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retroarch.cfg for ACME GA08 Controller

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  1. ###File name: /opt/retropie/configs/all/retroarch.cfg
  2. ## Skeleton config file for RetroArch
  3.  
  4. # Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ...
  5. # This will be overridden by explicit command line options.
  6. # savefile_directory =
  7.  
  8. # Save all save states (*.state) to this directory.
  9. # This will be overridden by explicit command line options.
  10. # savestate_directory =
  11.  
  12. # If set to a directory, Content which is temporarily extracted
  13. # will be extracted to this directory.
  14. cache_directory = "/tmp/retroarch"
  15.  
  16. # Save all input remapping files to this directory.
  17. # input_remapping_directory =
  18.  
  19. # Save all playlist files to this directory.
  20. # playlist_directory =
  21.  
  22. # If set to a directory, the content history playlist will be saved
  23. # to this directory.
  24. # content_history_dir =
  25.  
  26. # Automatically saves a savestate at the end of RetroArch's lifetime.
  27. # The path is $SRAM_PATH.auto.
  28. # RetroArch will automatically load any savestate with this path on startup if savestate_auto_load is set.
  29. # savestate_auto_save = false
  30. # savestate_auto_load = true
  31.  
  32. # Load libretro from a dynamic location for dynamically built RetroArch.
  33. # This option is mandatory.
  34.  
  35. # Path to a libretro implementation.
  36. # libretro_path = "/path/to/libretro.so"
  37.  
  38. # A directory for where to search for libretro core implementations.
  39. # libretro_directory =
  40.  
  41. # A directory for where to search for libretro core information.
  42. # libretro_info_path =
  43.  
  44. # Sets log level for libretro cores (GET_LOG_INTERFACE).
  45. # If a log level issued by a libretro core is below libretro_log_level, it is ignored.
  46. # DEBUG logs are always ignored unless verbose mode is activated (--verbose).
  47. # DEBUG = 0, INFO = 1, WARN = 2, ERROR = 3.
  48. # libretro_log_level = 0
  49.  
  50. # Enable or disable verbosity level of frontend.
  51. # log_verbosity = false
  52.  
  53. # If this option is enabled, every content file loaded in RetroArch will be
  54. # automatically added to a history list.
  55. # history_list_enable = true
  56.  
  57. # Enable or disable RetroArch performance counters
  58. # perfcnt_enable = false
  59.  
  60. # Path to core options config file.
  61. # This config file is used to expose core-specific options.
  62. # It will be written to by RetroArch.
  63. # A default path will be assigned if not set.
  64. core_options_path = "/opt/retropie/configs/all/retroarch-core-options.cfg"
  65.  
  66. # Path to content load history file.
  67. # RetroArch keeps track of all content loaded in the menu and from CLI directly for convenient quick loading.
  68. # A default path will be assigned if not set.
  69. # content_history_path =
  70.  
  71. # Number of entries that will be kept in content history file.
  72. # content_history_size = 100
  73.  
  74. # Sets the "system" directory.
  75. # Implementations can query for this directory to load BIOSes, system-specific configs, etc.
  76. system_directory = "/home/pi/RetroPie/BIOS"
  77.  
  78. # Sets start directory for menu content browser.
  79. # rgui_browser_directory =
  80.  
  81. # Content directory. Interacts with RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY.
  82. # Usually set by developers who bundle libretro/RetroArch apps to point to assets.
  83. # content_directory =
  84.  
  85. # Assets directory. This location is queried by default when menu interfaces try to look for
  86. # loadable assets, etc.
  87. assets_directory = "/opt/retropie/emulators/retroarch/assets"
  88.  
  89. # Dynamic wallpapers directory. The place to store the wallpapers dynamically
  90. # loaded by the menu depending on context.
  91. # dynamic_wallpapers_directory =
  92.  
  93. # Thumbnails directory. To store thumbnail PNG files.
  94. # thumbnails_directory =
  95.  
  96. # Sets start directory for menu config browser.
  97. # rgui_config_directory =
  98.  
