Advertisement
Guest User

Untitled

a guest
Jun 28th, 2014
325
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 52.34 KB | None | 0 0
  1.  
  2.  
  3. =====================================================================
  4. == C:\TCAFiles\Users\DevinC\23911\Expansion\beta\ARMA2OASERVER.EXE
  5. == Expansion\beta\ARMA2OASERVER.exe -beta=Expansion\beta;Expansion\beta\Expansion -mod=;@DayZ_Epoch;@DayZEpochServer -noPause -noSound -name=VilayerDayZEpoch -config=vilayer_active_server_87204\23911_config.cfg -cfg=vilayer_active_server_87204\basic.cfg -profiles=vilayer_active_server_87204 -ip=64.79.107.139 -port=2302
  6. =====================================================================
  7. Exe timestamp: 2013/11/19 06:37:49
  8. Current time: 2014/06/28 20:44:53
  9.  
  10. Version 1.63.112555
  11. Item STR_EQUIP_NAME_41 listed twice
  12. Item STR_EQUIP_DESC_41 listed twice
  13. Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
  14. File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
  15. Unsupported language English in stringtable
  16. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  17. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
  18. <English>From world.guns.ru: &lt'
  19. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  20. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
  21. <Italian>From world.guns.ru: &lt'
  22. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  23. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
  24. <Spanish>From world.guns.ru: &lt'
  25. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  26. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
  27. <French>From world.guns.ru: &lt'
  28. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  29. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
  30. <Czech>From world.guns.ru: &lt'
  31. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  32. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
  33. <Russian>From world.guns.ru: &lt'
  34. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  35. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
  36. <Polish>From world.guns.ru: &lt'
  37. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  38. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
  39. <Hungarian>From world.guns.ru: &lt'
  40. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  41. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
  42. </Key>
  43. <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
  44. <German>Compact assault rifle with silenced grenade launcher&lt'
  45. Item STR_VIL_DN_BS1 listed twice
  46. Item STR_AUTHOR_VILAS listed twice
  47. Item STR_VIL_EASTERN listed twice
  48. Item STR_VIL_WEAPONS listed twice
  49. Item str_dss_10rnd_vss listed twice
  50. Item str_dss_20rnd_vss listed twice
  51. Item str_dn_20rnd_9x39_sp5_vss listed twice
  52. Item str_dn_ak_107_gl_pso listed twice
  53. Item str_dn_ak_107_kobra listed twice
  54. Item str_dn_M40A3 listed twice
  55. Item str_dn_rpk_74 listed twice
  56. Item str_ep1_dn_fn_fal listed twice
  57. Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
  58. Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
  59. Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
  60. Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
  61. Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
  62. Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
  63. Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
  64. Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
  65. Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
  66. Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
  67. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
  68. Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
  69. Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
  70. Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
  71. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
  72. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
  73. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
  74. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
  75. Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
  76. Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
  77. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
  78. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
  79. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
  80. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
  81. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
  82. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
  83. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
  84. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
  85. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
  86. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
  87. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
  88. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
  89. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
  90. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
  91. Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
  92. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
  93. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
  94. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
  95. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
  96. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
  97. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
  98. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
  99. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
  100. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
  101. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
  102. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
  103. Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
  104. Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
  105. Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
  106. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
  107. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
  108. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
  109. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
  110. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
  111. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
  112. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
  113. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
  114. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
  115. Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
  116. Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
  117. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
  118. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
  119. Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
  120. Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
  121. Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
  122. Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
  123. Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
  124. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
  125. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
  126. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
  127. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
  128. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
  129. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
  130. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
  131. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
  132. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
  133. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
  134. Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
  135. Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
  136. Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
  137. Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
  138. Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
  139. Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
  140. Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
  141. Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
  142. Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
  143. Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
  144. Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
  145. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
  146. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
  147. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
  148. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
  149. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
  150. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
  151. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
  152. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
  153. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
  154. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
  155. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
  156. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
  157. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
  158. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
