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  1. class CfgBuildingLoot {
  2. class Default {
  3. zombieChance = 0;
  4. minRoaming = 0;
  5. maxRoaming = 2;
  6. zombieClass[] = {"zZombie_Base","z_policeman","z_Boss_zed","ori_zombie1","ori_zombie1n","ori_zombie2","ori_zombie2n","ori_zombie3","ori_zombie3n","ori_zombie4","ori_zombie4n","ori_zombie5","ori_zombie5n","ori_zombie6","ori_zombie6n","ori_zombie7","ori_zombie7n","ori_zombie8","ori_zombie8n","ori_zombie1L","ori_zombie1Ln","ori_zombie2L","ori_zombie2Ln","ori_zombie3L","ori_zombie3Ln","ori_zombie4L","ori_zombie4Ln","ori_zombie5L","ori_zombie5Ln","ori_zombie6L","ori_zombie6Ln","ori_zombie7L","ori_zombie7Ln","ori_zombie8L","ori_zombie8Ln","ori_vil_zombie_woman1","ori_vil_zombie_woman2","ori_vil_zombie_woman3","ori_vil_zombie_woman4","z_suit1","z_suit2","z_worker1","z_worker2","z_worker3","z_doctor","z_teacher","z_hunter","z_villager1","z_villager2","z_villager3","z_priest","z_soldier","z_soldier_pilot","z_soldier_heavy","ori_pozarnik"};
  7.  
  8. lootChance = 0;
  9. lootPos[] = {};
  10. itemType[] = {};
  11. itemChance[] = {};
  12. hangPos[] = {};
  13. vehPos[] = {};
  14. };
  15. class Master {
  16. weapons[] = {
  17. "SMAW",
  18. "Javelin",
  19. "G36C",
  20. "Stinger"
  21. };
  22. };
  23. class Residential: Default {
  24. zombieChance = 0.3;
  25. maxRoaming = 2;
  26. zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_villager1","z_villager2","z_villager3","ori_zombie1","ori_zombie2","ori_zombie3","ori_zombie4","ori_zombie5","ori_zombie6","ori_zombie7","ori_zombie8","ori_zombie1L","ori_zombie2L","ori_zombie3L","ori_zombie4L","ori_zombie5L","ori_zombie6L","ori_zombie7L","ori_zombie8L","ori_vil_zombie_woman1","ori_vil_zombie_woman2","ori_vil_zombie_woman3","ori_vil_zombie_woman4","ori_zombie1Ln","ori_zombie2n","ori_zombie3n","ori_zombie3Ln","ori_zombie7Ln","ori_zombie8n"};
  27. lootChance = 0.4;
  28. lootPos[] = {};
  29. itemType[] = {
  30. {"ItemSodaMdew","magazine"},
  31. {"ItemWatch","generic"},
  32. {"ItemCompass","generic"},
  33. {"ItemMap","weapon"},
  34. {"Makarov","weapon"},
  35. {"Colt1911","weapon"},
  36. {"ItemFlashlight","generic"},
  37. {"ItemKnife","generic"},
  38. {"ItemMatchbox","generic"},
  39. {"","generic"},
  40. {"LeeEnfield","weapon"},
  41. {"revolver_EP1","weapon"},
  42. {"CZ_VestPouch_EP1","object"},
  43. {"DZ_CivilBackpack_EP1","object"},
  44. {"DZ_ALICE_Pack_EP1","object"},
  45. {"Winchester1866","weapon"},
  46. {"WeaponHolder_ItemRestTent","object"},
  47. {"","military"},
  48. {"","trash"},
  49. {"Crossbow","weapon"},
  50. {"Binocular","weapon"},
  51. {"Skin_Sniper1_DZ","magazine"},
  52. {"MR43","weapon"},
  53. {"Sa61_EP1","weapon"},
  54. {"ItemBattery","magazine"},
  55. {"ItemPin","magazine"},
  56. {"ItemBpt_b1","magazine"},
  57. {"ItemBpt_h1","magazine"},
  58. {"origins_school_1","object"},
  59. {"origins_school_2","object"},
  60. {"origins_school_3","object"}
  61. };
  62. itemChance[] = {
  63. 0.01, //ItemSodaMdew
  64. 0.15, //ItemWatch
  65. 0.05, //ItemCompass
  66. 0.01, //ItemMap
  67. 0.13, //Makarov
  68. 0.05, //Colt1911
  69. 0.03, //ItemFlashlight
  70. 0.08, //ItemKnife
  71. 0.06, //ItemMatchbox
  72. 0.8, //generic
  73. 0.02, //LeeEnfield
  74. 0.04, //revolver_EP1
  75. 0.03, //CZ_VestPouch_EP1
  76. 0.03, //DZ_CivilBackpack_EP1
  77. 0.01, //DZ_ALICE_Pack_EP1
  78. 0.01, //Winchester1866
  79. 0.01, //WeaponHolder_ItemRestTent
  80. 0.03, //military
  81. 0.4, //trash
  82. 0.06, //Crossbow
  83. 0.06, //Binocular
  84. 0.01, //Skin_Sniper1_DZ
  85. 0.03, //MR43
  86. 0.05, //Sa61_EP1
  87. 0.08, //ItemBattery
  88. 0.08, //ItemPin
  89. 0.05, //ItemBpt_b1
  90. 0.05, //ItemBpt_h1
  91. 0.03, //origins_school_1
  92. 0.03, //origins_school_2
  93. 0.03 //origins_school_3
  94. };
  95. };
  96. class NoviShop: Default {
  97. zombieChance = 0.3;
  98. maxRoaming = 2;
  99. zombieClass[] = {"zZombie_Base","z_hunter","z_teacher","z_villager1","z_villager2","z_villager3","ori_zombie1","ori_zombie2","ori_zombie3","ori_zombie4","ori_zombie5","ori_zombie6","ori_zombie7","ori_zombie8","ori_zombie1L","ori_zombie2L","ori_zombie3L","ori_zombie4L","ori_zombie5L","ori_zombie6L","ori_zombie7L","ori_zombie8L","ori_vil_zombie_woman1","ori_vil_zombie_woman2","ori_vil_zombie_woman3","ori_vil_zombie_woman4","ori_zombie1Ln","ori_zombie2n","ori_zombie3n","ori_zombie3Ln","ori_zombie7Ln","ori_zombie8n"};
  100. lootChance = 0.4;
  101. lootPos[] = {};
  102. itemType[] = {
  103. {"Binocular","weapon"},
  104. {"ItemMap","weapon"},
  105. {"","newGenShop"},
  106. {"ItemCompass","weapon"},
  107. {"ItemWatch","weapon"},
  108. {"ItemKnife","weapon"}
  109. };
  110. itemChance[] = {
  111. 0.1,
  112. 0.1,
  113. 0.9,
  114. 0.1,
  115. 0.1,
  116. 0.1
  117. };
  118. };
  119.  
