.000] C:\Program Files (x86)\Steam\steamapps\common\Quake Live\baseq3\pak00.pk3 (0xfb4e2c79 - 9285 files)
- [0:00.000] C:\Program Files (x86)\Steam\steamapps\common\Quake Live\baseq3\bin.pk3 (0x1a0c80cc - 5 files)
- [0:00.000] C:\Program Files (x86)\Steam\steamapps\common\Quake Live/baseq3
- [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539252269/
- [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\609890750\\z_q3-announcer.pk3 (0x630ae1de - 118 files)
- [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\609890750/
- [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539421982\\workshop_holiday.pk3 (0x2066bc07 - 56 files)
- [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539421982/
- [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539419816/
- [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\538941289/
- [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539220640/
- [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539421606\\workshop_extras.pk3 (0x47805cc3 - 261 files)
- [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539421606/
- [0:00.000]
- [0:00.000] ----------------------
- [0:00.000] 9725 files in pk3 files
- [0:00.000] You are banned until 2017-01-29 00:24:18.********************
- ERROR: Disconnected from server
- ********************
- [0:00.000] RE_Shutdown( 0 )
- [0:00.000] Hunk_Clear: reset the hunk ok
- [0:00.000] ----- R_Init -----
- [0:00.000]
- GL_VENDOR: NVIDIA Corporation
- [0:00.000] GL_RENDERER: GeForce GTX 960/PCIe/SSE2
- [0:00.000] GL_VERSION: 4.5.0 NVIDIA 352.84
- [0:00.000] GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture
- GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output
- GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility
- GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object
- GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2
- GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects
- GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine
- GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader
- GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
- GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod
- GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced
- GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev
- GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_miGL_MAX_TEXTURE_SIZE: 16384
- [0:00.000] GL_MAX_ACTIVE_TEXTURES_ARB: 4
- [0:00.000]
- PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
- [0:00.000] MODE: 23, 1920 x 1080 fullscreen hz:144
- [0:00.000] GAMMA: hardware w/ 0 overbright bits
- [0:00.000] CPU: Intel Pentium III
- [0:00.000] rendering primitives: single glDrawElements
- [0:00.000] texturemode: GL_LINEAR_MIPMAP_LINEAR
- [0:00.000] picmip: 3
- [0:00.000] texture bits: 32
- [0:00.000] multitexture: enabled
- [0:00.000] compiled vertex arrays: enabled
- [0:00.000] texenv add: enabled
- [0:00.000] compressed textures: disabled
- [0:00.000] HACK: using vertex lightmap approximation
- [0:00.000] Initializing Shaders
- [0:00.000] ----- finished R_Init -----
- [0:00.000] Sound memory manager started
- [0:00.000] Loading dll file ui
- [0:00.000] UI menu load time = 247 milli seconds
- [0:00.000] UI menu load time = 180 milli seconds
- [0:00.000] 34 bots parsed
- [0:00.000] 757144980:27960 resolved to 45.33.29.148:27960
- [0:00.000] Not recording a demo.
