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MarcioSiqueira

HQ Policia Militar LS - por MatheusSiqueira

Jul 18th, 2015
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  1. /*
  2.  
  3. Por favor não retire os créditos de Matheus_Siqueira , criador do Mapa da HQ PM LS e,
  4. criador desse FS/CÓDIGO ÚTIL !
  5.  
  6. */
  7.  
  8. #define FILTERSCRIPT // NÃO MECHA AQUI , PARA EVITAR PROBLEMAS!
  9. #include <a_samp> // NÃO MECHA AQUI , PARA EVITAR PROBLEMAS!
  10. #if defined FILTERSCRIPT // NÃO MECHA AQUI , PARA EVITAR PROBLEMAS!
  11.  
  12. #define COLOR_AMARELO       0xEAFF00FF
  13. #define COLOR_AZUL          0x0D00FFFF
  14. #define COLOR_AZUL_AGUA     0x0088FFFF
  15.  
  16. public OnFilterScriptInit()
  17. {
  18.     print("\n--------------------------------------");
  19.     print(" [FS/CODIGO UTIL] - HQ Policia Militar LS");
  20.     print("--------------------------------------\n");
  21.  
  22. // ========================= [ CARROS DA POLICIA MILITAR ] ============================================= //
  23.     AddStaticVehicleEx(596,1526.5000000,-1645.7000000,5.7000000,0.0000000,-1,-1,15); //Police Car (LSPD)
  24.     AddStaticVehicleEx(596,1531.2000000,-1645.5000000,5.7000000,0.0000000,-1,-1,15); //Police Car (LSPD)
  25.     AddStaticVehicleEx(596,1534.9000000,-1645.5000000,5.7000000,0.0000000,-1,-1,15); //Police Car (LSPD)
  26.     AddStaticVehicleEx(596,1539.1000000,-1645.4000000,5.7000000,0.0000000,-1,-1,15); //Police Car (LSPD)
  27.     AddStaticVehicleEx(528,1544.2000000,-1663.1000000,6.1000000,90.0000000,-1,-1,15); //FBI Truck
  28.     AddStaticVehicleEx(528,1544.2000000,-1659.4000000,6.1000000,90.0000000,-1,-1,15); //FBI Truck
  29.     AddStaticVehicleEx(599,1543.6000000,-1672.3000000,6.3000000,90.0000000,-1,-1,15); //Police Ranger
  30.     AddStaticVehicleEx(599,1544.1000000,-1667.7000000,6.3000000,90.0000000,-1,-1,15); //Police Ranger
  31.     AddStaticVehicleEx(601,1544.6000000,-1676.3000000,5.8000000,88.0000000,245,245,15); //S.W.A.T. Van
  32.     AddStaticVehicleEx(601,1544.5000000,-1680.2000000,5.8000000,87.9950000,245,245,15); //S.W.A.T. Van
  33.     AddStaticVehicleEx(427,1562.5000000,-1694.4000000,6.1000000,0.0000000,-1,-1,15); //Enforcer
  34.     AddStaticVehicleEx(427,1558.4000000,-1694.3000000,6.1000000,0.0000000,-1,-1,15); //Enforcer
  35.     AddStaticVehicleEx(427,1566.6000000,-1694.2000000,6.1000000,0.0000000,-1,-1,15); //Enforcer
  36.     AddStaticVehicleEx(427,1570.8000000,-1694.3000000,6.1000000,0.0000000,-1,-1,15); //Enforcer
  37.     AddStaticVehicleEx(523,1600.6000000,-1684.3000000,5.6000000,94.0000000,-1,-1,15); //HPV1000
  38.     AddStaticVehicleEx(523,1600.2000000,-1688.1000000,5.6000000,90.0000000,-1,-1,15); //HPV1000
  39.     AddStaticVehicleEx(523,1600.3000000,-1692.2000000,5.6000000,94.0000000,-1,-1,15); //HPV1000
  40.     AddStaticVehicleEx(523,1600.5000000,-1696.2000000,5.6000000,88.0000000,-1,-1,15); //HPV1000
  41.     AddStaticVehicleEx(523,1600.3000000,-1700.3000000,5.6000000,90.0000000,-1,-1,15); //HPV1000
  42.     AddStaticVehicleEx(523,1600.2000000,-1703.9000000,5.6000000,86.0000000,-1,-1,15); //HPV1000
  43.     AddStaticVehicleEx(523,1566.3000000,-1710.3000000,5.6000000,0.0000000,-1,-1,15); //HPV1000
  44.     AddStaticVehicleEx(523,1563.9000000,-1710.2000000,5.6000000,0.0000000,-1,-1,15); //HPV1000