  99. # Show startup screen in menu.
  100. # Is automatically set to false when seen for the first time.
  101. # This is only updated in config if config_save_on_exit is set to true, however.
  102. # rgui_show_start_screen = true
  103.  
  104. # Flushes config to disk on exit. Useful for menu as settings can be modified.
  105. # Overwrites the config. #include's and comments are not preserved.
  106. config_save_on_exit = "false"
  107.  
  108. # Load up a specific config file based on the core being used.
  109. # core_specific_config = false
  110.  
  111. #### Video
  112.  
  113. # Video driver to use. "gl", "xvideo", "sdl"
  114. # video_driver = "gl"
  115.  
  116. # Which OpenGL context implementation to use.
  117. # Possible ones for desktop are: glx, x-egl, kms-egl, sdl-gl, wgl.
  118. # By default, tries to use first suitable driver.
  119. # video_context_driver =
  120.  
  121. # Windowed x resolution scale and y resolution scale
  122. # (Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale)
  123. # video_scale = 3.0
  124.  
  125. # Fullscreen resolution. Resolution of 0 uses the resolution of the desktop.
  126. # video_fullscreen_x = 0
  127. # video_fullscreen_y = 0
  128.  
  129. # Start in fullscreen. Can be changed at runtime.
  130. # video_fullscreen = false
  131.  
  132. # If fullscreen, prefer using a windowed fullscreen mode.
  133. # video_windowed_fullscreen = true
  134.  
  135. # Which monitor to prefer. 0 (default) means no particular monitor is preferred, 1 and up (1 being first monitor),
  136. # suggests RetroArch to use that particular monitor.
  137. # video_monitor_index = 0
  138.  
  139. # Forcibly disable composition. Only works in Windows Vista/7 for now.
  140. # video_disable_composition = false
  141.  
  142. # Video vsync.
  143. # video_vsync = true
  144.  
  145. # Video swapchain images.
  146. # video_max_swapchain_images = 3
  147.  
  148. # Forcibly disable sRGB FBO support. Some Intel OpenGL drivers on Windows
  149. # have video problems with sRGB FBO support enabled.
  150. # video_force_srgb_disable = false
  151.  
  152. # Attempts to hard-synchronize CPU and GPU. Can reduce latency at cost of performance.
  153. # video_hard_sync = false
  154.  
  155. # Sets how many frames CPU can run ahead of GPU when using video_hard_sync.
  156. # Maximum is 3.
  157. # video_hard_sync_frames = 0
  158.  
  159. # Sets how many milliseconds to delay after VSync before running the core.
  160. # Can reduce latency at cost of higher risk of stuttering.
  161. # Maximum is 15.
  162. # video_frame_delay = 0
  163.  
  164. # Inserts a black frame inbetween frames.
  165. # Useful for 120 Hz monitors who want to play 60 Hz material with eliminated ghosting.
  166. # video_refresh_rate should still be configured as if it is a 60 Hz monitor (divide refresh rate by 2).
  167. # video_black_frame_insertion = false
  168.  
  169. # Use threaded video driver. Using this might improve performance at possible cost of latency and more video stuttering.
  170. video_threaded = "true"
  171.  
  172. # Use a shared context for HW rendered libretro cores.
  173. # Avoids having to assume HW state changes inbetween frames.
  174. # video_shared_context = false
  175.  
  176. # Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders.
  177. video_smooth = "false"
  178.  
  179. # Forces rendering area to stay equal to content aspect ratio or as defined in video_aspect_ratio.
  180. # video_force_aspect = true
  181.  
  182. # Only scales video in integer steps.
  183. # The base size depends on system-reported geometry and aspect ratio.
  184. # If video_force_aspect is not set, X/Y will be integer scaled independently.
  185. # video_scale_integer = false
  186.  
  187. # A floating point value for video aspect ratio (width / height).
  188. # If this is not set, aspect ratio is assumed to be automatic.
  189. # Behavior then is defined by video_aspect_ratio_auto.
  190. # video_aspect_ratio =
  191.  