- [0:00.000] ----- FS_Startup -----
- [0:00.000] Current search path:
- [0:00.000] C:\Program Files (x86)\Steam\steamapps\common\Quake Live/76561198046664768/baseq3
- [0:00.000] C:\Program Files (x86)\Steam\steamapps\common\Quake Live\baseq3\pak00.pk3 (0xfb4e2c79 - 9285 files)
- [0:00.000] C:\Program Files (x86)\Steam\steamapps\common\Quake Live\baseq3\bin.pk3 (0x1a0c80cc - 5 files)
- [0:00.000] C:\Program Files (x86)\Steam\steamapps\common\Quake Live/baseq3
- [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539252269/
- [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\609890750\\z_q3-announcer.pk3 (0x630ae1de - 118 files)
- [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\609890750/
- [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539421982\\workshop_holiday.pk3 (0x2066bc07 - 56 files)
- [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539421982/
- [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539419816/
- [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\538941289/
- [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539220640/
- [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539421606\\workshop_extras.pk3 (0x47805cc3 - 261 files)
- [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539421606/
- [0:00.000]
- [0:00.000] ----------------------
- [0:00.000] 9725 files in pk3 files
- [0:00.000] RE_Shutdown( 0 )
- [0:00.000] Hunk_Clear: reset the hunk ok
- [0:00.000] ----- R_Init -----
- [0:00.000]
- GL_VENDOR: NVIDIA Corporation
- [0:00.000] GL_RENDERER: GeForce GTX 960/PCIe/SSE2
- [0:00.000] GL_VERSION: 4.5.0 NVIDIA 352.84
- [0:00.000] GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture
- GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output
- GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility
- GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object
- GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2
- GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects
- GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine
- GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader
- GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
- GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod
- GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced
- GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev
- GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_miGL_MAX_TEXTURE_SIZE: 16384
- [0:00.000] GL_MAX_ACTIVE_TEXTURES_ARB: 4
- [0:00.000]
- PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
- [0:00.000] MODE: 23, 1920 x 1080 fullscreen hz:144
- [0:00.000] GAMMA: hardware w/ 0 overbright bits
- [0:00.000] CPU: Intel Pentium III
- [0:00.000] rendering primitives: single glDrawElements
- [0:00.000] texturemode: GL_LINEAR_MIPMAP_LINEAR
- [0:00.000] picmip: 3
- [0:00.000] texture bits: 32
- [0:00.000] multitexture: enabled
- [0:00.000] compiled vertex arrays: enabled
- [0:00.000] texenv add: enabled
- [0:00.000] compressed textures: disabled
- [0:00.000] HACK: using vertex lightmap approximation
- [0:00.000] Initializing Shaders
- [0:00.000] ----- finished R_Init -----
- [0:00.000] Sound memory manager started
- [0:00.000] Loading dll file ui
- [0:00.000] UI menu load time = 233 milli seconds
- [0:00.000] UI menu load time = 160 milli seconds
- [0:00.000] 34 bots parsed
- [0:00.000] Loading dll file cgame
- [0:00.000] stitched 0 LoD cracks
- [0:00.000] ...loaded 3329 faces, 404 meshes, 186 trisurfs, 0 flares
- [0:00.000] trying sprites/foe2.PNG...
- [0:00.000] trying ui/assets/statusbar/flag_in_base.TGA...
- [0:00.000] UI menu load time = 710 milli seconds
- [0:00.000] CL_InitCGame: 5.19 seconds
- [0:00.000] 7 msec to draw all images
- [0:00.000] Com_TouchMemory: 0 msec
- [0:00.000] Not recording a demo.
- [0:00.000] ----- FS_Startup -----
- [0:00.000] Current search path:
- [0:00.000] C:\Program Files (x86)\Steam\steamapps\common\Quake Live/76561198046664768/baseq3
- [0:00.000] C:\Program Files (x86)\Steam\steamapps\common\Quake Live\baseq3\pak00.pk3 (0xfb4e2c79 - 9285 files)
- [0:00.000] C:\Program Files (x86)\Steam\steamapps\common\Quake Live\baseq3\bin.pk3 (0x1a0c80cc - 5 files)
- [0:00.000] C:\Program Files (x86)\Steam\steamapps\common\Quake Live/baseq3
- [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539252269/
- [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\609890750\\z_q3-announcer.pk3 (0x630ae1de - 118 files)
- [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\609890750/
- [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539421982\\workshop_holiday.pk3 (0x2066bc07 - 56 files)
- [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539421982/
- [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539419816/
- [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\538941289/
- [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539220640/
- [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539421606\\workshop_extras.pk3 (0x47805cc3 - 261 files)
- [0:00.000] C:\Program Files (x86)\Steam\steamapps\workshop\content\282440\539421606/
- [0:00.000]
- [0:00.000] ----------------------
- [0:00.000] 9725 files in pk3 files
- [0:00.000] ======= Message of the Day =======
- [0:00.000] WELCOME TO VKS CA DALLAS-----TOLERANCE TO BULLSHIT IS VERY LOW HERE
- [0:00.000] bra79 timed out
- [0:00.000] TriXy connected
- [0:00.000] TriXy: 3 games here (341 tracked ca), quit 33%, CA ELO:
- 1502.
