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Belzebub crash log txt

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Oct 29th, 2014
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  1. LOG START AT = 2014-10-28-22-04-16
  2. APP: Initializing application.
  3. APP: Initializing SDL.
  4. APP: Creating Game Object.
  5. APP: GameContainer creation start.
  6. APP: GameContainer creation finished.
  7. APP: SDL setting inital video mode.
  8. APP: SDL created openGL context
  9. SCRN: OpenGL testing function availability.
  10. SCRN: GL Version: 3.3.11672 Compatibility Profile Context Vendor: ATI Technologies Inc. Renderer: ATI Radeon HD 2400 GLSL: 3.30
  11. SCRN: OpenGL testing textures.
  12. SCRN: OpenGL testing textures complete.
  13. SCRN: OpenGL testing function availability finished.
  14. SCRN: Computer grahpics fully support game requirements.
  15. APP: Creating resolution list.
  16. APP: Reading settings from config file.
  17. APP: Setting window data to Game Object.
  18. APP: SDL setting inital video mode succed.
  19. APP: SDL setting up cursor and unicode.
  20. APP: SDL initialization successful.
  21. APP: GameContainer initialization start.
  22. APP: GameContainer: initializing MPQ's.
  23. APP: GameContainer: initializing MPQ's completed.
  24. APP: GameContainer: initializing Mixer instance.
  25. APP: GameContainer: initializing Mixer instance completed.
  26. APP: GameContainer: initializing ImageLoader instance.
  27. APP: GameContainer: initializing ImageLoader completed.
  28. APP: GameContainer: initializing GameScreen controller.
  29. SCRN: Video initialization started.
  30. SCRN: GLEW init.
  31. SCRN: GLEW complete.
  32. SCRN: Video rescaling started.
  33. SCRN: Video rescaling completed.
  34. SCRN: OpenGL setup started.
  35. SCRN: OpenGL setting up viewport.
  36. SCRN: OpenGL generating screen textures and framebuffers.
  37. SCRN: OpenGL max texture size is: 8192
  38. SCRN: OpenGL creating game screen texture.
  39. SCRN: OpenGL creating ui screen texture.
  40. SCRN: OpenGL setup completed.
  41. SCRN: Graphics initialization started.
  42. SCRN: Graphics initialization completed.
  43. SCRN: Video initialization completed.
  44. APP: GameContainer: initializing GameScreen controller completed.
  45. APP: GameContainer: creating ingame rendering context.
  46. APP: GameContainer: creating ingame rendering context complete.
  47. APP: GameContainer: creating cursor manager instance.
  48. APP: GameContainer: creating cursor manager instance completed.
  49. APP: GameContainer: initializing calculation module.
  50. APP: GameContainer: setting up player manager.
  51. APP: GameContainer: setting up player manager completed.
  52. APP: GameContainer: starting game resource manager.
  53. APP: GameContainer: starting game resource manager completed.
  54. APP: GameContainer: starting game menu controller.
  55. APP: GameContainer: starting game menu controller completed.
  56. APP: GameContainer: setting up screen offsets.
  57. APP: GameContainer: setting up screen offsets completed.
  58. APP: GameContainer: creating GameManager instance.
  59. APP: GameContainer: creating GameManager instance completed.
  60. APP: GameContainer: creating RenderManager instance.
  61. APP: GameContainer: creating RenderManager instance completed.
  62. APP: GameContainer: creating MovieManager instance.
  63. SMK: MovieManager created
  64. APP: GameContainer: creating MovieManager instance completed.
  65. APP: GameContainer: creating TextManager instance.
  66. APP: GameContainer: creating TextManager instance completed.
  67. APP: GameContainer: creating EntityId instance.
  68. APP: GameContainer: creating EntityId instance completed.
  69. SMK: MovieManager:addToPlayList:adding position to playlist
  70. SMK: MovieManager:addToPlayList:adding position to playlist
  71. SMK: MovieManager:playMovie:start
  72. SMK: MovieManager:loadMovie:start
  73. SMK: MovieManager:loadMovie:new movie object created
  74. SMK: MovieManager:loadMovie:movie data loaded successfuly
  75. SMK: MovieManager:playMovie:started playing
  76. APP: GameContainer initialization finished with success.
  77. APP: Event loop started.
  78. SMK: MovieManager:skip:successfuly skipping movie
  79. SMK: MovieManager:playMovie:start
  80. SMK: MovieManager:loadMovie:start
