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- [12-8-2015 21:39:14.575] Started new log on 12-8-2015 21:39:14.573
- [12-8-2015 21:39:14.575] ====================================================================================================
- [12-8-2015 21:39:14.567] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
- [12-8-2015 21:39:14.575] Log verbosity: Verbose
- [12-8-2015 21:39:14.578] Initializing input system
- [12-8-2015 21:39:14.582] Initializing game console
- [12-8-2015 21:39:14.590] Console key has been set to F4 (key code: 115)
- [12-8-2015 21:39:14.652] Console initialized
- [12-8-2015 21:39:14.652] Initializing forms manager
- [12-8-2015 21:39:14.655] Version: RAGE Plugin Hook v0.20.641.4077 PUBLIC ALPHA for Grand Theft Auto V
- [12-8-2015 21:39:14.668] ================ RAGE Plugin Hook ================
- [12-8-2015 21:39:14.669] Checking game support
- [12-8-2015 21:39:14.676] Product name: Grand Theft Auto V
- [12-8-2015 21:39:14.676] Product version: 1.0.393.4
- [12-8-2015 21:39:14.676] Is steam version: True
- [12-8-2015 21:39:14.911] Initializing game support
- [12-8-2015 21:39:14.911] Patching low level keyboard hook
- [12-8-2015 21:39:14.911] Patched low level keyboard hook
- [12-8-2015 21:39:14.911] Unhooking low level keyboard hook
- [12-8-2015 21:39:14.911] Unhooked low level keyboard hook
- [12-8-2015 21:39:14.911] Velocity limit removed.
- [12-8-2015 21:39:26.896] Compatibility level: 0
- [12-8-2015 21:39:26.896] Supported version detected
- [12-8-2015 21:39:26.896] ==================================================
- [12-8-2015 21:39:26.896] Patched IsDebuggerPresent
- [12-8-2015 21:39:26.896] Waiting for game initialization
- [12-8-2015 21:39:38.646] Initializing hook
- [12-8-2015 21:39:38.646] Completing interoperability
- [12-8-2015 21:39:38.646] Initialization code 1.
- [12-8-2015 21:39:38.646] Initialization code 2.
- [12-8-2015 21:39:38.646] Initialization code 3.
- [12-8-2015 21:39:38.646] Initialization code 4.
- [12-8-2015 21:39:38.646] Initialization code 5.
- [12-8-2015 21:39:38.646] Initialization code 6.
- [12-8-2015 21:39:38.646] Initialization code 7.
- [12-8-2015 21:39:38.646] Completing interoperability, phase 1
- [12-8-2015 21:39:38.646] Completing interoperability, phase 2
- [12-8-2015 21:39:38.646] Completing interoperability, phase 3
- [12-8-2015 21:39:38.646] Completing interoperability, phase 4
- [12-8-2015 21:39:38.646] Completing interoperability, phase 5
- [12-8-2015 21:39:38.646] Completing interoperability, phase 6
- [12-8-2015 21:39:38.646] Completing interoperability, phase 7
- [12-8-2015 21:39:38.647] Initializing DirectX
- [12-8-2015 21:39:38.651] Initializing Direct3D
- [12-8-2015 21:39:38.651] Loading C:\WINDOWS\system32\d3d11.dll
- [12-8-2015 21:39:38.651] Loaded at 0x7FF9F6390000
- [12-8-2015 21:39:38.651] D3D11CreateDeviceAndSwapChain at 0x7FF9F63A8100
- [12-8-2015 21:39:38.651] Creating Direct3D 11 device and swap chain
- [12-8-2015 21:39:38.696] Swap Chain created: 0x168504AEE0
- [12-8-2015 21:39:38.697] Swap Chain VTable: 0x168504AEE0
- [12-8-2015 21:39:38.697] Swap Chain VTable_2: 0x7FF9F62BEF40
- [12-8-2015 21:39:38.697] 0x575655067FF225E9;0x5741564155415441;0xEC8148D9246C8D48
- [12-8-2015 21:39:38.697] D3D11Present: 0x7FF9F6271DA0
- [12-8-2015 21:39:38.697] D3D11ResizeBuffers: 0x7FF9F6275D10
- [12-8-2015 21:39:38.697] D3D11ResizeTarget: 0x7FF9F62B0E90
- [12-8-2015 21:39:38.697] D3D11SetFullscreenState: 0x7FF9F627C730
- [12-8-2015 21:39:38.717] Getting device
- [12-8-2015 21:39:38.717] Retrieved device
- [12-8-2015 21:39:38.717] Creating wrapper
- [12-8-2015 21:39:38.794] Direct3D initialized
- [12-8-2015 21:39:38.794] Initialized DirectX
- [12-8-2015 21:39:38.795] Direct3D watcher thread spawned
- [12-8-2015 21:39:38.854] Wrapper created
- [12-8-2015 21:39:38.861] Effect created
- [12-8-2015 21:39:38.861] Creating buffer
- [12-8-2015 21:39:38.861] Created buffer
- [12-8-2015 21:39:38.861] Creating blend state
- [12-8-2015 21:39:38.861] Created blend state
- [12-8-2015 21:39:38.861] Done with creation
- [12-8-2015 21:39:38.936] Initializing texture system.
