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mp_firingrange

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Nov 24th, 2014
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  1. 0:00 InitGame: \com_maxclients\32\fs_game\mods/mp_bunker\g_gametype\dm\mapname\mp_firingrange\playlist\1\playlist_enabled\0\playlist_entry\0\protocol\2117\scr_team_fftype\0\shortversion\7\sv_disableClientConsole\0\sv_floodprotect\4\sv_hostname\BlackOpsPrivate\sv_maxclients\1\sv_maxPing\0\sv_maxRate\5000\sv_minPing\0\sv_pure\1\sv_ranked\0\sv_security\1\sv_voice\0\xblive_basictraining\0\xblive_privatematch\1\xblive_rankedmatch\0\xblive_wagermatch\0\g_logTimeStampInSeconds\0
  2. 2:48 ;mp_firingrange;level.bunkerList[0] = createBlock((1315.02, 1379.31, 51.9969), (0, 0, 0));level.bunkerList[1] = createBlock((1454.39, 919.159, -65.5231), (0, 0, 0));level.bunkerList[2] = createBlock((1550.98, 967.052, -62.0648), (0, -165, 0));level.bunkerList[3] = createBlock((1531.28, 1029.72, -65.597), (0, 90, 0));level.bunkerList[4] = createBlock((1454.4, 1739.87, -55.875), (0, -165, 0));level.bunkerList[5] = createBlock((1516.15, 1812.85, -55.875), (0, 0, 0));level.bunkerList[6] = createBlock((1496.32, 1444.92, 81.125), (0, 90, 0));level.bunkerList[7] = createBlock((1496.32, 1444.92, 98.25), (0, 90, 0));level.bunkerList[8] = createBlock((1496.32, 1444.92, 115.375), (0, 90, 0));level.bunkerList[9] = createBlock((1496.32, 1444.92, 132.5), (0, 90, 0)); 2:48 ;mp_firingrange;level.bunkerList[10] = createBlock((1496.32, 1444.92, 149.625), (0, 90, 0)); 20:35 ;mp_firingrange;level.bunkerList[0] = createBlock((1299.5, 1383.46, 82.1743), (0, 0, 0));level.bunkerList[1] = createBlock((1428.74, 1318.12, 91.125), (0, 0, 0));level.bunkerList[2] = createBlock((1428.74, 1318.12, 118.25), (0, 0, 0));level.bunkerList[3] = createBlock((1428.74, 1318.12, 145.375), (0, 0, 0));level.bunkerList[4] = createBlock((1428.74, 1318.12, 172.5), (0, 0, 0));level.bunkerList[5] = createBlock((1428.74, 1318.12, 199.625), (0, 0, 0));level.bunkerList[6] = createBlock((1510.04, 1458.66, 91.125), (0, 90, 0));level.bunkerList[7] = createBlock((1510.04, 1458.66, 118.25), (0, 90, 0));level.bunkerList[8] = createBlock((1510.04, 1458.66, 145.375), (0, 90, 0));level.bunkerList[9] = createBlock((1510.04, 1458.66, 172.5), (0, 90, 0)); 20:35 ;mp_firingrange;level.bunkerList[10] = createBlock((1510.04, 1458.66, 199.625), (0, 90, 0));level.bunkerList[11] = createBlock((1530.88, 1303.35, 81.125), (0, 0, 0));level.bunkerList[12] = createBlock((1528.19, 1303.34, 98.25), (0, 0, 0));level.bunkerList[13] = createBlock((1526.82, 1303.33, 115.375), (0, 0, 0));level.bunkerList[14] = createBlock((1523.38, 1303.92, 132.5), (0, 0, 0));level.bunkerList[15] = createBlock((1515.59, 1304.44, 149.625), (0, 0, 0));level.bunkerList[16] = createBlock((1508.06, 1304.96, 166.75), (0, 0, 0));level.bunkerList[17] = createBlock((1429.37, 1382.55, -54.9792), (0, 0, 0));level.bunkerList[18] = createBlock((-152.277, 2065.44, 2.125), (0, 90, 0));level.bunkerList[19] = createBlock((-152.277, 2065.44, 29.25), (0, 90, 0)); 20:35 ;mp_firingrange;level.bunkerList[20] = createBlock((327.111, 809.096, 49.7393), (0, -165, 0));level.bunkerList[21] = createBlock((331.01, 810.59, 66.8643), (0, -165, 0));level.bunkerList[22] = createBlock((334.354, 811.626, 83.9893), (0, -165, 0));level.bunkerList[23] = createBlock((336.838, 812.467, 101.114), (0, -165, 0));level.bunkerList[24] = createBlock((338.574, 813.001, 118.239), (0, -165, 0));level.bunkerList[25] = createBlock((341.563, 814.277, 135.364), (0, -165, 0));level.bunkerList[26] = createBlock((342.785, 814.698, 152.489), (0, -165, 0));level.bunkerList[27] = createBlock((344.45, 815.268, 169.614), (0, -165, 0));level.bunkerList[28] = createBlock((1447.88, 1311.61, 180.976), (0, -165, 0));level.bunkerList[29] = createBlock((1183.2, 1659.12, 98.125), (0, 105, 0)); 20:35 ;mp_firingrange;level.bunkerList[30] = createBlock((1183.2, 1659.12, 125.25), (0, 105, 0));level.bunkerList[31] = createBlock((1183.2, 1659.12, 152.375), (0, 105, 0));level.bunkerList[32] = createBlock((1214, 1648.94, 179.5), (0, 105, 0)); 32:48 say;0;0;Whurtle;!kill
  3. 32:51 say;0;0;Whurtle;!kill
  4. 77:36 ;mp_firingrange;level.bunkerList[0] = createBlock((1299.5, 1383.46, 82.1743), (0, 0, 0));level.bunkerList[1] = createBlock((1428.74, 1318.12, 91.125), (0, 0, 0));level.bunkerList[2] = createBlock((1428.74, 1318.12, 118.25), (0, 0, 0));level.bunkerList[3] = createBlock((1428.74, 1318.12, 145.375), (0, 0, 0));level.bunkerList[4] = createBlock((1428.74, 1318.12, 172.5), (0, 0, 0));level.bunkerList[5] = createBlock((1428.74, 1318.12, 199.625), (0, 0, 0));level.bunkerList[6] = createBlock((1510.04, 1458.66, 91.125), (0, 90, 0));level.bunkerList[7] = createBlock((1510.04, 1458.66, 118.25), (0, 90, 0));level.bunkerList[8] = createBlock((1510.04, 1458.66, 145.375), (0, 90, 0));level.bunkerList[9] = createBlock((1510.04, 1458.66, 172.5), (0, 90, 0)); 77:36 ;mp_firingrange;level.bunkerList[10] = createBlock((1510.04, 1458.66, 199.625), (0, 90, 0));level.bunkerList[11] = createBlock((1530.88, 1303.35, 81.125), (0, 0, 0));level.bunkerList[12] = createBlock((1528.19, 1303.34, 98.25), (0, 0, 0));level.bunkerList[13] = createBlock((1526.82, 1303.33, 115.375), (0, 0, 0));level.bunkerList[14] = createBlock((1523.38, 1303.92, 132.5), (0, 0, 0));level.bunkerList[15] = createBlock((1515.59, 1304.44, 149.625), (0, 0, 0));level.bunkerList[16] = createBlock((1508.06, 1304.96, 166.75), (0, 0, 0));level.bunkerList[17] = createBlock((1429.37, 1382.55, -54.9792), (0, 0, 0));level.bunkerList[18] = createBlock((-152.277, 2065.44, 2.125), (0, 90, 0));level.bunkerList[19] = createBlock((-152.277, 2065.44, 29.25), (0, 90, 0)); 77:36 ;mp_firingrange;level.bunkerList[20] = createBlock((293.936, 841.782, 76.4318), (0, -165, 0));level.bunkerList[21] = createBlock((317.537, 849.813, 102.895), (0, -165, 0));level.bunkerList[22] = createBlock((334.938, 853.921, 130.02), (0, -165, 0));level.bunkerList[23] = createBlock((354.924, 856.329, 157.145), (0, -165, 0));level.bunkerList[24] = createBlock((255.623, 838.504, 44.125), (0, -165, 0));level.bunkerList[25] = createBlock((194.431, 821.159, -11.6163), (0, -165, 0));level.bunkerList[26] = createBlock((160.906, 810.565, -49.7381), (0, -165, 0));level.bunkerList[27] = createBlock((283.668, 842.92, 25.2722), (0, -165, 0)); 77:36 ;mp_firingrange;level.minigunList[0] = createMinigun((186.065, 954.213, -57.7796), (0, 55.659, 0)); 82:32 ;mp_firingrange;level.bunkerList[0] = createBlock((1299.5, 1383.46, 82.1743), (0, 0, 0));level.bunkerList[1] = createBlock((1428.74, 1318.12, 91.125), (0, 0, 0));level.bunkerList[2] = createBlock((1428.74, 1318.12, 118.25), (0, 0, 0));level.bunkerList[3] = createBlock((1428.74, 1318.12, 145.375), (0, 0, 0));level.bunkerList[4] = createBlock((1428.74, 1318.12, 172.5), (0, 0, 0));level.bunkerList[5] = createBlock((1428.74, 1318.12, 199.625), (0, 0, 0));level.bunkerList[6] = createBlock((1510.04, 1458.66, 91.125), (0, 90, 0));level.bunkerList[7] = createBlock((1510.04, 1458.66, 118.25), (0, 90, 0));level.bunkerList[8] = createBlock((1510.04, 1458.66, 145.375), (0, 90, 0));level.bunkerList[9] = createBlock((1510.04, 1458.66, 172.5), (0, 90, 0)); 82:32 ;mp_firingrange;level.bunkerList[10] = createBlock((1510.04, 1458.66, 199.625), (0, 90, 0));level.bunkerList[11] = createBlock((1530.88, 1303.35, 81.125), (0, 0, 0));level.bunkerList[12] = createBlock((1528.19, 1303.34, 98.25), (0, 0, 0));level.bunkerList[13] = createBlock((1526.82, 1303.33, 115.375), (0, 0, 0));level.bunkerList[14] = createBlock((1523.38, 1303.92, 132.5), (0, 0, 0));level.bunkerList[15] = createBlock((1515.59, 1304.44, 149.625), (0, 0, 0));level.bunkerList[16] = createBlock((1508.06, 1304.96, 166.75), (0, 0, 0));level.bunkerList[17] = createBlock((1429.37, 1382.55, -54.9792), (0, 0, 0));level.bunkerList[18] = createBlock((-152.277, 2065.44, 2.125), (0, 90, 0));level.bunkerList[19] = createBlock((-152.277, 2065.44, 29.25), (0, 90, 0)); 91:01 ;mp_firingrange;level.bunkerList[0] = createBlock((1299.5, 1383.46, 82.1743), (0, 0, 0));level.bunkerList[1] = createBlock((1428.74, 1318.12, 91.125), (0, 0, 0));level.bunkerList[2] = createBlock((1428.74, 1318.12, 118.25), (0, 0, 0));level.bunkerList[3] = createBlock((1428.74, 1318.12, 145.375), (0, 0, 0));level.bunkerList[4] = createBlock((1428.74, 1318.12, 172.5), (0, 0, 0));level.bunkerList[5] = createBlock((1428.74, 1318.12, 199.625), (0, 0, 0));level.bunkerList[6] = createBlock((1510.04, 1458.66, 91.125), (0, 90, 0));level.bunkerList[7] = createBlock((1510.04, 1458.66, 118.25), (0, 90, 0));level.bunkerList[8] = createBlock((1510.04, 1458.66, 145.375), (0, 90, 0));level.bunkerList[9] = createBlock((1510.04, 1458.66, 172.5), (0, 90, 0)); 91:01 ;mp_firingrange;level.bunkerList[10] = createBlock((1510.04, 1458.66, 199.625), (0, 90, 0));level.bunkerList[11] = createBlock((1530.88, 1303.35, 81.125), (0, 0, 0));level.bunkerList[12] = createBlock((1528.19, 1303.34, 98.25), (0, 0, 0));level.bunkerList[13] = createBlock((1526.82, 1303.33, 115.375), (0, 0, 0));level.bunkerList[14] = createBlock((1523.38, 1303.92, 132.5), (0, 0, 0));level.bunkerList[15] = createBlock((1515.59, 1304.44, 149.625), (0, 