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Mar 29th, 2016
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Java 1.08 KB | None | 0 0
  1. package myFirstGame;
  2.  
  3. import java.awt.event.KeyEvent;
  4. import java.awt.event.KeyListener;
  5.  
  6. public class InputHandler implements KeyListener {
  7.  
  8.     public InputHandler(Game game) {
  9.         game.addKeyListener(this);
  10.     }
  11.    
  12.     @Override
  13.     public void keyPressed(KeyEvent e) {
  14.        
  15.         int KeyCode = e.getKeyCode();
  16.        
  17.         if (KeyCode == KeyEvent.VK_UP) {
  18.             Game.player.Jump = true;
  19.         }
  20.         if (KeyCode == KeyEvent.VK_RIGHT) {
  21.             Game.player.goingRight = true;
  22.         }
  23.         if (KeyCode == KeyEvent.VK_LEFT) {
  24.             Game.player.goingLeft = true;
  25.         }
  26.         if (KeyCode == KeyEvent.VK_DOWN) {
  27.             Game.player.goingDown = true;
  28.         }
  29.        
  30.     }
  31.  
  32.     @Override
  33.     public void keyReleased(KeyEvent e) {
  34.        
  35.         int KeyCode = e.getKeyCode();
  36.        
  37.         if (KeyCode == KeyEvent.VK_UP) {
  38.             Game.player.Jump = false;
  39.         }
  40.         if (KeyCode == KeyEvent.VK_RIGHT) {
  41.             Game.player.goingRight = false;
  42.         }
  43.         if (KeyCode == KeyEvent.VK_LEFT) {
  44.             Game.player.goingLeft = false;
  45.         }
  46.         if (KeyCode == KeyEvent.VK_DOWN) {
  47.             Game.player.goingDown = false;
  48.         }
  49.        
  50.     }
  51.  
  52.     @Override
  53.     public void keyTyped(KeyEvent e) {
  54.        
  55.        
  56.     }
  57.  
  58.  
  59. }
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