  81. SMK: MovieManager:loadMovie:new movie object created
  82. SMK: MovieManager:loadMovie:movie data loaded successfuly
  83. SMK: MovieManager:playMovie:started playing
  84. SMK: MovieManager:skip:successfuly skipping movie
  85. SMK: MovieManager:playMovie:start
  86. SMK: MovieManager:playMovie:play list is empty
  87. SMK: MovieManager:clearPlayList:clearing playlist
  88. SMK: MovieManager:clearMovies:start
  89. SMK: MovieManager:clearMovies:cleared
  90. SMK: MovieManager:clearMovies:start
  91. SMK: MovieManager:clearMovies:cleared
  92. LEVEL LOADING PROCEDURE INITIALIZED
  93.  
  94.  
  95. LOADING OF 0 LEVEL STARTED. SEED = 1414541071
  96. Loading tileset resources
  97. Loading animtileset resources
  98. Finished loading item resources
  99. Finished loading effect resources
  100. Loading 40 object resource
  101. Loading 18 object resource
  102. Loading 20 object resource
  103. Finished loading monster resources
  104. Binding objects to level
  105. Binding monsters to level
  106. Binding portals to level
  107. Binding effects to level
  108. Binding missiles to level
  109. Binding players to level
  110. Binding npcs to level
  111. Processing onload level events
  112. started equipment requirement scan
  113. finished equipment requirement scan
  114. Started event processing
  115. Finished event processing
  116. Finished processing onload level events
  117. Enabling interface action handler
  118. Initial sight update
  119. LOADING COMPLETE
  120.  
  121.  
  122.  
  123.  
  124. UNLOADING OF 0 LEVEL STARTED
  125. UNLOADING COMPLETE
  126.  
  127.  
  128. LEVEL LOADING PROCEDURE INITIALIZED
  129.  
  130.  
  131. LOADING OF 16 LEVEL STARTED. SEED = 1414541161
  132. Loading tileset resources
  133. Loading animtileset resources
  134. Finished loading item resources
  135. Finished loading effect resources
  136. Loading 2 object resource
  137. Loading 65 object resource
  138. Loading 13 object resource
  139. Loading 17 object resource
  140. Loading 5 object resource
  141. Loading 19 object resource
  142. Loading 18 object resource
  143. Loading 61 object resource
  144. Loading 24 object resource
  145. Loading 4 object resource
  146. Loading 20 object resource
  147. Loading 39 object resource
  148. Loading 58 object resource
  149. Loading 16 object resource
  150. Loading 59 object resource
  151. Loading 40 object resource
  152. Loading 51 object resource
  153. Loading 111 monster resource
  154. Loading 115 monster resource
  155. Loading 17 monster resource
  156. Loading 16 monster resource
  157. Loading 121 monster resource
  158. Finished loading monster resources
  159. Binding objects to level
  160. Binding monsters to level
  161. Binding portals to level
  162. Binding effects to level
  163. Binding missiles to level
  164. Binding players to level
  165. Binding npcs to level
  166. Processing onload level events
  167. started equipment requirement scan
  168. finished equipment requirement scan
  169. Started event processing
  170. Finished event processing
  171. Finished processing onload level events
  172. Enabling interface action handler
  173. Initial sight update
  174. LOADING COMPLETE
  175.  
  176.  
  177.  
  178.  
  179. UNLOADING OF 16 LEVEL STARTED
  180. UNLOADING COMPLETE
  181.  
  182.  
  183. LEVEL LOADING PROCEDURE INITIALIZED
  184.  
  185.  
  186. LOADING OF 0 LEVEL STARTED. SEED = 1414541161
  187. Loading tileset resources
  188. Loading animtileset resources
  189. Finished loading item resources
  190. Finished loading effect resources
  191. Loading 86 object resource
  192. Loading 40 object resource
  193. Loading 18 object resource
  194. Loading 20 object resource
  195. Finished loading monster resources
  196. Binding objects to level
  197. Binding monsters to level
  198. Binding portals to level
  199. Binding effects to level
  200. Binding missiles to level
  201. Binding players to level
  202. Binding npcs to level
  203. Processing onload level events
  204. started equipment requirement scan
  205. finished equipment requirement scan
  206. Started event processing
  207. Finished event processing
  208. Finished processing onload level events
  209. Enabling interface action handler
  210. Initial sight update
  211. LOADING COMPLETE
  212.  
