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- class CfgBuildingLoot {
- class Default {
- zombieChance = 0;
- minRoaming = 0;
- maxRoaming = 2;
- zombieClass[] = {"zZombie_Base","z_policeman","z_Boss_zed","ori_zombie1","ori_zombie1n","ori_zombie2","ori_zombie2n","ori_zombie3","ori_zombie3n","ori_zombie4","ori_zombie4n","ori_zombie5","ori_zombie5n","ori_zombie6","ori_zombie6n","ori_zombie7","ori_zombie7n","ori_zombie8","ori_zombie8n","ori_zombie1L","ori_zombie1Ln","ori_zombie2L","ori_zombie2Ln","ori_zombie3L","ori_zombie3Ln","ori_zombie4L","ori_zombie4Ln","ori_zombie5L","ori_zombie5Ln","ori_zombie6L","ori_zombie6Ln","ori_zombie7L","ori_zombie7Ln","ori_zombie8L","ori_zombie8Ln","ori_vil_zombie_woman1","ori_vil_zombie_woman2","ori_vil_zombie_woman3","ori_vil_zombie_woman4","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_doctor","z_teacher","z_hunter","z_villager1","z_villager2","z_villager3","z_priest","z_soldier","z_soldier_pilot","z_soldier_heavy","ori_pozarnik"};
- lootChance = 0;
- lootPos[] = {};
- itemType[] = {};
- itemChance[] = {};
- hangPos[] = {};
- vehPos[] = {};
- };
- class Master {
- weapons[] = {
- "SMAW",
- "Javelin",
- "G36C",
- "Stinger"
- };
- };
- class Residential: Default {
- zombieChance = 0.3;
- maxRoaming = 2;
- zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_villager1","z_villager2","z_villager3","ori_zombie1","ori_zombie2","ori_zombie3","ori_zombie4","ori_zombie5","ori_zombie6","ori_zombie7","ori_zombie8","ori_zombie1L","ori_zombie2L","ori_zombie3L","ori_zombie4L","ori_zombie5L","ori_zombie6L","ori_zombie7L","ori_zombie8L","ori_vil_zombie_woman1","ori_vil_zombie_woman2","ori_vil_zombie_woman3","ori_vil_zombie_woman4","ori_zombie1Ln","ori_zombie2n","ori_zombie3n","ori_zombie3Ln","ori_zombie7Ln","ori_zombie8n"};
- lootChance = 0.4;
- lootPos[] = {};
- itemType[] = {
- {"ItemSodaMdew","magazine"},
- {"ItemWatch","generic"},
- {"ItemCompass","generic"},
- {"ItemMap","weapon"},
- {"Makarov","weapon"},
- {"Colt1911","weapon"},
- {"ItemFlashlight","generic"},
- {"ItemKnife","generic"},
- {"ItemMatchbox","generic"},
- {"","generic"},
- {"LeeEnfield","weapon"},
- {"revolver_EP1","weapon"},
- {"CZ_VestPouch_EP1","object"},
- {"DZ_CivilBackpack_EP1","object"},
- {"DZ_ALICE_Pack_EP1","object"},
- {"Winchester1866","weapon"},
- {"WeaponHolder_ItemRestTent","object"},
- {"","military"},
- {"","trash"},
- {"Crossbow","weapon"},
- {"Binocular","weapon"},
- {"Skin_Sniper1_DZ","magazine"},
- {"MR43","weapon"},
- {"Sa61_EP1","weapon"},
- {"ItemBattery","magazine"},
- {"ItemPin","magazine"},
- {"ItemBpt_b1","magazine"},
- {"ItemBpt_h1","magazine"},
- {"origins_school_1","object"},
- {"origins_school_2","object"},
- {"origins_school_3","object"}
- };
- itemChance[] = {
- 0.01, //ItemSodaMdew
- 0.15, //ItemWatch
- 0.05, //ItemCompass
- 0.01, //ItemMap
- 0.13, //Makarov
- 0.05, //Colt1911
- 0.03, //ItemFlashlight
- 0.08, //ItemKnife
- 0.06, //ItemMatchbox
- 0.8, //generic
- 0.02, //LeeEnfield
- 0.04, //revolver_EP1
- 0.03, //CZ_VestPouch_EP1