  192. # If this is true and video_aspect_ratio is not set,
  193. # aspect ratio is decided by libretro implementation.
  194. # If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set.
  195. video_aspect_ratio_auto = "true"
  196.  
  197. # Forces cropping of overscanned frames.
  198. # Exact behavior of this option is implementation specific.
  199. # video_crop_overscan = true
  200.  
  201. # Path to shader. Shader can be either Cg, CGP (Cg preset) or GLSL, GLSLP (GLSL preset)
  202. # video_shader = "/path/to/shader.{cg,cgp,glsl,glslp}"
  203.  
  204. # Load video_shader on startup.
  205. # Other shaders can still be loaded later in runtime.
  206. # video_shader_enable = false
  207.  
  208. # Defines a directory where shaders (Cg, CGP, GLSL) are kept for easy access.
  209. video_shader_dir = "/opt/retropie/emulators/retroarch/shader/"
  210.  
  211. # CPU-based video filter. Path to a dynamic library.
  212. # video_filter =
  213.  
  214. # Defines a directory where CPU-based video filters are kept.
  215. # video_filter_dir =
  216.  
  217. # Path to a font used for rendering messages. This path must be defined to enable fonts.
  218. # Do note that the _full_ path of the font is necessary!
  219. # video_font_path =
  220.  
  221. # Size of the font rendered.
  222. video_font_size = "12"
  223.  
  224. # Enable usage of OSD messages.
  225. # video_font_enable = true
  226.  
  227. # Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values.
  228. # [0.0, 0.0] maps to the lower left corner of the screen.
  229. # video_message_pos_x = 0.05
  230. # video_message_pos_y = 0.05
  231.  
  232. # Color for message. The value is treated as a hexadecimal value.
  233. # It is a regular RGB hex number, i.e. red is "ff0000".
  234. # video_message_color = ffffff
  235.  
  236. # Video refresh rate of your monitor.
  237. # Used to calculate a suitable audio input rate.
  238. # video_refresh_rate = 59.95
  239.  
  240. # Allows libretro cores to set rotation modes.
  241. # Setting this to false will honor, but ignore this request.
  242. # This is useful for vertically oriented content where one manually rotates the monitor.
  243. # video_allow_rotate = true
  244.  
  245. # Forces a certain rotation of the screen.
  246. # The rotation is added to rotations which the libretro core sets (see video_allow_rotate).
  247. # The angle is <value> * 90 degrees counter-clockwise.
  248. # video_rotation = 0
  249.  
  250. #### Audio
  251.  
  252. # Enable audio.
  253. # audio_enable = true
  254.  
  255. # Mutes audio.
  256. # audio_mute_enable = false
  257.  
  258. # Audio output samplerate.
  259. # audio_out_rate = 48000
  260.  
  261. # Audio resampler backend. Which audio resampler to use.
  262. # Default will use "sinc".
  263. # audio_resampler =
  264.  
  265. # Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio.
  266. # audio_driver =
  267.  
  268. # Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ...
  269. # audio_device =
  270.  
  271. # Audio DSP plugin that processes audio before it's sent to the driver. Path to a dynamic library.
  272. # audio_dsp_plugin =
  273.  
  274. # Directory where DSP plugins are kept.
  275. # audio_filter_dir =
  276.  
  277. # Will sync (block) on audio. Recommended.
  278. # audio_sync = true
  279.  
  280. # Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency.
  281. # audio_latency = 64
  282.  
  283. # Enable audio rate control.
  284. # audio_rate_control = true
  285.  
  286. # Controls audio rate control delta. Defines how much input rate can be adjusted dynamically.
  287. # Input rate = in_rate * (1.0 +/- audio_rate_control_delta)
  288. # audio_rate_control_delta = 0.005
  289.  
  290. # Controls maximum audio timing skew. Defines the maximum change in input rate.
  291. # Input rate = in_rate * (1.0 +/- max_timing_skew)
  292. # audio_max_timing_skew = 0.05
  293.  
  294. # Audio volume. Volume is expressed in dB.