  213.  
  214.  
  215.  
  216. UNLOADING OF 0 LEVEL STARTED
  217. UNLOADING COMPLETE
  218.  
  219.  
  220. LEVEL LOADING PROCEDURE INITIALIZED
  221.  
  222.  
  223. LOADING OF 16 LEVEL STARTED. SEED = 0
  224. Loading tileset resources
  225. Loading animtileset resources
  226. Finished loading item resources
  227. Loading 28 effect resource
  228. Loading 49 effect resource
  229. Loading 30 effect resource
  230. Loading 3 effect resource
  231. Loading 22 effect resource
  232. Loading 2 object resource
  233. Loading 65 object resource
  234. Loading 13 object resource
  235. Loading 17 object resource
  236. Loading 5 object resource
  237. Loading 19 object resource
  238. Loading 18 object resource
  239. Loading 61 object resource
  240. Loading 24 object resource
  241. Loading 4 object resource
  242. Loading 20 object resource
  243. Loading 39 object resource
  244. Loading 58 object resource
  245. Loading 16 object resource
  246. Loading 59 object resource
  247. Loading 40 object resource
  248. Loading 51 object resource
  249. Loading 111 monster resource
  250. Loading 115 monster resource
  251. Loading 17 monster resource
  252. Loading 16 monster resource
  253. Loading 121 monster resource
  254. Finished loading monster resources
  255. Binding objects to level
  256. Binding monsters to level
  257. Binding portals to level
  258. Binding effects to level
  259. Binding missiles to level
  260. Binding players to level
  261. Binding npcs to level
  262. Processing onload level events
  263. started equipment requirement scan
  264. finished equipment requirement scan
  265. Started event processing
  266. Finished event processing
  267. Finished processing onload level events
  268. Enabling interface action handler
  269. Initial sight update
  270. LOADING COMPLETE
  271.  
  272.  
  273.  
  274.  
  275. UNLOADING OF 16 LEVEL STARTED
  276. UNLOADING COMPLETE
  277.  
  278.  
  279. LEVEL LOADING PROCEDURE INITIALIZED
  280.  
  281.  
  282. LOADING OF 0 LEVEL STARTED. SEED = 0
  283. Loading tileset resources
  284. Loading animtileset resources
  285. Finished loading item resources
  286. Finished loading effect resources
  287. Loading 86 object resource
  288. Loading 40 object resource
  289. Loading 18 object resource
  290. Loading 20 object resource
  291. Finished loading monster resources
  292. Binding objects to level
  293. Binding monsters to level
  294. Binding portals to level
  295. Binding effects to level
  296. Binding missiles to level
  297. Binding players to level
  298. Binding npcs to level
  299. Processing onload level events
  300. started equipment requirement scan
  301. finished equipment requirement scan
  302. Started event processing
  303. Finished event processing
  304. Finished processing onload level events
  305. Enabling interface action handler
  306. Initial sight update
  307. LOADING COMPLETE
  308.  
  309.  
  310.  
  311.  
  312. UNLOADING OF 0 LEVEL STARTED
  313. UNLOADING COMPLETE
  314.  
  315.  
  316. LEVEL LOADING PROCEDURE INITIALIZED
  317.  
  318.  
  319. LOADING OF 16 LEVEL STARTED. SEED = 0
  320. Loading tileset resources
  321. Loading animtileset resources
  322. Finished loading item resources
  323. Loading 30 effect resource
  324. Loading 3 effect resource
  325. Loading 22 effect resource
  326. Loading 2 object resource
  327. Loading 65 object resource
  328. Loading 13 object resource
  329. Loading 17 object resource
  330. Loading 5 object resource
  331. Loading 19 object resource
  332. Loading 18 object resource
  333. Loading 61 object resource
  334. Loading 24 object resource
  335. Loading 4 object resource
  336. Loading 20 object resource
  337. Loading 39 object resource
  338. Loading 58 object resource
  339. Loading 16 object resource
  340. Loading 59 object resource
  341. Loading 40 object resource
  342. Loading 51 object resource
  343. Loading 111 monster resource
  344. Loading 115 monster resource
  345. Loading 17 monster resource
  346. Loading 16 monster resource
  347. Loading 121 monster resource
  348. Finished loading monster resources
  349. Binding objects to level
  350. Binding monsters to level
  351. Binding portals to level
  352. Binding effects to level
  353. Binding missiles to level
  354. Binding players to level
  355. Binding npcs to level
  356. Processing onload level events
  357. started equipment requirement scan
  358. finished equipment requirement scan
  359. Started event processing
  360. Finished event processing
  361. Finished processing onload level events
  362. Enabling interface action handler
  363. Initial sight update
  364. LOADING COMPLETE
  365.  