- 0.03, //DZ_CivilBackpack_EP1
- 0.01, //DZ_ALICE_Pack_EP1
- 0.01, //Winchester1866
- 0.01, //WeaponHolder_ItemRestTent
- 0.03, //military
- 0.4, //trash
- 0.06, //Crossbow
- 0.06, //Binocular
- 0.01, //Skin_Sniper1_DZ
- 0.03, //MR43
- 0.05, //Sa61_EP1
- 0.08, //ItemBattery
- 0.08, //ItemPin
- 0.05, //ItemBpt_b1
- 0.05, //ItemBpt_h1
- 0.03, //origins_school_1
- 0.03, //origins_school_2
- 0.03 //origins_school_3
- };
- };
- class NoviShop: Default {
- zombieChance = 0.3;
- maxRoaming = 2;
- zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_villager1","z_villager2","z_villager3","ori_zombie1","ori_zombie2","ori_zombie3","ori_zombie4","ori_zombie5","ori_zombie6","ori_zombie7","ori_zombie8","ori_zombie1L","ori_zombie2L","ori_zombie3L","ori_zombie4L","ori_zombie5L","ori_zombie6L","ori_zombie7L","ori_zombie8L","ori_vil_zombie_woman1","ori_vil_zombie_woman2","ori_vil_zombie_woman3","ori_vil_zombie_woman4","ori_zombie1Ln","ori_zombie2n","ori_zombie3n","ori_zombie3Ln","ori_zombie7Ln","ori_zombie8n"};
- lootChance = 0.4;
- lootPos[] = {};
- itemType[] = {
- {"Binocular","weapon"},
- {"ItemMap","weapon"},
- {"","newGenShop"},
- {"ItemCompass","weapon"},
- {"ItemWatch","weapon"},
- {"ItemKnife","weapon"}
- };
- itemChance[] = {
- 0.1,
- 0.1,
- 0.9,
- 0.1,
- 0.1,
- 0.1
- };
- };
- class Office: Residential {
- maxRoaming = 5;
- zombieClass[] = {"z_suit1","z_suit2","ori_zombie2Ln","ori_zombie5n","ori_zombie3n","ori_zombie3Ln"};
- };
- class TavianaDZ: Default {
- zombieChance = 0.9;
- zombieClass[] = {"z_soldier","z_soldier_heavy","ori_zombie6Ln"};
- minRoaming = 1;
- maxRoaming = 5;
- lootChance = 0.2;
- lootPos[] = {};
- itemType[] = {
- {"AK_74","weapon"},
- {"AKS_74","weapon"},
- {"AK_74_GL","weapon"},
- {"AK_74_GL_kobra","weapon"},
- {"AK_107_kobra","weapon"},
- {"AK_107_GL_kobra","weapon"},
- {"AK_107_pso","weapon"},
- {"AKS_74_kobra","weapon"},
- {"AKS_74_pso","weapon"},
- {"AKS_74_UN_kobra","weapon"},
- {"SVD_NSPU_EP1","weapon"},
- {"bizon","weapon"},
- {"M249_EP1_DZ","weapon"},
- {"M60A4_EP1_DZ","weapon"},
- {"MakarovSD","weapon"},
- {"M4SPR","weapon"},
- {"Sa58V_RCO_EP1","weapon"},
- {"Sa58V_CCO_EP1","weapon"},
- {"M16A4_GL","weapon"},
- {"M16A4_ACG_GL","weapon"},
- {"M4A1_Aim_camo","weapon"},
- {"RPK_74","weapon"},
- {"M4A1_RCO_GL","weapon"},
- {"M4A1_HWS_GL_SD_Camo","weapon"},
- {"M4A1_HWS_GL","weapon"},
- {"m16a4","weapon"},
- {"AK_47_S","weapon"},
- {"SVD","weapon"},
- {"M4A3_RCO_GL_EP1","weapon"},
- {"PK_DZ","weapon"},
- {"","medical"},
- {"DZ_Assault_Pack_EP1","object"},
- {"DZ_Patrol_Pack_EP1","object"},
- {"","trash"},
- {"DZ_Backpack_EP1","object"},
- {"","trash"},
- {"ItemFlashlightRed","military"},
- {"ItemKnife","military"},
- {"ItemGPS","weapon"},
- {"","generic"},
- {"WeaponHolder_ItemRestTent","object"},
- {"ItemBpt_b2","magazine"},
- {"ItemBpt_h2","magazine"}
- };
- itemChance[] = {
- 0.10, //AK_74
- 0.10, //AKS_74
- 0.04, //AK_74_GL
- 0.04, //AK_74_GL_kobra
- 0.03, //AK_107_kobra
- 0.03, //AK_107_GL_kobra
- 0.01, //AK_107_pso
- 0.03, //AKS_74_kobra
- 0.02, //AKS_74_pso
