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- =====================================================================
- == C:\TCAFiles\Users\DevinC\23911\Expansion\beta\ARMA2OASERVER.EXE
- == Expansion\beta\ARMA2OASERVER.exe -beta=Expansion\beta;Expansion\beta\Expansion -mod=;@DayZ_Epoch;@DayZEpochServer -noPause -noSound -name=VilayerDayZEpoch -config=vilayer_active_server_87204\23911_config.cfg -cfg=vilayer_active_server_87204\basic.cfg -profiles=vilayer_active_server_87204 -ip=64.79.107.139 -port=2302
- =====================================================================
- Exe timestamp: 2013/11/19 06:37:49
- Current time: 2014/06/28 20:44:53
- Version 1.63.112555
- Item STR_EQUIP_NAME_41 listed twice
- Item STR_EQUIP_DESC_41 listed twice
- Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
- File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
- Unsupported language English in stringtable
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
- <English>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
- <Italian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
- <Spanish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
- <French>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
- <Czech>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
- <Russian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
- <Polish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
- <Hungarian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
- </Key>
- <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
- <German>Compact assault rifle with silenced grenade launcher<'
- Item STR_VIL_DN_BS1 listed twice
- Item STR_AUTHOR_VILAS listed twice
- Item STR_VIL_EASTERN listed twice
- Item STR_VIL_WEAPONS listed twice
- Item str_dss_10rnd_vss listed twice
- Item str_dss_20rnd_vss listed twice
- Item str_dn_20rnd_9x39_sp5_vss listed twice
- Item str_dn_ak_107_gl_pso listed twice
- Item str_dn_ak_107_kobra listed twice
- Item str_dn_M40A3 listed twice
- Item str_dn_rpk_74 listed twice
- Item str_ep1_dn_fn_fal listed twice
- Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
- Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
- Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
- Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
- Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
- Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
- Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
- Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
- Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
- Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
- Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
- Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
- Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
- Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
- Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
- Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
- Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
- Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
- Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
- Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
- Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
- Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
- Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
- Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
- Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
- Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
- Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
- Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
- Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
- Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
- Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
- Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
- Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
- Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
- Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
- Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
- Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
- Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
- Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
- Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
- Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
- Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
- Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
- Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
- Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
- Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
- Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
- Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
- Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
- Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
- Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
- Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
- Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
- Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
- Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
- Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
- Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
- Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
- Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
- Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
- 20:45:46 Server error: Player without identity CorvoDeWitt (id 457823481)
- 20:45:58 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:45:58 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:45:58 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:45:58 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:45:58 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:45:58 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:45:58 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:45:58 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:45:58 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:45:58 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:45:58 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:45:58 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:45:58 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:45:58 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:45:58 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:45:58 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:45:58 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:45:58 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:45:58 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:45:58 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:45:58 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:45:58 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:45:58 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:45:58 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:45:58 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:45:58 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:45:58 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:45:58 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:45:58 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:45:58 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:45:58 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:45:58 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:45:58 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:45:58 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:45:58 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:45:58 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:45:58 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:45:58 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:45:58 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:45:58 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:46:09 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
- 20:46:15 ca\misc\houpacka.p3d: house, config class missing
- 20:46:15 ca\misc\houpacka.p3d: house, config class missing
- 20:46:16 ca\misc\houpacka.p3d: house, config class missing
- 20:46:21 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
- 20:46:23 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
- 20:46:23 "DayZ Epoch: MPframework inited"
