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retroarch dkonkjr log

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  1. RetroArch [INFO] :: === Build =======================================
  2. RetroArch [INFO] :: Version: 1.3.6
  3. RetroArch [INFO] :: Git: 218d6f5
  4. RetroArch [INFO] :: =================================================
  5. RetroArch [INFO] :: Config: loading config from: C:\Emulators\RetroArch_64\retroarch.cfg.
  6. RetroArch [INFO] :: Resetting undo buffers.
  7. RetroArch [INFO] :: Environ SET_PIXEL_FORMAT: RGB565.
  8. RetroArch [INFO] :: Version of libretro API: 1
  9. RetroArch [INFO] :: Compiled against API: 1
  10. RetroArch [INFO] :: Set audio input rate to: 29975.00 Hz.
  11. RetroArch [INFO] :: Video @ fullscreen
  12. RetroArch [INFO] :: Found GL context: wgl
  13. RetroArch [INFO] :: Detecting screen resolution 1600x1200.
  14. RetroArch [INFO] :: [WGL]: Setting fullscreen to 1600x1200 @ 60Hz on device \\.\DISPLAY1.
  15. RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
  16. RetroArch [INFO] :: [GL]: Vendor: Intel, Renderer: Intel(R) Iris(TM) Graphics 540.
  17. RetroArch [INFO] :: [GL]: Version: 4.4.0 - Build 21.20.16.4534.
  18. RetroArch [INFO] :: Querying GL extension: ARB_ES2_compatibility => exists
  19. RetroArch [INFO] :: Querying GL extension: ARB_sync => exists
  20. RetroArch [INFO] :: Querying GL extension: ARB_texture_float => exists
  21. RetroArch [INFO] :: Querying GL extension: EXT_texture_sRGB => exists
  22. RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_sRGB => exists
  23. RetroArch [INFO] :: [GL]: Supported extensions:
  24. RetroArch [INFO] :: GL_3DFX_texture_compression_FXT1
  25. RetroArch [INFO] :: GL_AMD_depth_clamp_separate
  26. RetroArch [INFO] :: GL_AMD_vertex_shader_layer
  27. RetroArch [INFO] :: GL_AMD_vertex_shader_viewport_index
  28. RetroArch [INFO] :: GL_ARB_ES2_compatibility
  29. RetroArch [INFO] :: GL_ARB_ES3_compatibility
  30. RetroArch [INFO] :: GL_ARB_arrays_of_arrays
  31. RetroArch [INFO] :: GL_ARB_base_instance
  32. RetroArch [INFO] :: GL_ARB_blend_func_extended
  33. RetroArch [INFO] :: GL_ARB_buffer_storage
  34. RetroArch [INFO] :: GL_ARB_cl_event
  35. RetroArch [INFO] :: GL_ARB_clear_buffer_object
  36. RetroArch [INFO] :: GL_ARB_clear_texture
  37. RetroArch [INFO] :: GL_ARB_clip_control
  38. RetroArch [INFO] :: GL_ARB_color_buffer_float
  39. RetroArch [INFO] :: GL_ARB_compatibility
  40. RetroArch [INFO] :: GL_ARB_compressed_texture_pixel_storage
  41. RetroArch [INFO] :: GL_ARB_compute_shader
  42. RetroArch [INFO] :: GL_ARB_conservative_depth
  43. RetroArch [INFO] :: GL_ARB_copy_buffer
  44. RetroArch [INFO] :: GL_ARB_copy_image
  45. RetroArch [INFO] :: GL_ARB_debug_output
  46. RetroArch [INFO] :: GL_ARB_depth_buffer_float
  47. RetroArch [INFO] :: GL_ARB_depth_clamp
  48. RetroArch [INFO] :: GL_ARB_depth_texture
  49. RetroArch [INFO] :: GL_ARB_derivative_control
  50. RetroArch [INFO] :: GL_ARB_draw_buffers
  51. RetroArch [INFO] :: GL_ARB_draw_buffers_blend