  366.  
  367.  
  368.  
  369. UNLOADING OF 16 LEVEL STARTED
  370. UNLOADING COMPLETE
  371.  
  372.  
  373. LEVEL LOADING PROCEDURE INITIALIZED
  374.  
  375.  
  376. LOADING OF 0 LEVEL STARTED. SEED = 0
  377. Loading tileset resources
  378. Loading animtileset resources
  379. Finished loading item resources
  380. Finished loading effect resources
  381. Loading 86 object resource
  382. Loading 40 object resource
  383. Loading 18 object resource
  384. Loading 20 object resource
  385. Finished loading monster resources
  386. Binding objects to level
  387. Binding monsters to level
  388. Binding portals to level
  389. Binding effects to level
  390. Binding missiles to level
  391. Binding players to level
  392. Binding npcs to level
  393. Processing onload level events
  394. started equipment requirement scan
  395. finished equipment requirement scan
  396. Started event processing
  397. Finished event processing
  398. Finished processing onload level events
  399. Enabling interface action handler
  400. Initial sight update
  401. LOADING COMPLETE
  402.  
  403.  
  404.  
  405.  
  406. UNLOADING OF 0 LEVEL STARTED
  407. UNLOADING COMPLETE
  408.  
  409.  
  410. LEVEL LOADING PROCEDURE INITIALIZED
  411.  
  412.  
  413. LOADING OF 16 LEVEL STARTED. SEED = 0
  414. Loading tileset resources
  415. Loading animtileset resources
  416. Finished loading item resources
  417. Loading 48 effect resource
  418. Loading 28 effect resource
  419. Loading 49 effect resource
  420. Loading 5 effect resource
  421. Loading 30 effect resource
  422. Loading 3 effect resource
  423. Loading 22 effect resource
  424. Loading 2 object resource
  425. Loading 65 object resource
  426. Loading 13 object resource
  427. Loading 17 object resource
  428. Loading 5 object resource
  429. Loading 19 object resource
  430. Loading 18 object resource
  431. Loading 61 object resource
  432. Loading 24 object resource
  433. Loading 4 object resource
  434. Loading 20 object resource
  435. Loading 39 object resource
  436. Loading 58 object resource
  437. Loading 16 object resource
  438. Loading 59 object resource
  439. Loading 40 object resource
  440. Loading 51 object resource
  441. Loading 111 monster resource
  442. Loading 115 monster resource
  443. Loading 17 monster resource
  444. Loading 16 monster resource
  445. Loading 121 monster resource
  446. Finished loading monster resources
  447. Binding objects to level
  448. Binding monsters to level
  449. Binding portals to level
  450. Binding effects to level
  451. Binding missiles to level
  452. Binding players to level
  453. Binding npcs to level
  454. Processing onload level events
  455. started equipment requirement scan
  456. finished equipment requirement scan
  457. Started event processing
  458. Finished event processing
  459. Finished processing onload level events
  460. Enabling interface action handler
  461. Initial sight update
  462. LOADING COMPLETE
  463.  
  464.  
  465.  
  466.  
  467. UNLOADING OF 16 LEVEL STARTED
  468. UNLOADING COMPLETE
  469.  
  470.  
  471. LEVEL LOADING PROCEDURE INITIALIZED
  472.  
  473.  