  159. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
  160. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
  161. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
  162. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
  163. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
  164. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
  165. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
  166. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
  167. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
  168. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
  169. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
  170. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
  171. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
  172. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
  173. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
  174. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
  175. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
  176. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
  177. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
  178. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
  179. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
  180. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
  181. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
  182. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
  183. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
  184. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
  185. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
  186. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
  187. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
  188. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
  189. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
  190. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
  191. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
  192. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
  193. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
  194. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
  195. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
  196. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
  197. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
  198. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
  199. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
  200. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
  201. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
  202. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
  203. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
  204. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
  205. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
  206. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
  207. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
  208. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
  209. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
  210. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
  211. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
  212. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
  213. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
  214. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
  215. Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
  216. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
  217. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
  218. Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
  219. Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
  220. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
  221. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
  222. Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
  223. Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
  224. Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
  225. Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
  226. Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
  227. Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
  228. Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
  229. Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
  230. Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
  231. Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
  232. Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
  233. Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
  234. Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
  235. Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
  236. Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
  237. Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
  238. Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
  239. Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
  240. Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
  241. Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
  242. Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
  243. Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
  244. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
  245. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
  246. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
  247. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
  248. Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
  249. Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
  250. Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
  251. Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
  252. Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
  253. Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
  254. Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
  255. Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
  256. Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
  257. Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
  258. 20:45:46 Server error: Player without identity CorvoDeWitt (id 457823481)
  259. 20:45:58 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
  260. 20:45:58 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
  261. 20:45:58 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
  262. 20:45:58 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
  263. 20:45:58 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
  264. 20:45:58 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
  265. 20:45:58 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
  266. 20:45:58 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
  267. 20:45:58 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
  268. 20:45:58 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
  269. 20:45:58 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
  270. 20:45:58 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
  271. 20:45:58 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
  272. 20:45:58 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
  273. 20:45:58 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
  274. 20:45:58 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
  275. 20:45:58 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
  276. 20:45:58 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
  277. 20:45:58 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
  278. 20:45:58 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
  279. 20:45:58 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
  280. 20:45:58 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
  281. 20:45:58 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
  282. 20:45:58 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
  283. 20:45:58 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
  284. 20:45:58 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
  285. 20:45:58 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
  286. 20:45:58 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
  287. 20:45:58 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
  288. 20:45:58 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
  289. 20:45:58 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
  290. 20:45:58 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
  291. 20:45:58 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
  292. 20:45:58 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
  293. 20:45:58 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
  294. 20:45:58 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
  295. 20:45:58 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
  296. 20:45:58 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
  297. 20:45:58 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
  298. 20:45:58 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
  299. 20:46:09 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
  300. 20:46:15 ca\misc\houpacka.p3d: house, config class missing
  301. 20:46:15 ca\misc\houpacka.p3d: house, config class missing
  302. 20:46:16 ca\misc\houpacka.p3d: house, config class missing
  303. 20:46:21 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
