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  1. FACTION INFORMATION
  2.  
  3. The Western Roman Empire:
  4. It was the will of the late Emperor Theodosius that Rome be divided, and this has left the West in a very
  5. precarious situation.
  6.  
  7. Western Roman Empire attributes:
  8. >-1 rolls subtracted against Germanic factions due to the Foederati's Gothic sympathy within the army.
  9. >+2 rolls added against other Roman factions, espcially usurpers due to being the true Imperial Court.
  10. >+1 rolls added against Huns due to Foederati assistance
  11. >VERY HIGH chance of civil war
  12.  
  13. Western Roman Empire Goals:
  14. >Survive
  15.  
  16. Western Roman Empire additional options/information:
  17. >Decentralization; in times of extraordinary crisis, the Empire can decentralize from Ravenna. All provinces in the Roman Empire will become independent client states to Italia. This process CANNOT be undone.
  18. >This faction can subjugate other factions.
  19.  
  20. ---
  21.  
  22. The Eastern Roman Empire:
  23. With the division of the Empire, the east has been unshackled from the chains of the West.
  24.  
  25. Eastern Roman Empire attributes:
  26. >-2 rolls subtracted against Eastern factions due lack of manpower
  27. >+1 rolls against migratory factions
  28. >Low chance of civil war but higher rebellion espically in eastern provinces
  29.  
  30. Eastern Roman Empire Goals:
  31. >Own the provinces of Dacia, Crimea, Ghassnida, Osrene, and Armenia
  32. >Own all territory that the Western Roman Empire can't hold/maintain
  33.  
  34. Eastern Roman Empire additional options/information:
  35. >This faction can subjugate other factions.
  36.  
  37. ---
  38.  
  39. The Sassanid Persian Empire:
  40. The third in a long line of Persian Empires.
  41.  
  42. Sassanid attributes:
  43. >-1 rolls subtracted against Roman factions due to lack of will to fight.
  44.  
  45. Sassanid goals:
  46. >Own the provicnes of Ghassanida, Arabia, Arabia Petraea, Agyptus, Syria, Cappadocia, Scythia, and Cilicia.
  47.  
  48. Sassanid additional options/information:
  49. >This faction can subjugate other factions.
  50.  
  51. ---
  52.  
  53. Scythia:
  54. Though the modern Scythians are not at all like their Nomadic ancestors of Antiquity, they still posess the sarmatian spirit.
  55. Scythia attributes:
  56. >+1 rolls added against the Sassanid Empire
  57. >-2 rolls subtracted against Huns and White huns.
  58.  
  59. Scythia goals:
  60. >Own the provinces of Persia, Mesopotamia, Atropetene, and Armenia to form the Scythian-Persian Empire
  61.  
  62. ---
  63.  
  64. Ghassanid Kingdom:
  65. An arab state clinging to the boundaries of Rome and Persia.
  66.  
  67. Ghassanid goals:
  68. >Own the province of Ghassanida
  69.  
  70. ---
  71.  
  72. Arabia:
  73. Desert tribes who have lived and died in Arabia for many years.
  74.  
  75. >Arabia attributes:
  76. >-1 rolls subtracted due to disorganization
  77.  
  78. ---
  79.  
  80. Sami:
  81. A Finno-Uralic people who have lived in Scandinavia for many years
  82.  
  83. Sami attributes:
  84. >-2 rolls subtracted due to lack of warrior culture
  85.  
  86. Sami goals:
  87. >Own the province of Sarmatia
  88.  
  89. Sami additional options/information:
  90. >This is an uncivilized state, and thus has no capital.
  91.  
  92. ---
  93.  
  94. Sclavenians:
  95. Ancestors to the modern day South slavs, the Sclavenians inhabit Hyperborea and have had a lot of history with the Huns.
  96.  
  97. Sclavenian Attributes:
  98. >+1 rolls against eastern factions
  99. >-1 rolls against Huns
  100.  