- 0.03, //AKS_74_UN_kobra
- 0.01, //SVD_NSPU_EP1
- 0.04, //bizon
- 0.01, //M249_EP1
- 0.01, //M60A4_EP1
- 0.05, //MakarovSD
- 0.01, //M4SPR
- 0.01, //Sa58V_RCO_EP1
- 0.01, //Sa58V_CCO_EP1
- 0.01, //M16A4_GL
- 0.01, //M16A4_ACG_GL
- 0.01, //M4A1_Aim_camo
- 0.01, //RPK_74
- 0.03, //M4A1_RCO_GL
- 0.02, //M4A1_HWS_GL_SD_Camo
- 0.03, //M4A1_HWS_GL
- 0.05, //m16a4
- 0.05, //AK_47_S
- 0.01, //SVD
- 0.03, //M4A3_RCO_GL_EP1
- 0.01, //PK
- 0.30, //medical
- 0.05, //DZ_Assault_Pack_EP1
- 0.05, //DZ_Patrol_Pack_EP1
- 0.90, //trash
- 0.01, //DZ_Backpack_EP1
- 0.90, //trash
- 0.04, //ItemFlashlightRed
- 0.12, //ItemKnife
- 0.02, //ItemGPS
- 0.80, //generic41
- 0.02, //WeaponHolder_ItemRestTent
- 0.01,
- 0.01
- };
- };
- class IndNovistr : Default {
- zombieChance = 0.6;
- zombieClass[] = {"z_worker1","z_worker2","z_worker3","ori_zombie7n","ori_zombie8Ln"};
- maxRoaming = 5;
- lootChance = 0.3;
- lootPos[] = {};
- itemType[] = {
- {"WeaponHolder_PartGeneric","object"},
- {"","generic"},
- {"WeaponHolder_PartFueltank","object"},
- {"ItemKnife","military"},
- {"","trash"},
- {"PartPipe","magazine"},
- {"ItemCementBag","magazine"},
- {"","trash"},
- {"ItemTow","weapon"},
- {"PartAluminium","magazine"},
- {"ItemHose","weapon"},
- {"PartChipB","magazine"},
- {"","trash"},
- {"ItemScrews","magazine"},
- {"PartBlockV","magazine"},
- {"ItemBpt_wt","magazine"},
- {"ItemBlueSpr","magazine"},
- {"ItemGreenSpr","magazine"},
- {"ItemPinkSpr","magazine"},
- {"ItemBlackSpr","magazine"},
- {"ItemRedSpr","magazine"},
- {"ItemYellowSpr","magazine"},
- {"ItemWhiteSpr","magazine"},
- {"ItemSaw","weapon"},
- {"ItemHammer","weapon"},
- {"ItemPliers","weapon"},
- {"WeaponHolder_ItemCrane","object"}
- };
- itemChance[] = {
- 0.04, //{"WeaponHolder_PartGeneric","object"},
- 0.15, //{"","generic"},
- 0.04, //{"WeaponHolder_PartFueltank","object"},
- 0.05, //{"ItemKnife","weapon"},
- 0.35, //{"","trash"},
- 0.04, //{"PartPipe","magazine"},
- 0.04, //{"ItemCementBag","magazine"},
- 0.25, //{"","trash"},
- 0.01, //{"ItemTow","weapon"},
- 0.05, //{"PartAluminium","magazine"},
- 0.01, //{"ItemHose","weapon"}
- 0.05, //{"PartChipB","magazine"},
- 0.2, //{"","trash"},
- 0.02, //{"ItemScrews","magazine"},
- 0.02, //PartBlockV
- 0.02, //ItemBpt_wt
- 0.07, //{"ItemBlueSpr","magazine"},
- 0.07, //{"ItemGreenSpr","magazine"},
- 0.07, //{"ItemPinkSpr","magazine"},
- 0.07, //{"ItemBlackSpr","magazine"},
- 0.07, //{"ItemRedSpr","magazine"},
- 0.07, //{"ItemYellowSpr","magazine"},
- 0.07, //{"ItemWhiteSpr","magazine"},
- 0.02, //{"ItemSaw","weapon"},
- 0.02, //{"ItemHammer","weapon"},
- 0.02, //{"ItemPliers","weapon"},
- 0.02 //{"WeaponHolder_ItemCrane","object"}
- };
- };
- class IndustrialNew : Default {
- zombieChance = 0.6;
- zombieClass[] = {"z_worker1","z_worker2","z_worker3","ori_zombie7n","ori_zombie8Ln"};
- maxRoaming = 2;
- lootChance = 0.2;
- lootPos[] = {};
- itemType[] = {
- {"WeaponHolder_PartGeneric","object"},
- {"","generic"},
- {"WeaponHolder_PartFueltank","object"},
- {"WeaponHolder_PartEngine","object"},
