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Jul 26th, 2011 | syntax:
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unitDef = {
unitname = "chickenr1",
name = "Lobber",
description = "Artillery",
acceleration = 0.1,
bmcode = "1",
brakeRate = 0.36,
buildCostEnergy = 12320,
buildCostMetal = 396,
builder = false,
buildTime = 12320,
canAttack = true,
canGuard = true,
canMove = true,
canPatrol = true,
canstop = "1",
category = "MOBILE WEAPON NOTAIR NOTSUB NOTSHIP ALL",
corpse = "DEAD",
defaultmissiontype = "Standby",
explodeAs = "LOBBER_MORPH",
footprintX = 3,
footprintZ = 3,
highTrajectory = 1,
iconType = "chickenr",
idleAutoHeal = 20,
idleTime = 300,
leaveTracks = true,
maneuverleashlength = "640",
mass = 4000,
maxDamage = 2500,
maxSlope = 18,
maxVelocity = 1.4,
maxWaterDepth = 15,
hidedamage = 1,
turninplace = 0,
movementClass = "AKBOT2",
noAutoFire = false,
noChaseCategory = "VTOL",
objectName = "chickenr.s3o",
seismicSignature = 4,
selfDestructAs = "LOBBER_MORPH",
collisionVolumeType = "box",
collisionVolumeOffsets = "0 1 0",
collisionVolumeScales = "25 34 44",
sfxtypes = {
explosiongenerators = {
"custom:blood_spray",
"custom:blood_explode",
"custom:dirt",
},
},
side = "THUNDERBIRDS",
sightDistance = 1250,
smoothAnim = true,
steeringmode = "2",
TEDClass = "KBOT",
trackOffset = 6,
trackStrength = 8,
trackStretch = 1,
trackType = "ChickenTrack",
trackWidth = 30,
turnRate = 360,
upright = false,
workerTime = 0,
weapons = {
{
def = "GOOLAUNCHER",
badTargetCategory = "MOBILE",
mainDir = "0 0 1",
maxAngleDif = 120,
onlyTargetCategory = "NOTAIR",
},
},
weaponDefs = {
GOOLAUNCHER = {
name = "GOOLAUNCHER",
areaOfEffect = 128,
burst = 3,
burstrate = 0.8,
craterBoost = 0,
craterMult = 0,
edgeeffectiveness = 0.33,
damage = {
default=600,
COMMANDERS=300,
KROGOTH=300,
ORCONE=300,
SEADRAGON=300,
BLACKHYDRA=300,
},
endsmoke = "0",
explosionGenerator = "custom:ELECTRIC_EXPLOSION",
impulseBoost = 0,
impulseFactor = 0.4,
intensity = 0.7,
interceptedByShieldType = 1,
lineOfSight = true,
noSelfDamage = true,
avoidFriendly = 0,
avoidFeature = 0,
collideFriendly = 0,
range = 1250,
reloadtime = 36,
renderType = 4,
cegTag = "blob_trail",
rgbColor = "0.2 0.5 0.9",
soundhit = "junohit2edit",
size = 9,
sizeDecay = 0,
sprayAngle = 512,
startsmoke = "1",
tolerance = 5000,
turret = true,
proximityPriority = -4,
accuracy = 512,
weaponTimer = 0.2,
weaponVelocity = 600,
},
},
featureDefs = {
DEAD = {
},
HEAP = {
},
},
}
return lowerkeys({ chickenr1 = unitDef })