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Aug 13th, 2015
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  1. [12-8-2015 21:39:14.575] Started new log on 12-8-2015 21:39:14.573
  2. [12-8-2015 21:39:14.575] ====================================================================================================
  3. [12-8-2015 21:39:14.567] Log path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
  4. [12-8-2015 21:39:14.575] Log verbosity: Verbose
  5. [12-8-2015 21:39:14.578] Initializing input system
  6. [12-8-2015 21:39:14.582] Initializing game console
  7. [12-8-2015 21:39:14.590] Console key has been set to F4 (key code: 115)
  8. [12-8-2015 21:39:14.652] Console initialized
  9. [12-8-2015 21:39:14.652] Initializing forms manager
  10. [12-8-2015 21:39:14.655] Version: RAGE Plugin Hook v0.20.641.4077 PUBLIC ALPHA for Grand Theft Auto V
  11. [12-8-2015 21:39:14.668] ================ RAGE Plugin Hook ================
  12. [12-8-2015 21:39:14.669] Checking game support
  13. [12-8-2015 21:39:14.676] Product name: Grand Theft Auto V
  14. [12-8-2015 21:39:14.676] Product version: 1.0.393.4
  15. [12-8-2015 21:39:14.676] Is steam version: True
  16. [12-8-2015 21:39:14.911] Initializing game support
  17. [12-8-2015 21:39:14.911] Patching low level keyboard hook
  18. [12-8-2015 21:39:14.911] Patched low level keyboard hook
  19. [12-8-2015 21:39:14.911] Unhooking low level keyboard hook
  20. [12-8-2015 21:39:14.911] Unhooked low level keyboard hook
  21. [12-8-2015 21:39:14.911] Velocity limit removed.
  22. [12-8-2015 21:39:26.896] Compatibility level: 0
  23. [12-8-2015 21:39:26.896] Supported version detected
  24. [12-8-2015 21:39:26.896] ==================================================
  25. [12-8-2015 21:39:26.896] Patched IsDebuggerPresent
  26. [12-8-2015 21:39:26.896] Waiting for game initialization
  27. [12-8-2015 21:39:38.646] Initializing hook
  28. [12-8-2015 21:39:38.646] Completing interoperability
  29. [12-8-2015 21:39:38.646] Initialization code 1.
  30. [12-8-2015 21:39:38.646] Initialization code 2.
  31. [12-8-2015 21:39:38.646] Initialization code 3.
  32. [12-8-2015 21:39:38.646] Initialization code 4.
  33. [12-8-2015 21:39:38.646] Initialization code 5.
  34. [12-8-2015 21:39:38.646] Initialization code 6.
  35. [12-8-2015 21:39:38.646] Initialization code 7.
  36. [12-8-2015 21:39:38.646] Completing interoperability, phase 1
  37. [12-8-2015 21:39:38.646] Completing interoperability, phase 2
  38. [12-8-2015 21:39:38.646] Completing interoperability, phase 3
  39. [12-8-2015 21:39:38.646] Completing interoperability, phase 4
  40. [12-8-2015 21:39:38.646] Completing interoperability, phase 5
  41. [12-8-2015 21:39:38.646] Completing interoperability, phase 6
  42. [12-8-2015 21:39:38.646] Completing interoperability, phase 7
  43. [12-8-2015 21:39:38.647] Initializing DirectX
  44. [12-8-2015 21:39:38.651] Initializing Direct3D
  45. [12-8-2015 21:39:38.651] Loading C:\WINDOWS\system32\d3d11.dll
  46. [12-8-2015 21:39:38.651] Loaded at 0x7FF9F6390000
  47. [12-8-2015 21:39:38.651] D3D11CreateDeviceAndSwapChain at 0x7FF9F63A8100
  48. [12-8-2015 21:39:38.651] Creating Direct3D 11 device and swap chain
  49. [12-8-2015 21:39:38.696] Swap Chain created: 0x168504AEE0
  50. [12-8-2015 21:39:38.697] Swap Chain VTable: 0x168504AEE0
  51. [12-8-2015 21:39:38.697] Swap Chain VTable_2: 0x7FF9F62BEF40
  52. [12-8-2015 21:39:38.697] 0x575655067FF225E9;0x5741564155415441;0xEC8148D9246C8D48
  53. [12-8-2015 21:39:38.697] D3D11Present: 0x7FF9F6271DA0
  54. [12-8-2015 21:39:38.697] D3D11ResizeBuffers: 0x7FF9F6275D10
  55. [12-8-2015 21:39:38.697] D3D11ResizeTarget: 0x7FF9F62B0E90
  56. [12-8-2015 21:39:38.697] D3D11SetFullscreenState: 0x7FF9F627C730
  57. [12-8-2015 21:39:38.717] Getting device
  58. [12-8-2015 21:39:38.717] Retrieved device
  59. [12-8-2015 21:39:38.717] Creating wrapper
  60. [12-8-2015 21:39:38.794] Direct3D initialized
  61. [12-8-2015 21:39:38.794] Initialized DirectX
  62. [12-8-2015 21:39:38.795] Direct3D watcher thread spawned
  63. [12-8-2015 21:39:38.854] Wrapper created
  64. [12-8-2015 21:39:38.861] Effect created
  65. [12-8-2015 21:39:38.861] Creating buffer
  66. [12-8-2015 21:39:38.861] Created buffer
  67. [12-8-2015 21:39:38.861] Creating blend state
  68. [12-8-2015 21:39:38.861] Created blend state
  69. [12-8-2015 21:39:38.861] Done with creation
  70. [12-8-2015 21:39:38.936] Initializing texture system.