- [12-8-2015 21:39:38.936] Initializing texture system; phase 1
- [12-8-2015 21:39:38.936] Initializing texture system; phase 2
- [12-8-2015 21:39:38.947] Initializing texture system; phase 3
- [12-8-2015 21:39:38.948] Initializing texture system; phase 4
- [12-8-2015 21:39:38.966] Initializing texture system; phase 5
- [12-8-2015 21:39:38.968] Initializing texture system; phase 6
- [12-8-2015 21:39:38.969] Initializing texture system; phase 7
- [12-8-2015 21:39:38.972] Initializing texture system; phase 8
- [12-8-2015 21:39:38.975] Initializing texture system; phase 9
- [12-8-2015 21:39:38.977] Initializing texture system; phase 10
- [12-8-2015 21:39:38.982] Initializing texture system; phase 11
- [12-8-2015 21:39:38.982] Initializing texture system; phase 12
- [12-8-2015 21:39:38.985] Initializing texture system; phase 13
- [12-8-2015 21:39:38.985] Initializing texture system; phase 14
- [12-8-2015 21:39:43.796] Direct3D watcher thread ended
- [12-8-2015 21:40:18.113] Initializing console variable "ConsoleKey".
- [12-8-2015 21:40:18.113] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
- [12-8-2015 21:40:18.118] Read value: None
- [12-8-2015 21:40:18.118] Setting value of console variable "ConsoleKey" to stored value.
- [12-8-2015 21:40:18.118] Console key has been set to None (key code: 0)
- [12-8-2015 21:40:18.118] Initializing console variable "PluginTimeoutThreshold".
- [12-8-2015 21:40:18.118] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
- [12-8-2015 21:40:18.125] Read value: 10000
- [12-8-2015 21:40:18.125] Setting value of console variable "PluginTimeoutThreshold" to stored value.
- [12-8-2015 21:40:18.125] Initializing console variable "AlwaysShowConsoleOutput".
- [12-8-2015 21:40:18.125] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
- [12-8-2015 21:40:18.125] Read value: False
- [12-8-2015 21:40:18.125] Setting value of console variable "AlwaysShowConsoleOutput" to stored value.
- [12-8-2015 21:40:18.125] Initializing console variable "IsDeveloperModeEnabled".
- [12-8-2015 21:40:18.126] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
- [12-8-2015 21:40:18.126] Read value: True
- [12-8-2015 21:40:18.126] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
- [12-8-2015 21:40:18.144] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
- [12-8-2015 21:40:18.144] Initializing console variable "TimeScale".
- [12-8-2015 21:40:18.144] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
- [12-8-2015 21:40:18.145] Read value: 0
- [12-8-2015 21:40:18.145] Setting value of console variable "TimeScale" to stored value.
- [12-8-2015 21:40:18.145] Initializing console variable "WarnOnPluginLoad".
- [12-8-2015 21:40:18.145] Type: System.Boolean, Reading section: "Miscellaneous", key: WarnOnPluginLoad
- [12-8-2015 21:40:18.146] Read value: False
- [12-8-2015 21:40:18.146] Setting value of console variable "WarnOnPluginLoad" to stored value.