  120. class Office: Residential {
  121. maxRoaming = 5;
  122. zombieClass[] = {"z_suit1","z_suit2","ori_zombie2Ln","ori_zombie5n","ori_zombie3n","ori_zombie3Ln"};
  123. };
  124.  
  125. class TavianaDZ: Default {
  126. zombieChance = 0.9;
  127. zombieClass[] = {"z_soldier","z_soldier_heavy","ori_zombie6Ln"};
  128. minRoaming = 1;
  129. maxRoaming = 5;
  130. lootChance = 0.2;
  131. lootPos[] = {};
  132. itemType[] = {
  133. {"AK_74","weapon"},
  134. {"AKS_74","weapon"},
  135. {"AK_74_GL","weapon"},
  136. {"AK_74_GL_kobra","weapon"},
  137. {"AK_107_kobra","weapon"},
  138. {"AK_107_GL_kobra","weapon"},
  139. {"AK_107_pso","weapon"},
  140. {"AKS_74_kobra","weapon"},
  141. {"AKS_74_pso","weapon"},
  142. {"AKS_74_UN_kobra","weapon"},
  143. {"SVD_NSPU_EP1","weapon"},
  144. {"bizon","weapon"},
  145. {"M249_EP1_DZ","weapon"},
  146. {"M60A4_EP1_DZ","weapon"},
  147. {"MakarovSD","weapon"},
  148. {"M4SPR","weapon"},
  149. {"Sa58V_RCO_EP1","weapon"},
  150. {"Sa58V_CCO_EP1","weapon"},
  151. {"M16A4_GL","weapon"},
  152. {"M16A4_ACG_GL","weapon"},
  153. {"M4A1_Aim_camo","weapon"},
  154. {"RPK_74","weapon"},
  155. {"M4A1_RCO_GL","weapon"},
  156. {"M4A1_HWS_GL_SD_Camo","weapon"},
  157. {"M4A1_HWS_GL","weapon"},
  158. {"m16a4","weapon"},
  159. {"AK_47_S","weapon"},
  160. {"SVD","weapon"},
  161. {"M4A3_RCO_GL_EP1","weapon"},
  162. {"PK_DZ","weapon"},
  163. {"","medical"},
  164. {"DZ_Assault_Pack_EP1","object"},
  165. {"DZ_Patrol_Pack_EP1","object"},
  166. {"","trash"},
  167. {"DZ_Backpack_EP1","object"},
  168. {"","trash"},
  169. {"ItemFlashlightRed","military"},
  170. {"ItemKnife","military"},
  171. {"ItemGPS","weapon"},
  172. {"","generic"},
  173. {"WeaponHolder_ItemRestTent","object"},
  174. {"ItemBpt_b2","magazine"},
  175. {"ItemBpt_h2","magazine"}
  176. };
  177. itemChance[] = {
  178. 0.10, //AK_74
  179. 0.10, //AKS_74
  180. 0.04, //AK_74_GL
  181. 0.04, //AK_74_GL_kobra
  182. 0.03, //AK_107_kobra
  183. 0.03, //AK_107_GL_kobra
  184. 0.01, //AK_107_pso
  185. 0.03, //AKS_74_kobra
  186. 0.02, //AKS_74_pso
  187. 0.03, //AKS_74_UN_kobra
  188. 0.01, //SVD_NSPU_EP1
  189. 0.04, //bizon
  190. 0.01, //M249_EP1
  191. 0.01, //M60A4_EP1
  192. 0.05, //MakarovSD
  193. 0.01, //M4SPR
  194. 0.01, //Sa58V_RCO_EP1
  195. 0.01, //Sa58V_CCO_EP1
  196. 0.01, //M16A4_GL
  197. 0.01, //M16A4_ACG_GL
  198. 0.01, //M4A1_Aim_camo
  199. 0.01, //RPK_74
  200. 0.03, //M4A1_RCO_GL
  201. 0.02, //M4A1_HWS_GL_SD_Camo
  202. 0.03, //M4A1_HWS_GL
  203. 0.05, //m16a4
  204. 0.05, //AK_47_S
  205. 0.01, //SVD
  206. 0.03, //M4A3_RCO_GL_EP1
  207. 0.01, //PK
  208. 0.30, //medical
  209. 0.05, //DZ_Assault_Pack_EP1
  210. 0.05, //DZ_Patrol_Pack_EP1
  211. 0.90, //trash
  212. 0.01, //DZ_Backpack_EP1
  213. 0.90, //trash
  214. 0.04, //ItemFlashlightRed
  215. 0.12, //ItemKnife
  216. 0.02, //ItemGPS
  217. 0.80, //generic41
  218. 0.02, //WeaponHolder_ItemRestTent
  219. 0.01,
  220. 0.01
  221. };
  222. };
  223. class IndNovistr : Default {
  224. zombieChance = 0.6;
  225. zombieClass[] = {"z_worker1","z_worker2","z_worker3","ori_zombie7n","ori_zombie8Ln"};