  52. RetroArch [INFO] :: GL_ARB_draw_elements_base_vertex
  53. RetroArch [INFO] :: GL_ARB_draw_indirect
  54. RetroArch [INFO] :: GL_ARB_draw_instanced
  55. RetroArch [INFO] :: GL_ARB_enhanced_layouts
  56. RetroArch [INFO] :: GL_ARB_explicit_attrib_location
  57. RetroArch [INFO] :: GL_ARB_explicit_uniform_location
  58. RetroArch [INFO] :: GL_ARB_fragment_coord_conventions
  59. RetroArch [INFO] :: GL_ARB_fragment_layer_viewport
  60. RetroArch [INFO] :: GL_ARB_fragment_program
  61. RetroArch [INFO] :: GL_ARB_fragment_program_shadow
  62. RetroArch [INFO] :: GL_ARB_fragment_shader
  63. RetroArch [INFO] :: GL_ARB_fragment_shader_interlock
  64. RetroArch [INFO] :: GL_ARB_framebuffer_no_attachments
  65. RetroArch [INFO] :: GL_ARB_framebuffer_object
  66. RetroArch [INFO] :: GL_ARB_framebuffer_sRGB
  67. RetroArch [INFO] :: GL_ARB_geometry_shader4
  68. RetroArch [INFO] :: GL_ARB_get_program_binary
  69. RetroArch [INFO] :: GL_ARB_gpu_shader5
  70. RetroArch [INFO] :: GL_ARB_gpu_shader_fp64
  71. RetroArch [INFO] :: GL_ARB_half_float_pixel
  72. RetroArch [INFO] :: GL_ARB_half_float_vertex
  73. RetroArch [INFO] :: GL_ARB_indirect_parameters
  74. RetroArch [INFO] :: GL_ARB_instanced_arrays
  75. RetroArch [INFO] :: GL_ARB_internalformat_query
  76. RetroArch [INFO] :: GL_ARB_internalformat_query2
  77. RetroArch [INFO] :: GL_ARB_invalidate_subdata
  78. RetroArch [INFO] :: GL_ARB_map_buffer_alignment
  79. RetroArch [INFO] :: GL_ARB_map_buffer_range
  80. RetroArch [INFO] :: GL_ARB_multi_bind
  81. RetroArch [INFO] :: GL_ARB_multi_draw_indirect
  82. RetroArch [INFO] :: GL_ARB_multisample
  83. RetroArch [INFO] :: GL_ARB_multitexture
  84. RetroArch [INFO] :: GL_ARB_occlusion_query
  85. RetroArch [INFO] :: GL_ARB_occlusion_query2
  86. RetroArch [INFO] :: GL_ARB_pixel_buffer_object
  87. RetroArch [INFO] :: GL_ARB_point_parameters
  88. RetroArch [INFO] :: GL_ARB_point_sprite
  89. RetroArch [INFO] :: GL_ARB_post_depth_coverage
  90. RetroArch [INFO] :: GL_ARB_program_interface_query
  91. RetroArch [INFO] :: GL_ARB_provoking_vertex
  92. RetroArch [INFO] :: GL_ARB_query_buffer_object
  93. RetroArch [INFO] :: GL_ARB_robust_buffer_access_behavior
  94. RetroArch [INFO] :: GL_ARB_robustness
  95. RetroArch [INFO] :: GL_ARB_robustness_isolation
  96. RetroArch [INFO] :: GL_ARB_sample_shading
  97. RetroArch [INFO] :: GL_ARB_sampler_objects
  98. RetroArch [INFO] :: GL_ARB_seamless_cube_map
  99. RetroArch [INFO] :: GL_ARB_seamless_cubemap_per_texture
  100. RetroArch [INFO] :: GL_ARB_separate_shader_objects
  101. RetroArch [INFO] :: GL_ARB_shader_atomic_counters
  102. RetroArch [INFO] :: GL_ARB_shader_bit_encoding
  103. RetroArch [INFO] :: GL_ARB_shader_image_load_store
  104. RetroArch [INFO] :: GL_ARB_shader_image_size
  105. RetroArch [INFO] :: GL_ARB_shader_objects
  106. RetroArch [INFO] :: GL_ARB_shader_precision
  107. RetroArch [INFO] :: GL_ARB_shader_stencil_export
  108. RetroArch [INFO] :: GL_ARB_shader_storage_buffer_object
