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- object Player
- component playerQuad
- ctype quad
- halfextent 0.5 0.5
- end
- component playerBody
- ctype rigidbody
- shape box
- halfextent 0.5 0.5
- fixedrotation true
- type dynamic
- density 1
- end
- component playerSprite
- ctype sprite
- sprite zombie1_final
- end
- end
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