  474. LOADING OF 18 LEVEL STARTED. SEED = 1414542620
  475. Loading tileset resources
  476. Loading animtileset resources
  477. Finished loading item resources
  478. Finished loading effect resources
  479. Loading 14 object resource
  480. Loading 40 object resource
  481. Loading 51 object resource
  482. Loading 33 object resource
  483. Loading 34 object resource
  484. Loading 116 monster resource
  485. Loading 17 monster resource
  486. Loading 16 monster resource
  487. Loading 110 monster resource
  488. Finished loading monster resources
  489. Binding objects to level
  490. Binding monsters to level
  491. Binding portals to level
  492. Binding effects to level
  493. Binding missiles to level
  494. Binding players to level
  495. Binding npcs to level
  496. Processing onload level events
  497. started equipment requirement scan
  498. finished equipment requirement scan
  499. Started event processing
  500. Finished event processing
  501. Finished processing onload level events
  502. Enabling interface action handler
  503. Initial sight update
  504. LOADING COMPLETE
  505.  
  506.  
  507. SMK: MovieManager:addToPlayList:adding position to playlist
  508. SMK: MovieManager:playMovie:start
  509. SMK: MovieManager:loadMovie:start
  510. SMK: MovieManager:loadMovie:new movie object created
  511. SMK: MovieManager:loadMovie:movie data loaded successfuly
  512. SMK: MovieManager:playMovie:started playing
  513. SMK: MovieManager:skip:successfuly skipping movie
  514. SMK: MovieManager:playMovie:start
  515. SMK: MovieManager:playMovie:play list is empty
  516. SMK: MovieManager:clearPlayList:clearing playlist
  517. SMK: MovieManager:clearMovies:start
  518. SMK: MovieManager:clearMovies:cleared
  519. SMK: MovieManager:clearMovies:start
  520. SMK: MovieManager:clearMovies:cleared
  521.  
  522.  
  523. UNLOADING OF 18 LEVEL STARTED
  524. UNLOADING COMPLETE
  525.  
  526.  
  527. LEVEL LOADING PROCEDURE INITIALIZED
  528.  
  529.  
  530. LOADING OF 16 LEVEL STARTED. SEED = 0
  531. Loading tileset resources
  532. Loading animtileset resources
  533. Finished loading item resources
  534. Loading 5 effect resource
  535. Loading 30 effect resource
  536. Loading 3 effect resource
  537. Loading 22 effect resource
  538. Loading 2 object resource
  539. Loading 65 object resource
  540. Loading 13 object resource
  541. Loading 17 object resource
  542. Loading 5 object resource
  543. Loading 19 object resource
  544. Loading 18 object resource
  545. Loading 61 object resource
  546. Loading 24 object resource
  547. Loading 4 object resource
  548. Loading 20 object resource
  549. Loading 39 object resource
  550. Loading 58 object resource
  551. Loading 16 object resource
  552. Loading 59 object resource
  553. Loading 40 object resource
  554. Loading 51 object resource
  555. Loading 111 monster resource
  556. Loading 115 monster resource
  557. Loading 17 monster resource
  558. Loading 16 monster resource
  559. Loading 121 monster resource
  560. Finished loading monster resources
  561. Binding objects to level
  562. Binding monsters to level
  563. Binding portals to level
  564. Binding effects to level
  565. Binding missiles to level
  566. Binding players to level
  567. Binding npcs to level
  568. Processing onload level events
  569. started equipment requirement scan
  570. finished equipment requirement scan
  571. Started event processing
  572. Finished event processing
  573. Finished processing onload level events
  574. Enabling interface action handler
  575. Initial sight update
  576. LOADING COMPLETE
  577.  
  578.  
  579.  
  580.  
  581. UNLOADING OF 16 LEVEL STARTED
  582. UNLOADING COMPLETE
  583.  
  584.  
  585. LEVEL LOADING PROCEDURE INITIALIZED
  586.  
  587.  
  588. LOADING OF 30 LEVEL STARTED. SEED = 1414542843
  589. Loading tileset resources
  590. Loading animtileset resources
  591. Finished loading item resources
  592. Finished loading effect resources
  593. Loading 18 object resource
  594. Loading 19 object resource
  595. Loading 58 object resource
  596. Loading 24 object resource
  597. Loading 59 object resource
  598. Loading 20 object resource
  599. Loading 61 object resource
  600. Loading 47 object resource
  601. Loading 116 monster resource
  602. Loading 121 monster resource
  603. Loading 120 monster resource
  604. Loading 122 monster resource
  605. Loading 17 monster resource
  606. Loading 16 monster resource
  607. Finished loading monster resources
  608. Binding objects to level
  609. Binding monsters to level
  610. Binding portals to level
  611. Binding effects to level
  612. Binding missiles to level
  613. Binding players to level
  614. Binding npcs to level
  615. Processing onload level events
  616. started equipment requirement scan
  617. finished equipment requirement scan
  618. Started event processing
  619. Finished event processing
  620. Finished processing onload level events
  621. Enabling interface action handler
  622. Initial sight update
  623. LOADING COMPLETE
  624.  
