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- ;---------------------------------------------------------------------------------------------
- ; BASE
- ;---------------------------------------------------------------------------------------------
- [outfit_novice_base]
- GroupControlSection = spawn_group
- discovery_dependency =
- class = EQU_STLK ; Change to E_STLK if you want to use se_item.se_outfit script binding
- cform = skeleton
- player_hud_section = actor_hud_05
- additional_inventory_weight2 = 8.73
- additional_inventory_weight = 8.73
- default_to_ruck = true
- sprint_allowed = true
- ef_equipment_type = 3
- full_icon_name = npc_icon_novice_outfit
- slot = 6
- full_scale_icon = 0,11
- inv_grid_x = 14
- inv_grid_y = 12
- upgr_icon_x = 814
- upgr_icon_y = 579
- upgr_icon_width = 159
- upgr_icon_height = 137
- upgrades = up_gr_firstab_novice_outfit, up_gr_seconab_novice_outfit, up_gr_thirdab_novice_outfit
- installed_upgrades =
- upgrade_scheme = upgrade_scheme_novice_outfit
- artefact_count = 2
- hit_fraction_actor = 0.5
- ; NO RESISTANCE
- burn_protection = 0.011 ; 3,5 kW / m2
- shock_protection = 0.660 ; 597 kV
- radiation_protection = 0.0014
- chemical_burn_protection = 0.008 ; 26 C1 ppm eq.
- telepatic_protection = 0.0 ; 0 mT
- strike_protection = 0
- explosion_protection = 0.075
- wound_protection = 0.20
- fire_wound_protection = 0.085
- inv_weight = 6.86
- additional_inventory_weight2 = 8.73
- additional_inventory_weight = 8.73
- immunities_sect = sect_novice_outfit_immunities
- cost = 16930
- power_loss = 0.60
- control_inertion_factor = 1.16
- bones_koeff_protection = actor_armor_novice
- inv_grid_width = 2
- inv_grid_height = 2
- character_portrait = ui_inGame2_neutral_1
- repair_part_bonus = 0.22
- [sect_novice_outfit_immunities]
- burn_immunity = 0.75 ; коэффициенты иммунитета самого костюма
- strike_immunity = 0.0
- shock_immunity = 0.1
- wound_immunity = 0.122
- radiation_immunity = 0.0 ; 0.05
- telepatic_immunity = 0.0
- chemical_burn_immunity = 0.07
- explosion_immunity = 0.21
- fire_wound_immunity = 0.075
- ;---------------------------------------------------------------------------------------------
- ; CS Novice Outfit
- ;---------------------------------------------------------------------------------------------
- [cs_novice_outfit]:outfit_novice_base
- $spawn = "outfit\cs_novice_outfit"
- visual = dynamics\outfit\cs_rookie_outfit
- actor_visual = actors\stalker_nebo\stalker_nebo_r2.ogf
- npc_visual = actors\stalker_nebo\stalker_nebo_r2.ogf
- player_hud_section = actor_hud_cs_novice
- inv_name = csky_novice_outfit_name
- inv_name_short = csky_novice_outfit_name
- description = novice_outfit_description
- inv_grid_x = 12
- inv_grid_y = 11
- artefact_count = 3
- character_portrait = ui_inGame2_csky_1
- ;---------------------------------------------------------------------------------------------
- ; Novice Outfit
- ;---------------------------------------------------------------------------------------------
- [novice_outfit]:outfit_novice_base
- $spawn = "outfit\novice_outfit"
- visual = dynamics\outfit\rookie_outfit
- actor_visual = actors\stalker_neutral\stalker_neutral_1.ogf
- npc_visual = actors\stalker_neutral\stalker_neutral_1.ogf
- player_hud_section = actor_hud_loner_novice
- inv_name = novice_outfit_name
- inv_name_short = novice_outfit_name
- description = novice_outfit_description
- character_portrait = ui_inGame2_neutral_0
- ;---------------------------------------------------------------------------------------------
- ; Bandit Novice Outfit
- ;---------------------------------------------------------------------------------------------
- [bandit_novice_outfit]:outfit_novice_base
- $spawn = "outfit\novice_outfit"
- visual = dynamics\outfit\bandit_outfit
- actor_visual = actors\stalker_bandit\stalker_bandit_1.ogf
- npc_visual = actors\stalker_bandit\stalker_bandit_1.ogf
- player_hud_section = actor_hud_bandit_novice
- inv_name = bandit_novice_outfit_name
- inv_name_short = bandit_novice_outfit_name
- description = bandit_novice_outfit_description
- artefact_count = 1
- inv_grid_x = 10
- inv_grid_y = 11
- character_portrait = ui_inGame2_bandit_1
- ;---------------------------------------------------------------------------------------------
- ; Freedom Novice Outfit
- ;---------------------------------------------------------------------------------------------
- [svoboda_novice_outfit]:outfit_novice_base
- $spawn = "outfit\novice_outfit_freedom"
- visual = dynamics\outfit\freedom_rookie_outfit
- actor_visual = actors\stalker_neutral\stalker_neutral_1.ogf
- npc_visual = actors\stalker_neutral\stalker_neutral_1.ogf
- player_hud_section = actor_hud_freedom_novice
- inv_name = svoboda_novice_outfit_name
- inv_name_short = svoboda_novice_outfit_name
