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outfit_novice.ltx (Call of Misery 9.0b)

Nov 9th, 2016
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  1. ;---------------------------------------------------------------------------------------------
  2. ; BASE
  3. ;---------------------------------------------------------------------------------------------
  4. [outfit_novice_base]
  5. GroupControlSection = spawn_group
  6. discovery_dependency =
  7. class = EQU_STLK ; Change to E_STLK if you want to use se_item.se_outfit script binding
  8. cform = skeleton
  9.  
  10. player_hud_section = actor_hud_05
  11.  
  12. additional_inventory_weight2 = 8.73
  13. additional_inventory_weight = 8.73
  14.  
  15. default_to_ruck = true
  16. sprint_allowed = true
  17.  
  18. ef_equipment_type = 3
  19.  
  20. full_icon_name = npc_icon_novice_outfit
  21.  
  22. slot = 6
  23. full_scale_icon = 0,11
  24.  
  25. inv_grid_x = 14
  26. inv_grid_y = 12
  27.  
  28. upgr_icon_x = 814
  29. upgr_icon_y = 579
  30. upgr_icon_width = 159
  31. upgr_icon_height = 137
  32.  
  33.  
  34. upgrades = up_gr_firstab_novice_outfit, up_gr_seconab_novice_outfit, up_gr_thirdab_novice_outfit
  35. installed_upgrades =
  36. upgrade_scheme = upgrade_scheme_novice_outfit
  37.  
  38. artefact_count = 2
  39. hit_fraction_actor = 0.5
  40.  
  41. ; NO RESISTANCE
  42. burn_protection = 0.011 ; 3,5 kW / m2
  43. shock_protection = 0.660 ; 597 kV
  44. radiation_protection = 0.0014
  45. chemical_burn_protection = 0.008 ; 26 C1 ppm eq.
  46. telepatic_protection = 0.0 ; 0 mT
  47. strike_protection = 0
  48. explosion_protection = 0.075
  49. wound_protection = 0.20
  50. fire_wound_protection = 0.085
  51.  
  52. inv_weight = 6.86
  53.  
  54. additional_inventory_weight2 = 8.73
  55. additional_inventory_weight = 8.73
  56.  
  57. immunities_sect = sect_novice_outfit_immunities
  58.  
  59. cost = 16930
  60.  
  61. power_loss = 0.60
  62. control_inertion_factor = 1.16
  63.  
  64. bones_koeff_protection = actor_armor_novice
  65.  
  66. inv_grid_width = 2
  67. inv_grid_height = 2
  68.  
  69. character_portrait = ui_inGame2_neutral_1
  70.  
  71. repair_part_bonus = 0.22
  72.  
  73. [sect_novice_outfit_immunities]
  74. burn_immunity = 0.75 ; коэффициенты иммунитета самого костюма
  75. strike_immunity = 0.0
  76. shock_immunity = 0.1
  77. wound_immunity = 0.122
  78. radiation_immunity = 0.0 ; 0.05
  79. telepatic_immunity = 0.0
  80. chemical_burn_immunity = 0.07
  81. explosion_immunity = 0.21
  82. fire_wound_immunity = 0.075
  83.  
  84. ;---------------------------------------------------------------------------------------------
  85. ; CS Novice Outfit
  86. ;---------------------------------------------------------------------------------------------
  87. [cs_novice_outfit]:outfit_novice_base
  88. $spawn = "outfit\cs_novice_outfit"
  89. visual = dynamics\outfit\cs_rookie_outfit
  90. actor_visual = actors\stalker_nebo\stalker_nebo_r2.ogf
  91. npc_visual = actors\stalker_nebo\stalker_nebo_r2.ogf
  92. player_hud_section = actor_hud_cs_novice
  93.  
  94.  
  95. inv_name = csky_novice_outfit_name
  96. inv_name_short = csky_novice_outfit_name
  97. description = novice_outfit_description
  98.  
  99. inv_grid_x = 12
  100. inv_grid_y = 11
  101.  
  102. artefact_count = 3
  103.  
  104. character_portrait = ui_inGame2_csky_1
  105.  