  295. # 0 dB is normal volume. No gain will be applied.
  296. # Gain can be controlled in runtime with input_volume_up/input_volume_down.
  297. # audio_volume = 0.0
  298.  
  299. #### Overlay
  300.  
  301. # Defines a directory where overlays are kept for easy access.
  302. overlay_directory = "/opt/retropie/emulators/retroarch/overlays"
  303.  
  304. # Enable or disable the current overlay.
  305. # input_overlay_enable = true
  306.  
  307. # Hide the current overlay from appearing in menu screens.
  308. # input_overlay_hide_in_menu = true
  309.  
  310. # Path to input overlay
  311. # input_overlay =
  312.  
  313. # Overlay opacity
  314. # input_overlay_opacity = 1.0
  315.  
  316. # Overlay scale
  317. # input_overlay_scale = 1.0
  318.  
  319. #### OSK (Onscreen Keyboard) Overlay
  320.  
  321. # Defines a directory where overlays are kept for easy access.
  322. # osk_overlay_directory =
  323.  
  324. # Enable OSK overlay.
  325. # input_osk_overlay_enable = true
  326.  
  327. # Path to OSK overlay
  328. # input_osk_overlay =
  329.  
  330. # OSK Overlay opacity
  331. # input_osk_overlay_opacity = 1.0
  332.  
  333. # OSK Overlay scale
  334. # input_osk_overlay_scale = 1.0
  335.  
  336. #### Input
  337.  
  338. # Input driver. Depending on video driver, it might force a different input driver.
  339. # input_driver = sdl
  340.  
  341. # Input device driver. (Valid: linuxraw, sdl, dinput)
  342. input_joypad_driver = "udev"
  343.  
  344. # Path to input remapping file.
  345. # input_remapping_path =
  346.  
  347. # Input bind timer timeout.
  348. # Amount of seconds to wait until proceeding to the next bind. Default: 5, minimum: 1
  349. # input_bind_timeout = 1
  350.  
  351. # If enabled, overrides the input binds with the remapped binds set for the current core.
  352. # input_remap_binds_enable = true
  353.  
  354. # Maximum amount of users supported by RetroArch.
  355. # input_max_users = 16
  356.  
  357. # Keyboard layout for input driver if applicable (udev/evdev for now).
  358. # Syntax is either just layout (e.g. "no"), or a layout and variant separated with colon ("no:nodeadkeys").
  359. # input_keyboard_layout =
  360.  
  361. # Defines axis threshold. Possible values are [0.0, 1.0]
  362. # input_axis_threshold = 0.5
  363.  
  364. # Enable input auto-detection. Will attempt to autoconfigure
  365. # joypads, Plug-and-Play style.
  366. input_autodetect_enable = "true"
  367.  
  368. # Show the input descriptors set by the core instead of the
  369. # default ones.
  370. # input_descriptor_label_show = true
  371.  
  372. # Hide input descriptors that were not set by the core.
  373. # input_descriptor_hide_unbound = false
  374.  
  375. # Influence how input polling is done inside RetroArch.
  376. # 0 : Early - Input polling is performed before call to retro_run.
  377. # 1 : Normal - Input polling is performend when retro_input_poll is
  378. # requested.
  379. # 2 : Late - Input polling is performed on first call to retro_input_state
  380. # per frame
  381. #
  382. # Setting it to 0 or 2 can result in less latency depending on
  383. # your configuration.
  384. #
  385. # When netplay is enabled, the default polling behavior (1) will
  386. # be used regardless of the value set here.
  387. # input_poll_type_behavior = 1
  388.  
  389. # Directory for joypad autoconfigs.
  390. # If a joypad is plugged in, that joypad will be autoconfigured if a config file
  391. # corresponding to that joypad is present in joypad_autoconfig_dir.
  392. # Input binds which are made explicit (input_playerN_*_btn/axis) will take priority over autoconfigs.
  393. # Autoconfigs can be created with retroarch-joyconfig, manually, or with a frontend.