  71. [12-8-2015 21:39:38.936] Initializing texture system; phase 1
  72. [12-8-2015 21:39:38.936] Initializing texture system; phase 2
  73. [12-8-2015 21:39:38.947] Initializing texture system; phase 3
  74. [12-8-2015 21:39:38.948] Initializing texture system; phase 4
  75. [12-8-2015 21:39:38.966] Initializing texture system; phase 5
  76. [12-8-2015 21:39:38.968] Initializing texture system; phase 6
  77. [12-8-2015 21:39:38.969] Initializing texture system; phase 7
  78. [12-8-2015 21:39:38.972] Initializing texture system; phase 8
  79. [12-8-2015 21:39:38.975] Initializing texture system; phase 9
  80. [12-8-2015 21:39:38.977] Initializing texture system; phase 10
  81. [12-8-2015 21:39:38.982] Initializing texture system; phase 11
  82. [12-8-2015 21:39:38.982] Initializing texture system; phase 12
  83. [12-8-2015 21:39:38.985] Initializing texture system; phase 13
  84. [12-8-2015 21:39:38.985] Initializing texture system; phase 14
  85. [12-8-2015 21:39:43.796] Direct3D watcher thread ended
  86. [12-8-2015 21:40:18.113] Initializing console variable "ConsoleKey".
  87. [12-8-2015 21:40:18.113] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
  88. [12-8-2015 21:40:18.118] Read value: None
  89. [12-8-2015 21:40:18.118] Setting value of console variable "ConsoleKey" to stored value.
  90. [12-8-2015 21:40:18.118] Console key has been set to None (key code: 0)
  91. [12-8-2015 21:40:18.118] Initializing console variable "PluginTimeoutThreshold".
  92. [12-8-2015 21:40:18.118] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
  93. [12-8-2015 21:40:18.125] Read value: 10000
  94. [12-8-2015 21:40:18.125] Setting value of console variable "PluginTimeoutThreshold" to stored value.
  95. [12-8-2015 21:40:18.125] Initializing console variable "AlwaysShowConsoleOutput".
  96. [12-8-2015 21:40:18.125] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
  97. [12-8-2015 21:40:18.125] Read value: False
  98. [12-8-2015 21:40:18.125] Setting value of console variable "AlwaysShowConsoleOutput" to stored value.
  99. [12-8-2015 21:40:18.125] Initializing console variable "IsDeveloperModeEnabled".
  100. [12-8-2015 21:40:18.126] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
  101. [12-8-2015 21:40:18.126] Read value: True
  102. [12-8-2015 21:40:18.126] Setting value of console variable "IsDeveloperModeEnabled" to stored value.
  103. [12-8-2015 21:40:18.144] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
  104. [12-8-2015 21:40:18.144] Initializing console variable "TimeScale".
  105. [12-8-2015 21:40:18.144] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
  106. [12-8-2015 21:40:18.145] Read value: 0
  107. [12-8-2015 21:40:18.145] Setting value of console variable "TimeScale" to stored value.
  108. [12-8-2015 21:40:18.145] Initializing console variable "WarnOnPluginLoad".
  109. [12-8-2015 21:40:18.145] Type: System.Boolean, Reading section: "Miscellaneous", key: WarnOnPluginLoad
  110. [12-8-2015 21:40:18.146] Read value: False
  111. [12-8-2015 21:40:18.146] Setting value of console variable "WarnOnPluginLoad" to stored value.
  112. [12-8-2015 21:40:18.453] WARNING! Developer mode is now enabled. While in this mode, detailed error messages will be displayed and plugin verification will be disabled.
  113. [12-8-2015 21:40:18.472]
  114. [12-8-2015 21:40:18.472] Console variable 'WarnOnPluginLoad' is false, will allow plugin to load.