0, 0));level.bunkerList[16] = createBlock((1508.06, 1304.96, 166.75), (0, 0, 0));level.bunkerList[17] = createBlock((1429.37, 1382.55, -54.9792), (0, 0, 0));level.bunkerList[18] = createBlock((-152.277, 2065.44, 2.125), (0, 90, 0));level.bunkerList[19] = createBlock((-152.277, 2065.44, 29.25), (0, 90, 0)); 91:01 ;mp_firingrange;level.bunkerList[20] = createBlock((1446.69, 1319.34, 177.539), (0, -165, 0));level.bunkerList[21] = createBlock((1184.23, 1662.77, 97.9692), (0, -165, 0));level.bunkerList[22] = createBlock((1184.23, 1662.77, 125.094), (0, -165, 0));level.bunkerList[23] = createBlock((1184.23, 1662.77, 152.219), (0, -165, 0));level.bunkerList[24] = createBlock((1228.11, 1631.64, 101.434), (0, -165, 0));level.bunkerList[25] = createBlock((1228.11, 1631.64, 128.559), (0, -165, 0));level.bunkerList[26] = createBlock((1228.11, 1631.64, 155.684), (0, -165, 0));level.bunkerList[27] = createBlock((827.865, 1068.62, 104.663), (0, -165, 0));level.bunkerList[28] = createBlock((827.865, 1068.62, 131.788), (0, -165, 0));level.bunkerList[29] = createBlock((827.865, 1068.62, 158.913), (0, -165, 0)); 91:01 ;mp_firingrange;level.bunkerList[30] = createBlock((852.64, 1111.87, 140.125), (0, -165, 0));level.bunkerList[31] = createBlock((852.64, 1111.87, 167.25), (0, -165, 0));level.bunkerList[32] = createBlock((876.199, 1159.62, 140.125), (0, -165, 0));level.bunkerList[33] = createBlock((876.199, 1159.62, 167.25), (0, -165, 0));level.bunkerList[34] = createBlock((835.155, 1015.88, 104.125), (0, -165, 0));level.bunkerList[35] = createBlock((835.155, 1015.88, 131.25), (0, -165, 0));level.bunkerList[36] = createBlock((835.155, 1015.88, 158.375), (0, -165, 0));level.bunkerList[37] = createBlock((995.261, 930.354, -37.875), (0, 105, 0));level.bunkerList[38] = createBlock((988.701, 953.994, -11.3651), (0, 105, 0));level.bunkerList[39] = createBlock((983.311, 971.96, 15.7599), (0, 105, 0)); 91:01 ;mp_firingrange;level.bunkerList[40] = createBlock((978.107, 996.63, 42.1817), (0, 105, 0));level.bunkerList[41] = createBlock((970.275, 1009.61, 69.3067), (0, 105, 0));level.bunkerList[42] = createBlock((-847.39, 1956.84, 27.6971), (0, 90, 0));level.bunkerList[43] = createBlock((-883.11, 1956.81, 28.454), (0, 90, 0));level.bunkerList[44] = createBlock((-834.498, 1476.05, 17.6899), (0, 90, 0));level.bunkerList[45] = createBlock((-870.218, 1472.84, 17.6661), (0, 90, 0));level.bunkerList[46] = createBlock((-905.937, 1474.21, 14.9172), (0, 90, 0));level.bunkerList[47] = createBlock((-941.657, 1471.75, 12.0236), (0, 90, 0));level.bunkerList[48] = createBlock((-965.963, 1489.7, 7.57642), (0, 0, 0));level.bunkerList[49] = createBlock((-964.36, 1525.42, 4.48003), (0, 0, 0)); 91:01 ;mp_firingrange;level.bunkerList[50] = createBlock((-960.575, 1561.14, 1.4561), (0, 0, 0));level.bunkerList[51] = createBlock((-965.374, 1596.86, -0.284625), (0, 0, 0));level.bunkerList[52] = createBlock((-963.924, 1632.58, -1.45136), (0, 0, 0));level.bunkerList[53] = createBlock((-961.709, 1668.3, -1.02223), (0, 0, 0)); 97:19 ;mp_firingrange;level.bunkerList[0] = createBlock((1299.5, 1383.46, 82.1743), (0, 0, 0));level.bunkerList[1] = createBlock((1428.74, 1318.12, 91.125), (0, 0, 0));level.bunkerList[2] = createBlock((1428.74, 1318.12, 118.25), (0, 0, 0));level.bunkerList[3] = createBlock((1428.74, 1318.12, 145.375), (0, 0, 0));level.bunkerList[4] = createBlock((1428.74, 1318.12, 172.5), (0, 0, 0));level.bunkerList[5] = createBlock((1428.74, 1318.12, 199.625), (0, 0, 0));level.bunkerList[6] = createBlock((1510.04, 1458.66, 91.125), (0, 90, 0));level.bunkerList[7] = createBlock((1510.04, 1458.66, 118.25), (0, 90, 0));level.bunkerList[8] = createBlock((1510.04, 1458.66, 145.375), (0, 90, 0));level.bunkerList[9] = createBlock((1510.04, 1458.66, 172.5), (0, 90, 0)); 97:19 ;mp_firingrange;level.bunkerList[10] = createBlock((1510.04, 1458.66, 199.625), (0, 90, 0));level.bunkerList[11] = createBlock((1530.88, 1303.35, 81.125), (0, 0, 0));level.bunkerList[12] = createBlock((1528.19, 1303.34, 98.25), (0, 0, 0));level.bunkerList[13] = createBlock((1526.82, 1303.33, 115.375), (0, 0, 0));level.bunkerList[14] = createBlock((1523.38, 1303.92, 132.5), (0, 0, 0));level.bunkerList[15] = createBlock((1515.59, 1304.44, 149.625), (0, 0, 0));level.bunkerList[16] = createBlock((1508.06, 1304.96, 166.75), (0, 0, 0));level.bunkerList[17] = createBlock((1429.37, 1382.55, -54.9792), (0, 0, 0));level.bunkerList[18] = createBlock((-152.277, 2065.44, 2.125), (0, 90, 0));level.bunkerList[19] = createBlock((-152.277, 2065.44, 29.25), (0, 90, 0)); 97:19 ;mp_firingrange;level.bunkerList[20] = createBlock((1446.69, 1319.34, 177.539), (0, -165, 0));level.bunkerList[21] = createBlock((1184.23, 1662.77, 97.9692), (0, -165, 0));level.bunkerList[22] = createBlock((1184.23, 1662.77, 125.094), (0, -165, 0));level.bunkerList[23] = createBlock((1184.23, 1662.77, 152.219), (0, -165, 0));level.bunkerList[24] = createBlock((1228.11, 1631.64, 101.434), (0, -165, 0));level.bunkerList[25] = createBlock((1228.11, 1631.64, 128.559), (0, -165, 0));level.bunkerList[26] = createBlock((1228.11, 1631.64, 155.684), (0, -165, 0));level.bunkerList[27] = createBlock((827.865, 1068.62, 104.663), (0, -165, 0));level.bunkerList[28] = createBlock((827.865, 1068.62, 131.788), (0, -165, 0));level.bunkerList[29] = createBlock((827.865, 1068.62, 158.913), (0, -165, 0)); 97:19 ;mp_firingrange;level.bunkerList[30] = createBlock((852.64, 1111.87, 140.125), (0, -165, 0));level.bunkerList[31] = createBlock((852.64, 1111.87, 167.25), (0, -165, 0));level.bunkerList[32] = createBlock((876.199, 1159.62, 140.125), (0, -165, 0));level.bunkerList[33] = createBlock((876.199, 1159.62, 167.25), (0, -165, 0));level.bunkerList[34] = createBlock((835.155, 1015.88, 104.125), (0, -165, 0));level.bunkerList[35] = createBlock((835.155, 1015.88, 131.25), (0, -165, 0));level.bunkerList[36] = createBlock((835.155, 1015.88, 158.375), (0, -165, 0));level.bunkerList[37] = createBlock((995.261, 930.354, -37.875), (0, 105, 0));level.bunkerList[38] = createBlock((988.701, 953.994, -11.3651), (0, 105, 0));level.bunkerList[39] = createBlock((983.311, 971.96, 15.7599), (0, 105, 0)); 97:19 ;mp_firingrange;level.bunkerList[40] = createBlock((978.107, 996.63, 42.1817), (0, 105, 0));level.bunkerList[41] = createBlock((970.275, 1009.61, 69.3067), (0, 105, 0));level.bunkerList[42] = createBlock((-847.39, 1956.84, 27.6971), (0, 90, 0));level.bunkerList[43] = createBlock((-883.11, 1956.81, 28.454), (0, 90, 0));level.bunkerList[44] = createBlock((-834.498, 1476.05, 17.6899), (0, 90, 0));level.bunkerList[45] = createBlock((-870.218, 1472.84, 17.6661), (0, 90, 0));level.bunkerList[46] = createBlock((-905.937, 1474.21, 14.9172), (0, 90, 0));level.bunkerList[47] = createBlock((-941.657, 1471.75, 12.0236), (0, 90, 0));level.bunkerList[48] = createBlock((-965.963, 1489.7, 7.57642), (0, 0, 0));level.bunkerList[49] = createBlock((-964.36, 1525.42, 4.48003), (0, 0, 0)); 97:19 ;mp_firingrange;level.bunkerList[50] = createBlock((-960.575, 1561.14, 1.4561), (0, 0, 0));level.bunkerList[51] = createBlock((-965.374, 1596.86, -0.284625), (0, 0, 0));level.bunkerList[52] = createBlock((-963.924, 1632.58, -1.45136), (0, 0, 0));level.bunkerList[53] = createBlock((-961.709, 1668.3, -1.02223), (0, 0, 0));level.bunkerList[54] = createBlock((-943.089, 1691.04, -0.411186), (0, 90, 0));level.bunkerList[55] = createBlock((-907.37, 1689.57, -0.843127), (0, 90, 0));level.bunkerList[56] = createBlock((-871.65, 1686.99, -2.48538), (0, 90, 0));level.bunkerList[57] = createBlock((-835.931, 1686.51, -5.68132), (0, 90, 0));level.bunkerList[58] = createBlock((-800.211, 1686.61, -7.79967), (0, 90, 0));level.bunkerList[59] = createBlock((-837.164, 1473.8, -1.39625), (0, 90, 0)); 97:19 ;mp_firingrange;level.bunkerList[60] = createBlock((-872.884, 1474.36, -3.166), (0, 90, 0));level.bunkerList[61] = createBlock((-913.323, 1471.04, -5.57789), (0, 90, 0));level.bunkerList[62] = createBlock((-949.042, 1471.93, -10.47), (0, 90, 0));level.bunkerList[63] = createBlock((-751.337, 1682.74, 23.1707), (0, 90, 0));level.bunkerList[64] = createBlock((-787.057, 1682.96, 26.2149), (0, 90, 0));level.bunkerList[65] = createBlock((-822.776, 1684.33, 29.4621), (0, 90, 0));level.bunkerList[66] = createBlock((-856.27, 1684.38, 33.5336), (0, 90, 0));level.bunkerList[67] = createBlock((-889.764, 1686.74, 37.6322), (0, 90, 0));level.bunkerList[68] = createBlock((-925.483, 1689.02, 40.1818), (0, 90, 0));level.bunkerList[69] = createBlock((-958.977, 1689.06, 43.6819), (0, 90, 0)); 97:19 ;mp_firingrange;level.bunkerList[70] = createBlock((-762.394, 1674.67, -37.704), (0, 90, 0));level.bunkerList[71] = createBlock((-798.113, 1671.77, -38.6463), (0, 90, 0));level.bunkerList[72] = createBlock((-833.833, 1665.32, -36.774), (0, 90, 0));level.bunkerList[73] = createBlock((-869.552, 1660.38, -36.4339), (0, 90, 0));level.bunkerList[74] = createBlock((-905.271, 1661.59, -35.994), (0, 90, 0));level.bunkerList[75] = createBlock((-940.991, 1660.52, -37.4486), (0, 90, 0));level.bunkerList[76] = createBlock((-1000.4, 1172.81, 13.0223), (0, 90, 0));level.bunkerList[77] = createBlock((-1036.12, 1172.07, 10.0114), (0, 90, 0));level.bunkerList[78] = createBlock((-6.96167, 