  394. # Requires input_autodetect_enable to be enabled.
  395. joypad_autoconfig_dir = "/opt/retropie/configs/all/retroarch-joypads/"
  396.  
  397. # Sets which libretro device is used for a user.
  398. # Devices are indentified with a number.
  399. # This is normally saved by the menu.
  400. # Device IDs are found in libretro.h.
  401. # These settings are overridden by explicit command-line arguments which refer to input devices.
  402. # None: 0
  403. # Joypad (RetroPad): 1
  404. # Mouse: 2
  405. # Keyboard: 3
  406. # Generic Lightgun: 4
  407. # Joypad w/ Analog (RetroPad + Analog sticks): 5
  408. # Multitap (SNES specific): 257
  409. # Super Scope (SNES specific): 260
  410. # Justifier (SNES specific): 516
  411. # Justifiers (SNES specific): 772
  412.  
  413. # input_libretro_device_p1 =
  414. # input_libretro_device_p2 =
  415. # input_libretro_device_p3 =
  416. # input_libretro_device_p4 =
  417. # input_libretro_device_p5 =
  418. # input_libretro_device_p6 =
  419. # input_libretro_device_p7 =
  420. # input_libretro_device_p8 =
  421.  
  422. # Keyboard input. Will recognize letters ("a" to "z") and the following special keys (where "kp_"
  423. # is for keypad keys):
  424. #
  425. # left, right, up, down, enter, kp_enter, tab, insert, del, end, home,
  426. # rshift, shift, ctrl, alt, space, escape, add, subtract, kp_plus, kp_minus,
  427. # f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12,
  428. # num0, num1, num2, num3, num4, num5, num6, num7, num8, num9, pageup, pagedown,
  429. # keypad0, keypad1, keypad2, keypad3, keypad4, keypad5, keypad6, keypad7, keypad8, keypad9,
  430. # period, capslock, numlock, backspace, multiply, divide, print_screen, scroll_lock,
  431. # tilde, backquote, pause, quote, comma, minus, slash, semicolon, equals, leftbracket,
  432. # backslash, rightbracket, kp_period, kp_equals, rctrl, ralt
  433. #
  434. # Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely,
  435. # rather than relying on a default.
  436. input_player1_a = "x"
  437. input_player1_b = "z"
  438. input_player1_y = "a"
  439. input_player1_x = "s"
  440. input_player1_start = "enter"
  441. input_player1_select = "rshift"
  442. input_player1_l = "q"
  443. input_player1_r = "w"
  444. input_player1_left = "left"
  445. input_player1_right = "right"
  446. input_player1_up = "up"
  447. input_player1_down = "down"
  448. # input_player1_l2 =
  449. # input_player1_r2 =
  450. # input_player1_l3 =
  451. # input_player1_r3 =
  452.  
  453. # Two analog sticks (DualShock-esque).
  454. # Bound as usual, however, if a real analog axis is bound,
  455. # it can be read as a true analog.
  456. # Positive X axis is right, Positive Y axis is down.
  457. # input_player1_l_x_plus =
  458. # input_player1_l_x_minus =
  459. # input_player1_l_y_plus =
  460. # input_player1_l_y_minus =
  461. # input_player1_r_x_plus =
  462. # input_player1_r_x_minus =
  463. # input_player1_r_y_plus =
  464. # input_player1_r_y_minus =
  465.  
  466. # If desired, it is possible to override which joypads are being used for user 1 through 8.
  467. # First joypad available is 0.
  468. # input_player1_joypad_index = 0
  469. # input_player2_joypad_index = 1
  470. # input_player3_joypad_index = 2
  471. # input_player4_joypad_index = 3
  472. # input_player5_joypad_index = 4
  473. # input_player6_joypad_index = 5
  474. # input_player7_joypad_index = 6
  475. # input_player8_joypad_index = 7
  476.  
  477. # Input device buttons.
  478. # Figure these out by using RetroArch-Phoenix or retroarch-joyconfig.
  479. # You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction.
