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- package Game;
- import java.awt.event.KeyEvent;
- class Thing {
- private final int STEP = 3;
- private int x_pos;
- private int y_pos;
- public void pressed(int keyCode) {
- switch (keyCode) {
- case KeyEvent.VK_LEFT: {
- x_pos -= STEP;
- break;
- }
- case KeyEvent.VK_UP: {
- y_pos -= STEP;
- break;
- }
- case KeyEvent.VK_RIGHT: {
- x_pos += STEP;
- break;
- }
- case KeyEvent.VK_DOWN: {
- y_pos += STEP;
- break;
- }
- }
- }
- public int getX() {
- return x_pos;
- }
- public int getY() {
- return y_pos;
- }
- }
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