  226. maxRoaming = 5;
  227. lootChance = 0.3;
  228. lootPos[] = {};
  229. itemType[] = {
  230. {"WeaponHolder_PartGeneric","object"},
  231. {"","generic"},
  232. {"WeaponHolder_PartFueltank","object"},
  233. {"ItemKnife","military"},
  234. {"","trash"},
  235. {"PartPipe","magazine"},
  236. {"ItemCementBag","magazine"},
  237. {"","trash"},
  238. {"ItemTow","weapon"},
  239. {"PartAluminium","magazine"},
  240. {"ItemHose","weapon"},
  241. {"PartChipB","magazine"},
  242. {"","trash"},
  243. {"ItemScrews","magazine"},
  244. {"PartBlockV","magazine"},
  245. {"ItemBpt_wt","magazine"},
  246. {"ItemBlueSpr","magazine"},
  247. {"ItemGreenSpr","magazine"},
  248. {"ItemPinkSpr","magazine"},
  249. {"ItemBlackSpr","magazine"},
  250. {"ItemRedSpr","magazine"},
  251. {"ItemYellowSpr","magazine"},
  252. {"ItemWhiteSpr","magazine"},
  253. {"ItemSaw","weapon"},
  254. {"ItemHammer","weapon"},
  255. {"ItemPliers","weapon"},
  256. {"WeaponHolder_ItemCrane","object"}
  257. };
  258. itemChance[] = {
  259. 0.04, //{"WeaponHolder_PartGeneric","object"},
  260. 0.15, //{"","generic"},
  261. 0.04, //{"WeaponHolder_PartFueltank","object"},
  262. 0.05, //{"ItemKnife","weapon"},
  263. 0.35, //{"","trash"},
  264. 0.04, //{"PartPipe","magazine"},
  265. 0.04, //{"ItemCementBag","magazine"},
  266. 0.25, //{"","trash"},
  267. 0.01, //{"ItemTow","weapon"},
  268. 0.05, //{"PartAluminium","magazine"},
  269. 0.01, //{"ItemHose","weapon"}
  270. 0.05, //{"PartChipB","magazine"},
  271. 0.2, //{"","trash"},
  272. 0.02, //{"ItemScrews","magazine"},
  273. 0.02, //PartBlockV
  274. 0.02, //ItemBpt_wt
  275. 0.07, //{"ItemBlueSpr","magazine"},
  276. 0.07, //{"ItemGreenSpr","magazine"},
  277. 0.07, //{"ItemPinkSpr","magazine"},
  278. 0.07, //{"ItemBlackSpr","magazine"},
  279. 0.07, //{"ItemRedSpr","magazine"},
  280. 0.07, //{"ItemYellowSpr","magazine"},
  281. 0.07, //{"ItemWhiteSpr","magazine"},
  282. 0.02, //{"ItemSaw","weapon"},
  283. 0.02, //{"ItemHammer","weapon"},
  284. 0.02, //{"ItemPliers","weapon"},
  285. 0.02 //{"WeaponHolder_ItemCrane","object"}
  286. };
  287. };
  288. class IndustrialNew : Default {
  289. zombieChance = 0.6;
  290. zombieClass[] = {"z_worker1","z_worker2","z_worker3","ori_zombie7n","ori_zombie8Ln"};
  291. maxRoaming = 2;
  292. lootChance = 0.2;
  293. lootPos[] = {};
  294. itemType[] = {
  295. {"WeaponHolder_PartGeneric","object"},
  296. {"","generic"},
  297. {"WeaponHolder_PartFueltank","object"},
  298. {"WeaponHolder_PartEngine","object"},
  299. {"ItemKnife","military"},
  300. {"WeaponHolder_PartScrap","object"},
  301. {"","military"},
  302. {"PartPipe","magazine"},
  303. {"ItemCementBag","magazine"},
  304. {"ItemBpt_g_s","magazine"},
  305. {"","trash"},
  306. {"ItemBpt_g_b","magazine"},
  307. {"ItemTow","weapon"},
  308. {"ItemHose","weapon"},
  309. {"PartBlockV","magazine"},
  310. {"ItemBpt_wt","magazine"},
  311. {"ItemBlueSpr","magazine"},
  312. {"ItemGreenSpr","magazine"},
  313. {"ItemPinkSpr","magazine"},
  314. {"ItemBlackSpr","magazine"},
  315. {"ItemRedSpr","magazine"},
