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Jul 5th, 2016
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  1. ACTOR DoomImp
  2. {
  3. Health 60
  4. Radius 20
  5. Height 56
  6. Mass 100
  7. Speed 8
  8. PainChance 200
  9. Monster
  10. +FLOORCLIP
  11. SeeSound "imp/sight"
  12. PainSound "imp/pain"
  13. DeathSound "imp/death"
  14. ActiveSound "imp/active"
  15. HitObituary "$OB_IMPHIT"
  16. Obituary "$OB_IMP"
  17. States
  18. {
  19. Spawn:
  20. TROO AB 10 A_Look
  21. Loop
  22. See:
  23. TROO AABBCCDD 3 A_Chase
  24. Loop
  25. Melee:
  26. Missile:
  27. TROO EF 8 A_FaceTarget
  28. TROO G 6 A_CustomMissile("Boomy",32,0,0,0,0,0)
  29. Goto See
  30. Pain:
  31. TROO H 2
  32. TROO H 2 A_Pain
  33. Goto See
  34. Death:
  35. TROO I 8
  36. TROO J 8 A_Scream
  37. TROO K 6
  38. TROO L 6 A_NoBlocking
  39. TROO M -1
  40. Stop
  41. XDeath:
  42. TROO N 5
  43. TROO O 5 A_XScream
  44. TROO P 5
  45. TROO Q 5 A_NoBlocking
  46. TROO RST 5
  47. TROO U -1
  48. Stop
  49. Raise:
  50. TROO MLKJI 8
  51. Goto See
  52. }
  53. }
  54.  
  55. ACTOR Boomy
  56. {
  57. Radius 6
  58. Height 8
  59. Speed 10
  60. FastSpeed 20
  61. Damage 3
  62. Projectile
  63. +RANDOMIZE
  64. RenderStyle Add
  65. Alpha 1
  66. SeeSound "imp/attack"
  67. DeathSound "imp/shotx"
  68. States
  69. {
  70. Spawn:
  71. BAL1 AB 4 Bright
  72. Loop
  73. Death:
  74. BAL1 CDE 6 Bright A_Explode(3,20,0,0,0,8,3)
  75. Stop
  76. }
  77. }
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