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Notrigerhurt

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Oct 23rd, 2016
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Lua 0.15 KB | None | 0 0
  1. hook.Add("PlayerShouldTakeDamage", "No trigger_hurt", function(ply, attacker)
  2.     if(attacker:GetClass() == "trigger_hurt") then
  3.         return false;
  4.     end
  5. end);
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