  625.  
  626.  
  627.  
  628. UNLOADING OF 30 LEVEL STARTED
  629. UNLOADING COMPLETE
  630.  
  631.  
  632. LEVEL LOADING PROCEDURE INITIALIZED
  633.  
  634.  
  635. LOADING OF 0 LEVEL STARTED. SEED = 1414542843
  636. Loading tileset resources
  637. Loading animtileset resources
  638. Finished loading item resources
  639. Finished loading effect resources
  640. Loading 86 object resource
  641. Loading 40 object resource
  642. Loading 18 object resource
  643. Loading 20 object resource
  644. Finished loading monster resources
  645. Binding objects to level
  646. Binding monsters to level
  647. Binding portals to level
  648. Binding effects to level
  649. Binding missiles to level
  650. Binding players to level
  651. Binding npcs to level
  652. Processing onload level events
  653. started equipment requirement scan
  654. finished equipment requirement scan
  655. Started event processing
  656. Finished event processing
  657. Finished processing onload level events
  658. Enabling interface action handler
  659. Initial sight update
  660. LOADING COMPLETE
  661.  
  662.  
  663.  
  664.  
  665. UNLOADING OF 0 LEVEL STARTED
  666. UNLOADING COMPLETE
  667.  
  668.  
  669. LEVEL LOADING PROCEDURE INITIALIZED
  670.  
  671.  
  672. LOADING OF 16 LEVEL STARTED. SEED = 0
  673. Loading tileset resources
  674. Loading animtileset resources
  675. Finished loading item resources
  676. Loading 5 effect resource
  677. Loading 30 effect resource
  678. Loading 3 effect resource
  679. Loading 22 effect resource
  680. Loading 2 object resource
  681. Loading 65 object resource
  682. Loading 13 object resource
  683. Loading 17 object resource
  684. Loading 5 object resource
  685. Loading 19 object resource
  686. Loading 18 object resource
  687. Loading 61 object resource
  688. Loading 24 object resource
  689. Loading 4 object resource
  690. Loading 20 object resource
  691. Loading 39 object resource
  692. Loading 58 object resource
  693. Loading 16 object resource
  694. Loading 59 object resource
  695. Loading 40 object resource
  696. Loading 51 object resource
  697. Loading 111 monster resource
  698. Loading 115 monster resource
  699. Loading 17 monster resource
  700. Loading 16 monster resource
  701. Loading 121 monster resource
  702. Finished loading monster resources
  703. Binding objects to level
  704. Binding monsters to level
  705. Binding portals to level
  706. Binding effects to level
  707. Binding missiles to level
  708. Binding players to level
  709. Binding npcs to level
  710. Processing onload level events
  711. started equipment requirement scan
  712. finished equipment requirement scan
  713. Started event processing
  714. Finished event processing
  715. Finished processing onload level events
  716. Enabling interface action handler
  717. Initial sight update
  718. LOADING COMPLETE
  719.  
  720.  
  721.  
  722.  
  723. UNLOADING OF 16 LEVEL STARTED
  724. UNLOADING COMPLETE
  725.  
  726.  
  727. LEVEL LOADING PROCEDURE INITIALIZED
  728.  
  729.  
  730. LOADING OF 30 LEVEL STARTED. SEED = 0
  731. Loading tileset resources
  732. Loading animtileset resources
  733. Finished loading item resources
  734. Loading 9 effect resource
  735. Loading 8 effect resource
  736. Loading 30 effect resource
  737. Loading 5 effect resource
  738. Loading 22 effect resource
  739. Loading 3 effect resource
  740. Loading 18 object resource
  741. Loading 19 object resource
  742. Loading 58 object resource
  743. Loading 24 object resource
  744. Loading 59 object resource
  745. Loading 20 object resource
  746. Loading 61 object resource
  747. Loading 47 object resource
  748. Loading 116 monster resource
  749. Loading 121 monster resource
  750. Loading 120 monster resource
  751. Loading 122 monster resource
  752. Loading 17 monster resource
  753. Loading 16 monster resource
  754. Finished loading monster resources
  755. Binding objects to level
  756. Binding monsters to level
  757. Binding portals to level
  758. Binding effects to level
  759. Binding missiles to level
  760. Binding players to level
  761. Binding npcs to level
  762. Processing onload level events
  763. started equipment requirement scan
  764. finished equipment requirement scan
  765. Started event processing
  766. Finished event processing
  767. Finished processing onload level events
  768. Enabling interface action handler
  769. Initial sight update
  770. LOADING COMPLETE
  771.  