  316. {"ItemYellowSpr","magazine"},
  317. {"ItemWhiteSpr","magazine"},
  318. {"","trash"},
  319. {"ItemSaw","weapon"}
  320. };
  321. itemChance[] = {
  322. 0.04, //{"WeaponHolder_PartGeneric","object"},
  323. 0.35, //{"","generic"},
  324. 0.04, //{"WeaponHolder_PartFueltank","object"},
  325. 0.02, //{"WeaponHolder_PartEngine","object"},
  326. 0.05, //{"ItemKnife","weapon"},
  327. 0.02, //{"WeaponHolder_PartScrap","object"},
  328. 0.35, //{"","military"},
  329. 0.04, //{"PartPipe","magazine"},
  330. 0.04, //{"ItemCementBag","magazine"},
  331. 0.04, //{"ItemBpt_g_s","magazine"},
  332. 0.25, //{"","trash"},
  333. 0.04, //{"ItemBpt_g_b","magazine"},
  334. 0.01, //{"ItemTow","weapon"},
  335. 0.01, //{"ItemHose","weapon"}
  336. 0.02, //PartBlockV
  337. 0.01, //ItemBpt_wt
  338. 0.05, //{"ItemBlueSpr","magazine"},
  339. 0.05, //{"ItemGreenSpr","magazine"},
  340. 0.05, //{"ItemPinkSpr","magazine"},
  341. 0.05, //{"ItemBlackSpr","magazine"},
  342. 0.05, //{"ItemRedSpr","magazine"},
  343. 0.05, //{"ItemYellowSpr","magazine"},
  344. 0.05, //{"ItemWhiteSpr","magazine"},
  345. 0.1, //{"","trash"},
  346. 0.05 //{"ItemSaw","weapon"}
  347. };
  348. };
  349.  
  350. class Industrial: Default {
  351. zombieChance = 0.6;
  352. zombieClass[] = {"z_worker1","z_worker2","z_worker3","ori_zombie7n","ori_zombie8Ln","ori_pozarnik"};
  353. maxRoaming = 5;
  354. lootChance = 0.3;
  355. lootPos[] = {};
  356. itemType[] = {
  357. {"","generic"},
  358. {"","trash"},
  359. {"","military"},
  360. {"WeaponHolder_PartGeneric","object"},
  361. {"WeaponHolder_PartWheel","object"},
  362. {"WeaponHolder_PartFueltank","object"},
  363. {"WeaponHolder_PartEngine","object"},
  364. {"WeaponHolder_PartGlass","object"},
  365. {"WeaponHolder_PartVRotor","object"},
  366. {"WeaponHolder_ItemJerrycan","object"},
  367. {"ItemHatchet","weapon"},
  368. {"ItemKnife","military"},
  369. {"ItemToolbox","weapon"},
  370. {"ItemTankTrap","magazine"},
  371. {"WeaponHolder_PartScrap","object"},
  372. {"WeaponHolder_ItemJerrycanB","object"},
  373. {"ItemPickaxe","weapon"},
  374. {"WeaponHolder_ItemCeMix","object"},
  375. {"ItemCementBag","magazine"},
  376. {"ItemBpt_g_s","magazine"},
  377. {"ItemBpt_g_b","magazine"},
  378. {"ItemEtool","weapon"},
  379. {"ItemHose","weapon"}
  380. };
  381. itemChance[] = {
  382. 0.35, //generic
  383. 0.25, //trash
  384. 0.04, //military
  385. 0.04, //WeaponHolder_PartGeneric
  386. 0.05, //WeaponHolder_PartWheel
  387. 0.02, //WeaponHolder_PartFueltank
  388. 0.02, //WeaponHolder_PartEngine
  389. 0.04, //WeaponHolder_PartGlass
  390. 0.01, //WeaponHolder_PartVRotor
  391. 0.04, //WeaponHolder_ItemJerrycan
  392. 0.11, //ItemHatchet
  393. 0.07, //ItemKnife
  394. 0.03, //ItemToolbox
  395. 0.04, //ItemTankTrap
  396. 0.05, //WeaponHolder_PartScrap
  397. 0.01, //WeaponHolder_ItemJerrycanB
  398. 0.09, //ItemPickaxe
  399. 0.07, //WeaponHolder_ItemCeMix
  400. 0.05, //ItemCementBag
  401. 0.01, //ItemBpt_g_s
  402. 0.01, //ItemBpt_g_b
  403. 0.06, //ItemEtool
  404. 0.01 //ItemHose
  405. };
  406. };
  407.  