- 20:46:25 ca\misc\houpacka.p3d: house, config class missing
- 20:46:30 ca\misc\houpacka.p3d: house, config class missing
- 20:46:35 ca\misc\houpacka.p3d: house, config class missing
- 20:46:35 ca\misc\houpacka.p3d: house, config class missing
- 20:46:40 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
- 20:46:40 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
- 20:46:40 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
- 20:46:40 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
- 20:46:40 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
- 20:46:40 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
- 20:46:40 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
- 20:46:40 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
- 20:46:40 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
- 20:46:40 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
- 20:46:40 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
- 20:46:40 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
- 20:46:40 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
- 20:46:40 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
- 20:46:40 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
- 20:46:40 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
- 20:46:40 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
- 20:46:40 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
- 20:46:40 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
- 20:46:40 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
- 20:46:40 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
- 20:46:40 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
- 20:46:40 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
- 20:46:40 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
- 20:46:40 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
- 20:46:40 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
- 20:46:40 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
- 20:46:40 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
- 20:46:40 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
- 20:46:40 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
- 20:46:40 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
- 20:46:40 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
- 20:46:40 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
- 20:46:40 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
- 20:46:40 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
- 20:46:40 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
- 20:46:40 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
- 20:46:40 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
- 20:46:40 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
- 20:46:40 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
- 20:46:40 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
- 20:46:40 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
- 20:46:40 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
- 20:46:40 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
- 20:46:40 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
- 20:46:40 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
- 20:46:40 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
- 20:46:40 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
- 20:46:40 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
- 20:46:40 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
- 20:46:40 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
- 20:46:40 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
- 20:46:40 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
- 20:46:40 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
- 20:46:40 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
- 20:46:40 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
- 20:46:40 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
- 20:46:40 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
- 20:46:40 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
- 20:46:40 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
- 20:46:41 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
- 20:46:41 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
- 20:46:41 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
- 20:46:41 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
- 20:46:41 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
- 20:46:41 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
- 20:46:41 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
- 20:46:41 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
- 20:46:41 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
- 20:46:41 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
- 20:46:41 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
- 20:46:41 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
- 20:46:41 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
- 20:46:41 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
- 20:46:41 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
- 20:46:41 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
- 20:46:41 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
- 20:46:41 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
- 20:46:41 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
- 20:46:41 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
- 20:46:41 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
- 20:46:41 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
- 20:46:41 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
- 20:46:41 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
- 20:46:41 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
- 20:46:41 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
- 20:46:41 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
- 20:46:41 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
- 20:46:41 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
- 20:46:41 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
- 20:46:43 ca\misc3\wf\wf_depot.p3d: house, config class missing
- 20:46:43 ca\misc3\wf\wf_depot.p3d: house, config class missing
- 20:46:44 ca\misc3\wf\wf_depot.p3d: house, config class missing
- 20:46:49 ca\misc\houpacka.p3d: house, config class missing
- 20:46:49 ca\misc\houpacka.p3d: house, config class missing
- 20:46:52 ca\misc\houpacka.p3d: house, config class missing
- 20:46:52 ca\misc\houpacka.p3d: house, config class missing
- 20:46:53 ca\misc\houpacka.p3d: house, config class missing
- 20:46:53 ca\misc\houpacka.p3d: house, config class missing
- 20:46:58 ca\misc\houpacka.p3d: house, config class missing
- 20:47:01 ca\structures\house\housev\housev_2l_dam_ruins.p3d: house, config class missing
- 20:47:03 "infiSTAR.de - Waiting for bis_fnc_init..."
- 20:47:03 "infiSTAR.de - bis_fnc_init done - AntiHack STARTING...!"
- 20:47:03 Warning Message: Script low_admins.sqf not found
- 20:47:03 Warning Message: Script normal_admins.sqf not found
- 20:47:03 Warning Message: Script super_admins.sqf not found
- 20:47:03 Warning Message: Script blacklist.sqf not found
- 20:47:03 "infiSTAR.de - iproductVersion: 26062014IAHAT331C | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,112555] | worldName: Napf | dayz_instance: 24 | missionName: DayZ_Epoch_24"
- 20:47:03 "infiSTAR.de - _fnc_RandomGen: {
- _arr = ["w","s","Y","z","z","C","R","d","v","Y","9","e","x","D","6","j","J","N","6","8","B","B","u","n","h","P","o","x","s","J"];
- _gen = "PV_";
- for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
- _gen
- }"
- 20:47:03 "infiSTAR.de - _randvar1: PV_dYjYJ6J"
- 20:47:03 "infiSTAR.de - _randvar2: PV_zBRo9wB"
- 20:47:03 "infiSTAR.de - _randvar3: PV_RNNBRej"
- 20:47:03 "infiSTAR.de - _randvar4: PV_sdsRxzN"
- 20:47:03 "infiSTAR.de - _randvar5: PV_6R8Jn86"
- 20:47:03 "infiSTAR.de - _randvar6: PV_BJox6Jj"
- 20:47:03 "infiSTAR.de - _randvar13: PV_Rd6zz9J"
- 20:47:03 "infiSTAR.de - _randvar19: PV_uvsBP6d"
- 20:47:03 "infiSTAR.de - _randvar26: PV_sz9nez6"
- 20:47:03 "infiSTAR.de - _randvar27: PV_zujuwYv"
- 20:47:03 "infiSTAR.de - _randvar27a: PV_ex6hBRx"
- 20:47:03 "infiSTAR.de - _randvar28: PV_Jd9uYPz"
- 20:47:03 "infiSTAR.de - infiSTAR_DLL_PATH: "
- 20:47:03 "infiSTAR.de - AntiHack LOADED!"