  45.     AddStaticVehicleEx(599,1558.7000000,-1709.6000000,6.3000000,0.0000000,-1,-1,15); //Police Ranger
  46.     AddStaticVehicleEx(596,1529.6000000,-1687.7000000,5.7000000,90.0000000,-1,-1,15); //Police Car (LSPD)
  47.     AddStaticVehicleEx(596,1529.5000000,-1683.8000000,5.7000000,88.0000000,-1,-1,15); //Police Car (LSPD)
  48.     AddStaticVehicleEx(599,1570.6000000,-1709.4000000,6.3000000,0.0000000,-1,-1,15); //Police Ranger
  49.     AddStaticVehicleEx(599,1574.6000000,-1709.1000000,6.3000000,0.0000000,-1,-1,15); //Police Ranger
  50.     AddStaticVehicleEx(599,1578.8000000,-1709.0000000,6.3000000,0.0000000,-1,-1,15); //Police Ranger
  51.     AddStaticVehicleEx(596,1583.7000000,-1709.5000000,5.7000000,0.0000000,-1,-1,15); //Police Car (LSPD)
  52.     AddStaticVehicleEx(596,1587.5000000,-1709.3000000,5.7000000,0.0000000,-1,-1,15); //Police Car (LSPD)
  53.     AddStaticVehicleEx(596,1591.6000000,-1709.4000000,5.7000000,0.0000000,-1,-1,15); //Police Car (LSPD)
  54.     AddStaticVehicleEx(596,1595.4000000,-1709.3000000,5.7000000,0.0000000,-1,-1,15); //Police Car (LSPD)
  55.     AddStaticVehicleEx(596,1585.3000000,-1668.1000000,5.7000000,90.0000000,-1,-1,15); //Police Car (LSPD)
  56.     AddStaticVehicleEx(596,1585.8000000,-1672.2000000,5.7000000,86.0000000,-1,-1,15); //Police Car (LSPD)
  57.     AddStaticVehicleEx(523,1575.6000000,-1631.4000000,13.0000000,0.0000000,-1,-1,15); //HPV1000
  58.     AddStaticVehicleEx(523,1573.5000000,-1631.3000000,13.0000000,0.0000000,-1,-1,15); //HPV1000
  59.     AddStaticVehicleEx(523,1571.4000000,-1631.2000000,13.0000000,0.0000000,-1,-1,15); //HPV1000
  60.     AddStaticVehicleEx(523,1569.3000000,-1631.1000000,13.0000000,0.0000000,-1,-1,15); //HPV1000
  61.     AddStaticVehicleEx(523,1567.2000000,-1631.1000000,13.0000000,0.0000000,-1,-1,15); //HPV1000
  62.     AddStaticVehicleEx(523,1564.9000000,-1630.9000000,13.0000000,0.0000000,-1,-1,15); //HPV1000
  63.     AddStaticVehicleEx(523,1562.8000000,-1631.1000000,13.0000000,0.0000000,-1,-1,15); //HPV1000
  64.     AddStaticVehicleEx(523,1560.8000000,-1631.1000000,13.0000000,0.0000000,-1,-1,15); //HPV1000
  65.     AddStaticVehicleEx(497,1556.2000000,-1612.3000000,13.6000000,40.0000000,-1,-1,15); //Police Maverick
  66.     AddStaticVehicleEx(497,1564.7000000,-1609.4000000,13.6000000,39.9960000,-1,-1,15); //Police Maverick
  67.     AddStaticVehicleEx(599,1573.2000000,-1608.5000000,13.8000000,0.0000000,-1,-1,15); //Police Ranger
  68.     AddStaticVehicleEx(599,1579.0000000,-1608.7000000,13.8000000,0.0000000,-1,-1,15); //Police Ranger
  69.     AddStaticVehicleEx(599,1584.7000000,-1609.1000000,13.8000000,0.0000000,-1,-1,15); //Police Ranger
  70.     AddStaticVehicleEx(599,1591.8000000,-1609.2000000,13.8000000,0.0000000,-1,-1,15); //Police Ranger
  71. // ================================= [ OBJETOS POLICIA MILITAR ] ==================================================== //
  72.     CreateObject(3749,1549.5000000,-1627.5000000,18.2000000,0.0000000,0.0000000,88.0000000); //object(clubgate01_lax) (1)
  73.     CreateObject(987,1551.7000000,-1602.1000000,15.9000000,0.0000000,0.0000000,184.0000000); //object(elecfence_bar) (1)
  74.     CreateObject(987,1563.2000000,-1602.1000000,15.7000000,0.0000000,0.0000000,182.0000000); //object(elecfence_bar) (2)