  115. [12-8-2015 21:40:18.473] Loading plugin from path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
  116. [12-8-2015 21:40:20.256] <UNLOADED PLUGIN>: Initializing input system
  117. [12-8-2015 21:40:20.262] <UNLOADED PLUGIN>: Initializing game console
  118. [12-8-2015 21:40:20.266] <UNLOADED PLUGIN>: Initializing forms manager
  119. [12-8-2015 21:40:20.318] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
  120. [12-8-2015 21:40:20.849] ---------------------------------------------------------------------
  121. [12-8-2015 21:40:20.849] LSPD FIRST RESPONSE
  122. [12-8-2015 21:40:20.849] Version 0.2b
  123. [12-8-2015 21:40:20.850] A G17 Media Modification
  124. [12-8-2015 21:40:20.850] - Developed by LMS & Sam
  125. [12-8-2015 21:40:20.850] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
  126. [12-8-2015 21:40:20.850] © Copyright 2015, G17 Media, www.lspdfr.com
  127. [12-8-2015 21:40:20.850] ---------------------------------------------------------------------
  128. [12-8-2015 21:40:20.850] LSPD First Response: Running LSPD First Response 0.2b
  129. [12-8-2015 21:40:20.850] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
  130. [12-8-2015 21:40:21.275] Cached police
  131. [12-8-2015 21:40:21.276] Cached police2
  132. [12-8-2015 21:40:21.276] Cached policet
  133. [12-8-2015 21:40:21.276] Cached sheriff2
  134. [12-8-2015 21:40:21.276] Cached sheriff
  135. [12-8-2015 21:40:21.276] Cached police4
  136. [12-8-2015 21:40:21.276] Cached policeb
  137. [12-8-2015 21:40:21.276] Cached policeb
  138. [12-8-2015 21:40:21.276] Cached policeb
  139. [12-8-2015 21:40:21.276] Cached fbi2
  140. [12-8-2015 21:40:21.276] Cached policeold1
  141. [12-8-2015 21:40:21.276] Cached policeold2
  142. [12-8-2015 21:40:21.276] Cached policeold2
  143. [12-8-2015 21:40:21.276] Cached buzzard
  144. [12-8-2015 21:40:21.276] Cached polmav
  145. [12-8-2015 21:40:21.276] Cached frogger2
  146. [12-8-2015 21:40:21.276] Cached ambulance
  147. [12-8-2015 21:40:21.277] Cached firetruk
  148. [12-8-2015 21:40:21.563] LSPD First Response: Folder is C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\plugins\lspdfr
  149. [12-8-2015 21:40:21.565] LSPD First Response: We have 1 callouts registered
  150. [12-8-2015 21:40:21.585] LSPD First Response: CalloutManager initialized
  151. [12-8-2015 21:44:23.801] Model with hash 0xef7135ae could not be loaded within a reasonable time. It may be invalid
  152. [12-8-2015 21:44:23.842] RagePluginHook
  153. [12-8-2015 21:44:23.842] bij Rage.Model.LoadAndWait()
  154. [12-8-2015 21:44:23.842] bij LSPD_First_Response.Duty.?()
  155. [12-8-2015 21:44:23.842] bij ?.?()
  156. [12-8-2015 21:45:07.774] Weapon asset with hash 0x1b06d571 could not be loaded within a reasonable time. It may be invalid
  157. [12-8-2015 21:45:07.774] RagePluginHook
  158. [12-8-2015 21:45:07.795] bij Rage.WeaponAsset.LoadAndWait()
  159. [12-8-2015 21:45:07.795] bij Rage.Ped.GiveNewWeapon(WeaponAsset asset, Int32 ammoCount, Boolean equipNow)
  160. [12-8-2015 21:45:07.795] bij LSPD_First_Response.Duty.ToggleDuty()
  161. [12-8-2015 21:45:07.795] bij LSPD_First_Response.Duty.?()
  162. [12-8-2015 21:45:07.795] bij ?.?()
  163. [12-8-2015 21:45:58.132] Weapon asset with hash 0x1d073a89 could not be loaded within a reasonable time. It may be invalid
  164. [12-8-2015 21:45:58.132] RagePluginHook
  165. [12-8-2015 21:45:58.132] bij Rage.WeaponAsset.LoadAndWait()
  166. [12-8-2015 21:45:58.132] bij Rage.Ped.GiveNewWeapon(WeaponAsset asset, Int32 ammoCount, Boolean equipNow)
  167. [12-8-2015 21:45:58.132] bij LSPD_First_Response.Duty.ToggleDuty()