- [0:00.000] ||StratoRage|| almost dodged DONKEYTHEROCKETMASTER's rocket
- [0:00.000] GoldeneyeN64 ate Mad_Adder's rocket
- [0:00.000] DONKEYTHEROCKETMASTER ate GoldeneyeN64's rocket
- [0:00.000] ShortRib ate GoldeneyeN64's rocket
- [0:00.000] ShortRib called a vote.
- [0:00.000] ||StratoRage|| ate DONKEYTHEROCKETMASTER's rocket
- [0:00.000] TaterTot was railed by ShortRib
- [0:00.000] Mad_Adder was gunned down by GoldeneyeN64
- [0:00.000] TaterTot: !myperm
- [0:00.000] You have permission level 5.
- [0:00.000] Vote cast.
- [0:00.000] Vote passed.
- [0:00.000] Shuffling Teams.
- [0:00.000] Mad_Adder switched teams.
- [0:00.000] vks switched teams.
- [0:00.000] 1580 vs 1592 - DIFFERENCE: 12
- [0:00.000] That Dude was railed by GNiK PerformaVAE
- [0:00.000] SPAMM ARb0R was railed by GoldeneyeN64
- [0:00.000] TaterTot almost dodged GNiK PerformaVAE's rocket
- [0:00.000] GoldeneyeN64 almost dodged DONKEYTHEROCKETMASTER's rocket
- [0:00.000] Mad_Adder ate ShortRib's rocket
- [0:00.000] ShortRib ate DONKEYTHEROCKETMASTER's rocket
- [0:00.000] GNiK PerformaVAE was railed by vks
- [0:00.000] DONKEYTHEROCKETMASTER almost dodged GoldeneyeN64's rocket
- [0:00.000] SPAMM ARb0R ate GoldeneyeN64's rocket
- [0:00.000] GNiK PerformaVAE: first game
- [0:00.000] GNiK PerformaVAE: in 3 yrs
- [0:00.000] GNiK PerformaVAE: =]
- [0:00.000] GNiK PerformaVAE: =]
- [0:00.000] ||StratoRage|| almost dodged TaterTot's rocket
- [0:00.000] That Dude almost dodged DONKEYTHEROCKETMASTER's rocket
- [0:00.000] SPAMM ARb0R disconnected
- [0:00.000] vks was electrocuted by GNiK PerformaVAE
- [0:00.000] DONKEYTHEROCKETMASTER almost dodged TaterTot's rocket
- [0:00.000] ||StratoRage|| was railed by ShortRib
- [0:00.000] TaterTot ate Mad_Adder's rocket
- [0:00.000] vks called a vote.
- [0:00.000] TaterTot: lying
- [0:00.000] trying ui/assets/flags/USA.TGA...
- [0:00.000] GoldeneyeN64 ate DONKEYTHEROCKETMASTER's rocket
- [0:00.000] Vote passed.
- [0:00.000] vks passed the vote.
- [0:00.000] Shuffling Teams.
- [0:00.000] Teams are good! Nothing to balance.
- [0:00.000] ||StratoRage|| was melted by ShortRib's plasmagun
- [0:00.000] GoldeneyeN64 ate DONKEYTHEROCKETMASTER's rocket
- [0:00.000] TaterTot: i saw you signed up for ictf after you talekd crap about it
- [0:00.000] DONKEYTHEROCKETMASTER almost dodged GoldeneyeN64's rocket
- [0:00.000] vks was melted by ShortRib's plasmagun
- [0:00.000] GNiK PerformaVAE: i did?