- {"ItemKnife","military"},
- {"WeaponHolder_PartScrap","object"},
- {"","military"},
- {"PartPipe","magazine"},
- {"ItemCementBag","magazine"},
- {"ItemBpt_g_s","magazine"},
- {"","trash"},
- {"ItemBpt_g_b","magazine"},
- {"ItemTow","weapon"},
- {"ItemHose","weapon"},
- {"PartBlockV","magazine"},
- {"ItemBpt_wt","magazine"},
- {"ItemBlueSpr","magazine"},
- {"ItemGreenSpr","magazine"},
- {"ItemPinkSpr","magazine"},
- {"ItemBlackSpr","magazine"},
- {"ItemRedSpr","magazine"},
- {"ItemYellowSpr","magazine"},
- {"ItemWhiteSpr","magazine"},
- {"","trash"},
- {"ItemSaw","weapon"}
- };
- itemChance[] = {
- 0.04, //{"WeaponHolder_PartGeneric","object"},
- 0.35, //{"","generic"},
- 0.04, //{"WeaponHolder_PartFueltank","object"},
- 0.02, //{"WeaponHolder_PartEngine","object"},
- 0.05, //{"ItemKnife","weapon"},
- 0.02, //{"WeaponHolder_PartScrap","object"},
- 0.35, //{"","military"},
- 0.04, //{"PartPipe","magazine"},
- 0.04, //{"ItemCementBag","magazine"},
- 0.04, //{"ItemBpt_g_s","magazine"},
- 0.25, //{"","trash"},
- 0.04, //{"ItemBpt_g_b","magazine"},
- 0.01, //{"ItemTow","weapon"},
- 0.01, //{"ItemHose","weapon"}
- 0.02, //PartBlockV
- 0.01, //ItemBpt_wt
- 0.05, //{"ItemBlueSpr","magazine"},
- 0.05, //{"ItemGreenSpr","magazine"},
- 0.05, //{"ItemPinkSpr","magazine"},
- 0.05, //{"ItemBlackSpr","magazine"},
- 0.05, //{"ItemRedSpr","magazine"},
- 0.05, //{"ItemYellowSpr","magazine"},
- 0.05, //{"ItemWhiteSpr","magazine"},
- 0.1, //{"","trash"},
- 0.05 //{"ItemSaw","weapon"}
- };
- };
- class Industrial: Default {
- zombieChance = 0.6;
- zombieClass[] = {"z_worker1","z_worker2","z_worker3","ori_zombie7n","ori_zombie8Ln","ori_pozarnik"};
- maxRoaming = 5;
- lootChance = 0.3;
- lootPos[] = {};
- itemType[] = {
- {"","generic"},
- {"","trash"},
- {"","military"},
- {"WeaponHolder_PartGeneric","object"},
- {"WeaponHolder_PartWheel","object"},
- {"WeaponHolder_PartFueltank","object"},
- {"WeaponHolder_PartEngine","object"},
- {"WeaponHolder_PartGlass","object"},
- {"WeaponHolder_PartVRotor","object"},
- {"WeaponHolder_ItemJerrycan","object"},
- {"ItemHatchet","weapon"},
- {"ItemKnife","military"},
- {"ItemToolbox","weapon"},
- {"ItemTankTrap","magazine"},
- {"WeaponHolder_PartScrap","object"},
- {"WeaponHolder_ItemJerrycanB","object"},
- {"ItemPickaxe","weapon"},
- {"WeaponHolder_ItemCeMix","object"},
- {"ItemCementBag","magazine"},
- {"ItemBpt_g_s","magazine"},
- {"ItemBpt_g_b","magazine"},
- {"ItemEtool","weapon"},
- {"ItemHose","weapon"}
- };
- itemChance[] = {
- 0.35, //generic
- 0.25, //trash
- 0.04, //military
- 0.04, //WeaponHolder_PartGeneric
- 0.05, //WeaponHolder_PartWheel
- 0.02, //WeaponHolder_PartFueltank
- 0.02, //WeaponHolder_PartEngine
- 0.04, //WeaponHolder_PartGlass
- 0.01, //WeaponHolder_PartVRotor
- 0.04, //WeaponHolder_ItemJerrycan
- 0.11, //ItemHatchet
- 0.07, //ItemKnife
- 0.03, //ItemToolbox
- 0.04, //ItemTankTrap
- 0.05, //WeaponHolder_PartScrap
- 0.01, //WeaponHolder_ItemJerrycanB
- 0.09, //ItemPickaxe
- 0.07, //WeaponHolder_ItemCeMix
- 0.05, //ItemCementBag