  480. # E.g. "h0up"
  481. # input_player1_a_btn =
  482. # input_player1_b_btn =
  483. # input_player1_y_btn =
  484. # input_player1_x_btn =
  485. # input_player1_start_btn =
  486. # input_player1_select_btn =
  487. # input_player1_l_btn =
  488. # input_player1_r_btn =
  489. # input_player1_left_btn =
  490. # input_player1_right_btn =
  491. # input_player1_up_btn =
  492. # input_player1_down_btn =
  493. # input_player1_l2_btn =
  494. # input_player1_r2_btn =
  495. # input_player1_l3_btn =
  496. # input_player1_r3_btn =
  497.  
  498. # Menu buttons.
  499. # menu_ok_btn =
  500. # menu_cancel_btn =
  501. # menu_search_btn =
  502. # menu_info_btn =
  503. # menu_default_btn =
  504. # menu_scroll_down_btn =
  505. # menu_scroll_up_btn =
  506.  
  507. # Axis for RetroArch D-Pad.
  508. # Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number.
  509. # Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity.
  510. #input_player1_left_axis =
  511. #input_player1_right_axis =
  512. #input_player1_up_axis =
  513. #input_player1_down_axis =
  514.  
  515. # Holding the turbo while pressing another button will let the button enter a turbo mode
  516. # where the button state is modulated with a periodic signal.
  517. # The modulation stops when the button itself (not turbo button) is released.
  518. # input_player1_turbo =
  519.  
  520. # Describes the period and how long of that period a turbo-enabled button should behave.
  521. # Numbers are described in frames.
  522. # input_turbo_period = 6
  523. # input_turbo_duty_cycle = 3
  524.  
  525. # This goes all the way to user 8 (*_player2_*, *_player3_*, etc), but omitted for clarity.
  526. # All input binds have corresponding binds for keyboard (none), joykeys (_btn) and joyaxes (_axis) as well.
  527.  
  528. # Toggles fullscreen.
  529. # input_toggle_fullscreen = f
  530.  
  531. # Saves state.
  532. # input_save_state = f2
  533. # Loads state.
  534. # input_load_state = f4
  535.  
  536. # State slots. With slot set to 0, save state name is *.state (or whatever defined on commandline).
  537. # When slot is != 0, path will be $path%d, where %d is slot number.
  538. # input_state_slot_increase = f7
  539. # input_state_slot_decrease = f6
  540.  
  541. # Toggles between fast-forwarding and normal speed.
  542. # input_toggle_fast_forward = space
  543.  
  544. # Hold for fast-forward. Releasing button disables fast-forward.
  545. # input_hold_fast_forward = l
  546.  
  547. # Key to exit RetroArch cleanly.
  548. # Killing it in any hard way (SIGKILL, etc) will terminate RetroArch without saving RAM, etc.
  549. # On Unix-likes, SIGINT/SIGTERM allows a clean deinitialization.
  550. input_exit_emulator = "escape"
  551.  
  552.  
  553. # Applies next and previous shader in directory.
  554. input_shader_next = "m"
  555. input_shader_prev = "n"
  556.  
  557. # Hold button down to rewind. Rewinding must be enabled.
  558. input_rewind = "r"
  559.  
  560. # Toggle between recording and not.
  561. # input_movie_record_toggle = o
  562.  
  563. # Toggle between paused and non-paused state
  564. # input_pause_toggle = p
  565.  
  566. # Frame advance when content is paused
  567. # input_frame_advance = k
  568.  
  569. # Reset the content.
  570. # input_reset = h
  571.  
  572. # Cheats.
  573. # input_cheat_index_plus = y
  574. # input_cheat_index_minus = t
  575. # input_cheat_toggle = u
  576.  
  577. # Mute/unmute audio
  578. # input_audio_mute = f9
  579.  
  580. # Take screenshot
  581. # input_screenshot = f8
  582.  
  583. # Netplay flip users.
  584. # input_netplay_flip_players = i
  585.  
  586. # Hold for slowmotion.
  587. # input_slowmotion = e
  588.  