- description = novice_outfit_description
- character_portrait = ui_inGame2_freedom_0
- ;---------------------------------------------------------------------------------------------
- ; Duty Novice Outfit
- ;---------------------------------------------------------------------------------------------
- [dolg_novice_outfit]:outfit_novice_base
- $spawn = "outfit\novice_outfit_duty"
- visual = dynamics\outfit\duty_rookie_outfit
- actor_visual = actors\stalker_dolg\stalker_dolg_0.ogf
- npc_visual = actors\stalker_dolg\stalker_dolg_0.ogf
- player_hud_section = actor_hud_duty_novice
- artefact_count = 1
- inv_name = dolg_novice_outfit_name
- inv_name_short = dolg_novice_outfit_name
- description = novice_outfit_description
- inv_grid_x = 10
- inv_grid_y = 11
- character_portrait = ui_inGame2_Dolg_0
- ;---------------------------------------------------------------------------------------------
- ; Monolith Novice Outfit
- ;---------------------------------------------------------------------------------------------
- [monolith_novice_outfit]:outfit_novice_base
- $spawn = "outfit\novice_outfit_monolith"
- visual = dynamics\outfit\rookie_outfit
- actor_visual = actors\stalker_neutral\stalker_neutral_1.ogf
- npc_visual = actors\stalker_neutral\stalker_neutral_1.ogf
- player_hud_section = actor_hud_monolith_novice
- artefact_count = 3
- inv_name = monolith_novice_outfit_name
- inv_name_short = monolith_novice_outfit_name
- description = novice_outfit_description
- inv_grid_x = 16
- inv_grid_y = 12
- character_portrait = ui_inGame2_monolit_1
- ;---------------------------------------------------------------------------------------------
- ; Military Novice Outfit
- ;---------------------------------------------------------------------------------------------
- [military_novice_outfit]:outfit_novice_base
- $spawn = "outfit\novice_outfit_military"
- visual = dynamics\outfit\rookie_outfit
- actor_visual = actors\stalker_neutral\stalker_neutral_1.ogf
- npc_visual = actors\stalker_neutral\stalker_neutral_1.ogf
- player_hud_section = actor_hud_military_novice
- artefact_count = 1
- inv_name = military_novice_outfit_name
- inv_name_short = military_novice_outfit_name
- description = novice_outfit_description
- character_portrait = ui_inGame2_Soldier_1
- ;---------------------------------------------------------------------------------------------
- ; Mercenary Novice Outfit
- ;---------------------------------------------------------------------------------------------
- [merc_novice_outfit]:outfit_novice_base
- $spawn = "outfit\novice_outfit_merc"
- visual = dynamics\outfit\rookie_outfit
- actor_visual = actors\stalker_neutral\stalker_neutral_1.ogf
- npc_visual = actors\stalker_neutral\stalker_neutral_1.ogf
- player_hud_section = actor_hud_merc_novice
- inv_name = merc_novice_outfit_name
- inv_name_short = merc_novice_outfit_name
- description = novice_outfit_description
- character_portrait = ui_inGame2_merc_sun1
- ;---------------------------------------------------------------------------------------------
- ; Trench Coat
- ;---------------------------------------------------------------------------------------------
- [trenchcoat_outfit]:outfit_novice_base
- $spawn = "outfit\trenchcoat_outfit"
- visual = dynamics\outfit\novice_outfit
- actor_visual = actors\stalker_bandit\stalker_bandit_3_mask.ogf
- npc_visual = actors\stalker_bandit\stalker_bandit_3_mask.ogf
- player_hud_section = actor_hud_bandit_trench
- inv_name = trenchcoat_outfit_name
- inv_name_short = trenchcoat_outfit_name
- description = trenchcoat_outfit_description
- inv_weight = 8.22
- additional_inventory_weight2 = 7.40
- additional_inventory_weight = 7.40
- inv_grid_height = 3
- inv_grid_x = 16
- inv_grid_y = 31
- upgr_icon_x = 814
- upgr_icon_y = 579
- upgr_icon_width = 159
- upgr_icon_height = 137
- cost = 23320
- immunities_sect = sect_trenchcoat_outfit_immunities
- power_loss = 0.63
- control_inertion_factor = 1.19
- ; NO RESISTANCE
- burn_protection = 0.0290 ; 9 kW / m2
- shock_protection = 0.840 ; 760 kV
- radiation_protection = 0.0022
- chemical_burn_protection = 0.014 ; 46 C1 ppm eq.
- telepatic_protection = 0 ; 0 mT
- strike_protection = 0
- explosion_protection = 0.12
- wound_protection = 0.24
- fire_wound_protection = 0.12
- bones_koeff_protection = actor_armor_trench
- hit_fraction_actor = 0.90
- character_portrait = ui_inGame2_bandit_3_mask
- artefact_count = 3
- repair_part_bonus = 0.24
- [sect_coat_outfit_immunities]
- burn_immunity = 0.40 ; коэффициенты иммунитета самого костюма
- strike_immunity = 0
- shock_immunity = 0.015
- wound_immunity = 0.058
- radiation_immunity = 0.0 ; 0.05
- telepatic_immunity = 0.0
- chemical_burn_immunity = 0.025
- explosion_immunity = 0.141
- fire_wound_immunity = 0.108
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