- [0:00.000] GNiK PerformaVAE: oh ye forgot moses teams
- [0:00.000] ShortRib ate vks's rocket
- [0:00.000] That Dude was railed by GoldeneyeN64
- [0:00.000] DONKEYTHEROCKETMASTER almost dodged Mad_Adder's rocket
- [0:00.000] GoldeneyeN64 almost dodged vks's rocket
- [0:00.000] DONKEYTHEROCKETMASTER ate TriXy's rocket
- [0:00.000] GNiK PerformaVAE: yea i think im on his team
- [0:00.000] GNiK PerformaVAE: why whats wrong
- [0:00.000] Mad_Adder almost dodged vks's rocket
- [0:00.000] That Dude was railed by GNiK PerformaVAE
- [0:00.000] vks was railed by TriXy
- [0:00.000] ||StratoRage|| almost dodged ShortRib's rocket
- [0:00.000] TriXy ate TaterTot's rocket
- [0:00.000] vks: no
- [0:00.000] GNiK PerformaVAE was railed by DONKEYTHEROCKETMASTER
- [0:00.000] TaterTot: nothing
- [0:00.000] TaterTot was electrocuted by GoldeneyeN64
- [0:00.000] recording to demos/CA-GNiKPerformaVAE-campgrounds-2016_05_27-18_39_00.dm_91.
- [0:00.000] Leavers are being kept track of. Repeat offenders will be banned.
- [0:00.000] TaterTot: jsut saying
- [0:00.000] vks: !reload balance
- [0:00.000] Plugin balance has been successfully reloaded.
- [0:00.000] vks: !teens
- [0:00.000] 1583 vs 1558 - DIFFERENCE: 25
- [0:00.000] Teams look good!
- [0:00.000] GNiK PerformaVAE: its cuz ictf is stupid
- [0:03.950] GNiK PerformaVAE: and duel is >
- [0:20.951] DONKEYTHEROCKETMASTER was electrocuted by TriXy
- [0:21.402] ||StratoRage|| was electrocuted by TriXy
- [0:23.028] TaterTot almost dodged GoldeneyeN64's rocket
- [0:24.152] vks was gunned down by GNiK PerformaVAE
- [0:30.600] RED TEAM WINS the round! (5 players remaining)
- [0:30.600] That Dude almost dodged Mad_Adder's rocket
- [0:33.251] vks: no
- [0:33.325] GNiK PerformaVAE: ahnd u know what
- [0:46.301] GNiK PerformaVAE: Maybe if you unholy didn't have a retarded ass ego and stopped favoring people
- [0:46.726] ShortRib ate DONKEYTHEROCKETMASTER's rocket
- [0:49.901] GNiK PerformaVAE ate vks's rocket
- [0:53.176] GNiK PerformaVAE: maybe people wouldnt be shitting on you as much
- [0:54.301] TriXy ate That Dude's rocket
- [0:55.527] Mad_Adder ate vks's rocket
- [1:07.200] GNiK PerformaVAE: t
- [1:08.652] GNiK PerformaVAE: =]
- [1:10.752] DONKEYTHEROCKETMASTER almost dodged GoldeneyeN64's rocket
- [1:10.953] BLUE TEAM WINS the round! (4 players remaining)
- [1:10.953] GoldeneyeN64 was electrocuted by vks
- [1:12.950] TriXy: favoring ppl? how so?