  589. # Enable other hotkeys.
  590. # If this hotkey is bound to either keyboard, joybutton or joyaxis,
  591. # all other hotkeys will be disabled unless this hotkey is also held at the same time.
  592. # This is useful for RETRO_KEYBOARD centric implementations
  593. # which query a large area of the keyboard, where it is not desirable
  594. # that hotkeys get in the way.
  595.  
  596. # Alternatively, all hotkeys for keyboard could be disabled by the user.
  597. # input_enable_hotkey_btn =
  598.  
  599. # Increases audio volume.
  600. # input_volume_up = kp_plus
  601. # Decreases audio volume.
  602. # input_volume_down = kp_minus
  603.  
  604. # Toggles to next overlay. Wraps around.
  605. # input_overlay_next =
  606.  
  607. # Toggles eject for disks. Used for multiple-disk content.
  608. # input_disk_eject_toggle =
  609.  
  610. # Cycles through disk images. Use after ejecting.
  611. # Complete by toggling eject again.
  612. # input_disk_next =
  613.  
  614. # Toggles menu.
  615. # input_menu_toggle = f1
  616.  
  617. # RetroPad button combination to toggle menu
  618. # 0 = none, 1 = L + R + Y + D-Pad Down, 2 = L3 + R3, 3 = Start + Select
  619. # input_menu_toggle_gamepad_combo = 0
  620.  
  621. # Toggles mouse grab. When mouse is grabbed, RetroArch hides the mouse,
  622. # and keeps the mouse pointer inside the window to allow relative mouse input
  623. # to work better.
  624. # input_grab_mouse_toggle = f11
  625.  
  626. #### Menu
  627.  
  628. # Menu driver to use. "rgui", "lakka", etc.
  629. # menu_driver = "rgui"
  630.  
  631. # If enabled, the libretro core will keep running in the background when we
  632. # are in the menu.
  633. # menu_pause_libretro = false
  634.  
  635. # Enable mouse input inside the menu.
  636. # menu_mouse_enable = false
  637.  
  638. # Enable touch input inside the menu.
  639. # menu_pointer_enable = false
  640.  
  641. # Shows current date and/or time inside menu.
  642. # menu_timedate_enable = true
  643.  
  644. # Shows current core inside menu.
  645. # menu_core_enable = true
  646.  
  647. # Path to a .png image to set as menu wallpaper.
  648. # menu_wallpaper =
  649.  
  650. # Dynamically load a new wallpaper depending on context.
  651. # menu_dynamic_wallpaper_enable = false
  652.  
  653. # Type of thumbnail to display. 0 = none, 1 = snaps, 2 = titles, 3 = boxarts
  654. # menu_thumbnails = 0
  655.  
  656. # Wrap-around toe beginning and/or end if boundary of list reached horizontally
  657. # menu_navigation_wraparound_horizontal_enable = false
  658.  
  659. # Wrap-around to beginning and/or end if boundary of list reached vertically
  660. # menu_navigation_wraparound_vertical_enable = false
  661.  
  662. # Filter files being show in 'Load Content' by supported extensions
  663. # menu_navigation_browser_filter_supported_extensions_enable = true
  664.  
  665. # Collapse subgroup settings into main group to create one big listing of settings
  666. # per category.
  667. # menu_collapse_subgroups_enable = false
  668.  
  669. #### UI
  670.  
  671. # Suspends the screensaver if set to true. Is a hint that does not necessarily have to be honored
  672. # by video driver.
  673. # suspend_screensaver_enable = true
  674.  
  675. # Start UI companion driver's interface on boot (if available).
  676. # ui_companion_start_on_boot = true
  677.  
  678. #### Camera
  679.  
  680. # Override the default camera device the camera driver uses. This is driver dependant.
  681. # camera_device =
  682.  
  683. # Override the default privacy permission for cores that want to access camera services. Is "false" by default.
  684. # camera_allow = false
  685.  
  686. #### Location
  687.  
  688. # Override the default privacy permission for cores that want to access location services. Is "false" by default.