- 0.01, //ItemBpt_g_s
- 0.01, //ItemBpt_g_b
- 0.06, //ItemEtool
- 0.01 //ItemHose
- };
- };
- class Farm: Default {
- zombieChance = 0.3;
- maxRoaming = 3;
- zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","ori_vil_zombie_woman1","ori_vil_zombie_woman2","ori_vil_zombie_woman3","ori_vil_zombie_woman4","ori_zombie4Ln","ori_zombie5Ln"};
- lootChance = 0.5;
- lootPos[] = {};
- itemType[] = {
- {"WeaponHolder_ItemJerrycan","object"},
- {"","generic"},
- {"huntingrifle","weapon"},
- {"LeeEnfield","weapon"},
- {"Winchester1866","weapon"},
- {"","trash"},
- {"Crossbow","weapon"},
- {"ItemHatchet","weapon"},
- {"MR43","weapon"},
- {"WeaponHolder_ItemJerrycanB","object"},
- {"ItemPickaxe","weapon"},
- {"ItemCementBag","magazine"},
- {"ItemBpt_g_s","magazine"},
- {"ItemBpt_g_b","magazine"},
- {"ItemBpt_b1","magazine"},
- {"ItemBpt_h1","magazine"},
- {"ItemRope","weapon"}
- };
- itemChance[] = {
- 0.06, //WeaponHolder_ItemJerrycan
- 0.28, //generic
- 0.01, //huntingrifle
- 0.01, //LeeEnfield
- 0.03, //Winchester1866
- 0.22, //trash
- 0.03, //Crossbow
- 0.17, //ItemHatchet
- 0.06, //MR43
- 0.03, //WeaponHolder_ItemJerrycanB
- 0.10, //ItemPickaxe
- 0.08, //ItemCementBag
- 0.02, //ItemBpt_g_s
- 0.01, //ItemBpt_g_b
- 0.06, //ItemBpt_b1
- 0.06, //ItemBpt_h1
- 0.06 //ItemRope
- };
- };
- class Supermarket: Default {
- lootChance = 0.6;
- minRoaming = 2;
- maxRoaming = 6;
- zombieChance = 0.3;
- zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2","ori_vil_zombie_woman1","ori_vil_zombie_woman2","ori_vil_zombie_woman3","ori_vil_zombie_woman4"};
- itemType[] = {
- {"ItemWatch","generic"},
- {"ItemCompass","generic"},
- {"ItemMap","weapon"},
- {"Makarov","weapon"},
- {"Colt1911","weapon"},
- {"ItemFlashlight","generic"},
- {"ItemKnife","generic"},
- {"ItemMatchbox","generic"},
- {"","generic"},
- {"LeeEnfield","weapon"},
- {"revolver_EP1","weapon"},
- {"CZ_VestPouch_EP1","object"},
- {"DZ_CivilBackpack_EP1","object"},
- {"DZ_ALICE_Pack_EP1","object"},
- {"Winchester1866","weapon"},
- {"WeaponHolder_ItemRestTent","object"},
- {"","food"},
- {"","trash"},
- {"Crossbow","weapon"},
- {"Binocular","weapon"},
- {"MR43","weapon"},
- {"ItemCementBag","magazine"},
- {"ItemBattery","magazine"},
- {"ItemPin","magazine"},
- {"origins_school_1","object"},
- {"origins_school_2","object"},
- {"origins_school_3","object"}
- };
- itemChance[] = {
- 0.15, //ItemWatch
- 0.01, //ItemCompass
- 0.05, //ItemMap
- 0.02, //Makarov
- 0.02, //Colt1911
- 0.05, //ItemFlashlight
- 0.02, //ItemKnife
- 0.05, //ItemMatchbox
- 0.18, //generic
- 0.01, //LeeEnfield
- 0.01, //revolver_EP1
- 0.03, //CZ_VestPouch_EP1
- 0.02, //DZ_CivilBackpack_EP1
- 0.01, //DZ_ALICE_Pack_EP1
- 0.01, //Winchester1866
- 0.01, //WeaponHolder_ItemRestTent
- 0.30, //food
- 0.75, //trash
- 0.11, //Crossbow
- 0.05, //Binocular
- 0.01, //MR43
- 0.07, //WeaponHolder_ItemCementBag
- 0.05, //ItemBattery
- 0.01, //ItemPin
- 0.01, //{"origins_school_1","object"},
- 0.01, //{"origins_school_2","object"},
- 0.01 //{"origins_school_3","object"}
- };