  101. Sclavenian goals:
  102. >Conquer the Anteans, Venedians, and Balts to form the Slavic Empire
  103. OR
  104. >Own the provinces of Illyria, Pannonia, Moesia, and Dacia to form the Sclavenian Kingdom
  105.  
  106. Sclavenian additional options/information:
  107. >This is an uncivilized state, and thus has no capital.
  108.  
  109. ---
  110.  
  111. Anteans:
  112. Ancestors to modern day East slavs, the Anteans inhabit Hyperborea and have a lot of history with the Huns.
  113.  
  114. Antean Attributes:
  115. >+1 rolls against Huns and White Huns.
  116. >-2 rolls subtracted against Germanic factions
  117.  
  118. Antean goals:
  119. >Own the province of Sarmatia and Hyperborea to form the Antean Kingdom
  120. OR
  121. >Conquer the Sclavenians, Venedians, and Balts to form the Slavic Empire
  122.  
  123. Sclavenian additional options/information:
  124. >This is an uncivilized state, and thus has no capital.
  125.  
  126. ---
  127.  
  128. Venedians:
  129. Ancestors to the modern day West Slavs, the Venedians inhabit parts of Germania and Germano-Sarmatia.
  130.  
  131. Venedian Attributes:
  132. >+1 rolls against Germanic factions
  133.  
  134. Venedian goals:
  135. >Own the provines of Hercynia, Bohemia, and Moravia to form the kingdom of Wilzi
  136. OR
  137. >Conquer the Anteans, Sclavenians, and Balts to form the Slavic Empire
  138.  
  139. Venedian additional options/information:
  140. >This is an uncivilized state, and thus has no capital.
  141.  
  142. ---
  143.  
  144. Balts:
  145. The Balts and the Slavs are distantly related.
  146.  
  147. Balt attributes:
  148. >+1 rolls against the Sami
  149.  
  150. Balt additional options/information:
  151. >This is an uncivilized state, and thus has no capital.
  152.  
  153. ---
  154.  
  155. Greuthungi Goths:
  156. The Greuthungi Goths are the people who stayed in Crimea when the Ostrogoths began their migration.
  157.  
  158. Greuthungi goals:
  159. >Conquer the Ostrogoths and own the province of Dacia to form the Greuthungian Kingdom
  160.  
  161. Greuthungi additional options/information:
  162. >If all territories of this faction are conquered, it will transform into a migratory faction.
  163.  
  164. ---
  165.  
  166. Gepids:
  167. The Gepids are a gothic people who inhabit the upper bank of the Danube.
  168.  
  169. Gepid attributes:
  170. >-2 rolls subtracted against Huns and White Huns
  171.  
  172. Gepid goals:
  173. >Own the province of Dacia to form the Gepid Kingdom
  174. >Resist Hunnic subjugation
  175.  
  176. Gepid additional options/information:
  177. >If all territories of this faction are conquered, it will transform into a migratory faction.
  178.  
  179. ---
  180.  
  181. Ostrogoths:
  182. Brothers to the Visigoths, the Ostrogoths have lost everything with their war with the Huns. Once an Empire spanning from the baltic to Scythia, it has been reduced to a Roman federate.
  183.  
  184. Ostrogoth attributes:
  185. >+2 rolls against Western Roman Empire due to Romanization
  186. >-2 rolls against Eastern Roman Empire due to religious conflicts within the army.
  187.  
  188. Ostrogoth goals:
  189. >Own the provinces of Pannonia, Illyria, Italia, and Raetia et Noricum to form the Ostrogothic Kingdom
  190. >Resist Hunnic subjugation at all costs.
  191.  
  192. Ostrogoth additional options/information:
  193. >If all territories of this faction are conquered, it will transform into a migratory faction.
  194.  
  195. ---
  196.  
  197. Quadians:
  198. A germanic people which has long inhabited the Roman border region.
  199.  