  106. ;---------------------------------------------------------------------------------------------
  107. ; Novice Outfit
  108. ;---------------------------------------------------------------------------------------------
  109. [novice_outfit]:outfit_novice_base
  110. $spawn = "outfit\novice_outfit"
  111. visual = dynamics\outfit\rookie_outfit
  112. actor_visual = actors\stalker_neutral\stalker_neutral_1.ogf
  113. npc_visual = actors\stalker_neutral\stalker_neutral_1.ogf
  114. player_hud_section = actor_hud_loner_novice
  115.  
  116. inv_name = novice_outfit_name
  117. inv_name_short = novice_outfit_name
  118. description = novice_outfit_description
  119.  
  120. character_portrait = ui_inGame2_neutral_0
  121.  
  122. ;---------------------------------------------------------------------------------------------
  123. ; Bandit Novice Outfit
  124. ;---------------------------------------------------------------------------------------------
  125. [bandit_novice_outfit]:outfit_novice_base
  126. $spawn = "outfit\novice_outfit"
  127. visual = dynamics\outfit\bandit_outfit
  128. actor_visual = actors\stalker_bandit\stalker_bandit_1.ogf
  129. npc_visual = actors\stalker_bandit\stalker_bandit_1.ogf
  130. player_hud_section = actor_hud_bandit_novice
  131.  
  132.  
  133. inv_name = bandit_novice_outfit_name
  134. inv_name_short = bandit_novice_outfit_name
  135. description = bandit_novice_outfit_description
  136.  
  137. artefact_count = 1
  138.  
  139. inv_grid_x = 10
  140. inv_grid_y = 11
  141.  
  142. character_portrait = ui_inGame2_bandit_1
  143.  
  144. ;---------------------------------------------------------------------------------------------
  145. ; Freedom Novice Outfit
  146. ;---------------------------------------------------------------------------------------------
  147. [svoboda_novice_outfit]:outfit_novice_base
  148. $spawn = "outfit\novice_outfit_freedom"
  149. visual = dynamics\outfit\freedom_rookie_outfit
  150. actor_visual = actors\stalker_neutral\stalker_neutral_1.ogf
  151. npc_visual = actors\stalker_neutral\stalker_neutral_1.ogf
  152. player_hud_section = actor_hud_freedom_novice
  153.  
  154.  
  155. inv_name = svoboda_novice_outfit_name
  156. inv_name_short = svoboda_novice_outfit_name
  157. description = novice_outfit_description
  158.  
  159. character_portrait = ui_inGame2_freedom_0
  160. ;---------------------------------------------------------------------------------------------
  161. ; Duty Novice Outfit
  162. ;---------------------------------------------------------------------------------------------
  163. [dolg_novice_outfit]:outfit_novice_base
  164. $spawn = "outfit\novice_outfit_duty"
  165. visual = dynamics\outfit\duty_rookie_outfit
  166. actor_visual = actors\stalker_dolg\stalker_dolg_0.ogf
  167. npc_visual = actors\stalker_dolg\stalker_dolg_0.ogf
  168. player_hud_section = actor_hud_duty_novice
  169.  
  170. artefact_count = 1
  171.  
  172. inv_name = dolg_novice_outfit_name
  173. inv_name_short = dolg_novice_outfit_name
  174. description = novice_outfit_description
  175.  
  176. inv_grid_x = 10
  177. inv_grid_y = 11
  178.  
  179. character_portrait = ui_inGame2_Dolg_0
  180.  
  181. ;---------------------------------------------------------------------------------------------
  182. ; Monolith Novice Outfit
  183. ;---------------------------------------------------------------------------------------------
  184. [monolith_novice_outfit]:outfit_novice_base
  185. $spawn = "outfit\novice_outfit_monolith"
  186. visual = dynamics\outfit\rookie_outfit
  187. actor_visual = actors\stalker_neutral\stalker_neutral_1.ogf
  188. npc_visual = actors\stalker_neutral\stalker_neutral_1.ogf
  189. player_hud_section = actor_hud_monolith_novice
  190. artefact_count = 3
  191.  
  192. inv_name = monolith_novice_outfit_name
  193. inv_name_short = monolith_novice_outfit_name
  194. description = novice_outfit_description
  195.  
  196. inv_grid_x = 16
  197. inv_grid_y = 12
  198.  
  199. character_portrait = ui_inGame2_monolit_1
  200.  