  408. class Farm: Default {
  409. zombieChance = 0.3;
  410. maxRoaming = 3;
  411. zombieClass[] = {"zZombie_Base","z_hunter","z_hunter","z_hunter","z_villager1","z_villager2","z_villager3","ori_vil_zombie_woman1","ori_vil_zombie_woman2","ori_vil_zombie_woman3","ori_vil_zombie_woman4","ori_zombie4Ln","ori_zombie5Ln"};
  412. lootChance = 0.5;
  413. lootPos[] = {};
  414. itemType[] = {
  415. {"WeaponHolder_ItemJerrycan","object"},
  416. {"","generic"},
  417. {"huntingrifle","weapon"},
  418. {"LeeEnfield","weapon"},
  419. {"Winchester1866","weapon"},
  420. {"","trash"},
  421. {"Crossbow","weapon"},
  422. {"ItemHatchet","weapon"},
  423. {"MR43","weapon"},
  424. {"WeaponHolder_ItemJerrycanB","object"},
  425. {"ItemPickaxe","weapon"},
  426. {"ItemCementBag","magazine"},
  427. {"ItemBpt_g_s","magazine"},
  428. {"ItemBpt_g_b","magazine"},
  429. {"ItemBpt_b1","magazine"},
  430. {"ItemBpt_h1","magazine"},
  431. {"ItemRope","weapon"}
  432. };
  433. itemChance[] = {
  434. 0.06, //WeaponHolder_ItemJerrycan
  435. 0.28, //generic
  436. 0.01, //huntingrifle
  437. 0.01, //LeeEnfield
  438. 0.03, //Winchester1866
  439. 0.22, //trash
  440. 0.03, //Crossbow
  441. 0.17, //ItemHatchet
  442. 0.06, //MR43
  443. 0.03, //WeaponHolder_ItemJerrycanB
  444. 0.10, //ItemPickaxe
  445. 0.08, //ItemCementBag
  446. 0.02, //ItemBpt_g_s
  447. 0.01, //ItemBpt_g_b
  448. 0.06, //ItemBpt_b1
  449. 0.06, //ItemBpt_h1
  450. 0.06 //ItemRope
  451. };
  452. };
  453. class Supermarket: Default {
  454. lootChance = 0.6;
  455. minRoaming = 2;
  456. maxRoaming = 6;
  457. zombieChance = 0.3;
  458. zombieClass[] = {"zZombie_Base","zZombie_Base","z_teacher","z_suit1","z_suit2","ori_vil_zombie_woman1","ori_vil_zombie_woman2","ori_vil_zombie_woman3","ori_vil_zombie_woman4"};
  459. itemType[] = {
  460. {"ItemWatch","generic"},
  461. {"ItemCompass","generic"},
  462. {"ItemMap","weapon"},
  463. {"Makarov","weapon"},
  464. {"Colt1911","weapon"},
  465. {"ItemFlashlight","generic"},
  466. {"ItemKnife","generic"},
  467. {"ItemMatchbox","generic"},
  468. {"","generic"},
  469. {"LeeEnfield","weapon"},
  470. {"revolver_EP1","weapon"},
  471. {"CZ_VestPouch_EP1","object"},
  472. {"DZ_CivilBackpack_EP1","object"},
  473. {"DZ_ALICE_Pack_EP1","object"},
  474. {"Winchester1866","weapon"},
  475. {"WeaponHolder_ItemRestTent","object"},
  476. {"","food"},
  477. {"","trash"},
  478. {"Crossbow","weapon"},
  479. {"Binocular","weapon"},
  480. {"MR43","weapon"},
  481. {"ItemCementBag","magazine"},
  482. {"ItemBattery","magazine"},
  483. {"ItemPin","magazine"},
  484. {"origins_school_1","object"},
  485. {"origins_school_2","object"},
  486. {"origins_school_3","object"}
  487. };
  488. itemChance[] = {
  489. 0.15, //ItemWatch
  490. 0.01, //ItemCompass
  491. 0.05, //ItemMap
  492. 0.02, //Makarov
  493. 0.02, //Colt1911
  494. 0.05, //ItemFlashlight
  495. 0.02, //ItemKnife
  496. 0.05, //ItemMatchbox
  497. 0.18, //generic
  498. 0.01, //LeeEnfield
  499. 0.01, //revolver_EP1
  500. 0.03, //CZ_VestPouch_EP1
  501. 0.02, //DZ_CivilBackpack_EP1
  502. 0.01, //DZ_ALICE_Pack_EP1
  503. 0.01, //Winchester1866
  504. 0.01, //WeaponHolder_ItemRestTent
  505. 0.30, //food
  506. 0.75, //trash
  507. 0.11, //Crossbow
  508. 0.05, //Binocular
  509. 0.01, //MR43
  510. 0.07, //WeaponHolder_ItemCementBag
  511. 0.05, //ItemBattery
  512. 0.01, //ItemPin
  513. 0.01, //{"origins_school_1","object"},
  514. 0.01, //{"origins_school_2","object"},
  515. 0.01 //{"origins_school_3","object"}
  516. };
  517. };
  518. class HeliCrash: Default {
  519. zombieChance = 0;
  520. maxRoaming = 2;
  521. zombieClass[] = {"z_soldier_pilot","z_soldier","z_soldier_heavy","ori_zombie6n"};
  522. lootChance = 0.5;
  523. lootPos[] = {};
  524. itemType[] = {
  525. {"FN_FAL","weapon"},
  526. {"bizon_silenced","weapon"},
  527. {"M14_EP1","weapon"},
  528. {"FN_FAL_ANPVS4","weapon"},
  529. {"huntingrifle","weapon"},
  530. {"SVD","weapon"},
  531. {"Mk_48_DZ","weapon"},
  532. {"M249_DZ","weapon"},
  533. {"BAF_L85A2_RIS_Holo","weapon"},
  534. {"DMR","weapon"},
  535. {"","military"},
  536. {"","medical"},
  537. //{"MedBox0","object"},
  538. {"NVGoggles","weapon"},
  539. //{"AmmoBoxSmall_556","object"},
  540. //{"AmmoBoxSmall_762","object"},
  541. //{"Skin_Camo1_DZ","magazine"},
  542. {"Skin_Sniper1_DZ","magazine"},
  543. {"G36C","weapon"},
  544. {"G36C_camo","weapon"},
  545. //{"G36_C_SD_camo","weapon"},
  546. {"G36A_camo","weapon"},
  547. {"G36a","weapon"},
  548. {"G36K_camo","weapon"},
  549. {"G36K","weapon"},
  550. {"ItemBpt_b3","magazine"},
  551. {"ItemBpt_h3","magazine"}
  552.  