- 20:47:03 "infiSTAR.de - CREATING AdminMenu"
- 20:47:03 "infiSTAR.de - ADDING PublicVariableEventHandlers"
- 20:47:03 "infiSTAR.de - AntiHack FULLY LOADED"
- 20:47:04 Error in expression <Speed 0;_this enableSimulation false;};
- };
- _unit_1338 = objNull;
- if (true) then>
- 20:47:04 Error position: <};
- _unit_1338 = objNull;
- if (true) then>
- 20:47:04 Error Missing {
- 20:47:04 File z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf, line 1798
- 20:47:04 "--------------------------------"
- 20:47:04 "SAR_AI - special UPSMON version started"
- 20:47:04 "Res3tting B!S effects..."
- 20:47:04 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
- 20:47:08 "----------------------------------------"
- 20:47:08 "Starting SAR_AI version 1.5.0 on a dedicated Server"
- 20:47:08 "----------------------------------------"
- 20:47:08 "Setting up SAR_AI for : napf"
- 20:47:08 "SAR_AI: dynamic Area & Trigger definition Started"
- 20:47:08 "SAR_AI: Area & Trigger definition finished"
- 20:47:08 "SAR_AI: Dynamic and static spawning Started"
- 20:47:08 "SAR_AI: Dynamic and static spawning finished"
- 20:47:08 "SAR_AI: applying vehicle fix ..."
- 20:47:09 "[AGN] Starting Trader City Safezone Commander!"
- 20:47:09 "Error: Attempting to start AGN products on a server where it should not be!"
- 20:47:09 "HIVE: Starting"
- 20:47:09 "server_monitor.sqf execution count = 1"
- 20:47:09 "HIVE: trying to get objects"
- 20:47:09 "HIVE: found 106 objects"
- 20:47:09 "HIVE: Commence Object Streaming..."
- 20:47:09 "HIVE: got 0 Epoch Objects and 106 Vehicles"
- 20:47:16 "infiSTAR.de PlayerConnected: _uid: 104101510 _name: 8^"
- 20:47:16 "infiSTAR.de - Player-Log: 8^(104101510) - 0h 00min"
- 20:47:23 "infiSTAR.de PlayerConnected: _uid: 251104518 _name: Zach"
- 20:47:23 "infiSTAR.de - Player-Log: Zach(251104518) - 0h 00min | ******ADMIN******"
- 20:47:23 "infiSTAR.de - Player-Log: CorvoDeWitt(33216774) - 0h 00min"
- 20:47:24 "infiSTAR.de PlayerConnected: _uid: _name: __SERVER__"
- 20:47:29 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
- 20:47:29 UH1Y_DZE: ObsGun - unknown animation source ObsGun
- 20:47:34 "HIVE: Vehicle Spawn limit reached!"