  304. 20:46:23 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
  305. 20:46:23 "DayZ Epoch: MPframework inited"
  306. 20:46:25 ca\misc\houpacka.p3d: house, config class missing
  307. 20:46:30 ca\misc\houpacka.p3d: house, config class missing
  308. 20:46:35 ca\misc\houpacka.p3d: house, config class missing
  309. 20:46:35 ca\misc\houpacka.p3d: house, config class missing
  310. 20:46:40 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
  311. 20:46:40 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
  312. 20:46:40 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
  313. 20:46:40 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
  314. 20:46:40 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
  315. 20:46:40 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
  316. 20:46:40 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
  317. 20:46:40 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
  318. 20:46:40 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
  319. 20:46:40 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
  320. 20:46:40 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
  321. 20:46:40 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
  322. 20:46:40 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
  323. 20:46:40 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
  324. 20:46:40 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
  325. 20:46:40 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
  326. 20:46:40 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
  327. 20:46:40 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
  328. 20:46:40 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
  329. 20:46:40 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
  330. 20:46:40 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
  331. 20:46:40 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
  332. 20:46:40 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
  333. 20:46:40 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
  334. 20:46:40 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
  335. 20:46:40 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
  336. 20:46:40 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
  337. 20:46:40 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
  338. 20:46:40 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
  339. 20:46:40 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
  340. 20:46:40 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
  341. 20:46:40 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
  342. 20:46:40 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
  343. 20:46:40 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
  344. 20:46:40 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
  345. 20:46:40 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
  346. 20:46:40 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
  347. 20:46:40 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
  348. 20:46:40 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
  349. 20:46:40 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
  350. 20:46:40 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
  351. 20:46:40 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
  352. 20:46:40 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
  353. 20:46:40 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
  354. 20:46:40 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
  355. 20:46:40 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
  356. 20:46:40 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
  357. 20:46:40 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
  358. 20:46:40 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
  359. 20:46:40 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
  360. 20:46:40 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
  361. 20:46:40 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
  362. 20:46:40 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
  363. 20:46:40 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
  364. 20:46:40 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
  365. 20:46:40 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
  366. 20:46:40 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
  367. 20:46:40 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
  368. 20:46:40 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
  369. 20:46:40 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
  370. 20:46:41 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
  371. 20:46:41 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
  372. 20:46:41 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
  373. 20:46:41 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
  374. 20:46:41 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
  375. 20:46:41 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
  376. 20:46:41 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
  377. 20:46:41 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
  378. 20:46:41 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
  379. 20:46:41 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
  380. 20:46:41 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
  381. 20:46:41 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
  382. 20:46:41 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
  383. 20:46:41 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
  384. 20:46:41 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
  385. 20:46:41 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
  386. 20:46:41 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
  387. 20:46:41 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
  388. 20:46:41 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
  389. 20:46:41 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
  390. 20:46:41 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
  391. 20:46:41 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
  392. 20:46:41 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
  393. 20:46:41 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
  394. 20:46:41 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
  395. 20:46:41 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
  396. 20:46:41 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
  397. 20:46:41 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
  398. 20:46:41 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
  399. 20:46:41 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
  400. 20:46:43 ca\misc3\wf\wf_depot.p3d: house, config class missing
  401. 20:46:43 ca\misc3\wf\wf_depot.p3d: house, config class missing
  402. 20:46:44 ca\misc3\wf\wf_depot.p3d: house, config class missing
  403. 20:46:49 ca\misc\houpacka.p3d: house, config class missing
  404. 20:46:49 ca\misc\houpacka.p3d: house, config class missing
  405. 20:46:52 ca\misc\houpacka.p3d: house, config class missing
  406. 20:46:52 ca\misc\houpacka.p3d: house, config class missing
  407. 20:46:53 ca\misc\houpacka.p3d: house, config class missing
  408. 20:46:53 ca\misc\houpacka.p3d: house, config class missing
  409. 20:46:58 ca\misc\houpacka.p3d: house, config class missing
  410. 20:47:01 ca\structures\house\housev\housev_2l_dam_ruins.p3d: house, config class missing
  411. 20:47:03 "infiSTAR.de - Waiting for bis_fnc_init..."
  412. 20:47:03 "infiSTAR.de - bis_fnc_init done - AntiHack STARTING...!"
  413. 20:47:03 Warning Message: Script low_admins.sqf not found
  414. 20:47:03 Warning Message: Script normal_admins.sqf not found
  415. 20:47:03 Warning Message: Script super_admins.sqf not found
  416. 20:47:03 Warning Message: Script blacklist.sqf not found
  417. 20:47:03 "infiSTAR.de - iproductVersion: 26062014IAHAT331C | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,112555] | worldName: Napf | dayz_instance: 24 | missionName: DayZ_Epoch_24"
  418. 20:47:03 "infiSTAR.de - _fnc_RandomGen: {
  419. _arr = ["w","s","Y","z","z","C","R","d","v","Y","9","e","x","D","6","j","J","N","6","8","B","B","u","n","h","P","o","x","s","J"];
  420. _gen = "PV_";
  421. for "_i" from 1 to 7 do {_gen = _gen + (_arr select (random ((count _arr)-1)));};
  422. _gen
  423. }"
  424. 20:47:03 "infiSTAR.de - _randvar1: PV_dYjYJ6J"
  425. 20:47:03 "infiSTAR.de - _randvar2: PV_zBRo9wB"
  426. 20:47:03 "infiSTAR.de - _randvar3: PV_RNNBRej"
  427. 20:47:03 "infiSTAR.de - _randvar4: PV_sdsRxzN"
  428. 20:47:03 "infiSTAR.de - _randvar5: PV_6R8Jn86"
  429. 20:47:03 "infiSTAR.de - _randvar6: PV_BJox6Jj"
  430. 20:47:03 "infiSTAR.de - _randvar13: PV_Rd6zz9J"
  431. 20:47:03 "infiSTAR.de - _randvar19: PV_uvsBP6d"
  432. 20:47:03 "infiSTAR.de - _randvar26: PV_sz9nez6"
  433. 20:47:03 "infiSTAR.de - _randvar27: PV_zujuwYv"
  434. 20:47:03 "infiSTAR.de - _randvar27a: PV_ex6hBRx"
  435. 20:47:03 "infiSTAR.de - _randvar28: PV_Jd9uYPz"
  436. 20:47:03 "infiSTAR.de - infiSTAR_DLL_PATH: "
  437. 20:47:03 "infiSTAR.de - AntiHack LOADED!"