- [12-8-2015 21:40:18.453] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
- [12-8-2015 21:40:18.472]
- [12-8-2015 21:40:18.472] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
- [12-8-2015 21:40:18.473] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
- [12-8-2015 21:40:20.256] <UNLOADED PLUGIN>: Initializing input system
- [12-8-2015 21:40:20.262] <UNLOADED PLUGIN>: Initializing game console
- [12-8-2015 21:40:20.266] <UNLOADED PLUGIN>: Initializing forms manager
- [12-8-2015 21:40:20.318] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
- [12-8-2015 21:40:20.849] ---------------------------------------------------------------------
- [12-8-2015 21:40:20.849] LSPD FIRST RESPONSE
- [12-8-2015 21:40:20.849] Version 0.2b
- [12-8-2015 21:40:20.850] A G17 Media Modification
- [12-8-2015 21:40:20.850] - Developed by LMS & Sam
- [12-8-2015 21:40:20.850] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
- [12-8-2015 21:40:20.850] © Copyright 2015, G17 Media, www.lspdfr.com
- [12-8-2015 21:40:20.850] ---------------------------------------------------------------------
- [12-8-2015 21:40:20.850] LSPD First Response: Running LSPD First Response 0.2b
- [12-8-2015 21:40:20.850] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
- [12-8-2015 21:40:21.275] Cached police
- [12-8-2015 21:40:21.276] Cached police2
- [12-8-2015 21:40:21.276] Cached policet
- [12-8-2015 21:40:21.276] Cached sheriff2
- [12-8-2015 21:40:21.276] Cached sheriff
- [12-8-2015 21:40:21.276] Cached police4
- [12-8-2015 21:40:21.276] Cached policeb
- [12-8-2015 21:40:21.276] Cached policeb
- [12-8-2015 21:40:21.276] Cached policeb
- [12-8-2015 21:40:21.276] Cached fbi2
- [12-8-2015 21:40:21.276] Cached policeold1
- [12-8-2015 21:40:21.276] Cached policeold2
- [12-8-2015 21:40:21.276] Cached policeold2
- [12-8-2015 21:40:21.276] Cached buzzard
- [12-8-2015 21:40:21.276] Cached polmav
- [12-8-2015 21:40:21.276] Cached frogger2
- [12-8-2015 21:40:21.276] Cached ambulance
- [12-8-2015 21:40:21.277] Cached firetruk
- [12-8-2015 21:40:21.563] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
- [12-8-2015 21:40:21.565] LSPD First Response: We have 1 callouts registered
- [12-8-2015 21:40:21.585] LSPD First Response: CalloutManager initialized
- [12-8-2015 21:44:23.801] Model with hash 0xef7135ae could not be loaded within a reasonable time. It may be invalid
- [12-8-2015 21:44:23.842] RagePluginHook
- [12-8-2015 21:44:23.842] bij Rage.Model.LoadAndWait()
- [12-8-2015 21:44:23.842] bij LSPD_First_Response.Duty.?()
- [12-8-2015 21:44:23.842] bij ?.?()
- [12-8-2015 21:45:07.774] Weapon asset with hash 0x1b06d571 could not be loaded within a reasonable time. It may be invalid
- [12-8-2015 21:45:07.774] RagePluginHook
- [12-8-2015 21:45:07.795] bij Rage.WeaponAsset.LoadAndWait()
- [12-8-2015 21:45:07.795] bij Rage.Ped.GiveNewWeapon(WeaponAsset asset, Int32 ammoCount, Boolean equipNow)
- [12-8-2015 21:45:07.795] bij LSPD_First_Response.Duty.ToggleDuty()
- [12-8-2015 21:45:07.795] bij LSPD_First_Response.Duty.?()
- [12-8-2015 21:45:07.795] bij ?.?()
- [12-8-2015 21:45:58.132] Weapon asset with hash 0x1d073a89 could not be loaded within a reasonable time. It may be invalid
- [12-8-2015 21:45:58.132] RagePluginHook
- [12-8-2015 21:45:58.132] bij Rage.WeaponAsset.LoadAndWait()
- [12-8-2015 21:45:58.132] bij Rage.Ped.GiveNewWeapon(WeaponAsset asset, Int32 ammoCount, Boolean equipNow)
- [12-8-2015 21:45:58.132] bij LSPD_First_Response.Duty.ToggleDuty()