959.391, 130.125), (0, 90, 0));level.bunkerList[79] = createBlock((136.025, 1239.37, 4.825), (0, 0, 0)); 97:19 ;mp_firingrange;level.bunkerList[80] = createBlock((98.8492, 1246.78, -5.17501), (0, 0, 0));102:19 ;mp_firingrange;level.bunkerList[0] = createBlock((1299.5, 1383.46, 82.1743), (0, 0, 0));level.bunkerList[1] = createBlock((1428.74, 1318.12, 91.125), (0, 0, 0));level.bunkerList[2] = createBlock((1428.74, 1318.12, 118.25), (0, 0, 0));level.bunkerList[3] = createBlock((1428.74, 1318.12, 145.375), (0, 0, 0));level.bunkerList[4] = createBlock((1428.74, 1318.12, 172.5), (0, 0, 0));level.bunkerList[5] = createBlock((1428.74, 1318.12, 199.625), (0, 0, 0));level.bunkerList[6] = createBlock((1510.04, 1458.66, 91.125), (0, 90, 0));level.bunkerList[7] = createBlock((1510.04, 1458.66, 118.25), (0, 90, 0));level.bunkerList[8] = createBlock((1510.04, 1458.66, 145.375), (0, 90, 0));level.bunkerList[9] = createBlock((1510.04, 1458.66, 172.5), (0, 90, 0));102:19 ;mp_firingrange;level.bunkerList[10] = createBlock((1510.04, 1458.66, 199.625), (0, 90, 0));level.bunkerList[11] = createBlock((1530.88, 1303.35, 81.125), (0, 0, 0));level.bunkerList[12] = createBlock((1528.19, 1303.34, 98.25), (0, 0, 0));level.bunkerList[13] = createBlock((1526.82, 1303.33, 115.375), (0, 0, 0));level.bunkerList[14] = createBlock((1523.38, 1303.92, 132.5), (0, 0, 0));level.bunkerList[15] = createBlock((1515.59, 1304.44, 149.625), (0, 0, 0));level.bunkerList[16] = createBlock((1508.06, 1304.96, 166.75), (0, 0, 0));level.bunkerList[17] = createBlock((1429.37, 1382.55, -54.9792), (0, 0, 0));level.bunkerList[18] = createBlock((-152.277, 2065.44, 2.125), (0, 90, 0));level.bunkerList[19] = createBlock((-152.277, 2065.44, 29.25), (0, 90, 0));102:19 ;mp_firingrange;level.bunkerList[20] = createBlock((1446.69, 1319.34, 177.539), (0, -165, 0));level.bunkerList[21] = createBlock((1184.23, 1662.77, 97.9692), (0, -165, 0));level.bunkerList[22] = createBlock((1184.23, 1662.77, 125.094), (0, -165, 0));level.bunkerList[23] = createBlock((1184.23, 1662.77, 152.219), (0, -165, 0));level.bunkerList[24] = createBlock((1228.11, 1631.64, 101.434), (0, -165, 0));level.bunkerList[25] = createBlock((1228.11, 1631.64, 128.559), (0, -165, 0));level.bunkerList[26] = createBlock((1228.11, 1631.64, 155.684), (0, -165, 0));level.bunkerList[27] = createBlock((827.865, 1068.62, 104.663), (0, -165, 0));level.bunkerList[28] = createBlock((827.865, 1068.62, 131.788), (0, -165, 0));level.bunkerList[29] = createBlock((827.865, 1068.62, 158.913), (0, -165, 0));102:19 ;mp_firingrange;level.bunkerList[30] = createBlock((852.64, 1111.87, 140.125), (0, -165, 0));level.bunkerList[31] = createBlock((852.64, 1111.87, 167.25), (0, -165, 0));level.bunkerList[32] = createBlock((876.199, 1159.62, 140.125), (0, -165, 0));level.bunkerList[33] = createBlock((876.199, 1159.62, 167.25), (0, -165, 0));level.bunkerList[34] = createBlock((835.155, 1015.88, 104.125), (0, -165, 0));level.bunkerList[35] = createBlock((835.155, 1015.88, 131.25), (0, -165, 0));level.bunkerList[36] = createBlock((835.155, 1015.88, 158.375), (0, -165, 0));level.bunkerList[37] = createBlock((995.261, 930.354, -37.875), (0, 105, 0));level.bunkerList[38] = createBlock((988.701, 953.994, -11.3651), (0, 105, 0));level.bunkerList[39] = createBlock((983.311, 971.96, 15.7599), (0, 105, 0));102:19 ;mp_firingrange;level.bunkerList[40] = createBlock((978.107, 996.63, 42.1817), (0, 105, 0));level.bunkerList[41] = createBlock((970.275, 1009.61, 69.3067), (0, 105, 0));level.bunkerList[42] = createBlock((-847.39, 1956.84, 27.6971), (0, 90, 0));level.bunkerList[43] = createBlock((-883.11, 1956.81, 28.454), (0, 90, 0));level.bunkerList[44] = createBlock((-834.498, 1476.05, 17.6899), (0, 90, 0));level.bunkerList[45] = createBlock((-870.218, 1472.84, 17.6661), (0, 90, 0));level.bunkerList[46] = createBlock((-905.937, 1474.21, 14.9172), (0, 90, 0));level.bunkerList[47] = createBlock((-941.657, 1471.75, 12.0236), (0, 90, 0));level.bunkerList[48] = createBlock((-965.963, 1489.7, 7.57642), (0, 0, 0));level.bunkerList[49] = createBlock((-964.36, 1525.42, 4.48003), (0, 0, 0));102:19 ;mp_firingrange;level.bunkerList[50] = createBlock((-960.575, 1561.14, 1.4561), (0, 0, 0));level.bunkerList[51] = createBlock((-965.374, 1596.86, -0.284625), (0, 0, 0));level.bunkerList[52] = createBlock((-963.924, 1632.58, -1.45136), (0, 0, 0));level.bunkerList[53] = createBlock((-961.709, 1668.3, -1.02223), (0, 0, 0));level.bunkerList[54] = createBlock((-943.089, 1691.04, -0.411186), (0, 90, 0));level.bunkerList[55] = createBlock((-907.37, 1689.57, -0.843127), (0, 90, 0));level.bunkerList[56] = createBlock((-871.65, 1686.99, -2.48538), (0, 90, 0));level.bunkerList[57] = createBlock((-835.931, 1686.51, -5.68132), (0, 90, 0));level.bunkerList[58] = createBlock((-800.211, 1686.61, -7.79967), (0, 90, 0));level.bunkerList[59] = createBlock((-837.164, 1473.8, -1.39625), (0, 90, 0));102:19 ;mp_firingrange;level.bunkerList[60] = createBlock((-872.884, 1474.36, -3.166), (0, 90, 0));level.bunkerList[61] = createBlock((-913.323, 1471.04, -5.57789), (0, 90, 0));level.bunkerList[62] = createBlock((-949.042, 1471.93, -10.47), (0, 90, 0));level.bunkerList[63] = createBlock((-751.337, 1682.74, 23.1707), (0, 90, 0));level.bunkerList[64] = createBlock((-787.057, 1682.96, 26.2149), (0, 90, 0));level.bunkerList[65] = createBlock((-822.776, 1684.33, 29.4621), (0, 90, 0));level.bunkerList[66] = createBlock((-856.27, 1684.38, 33.5336), (0, 90, 0));level.bunkerList[67] = createBlock((-889.764, 1686.74, 37.6322), (0, 90, 0));level.bunkerList[68] = createBlock((-925.483, 1689.02, 40.1818), (0, 90, 0));level.bunkerList[69] = createBlock((-958.977, 1689.06, 43.6819), (0, 90, 0));102:19 ;mp_firingrange;level.bunkerList[70] = createBlock((-762.394, 1674.67, -37.704), (0, 90, 0));level.bunkerList[71] = createBlock((-798.113, 1671.77, -38.6463), (0, 90, 0));level.bunkerList[72] = createBlock((-833.833, 1665.32, -36.774), (0, 90, 0));level.bunkerList[73] = createBlock((-869.552, 1660.38, -36.4339), (0, 90, 0));level.bunkerList[74] = createBlock((-905.271, 1661.59, -35.994), (0, 90, 0));level.bunkerList[75] = createBlock((-940.991, 1660.52, -37.4486), (0, 90, 0));level.bunkerList[76] = createBlock((-1000.4, 1172.81, 13.0223), (0, 90, 0));level.bunkerList[77] = createBlock((-1036.12, 1172.07, 10.0114), (0, 90, 0));level.bunkerList[78] = createBlock((-6.96167, 959.391, 130.125), (0, 90, 0));level.bunkerList[79] = createBlock((94.1873, 1255.53, 4.825), (0, 0, 0));102:19 ;mp_firingrange;level.bunkerList[80] = createBlock((94.1873, 1255.53, 31.95), (0, 0, 0));level.bunkerList[81] = createBlock((96.9812, 1254.78, 59.075), (0, 0, 0));level.bunkerList[82] = createBlock((134.782, 1236.33, 4.825), (0, 0, 0));level.bunkerList[83] = createBlock((134.782, 1236.33, 31.95), (0, 0, 0));level.bunkerList[84] = createBlock((41.7567, 1461.98, 147.248), (0, 0, 0));level.bunkerList[85] = createBlock((40.7949, 1426.26, 148.112), (0, 0, 0));level.bunkerList[86] = createBlock((-8.28808, 1407.83, 143.123), (0, 0, 0));level.bunkerList[87] = createBlock((-51.6865, 1420.01, 142.125), (0, 0, 0));level.bunkerList[88] = createBlock((-85.2763, 1369.92, 142.086), (0, 0, 0));level.bunkerList[89] = createBlock((-538.931, -546.625, -63.5131), (0, 0, 0));102:19 ;mp_firingrange;level.bunkerList[90] = createBlock((-537.643, -582.344, -64.3533), (0, 0, 0));102:19 ;mp_firingrange;level.bunkerList[0] = createBlock((1299.5, 1383.46, 82.1743), (0, 0, 0));level.bunkerList[1] = createBlock((1428.74, 1318.12, 91.125), (0, 0, 0));level.bunkerList[2] = createBlock((1428.74, 1318.12, 118.25), (0, 0, 0));level.bunkerList[3] = createBlock((1428.74, 1318.12, 145.375), (0, 0, 0));level.bunkerList[4] = createBlock((1428.74, 1318.12, 172.5), (0, 0, 0));level.bunkerList[5] = createBlock((1428.74, 1318.12, 199.625), (0, 0, 0));level.bunkerList[6] = createBlock((1510.04, 1458.66, 91.125), (0, 90, 0));level.bunkerList[7] = createBlock((1510.04, 1458.66, 118.25), (0, 90, 0));level.bunkerList[8] = createBlock((1510.04, 1458.66, 145.375), (0, 90, 0));level.bunkerList[9] = createBlock((1510.04, 1458.66, 172.5), (0, 90, 0));102:19 ;mp_firingrange;level.bunkerList[10] = createBlock((1510.04, 1458.66, 199.625), (0, 90, 0));level.bunkerList[11] = createBlock((1530.88, 1303.35, 81.125), (0, 0, 0));level.bunkerList[12] = createBlock((1528.19, 1303.34, 98.25), (0, 0, 0));level.bunkerList[13] = createBlock((1526.82, 1303.33, 115.375), (0, 0, 0));level.bunkerList[14] = createBlock((1523.38, 1303.92, 132.5), (0, 0, 0));level.bunkerList[15] = createBlock((1515.59, 1304.44, 149.625), (0, 0, 0));level.bunkerList[16] = createBlock((1508.06, 1304.96, 166.75), (0, 0, 0));level.bunkerList[17] = createBlock((1429.37, 1382.55, -54.9792), (0, 0, 0));level.bunkerList[18] = createBlock((-152.277, 2065.44, 2.125), (0, 90, 0));level.bunkerList[19] = createBlock((-152.277, 2065.44, 29.25), (0, 90, 0));102:19 ;mp_firingrange;level.bunkerList[20] = createBlock((1446.69, 1319.34, 177.539), (0, -165, 0));level.bunkerList[21] = createBlock((1184.23, 1662.77, 97.9692), (0, -165, 0));level.bunkerList[22] = createBlock((1184.23, 1662.77, 125.094), (0, -165, 0));level.bunkerList[23] = createBlock((1184.23, 