- 20:47:34 "HIVE: Spawning # of Debris: 0"
- 20:47:34 "HIVE: Spawning # of Ammo Boxes: 3"
- 20:47:34 "HIVE: Spawning # of Veins: 50"
- 20:47:35 "Total Number of spawn locations 11"
- 20:47:35 "EPOCH EVENTS INIT"
- 20:47:39 Server: Object 3:6 not found (message 94)
- 20:47:39 Unit 2:15 not found, cannot update
- 20:47:40 "TIME SYNC: Local Time set to [2013,8,3,14,47]"
- 20:47:50 Error in expression <
- while {_loop} do {
- _chk_count = count dayz_serverObjectMonitor;
- sleep 5;
- if >
- 20:47:50 Error position: <dayz_serverObjectMonitor;
- sleep 5;
- if >
- 20:47:50 Error Undefined variable in expression: dayz_serverobjectmonitor
- 20:47:50 File mpmissions\__cur_mp.Napf\addons\SARGE\SAR_vehicle_fix.sqf, line 32
- 20:48:01 Error in expression <yz_serverObjectMonitor;
- sleep 5;
- if ((_chk_count != 0) && {count dayz_serverOb>
- 20:48:01 Error position: <_chk_count != 0) && {count dayz_serverOb>
- 20:48:01 Error Undefined variable in expression: _chk_count
- 20:48:01 File mpmissions\__cur_mp.Napf\addons\SARGE\SAR_vehicle_fix.sqf, line 36
- 20:48:01 Error in expression <
- while {_loop} do {
- _chk_count = count dayz_serverObjectMonitor;
- sleep 5;
- if >
- 20:48:01 Error position: <dayz_serverObjectMonitor;
- sleep 5;
- if >
- 20:48:01 Error Undefined variable in expression: dayz_serverobjectmonitor
- 20:48:01 File mpmissions\__cur_mp.Napf\addons\SARGE\SAR_vehicle_fix.sqf, line 32
- 20:48:02 Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 208
- 20:48:10 Error in expression <yz_serverObjectMonitor;
- sleep 5;
- if ((_chk_count != 0) && {count dayz_serverOb>
- 20:48:10 Error position: <_chk_count != 0) && {count dayz_serverOb>
- 20:48:10 Error Undefined variable in expression: _chk_count
- 20:48:10 File mpmissions\__cur_mp.Napf\addons\SARGE\SAR_vehicle_fix.sqf, line 36
- 20:48:10 Error in expression <
- while {_loop} do {
- _chk_count = count dayz_serverObjectMonitor;
- sleep 5;
- if >
- 20:48:10 Error position: <dayz_serverObjectMonitor;
- sleep 5;
- if >
- 20:48:10 Error Undefined variable in expression: dayz_serverobjectmonitor
- 20:48:10 File mpmissions\__cur_mp.Napf\addons\SARGE\SAR_vehicle_fix.sqf, line 32
- 20:48:15 Error in expression <yz_serverObjectMonitor;
- sleep 5;
- if ((_chk_count != 0) && {count dayz_serverOb>
- 20:48:15 Error position: <_chk_count != 0) && {count dayz_serverOb>
- 20:48:15 Error Undefined variable in expression: _chk_count
- 20:48:15 File mpmissions\__cur_mp.Napf\addons\SARGE\SAR_vehicle_fix.sqf, line 36
- 20:48:15 Error in expression <
- while {_loop} do {
- _chk_count = count dayz_serverObjectMonitor;
- sleep 5;
- if >
- 20:48:15 Error position: <dayz_serverObjectMonitor;
- sleep 5;
- if >
- 20:48:15 Error Undefined variable in expression: dayz_serverobjectmonitor
- 20:48:15 File mpmissions\__cur_mp.Napf\addons\SARGE\SAR_vehicle_fix.sqf, line 32
- 20:48:20 Error in expression <yz_serverObjectMonitor;
- sleep 5;
- if ((_chk_count != 0) && {count dayz_serverOb>
- 20:48:20 Error position: <_chk_count != 0) && {count dayz_serverOb>
- 20:48:20 Error Undefined variable in expression: _chk_count
- 20:48:20 File mpmissions\__cur_mp.Napf\addons\SARGE\SAR_vehicle_fix.sqf, line 36
- 20:48:32 "infiSTAR.de PVAH_AdminReqLog: [1234,B 1-1-C:1 (Zach) REMOTE,"251104518"]"
- 20:48:32 "infiSTAR.de ******ADMIN-LOGIN******: Zach(251104518)"
- 20:48:53 [DZMS]: Starting DayZ Mission System.