  168. [12-8-2015 21:45:58.132] bij LSPD_First_Response.Duty.?()
  169. [12-8-2015 21:45:58.133] bij ?.?()
  170. [12-8-2015 21:47:08.994] Weapon asset with hash 0x060ec506 could not be loaded within a reasonable time. It may be invalid
  171. [12-8-2015 21:47:08.994] RagePluginHook
  172. [12-8-2015 21:47:08.994] bij Rage.WeaponAsset.LoadAndWait()
  173. [12-8-2015 21:47:08.994] bij Rage.Ped.GiveNewWeapon(WeaponAsset asset, Int32 ammoCount, Boolean equipNow)
  174. [12-8-2015 21:47:08.994] bij LSPD_First_Response.Duty.ToggleDuty()
  175. [12-8-2015 21:47:08.994] bij LSPD_First_Response.Duty.?()
  176. [12-8-2015 21:47:08.994] bij ?.?()
  177. [12-8-2015 21:48:06.356] Weapon asset with hash 0x678b81b1 could not be loaded within a reasonable time. It may be invalid
  178. [12-8-2015 21:48:06.356] RagePluginHook
  179. [12-8-2015 21:48:06.356] bij Rage.WeaponAsset.LoadAndWait()
  180. [12-8-2015 21:48:06.356] bij Rage.Ped.GiveNewWeapon(WeaponAsset asset, Int32 ammoCount, Boolean equipNow)
  181. [12-8-2015 21:48:06.356] bij LSPD_First_Response.Duty.ToggleDuty()
  182. [12-8-2015 21:48:06.357] bij LSPD_First_Response.Duty.?()
  183. [12-8-2015 21:48:06.357] bij ?.?()
  184. [12-8-2015 21:52:38.506] Weapon asset with hash 0x3656c8c1 could not be loaded within a reasonable time. It may be invalid
  185. [12-8-2015 21:52:38.506] RagePluginHook
  186. [12-8-2015 21:52:38.506] bij Rage.WeaponAsset.LoadAndWait()
  187. [12-8-2015 21:52:38.506] bij Rage.Ped.GiveNewWeapon(WeaponAsset asset, Int32 ammoCount, Boolean equipNow)
  188. [12-8-2015 21:52:38.506] bij LSPD_First_Response.Duty.ToggleDuty()
  189. [12-8-2015 21:52:38.506] bij LSPD_First_Response.Duty.?()
  190. [12-8-2015 21:52:38.506] bij ?.?()
  191. [12-8-2015 21:54:36.429] LSPD First Response: Creating ?
  192. [12-8-2015 21:54:47.157] LSPD First Response: Respawning
  193. [12-8-2015 21:55:00.989] LSPD First Response: Done
  194. [12-8-2015 21:58:14.208] LSPD First Response: Creating ?
  195. [12-8-2015 21:58:26.742] LSPD First Response: Created new chase
  196. [12-8-2015 21:58:30.181] LSPD First Response:
  197. [12-8-2015 21:58:30.181] LSPD First Response: ==============================
  198. [12-8-2015 21:58:30.181] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
  199. [12-8-2015 21:58:30.181] LSPD First Response: ------------------------------
  200. [12-8-2015 21:58:30.181] LSPD First Response: Origin: Game fiber "CalloutManager".
  201. [12-8-2015 21:58:30.181] LSPD First Response: ------------------------------
  202. [12-8-2015 21:58:30.181] LSPD First Response: Exception type: System.InvalidOperationException
  203. [12-8-2015 21:58:30.181] LSPD First Response: Exception message: Model with hash 0xaca3c8ca could not be loaded within a reasonable time. It may be invalid
  204. [12-8-2015 21:58:30.181] LSPD First Response: ------------------------------
  205. [12-8-2015 21:58:30.181] LSPD First Response: Inner exceptions:
  206. [12-8-2015 21:58:30.181] LSPD First Response: ------------------------------
  207. [12-8-2015 21:58:30.181] LSPD First Response: Stack trace:
  208. [12-8-2015 21:58:30.182] LSPD First Response: bij Rage.Model.LoadAndWait()
  209. [12-8-2015 21:58:30.182] bij Rage.Ped..ctor(Model model, Vector3 position, Single heading)
  210. [12-8-2015 21:58:30.182] bij ?.OnCalloutAccepted()
  211. [12-8-2015 21:58:30.182] bij ?.?()
  212. [12-8-2015 21:58:30.182] bij ?.?()
  213. [12-8-2015 21:58:30.182] bij Rage.GameFiber.Main()
  214. [12-8-2015 21:58:30.182] LSPD First Response: ==============================
  215. [12-8-2015 21:58:30.182] LSPD First Response:
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