  200. Quadian attributes:
  201. >+1 rolls against Romans
  202.  
  203. Quadian goals:
  204. >Resist Hunnic subjugation at all costs.
  205.  
  206. Quadian additional options/information:
  207. >If all territories of this faction are conquered, it will transform into a migratory faction.
  208.  
  209. ---
  210.  
  211. Marcomans:
  212. The Marcomans are a germanic tribal confederation who inhabit the Roman border region.
  213.  
  214. Marcoman goals:
  215. >Resist Hunnic subjugation at all costs.
  216.  
  217. Marcoman additional options/information:
  218. >If all territories of this faction are conquered, it will transform into a migratory faction.
  219.  
  220. ---
  221.  
  222. Alamans:
  223. The Alemanni are a confederation of Germanic tribes on the upper rhine.
  224.  
  225. Alaman attributes:
  226. >+1 rolls against Roman factions
  227. >-1 rolls against Huns and White Huns
  228.  
  229. Alaman goals:
  230. >Own the provinces of Germania and Raetia et Noricum
  231.  
  232. Alaman additional options/information:
  233. >If all territories of this faction are conquered, it will transform into a migratory faction.
  234.  
  235. ---
  236.  
  237. Angrians:
  238. The Angrians, or the Angrivarii are a Germanic Saxon tribe.
  239.  
  240. Angrian Attributes:
  241. >-1 rolls against Huns and White Huns
  242.  
  243. Angria Goals:
  244. >Own the province of Angria to form the kingdom of Angria
  245. OR
  246. >Own the province of Westphalia and Eastphalia to form the kingdom of Saxony.
  247.  
  248. Angria additional options/information:
  249. >If all territories of this faction are conquered, it will transform into a migratory faction.
  250.  
  251. ---
  252.  
  253. Burgundians:
  254. Cousins to the migrating Vandals, the Burgundians are a Germanic tribe thought to have migrated from the island of Bornholm.
  255.  
  256. Burgundian attributes:
  257. >-1 rolls subtracted against Roman factions due to Foederati submission
  258. >-1 rolls subtracted against Huns and White huns
  259.  
  260. Burgundian goals:
  261. >Own the province of Alpina to form the Kingdom of Burgundy
  262.  
  263. Burgundian additional options/information:
  264. >If all territories of this faction are conquered, it will transform into a migratory faction.
  265.  
  266. ---
  267.  
  268. Thuringians:
  269. Descendants of the Hermunduri, the Thuringians are among the finest warriors in Germania.
  270.  
  271. Thuringian attributes:
  272. >+1 rolls against other Germanic factions
  273. >+1 rolls againts Huns and White Huns
  274.  
  275. Thuringian goals:
  276. >Own the province of Hercynia to form the Kingdom of Thuringia
  277.  
  278. Thuringian additional options/information:
  279. >If all territories of this faction are conquered, it will transform into a migratory faction.
  280.  
  281. ---
  282.  
  283. Varinians:
  284. A germanic confederation of tribes inhabiting near the coast of the baltic sea.
  285.  
  286. Varinian attributes:
  287. >-1 rolls againt slavs
  288. >-1 rolls against huns
  289.  
  290. Varinian additional options/information:
  291. >If all territories of this faction are conquered, it will transform into a migratory faction.
  292.  
  293. ---
  294.  
  295. Nuitones:
  296. A germanic people loyal to Nerþuz, goddess of fertility.
  297.  
  298. Nuitones attributes:
  299. >-1 rolls globally from passive society
  300.  
  301. Nuitones goals:
  302. >Own the province of Nordalbinga to form the Kingdom of Nordalbinga
  303.  
  304. Nuitones additional options/information:
  305. >If all territories of this faction are conquered, it will transform into a migratory faction.
  306.  
  307. ---
  308.  