  689. # location_allow = false
  690.  
  691. #### Core Updater
  692.  
  693. # URL to core update directory on buildbot.
  694. # core_updater_buildbot_url = "http://buildbot.libretro.com"
  695.  
  696. # URL to assets update directory on buildbot.
  697. # core_updater_buildbot_assets_url = "http://buildbot.libretro.com/assets/"
  698.  
  699. # Automatically extract archives that the cores are contained in to the libretro cores directory.
  700. # core_updater_auto_extract_archive = true
  701.  
  702. #### Network
  703.  
  704. # When being client over netplay, use keybinds for user 1.
  705. # netplay_client_swap_input = false
  706.  
  707. # The username of the person running RetroArch. This will be used for playing online, for instance.
  708. # netplay_nickname =
  709.  
  710. # The amount of delay frames to use for netplay. Increasing this value will increase
  711. # performance, but introduce more latency.
  712. # netplay_delay_frames = 0
  713.  
  714. # Netplay mode for the current user.
  715. # false is Server, true is Client.
  716. # netplay_mode = false
  717.  
  718. # Enable or disable spectator mode for the user during netplay.
  719. # netplay_spectator_mode_enable = false
  720.  
  721. # The IP Address of the host to connect to.
  722. # netplay_ip_address =
  723.  
  724. # The port of the host IP Address. Can be either a TCP or an UDP port.
  725. # netplay_ip_port = 55435
  726.  
  727. #### Misc
  728.  
  729. # Enable rewinding. This will take a performance hit when playing, so it is disabled by default.
  730. rewind_enable = "false"
  731.  
  732. # Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer.
  733. # The buffer should be approx. 20MB per minute of buffer time.
  734. rewind_buffer_size = "10"
  735.  
  736. # Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed.
  737. rewind_granularity = "2"
  738.  
  739. # Pause gameplay when window focus is lost.
  740. # pause_nonactive = true
  741.  
  742. # Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise.
  743. # The interval is measured in seconds. A value of 0 disables autosave.
  744. # autosave_interval =
  745.  
  746. # Path to content database directory.
  747. # content_database_path =
  748.  
  749. # Path to cheat database directory.
  750. # cheat_database_path =
  751.  
  752. # Path to XML cheat config, a file which keeps track of which
  753. # cheat settings are used for individual games.
  754. # If the file does not exist, it will be created.
  755. # cheat_settings_path =
  756.  
  757. # Directory to dump screenshots to.
  758. # screenshot_directory =
  759.  
  760. # Records video after CPU video filter.
  761. # video_post_filter_record = false
  762.  
  763. # Records output of GPU shaded material if available.
  764. # video_gpu_record = false
  765.  
  766. # Screenshots output of GPU shaded material if available.
  767. video_gpu_screenshot = "true"
  768.  
  769. # Block SRAM from being overwritten when loading save states.
  770. # Might potentially lead to buggy games.
  771. # block_sram_overwrite = false
  772.  
  773. # When saving a savestate, save state index is automatically increased before
  774. # it is saved.
  775. # Also, when loading content, the index will be set to the highest existing index.
  776. # There is no upper bound on the index.
  777. # savestate_auto_index = false
  778.  
  779. # Slowmotion ratio. When slowmotion, content will slow down by factor.
  780. # slowmotion_ratio = 3.0
  781.  
  782. # The maximum rate at which content will be run when using fast forward. (E.g. 5.0 for 60 fps content => 300 fps cap).
  783. # RetroArch will go to sleep to ensure that the maximum rate will not be exceeded.
  784. # Do not rely on this cap to be perfectly accurate.
  785. # If this is set at 0, then fastforward ratio is unlimited (no FPS cap)
  786. # fastforward_ratio = 0.0
  787.  
  788. # Enable stdin/network command interface.
  789. # network_cmd_enable = false
  790. # network_cmd_port = 55355
  791. # stdin_cmd_enable = false
  792. input_enable_hotkey = "nul"
  793. auto_remaps_enable = "true"
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