  772.  
  773.  
  774.  
  775. UNLOADING OF 30 LEVEL STARTED
  776. UNLOADING COMPLETE
  777.  
  778.  
  779. LEVEL LOADING PROCEDURE INITIALIZED
  780.  
  781.  
  782. LOADING OF 0 LEVEL STARTED. SEED = 0
  783. Loading tileset resources
  784. Loading animtileset resources
  785. Finished loading item resources
  786. Finished loading effect resources
  787. Loading 86 object resource
  788. Loading 40 object resource
  789. Loading 18 object resource
  790. Loading 20 object resource
  791. Finished loading monster resources
  792. Binding objects to level
  793. Binding monsters to level
  794. Binding portals to level
  795. Binding effects to level
  796. Binding missiles to level
  797. Binding players to level
  798. Binding npcs to level
  799. Processing onload level events
  800. started equipment requirement scan
  801. finished equipment requirement scan
  802. Started event processing
  803. Finished event processing
  804. Finished processing onload level events
  805. Enabling interface action handler
  806. Initial sight update
  807. LOADING COMPLETE
  808.  
  809.  
  810.  
  811.  
  812. UNLOADING OF 0 LEVEL STARTED
  813. UNLOADING COMPLETE
  814.  
  815.  
  816. LEVEL LOADING PROCEDURE INITIALIZED
  817.  
  818.  
  819. LOADING OF 16 LEVEL STARTED. SEED = 0
  820. Loading tileset resources
  821. Loading animtileset resources
  822. Finished loading item resources
  823. Loading 5 effect resource
  824. Loading 30 effect resource
  825. Loading 3 effect resource
  826. Loading 22 effect resource
  827. Loading 2 object resource
  828. Loading 65 object resource
  829. Loading 13 object resource
  830. Loading 17 object resource
  831. Loading 5 object resource
  832. Loading 19 object resource
  833. Loading 18 object resource
  834. Loading 61 object resource
  835. Loading 24 object resource
  836. Loading 4 object resource
  837. Loading 20 object resource
  838. Loading 39 object resource
  839. Loading 58 object resource
  840. Loading 16 object resource
  841. Loading 59 object resource
  842. Loading 40 object resource
  843. Loading 51 object resource
  844. Loading 111 monster resource
  845. Loading 115 monster resource
  846. Loading 17 monster resource
  847. Loading 16 monster resource
  848. Loading 121 monster resource
  849. Finished loading monster resources
  850. Binding objects to level
  851. Binding monsters to level
  852. Binding portals to level
  853. Binding effects to level
  854. Binding missiles to level
  855. Binding players to level
  856. Binding npcs to level
  857. Processing onload level events
  858. started equipment requirement scan
  859. finished equipment requirement scan
  860. Started event processing
  861. Finished event processing
  862. Finished processing onload level events
  863. Enabling interface action handler
  864. Initial sight update
  865. LOADING COMPLETE
  866.  
  867.  
  868.  
  869.  
  870. UNLOADING OF 16 LEVEL STARTED
  871. UNLOADING COMPLETE
  872.  
  873.  
  874. LEVEL LOADING PROCEDURE INITIALIZED
  875.  
  876.  