  75.     CreateObject(987,1573.4000000,-1602.3000000,15.9000000,0.0000000,0.0000000,180.0000000); //object(elecfence_bar) (3)
  76.     CreateObject(987,1584.9000000,-1602.5000000,15.9000000,0.0000000,0.0000000,180.0000000); //object(elecfence_bar) (4)
  77.     CreateObject(987,1596.3000000,-1602.1000000,15.9000000,0.0000000,0.0000000,182.0000000); //object(elecfence_bar) (5)
  78.     CreateObject(987,1608.1000000,-1602.4000000,15.8000000,0.0000000,0.0000000,182.0000000); //object(elecfence_bar) (6)
  79.     CreateObject(987,1608.1000000,-1614.1000000,15.7000000,0.0000000,0.0000000,92.0000000); //object(elecfence_bar) (7)
  80.     CreateObject(987,1608.1000000,-1626.0000000,15.9000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (8)
  81.     CreateObject(987,1608.3000000,-1637.5000000,15.9000000,0.0000000,0.0000000,92.0000000); //object(elecfence_bar) (9)
  82.     CreateObject(987,1596.6000000,-1637.2000000,15.8000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (11)
  83.     CreateObject(987,1540.0000000,-1602.5000000,15.9000000,0.0000000,0.0000000,270.0000000); //object(elecfence_bar) (12)
  84.     CreateObject(987,1540.3000000,-1606.0000000,15.9000000,0.0000000,0.0000000,268.0000000); //object(elecfence_bar) (13)
  85.     CreateObject(987,1539.8000000,-1617.7000000,15.9000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (14)
  86.     CreateObject(2930,1584.2000000,-1637.8000000,15.1000000,0.0000000,0.0000000,268.0000000); //object(chinatgate) (1)
  87.     CreateObject(1676,1595.8000000,-1617.5000000,14.0000000,0.0000000,0.0000000,0.0000000); //object(washgaspump) (1)
  88.     CreateObject(1676,1602.9000000,-1617.2000000,14.1000000,0.0000000,0.0000000,0.0000000); //object(washgaspump) (2)
  89.     CreateObject(1676,1596.1000000,-1627.5000000,14.0000000,0.0000000,0.0000000,0.0000000); //object(washgaspump) (3)
  90.     CreateObject(1676,1603.5000000,-1627.2000000,14.1000000,0.0000000,0.0000000,0.0000000); //object(washgaspump) (4)
  91.     //CreateObject(3749,1600.2000000,-1622.1000000,18.3000000,0.0000000,0.0000000,90.0000000); //object(clubgate01_lax) (2)
  92.  
  93. // Essa marcação em verde /\ acima é o portão retire " // " para funcionar e configure-o para abrir/fechar.
  94.     return 1;
  95. }
  96.  
  97. public OnFilterScriptExit()
  98. {
  99.     return 1;
  100. }
  101.  
  102. #else
  103.  
  104. main()
  105. {
  106.     print("\n----------------------------------");
  107.     print(" [FS/CODIGO UTIL] - HQ Policia Militar LS");
  108.     print(" Carregado com sucesso ...");
  109.     print("----------------------------------\n");
  110. }
  111.  
  112. public OnPlayerConnect(playerid)
  113. {
  114.     SendClientMessage(playerid, 0xEAFF00FF, "Esse servidor possúi uma FS hq base PM-LS por {0D00FF}Matheus_Siqueira ou{0088FF} ScripterInicianteBR < - Fórum SA:MP!");
  115.     return 1;
  116. }
  117. public OnPlayerCommandText(playerid, cmdtext[])
  118. {
  119.     if (strcmp("/agradecimentos", cmdtext, true, 10) == 0)
  120.     {
  121.         SendClientMessage(playerid, 0x0D00FFFF, " Agradecimentos à Matheus_Siqueira criador FilterScript da HQ PM-LS!");
  122.         return 1;
  123.     }
  124.     return 0;
  125. }
  126. #endif
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