  553. };
  554. itemChance[] = {
  555. 0.02, //{"FN_FAL","weapon"},
  556. 0.30, //{"bizon_silenced","weapon"},
  557. 0.05, //{"M14_EP1","weapon"},
  558. 0.02, //{"FN_FAL_ANPVS4","weapon"},
  559. 0.01, //{"huntingrifle","weapon"},
  560. 0.01, //{"SVD","weapon"},
  561. 0.06, //{"Mk_48_DZ","weapon"},
  562. 0.06, //{"M249_DZ","weapon"},
  563. //0.01, //{"BAF_L85A2_RIS_CWS","weapon"},
  564. 0.06, //BAF_L85A2_RIS_Holo
  565. 0.01, //{"DMR","weapon"},
  566. 0.90, //{"","military"},
  567. 0.30, //{"","medical"},
  568. //0.1, //{"MedBox0","object"}
  569. //0.1, //{"","taviana"},
  570. 0.01, //{"NVGoggles","weapon"}
  571. //0.1, //AmmoBoxSmall_556
  572. //0.1, //AmmoBoxSmall_762
  573. //0.08, //Skin_Camo1_DZ
  574. 0.05, //Skin_Sniper1_DZ
  575. 0.03, //G36C
  576. 0.02, //G36C_camo
  577. //0.01, //G36_C_SD_camo
  578. 0.02, //G36A_camo
  579. 0.02, //{"G36a","weapon"}
  580. 0.02, //G36K_camo
  581. 0.02, //{"G36K","weapon"}
  582. 0.01,
  583. 0.01
  584. };
  585. };
  586. class Hospital: Default {
  587. zombieChance = 0.4;
  588. minRoaming = 2;
  589. maxRoaming = 6;
  590. zombieClass[] = {"z_doctor","z_doctor","z_doctor","ori_vil_zombie_woman1","ori_vil_zombie_woman2","ori_vil_zombie_woman3","ori_vil_zombie_woman4","ori_zombie1n","ori_zombie4n","ori_zombie1n","ori_zombie4n"};
  591. lootChance = 1;
  592. lootPos[] = {};
  593. itemType[] = {
  594. {"","trash"},
  595. {"","hospital"},
  596. //{"MedBox0","object"}
  597. };
  598. itemChance[] = {
  599. 0.2,
  600. 0.5,
  601. //0.5
  602. };
  603. };
  604. class Military: Default {
  605. zombieChance = 0.3;
  606. maxRoaming = 6;
  607. zombieClass[] = {"z_soldier","z_soldier_heavy","z_policeman","ori_zombie6Ln"};
  608. lootChance = 0.4;
  609. lootPos[] = {};
  610. itemType[] = {
  611. {"M9","weapon"},
  612. {"M16A2","weapon"},
  613. {"M16A2GL","weapon"},
  614. {"M9SD","weapon"},
  615. {"AK_74","weapon"},
  616. {"M4A1_Aim","weapon"},
  617. {"AKS_74_kobra","weapon"},
  618. {"AKS_74_U","weapon"},
  619. {"AK_47_M","weapon"},
  620. {"M24","weapon"},
  621. {"M1014","weapon"},
  622. {"DMR","weapon"},
  623. {"M4A1","weapon"},
  624. {"M14_EP1","weapon"},
  625. {"UZI_EP1","weapon"},
  626. {"Remington870_lamp","weapon"},
  627. {"glock17_EP1","weapon"},
  628. {"MP5A5","weapon"},
  629. {"MP5SD","weapon"},
  630. {"M4A3_CCO_EP1","weapon"},
  631.  
  632. {"Binocular","weapon"},
  633. {"ItemFlashlightRed","military"},
  634. {"ItemKnife","military"},
  635. {"ItemGPS","weapon"},
  636. {"ItemMap","military"},
  637.  