- };
- class HeliCrash: Default {
- zombieChance = 0;
- maxRoaming = 2;
- zombieClass[] = {"z_soldier_pilot","z_soldier","z_soldier_heavy","ori_zombie6n"};
- lootChance = 0.5;
- lootPos[] = {};
- itemType[] = {
- {"FN_FAL","weapon"},
- {"bizon_silenced","weapon"},
- {"M14_EP1","weapon"},
- {"FN_FAL_ANPVS4","weapon"},
- {"huntingrifle","weapon"},
- {"SVD","weapon"},
- {"Mk_48_DZ","weapon"},
- {"M249_DZ","weapon"},
- {"BAF_L85A2_RIS_Holo","weapon"},
- {"DMR","weapon"},
- {"","military"},
- {"","medical"},
- //{"MedBox0","object"},
- {"NVGoggles","weapon"},
- //{"AmmoBoxSmall_556","object"},
- //{"AmmoBoxSmall_762","object"},
- //{"Skin_Camo1_DZ","magazine"},
- {"Skin_Sniper1_DZ","magazine"},
- {"G36C","weapon"},
- {"G36C_camo","weapon"},
- //{"G36_C_SD_camo","weapon"},
- {"G36A_camo","weapon"},
- {"G36a","weapon"},
- {"G36K_camo","weapon"},
- {"G36K","weapon"},
- {"ItemBpt_b3","magazine"},
- {"ItemBpt_h3","magazine"}
- };
- itemChance[] = {
- 0.02, //{"FN_FAL","weapon"},
- 0.30, //{"bizon_silenced","weapon"},
- 0.05, //{"M14_EP1","weapon"},
- 0.02, //{"FN_FAL_ANPVS4","weapon"},
- 0.01, //{"huntingrifle","weapon"},
- 0.01, //{"SVD","weapon"},
- 0.06, //{"Mk_48_DZ","weapon"},
- 0.06, //{"M249_DZ","weapon"},
- //0.01, //{"BAF_L85A2_RIS_CWS","weapon"},
- 0.06, //BAF_L85A2_RIS_Holo
- 0.01, //{"DMR","weapon"},
- 0.90, //{"","military"},
- 0.30, //{"","medical"},
- //0.1, //{"MedBox0","object"}
- //0.1, //{"","taviana"},
- 0.01, //{"NVGoggles","weapon"}
- //0.1, //AmmoBoxSmall_556
- //0.1, //AmmoBoxSmall_762
- //0.08, //Skin_Camo1_DZ
- 0.05, //Skin_Sniper1_DZ
- 0.03, //G36C
- 0.02, //G36C_camo
- //0.01, //G36_C_SD_camo
- 0.02, //G36A_camo
- 0.02, //{"G36a","weapon"}
- 0.02, //G36K_camo
- 0.02, //{"G36K","weapon"}
- 0.01,
- 0.01
- };
- };
- class Hospital: Default {
- zombieChance = 0.4;
- minRoaming = 2;
- maxRoaming = 6;
- zombieClass[] = {"z_doctor","z_doctor","z_doctor","ori_vil_zombie_woman1","ori_vil_zombie_woman2","ori_vil_zombie_woman3","ori_vil_zombie_woman4","ori_zombie1n","ori_zombie4n","ori_zombie1n","ori_zombie4n"};
- lootChance = 1;
- lootPos[] = {};
- itemType[] = {
- {"","trash"},
- {"","hospital"},
- //{"MedBox0","object"}
- };
- itemChance[] = {
- 0.2,
- 0.5,
- //0.5
- };
- };
- class Military: Default {
- zombieChance = 0.3;
- maxRoaming = 6;
- zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","ori_zombie6Ln"};
- lootChance = 0.4;
- lootPos[] = {};
- itemType[] = {
- {"M9","weapon"},
- {"M16A2","weapon"},
- {"M16A2GL","weapon"},
- {"M9SD","weapon"},
- {"AK_74","weapon"},
- {"M4A1_Aim","weapon"},
- {"AKS_74_kobra","weapon"},
- {"AKS_74_U","weapon"},
- {"AK_47_M","weapon"},
- {"M24","weapon"},
- {"M1014","weapon"},
- {"DMR","weapon"},
- {"M4A1","weapon"},
- {"M14_EP1","weapon"},
- {"UZI_EP1","weapon"},
- {"Remington870_lamp","weapon"},
- {"glock17_EP1","weapon"},
- {"MP5A5","weapon"},
- {"MP5SD","weapon"},
- {"M4A3_CCO_EP1","weapon"},
- {"Binocular","weapon"},
- {"ItemFlashlightRed","military"},
- {"ItemKnife","military"},
- {"ItemGPS","weapon"},