- 20:48:53 [DZMS]: SargeAI Found! Using SargeAI's Relations!
- 20:48:53 [DZMS]: Currently Running Version: 1.1FIN
- 20:48:53 [DZMS]: Mission and Extended Configuration Loaded!
- 20:48:53 [DZMS]: napf Detected. Map Specific Settings Adjusted!
- 20:48:53 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!
- 20:48:53 [DZMS]: Loading ExecVM Functions.
- 20:48:53 [DZMS]: Loading Compiled Functions.
- 20:48:53 [DZMS]: Loading All Other Functions.
- 20:48:53 [DZMS]: Mission Functions Script Loaded!
- 20:48:53 [DZMS]: Major Mission Clock Starting!
- 20:48:53 [DZMS]: Minor Mission Clock Starting!
- 20:48:53 [DZMS]: Mission Marker Loop for JIPs Starting!
- 20:49:31 "infiSTAR.de PVAH_WriteLog: [B 1-1-C:1 (Zach) REMOTE,"Zach G_o_d ON"]"
- 20:49:53 "infiSTAR.de PVAH_AdminReqLog: [1,B 1-1-C:1 (Zach) REMOTE,[18198.6,2107.58,0]]"
- 20:49:53 "infiSTAR.de PVAH_WriteLog: [B 1-1-C:1 (Zach) REMOTE,"Zach Teleport to [18198.6,2107.58,0](GPS:181183)"]"
- 20:50:32 WARNING: Function 'name' - CorvoDeWitt is dead
- 20:50:32 "PDEATH: Player Died 33216774"
- 20:50:43 "get: STRING (33216774), sent: STRING (33216774)"
- 20:50:43 "DISCONNECT: CorvoDeWitt (33216774) Object: B 1-1-B:1 (CorvoDeWitt) REMOTE, _characterID: 609 at loc [10153.3,-4593.06,91.9698]"
- 20:50:43 "ERROR: server_playerSync: Cannot Sync Player CorvoDeWitt [609]. Position in debug! [10153.3,-4593.06,91.9698]"
- 20:50:43 Warning: Cleanup player - person 3:35 not found
- 20:51:00 "infiSTAR.de PlayerConnected: _uid: 33216774 _name: CorvoDeWitt"
- 20:51:13 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
- 20:51:41 "PDEATH: Player Died 33216774"
- 20:51:42 WARNING: Function 'name' - CorvoDeWitt is dead
- 20:51:42 WARNING: Function 'name' - CorvoDeWitt is dead
- 20:51:42 WARNING: Function 'name' - CorvoDeWitt is dead
- 20:51:42 WARNING: Function 'name' - CorvoDeWitt is dead
- 20:51:42 WARNING: Function 'name' - CorvoDeWitt is dead
- 20:51:42 WARNING: Function 'name' - CorvoDeWitt is dead
- 20:51:52 "get: STRING (33216774), sent: STRING (33216774)"
- 20:51:52 "DISCONNECT: CorvoDeWitt (33216774) Object: B 1-1-D:1 (CorvoDeWitt) REMOTE, _characterID: 843 at loc [10153.3,-4593.06,91.9698]"
- 20:51:52 "ERROR: server_playerSync: Cannot Sync Player CorvoDeWitt [843]. Position in debug! [10153.3,-4593.06,91.9698]"
- 20:51:55 Error in expression <R_AI_debug;
- };
- _npc setVehicleVarname _leadername;
- _npc setVariable ["SAR_lead>
- 20:51:55 Error position: <_leadername;
- _npc setVariable ["SAR_lead>
- 20:51:55 Error Undefined variable in expression: _leadername
- 20:51:55 File mpmissions\__cur_mp.Napf\addons\UPSMON\scripts\UPSMON\common\MON_functions.sqf, line 2063
- 20:51:55 Error in expression <R_AI_debug;
- };
- _npc setVehicleVarname _leadername;
- _npc setVariable ["SAR_lead>
