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- ACTOR DoomImp
- {
- Health 60
- Radius 20
- Height 56
- Mass 100
- Speed 8
- PainChance 200
- Monster
- +FLOORCLIP
- SeeSound "imp/sight"
- PainSound "imp/pain"
- DeathSound "imp/death"
- ActiveSound "imp/active"
- HitObituary "$OB_IMPHIT"
- Obituary "$OB_IMP"
- States
- {
- Spawn:
- TROO AB 10 A_Look
- Loop
- See:
- TROO AABBCCDD 3 A_Chase
- Loop
- Melee:
- Missile:
- TROO EF 8 A_FaceTarget
- TROO G 6 A_CustomMissile("Boomy",32,0,0,0,0,0)
- Goto See
- Pain:
- TROO H 2
- TROO H 2 A_Pain
- Goto See
- Death:
- TROO I 8
- TROO J 8 A_Scream
- TROO K 6
- TROO L 6 A_NoBlocking
- TROO M -1
- Stop
- XDeath:
- TROO N 5
- TROO O 5 A_XScream
- TROO P 5
- TROO Q 5 A_NoBlocking
- TROO RST 5
- TROO U -1
- Stop
- Raise:
- TROO MLKJI 8
- Goto See
- }
- }
- ACTOR Boomy
- {
- Radius 6
- Height 8
- Speed 10
- FastSpeed 20
- Damage 3
- Projectile
- +RANDOMIZE
- RenderStyle Add
- Alpha 1
- SeeSound "imp/attack"
- DeathSound "imp/shotx"
- States
- {
- Spawn:
- BAL1 AB 4 Bright
- Loop
- Death:
- BAL1 CDE 6 Bright A_Explode(3,20,0,0,0,8,3)
- Stop
- }
- }
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