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l4d2_bots_weapon_preferences_manipulation

Jul 11th, 2016
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  1. // ConVars for plugin "[L4D2] Bots Weapon Preference Manipulation.smx"
  2. // Can Bill use assault rifles? (0 = No, 1 = Yes)
  3. // -
  4. // Default: "1"
  5. // Minimum: "0.000000"
  6. // Maximum: "1.000000"
  7. bill_enable_assault_rifles "1"
  8.  
  9. // Can Bill use magnums? (0 = No, 1 = Yes)
  10. // -
  11. // Default: "1"
  12. // Minimum: "0.000000"
  13. // Maximum: "1.000000"
  14. bill_enable_magnums "1"
  15.  
  16. // Can Bill use pistols? (0 = No, 1 = Yes)
  17. // -
  18. // Default: "1"
  19. // Minimum: "0.000000"
  20. // Maximum: "1.000000"
  21. bill_enable_pistols "1"
  22.  
  23. // Can Bill use smgs? (0 = No, 1 = Yes)
  24. // -
  25. // Default: "1"
  26. // Minimum: "0.000000"
  27. // Maximum: "1.000000"
  28. bill_enable_smgs "1"
  29.  
  30. // Can Bill use snipers? (0 = No, 1 = Yes)
  31. // -
  32. // Default: "1"
  33. // Minimum: "0.000000"
  34. // Maximum: "1.000000"
  35. bill_enable_snipers "0"
  36.  
  37. // Can Bill use t1 shotguns? (0 = No, 1 = Yes)
  38. // -
  39. // Default: "1"
  40. // Minimum: "0.000000"
  41. // Maximum: "1.000000"
  42. bill_enable_t1_shotguns "1"
  43.  
  44. // Can Bill use t2 shotguns? (0 = No, 1 = Yes)
  45. // -
  46. // Default: "1"
  47. // Minimum: "0.000000"
  48. // Maximum: "1.000000"
  49. bill_enable_t2_shotguns "0"
  50.  
  51. // Can Coach use assault rifles? (0 = No, 1 = Yes)
  52. // -
  53. // Default: "1"
  54. // Minimum: "0.000000"
  55. // Maximum: "1.000000"
  56. coach_enable_assault_rifles "0"
  57.  
  58. // Can Coach use magnums? (0 = No, 1 = Yes)
  59. // -
  60. // Default: "1"
  61. // Minimum: "0.000000"
  62. // Maximum: "1.000000"
  63. coach_enable_magnums "0"
  64.  
  65. // Can Coach use pistols? (0 = No, 1 = Yes)
  66. // -
  67. // Default: "1"
  68. // Minimum: "0.000000"
  69. // Maximum: "1.000000"
  70. coach_enable_pistols "1"
  71.  
  72. // Can Coach use smgs? (0 = No, 1 = Yes)
  73. // -
  74. // Default: "1"
  75. // Minimum: "0.000000"
  76. // Maximum: "1.000000"
  77. coach_enable_smgs "1"
  78.  
  79. // Can Coach use snipers? (0 = No, 1 = Yes)
  80. // -
  81. // Default: "1"
  82. // Minimum: "0.000000"
  83. // Maximum: "1.000000"
  84. coach_enable_snipers "0"
  85.  
  86. // Can Coach use t1 shotguns? (0 = No, 1 = Yes)
  87. // -
  88. // Default: "1"
  89. // Minimum: "0.000000"
  90. // Maximum: "1.000000"
  91. coach_enable_t1_shotguns "1"
  92.  
  93. // Can Coach use t2 shotguns? (0 = No, 1 = Yes)
  94. // -
  95. // Default: "1"
  96. // Minimum: "0.000000"
  97. // Maximum: "1.000000"
  98. coach_enable_t2_shotguns "1"
  99.  
  100. // Can Ellis use assault rifles? (0 = No, 1 = Yes)
  101. // -
  102. // Default: "1"
  103. // Minimum: "0.000000"
  104. // Maximum: "1.000000"
  105. ellis_enable_assault_rifles "0"
  106.  
  107. // Can Ellis use magnums? (0 = No, 1 = Yes)
  108. // -
  109. // Default: "1"
  110. // Minimum: "0.000000"
  111. // Maximum: "1.000000"
  112. ellis_enable_magnums "0"
  113.  
  114. // Can Ellis use pistols? (0 = No, 1 = Yes)
  115. // -
  116. // Default: "1"
  117. // Minimum: "0.000000"
  118. // Maximum: "1.000000"
  119. ellis_enable_pistols "1"
  120.  
  121. // Can Ellis use smgs? (0 = No, 1 = Yes)
  122. // -
  123. // Default: "1"
  124. // Minimum: "0.000000"
  125. // Maximum: "1.000000"
  126. ellis_enable_smgs "1"
  127.  
  128. // Can Ellis use snipers? (0 = No, 1 = Yes)
  129. // -
  130. // Default: "1"
  131. // Minimum: "0.000000"
  132. // Maximum: "1.000000"
  133. ellis_enable_snipers "1"
  134.  