1662.77, 152.219), (0, -165, 0));level.bunkerList[24] = createBlock((1228.11, 1631.64, 101.434), (0, -165, 0));level.bunkerList[25] = createBlock((1228.11, 1631.64, 128.559), (0, -165, 0));level.bunkerList[26] = createBlock((1228.11, 1631.64, 155.684), (0, -165, 0));level.bunkerList[27] = createBlock((827.865, 1068.62, 104.663), (0, -165, 0));level.bunkerList[28] = createBlock((827.865, 1068.62, 131.788), (0, -165, 0));level.bunkerList[29] = createBlock((827.865, 1068.62, 158.913), (0, -165, 0));102:19 ;mp_firingrange;level.bunkerList[30] = createBlock((852.64, 1111.87, 140.125), (0, -165, 0));level.bunkerList[31] = createBlock((852.64, 1111.87, 167.25), (0, -165, 0));level.bunkerList[32] = createBlock((876.199, 1159.62, 140.125), (0, -165, 0));level.bunkerList[33] = createBlock((876.199, 1159.62, 167.25), (0, -165, 0));level.bunkerList[34] = createBlock((835.155, 1015.88, 104.125), (0, -165, 0));level.bunkerList[35] = createBlock((835.155, 1015.88, 131.25), (0, -165, 0));level.bunkerList[36] = createBlock((835.155, 1015.88, 158.375), (0, -165, 0));level.bunkerList[37] = createBlock((995.261, 930.354, -37.875), (0, 105, 0));level.bunkerList[38] = createBlock((988.701, 953.994, -11.3651), (0, 105, 0));level.bunkerList[39] = createBlock((983.311, 971.96, 15.7599), (0, 105, 0));102:19 ;mp_firingrange;level.bunkerList[40] = createBlock((978.107, 996.63, 42.1817), (0, 105, 0));level.bunkerList[41] = createBlock((970.275, 1009.61, 69.3067), (0, 105, 0));level.bunkerList[42] = createBlock((-847.39, 1956.84, 27.6971), (0, 90, 0));level.bunkerList[43] = createBlock((-883.11, 1956.81, 28.454), (0, 90, 0));level.bunkerList[44] = createBlock((-834.498, 1476.05, 17.6899), (0, 90, 0));level.bunkerList[45] = createBlock((-870.218, 1472.84, 17.6661), (0, 90, 0));level.bunkerList[46] = createBlock((-905.937, 1474.21, 14.9172), (0, 90, 0));level.bunkerList[47] = createBlock((-941.657, 1471.75, 12.0236), (0, 90, 0));level.bunkerList[48] = createBlock((-965.963, 1489.7, 7.57642), (0, 0, 0));level.bunkerList[49] = createBlock((-964.36, 1525.42, 4.48003), (0, 0, 0));102:19 ;mp_firingrange;level.bunkerList[50] = createBlock((-960.575, 1561.14, 1.4561), (0, 0, 0));level.bunkerList[51] = createBlock((-965.374, 1596.86, -0.284625), (0, 0, 0));level.bunkerList[52] = createBlock((-963.924, 1632.58, -1.45136), (0, 0, 0));level.bunkerList[53] = createBlock((-961.709, 1668.3, -1.02223), (0, 0, 0));level.bunkerList[54] = createBlock((-943.089, 1691.04, -0.411186), (0, 90, 0));level.bunkerList[55] = createBlock((-907.37, 1689.57, -0.843127), (0, 90, 0));level.bunkerList[56] = createBlock((-871.65, 1686.99, -2.48538), (0, 90, 0));level.bunkerList[57] = createBlock((-835.931, 1686.51, -5.68132), (0, 90, 0));level.bunkerList[58] = createBlock((-800.211, 1686.61, -7.79967), (0, 90, 0));level.bunkerList[59] = createBlock((-837.164, 1473.8, -1.39625), (0, 90, 0));102:19 ;mp_firingrange;level.bunkerList[60] = createBlock((-872.884, 1474.36, -3.166), (0, 90, 0));level.bunkerList[61] = createBlock((-913.323, 1471.04, -5.57789), (0, 90, 0));level.bunkerList[62] = createBlock((-949.042, 1471.93, -10.47), (0, 90, 0));level.bunkerList[63] = createBlock((-751.337, 1682.74, 23.1707), (0, 90, 0));level.bunkerList[64] = createBlock((-787.057, 1682.96, 26.2149), (0, 90, 0));level.bunkerList[65] = createBlock((-822.776, 1684.33, 29.4621), (0, 90, 0));level.bunkerList[66] = createBlock((-856.27, 1684.38, 33.5336), (0, 90, 0));level.bunkerList[67] = createBlock((-889.764, 1686.74, 37.6322), (0, 90, 0));level.bunkerList[68] = createBlock((-925.483, 1689.02, 40.1818), (0, 90, 0));level.bunkerList[69] = createBlock((-958.977, 1689.06, 43.6819), (0, 90, 0));102:19 ;mp_firingrange;level.bunkerList[70] = createBlock((-762.394, 1674.67, -37.704), (0, 90, 0));level.bunkerList[71] = createBlock((-798.113, 1671.77, -38.6463), (0, 90, 0));level.bunkerList[72] = createBlock((-833.833, 1665.32, -36.774), (0, 90, 0));level.bunkerList[73] = createBlock((-869.552, 1660.38, -36.4339), (0, 90, 0));level.bunkerList[74] = createBlock((-905.271, 1661.59, -35.994), (0, 90, 0));level.bunkerList[75] = createBlock((-940.991, 1660.52, -37.4486), (0, 90, 0));level.bunkerList[76] = createBlock((-1000.4, 1172.81, 13.0223), (0, 90, 0));level.bunkerList[77] = createBlock((-1036.12, 1172.07, 10.0114), (0, 90, 0));level.bunkerList[78] = createBlock((-6.96167, 959.391, 130.125), (0, 90, 0));level.bunkerList[79] = createBlock((94.1873, 1255.53, 4.825), (0, 0, 0));102:19 ;mp_firingrange;level.bunkerList[80] = createBlock((94.1873, 1255.53, 31.95), (0, 0, 0));level.bunkerList[81] = createBlock((96.9812, 1254.78, 59.075), (0, 0, 0));level.bunkerList[82] = createBlock((134.782, 1236.33, 4.825), (0, 0, 0));level.bunkerList[83] = createBlock((134.782, 1236.33, 31.95), (0, 0, 0));level.bunkerList[84] = createBlock((41.7567, 1461.98, 147.248), (0, 0, 0));level.bunkerList[85] = createBlock((40.7949, 1426.26, 148.112), (0, 0, 0));level.bunkerList[86] = createBlock((-8.28808, 1407.83, 143.123), (0, 0, 0));level.bunkerList[87] = createBlock((-51.6865, 1420.01, 142.125), (0, 0, 0));level.bunkerList[88] = createBlock((-85.2763, 1369.92, 142.086), (0, 0, 0));level.bunkerList[89] = createBlock((-538.931, -546.625, -63.5131), (0, 0, 0));102:19 ;mp_firingrange;level.bunkerList[90] = createBlock((-537.643, -582.344, -64.3533), (0, 0, 0));102:40 ;mp_firingrange;level.bunkerList[0] = createBlock((1299.5, 1383.46, 82.1743), (0, 0, 0));level.bunkerList[1] = createBlock((1428.74, 1318.12, 91.125), (0, 0, 0));level.bunkerList[2] = createBlock((1428.74, 1318.12, 118.25), (0, 0, 0));level.bunkerList[3] = createBlock((1428.74, 1318.12, 145.375), (0, 0, 0));level.bunkerList[4] = createBlock((1428.74, 1318.12, 172.5), (0, 0, 0));level.bunkerList[5] = createBlock((1428.74, 1318.12, 199.625), (0, 0, 0));level.bunkerList[6] = createBlock((1510.04, 1458.66, 91.125), (0, 90, 0));level.bunkerList[7] = createBlock((1510.04, 1458.66, 118.25), (0, 90, 0));level.bunkerList[8] = createBlock((1510.04, 1458.66, 145.375), (0, 90, 0));level.bunkerList[9] = createBlock((1510.04, 1458.66, 172.5), (0, 90, 0));102:40 ;mp_firingrange;level.bunkerList[10] = createBlock((1510.04, 1458.66, 199.625), (0, 90, 0));level.bunkerList[11] = createBlock((1530.88, 1303.35, 81.125), (0, 0, 0));level.bunkerList[12] = createBlock((1528.19, 1303.34, 98.25), (0, 0, 0));level.bunkerList[13] = createBlock((1526.82, 1303.33, 115.375), (0, 0, 0));level.bunkerList[14] = createBlock((1523.38, 1303.92, 132.5), (0, 0, 0));level.bunkerList[15] = createBlock((1515.59, 1304.44, 149.625), (0, 0, 0));level.bunkerList[16] = createBlock((1508.06, 1304.96, 166.75), (0, 0, 0));level.bunkerList[17] = createBlock((1429.37, 1382.55, -54.9792), (0, 0, 0));level.bunkerList[18] = createBlock((-152.277, 2065.44, 2.125), (0, 90, 0));level.bunkerList[19] = createBlock((-152.277, 2065.44, 29.25), (0, 90, 0));102:40 ;mp_firingrange;level.bunkerList[20] = createBlock((1446.69, 1319.34, 177.539), (0, -165, 0));level.bunkerList[21] = createBlock((1184.23, 1662.77, 97.9692), (0, -165, 0));level.bunkerList[22] = createBlock((1184.23, 1662.77, 125.094), (0, -165, 0));level.bunkerList[23] = createBlock((1184.23, 1662.77, 152.219), (0, -165, 0));level.bunkerList[24] = createBlock((1228.11, 1631.64, 101.434), (0, -165, 0));level.bunkerList[25] = createBlock((1228.11, 1631.64, 128.559), (0, -165, 0));level.bunkerList[26] = createBlock((1228.11, 1631.64, 155.684), (0, -165, 0));level.bunkerList[27] = createBlock((827.865, 1068.62, 104.663), (0, -165, 0));level.bunkerList[28] = createBlock((827.865, 1068.62, 131.788), (0, -165, 0));level.bunkerList[29] = createBlock((827.865, 1068.62, 158.913), (0, -165, 0));102:40 ;mp_firingrange;level.bunkerList[30] = createBlock((852.64, 1111.87, 140.125), (0, -165, 0));level.bunkerList[31] = createBlock((852.64, 1111.87, 167.25), (0, -165, 0));level.bunkerList[32] = createBlock((876.199, 1159.62, 140.125), (0, -165, 0));level.bunkerList[33] = createBlock((876.199, 1159.62, 167.25), (0, -165, 0));level.bunkerList[34] = createBlock((835.155, 1015.88, 104.125), (0, -165, 0));level.bunkerList[35] = createBlock((835.155, 1015.88, 131.25), (0, -165, 0));level.bunkerList[36] = createBlock((835.155, 1015.88, 158.375), (0, -165, 0));level.bunkerList[37] = createBlock((995.261, 930.354, -37.875), (0, 105, 0));level.bunkerList[38] = createBlock((988.701, 953.994, -11.3651), (0, 105, 0));level.bunkerList[39] = createBlock((983.311, 971.96, 15.7599), (0, 105, 0));102:40 ;mp_firingrange;level.bunkerList[40] = createBlock((978.107, 996.63, 42.1817), (0, 105, 0));level.bunkerList[41] = createBlock((970.275, 1009.61, 69.3067), (0, 105, 0));level.bunkerList[42] = createBlock((-847.39, 1956.84, 27.6971), (0, 90, 0));level.bunkerList[43] = createBlock((-883.11, 1956.81, 28.454), (0, 90, 0));level.bunkerList[44] = createBlock((-834.498, 1476.05, 17.6899), (0, 90, 0));level.bunkerList[45] = createBlock((-870.218, 1472.84, 17.6661), (0, 90, 0));level.bunkerList[46] = createBlock((-905.937, 1474.21, 14.9172), (0, 90, 0));level.bunkerList[47] = createBlock((-941.657, 1471.75, 12.0236), (0, 90, 0));level.bunkerList[48] = createBlock((-965.963, 1489.7, 7.57642), (0, 0, 0));level.bunkerList[49] = createBlock((-964.36, 