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- local corpseact = 21012
- local SKINS = {
- -- Beholder [OK]
- [2908] = {chance = 20, reward = 5778},
- -- Black Sheep [OK]
- [2914] = {chance = 20, reward = 5779},
- -- Dwarf Beard [OK]
- [2960] = {chance = 20, reward = 5780},
- -- Elf Ear [OK]
- [2945] = {chance = 20, reward = 5781},
- -- Tear of Nature [OK]
- [2979] = {chance = 20, reward = 5782},
- -- Fire devil [OK]
- [6035] = {chance = 20, reward = 5783},
- -- Blue hair Frost Troll [OK]
- [2928] = {chance = 20, reward = 5784},
- -- Lion mane [OK]
- [5849] = {chance = 20, reward = 5785},
- -- Minotaur horn all minos [OK]
- [2830] = {chance = 20, reward = 5786},
- [2866] = {chance = 20, reward = 5786},
- [2876] = {chance = 20, reward = 5786},
- [2871] = {chance = 20, reward = 5786},
- -- Orc warrior iron piece [OK]
- [6039] = {chance = 20, reward = 5787},
- -- orc skin [OK]
- [6032] = {chance = 20, reward = 5788},
- -- orc spearman blue bear [OK]
- [5855] = {chance = 20, reward = 5789},
- -- Pig tail Pig [OK]
- [2935] = {chance = 20, reward = 5790},
- -- Sheep Wool [OK]
- [2905] = {chance = 20, reward = 5791},
- -- Snake Tongue [OK]
- [2817] = {chance = 20, reward = 5792},
- -- Spider reaming [OK]
- [2807] = {chance = 20, reward = 5793},
- -- swamp troll [OK]
- [5858] = {chance = 20, reward = 5794},
- -- troll [OK]
- [2806] = {chance = 20, reward = 5795},
- -- Orc Bowman [OK]
- [5926] = {chance = 20, reward = 5787},
- -- Minotaur Gladiator [OK]
- [5908] = {chance = 20, reward = 5786},
- -- Minotaur Furious [Ok]
- [5911] = {chance = 20, reward = 5786},
- --Minotaur Leader [Ok]
- [5905] = {chance = 20, reward = 5786},
- }
- function onUse(cid, item, fromPosition, itemEx, toPosition)
- local skin = SKINS[itemEx.itemid]
- if not skin then
- doPlayerSendDefaultCancel(cid, RETURNVALUE_NOTPOSSIBLE)
- return true
- end
- getAction = itemEx.actionid
- if getAction == corpseact then
- doPlayerSendCancel(cid, "You can't use this item in a summon corpse.")
- return true
- end
- local random = math.random(1, 100)
- local effect = CONST_ME_GROUNDSHAKER
- if random <= skin.chance then
- doPlayerAddItem(cid, skin.reward, 1)
- else
- effect = CONST_ME_POFF
- end
- doSendMagicEffect(toPosition, effect)
- doTransformItem(itemEx.uid, getItemInfo(itemEx.itemid).decayTo)
- return true
- end
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