  638. {"DZ_Assault_Pack_EP1","object"},
  639. {"DZ_Patrol_Pack_EP1","object"},
  640. {"","trash"},
  641. {"DZ_Backpack_EP1","object"},
  642. //Normal
  643. {"","medical"},
  644. {"","generic"},
  645. {"","military"},
  646. //{"Body","object"},
  647. {"ItemEtool","weapon"},
  648. {"ItemSandbag","magazine"},
  649. {"Sa58P_EP1","weapon"},
  650. {"Sa58V_EP1","weapon"},
  651. {"WeaponHolder_ItemRestTent","object"},
  652. {"Ori_mosin","weapon"},
  653. {"Ori_PPS43","weapon"},
  654. {"ori_vil_uzi_rozkl","weapon"},
  655. {"ori_vil_uzi_sd","weapon"},
  656. {"ori_vil_uzimini","weapon"},
  657. {"ori_vil_uzimini_SD","weapon"},
  658. {"Ori_Sa48SMG","weapon"},
  659. {"Ori_SKS","weapon"},
  660. {"Ori_Tt33","weapon"},
  661. {"Ori_APS","weapon"},
  662. {"Ori_APS_SD","weapon"},
  663. {"Ori_cz75","weapon"},
  664. {"Ori_cz83","weapon"},
  665. {"Ori_mossberg","weapon"}
  666. };
  667. itemChance[] = {
  668. 0.05,
  669. 0.05, //M16A2
  670. 0.01,
  671. 0.02,
  672. 0.09,
  673. 0.01,
  674. 0.08,
  675. 0.05,
  676. 0.05,
  677. 0.01,
  678. 0.05,
  679. 0.01,
  680. 0.02,
  681. 0.01,
  682. 0.05, //UZI_EP1
  683. 0.08,
  684. 0.10,
  685. 0.04,
  686. 0.02,
  687. 0.01,
  688. 0.06,
  689. 0.10,
  690. 0.10,
  691. 0.01,
  692. 0.05,
  693. 0.06,
  694. 0.04,
  695. 0.50, //trash
  696. 0.02,
  697. 0.10, //tut
  698. 0.50,
  699. 0.50,
  700. //0.20,
  701. 0.05,
  702. 0.10,
  703. 0.03,
  704. 0.03,
  705. 0.01,
  706. 0.01, //Ori_mosin
  707. 0.05, //Ori_PPS43
  708. 0.05, //ori_vil_uzi_rozkl
  709. 0.03, //ori_vil_uzi_sd
  710. 0.05, //ori_vil_uzimini
  711. 0.03, //ori_vil_uzimini_SD
  712. 0.05, //Ori_Sa48SMG
  713. 0.05, //Ori_SKS
  714. 0.05, //Ori_Tt33
  715. 0.05, //Ori_APS
  716. 0.05, //Ori_APS_SD
  717. 0.05, //Ori_cz75
  718. 0.05, //Ori_cz83
  719. 0.10 //Ori_mossberg
  720. };
  721. };
  722. class MilitarySNovi: Default {
  723. zombieChance = 0.6;
  724. minRoaming = 2;
  725. maxRoaming = 6;
  726. zombieClass[] = {"z_soldier_pilot","z_soldier","z_soldier_heavy","ori_zombie6n"};
  727. lootChance = 0.13;
  728. lootPos[] = {};
  729. itemType[] = {
  730. {"M16A2","weapon"},
  731. {"M16A2GL","weapon"},
  732. {"SCAR_L_CQC_CCO_SD","weapon"},
  733. {"","trash"},
  734. {"SCAR_L_CQC_Holo","weapon"},
  735. {"M1014","weapon"},
  736. {"huntingrifle","weapon"},
  737. {"SCAR_L_CQC_EGLM_Holo","weapon"},
  738. {"","trash"},
  739. {"SCAR_L_STD_EGLM_RCO","weapon"},
  740. {"M4A1_Aim_camo","weapon"},
  741. {"M4A1","weapon"},
  742. {"SCAR_L_STD_HOLO","weapon"},
  743. {"","trash"},
  744. {"SCAR_L_STD_Mk4CQT","weapon"},
  745. {"","trash"},
  746. {"Remington870_lamp","weapon"},
  747. {"glock17_EP1","weapon"},
  748. {"Skin_Sniper1_DZ","magazine"},
  749. {"SCAR_H_CQC_CCO","weapon"},
  750. {"","trash"},
  751. {"SCAR_H_CQC_CCO_SD","weapon"},
  752. {"M9","weapon"},
  753. {"MP5A5","weapon"},
  754. {"MP5SD","weapon"},
  755. {"SCAR_H_STD_EGLM_Spect","weapon"},
  756. {"","trash"},
  757. {"SCAR_H_LNG_Sniper","weapon"},
  758. {"","trash"},
  759. {"M9SD","weapon"},
  760. {"DZ_Backpack_EP1","object"},
  761. {"SCAR_H_LNG_Sniper_SD","weapon"},
  762. {"M4A1_RCO_GL","weapon"},
  763. {"M4A1_HWS_GL_SD_Camo","weapon"},
  764. {"M4A1_HWS_GL","weapon"},
  765. {"M24","weapon"},
  766. {"MG36","weapon"},
  767. {"MG36_camo","weapon"},
  768. {"AK_107_GL_pso","weapon"},
  769. {"Saiga12K","weapon"}
  770. };
  771. itemChance[] = {
  772. 0.10, //{"M16A2","weapon"},
  773. 0.05, //{"M16A2GL","weapon"},
  774. 0.01, //{"SCAR_L_CQC_CCO_SD","weapon"},
  775. 0.25, //{"","trash"},
  776. 0.01, //{"SCAR_L_CQC_Holo","weapon"},
  777. 0.15, //{"M1014","weapon"},
  778. 0.1, //{"huntingrifle","weapon"},
  779. 0.01, //{"SCAR_L_CQC_EGLM_Holo","weapon"},