  309. Angles:
  310. The Angles, the ancestor to the English, a mighty Germanic people whose destiny lies in Britannia
  311.  
  312. Angles attributes:
  313. >+2 rolls against the Western Roman Empire
  314. >-1 rolls against Saxons
  315. >Prone to separtist movements after migration to Britannia
  316.  
  317. Angles goal:
  318. >Own the province of Britannia Inferior to form the Kingdom of Anglia
  319. >Conquer the Saxons to form the Anglo-Saxon kingdom
  320.  
  321. Angles additional options/information:
  322. >If all territories of this faction are conquered, it will transform into a migratory faction.
  323.  
  324. ---
  325.  
  326. Jutes:
  327. Once the most powerful Germanic peoples during the Nordic Iron Age, they now inhabit Jutland, however their destiny lies elsewhere.
  328.  
  329. Jutes attributes:
  330. >+1 rolls againts the Western Roman Empire
  331. >+1 rolls against the Angles
  332. >Small chance of civil war but high rebellion
  333.  
  334. Jutes goal:
  335. >Own the province of Londinium
  336.  
  337. Jutes additional options/information:
  338. >If all territories of this faction are conquered, it will transform into a migratory faction.
  339.  
  340. ---
  341.  
  342. Saxons:
  343. The Saxons are a confederation of Germanic tribes that lived near the north sea coast. Excellent sea raiders, they now have power to expand their holdings elsewhere, in to Eastphalia, or into Britannia.
  344.  
  345. Saxons attributes:
  346. >+2 rolls when attacking via sea route
  347. >Prone to civil war if attacking Britannia
  348.  
  349. Saxons goal:
  350. >Own the province of Westphalia to form the Kingdom of Westphalia
  351. >Own the province of both Westphalia and Eastphalia to form the Kingdom of Saxony
  352. OR
  353. >Own the province of Britannia Superior and Londinium to form the kingdom of Wessex
  354. >Conquer the Angles and own the province of Britannia Inferior and Britannia Superior to form the Anglo-Saxon Kingdom
  355.  
  356. Saxon additional options/information:
  357. >If all territories of this faction are conquered, it will transform into a migratory faction.
  358.  
  359.  
  360.  
  361. ---
  362.  
  363. Lombards:
  364. Known by the Romans as the Langobardi, the Lombards are a germanic people. They are descended from peoples from southern Scandinavia.
  365.  
  366. Lombards attributes:
  367. >+1 roll against Romans
  368.  
  369. Lombards goal:
  370. >Own the province of Eastphalia to form the Kingdom of Eastphalia
  371. >Own the province of both Eastphalia and Westphalia to form the Kingdom of Saxony
  372. OR
  373. >Own the province of Italia to form the Lombard Kingdom
  374.  
  375. Lombard additional options/information:
  376. >If all territories of this faction are conquered, it will transform into a migratory faction.
  377.  
  378. ---
  379.  
  380. Frisians:
  381. The Frisii are a Germanic tribe living in the low-lying region between the Rhine–Meuse–Scheldt delta and the River Ems.
  382.  
  383. Frisian attributes:
  384. >-2 roll against all other factions due to low manpower, flooding/climatic devastation, and constant wars.
  385.  
  386. Frisian goal:
  387. >Own the province of Frisia to form the Kingdom of Frisia
  388.  
  389. ---
  390.  
  391. Danes:
  392. The Danes are a Germanic tribe occupying the islands adjacent to Jutland and Scania. With Beowulf on the throne of the Danes, they seek expansion.
  393.  
  394. Danes attributes:
  395. >+1 roll against Northmen, Geats, and Swedes
  396.  
  397. Danes goal:
  398. >Own the province of Gothiscandza (includes Jutland) to form the Kingdom of the Danes
  399. >Own the province of Thule to form the Kingdom of Denmark
  400.  
  401. Danes additional options/information:
  402. >If all territories of this faction are conquered, it will transform into a migratory faction.