  201. ;---------------------------------------------------------------------------------------------
  202. ; Military Novice Outfit
  203. ;---------------------------------------------------------------------------------------------
  204. [military_novice_outfit]:outfit_novice_base
  205. $spawn = "outfit\novice_outfit_military"
  206. visual = dynamics\outfit\rookie_outfit
  207. actor_visual = actors\stalker_neutral\stalker_neutral_1.ogf
  208. npc_visual = actors\stalker_neutral\stalker_neutral_1.ogf
  209. player_hud_section = actor_hud_military_novice
  210.  
  211. artefact_count = 1
  212.  
  213. inv_name = military_novice_outfit_name
  214. inv_name_short = military_novice_outfit_name
  215. description = novice_outfit_description
  216.  
  217. character_portrait = ui_inGame2_Soldier_1
  218.  
  219. ;---------------------------------------------------------------------------------------------
  220. ; Mercenary Novice Outfit
  221. ;---------------------------------------------------------------------------------------------
  222. [merc_novice_outfit]:outfit_novice_base
  223. $spawn = "outfit\novice_outfit_merc"
  224. visual = dynamics\outfit\rookie_outfit
  225. actor_visual = actors\stalker_neutral\stalker_neutral_1.ogf
  226. npc_visual = actors\stalker_neutral\stalker_neutral_1.ogf
  227. player_hud_section = actor_hud_merc_novice
  228.  
  229. inv_name = merc_novice_outfit_name
  230. inv_name_short = merc_novice_outfit_name
  231. description = novice_outfit_description
  232.  
  233. character_portrait = ui_inGame2_merc_sun1
  234.  
  235. ;---------------------------------------------------------------------------------------------
  236. ; Trench Coat
  237. ;---------------------------------------------------------------------------------------------
  238. [trenchcoat_outfit]:outfit_novice_base
  239. $spawn = "outfit\trenchcoat_outfit"
  240. visual = dynamics\outfit\novice_outfit
  241. actor_visual = actors\stalker_bandit\stalker_bandit_3_mask.ogf
  242. npc_visual = actors\stalker_bandit\stalker_bandit_3_mask.ogf
  243. player_hud_section = actor_hud_bandit_trench
  244.  
  245. inv_name = trenchcoat_outfit_name
  246. inv_name_short = trenchcoat_outfit_name
  247. description = trenchcoat_outfit_description
  248. inv_weight = 8.22
  249.  
  250. additional_inventory_weight2 = 7.40
  251. additional_inventory_weight = 7.40
  252.  
  253. inv_grid_height = 3
  254. inv_grid_x = 16
  255. inv_grid_y = 31
  256.  
  257. upgr_icon_x = 814
  258. upgr_icon_y = 579
  259. upgr_icon_width = 159
  260. upgr_icon_height = 137
  261.  
  262. cost = 23320
  263.  
  264. immunities_sect = sect_trenchcoat_outfit_immunities
  265. power_loss = 0.63
  266. control_inertion_factor = 1.19
  267.  
  268.  
  269. ; NO RESISTANCE
  270. burn_protection = 0.0290 ; 9 kW / m2
  271. shock_protection = 0.840 ; 760 kV
  272. radiation_protection = 0.0022
  273. chemical_burn_protection = 0.014 ; 46 C1 ppm eq.
  274. telepatic_protection = 0 ; 0 mT
  275. strike_protection = 0
  276. explosion_protection = 0.12
  277. wound_protection = 0.24
  278. fire_wound_protection = 0.12
  279.  
  280. bones_koeff_protection = actor_armor_trench
  281. hit_fraction_actor = 0.90
  282. character_portrait = ui_inGame2_bandit_3_mask
  283. artefact_count = 3
  284.  
  285.  
  286. repair_part_bonus = 0.24
  287.  
  288. [sect_coat_outfit_immunities]
  289. burn_immunity = 0.40 ; коэффициенты иммунитета самого костюма
  290. strike_immunity = 0
  291. shock_immunity = 0.015
  292. wound_immunity = 0.058
  293. radiation_immunity = 0.0 ; 0.05
  294. telepatic_immunity = 0.0
  295. chemical_burn_immunity = 0.025
  296. explosion_immunity = 0.141
  297. fire_wound_immunity = 0.108
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