1525.42, 4.48003), (0, 0, 0));102:40 ;mp_firingrange;level.bunkerList[50] = createBlock((-960.575, 1561.14, 1.4561), (0, 0, 0));level.bunkerList[51] = createBlock((-965.374, 1596.86, -0.284625), (0, 0, 0));level.bunkerList[52] = createBlock((-963.924, 1632.58, -1.45136), (0, 0, 0));level.bunkerList[53] = createBlock((-961.709, 1668.3, -1.02223), (0, 0, 0));level.bunkerList[54] = createBlock((-943.089, 1691.04, -0.411186), (0, 90, 0));level.bunkerList[55] = createBlock((-907.37, 1689.57, -0.843127), (0, 90, 0));level.bunkerList[56] = createBlock((-871.65, 1686.99, -2.48538), (0, 90, 0));level.bunkerList[57] = createBlock((-835.931, 1686.51, -5.68132), (0, 90, 0));level.bunkerList[58] = createBlock((-800.211, 1686.61, -7.79967), (0, 90, 0));level.bunkerList[59] = createBlock((-837.164, 1473.8, -1.39625), (0, 90, 0));102:40 ;mp_firingrange;level.bunkerList[60] = createBlock((-872.884, 1474.36, -3.166), (0, 90, 0));level.bunkerList[61] = createBlock((-913.323, 1471.04, -5.57789), (0, 90, 0));level.bunkerList[62] = createBlock((-949.042, 1471.93, -10.47), (0, 90, 0));level.bunkerList[63] = createBlock((-751.337, 1682.74, 23.1707), (0, 90, 0));level.bunkerList[64] = createBlock((-787.057, 1682.96, 26.2149), (0, 90, 0));level.bunkerList[65] = createBlock((-822.776, 1684.33, 29.4621), (0, 90, 0));level.bunkerList[66] = createBlock((-856.27, 1684.38, 33.5336), (0, 90, 0));level.bunkerList[67] = createBlock((-889.764, 1686.74, 37.6322), (0, 90, 0));level.bunkerList[68] = createBlock((-925.483, 1689.02, 40.1818), (0, 90, 0));level.bunkerList[69] = createBlock((-958.977, 1689.06, 43.6819), (0, 90, 0));102:40 ;mp_firingrange;level.bunkerList[70] = createBlock((-762.394, 1674.67, -37.704), (0, 90, 0));level.bunkerList[71] = createBlock((-798.113, 1671.77, -38.6463), (0, 90, 0));level.bunkerList[72] = createBlock((-833.833, 1665.32, -36.774), (0, 90, 0));level.bunkerList[73] = createBlock((-869.552, 1660.38, -36.4339), (0, 90, 0));level.bunkerList[74] = createBlock((-905.271, 1661.59, -35.994), (0, 90, 0));level.bunkerList[75] = createBlock((-940.991, 1660.52, -37.4486), (0, 90, 0));level.bunkerList[76] = createBlock((-1000.4, 1172.81, 13.0223), (0, 90, 0));level.bunkerList[77] = createBlock((-1036.12, 1172.07, 10.0114), (0, 90, 0));level.bunkerList[78] = createBlock((-6.96167, 959.391, 130.125), (0, 90, 0));level.bunkerList[79] = createBlock((94.1873, 1255.53, 4.825), (0, 0, 0));102:40 ;mp_firingrange;level.bunkerList[80] = createBlock((94.1873, 1255.53, 31.95), (0, 0, 0));level.bunkerList[81] = createBlock((96.9812, 1254.78, 59.075), (0, 0, 0));level.bunkerList[82] = createBlock((134.782, 1236.33, 4.825), (0, 0, 0));level.bunkerList[83] = createBlock((134.782, 1236.33, 31.95), (0, 0, 0));level.bunkerList[84] = createBlock((41.7567, 1461.98, 147.248), (0, 0, 0));level.bunkerList[85] = createBlock((40.7949, 1426.26, 148.112), (0, 0, 0));level.bunkerList[86] = createBlock((-8.28808, 1407.83, 143.123), (0, 0, 0));level.bunkerList[87] = createBlock((-51.6865, 1420.01, 142.125), (0, 0, 0));level.bunkerList[88] = createBlock((-85.2763, 1369.92, 142.086), (0, 0, 0));level.bunkerList[89] = createBlock((-536.121, -546.625, -62.7975), (0, 0, 0));102:40 ;mp_firingrange;level.bunkerList[90] = createBlock((-538.402, -582.344, -63.3679), (0, 0, 0));level.bunkerList[91] = createBlock((-540.33, -618.064, -64.3029), (0, 0, 0));level.bunkerList[92] = createBlock((-542.06, -653.783, -65.0724), (0, 0, 0));level.bunkerList[93] = createBlock((-543.971, -689.503, -66.0705), (0, 0, 0));level.bunkerList[94] = createBlock((-545.985, -725.222, -64.022), (0, 0, 0));level.bunkerList[95] = createBlock((-547.372, -760.942, -63.6949), (0, 0, 0));level.bunkerList[96] = createBlock((-546.448, -796.661, -64.6538), (0, 0, 0));level.bunkerList[97] = createBlock((-545.515, -832.38, -65.4949), (0, 0, 0));level.bunkerList[98] = createBlock((-534.429, -868.1, -67.2986), (0, 0, 0));103:58 ;mp_firingrange;level.bunkerList[0] = createBlock((1299.5, 1383.46, 82.1743), (0, 0, 0));level.bunkerList[1] = createBlock((1428.74, 1318.12, 91.125), (0, 0, 0));level.bunkerList[2] = createBlock((1428.74, 1318.12, 118.25), (0, 0, 0));level.bunkerList[3] = createBlock((1428.74, 1318.12, 145.375), (0, 0, 0));level.bunkerList[4] = createBlock((1428.74, 1318.12, 172.5), (0, 0, 0));level.bunkerList[5] = createBlock((1428.74, 1318.12, 199.625), (0, 0, 0));level.bunkerList[6] = createBlock((1510.04, 1458.66, 91.125), (0, 90, 0));level.bunkerList[7] = createBlock((1510.04, 1458.66, 118.25), (0, 90, 0));level.bunkerList[8] = createBlock((1510.04, 1458.66, 145.375), (0, 90, 0));level.bunkerList[9] = createBlock((1510.04, 1458.66, 172.5), (0, 90, 0));103:58 ;mp_firingrange;level.bunkerList[10] = createBlock((1510.04, 1458.66, 199.625), (0, 90, 0));level.bunkerList[11] = createBlock((1530.88, 1303.35, 81.125), (0, 0, 0));level.bunkerList[12] = createBlock((1528.19, 1303.34, 98.25), (0, 0, 0));level.bunkerList[13] = createBlock((1526.82, 1303.33, 115.375), (0, 0, 0));level.bunkerList[14] = createBlock((1523.38, 1303.92, 132.5), (0, 0, 0));level.bunkerList[15] = createBlock((1515.59, 1304.44, 149.625), (0, 0, 0));level.bunkerList[16] = createBlock((1508.06, 1304.96, 166.75), (0, 0, 0));level.bunkerList[17] = createBlock((1429.37, 1382.55, -54.9792), (0, 0, 0));level.bunkerList[18] = createBlock((-152.277, 2065.44, 2.125), (0, 90, 0));level.bunkerList[19] = createBlock((-152.277, 2065.44, 29.25), (0, 90, 0));103:58 ;mp_firingrange;level.bunkerList[20] = createBlock((1446.69, 1319.34, 177.539), (0, -165, 0));level.bunkerList[21] = createBlock((1184.23, 1662.77, 97.9692), (0, -165, 0));level.bunkerList[22] = createBlock((1184.23, 1662.77, 125.094), (0, -165, 0));level.bunkerList[23] = createBlock((1184.23, 1662.77, 152.219), (0, -165, 0));level.bunkerList[24] = createBlock((1228.11, 1631.64, 101.434), (0, -165, 0));level.bunkerList[25] = createBlock((1228.11, 1631.64, 128.559), (0, -165, 0));level.bunkerList[26] = createBlock((1228.11, 1631.64, 155.684), (0, -165, 0));level.bunkerList[27] = createBlock((827.865, 1068.62, 104.663), (0, -165, 0));level.bunkerList[28] = createBlock((827.865, 1068.62, 131.788), (0, -165, 0));level.bunkerList[29] = createBlock((827.865, 1068.62, 158.913), (0, -165, 0));103:58 ;mp_firingrange;level.bunkerList[30] = createBlock((852.64, 1111.87, 140.125), (0, -165, 0));level.bunkerList[31] = createBlock((852.64, 1111.87, 167.25), (0, -165, 0));level.bunkerList[32] = createBlock((876.199, 1159.62, 140.125), (0, -165, 0));level.bunkerList[33] = createBlock((876.199, 1159.62, 167.25), (0, -165, 0));level.bunkerList[34] = createBlock((835.155, 1015.88, 104.125), (0, -165, 0));level.bunkerList[35] = createBlock((835.155, 1015.88, 131.25), (0, -165, 0));level.bunkerList[36] = createBlock((835.155, 1015.88, 158.375), (0, -165, 0));level.bunkerList[37] = createBlock((995.261, 930.354, -37.875), (0, 105, 0));level.bunkerList[38] = createBlock((988.701, 953.994, -11.3651), (0, 105, 0));level.bunkerList[39] = createBlock((983.311, 971.96, 15.7599), (0, 105, 0));103:58 ;mp_firingrange;level.bunkerList[40] = createBlock((978.107, 996.63, 42.1817), (0, 105, 0));level.bunkerList[41] = createBlock((970.275, 1009.61, 69.3067), (0, 105, 0));level.bunkerList[42] = createBlock((-847.39, 1956.84, 27.6971), (0, 90, 0));level.bunkerList[43] = createBlock((-883.11, 1956.81, 28.454), (0, 90, 0));level.bunkerList[44] = createBlock((-834.498, 1476.05, 17.6899), (0, 90, 0));level.bunkerList[45] = createBlock((-870.218, 1472.84, 17.6661), (0, 90, 0));level.bunkerList[46] = createBlock((-905.937, 1474.21, 14.9172), (0, 90, 0));level.bunkerList[47] = createBlock((-941.657, 1471.75, 12.0236), (0, 90, 0));level.bunkerList[48] = createBlock((-965.963, 1489.7, 7.57642), (0, 0, 0));level.bunkerList[49] = createBlock((-964.36, 1525.42, 4.48003), (0, 0, 0));103:58 ;mp_firingrange;level.bunkerList[50] = createBlock((-960.575, 1561.14, 1.4561), (0, 0, 0));level.bunkerList[51] = createBlock((-965.374, 1596.86, -0.284625), (0, 0, 0));level.bunkerList[52] = createBlock((-963.924, 1632.58, -1.45136), (0, 0, 0));level.bunkerList[53] = createBlock((-961.709, 1668.3, -1.02223), (0, 0, 0));level.bunkerList[54] = createBlock((-943.089, 1691.04, -0.411186), (0, 90, 0));level.bunkerList[55] = createBlock((-907.37, 1689.57, -0.843127), (0, 90, 0));level.bunkerList[56] = createBlock((-871.65, 1686.99, -2.48538), (0, 90, 0));level.bunkerList[57] = createBlock((-835.931, 1686.51, -5.68132), (0, 90, 0));level.bunkerList[58] = createBlock((-800.211, 1686.61, -7.79967), (0, 90, 0));level.bunkerList[59] = createBlock((-837.164, 1473.8, -1.39625), (0, 90, 0));103:58 ;mp_firingrange;level.bunkerList[60] = createBlock((-872.884, 1474.36, -3.166), (0, 90, 0));level.bunkerList[61] = createBlock((-913.323, 1471.04, -5.57789), (0, 90, 0));level.bunkerList[62] = createBlock((-949.042, 1471.93, -10.47), (0, 90, 0));level.bunkerList[63] = createBlock((-751.337, 1682.74, 23.1707), (0, 90, 0));level.bunkerList[64] = createBlock((-787.057, 1682.96, 26.2149), (0, 90, 0));level.bunkerList[65] = createBlock((-822.776, 1684.33, 29.4621), (0, 90, 0));level.bunkerList[66] = createBlock((-856.27, 1684.38, 33.5336), (0, 90, 0));level.bunkerList[67] = createBlock((-889.764, 