  438. 20:47:03 "infiSTAR.de - CREATING AdminMenu"
  439. 20:47:03 "infiSTAR.de - ADDING PublicVariableEventHandlers"
  440. 20:47:03 "infiSTAR.de - AntiHack FULLY LOADED"
  441. 20:47:04 Error in expression <Speed 0;_this enableSimulation false;};
  442. };
  443.  
  444. _unit_1338 = objNull;
  445. if (true) then>
  446. 20:47:04 Error position: <};
  447.  
  448. _unit_1338 = objNull;
  449. if (true) then>
  450. 20:47:04 Error Missing {
  451. 20:47:04 File z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf, line 1798
  452. 20:47:04 "--------------------------------"
  453. 20:47:04 "SAR_AI - special UPSMON version started"
  454. 20:47:04 "Res3tting B!S effects..."
  455. 20:47:04 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
  456. 20:47:08 "----------------------------------------"
  457. 20:47:08 "Starting SAR_AI version 1.5.0 on a dedicated Server"
  458. 20:47:08 "----------------------------------------"
  459. 20:47:08 "Setting up SAR_AI for : napf"
  460. 20:47:08 "SAR_AI: dynamic Area & Trigger definition Started"
  461. 20:47:08 "SAR_AI: Area & Trigger definition finished"
  462. 20:47:08 "SAR_AI: Dynamic and static spawning Started"
  463. 20:47:08 "SAR_AI: Dynamic and static spawning finished"
  464. 20:47:08 "SAR_AI: applying vehicle fix ..."
  465. 20:47:09 "[AGN] Starting Trader City Safezone Commander!"
  466. 20:47:09 "Error: Attempting to start AGN products on a server where it should not be!"
  467. 20:47:09 "HIVE: Starting"
  468. 20:47:09 "server_monitor.sqf execution count = 1"
  469. 20:47:09 "HIVE: trying to get objects"
  470. 20:47:09 "HIVE: found 106 objects"
  471. 20:47:09 "HIVE: Commence Object Streaming..."
  472. 20:47:09 "HIVE: got 0 Epoch Objects and 106 Vehicles"
  473. 20:47:16 "infiSTAR.de PlayerConnected: _uid: 104101510 _name: 8^"
  474. 20:47:16 "infiSTAR.de - Player-Log: 8^(104101510) - 0h 00min"
  475. 20:47:23 "infiSTAR.de PlayerConnected: _uid: 251104518 _name: Zach"
  476. 20:47:23 "infiSTAR.de - Player-Log: Zach(251104518) - 0h 00min | ******ADMIN******"
  477. 20:47:23 "infiSTAR.de - Player-Log: CorvoDeWitt(33216774) - 0h 00min"
  478. 20:47:24 "infiSTAR.de PlayerConnected: _uid: _name: __SERVER__"
  479. 20:47:29 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
  480. 20:47:29 UH1Y_DZE: ObsGun - unknown animation source ObsGun
  481. 20:47:34 "HIVE: Vehicle Spawn limit reached!"
  482. 20:47:34 "HIVE: Spawning # of Debris: 0"
  483. 20:47:34 "HIVE: Spawning # of Ammo Boxes: 3"
  484. 20:47:34 "HIVE: Spawning # of Veins: 50"
  485. 20:47:35 "Total Number of spawn locations 11"
  486. 20:47:35 "EPOCH EVENTS INIT"
  487. 20:47:39 Server: Object 3:6 not found (message 94)
  488. 20:47:39 Unit 2:15 not found, cannot update
  489. 20:47:40 "TIME SYNC: Local Time set to [2013,8,3,14,47]"
  490. 20:47:50 Error in expression <
  491. while {_loop} do {
  492.  
  493. _chk_count = count dayz_serverObjectMonitor;
  494.  
  495. sleep 5;
  496.  