  135. // Can Ellis use t1 shotguns? (0 = No, 1 = Yes)
  136. // -
  137. // Default: "1"
  138. // Minimum: "0.000000"
  139. // Maximum: "1.000000"
  140. ellis_enable_t1_shotguns "1"
  141.  
  142. // Can Ellis use t2 shotguns? (0 = No, 1 = Yes)
  143. // -
  144. // Default: "1"
  145. // Minimum: "0.000000"
  146. // Maximum: "1.000000"
  147. ellis_enable_t2_shotguns "1"
  148.  
  149. // Can Francis use assault rifles? (0 = No, 1 = Yes)
  150. // -
  151. // Default: "1"
  152. // Minimum: "0.000000"
  153. // Maximum: "1.000000"
  154. francis_enable_assault_rifles "0"
  155.  
  156. // Can Francis use magnums? (0 = No, 1 = Yes)
  157. // -
  158. // Default: "1"
  159. // Minimum: "0.000000"
  160. // Maximum: "1.000000"
  161. francis_enable_magnums "0"
  162.  
  163. // Can Francis use pistols? (0 = No, 1 = Yes)
  164. // -
  165. // Default: "1"
  166. // Minimum: "0.000000"
  167. // Maximum: "1.000000"
  168. francis_enable_pistols "1"
  169.  
  170. // Can Francis use smgs? (0 = No, 1 = Yes)
  171. // -
  172. // Default: "1"
  173. // Minimum: "0.000000"
  174. // Maximum: "1.000000"
  175. francis_enable_smgs "1"
  176.  
  177. // Can Francis use snipers? (0 = No, 1 = Yes)
  178. // -
  179. // Default: "1"
  180. // Minimum: "0.000000"
  181. // Maximum: "1.000000"
  182. francis_enable_snipers "0"
  183.  
  184. // Can Francis use t1 shotguns? (0 = No, 1 = Yes)
  185. // -
  186. // Default: "1"
  187. // Minimum: "0.000000"
  188. // Maximum: "1.000000"
  189. francis_enable_t1_shotguns "1"
  190.  
  191. // Can Francis use t2 shotguns? (0 = No, 1 = Yes)
  192. // -
  193. // Default: "1"
  194. // Minimum: "0.000000"
  195. // Maximum: "1.000000"
  196. francis_enable_t2_shotguns "1"
  197.  
  198. // Can Louis use assault rifles? (0 = No, 1 = Yes)
  199. // -
  200. // Default: "1"
  201. // Minimum: "0.000000"
  202. // Maximum: "1.000000"
  203. louis_enable_assault_rifles "1"
  204.  
  205. // Can Louis use magnums? (0 = No, 1 = Yes)
  206. // -
  207. // Default: "1"
  208. // Minimum: "0.000000"
  209. // Maximum: "1.000000"
  210. louis_enable_magnums "1"
  211.  
  212. // Can Louis use pistols? (0 = No, 1 = Yes)
  213. // -
  214. // Default: "1"
  215. // Minimum: "0.000000"
  216. // Maximum: "1.000000"
  217. louis_enable_pistols "1"
  218.  
  219. // Can Louis use smgs? (0 = No, 1 = Yes)
  220. // -
  221. // Default: "1"
  222. // Minimum: "0.000000"
  223. // Maximum: "1.000000"
  224. louis_enable_smgs "1"
  225.  
  226. // Can Louis use snipers? (0 = No, 1 = Yes)
  227. // -
  228. // Default: "1"
  229. // Minimum: "0.000000"
  230. // Maximum: "1.000000"
  231. louis_enable_snipers "0"
  232.  
  233. // Can Louis use t1 shotguns? (0 = No, 1 = Yes)
  234. // -
  235. // Default: "1"
  236. // Minimum: "0.000000"
  237. // Maximum: "1.000000"
  238. louis_enable_t1_shotguns "1"
  239.  
  240. // Can Louis use t2 shotguns? (0 = No, 1 = Yes)
  241. // -
  242. // Default: "1"
  243. // Minimum: "0.000000"
  244. // Maximum: "1.000000"
  245. louis_enable_t2_shotguns "0"
  246.  
  247. // Can Nick use assault rifles? (0 = No, 1 = Yes)
  248. // -
  249. // Default: "1"
  250. // Minimum: "0.000000"
  251. // Maximum: "1.000000"
  252. nick_enable_assault_rifles "1"
  253.  
  254. // Can Nick use magnums? (0 = No, 1 = Yes)
  255. // -
  256. // Default: "1"
  257. // Minimum: "0.000000"
  258. // Maximum: "1.000000"
  259. nick_enable_magnums "1"
  260.  
  261. // Can Nick use pistols? (0 = No, 1 = Yes)
  262. // -
  263. // Default: "1"
  264. // Minimum: "0.000000"
  265. // Maximum: "1.000000"
  266. nick_enable_pistols "1"
  267.  
  268. // Can Nick use smgs? (0 = No, 1 = Yes)
  269. // -
  270. // Default: "1"
  271. // Minimum: "0.000000"
  272. // Maximum: "1.000000"
  273. nick_enable_smgs "1"
  274.  