  403.  
  404. ---
  405.  
  406. Geats:
  407. The Geats are a North Germanic tribe inhabiting Götaland. They are the ancestors to all Goths.
  408.  
  409. Geats attributes:
  410. >-1 roll against Swedes
  411.  
  412. Geats goal:
  413. >Own the province of Scandinavia to become the Kingdom of the Geats
  414.  
  415. Geats additional options/information:
  416. >If all territories of this faction are conquered, it will transform into a migratory faction.
  417.  
  418. ---
  419.  
  420. Swedes:
  421. The Swedes are a Germanic tribe native to the Scandinavian Eastern coast. With the threat of the Danes becoming all too closer, they have prepared themselves for war.
  422.  
  423. Swedes attributes:
  424. >+1 roll against Geats
  425.  
  426. Swedes goal:
  427. >Own the province of Scandinavia to form the Kingdom of the Swedes
  428. >Own the province of Scandinavia and Septentrionalem Terram to form Svea Rike
  429.  
  430. Swedes additional options/information:
  431. >If all territories of this faction are conquered, it will transform into a migratory faction.
  432.  
  433. ---
  434.  
  435. Franks:
  436. As the world stands on the edge of chaos, the Franks hover between two roles. As destroyers - or inheritors of the Roman legacy - they are on the cusp of realising their full potential.
  437.  
  438. Franks attributes:
  439. >+2 roll addition against the Western Roman Empire when not fighting other Germanic factions
  440. >Very prone to civil war
  441.  
  442. Franks goal:
  443. >Own the provinces of Angria, Belgica, and Frisia to form the Frankish Kingdom
  444. >Own the provinces of Angria, Belgica, Frisia, Lugdeunesis, and Aquitania to form the Frankish Empire
  445.  
  446. Franks additional options/information:
  447. >If all territories of this faction are conquered, it will transform into a migratory faction.
  448.  
  449. ---
  450.  
  451. Huns:
  452. The aura of terror surrounding the Huns is so great that their enemies are barely able to conceive that they are also human beings.
  453.  
  454. Huns attributes:
  455. >+2 against Germanic, Celtic, and Slavic factions
  456. >-1 against Roman factions
  457. >Cannot settle
  458. >Can destroy an entire territory for 5 turns, making it uninhabitable. Takes up the entire roll and cannot move
  459. >Sack Constantinople and the surrounding territory
  460.  
  461. Huns goal:
  462. >Subjugate the Gepids, the Ostrogoths, the Greuthungians, the Venedians, the Sclavenians, the Anteans, the Balts, The Quadians, and the Thuringians to form the Hunnic Empire.
  463. >Sack the province of Moesia, Raetia et Noricum if not controlled by puppets, and Italia.
  464. >Sack Constantinople and sourrounding territory
  465. >Own Pannonia via client states
  466.  
  467. ---
  468.  
  469. White Huns:
  470. An offshoot of the Huns. They are turkic in origin.
  471.  
  472. White Huns attributes:
  473. >+2 against Scythia
  474. >-1 against Sassanid Empire
  475. >Cannot settle
  476. >Can destroy an entire territory for 5 turns, making it uninhabitable. Takes up the entire roll and cannot move
  477.  
  478. >White Huns goal:
  479. >Subjugate the Scythians
  480. >Sack Ctesiphon (sassanid empire capital)
  481.  
  482. ---
  483.  
  484. Visigoths:
  485. The reluctant arbiters of Germanic vengeance, the Visigoths have sworn to repay the Romans in full for decades of abuse at their hands.
  486.  
  487. Visigoths attributes:
  488. >+2 against the Western Roman Empire
  489. >-1 against the Huns
  490.  
  491. Visigoth goals:
  492. >Sack Rome and sourounding territory.
  493. >Own the province of Aquitania to become the Visigothic Federate
  494. >Own the provinces of Aquitania, Hispania, and Narbonensis to become the Kingdom of the Visigoths
  495.  