  497. if >
  498. 20:47:50 Error position: <dayz_serverObjectMonitor;
  499.  
  500. sleep 5;
  501.  
  502. if >
  503. 20:47:50 Error Undefined variable in expression: dayz_serverobjectmonitor
  504. 20:47:50 File mpmissions\__cur_mp.Napf\addons\SARGE\SAR_vehicle_fix.sqf, line 32
  505. 20:48:01 Error in expression <yz_serverObjectMonitor;
  506.  
  507. sleep 5;
  508.  
  509. if ((_chk_count != 0) && {count dayz_serverOb>
  510. 20:48:01 Error position: <_chk_count != 0) && {count dayz_serverOb>
  511. 20:48:01 Error Undefined variable in expression: _chk_count
  512. 20:48:01 File mpmissions\__cur_mp.Napf\addons\SARGE\SAR_vehicle_fix.sqf, line 36
  513. 20:48:01 Error in expression <
  514. while {_loop} do {
  515.  
  516. _chk_count = count dayz_serverObjectMonitor;
  517.  
  518. sleep 5;
  519.  
  520. if >
  521. 20:48:01 Error position: <dayz_serverObjectMonitor;
  522.  
  523. sleep 5;
  524.  
  525. if >
  526. 20:48:01 Error Undefined variable in expression: dayz_serverobjectmonitor
  527. 20:48:01 File mpmissions\__cur_mp.Napf\addons\SARGE\SAR_vehicle_fix.sqf, line 32
  528. 20:48:02 Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 208
  529. 20:48:10 Error in expression <yz_serverObjectMonitor;
  530.  
  531. sleep 5;
  532.  
  533. if ((_chk_count != 0) && {count dayz_serverOb>
  534. 20:48:10 Error position: <_chk_count != 0) && {count dayz_serverOb>
  535. 20:48:10 Error Undefined variable in expression: _chk_count
  536. 20:48:10 File mpmissions\__cur_mp.Napf\addons\SARGE\SAR_vehicle_fix.sqf, line 36
  537. 20:48:10 Error in expression <
  538. while {_loop} do {
  539.  
  540. _chk_count = count dayz_serverObjectMonitor;
  541.  
  542. sleep 5;
  543.  
  544. if >
  545. 20:48:10 Error position: <dayz_serverObjectMonitor;
  546.  
  547. sleep 5;
  548.  
  549. if >
  550. 20:48:10 Error Undefined variable in expression: dayz_serverobjectmonitor
  551. 20:48:10 File mpmissions\__cur_mp.Napf\addons\SARGE\SAR_vehicle_fix.sqf, line 32
  552. 20:48:15 Error in expression <yz_serverObjectMonitor;
  553.  
  554. sleep 5;
  555.  
  556. if ((_chk_count != 0) && {count dayz_serverOb>
  557. 20:48:15 Error position: <_chk_count != 0) && {count dayz_serverOb>
  558. 20:48:15 Error Undefined variable in expression: _chk_count
  559. 20:48:15 File mpmissions\__cur_mp.Napf\addons\SARGE\SAR_vehicle_fix.sqf, line 36
  560. 20:48:15 Error in expression <
  561. while {_loop} do {
  562.  
  563. _chk_count = count dayz_serverObjectMonitor;
  564.  
  565. sleep 5;
  566.  
  567. if >
  568. 20:48:15 Error position: <dayz_serverObjectMonitor;
  569.  
  570. sleep 5;
  571.  
  572. if >
  573. 20:48:15 Error Undefined variable in expression: dayz_serverobjectmonitor
  574. 20:48:15 File mpmissions\__cur_mp.Napf\addons\SARGE\SAR_vehicle_fix.sqf, line 32
  575. 20:48:20 Error in expression <yz_serverObjectMonitor;
  576.  
  577. sleep 5;
  578.  
  579. if ((_chk_count != 0) && {count dayz_serverOb>
  580. 20:48:20 Error position: <_chk_count != 0) && {count dayz_serverOb>
  581. 20:48:20 Error Undefined variable in expression: _chk_count
  582. 20:48:20 File mpmissions\__cur_mp.Napf\addons\SARGE\SAR_vehicle_fix.sqf, line 36
  583. 20:48:32 "infiSTAR.de PVAH_AdminReqLog: [1234,B 1-1-C:1 (Zach) REMOTE,"251104518"]"
  584. 20:48:32 "infiSTAR.de ******ADMIN-LOGIN******: Zach(251104518)"
  585. 20:48:53 [DZMS]: Starting DayZ Mission System.