1686.74, 37.6322), (0, 90, 0));level.bunkerList[68] = createBlock((-925.483, 1689.02, 40.1818), (0, 90, 0));level.bunkerList[69] = createBlock((-958.977, 1689.06, 43.6819), (0, 90, 0));103:58 ;mp_firingrange;level.bunkerList[70] = createBlock((-762.394, 1674.67, -37.704), (0, 90, 0));level.bunkerList[71] = createBlock((-798.113, 1671.77, -38.6463), (0, 90, 0));level.bunkerList[72] = createBlock((-833.833, 1665.32, -36.774), (0, 90, 0));level.bunkerList[73] = createBlock((-869.552, 1660.38, -36.4339), (0, 90, 0));level.bunkerList[74] = createBlock((-905.271, 1661.59, -35.994), (0, 90, 0));level.bunkerList[75] = createBlock((-940.991, 1660.52, -37.4486), (0, 90, 0));level.bunkerList[76] = createBlock((-1000.4, 1172.81, 13.0223), (0, 90, 0));level.bunkerList[77] = createBlock((-1036.12, 1172.07, 10.0114), (0, 90, 0));level.bunkerList[78] = createBlock((-6.96167, 959.391, 130.125), (0, 90, 0));level.bunkerList[79] = createBlock((94.1873, 1255.53, 4.825), (0, 0, 0));103:58 ;mp_firingrange;level.bunkerList[80] = createBlock((94.1873, 1255.53, 31.95), (0, 0, 0));level.bunkerList[81] = createBlock((96.9812, 1254.78, 59.075), (0, 0, 0));level.bunkerList[82] = createBlock((134.782, 1236.33, 4.825), (0, 0, 0));level.bunkerList[83] = createBlock((134.782, 1236.33, 31.95), (0, 0, 0));level.bunkerList[84] = createBlock((41.7567, 1461.98, 147.248), (0, 0, 0));level.bunkerList[85] = createBlock((40.7949, 1426.26, 148.112), (0, 0, 0));level.bunkerList[86] = createBlock((-8.28808, 1407.83, 143.123), (0, 0, 0));level.bunkerList[87] = createBlock((-51.6865, 1420.01, 142.125), (0, 0, 0));level.bunkerList[88] = createBlock((-85.2763, 1369.92, 142.086), (0, 0, 0));level.bunkerList[89] = createBlock((-536.121, -546.625, -62.7975), (0, 0, 0));103:58 ;mp_firingrange;level.bunkerList[90] = createBlock((-538.402, -582.344, -63.3679), (0, 0, 0));level.bunkerList[91] = createBlock((-540.33, -618.064, -64.3029), (0, 0, 0));level.bunkerList[92] = createBlock((-542.06, -653.783, -65.0724), (0, 0, 0));level.bunkerList[93] = createBlock((-543.971, -689.503, -66.0705), (0, 0, 0));level.bunkerList[94] = createBlock((-545.985, -725.222, -64.022), (0, 0, 0));level.bunkerList[95] = createBlock((-547.372, -760.942, -63.6949), (0, 0, 0));level.bunkerList[96] = createBlock((-546.448, -796.661, -64.6538), (0, 0, 0));level.bunkerList[97] = createBlock((-545.515, -832.38, -65.4949), (0, 0, 0));level.bunkerList[98] = createBlock((-545.281, -868.1, -67.3296), (0, 0, 0));level.bunkerList[99] = createBlock((310.496, 832.047, 51.6885), (0, -165, 0));103:58 ;mp_firingrange;level.bunkerList[100] = createBlock((321.957, 836.447, 68.8135), (0, -165, 0));level.bunkerList[101] = createBlock((333.858, 840.432, 85.9385), (0, -165, 0));level.bunkerList[102] = createBlock((351.944, 846.064, 103.063), (0, -165, 0));level.bunkerList[103] = createBlock((366.878, 844.349, 120.188), (0, -165, 0));105:15 ;mp_firingrange;level.bunkerList[0] = createBlock((1299.5, 1383.46, 82.1743), (0, 0, 0));level.bunkerList[1] = createBlock((1428.74, 1318.12, 91.125), (0, 0, 0));level.bunkerList[2] = createBlock((1428.74, 1318.12, 118.25), (0, 0, 0));level.bunkerList[3] = createBlock((1428.74, 1318.12, 145.375), (0, 0, 0));level.bunkerList[4] = createBlock((1428.74, 1318.12, 172.5), (0, 0, 0));level.bunkerList[5] = createBlock((1428.74, 1318.12, 199.625), (0, 0, 0));level.bunkerList[6] = createBlock((1510.04, 1458.66, 91.125), (0, 90, 0));level.bunkerList[7] = createBlock((1510.04, 1458.66, 118.25), (0, 90, 0));level.bunkerList[8] = createBlock((1510.04, 1458.66, 145.375), (0, 90, 0));level.bunkerList[9] = createBlock((1510.04, 1458.66, 172.5), (0, 90, 0));105:15 ;mp_firingrange;level.bunkerList[10] = createBlock((1510.04, 1458.66, 199.625), (0, 90, 0));level.bunkerList[11] = createBlock((1530.88, 1303.35, 81.125), (0, 0, 0));level.bunkerList[12] = createBlock((1528.19, 1303.34, 98.25), (0, 0, 0));level.bunkerList[13] = createBlock((1526.82, 1303.33, 115.375), (0, 0, 0));level.bunkerList[14] = createBlock((1523.38, 1303.92, 132.5), (0, 0, 0));level.bunkerList[15] = createBlock((1515.59, 1304.44, 149.625), (0, 0, 0));level.bunkerList[16] = createBlock((1508.06, 1304.96, 166.75), (0, 0, 0));level.bunkerList[17] = createBlock((1429.37, 1382.55, -54.9792), (0, 0, 0));level.bunkerList[18] = createBlock((-152.277, 2065.44, 2.125), (0, 90, 0));level.bunkerList[19] = createBlock((-152.277, 2065.44, 29.25), (0, 90, 0));105:15 ;mp_firingrange;level.bunkerList[20] = createBlock((1446.69, 1319.34, 177.539), (0, -165, 0));level.bunkerList[21] = createBlock((1184.23, 1662.77, 97.9692), (0, -165, 0));level.bunkerList[22] = createBlock((1184.23, 1662.77, 125.094), (0, -165, 0));level.bunkerList[23] = createBlock((1184.23, 1662.77, 152.219), (0, -165, 0));level.bunkerList[24] = createBlock((1228.11, 1631.64, 101.434), (0, -165, 0));level.bunkerList[25] = createBlock((1228.11, 1631.64, 128.559), (0, -165, 0));level.bunkerList[26] = createBlock((1228.11, 1631.64, 155.684), (0, -165, 0));level.bunkerList[27] = createBlock((827.865, 1068.62, 104.663), (0, -165, 0));level.bunkerList[28] = createBlock((827.865, 1068.62, 131.788), (0, -165, 0));level.bunkerList[29] = createBlock((827.865, 1068.62, 158.913), (0, -165, 0));105:15 ;mp_firingrange;level.bunkerList[30] = createBlock((852.64, 1111.87, 140.125), (0, -165, 0));level.bunkerList[31] = createBlock((852.64, 1111.87, 167.25), (0, -165, 0));level.bunkerList[32] = createBlock((876.199, 1159.62, 140.125), (0, -165, 0));level.bunkerList[33] = createBlock((876.199, 1159.62, 167.25), (0, -165, 0));level.bunkerList[34] = createBlock((835.155, 1015.88, 104.125), (0, -165, 0));level.bunkerList[35] = createBlock((835.155, 1015.88, 131.25), (0, -165, 0));level.bunkerList[36] = createBlock((835.155, 1015.88, 158.375), (0, -165, 0));level.bunkerList[37] = createBlock((995.261, 930.354, -37.875), (0, 105, 0));level.bunkerList[38] = createBlock((988.701, 953.994, -11.3651), (0, 105, 0));level.bunkerList[39] = createBlock((983.311, 971.96, 15.7599), (0, 105, 0));105:15 ;mp_firingrange;level.bunkerList[40] = createBlock((978.107, 996.63, 42.1817), (0, 105, 0));level.bunkerList[41] = createBlock((970.275, 1009.61, 69.3067), (0, 105, 0));level.bunkerList[42] = createBlock((-847.39, 1956.84, 27.6971), (0, 90, 0));level.bunkerList[43] = createBlock((-883.11, 1956.81, 28.454), (0, 90, 0));level.bunkerList[44] = createBlock((-834.498, 1476.05, 17.6899), (0, 90, 0));level.bunkerList[45] = createBlock((-870.218, 1472.84, 17.6661), (0, 90, 0));level.bunkerList[46] = createBlock((-905.937, 1474.21, 14.9172), (0, 90, 0));level.bunkerList[47] = createBlock((-941.657, 1471.75, 12.0236), (0, 90, 0));level.bunkerList[48] = createBlock((-965.963, 1489.7, 7.57642), (0, 0, 0));level.bunkerList[49] = createBlock((-964.36, 1525.42, 4.48003), (0, 0, 0));105:15 ;mp_firingrange;level.bunkerList[50] = createBlock((-960.575, 1561.14, 1.4561), (0, 0, 0));level.bunkerList[51] = createBlock((-965.374, 1596.86, -0.284625), (0, 0, 0));level.bunkerList[52] = createBlock((-963.924, 1632.58, -1.45136), (0, 0, 0));level.bunkerList[53] = createBlock((-961.709, 1668.3, -1.02223), (0, 0, 0));level.bunkerList[54] = createBlock((-943.089, 1691.04, -0.411186), (0, 90, 0));level.bunkerList[55] = createBlock((-907.37, 1689.57, -0.843127), (0, 90, 0));level.bunkerList[56] = createBlock((-871.65, 1686.99, -2.48538), (0, 90, 0));level.bunkerList[57] = createBlock((-835.931, 1686.51, -5.68132), (0, 90, 0));level.bunkerList[58] = createBlock((-800.211, 1686.61, -7.79967), (0, 90, 0));level.bunkerList[59] = createBlock((-837.164, 1473.8, -1.39625), (0, 90, 0));105:15 ;mp_firingrange;level.bunkerList[60] = createBlock((-872.884, 1474.36, -3.166), (0, 90, 0));level.bunkerList[61] = createBlock((-913.323, 1471.04, -5.57789), (0, 90, 0));level.bunkerList[62] = createBlock((-949.042, 1471.93, -10.47), (0, 90, 0));level.bunkerList[63] = createBlock((-751.337, 1682.74, 23.1707), (0, 90, 0));level.bunkerList[64] = createBlock((-787.057, 1682.96, 26.2149), (0, 90, 0));level.bunkerList[65] = createBlock((-822.776, 1684.33, 29.4621), (0, 90, 0));level.bunkerList[66] = createBlock((-856.27, 1684.38, 33.5336), (0, 90, 0));level.bunkerList[67] = createBlock((-889.764, 1686.74, 37.6322), (0, 90, 0));level.bunkerList[68] = createBlock((-925.483, 1689.02, 40.1818), (0, 90, 0));level.bunkerList[69] = createBlock((-958.977, 1689.06, 43.6819), (0, 90, 0));105:15 ;mp_firingrange;level.bunkerList[70] = createBlock((-762.394, 1674.67, -37.704), (0, 90, 0));level.bunkerList[71] = createBlock((-798.113, 1671.77, -38.6463), (0, 90, 0));level.bunkerList[72] = createBlock((-833.833, 1665.32, -36.774), (0, 90, 0));level.bunkerList[73] = createBlock((-869.552, 1660.38, -36.4339), (0, 90, 0));level.bunkerList[74] = createBlock((-905.271, 1661.59, -35.994), (0, 90, 0));level.bunkerList[75] = createBlock((-940.991, 1660.52, -37.4486), (0, 90, 0));level.bunkerList[76] = createBlock((-1000.4, 1172.81, 13.0223), (0, 90, 0));level.bunkerList[77] = createBlock((-1036.12, 1172.07, 10.0114), (0, 90, 0));level.bunkerList[78] = createBlock((-6.96167, 959.391, 130.125), (0, 90, 0));level.bunkerList[79] = createBlock((94.1873, 1255.53, 4.825), (0, 0, 0));105:15 ;mp_firingrange;level.bunkerList[80] = createBlock((94.1873, 1255.53, 31.95), (0, 0, 0));level.bunkerList[81] = createBlock((96.9812, 1254.78, 59.075), (0, 0, 0));level.bunkerList[82] = createBlock((134.782, 1236.33, 4.825), (0, 0, 0));level.bunkerList[83] = createBlock((134.782, 1236.33, 31.95), (0, 0, 0));level.bunkerList[84] = createBlock((41.7567, 1461.98, 147.248), (0, 0, 0));level.bunkerList[85] = createBlock((40.7949, 1426.26, 148.112), (0, 0, 0));level.bunkerList[86] = createBlock((-8.28808, 1407.83, 143.123), (0, 0, 0));level.bunkerList[87] = createBlock((-51.6865, 1420.01, 142.125), (0, 0, 0));level.bunkerList[88] = createBlock((-85.2763, 1369.92, 142.086), (0, 0, 0));level.bunkerList[89] = createBlock((-536.121, -546.625, -62.7975), (0, 0, 0));105:15 ;mp_firingrange;level.bunkerList[90] = createBlock((-538.402, -582.344, -63.3679), (0, 0, 0));level.bunkerList[91] = createBlock((-540.33, -618.064, -64.3029), (0, 0, 0));level.bunkerList[92] = createBlock((-542.06, -653.783, -65.0724), (0, 0, 0));level.bunkerList[93] = createBlock((-543.971, -689.503, -66.0705), (0, 0, 0));level.bunkerList[94] = createBlock((-545.985, -725.222, -64.022), (0, 0, 0));level.bunkerList[95] = createBlock((-547.372, -760.942, -63.6949), (0, 0, 0));level.bunkerList[96] = createBlock((-546.448, -796.661, -64.6538), (0, 0, 0));level.bunkerList[97] = createBlock((-545.515, -832.38, -65.4949), (0, 0, 0));level.bunkerList[98] = createBlock((-545.281, -868.1, -67.3296), (0, 0, 0));level.bunkerList[99] = createBlock((536.598, 1149.92, 138.894), (0, -165, 0));106:43 ;mp_firingrange;level.bunkerList[0] = createBlock((1299.5, 1383.46, 82.1743), (0, 0, 0));level.bunkerList[1] = createBlock((1428.74, 1318.12, 91.125), (0, 0, 0));level.bunkerList[2] = createBlock((1428.74, 1318.12, 118.25), (0, 0, 0));level.bunkerList[3] = createBlock((1428.74, 1318.12, 145.375), (0, 0, 0));level.bunkerList[4] = createBlock((1428.74, 1318.12, 172.5), (0, 0, 0));level.bunkerList[5] = createBlock((1428.74, 1318.12, 199.625), (0, 0, 0));level.bunkerList[6] = createBlock((1510.04, 1458.66, 91.125), (0, 90, 0));level.bunkerList[7] = createBlock((1510.04, 1458.66, 118.25), (0, 90, 0));level.bunkerList[8] = createBlock((1510.04, 1458.66, 145.375), (0, 90, 0));level.bunkerList[9] = createBlock((1510.04, 1458.66, 172.5), (0, 90, 0));106:43 ;mp_firingrange;level.bunkerList[10] = createBlock((1510.04, 1458.66, 199.625), (0, 90, 0));level.bunkerList[11] = createBlock((1530.88, 1303.35, 81.125), (0, 0, 0));level.bunkerList[12] = createBlock((1528.19, 1303.34, 98.25), (0, 0, 0));level.bunkerList[13] = createBlock((1526.82, 1303.33, 115.375), (0, 0, 0));level.bunkerList[14] = createBlock((1523.38, 1303.92, 132.5), (0, 0, 0));level.bunkerList[15] = createBlock((1515.59, 1304.44, 149.625), (0, 0, 0));level.bunkerList[16] = createBlock((1508.06, 1304.96, 166.75), (0, 0, 0));level.bunkerList[17] = createBlock((1429.37, 1382.55, -54.9792), (0, 0, 0));level.bunkerList[18] = createBlock((-152.277, 2065.44, 2.125), (0, 90, 0));level.bunkerList[19] = createBlock((-152.277, 2065.44, 29.25), (0, 90, 0));106:43 ;mp_firingrange;level.bunkerList[20] = createBlock((1446.69, 1319.34, 177.539), (0, -165, 0));level.bunkerList[21] = createBlock((1184.23, 1662.77, 97.9692), (0, -165, 0));level.bunkerList[22] = createBlock((1184.23, 1662.77, 125.094), (0, -165, 0));level.bunkerList[23] = createBlock((1184.23, 1662.77, 152.219), (0, -165, 0));level.bunkerList[24] = createBlock((1228.11, 1631.64, 101.434), (0, -165, 0));level.bunkerList[25] = createBlock((1228.11, 1631.64, 128.559), (0, -165, 0));level.bunkerList[26] = createBlock((1228.11, 1631.64, 155.684), (0, -165, 0));level.bunkerList[27] = createBlock((827.865, 1068.62, 104.663), (0, -165, 0));level.bunkerList[28] = createBlock((827.865, 1068.62, 131.788), (0, -165, 0));level.bunkerList[29] = createBlock((827.865, 1068.62, 158.913), (0, -165, 0));106:43 ;mp_firingrange;level.bunkerList[30] = createBlock((852.64, 1111.87, 140.125), (0, -165, 0));level.bunkerList[31] = createBlock((852.64, 1111.87, 167.25), (0, -165, 0));level.bunkerList[32] = createBlock((876.199, 1159.62, 140.125), (0, -165, 0));level.bunkerList[33] = createBlock((876.199, 1159.62, 167.25), (0, -165, 0));level.bunkerList[34] = createBlock((835.155, 1015.88, 104.125), (0, -165, 0));level.bunkerList[35] = createBlock((835.155, 1015.88, 131.25), (0, -165, 0));level.bunkerList[36] = createBlock((835.155, 1015.88, 158.375), (0, -165, 0));level.bunkerList[37] = createBlock((995.261, 930.354, -37.875), (0, 105, 0));level.bunkerList[38] = createBlock((988.701, 953.994, -11.3651), (0, 105, 0));level.bunkerList[39] = createBlock((983.311, 971.96, 15.7599), (0, 105, 0));106:43 ;mp_firingrange;level.bunkerList[40] = createBlock((978.107, 996.63, 42.1817), (0, 105, 0));level.bunkerList[41] = createBlock((970.275, 1009.61, 69.3067), (0, 105, 0));level.bunkerList[42] = createBlock((-847.39, 1956.84, 27.6971), (0, 90, 0));level.bunkerList[43] = createBlock((-883.11, 1956.81, 28.454), (0, 90, 0));level.bunkerList[44] = createBlock((-834.498, 1476.05, 17.6899), (0, 90, 0));level.bunkerList[45] = createBlock((-870.218, 1472.84, 17.6661), (0, 90, 0));level.bunkerList[46] = createBlock((-905.937, 1474.21, 14.9172), (0, 90, 0));level.bunkerList[47] = createBlock((-941.657, 1471.75, 12.0236), (0, 90, 0));level.bunkerList[48] = createBlock((-965.963, 1489.7, 7.57642), (0, 0, 0));level.bunkerList[49] = createBlock((-964.36, 1525.42, 4.48003), (0, 0, 0));106:43 ;mp_firingrange;level.bunkerList[50] = createBlock((-960.575, 1561.14, 1.4561), (0, 0, 0));level.bunkerList[51] = createBlock((-965.374, 1596.86, -0.284625), (0, 0, 0));level.bunkerList[52] = createBlock((-963.924, 1632.58, -1.45136), (0, 0, 0));level.bunkerList[53] = createBlock((-961.709, 1668.3, -1.02223), (0, 0, 0));level.bunkerList[54] = createBlock((-943.089, 1691.04, -0.411186), (0, 90, 0));level.bunkerList[55] = createBlock((-907.37, 1689.57, -0.843127), (0, 90, 0));level.bunkerList[56] = createBlock((-871.65, 1686.99, -2.48538), (0, 90, 0));level.bunkerList[57] = createBlock((-835.931, 1686.51, -5.68132), (0, 90, 0));level.bunkerList[58] = createBlock((-800.211, 1686.61, -7.79967), (0, 90, 0));level.bunkerList[59] = createBlock((-837.164, 1473.8, -1.39625), (0, 90, 0));106:43 ;mp_firingrange;level.bunkerList[60] = createBlock((-872.884, 1474.36, -3.166), (0, 90, 0));level.bunkerList[61] = createBlock((-913.323, 1471.04, -5.57789), (0, 90, 0));level.bunkerList[62] = createBlock((-949.042, 1471.93, -10.47), (0, 90, 0));level.bunkerList[63] = createBlock((-751.337, 1682.74, 23.1707), (0, 90, 0));level.bunkerList[64] = createBlock((-787.057, 1682.96, 26.2149), (0, 90, 0));level.bunkerList[65] = createBlock((-822.776, 1684.33, 29.4621), (0, 90, 0));level.bunkerList[66] = createBlock((-856.27, 1684.38, 33.5336), (0, 90, 0));level.bunkerList[67] = createBlock((-889.764, 1686.74, 37.6322), (0, 90, 0));level.bunkerList[68] = createBlock((-925.483, 1689.02, 40.1818), (0, 90, 0));level.bunkerList[69] = createBlock((-958.977, 1689.06, 43.6819), (0, 90, 0));106:43 ;mp_firingrange;level.bunkerList[70] = createBlock((-762.394, 1674.67, -37.704), (0, 90, 0));level.bunkerList[71] = createBlock((-798.113, 1671.77, -38.6463), (0, 90, 0));level.bunkerList[72] = createBlock((-833.833, 1665.32, -36.774), (0, 90, 0));level.bunkerList[73] = createBlock((-869.552, 1660.38, -36.4339), (0, 90, 0));level.bunkerList[74] = createBlock((-905.271, 1661.59, -35.994), (0, 90, 0));level.bunkerList[75] = createBlock((-940.991, 1660.52, -37.4486), (0, 90, 0));level.bunkerList[76] = createBlock((-1000.4, 1172.81, 13.0223), (0, 90, 0));level.bunkerList[77] = createBlock((-1036.12, 1172.07, 10.0114), (0, 90, 0));level.bunkerList[78] = createBlock((-6.96167, 959.391, 130.125), (0, 90, 0));level.bunkerList[79] = createBlock((94.1873, 1255.53, 4.825), (0, 0, 0));106:43 ;mp_firingrange;level.bunkerList[80] = createBlock((94.1873, 1255.53, 31.95), (0, 0, 0));level.bunkerList[81] = createBlock((96.9812, 1254.78, 59.075), (0, 0, 0));level.bunkerList[82] = createBlock((134.782, 1236.33, 4.825), (0, 0, 0));level.bunkerList[83] = createBlock((134.782, 1236.33, 31.95), (0, 0, 0));level.bunkerList[84] = createBlock((41.7567, 1461.98, 147.248), (0, 0, 0));level.bunkerList[85] = createBlock((40.7949, 1426.26, 148.112), (0, 0, 0));level.bunkerList[86] = createBlock((-8.28808, 1407.83, 143.123), (0, 0, 0));level.bunkerList[87] = createBlock((-51.6865, 1420.01, 142.125), (0, 0, 0));level.bunkerList[88] = createBlock((-85.2763, 1369.92, 142.086), (0, 0, 0));level.bunkerList[89] = createBlock((-536.121, -546.625, -62.7975), (0, 0, 0));106:43 ;mp_firingrange;level.bunkerList[90] = createBlock((-538.402, -582.344, -63.3679), (0, 0, 0));level.bunkerList[91] = createBlock((-540.33, -618.064, -64.3029), (0, 0, 0));level.bunkerList[92] = createBlock((-542.06, -653.783, -65.0724), (0, 0, 0));level.bunkerList[93] = createBlock((-543.971, -689.503, -66.0705), (0, 0, 0));level.bunkerList[94] = createBlock((-545.985, -725.222, -64.022), (0, 0, 0));level.bunkerList[95] = createBlock((-547.372, -760.942, -63.6949), (0, 0, 0));level.bunkerList[96] = createBlock((-546.448, -796.661, -64.6538), (0, 0, 