  275. // Can Nick use snipers? (0 = No, 1 = Yes)
  276. // -
  277. // Default: "1"
  278. // Minimum: "0.000000"
  279. // Maximum: "1.000000"
  280. nick_enable_snipers "0"
  281.  
  282. // Can Nick use t1 shotguns? (0 = No, 1 = Yes)
  283. // -
  284. // Default: "1"
  285. // Minimum: "0.000000"
  286. // Maximum: "1.000000"
  287. nick_enable_t1_shotguns "1"
  288.  
  289. // Can Nick use t2 shotguns? (0 = No, 1 = Yes)
  290. // -
  291. // Default: "1"
  292. // Minimum: "0.000000"
  293. // Maximum: "1.000000"
  294. nick_enable_t2_shotguns "0"
  295.  
  296. // What kind of restrictions will be applied to disabled weapons? (0 = Bots may pick up disabled weapons when it is their only choice, 1 = Bots will NEVER pick up restricted weapons)
  297. // -
  298. // Default: "0"
  299. // Minimum: "0.000000"
  300. // Maximum: "1.000000"
  301. restriction_type "0"
  302.  
  303. // Can Rochelle use assault rifles? (0 = No, 1 = Yes)
  304. // -
  305. // Default: "1"
  306. // Minimum: "0.000000"
  307. // Maximum: "1.000000"
  308. rochelle_enable_assault_rifles "1"
  309.  
  310. // Can Rochelle use magnums? (0 = No, 1 = Yes)
  311. // -
  312. // Default: "1"
  313. // Minimum: "0.000000"
  314. // Maximum: "1.000000"
  315. rochelle_enable_magnums "1"
  316.  
  317. // Can Rochelle use pistols? (0 = No, 1 = Yes)
  318. // -
  319. // Default: "1"
  320. // Minimum: "0.000000"
  321. // Maximum: "1.000000"
  322. rochelle_enable_pistols "1"
  323.  
  324. // Can Rochelle use smgs? (0 = No, 1 = Yes)
  325. // -
  326. // Default: "1"
  327. // Minimum: "0.000000"
  328. // Maximum: "1.000000"
  329. rochelle_enable_smgs "1"
  330.  
  331. // Can Rochelle use snipers? (0 = No, 1 = Yes)
  332. // -
  333. // Default: "1"
  334. // Minimum: "0.000000"
  335. // Maximum: "1.000000"
  336. rochelle_enable_snipers "0"
  337.  
  338. // Can Rochelle use t1 shotguns? (0 = No, 1 = Yes)
  339. // -
  340. // Default: "1"
  341. // Minimum: "0.000000"
  342. // Maximum: "1.000000"
  343. rochelle_enable_t1_shotguns "1"
  344.  
  345. // Can Rochelle use t2 shotguns? (0 = No, 1 = Yes)
  346. // -
  347. // Default: "1"
  348. // Minimum: "0.000000"
  349. // Maximum: "1.000000"
  350. rochelle_enable_t2_shotguns "0"
  351.  
  352. // [L4D2] Bots Weapon preferences manipulation Version
  353. // -
  354. // Default: "1.0"
  355. sm_bots_weapon_preferences_manipulation_version "1.0"
  356.  
  357. // Can Zoey use assault rifles? (0 = No, 1 = Yes)
  358. // -
  359. // Default: "1"
  360. // Minimum: "0.000000"
  361. // Maximum: "1.000000"
  362. zoey_enable_assault_rifles "0"
  363.  
  364. // Can Zoey use magnums? (0 = No, 1 = Yes)
  365. // -
  366. // Default: "1"
  367. // Minimum: "0.000000"
  368. // Maximum: "1.000000"
  369. zoey_enable_magnums "0"
  370.  
  371. // Can Zoey use pistols? (0 = No, 1 = Yes)
  372. // -
  373. // Default: "1"
  374. // Minimum: "0.000000"
  375. // Maximum: "1.000000"
  376. zoey_enable_pistols "1"
  377.  
  378. // Can Zoey use smgs? (0 = No, 1 = Yes)
  379. // -
  380. // Default: "1"
  381. // Minimum: "0.000000"
  382. // Maximum: "1.000000"
  383. zoey_enable_smgs "1"
  384.  
  385. // Can Zoey use snipers? (0 = No, 1 = Yes)
  386. // -
  387. // Default: "1"
  388. // Minimum: "0.000000"
  389. // Maximum: "1.000000"
  390. zoey_enable_snipers "1"
  391.  
  392. // Can Zoey use t1 shotguns? (0 = No, 1 = Yes)
  393. // -
  394. // Default: "1"
  395. // Minimum: "0.000000"
  396. // Maximum: "1.000000"
  397. zoey_enable_t1_shotguns "1"
  398.  
  399. // Can Zoey use t2 shotguns? (0 = No, 1 = Yes)
  400. // -
  401. // Default: "1"
  402. // Minimum: "0.000000"
  403. // Maximum: "1.000000"
  404. zoey_enable_t2_shotguns "0"
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