  586. 20:48:53 [DZMS]: SargeAI Found! Using SargeAI's Relations!
  587. 20:48:53 [DZMS]: Currently Running Version: 1.1FIN
  588. 20:48:53 [DZMS]: Mission and Extended Configuration Loaded!
  589. 20:48:53 [DZMS]: napf Detected. Map Specific Settings Adjusted!
  590. 20:48:53 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!
  591. 20:48:53 [DZMS]: Loading ExecVM Functions.
  592. 20:48:53 [DZMS]: Loading Compiled Functions.
  593. 20:48:53 [DZMS]: Loading All Other Functions.
  594. 20:48:53 [DZMS]: Mission Functions Script Loaded!
  595. 20:48:53 [DZMS]: Major Mission Clock Starting!
  596. 20:48:53 [DZMS]: Minor Mission Clock Starting!
  597. 20:48:53 [DZMS]: Mission Marker Loop for JIPs Starting!
  598. 20:49:31 "infiSTAR.de PVAH_WriteLog: [B 1-1-C:1 (Zach) REMOTE,"Zach G_o_d ON"]"
  599. 20:49:53 "infiSTAR.de PVAH_AdminReqLog: [1,B 1-1-C:1 (Zach) REMOTE,[18198.6,2107.58,0]]"
  600. 20:49:53 "infiSTAR.de PVAH_WriteLog: [B 1-1-C:1 (Zach) REMOTE,"Zach Teleport to [18198.6,2107.58,0](GPS:181183)"]"
  601. 20:50:32 WARNING: Function 'name' - CorvoDeWitt is dead
  602. 20:50:32 "PDEATH: Player Died 33216774"
  603. 20:50:43 "get: STRING (33216774), sent: STRING (33216774)"
  604. 20:50:43 "DISCONNECT: CorvoDeWitt (33216774) Object: B 1-1-B:1 (CorvoDeWitt) REMOTE, _characterID: 609 at loc [10153.3,-4593.06,91.9698]"
  605. 20:50:43 "ERROR: server_playerSync: Cannot Sync Player CorvoDeWitt [609]. Position in debug! [10153.3,-4593.06,91.9698]"
  606. 20:50:43 Warning: Cleanup player - person 3:35 not found
  607. 20:51:00 "infiSTAR.de PlayerConnected: _uid: 33216774 _name: CorvoDeWitt"
  608. 20:51:13 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
  609. 20:51:41 "PDEATH: Player Died 33216774"
  610. 20:51:42 WARNING: Function 'name' - CorvoDeWitt is dead
  611. 20:51:42 WARNING: Function 'name' - CorvoDeWitt is dead
  612. 20:51:42 WARNING: Function 'name' - CorvoDeWitt is dead
  613. 20:51:42 WARNING: Function 'name' - CorvoDeWitt is dead
  614. 20:51:42 WARNING: Function 'name' - CorvoDeWitt is dead
  615. 20:51:42 WARNING: Function 'name' - CorvoDeWitt is dead
  616. 20:51:52 "get: STRING (33216774), sent: STRING (33216774)"
  617. 20:51:52 "DISCONNECT: CorvoDeWitt (33216774) Object: B 1-1-D:1 (CorvoDeWitt) REMOTE, _characterID: 843 at loc [10153.3,-4593.06,91.9698]"
  618. 20:51:52 "ERROR: server_playerSync: Cannot Sync Player CorvoDeWitt [843]. Position in debug! [10153.3,-4593.06,91.9698]"
  619. 20:51:55 Error in expression <R_AI_debug;
  620. };
  621.  
  622.  
  623. _npc setVehicleVarname _leadername;
  624. _npc setVariable ["SAR_lead>
  625. 20:51:55 Error position: <_leadername;
  626. _npc setVariable ["SAR_lead>
  627. 20:51:55 Error Undefined variable in expression: _leadername
  628. 20:51:55 File mpmissions\__cur_mp.Napf\addons\UPSMON\scripts\UPSMON\common\MON_functions.sqf, line 2063
  629. 20:51:55 Error in expression <R_AI_debug;
  630. };
  631.  