0));level.bunkerList[97] = createBlock((-545.515, -832.38, -65.4949), (0, 0, 0));level.bunkerList[98] = createBlock((-545.281, -868.1, -67.3296), (0, 0, 0));level.bunkerList[99] = createBlock((531.559, 1152.76, 158.056), (0, 90, 0));106:43 ;mp_firingrange;level.bunkerList[100] = createBlock((331.748, 833.843, 50.125), (0, -165, 0));level.bunkerList[101] = createBlock((339.594, 835.809, 67.25), (0, -165, 0));level.bunkerList[102] = createBlock((347.023, 837.345, 84.375), (0, -165, 0));level.bunkerList[103] = createBlock((354.396, 839.387, 101.5), (0, -165, 0));level.bunkerList[104] = createBlock((365.833, 842.551, 118.625), (0, -165, 0));level.bunkerList[105] = createBlock((381.829, 835.814, 135.75), (0, -165, 0));107:05 ;mp_firingrange;level.bunkerList[0] = createBlock((1299.5, 1383.46, 82.1743), (0, 0, 0));level.bunkerList[1] = createBlock((1428.74, 1318.12, 91.125), (0, 0, 0));level.bunkerList[2] = createBlock((1428.74, 1318.12, 118.25), (0, 0, 0));level.bunkerList[3] = createBlock((1428.74, 1318.12, 145.375), (0, 0, 0));level.bunkerList[4] = createBlock((1428.74, 1318.12, 172.5), (0, 0, 0));level.bunkerList[5] = createBlock((1428.74, 1318.12, 199.625), (0, 0, 0));level.bunkerList[6] = createBlock((1510.04, 1458.66, 91.125), (0, 90, 0));level.bunkerList[7] = createBlock((1510.04, 1458.66, 118.25), (0, 90, 0));level.bunkerList[8] = createBlock((1510.04, 1458.66, 145.375), (0, 90, 0));level.bunkerList[9] = createBlock((1510.04, 1458.66, 172.5), (0, 90, 0));107:05 ;mp_firingrange;level.bunkerList[10] = createBlock((1510.04, 1458.66, 199.625), (0, 90, 0));level.bunkerList[11] = createBlock((1530.88, 1303.35, 81.125), (0, 0, 0));level.bunkerList[12] = createBlock((1528.19, 1303.34, 98.25), (0, 0, 0));level.bunkerList[13] = createBlock((1526.82, 1303.33, 115.375), (0, 0, 0));level.bunkerList[14] = createBlock((1523.38, 1303.92, 132.5), (0, 0, 0));level.bunkerList[15] = createBlock((1515.59, 1304.44, 149.625), (0, 0, 0));level.bunkerList[16] = createBlock((1508.06, 1304.96, 166.75), (0, 0, 0));level.bunkerList[17] = createBlock((1429.37, 1382.55, -54.9792), (0, 0, 0));level.bunkerList[18] = createBlock((-152.277, 2065.44, 2.125), (0, 90, 0));level.bunkerList[19] = createBlock((-152.277, 2065.44, 29.25), (0, 90, 0));107:05 ;mp_firingrange;level.bunkerList[20] = createBlock((1446.69, 1319.34, 177.539), (0, -165, 0));level.bunkerList[21] = createBlock((1184.23, 1662.77, 97.9692), (0, -165, 0));level.bunkerList[22] = createBlock((1184.23, 1662.77, 125.094), (0, -165, 0));level.bunkerList[23] = createBlock((1184.23, 1662.77, 152.219), (0, -165, 0));level.bunkerList[24] = createBlock((1228.11, 1631.64, 101.434), (0, -165, 0));level.bunkerList[25] = createBlock((1228.11, 1631.64, 128.559), (0, -165, 0));level.bunkerList[26] = createBlock((1228.11, 1631.64, 155.684), (0, -165, 0));level.bunkerList[27] = createBlock((827.865, 1068.62, 104.663), (0, -165, 0));level.bunkerList[28] = createBlock((827.865, 1068.62, 131.788), (0, -165, 0));level.bunkerList[29] = createBlock((827.865, 1068.62, 158.913), (0, -165, 0));107:05 ;mp_firingrange;level.bunkerList[30] = createBlock((852.64, 1111.87, 140.125), (0, -165, 0));level.bunkerList[31] = createBlock((852.64, 1111.87, 167.25), (0, -165, 0));level.bunkerList[32] = createBlock((876.199, 1159.62, 140.125), (0, -165, 0));level.bunkerList[33] = createBlock((876.199, 1159.62, 167.25), (0, -165, 0));level.bunkerList[34] = createBlock((835.155, 1015.88, 104.125), (0, -165, 0));level.bunkerList[35] = createBlock((835.155, 1015.88, 131.25), (0, -165, 0));level.bunkerList[36] = createBlock((835.155, 1015.88, 158.375), (0, -165, 0));level.bunkerList[37] = createBlock((995.261, 930.354, -37.875), (0, 105, 0));level.bunkerList[38] = createBlock((988.701, 953.994, -11.3651), (0, 105, 0));level.bunkerList[39] = createBlock((983.311, 971.96, 15.7599), (0, 105, 0));107:05 ;mp_firingrange;level.bunkerList[40] = createBlock((978.107, 996.63, 42.1817), (0, 105, 0));level.bunkerList[41] = createBlock((970.275, 1009.61, 69.3067), (0, 105, 0));level.bunkerList[42] = createBlock((-847.39, 1956.84, 27.6971), (0, 90, 0));level.bunkerList[43] = createBlock((-883.11, 1956.81, 28.454), (0, 90, 0));level.bunkerList[44] = createBlock((-834.498, 1476.05, 17.6899), (0, 90, 0));level.bunkerList[45] = createBlock((-870.218, 1472.84, 17.6661), (0, 90, 0));level.bunkerList[46] = createBlock((-905.937, 1474.21, 14.9172), (0, 90, 0));level.bunkerList[47] = createBlock((-941.657, 1471.75, 12.0236), (0, 90, 0));level.bunkerList[48] = createBlock((-965.963, 1489.7, 7.57642), (0, 0, 0));level.bunkerList[49] = createBlock((-964.36, 1525.42, 4.48003), (0, 0, 0));107:05 ;mp_firingrange;level.bunkerList[50] = createBlock((-960.575, 1561.14, 1.4561), (0, 0, 0));level.bunkerList[51] = createBlock((-965.374, 1596.86, -0.284625), (0, 0, 0));level.bunkerList[52] = createBlock((-963.924, 1632.58, -1.45136), (0, 0, 0));level.bunkerList[53] = createBlock((-961.709, 1668.3, -1.02223), (0, 0, 0));level.bunkerList[54] = createBlock((-943.089, 1691.04, -0.411186), (0, 90, 0));level.bunkerList[55] = createBlock((-907.37, 1689.57, -0.843127), (0, 90, 0));level.bunkerList[56] = createBlock((-871.65, 1686.99, -2.48538), (0, 90, 0));level.bunkerList[57] = createBlock((-835.931, 1686.51, -5.68132), (0, 90, 0));level.bunkerList[58] = createBlock((-800.211, 1686.61, -7.79967), (0, 90, 0));level.bunkerList[59] = createBlock((-837.164, 1473.8, -1.39625), (0, 90, 0));107:05 ;mp_firingrange;level.bunkerList[60] = createBlock((-872.884, 1474.36, -3.166), (0, 90, 0));level.bunkerList[61] = createBlock((-913.323, 1471.04, -5.57789), (0, 90, 0));level.bunkerList[62] = createBlock((-949.042, 1471.93, -10.47), (0, 90, 0));level.bunkerList[63] = createBlock((-751.337, 1682.74, 23.1707), (0, 90, 0));level.bunkerList[64] = createBlock((-787.057, 1682.96, 26.2149), (0, 90, 0));level.bunkerList[65] = createBlock((-822.776, 1684.33, 29.4621), (0, 90, 0));level.bunkerList[66] = createBlock((-856.27, 1684.38, 33.5336), (0, 90, 0));level.bunkerList[67] = createBlock((-889.764, 1686.74, 37.6322), (0, 90, 0));level.bunkerList[68] = createBlock((-925.483, 1689.02, 40.1818), (0, 90, 0));level.bunkerList[69] = createBlock((-958.977, 1689.06, 43.6819), (0, 90, 0));107:05 ;mp_firingrange;level.bunkerList[70] = createBlock((-762.394, 1674.67, -37.704), (0, 90, 0));level.bunkerList[71] = createBlock((-798.113, 1671.77, -38.6463), (0, 90, 0));level.bunkerList[72] = createBlock((-833.833, 1665.32, -36.774), (0, 90, 0));level.bunkerList[73] = createBlock((-869.552, 1660.38, -36.4339), (0, 90, 0));level.bunkerList[74] = createBlock((-905.271, 1661.59, -35.994), (0, 90, 0));level.bunkerList[75] = createBlock((-940.991, 1660.52, -37.4486), (0, 90, 0));level.bunkerList[76] = createBlock((-1000.4, 1172.81, 13.0223), (0, 90, 0));level.bunkerList[77] = createBlock((-1036.12, 1172.07, 10.0114), (0, 90, 0));level.bunkerList[78] = createBlock((-6.96167, 959.391, 130.125), (0, 90, 0));level.bunkerList[79] = createBlock((94.1873, 1255.53, 4.825), (0, 0, 0));107:05 ;mp_firingrange;level.bunkerList[80] = createBlock((94.1873, 1255.53, 31.95), (0, 0, 0));level.bunkerList[81] = createBlock((96.9812, 1254.78, 59.075), (0, 0, 0));level.bunkerList[82] = createBlock((134.782, 1236.33, 4.825), (0, 0, 0));level.bunkerList[83] = createBlock((134.782, 1236.33, 31.95), (0, 0, 0));level.bunkerList[84] = createBlock((41.7567, 1461.98, 147.248), (0, 0, 0));level.bunkerList[85] = createBlock((40.7949, 1426.26, 148.112), (0, 0, 0));level.bunkerList[86] = createBlock((-8.28808, 1407.83, 143.123), (0, 0, 0));level.bunkerList[87] = createBlock((-51.6865, 1420.01, 142.125), (0, 0, 0));level.bunkerList[88] = createBlock((-85.2763, 1369.92, 142.086), (0, 0, 0));level.bunkerList[89] = createBlock((-536.121, -546.625, -62.7975), (0, 0, 0));107:05 ;mp_firingrange;level.bunkerList[90] = createBlock((-538.402, -582.344, -63.3679), (0, 0, 0));level.bunkerList[91] = createBlock((-540.33, -618.064, -64.3029), (0, 0, 0));level.bunkerList[92] = createBlock((-542.06, -653.783, -65.0724), (0, 0, 0));level.bunkerList[93] = createBlock((-543.971, -689.503, -66.0705), (0, 0, 0));level.bunkerList[94] = createBlock((-545.985, -725.222, -64.022), (0, 0, 0));level.bunkerList[95] = createBlock((-547.372, -760.942, -63.6949), (0, 0, 0));level.bunkerList[96] = createBlock((-546.448, -796.661, -64.6538), (0, 0, 0));level.bunkerList[97] = createBlock((-545.515, -832.38, -65.4949), (0, 0, 0));level.bunkerList[98] = createBlock((-545.281, -868.1, -67.3296), (0, 0, 0));level.bunkerList[99] = createBlock((531.559, 1152.76, 158.056), (0, 90, 0));107:05 ;mp_firingrange;level.bunkerList[100] = createBlock((331.748, 833.843, 50.125), (0, -165, 0));level.bunkerList[101] = createBlock((339.594, 835.809, 67.25), (0, -165, 0));level.bunkerList[102] = createBlock((347.023, 837.345, 84.375), (0, -165, 0));level.bunkerList[103] = createBlock((354.396, 839.387, 101.5), (0, -165, 0));level.bunkerList[104] = createBlock((365.833, 842.551, 118.625), (0, -165, 0));level.bunkerList[105] = createBlock((381.829, 835.814, 135.75), (0, -165, 0));107:22 ShutdownGame:
  5. 107:22 ------------------------------------------------------------
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