- [1:17.450] GNiK PerformaVAE: you know :)
- [1:35.600] That Dude ate GNiK PerformaVAE's rocket
- [1:35.777] TriXy was electrocuted by DONKEYTHEROCKETMASTER
- [1:39.350] TriXy: actually no
- [1:42.902] vks was electrocuted by GoldeneyeN64
- [1:45.875] DONKEYTHEROCKETMASTER ate ShortRib's rocket
- [1:46.926] TriXy: out of all admins, he is most strict
- [1:47.129] TaterTot was melted by GoldeneyeN64's plasmagun
- [1:52.828] GNiK PerformaVAE: not really
- [1:53.927] RED TEAM WINS the round! (4 players remaining)
- [1:53.927] ||StratoRage|| was electrocuted by GoldeneyeN64
- [2:00.352] TaterTot: you have no clue what yoru talkign about, terrets kid
- [2:06.699] GNiK PerformaVAE: You have an ego man
- [2:07.527] GNiK PerformaVAE: it's fine
- [2:08.526] GNiK PerformaVAE: ;)
- [2:09.300] vks: thats what you get for hiding at the pillars like a pussy---zoomair
- [2:16.453] TaterTot ate TriXy's rocket
- [2:16.975] vks was electrocuted by GNiK PerformaVAE
- [2:22.475] DONKEYTHEROCKETMASTER was electrocuted by GNiK PerformaVAE
- [2:23.427] ||StratoRage|| almost dodged Mad_Adder's rocket
- [2:27.753] GNiK PerformaVAE almost dodged That Dude's rocket
- [2:27.951] ||StratoRage|| disconnected
- [2:29.225] GNiK PerformaVAE: Like
- [2:32.649] Mad_Adder almost dodged That Dude's rocket
- [2:34.677] GNiK PerformaVAE: I come in here to play CAS
- [2:36.102] RED TEAM WINS the round! (3 players remaining)
- [2:36.102] That Dude ate TriXy's rocket
- [2:39.152] GNiK PerformaVAE: and then I got your little flap moving
- [2:39.649] Uneven teams detected! Server will auto spec ShortRib.
- [2:40.201] (Mad_Adder) (Courtyard 2nd Floor): gj
- [2:42.651] GNiK PerformaVAE: Trying to be an ashole
- [2:43.578] GNiK PerformaVAE: like
- [2:46.427] ShortRib switched teams.
- [2:49.802] GNiK PerformaVAE: i'm not gonna expose u
- [3:06.604] DONKEYTHEROCKETMASTER almost dodged GoldeneyeN64's rocket
- [3:08.630] GoldeneyeN64 almost dodged That Dude's rocket
- [3:08.951] GNiK PerformaVAE: for all fot he shit you did to the league
- [3:16.300] GNiK PerformaVAE was railed by TaterTot
- [3:19.253] TriXy was electrocuted by That Dude
- [3:21.201] BLUE TEAM WINS the round! (3 players remaining)
- [3:21.201] Mad_Adder ate TaterTot's rocket
- [3:31.625] TriXy: gnik u can stop talking
- [3:35.375] GNiK PerformaVAE: lol
- [3:35.578] TaterTot: you have no clue what your talkign about
- [3:35.751] TriXy: u have no idea what u are saying
- [3:38.852] GNiK PerformaVAE: Then stop talking to me
- [3:42.475] TriXy: we arent
- [3:43.475] GNiK PerformaVAE was electrocuted by TaterTot
- [3:46.524] TaterTot was electrocuted by GoldeneyeN64
- [3:48.677] GoldeneyeN64 was electrocuted by That Dude
- [3:52.503] GNiK PerformaVAE: Did you guys NOT just come in here and started moving ur moutth?
- [3:54.826] Mad_Adder was railed by DONKEYTHEROCKETMASTER
- [3:59.076] TaterTot: calm down special ed
- [4:03.328] GNiK PerformaVAE: special ed man?
- [4:07.102] GNiK PerformaVAE: damn that's pretty sick man
- [4:11.725] BLUE TEAM WINS the round! (3 players remaining)
- [4:11.725] TriXy almost dodged vks's rocket
- [4:16.044] ]/condujmp 234
- [4:16.126] unknown cmd condujmp
- [4:18.360] ]/condump 234
- [4:18.360] Dumped console text to 234.
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