  496. Visigoth additional options/information:
  497. >If all territories of this faction are conquered, it will transform into a migratory faction.
  498. >This faction can begin a migration at any time.
  499.  
  500. ---
  501.  
  502. Alans:
  503. Nomadic pastoral Iranians, The Alans have begun to migrate westward in face of the Huns.
  504.  
  505. Alan attributes:
  506. >+2 territories during migrational movement
  507.  
  508. Alan goals:
  509. >Own the province of Luistania to form the Alannic Kingdom
  510.  
  511. Alan additional options/information:
  512. >If all territories of this faction are conquered, it will transform into a migratory faction.
  513. >This faction can begin a migration at any time.
  514.  
  515. ---
  516.  
  517. Vandals:
  518. A confederation of warlike Germanic tribes, the Vandals are currently migrating west, away from the nomadic invaders sweeping the continent. Abandoned in their hour of need by their Roman allies, the Vandals find themselves at a turning point in their long quest for southern lands.
  519.  
  520. Vandal attributes:
  521. >+1 roll against Romans
  522. >Prone to rebellion if settling Roman lands
  523.  
  524. Vandal goals:
  525. >Own the provinces of Mauretania, Africa, and Numidia to form the Vandalic Kingdom
  526.  
  527. Vandal additional options/information:
  528. >If all territories of this faction are conquered, it will transform into a migratory faction.
  529. >This faction can begin a migration at any time.
  530.  
  531. ---
  532.  
  533. Suebians:
  534. A confederation of many small tribal groups who speak the same Germanic dialect. the Vandals and Alans have begun to migrate westwards, through Suebian territory – probably due to pressure from the savage, nomadic Huns - many Suebian tribes have joined their migration.
  535.  
  536. Suebian attributes
  537. >+1 roll against Romans
  538. >-1 roll against Visigoths
  539.  
  540. Suebian goals:
  541. >Own the province of Tarraconensis to become the Suebian Kingdom
  542.  
  543. Suebian additional options/information:
  544. >If all territories of this faction are conquered, it will transform into a migratory faction.
  545. >This faction can begin a migration at any time.
  546.  
  547. ---
  548.  
  549. Ebdanians:
  550. The Ebdanians hold the seat of power at a tumultuous but opportune moment. Occupying the island called 'Hibernia' by the Greeks and Romans, they were first recorded in the Greco-Egyptian writer Ptolemy's 2nd century AD treatise on 'Geography'. Making their home on the eastern shores, the tribe settled between two river estuaries - the Buvinda and Oboca, approximately where the city of Dublin now lies.
  551.  
  552. >Ebdanian attributes
  553. >+1 roll against Romans but ONLY in Britannia
  554. >-2 roll against Germanic factions
  555.  
  556. Ebdanian goals:
  557. >Own the provinces of Ebdanii and Bremia to form Eire
  558. >Own the provinces of Ebdanii, Pictii, Bremia, Britannia Superior, Britannia Inferior, and Londinium to form the Brythonic Kingdom.
  559.  
  560. Ebdanian additional options/information:
  561. >This is an uncivilized state, and thus has no capital.
  562.  
  563. ---
  564.  
  565. Picts:
  566. The Picts are northern Britannia's first line of defence against Imperial Rome, and bar the way north for any would-be invaders.
  567.  
  568. Pict attributes:
  569. >+1 roll against Romans but ONLY in Britannia
  570. >-2 roll against Germanic factions
  571.  
  572. Pict goals:
  573. >Own the provinces of Pictii and Bremia to form the Pict Kingdom
  574. >Own the provinces of Ebdanii, Pictii, Bremia, Britannia Superior, Britannia Inferior, and Londinium to form the Brythonic Kingdom.
  575.  
  576. Pict additional options/information:
  577. >This is an uncivilized state, and thus has no capital.
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