- 20:51:55 Error position: <_leadername;
- _npc setVariable ["SAR_lead>
- 20:51:55 Error Undefined variable in expression: _leadername
- 20:51:55 File mpmissions\__cur_mp.Napf\addons\UPSMON\scripts\UPSMON\common\MON_functions.sqf, line 2063
- 20:51:59 Error in expression <R_AI_debug;
- };
- _npc setVehicleVarname _leadername;
- _npc setVariable ["SAR_lead>
- 20:51:59 Error position: <_leadername;
- _npc setVariable ["SAR_lead>
- 20:51:59 Error Undefined variable in expression: _leadername
- 20:51:59 File mpmissions\__cur_mp.Napf\addons\UPSMON\scripts\UPSMON\common\MON_functions.sqf, line 2063
- 20:51:59 Error in expression <R_AI_debug;
- };
- _npc setVehicleVarname _leadername;
- _npc setVariable ["SAR_lead>
- 20:51:59 Error position: <_leadername;
- _npc setVariable ["SAR_lead>
- 20:51:59 Error Undefined variable in expression: _leadername
- 20:51:59 File mpmissions\__cur_mp.Napf\addons\UPSMON\scripts\UPSMON\common\MON_functions.sqf, line 2063
- 20:52:01 "infiSTAR.de PlayerConnected: _uid: 33216774 _name: CorvoDeWitt"
- 20:52:12 "infiSTAR.de PVAH_AdminReqLog: [-3,B 1-1-C:1 (Zach) REMOTE,"350z",[210.726,[18183.3,2098.65,0]],"ItemKeyBlack637"]"
- 20:52:12 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
- nissan_350z
- 20:52:13 350z: ABSwitch - unknown animation source ABSwitch
- 20:52:13 "infiSTAR.de PVAH_WriteLog: [B 1-1-C:1 (Zach) REMOTE,"Zach (251104518) hivespawned 350z at [210.726,[18183.3,2098.65,0]]"]"
- 20:52:19 "SAR_AI: ... vehicle fix applied"
- 20:52:37 "PDEATH: Player Died 33216774"
- 20:52:38 WARNING: Function 'name' - CorvoDeWitt is dead
- 20:52:38 WARNING: Function 'name' - CorvoDeWitt is dead
- 20:52:38 WARNING: Function 'name' - CorvoDeWitt is dead
- 20:52:38 WARNING: Function 'name' - CorvoDeWitt is dead
- 20:52:48 "get: STRING (33216774), sent: STRING (33216774)"
- 20:52:48 "DISCONNECT: CorvoDeWitt (33216774) Object: B 1-1-D:1 (CorvoDeWitt) REMOTE, _characterID: 844 at loc [10153.3,-4593.06,89.7567]"
- 20:52:48 "ERROR: server_playerSync: Cannot Sync Player CorvoDeWitt [844]. Position in debug! [10153.3,-4593.06,89.7567]"
- 20:52:53 "infiSTAR.de PlayerConnected: _uid: 33216774 _name: CorvoDeWitt"
- 20:53:46 Server: Object 5:72 not found (message 91)
- 20:53:46 Server: Object 5:71 not found (message 99)
- 20:53:46 Server: Object 5:72 not found (message 91)
- 20:53:46 Server: Object 5:72 not found (message 91)
- 20:53:46 Server: Object 5:71 not found (message 99)
- 20:53:50 "infiSTAR.de PVAH_AdminReqLog: [-2,B 1-1-C:1 (Zach) REMOTE,B 1-1-C:1 (Zach) REMOTE]"
- 20:53:50 "DELETE: 251104518 Deleted by ID: 2034"
- 20:53:50 "infiSTAR.de PVAH_WriteLog: [B 1-1-C:1 (Zach) REMOTE,"Zach (251104518) deleted 181183 at 350z - characterID any - objectID: 2034 - objectUID: 0"]"
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