  780. 0.2, //{"","trash"},
  781. 0.01, //{"SCAR_L_STD_EGLM_RCO","weapon"},
  782. 0.05, //{"M4A1_Aim_camo","weapon"},
  783. 0.2, //{"M4A1","weapon"},
  784. 0.01, //{"SCAR_L_STD_HOLO","weapon"},
  785. 0.1, //{"","trash"},
  786. 0.01, //{"SCAR_L_STD_Mk4CQT","weapon"},
  787. 0.15, //{"","trash"},
  788. 0.2, //{"Remington870_lamp","weapon"},
  789. 0.2, //{"glock17_EP1","weapon"},
  790. 0.05, //{"Skin_Sniper1_DZ","magazine"},
  791. 0.01, //{"SCAR_H_CQC_CCO","weapon"},
  792. 0.22, //{"","trash"},
  793. 0.01, //{"SCAR_H_CQC_CCO_SD","weapon"},
  794. 0.1, //{"M9","weapon"},
  795. 0.1, //{"MP5A5","weapon"},
  796. 0.1, //{"MP5SD","weapon"},
  797. 0.01, //{"SCAR_H_STD_EGLM_Spect","weapon"},
  798. 0.3, //{"","trash"},
  799. 0.01, //{"SCAR_H_LNG_Sniper","weapon"},
  800. 0.2, //{"","trash"},
  801. 0.1, //{"M9SD","weapon"},
  802. 0.1, //{"DZ_Backpack_EP1","object"},
  803. 0.01, //{"SCAR_H_LNG_Sniper_SD","weapon"}
  804. 0.1, //{"M4A1_RCO_GL","weapon"},
  805. 0.1, //{"M4A1_HWS_GL_SD_Camo","weapon"},
  806. 0.1, //{"M4A1_HWS_GL","weapon"},
  807. 0.05, //{"M24","weapon"}
  808. 0.01, //{"MG36","weapon"},
  809. 0.01, //{"MG36_camo","weapon"},
  810. 0.05, //{"AK_107_GL_pso","weapon"},
  811. 0.05 //{"Saiga12K","weapon"}
  812. };
  813. };
  814. class MilitarySpecial: Default {
  815. zombieChance = 0.4;
  816. minRoaming = 2;
  817. maxRoaming = 6;
  818. zombieClass[] = {"z_soldier_heavy","ori_zombie6Ln"};
  819. lootChance = 0.4;
  820. lootPos[] = {};
  821. itemType[] = {
  822. {"M16A2","weapon"},
  823. {"M16A2GL","weapon"},
  824. {"M249_DZ","weapon"},
  825. {"M9SD","weapon"},
  826. {"AK_74","weapon"},
  827. {"M4A1_Aim","weapon"},
  828. {"AKS_74_kobra","weapon"},
  829. {"AKS_74_U","weapon"},
  830. {"AK_47_M","weapon"},
  831. {"M24","weapon"},
  832. {"SVD_CAMO","weapon"},
  833. {"M1014","weapon"},
  834. {"huntingrifle","weapon"},
  835. {"DMR","weapon"},
  836. {"M4A1","weapon"},
  837. {"M14_EP1","weapon"},
  838. {"UZI_EP1","weapon"},
  839. {"Remington870_lamp","weapon"},
  840. {"glock17_EP1","weapon"},
  841. {"M240_DZ","weapon"},
  842. {"M4A1_AIM_SD_camo","weapon"},
  843. {"M16A4_ACG","weapon"},
  844. {"M4A1_HWS_GL_camo","weapon"},
  845. {"Mk_48_DZ","weapon"},
  846. {"M4A3_CCO_EP1","weapon"},
  847. {"Binocular","weapon"},
  848. {"ItemFlashlightRed","military"},
  849. {"ItemKnife","military"},
  850. {"ItemGPS","weapon"},
  851. {"ItemMap","military"},
  852. {"Binocular_Vector","military"},
  853.  
  854. {"DZ_Assault_Pack_EP1","object"},
  855. {"DZ_Patrol_Pack_EP1","object"},
  856. {"DZ_Backpack_EP1","object"},
  857.  
  858. {"","medical"},
  859. {"","generic"},
  860. {"","military"},
  861. {"Sa58V_RCO_EP1","weapon"},
  862. {"Sa58V_CCO_EP1","weapon"},
  863. {"M40A3","weapon"},
  864. {"ItemBpt_b2","magazine"},
  865. {"ItemBpt_h2","magazine"}
  866. };
  867. itemChance[] = {
  868. 0.10,
  869. 0.05,
  870. 0.01,
  871. 0.02,
  872. 0.10,
  873. 0.02,
  874. 0.10,
  875. 0.10,
  876. 0.10,
  877. 0.01,
  878. 0.01,
  879. 0.20,
  880. 0.01,
  881. 0.02,
  882. 0.10,
  883. 0.03,
  884. 0.20,
  885. 0.10,
  886. 0.20,
  887. 0.01,
  888. 0.04,
  889. 0.05,
  890. 0.02,
  891. 0.01,
  892. 0.08,
  893. 0.10,
  894. 0.05,
  895. 0.15,
  896. 0.01, //ItemGPS
  897. 0.03,
  898. 0.01,
  899. 0.02,
  900. 0.03,
  901. 0.02,
  902. 0.30,
  903. 0.90,
  904. 0.80, //military
  905. 0.01, //Sa58V_RCO_EP1
  906. 0.01, //Sa58V_CCO_EP1
  907. 0.02, // M40A3
  908. 0.02,
  909. 0.02
  910. };
  911. };
  912. class Church: Residential {
  913. minRoaming = 1;
  914. maxRoaming = 3;
  915. zombieClass[] = {"z_priest","z_priest","z_priest"};
  916. };
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