- {"ItemMap","military"},
- {"DZ_Assault_Pack_EP1","object"},
- {"DZ_Patrol_Pack_EP1","object"},
- {"","trash"},
- {"DZ_Backpack_EP1","object"},
- //Normal
- {"","medical"},
- {"","generic"},
- {"","military"},
- //{"Body","object"},
- {"ItemEtool","weapon"},
- {"ItemSandbag","magazine"},
- {"Sa58P_EP1","weapon"},
- {"Sa58V_EP1","weapon"},
- {"WeaponHolder_ItemRestTent","object"},
- {"Ori_mosin","weapon"},
- {"Ori_PPS43","weapon"},
- {"ori_vil_uzi_rozkl","weapon"},
- {"ori_vil_uzi_sd","weapon"},
- {"ori_vil_uzimini","weapon"},
- {"ori_vil_uzimini_SD","weapon"},
- {"Ori_Sa48SMG","weapon"},
- {"Ori_SKS","weapon"},
- {"Ori_Tt33","weapon"},
- {"Ori_APS","weapon"},
- {"Ori_APS_SD","weapon"},
- {"Ori_cz75","weapon"},
- {"Ori_cz83","weapon"},
- {"Ori_mossberg","weapon"}
- };
- itemChance[] = {
- 0.05,
- 0.05, //M16A2
- 0.01,
- 0.02,
- 0.09,
- 0.01,
- 0.08,
- 0.05,
- 0.05,
- 0.01,
- 0.05,
- 0.01,
- 0.02,
- 0.01,
- 0.05, //UZI_EP1
- 0.08,
- 0.10,
- 0.04,
- 0.02,
- 0.01,
- 0.06,
- 0.10,
- 0.10,
- 0.01,
- 0.05,
- 0.06,
- 0.04,
- 0.50, //trash
- 0.02,
- 0.10, //tut
- 0.50,
- 0.50,
- //0.20,
- 0.05,
- 0.10,
- 0.03,
- 0.03,
- 0.01,
- 0.01, //Ori_mosin
- 0.05, //Ori_PPS43
- 0.05, //ori_vil_uzi_rozkl
- 0.03, //ori_vil_uzi_sd
- 0.05, //ori_vil_uzimini
- 0.03, //ori_vil_uzimini_SD
- 0.05, //Ori_Sa48SMG
- 0.05, //Ori_SKS
- 0.05, //Ori_Tt33
- 0.05, //Ori_APS
- 0.05, //Ori_APS_SD
- 0.05, //Ori_cz75
- 0.05, //Ori_cz83
- 0.10 //Ori_mossberg
- };
- };
- class MilitarySNovi: Default {
- zombieChance = 0.6;
- minRoaming = 2;
- maxRoaming = 6;
- zombieClass[] = {"z_soldier_pilot","z_soldier","z_soldier_heavy","ori_zombie6n"};
- lootChance = 0.13;
- lootPos[] = {};
- itemType[] = {
- {"M16A2","weapon"},
- {"M16A2GL","weapon"},
- {"SCAR_L_CQC_CCO_SD","weapon"},
- {"","trash"},
- {"SCAR_L_CQC_Holo","weapon"},
- {"M1014","weapon"},
- {"huntingrifle","weapon"},
- {"SCAR_L_CQC_EGLM_Holo","weapon"},
- {"","trash"},
- {"SCAR_L_STD_EGLM_RCO","weapon"},
- {"M4A1_Aim_camo","weapon"},
- {"M4A1","weapon"},
- {"SCAR_L_STD_HOLO","weapon"},
- {"","trash"},
- {"SCAR_L_STD_Mk4CQT","weapon"},
- {"","trash"},
- {"Remington870_lamp","weapon"},
- {"glock17_EP1","weapon"},
- {"Skin_Sniper1_DZ","magazine"},
- {"SCAR_H_CQC_CCO","weapon"},
- {"","trash"},
- {"SCAR_H_CQC_CCO_SD","weapon"},
- {"M9","weapon"},
- {"MP5A5","weapon"},
- {"MP5SD","weapon"},
- {"SCAR_H_STD_EGLM_Spect","weapon"},
- {"","trash"},
- {"SCAR_H_LNG_Sniper","weapon"},
- {"","trash"},
- {"M9SD","weapon"},
- {"DZ_Backpack_EP1","object"},
- {"SCAR_H_LNG_Sniper_SD","weapon"},
- {"M4A1_RCO_GL","weapon"},
- {"M4A1_HWS_GL_SD_Camo","weapon"},
- {"M4A1_HWS_GL","weapon"},
- {"M24","weapon"},
- {"MG36","weapon"},
- {"MG36_camo","weapon"},
- {"AK_107_GL_pso","weapon"},
- {"Saiga12K","weapon"}
- };
- itemChance[] = {
- 0.10, //{"M16A2","weapon"},
- 0.05, //{"M16A2GL","weapon"},
- 0.01, //{"SCAR_L_CQC_CCO_SD","weapon"},
- 0.25, //{"","trash"},
- 0.01, //{"SCAR_L_CQC_Holo","weapon"},
- 0.15, //{"M1014","weapon"},
- 0.1, //{"huntingrifle","weapon"},
- 0.01, //{"SCAR_L_CQC_EGLM_Holo","weapon"},