  632.  
  633. _npc setVehicleVarname _leadername;
  634. _npc setVariable ["SAR_lead>
  635. 20:51:55 Error position: <_leadername;
  636. _npc setVariable ["SAR_lead>
  637. 20:51:55 Error Undefined variable in expression: _leadername
  638. 20:51:55 File mpmissions\__cur_mp.Napf\addons\UPSMON\scripts\UPSMON\common\MON_functions.sqf, line 2063
  639. 20:51:59 Error in expression <R_AI_debug;
  640. };
  641.  
  642.  
  643. _npc setVehicleVarname _leadername;
  644. _npc setVariable ["SAR_lead>
  645. 20:51:59 Error position: <_leadername;
  646. _npc setVariable ["SAR_lead>
  647. 20:51:59 Error Undefined variable in expression: _leadername
  648. 20:51:59 File mpmissions\__cur_mp.Napf\addons\UPSMON\scripts\UPSMON\common\MON_functions.sqf, line 2063
  649. 20:51:59 Error in expression <R_AI_debug;
  650. };
  651.  
  652.  
  653. _npc setVehicleVarname _leadername;
  654. _npc setVariable ["SAR_lead>
  655. 20:51:59 Error position: <_leadername;
  656. _npc setVariable ["SAR_lead>
  657. 20:51:59 Error Undefined variable in expression: _leadername
  658. 20:51:59 File mpmissions\__cur_mp.Napf\addons\UPSMON\scripts\UPSMON\common\MON_functions.sqf, line 2063
  659. 20:52:01 "infiSTAR.de PlayerConnected: _uid: 33216774 _name: CorvoDeWitt"
  660. 20:52:12 "infiSTAR.de PVAH_AdminReqLog: [-3,B 1-1-C:1 (Zach) REMOTE,"350z",[210.726,[18183.3,2098.65,0]],"ItemKeyBlack637"]"
  661. 20:52:12 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
  662. nissan_350z
  663. 20:52:13 350z: ABSwitch - unknown animation source ABSwitch
  664. 20:52:13 "infiSTAR.de PVAH_WriteLog: [B 1-1-C:1 (Zach) REMOTE,"Zach (251104518) hivespawned 350z at [210.726,[18183.3,2098.65,0]]"]"
  665. 20:52:19 "SAR_AI: ... vehicle fix applied"
  666. 20:52:37 "PDEATH: Player Died 33216774"
  667. 20:52:38 WARNING: Function 'name' - CorvoDeWitt is dead
  668. 20:52:38 WARNING: Function 'name' - CorvoDeWitt is dead
  669. 20:52:38 WARNING: Function 'name' - CorvoDeWitt is dead
  670. 20:52:38 WARNING: Function 'name' - CorvoDeWitt is dead
  671. 20:52:48 "get: STRING (33216774), sent: STRING (33216774)"
  672. 20:52:48 "DISCONNECT: CorvoDeWitt (33216774) Object: B 1-1-D:1 (CorvoDeWitt) REMOTE, _characterID: 844 at loc [10153.3,-4593.06,89.7567]"
  673. 20:52:48 "ERROR: server_playerSync: Cannot Sync Player CorvoDeWitt [844]. Position in debug! [10153.3,-4593.06,89.7567]"
  674. 20:52:53 "infiSTAR.de PlayerConnected: _uid: 33216774 _name: CorvoDeWitt"
  675. 20:53:46 Server: Object 5:72 not found (message 91)
  676. 20:53:46 Server: Object 5:71 not found (message 99)
  677. 20:53:46 Server: Object 5:72 not found (message 91)
  678. 20:53:46 Server: Object 5:72 not found (message 91)
  679. 20:53:46 Server: Object 5:71 not found (message 99)
  680. 20:53:50 "infiSTAR.de PVAH_AdminReqLog: [-2,B 1-1-C:1 (Zach) REMOTE,B 1-1-C:1 (Zach) REMOTE]"
  681. 20:53:50 "DELETE: 251104518 Deleted by ID: 2034"
  682. 20:53:50 "infiSTAR.de PVAH_WriteLog: [B 1-1-C:1 (Zach) REMOTE,"Zach (251104518) deleted 181183 at 350z - characterID any - objectID: 2034 - objectUID: 0"]"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement