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- #include a_samp
- #include zcmd
- #include YSI\y_utils
- // Object IDs
- new vault_Door, vault_Vault;
- public OnFilterScriptInit()
- {
- // Create objects
- vault_Vault = CreateObject(14576, -0.484645, -1.940389, 44, 0, 0, 0);
- vault_Door = CreateObject(2634, -0.473150, 5.633162, 37.500347, 0, 0, 180);
- return 1;
- }
- public OnFilterScriptExit()
- {
- // Destroy the objects
- DestroyObject(vault_Vault);
- DestroyObject(vault_Door);
- return 1;
- }
- CMD:open(playerid, params[])
- {
- new Float:speed = 1.0;
- if(!isnull(params)) speed = floatstr(params);
- // Open the vault
- MoveObject(vault_Door, 0.386848, 4.523159, 37.500347, speed, 0, 0, 270);
- return 1;
- }
- CMD:close(playerid, params[])
- {
- new Float:speed = 1.0;
- if(!isnull(params)) speed = floatstr(params);
- // Close the vault
- MoveObject(vault_Door, -0.473150, 5.633162, 37.500347, speed, 0, 0, 180);
- return 1;
- }
- CMD:vault(playerid, params[])
- {
- SetPlayerPos(playerid, -1, 1.9, 36.93);
- return 1;
- }
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