  877. LOADING OF 30 LEVEL STARTED. SEED = 0
  878. Loading tileset resources
  879. Loading animtileset resources
  880. Finished loading item resources
  881. Loading 9 effect resource
  882. Loading 16 effect resource
  883. Loading 30 effect resource
  884. Loading 5 effect resource
  885. Loading 22 effect resource
  886. Loading 3 effect resource
  887. Loading 18 object resource
  888. Loading 19 object resource
  889. Loading 58 object resource
  890. Loading 24 object resource
  891. Loading 59 object resource
  892. Loading 20 object resource
  893. Loading 61 object resource
  894. Loading 47 object resource
  895. Loading 116 monster resource
  896. Loading 121 monster resource
  897. Loading 120 monster resource
  898. Loading 122 monster resource
  899. Loading 17 monster resource
  900. Loading 16 monster resource
  901. Finished loading monster resources
  902. Binding objects to level
  903. Binding monsters to level
  904. Binding portals to level
  905. Binding effects to level
  906. Binding missiles to level
  907. Binding players to level
  908. Binding npcs to level
  909. Processing onload level events
  910. started equipment requirement scan
  911. finished equipment requirement scan
  912. Started event processing
  913. Finished event processing
  914. Finished processing onload level events
  915. Enabling interface action handler
  916. Initial sight update
  917. LOADING COMPLETE
  918.  
  919.  
  920.  
  921.  
  922. UNLOADING OF 30 LEVEL STARTED
  923. UNLOADING COMPLETE
  924.  
  925.  
  926. LEVEL LOADING PROCEDURE INITIALIZED
  927.  
  928.  
  929. LOADING OF 16 LEVEL STARTED. SEED = 0
  930. Loading tileset resources
  931. Loading animtileset resources
  932. Finished loading item resources
  933. Loading 5 effect resource
  934. Loading 30 effect resource
  935. Loading 3 effect resource
  936. Loading 22 effect resource
  937. Loading 2 object resource
  938. Loading 65 object resource
  939. Loading 13 object resource
  940. Loading 17 object resource
  941. Loading 5 object resource
  942. Loading 19 object resource
  943. Loading 18 object resource
  944. Loading 61 object resource
  945. Loading 24 object resource
  946. Loading 4 object resource
  947. Loading 20 object resource
  948. Loading 39 object resource
  949. Loading 58 object resource
  950. Loading 16 object resource
  951. Loading 59 object resource
  952. Loading 40 object resource
  953. Loading 51 object resource
  954. Loading 111 monster resource
  955. Loading 115 monster resource
  956. Loading 17 monster resource
  957. Loading 16 monster resource
  958. Loading 121 monster resource
  959. Finished loading monster resources
  960. Binding objects to level
  961. Binding monsters to level
  962. Binding portals to level
  963. Binding effects to level
  964. Binding missiles to level
  965. Binding players to level
  966. Binding npcs to level
  967. Processing onload level events
  968. started equipment requirement scan
  969. finished equipment requirement scan
  970. Started event processing
  971. Finished event processing
  972. Finished processing onload level events
  973. Enabling interface action handler
  974. Initial sight update
  975. LOADING COMPLETE
  976.  
  977.  
  978.  
  979.  
  980. UNLOADING OF 16 LEVEL STARTED
  981. UNLOADING COMPLETE
  982.  
  983.  
  984. LEVEL LOADING PROCEDURE INITIALIZED
  985.  
  986.  
  987. LOADING OF 30 LEVEL STARTED. SEED = 0
  988. Loading tileset resources
  989. Loading animtileset resources
  990. Finished loading item resources
  991. Loading 30 effect resource
  992. Loading 5 effect resource
  993. Loading 22 effect resource
  994. Loading 3 effect resource
  995. Loading 18 object resource
  996. Loading 19 object resource
  997. Loading 58 object resource
  998. Loading 24 object resource
  999. Loading 59 object resource
  1000. Loading 20 object resource
  1001. Loading 61 object resource
  1002. Loading 47 object resource
  1003. Loading 116 monster resource
  1004. Loading 121 monster resource
  1005. Loading 120 monster resource
  1006. Loading 122 monster resource
  1007. Loading 17 monster resource
  1008. Loading 16 monster resource
  1009. Finished loading monster resources
  1010. Binding objects to level
  1011. Binding monsters to level
  1012. Binding portals to level
  1013. Binding effects to level
  1014. Binding missiles to level
  1015. Binding players to level
  1016. Binding npcs to level
  1017. Processing onload level events
  1018. started equipment requirement scan
  1019. finished equipment requirement scan
  1020. Started event processing
  1021. Finished event processing
  1022. Finished processing onload level events
  1023. Enabling interface action handler
  1024. Initial sight update
  1025. LOADING COMPLETE
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