- 0.2, //{"","trash"},
- 0.01, //{"SCAR_L_STD_EGLM_RCO","weapon"},
- 0.05, //{"M4A1_Aim_camo","weapon"},
- 0.2, //{"M4A1","weapon"},
- 0.01, //{"SCAR_L_STD_HOLO","weapon"},
- 0.1, //{"","trash"},
- 0.01, //{"SCAR_L_STD_Mk4CQT","weapon"},
- 0.15, //{"","trash"},
- 0.2, //{"Remington870_lamp","weapon"},
- 0.2, //{"glock17_EP1","weapon"},
- 0.05, //{"Skin_Sniper1_DZ","magazine"},
- 0.01, //{"SCAR_H_CQC_CCO","weapon"},
- 0.22, //{"","trash"},
- 0.01, //{"SCAR_H_CQC_CCO_SD","weapon"},
- 0.1, //{"M9","weapon"},
- 0.1, //{"MP5A5","weapon"},
- 0.1, //{"MP5SD","weapon"},
- 0.01, //{"SCAR_H_STD_EGLM_Spect","weapon"},
- 0.3, //{"","trash"},
- 0.01, //{"SCAR_H_LNG_Sniper","weapon"},
- 0.2, //{"","trash"},
- 0.1, //{"M9SD","weapon"},
- 0.1, //{"DZ_Backpack_EP1","object"},
- 0.01, //{"SCAR_H_LNG_Sniper_SD","weapon"}
- 0.1, //{"M4A1_RCO_GL","weapon"},
- 0.1, //{"M4A1_HWS_GL_SD_Camo","weapon"},
- 0.1, //{"M4A1_HWS_GL","weapon"},
- 0.05, //{"M24","weapon"}
- 0.01, //{"MG36","weapon"},
- 0.01, //{"MG36_camo","weapon"},
- 0.05, //{"AK_107_GL_pso","weapon"},
- 0.05 //{"Saiga12K","weapon"}
- };
- };
- class MilitarySpecial: Default {
- zombieChance = 0.4;
- minRoaming = 2;
- maxRoaming = 6;
- zombieClass[] = {"z_soldier_heavy","ori_zombie6Ln"};
- lootChance = 0.4;
- lootPos[] = {};
- itemType[] = {
- {"M16A2","weapon"},
- {"M16A2GL","weapon"},
- {"M249_DZ","weapon"},
- {"M9SD","weapon"},
- {"AK_74","weapon"},
- {"M4A1_Aim","weapon"},
- {"AKS_74_kobra","weapon"},
- {"AKS_74_U","weapon"},
- {"AK_47_M","weapon"},
- {"M24","weapon"},
- {"SVD_CAMO","weapon"},
- {"M1014","weapon"},
- {"huntingrifle","weapon"},
- {"DMR","weapon"},
- {"M4A1","weapon"},
- {"M14_EP1","weapon"},
- {"UZI_EP1","weapon"},
- {"Remington870_lamp","weapon"},
- {"glock17_EP1","weapon"},
- {"M240_DZ","weapon"},
- {"M4A1_AIM_SD_camo","weapon"},
- {"M16A4_ACG","weapon"},
- {"M4A1_HWS_GL_camo","weapon"},
- {"Mk_48_DZ","weapon"},
- {"M4A3_CCO_EP1","weapon"},
- {"Binocular","weapon"},
- {"ItemFlashlightRed","military"},
- {"ItemKnife","military"},
- {"ItemGPS","weapon"},
- {"ItemMap","military"},
- {"Binocular_Vector","military"},
- {"DZ_Assault_Pack_EP1","object"},
- {"DZ_Patrol_Pack_EP1","object"},
- {"DZ_Backpack_EP1","object"},
- {"","medical"},
- {"","generic"},
- {"","military"},
- {"Sa58V_RCO_EP1","weapon"},
- {"Sa58V_CCO_EP1","weapon"},
- {"M40A3","weapon"},
- {"ItemBpt_b2","magazine"},
- {"ItemBpt_h2","magazine"}
- };
- itemChance[] = {
- 0.10,
- 0.05,
- 0.01,
- 0.02,
- 0.10,
- 0.02,
- 0.10,
- 0.10,
- 0.10,
- 0.01,
- 0.01,
- 0.20,
- 0.01,
- 0.02,
- 0.10,
- 0.03,
- 0.20,
- 0.10,
- 0.20,
- 0.01,
- 0.04,
- 0.05,
- 0.02,
- 0.01,
- 0.08,
- 0.10,
- 0.05,
- 0.15,
- 0.01, //ItemGPS
- 0.03,
- 0.01,
- 0.02,
- 0.03,
- 0.02,
- 0.30,
- 0.90,
- 0.80, //military
- 0.01, //Sa58V_RCO_EP1
- 0.01, //Sa58V_CCO_EP1
- 0.02, // M40A3
- 0.02,
- 0.02
- };
- };
- class Church: Residential {
- minRoaming = 1;
- maxRoaming = 3;
- zombieClass[] = {"z_priest","z_priest","z_priest"};
- };
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