- [12-8-2015 21:45:58.132] bij LSPD_First_Response.Duty.?()
- [12-8-2015 21:45:58.133] bij ?.?()
- [12-8-2015 21:47:08.994] Weapon asset with hash 0x060ec506 could not be loaded within a reasonable time. It may be invalid
- [12-8-2015 21:47:08.994] RagePluginHook
- [12-8-2015 21:47:08.994] bij Rage.WeaponAsset.LoadAndWait()
- [12-8-2015 21:47:08.994] bij Rage.Ped.GiveNewWeapon(WeaponAsset asset, Int32 ammoCount, Boolean equipNow)
- [12-8-2015 21:47:08.994] bij LSPD_First_Response.Duty.ToggleDuty()
- [12-8-2015 21:47:08.994] bij LSPD_First_Response.Duty.?()
- [12-8-2015 21:47:08.994] bij ?.?()
- [12-8-2015 21:48:06.356] Weapon asset with hash 0x678b81b1 could not be loaded within a reasonable time. It may be invalid
- [12-8-2015 21:48:06.356] RagePluginHook
- [12-8-2015 21:48:06.356] bij Rage.WeaponAsset.LoadAndWait()
- [12-8-2015 21:48:06.356] bij Rage.Ped.GiveNewWeapon(WeaponAsset asset, Int32 ammoCount, Boolean equipNow)
- [12-8-2015 21:48:06.356] bij LSPD_First_Response.Duty.ToggleDuty()
- [12-8-2015 21:48:06.357] bij LSPD_First_Response.Duty.?()
- [12-8-2015 21:48:06.357] bij ?.?()
- [12-8-2015 21:52:38.506] Weapon asset with hash 0x3656c8c1 could not be loaded within a reasonable time. It may be invalid
- [12-8-2015 21:52:38.506] RagePluginHook
- [12-8-2015 21:52:38.506] bij Rage.WeaponAsset.LoadAndWait()
- [12-8-2015 21:52:38.506] bij Rage.Ped.GiveNewWeapon(WeaponAsset asset, Int32 ammoCount, Boolean equipNow)
- [12-8-2015 21:52:38.506] bij LSPD_First_Response.Duty.ToggleDuty()
- [12-8-2015 21:52:38.506] bij LSPD_First_Response.Duty.?()
- [12-8-2015 21:52:38.506] bij ?.?()
- [12-8-2015 21:54:36.429] LSPD First Response: Creating ?
- [12-8-2015 21:54:47.157] LSPD First Response: Respawning
- [12-8-2015 21:55:00.989] LSPD First Response: Done
- [12-8-2015 21:58:14.208] LSPD First Response: Creating ?
- [12-8-2015 21:58:26.742] LSPD First Response: Created new chase
- [12-8-2015 21:58:30.181] LSPD First Response:
- [12-8-2015 21:58:30.181] LSPD First Response: ==============================
- [12-8-2015 21:58:30.181] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
- [12-8-2015 21:58:30.181] LSPD First Response: ------------------------------
- [12-8-2015 21:58:30.181] LSPD First Response: Origin: Game fiber "CalloutManager".
- [12-8-2015 21:58:30.181] LSPD First Response: ------------------------------
- [12-8-2015 21:58:30.181] LSPD First Response: Exception type: System.InvalidOperationException
- [12-8-2015 21:58:30.181] LSPD First Response: Exception message: Model with hash 0xaca3c8ca could not be loaded within a reasonable time. It may be invalid
- [12-8-2015 21:58:30.181] LSPD First Response: ------------------------------
- [12-8-2015 21:58:30.181] LSPD First Response: Inner exceptions:
- [12-8-2015 21:58:30.181] LSPD First Response: ------------------------------
- [12-8-2015 21:58:30.181] LSPD First Response: Stack trace:
- [12-8-2015 21:58:30.182] LSPD First Response: bij Rage.Model.LoadAndWait()
- [12-8-2015 21:58:30.182] bij Rage.Ped..ctor(Model model, Vector3 position, Single heading)
- [12-8-2015 21:58:30.182] bij ?.OnCalloutAccepted()
- [12-8-2015 21:58:30.182] bij ?.?()
- [12-8-2015 21:58:30.182] bij ?.?()
- [12-8-2015 21:58:30.182] bij Rage.GameFiber.Main()
- [12-8-2015 21:58:30.182] LSPD First Response: ==============================
- [12-8-2015 21:58:30.182] LSPD First Response:
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