  109. RetroArch [INFO] :: GL_ARB_shader_subroutine
  110. RetroArch [INFO] :: GL_ARB_shading_language_100
  111. RetroArch [INFO] :: GL_ARB_shading_language_420pack
  112. RetroArch [INFO] :: GL_ARB_shading_language_packing
  113. RetroArch [INFO] :: GL_ARB_shadow
  114. RetroArch [INFO] :: GL_ARB_stencil_texturing
  115. RetroArch [INFO] :: GL_ARB_sync
  116. RetroArch [INFO] :: GL_ARB_tessellation_shader
  117. RetroArch [INFO] :: GL_ARB_texture_barrier
  118. RetroArch [INFO] :: GL_ARB_texture_border_clamp
  119. RetroArch [INFO] :: GL_ARB_texture_buffer_object_rgb32
  120. RetroArch [INFO] :: GL_ARB_texture_buffer_range
  121. RetroArch [INFO] :: GL_ARB_texture_compression
  122. RetroArch [INFO] :: GL_ARB_texture_compression_bptc
  123. RetroArch [INFO] :: GL_ARB_texture_compression_rgtc
  124. RetroArch [INFO] :: GL_ARB_texture_cube_map
  125. RetroArch [INFO] :: GL_ARB_texture_cube_map_array
  126. RetroArch [INFO] :: GL_ARB_texture_env_add
  127. RetroArch [INFO] :: GL_ARB_texture_env_combine
  128. RetroArch [INFO] :: GL_ARB_texture_env_crossbar
  129. RetroArch [INFO] :: GL_ARB_texture_env_dot3
  130. RetroArch [INFO] :: GL_ARB_texture_float
  131. RetroArch [INFO] :: GL_ARB_texture_gather
  132. RetroArch [INFO] :: GL_ARB_texture_mirror_clamp_to_edge
  133. RetroArch [INFO] :: GL_ARB_texture_mirrored_repeat
  134. RetroArch [INFO] :: GL_ARB_texture_multisample
  135. RetroArch [INFO] :: GL_ARB_texture_non_power_of_two
  136. RetroArch [INFO] :: GL_ARB_texture_query_levels
  137. RetroArch [INFO] :: GL_ARB_texture_query_lod
  138. RetroArch [INFO] :: GL_ARB_texture_rectangle
  139. RetroArch [INFO] :: GL_ARB_texture_rg
  140. RetroArch [INFO] :: GL_ARB_texture_rgb10_a2ui
  141. RetroArch [INFO] :: GL_ARB_texture_stencil8
  142. RetroArch [INFO] :: GL_ARB_texture_storage
  143. RetroArch [INFO] :: GL_ARB_texture_storage_multisample
  144. RetroArch [INFO] :: GL_ARB_texture_swizzle
  145. RetroArch [INFO] :: GL_ARB_texture_view
  146. RetroArch [INFO] :: GL_ARB_timer_query
  147. RetroArch [INFO] :: GL_ARB_transform_feedback2
  148. RetroArch [INFO] :: GL_ARB_transform_feedback3
  149. RetroArch [INFO] :: GL_ARB_transform_feedback_instanced
  150. RetroArch [INFO] :: GL_ARB_transpose_matrix
  151. RetroArch [INFO] :: GL_ARB_uniform_buffer_object
  152. RetroArch [INFO] :: GL_ARB_vertex_array_bgra
  153. RetroArch [INFO] :: GL_ARB_vertex_array_object
  154. RetroArch [INFO] :: GL_ARB_vertex_attrib_64bit
  155. RetroArch [INFO] :: GL_ARB_vertex_attrib_binding
  156. RetroArch [INFO] :: GL_ARB_vertex_buffer_object
  157. RetroArch [INFO] :: GL_ARB_vertex_program
  158. RetroArch [INFO] :: GL_ARB_vertex_shader
  159. RetroArch [INFO] :: GL_ARB_vertex_type_10f_11f_11f_rev
  160. RetroArch [INFO] :: GL_ARB_vertex_type_2_10_10_10_rev
  161. RetroArch [INFO] :: GL_ARB_viewport_array
  162. RetroArch [INFO] :: GL_ARB_window_pos
  163. RetroArch [INFO] :: GL_ATI_separate_stencil
  164. RetroArch [INFO] :: GL_EXT_abgr
  165. RetroArch [INFO] :: GL_EXT_bgra
  166. RetroArch [INFO] :: GL_EXT_blend_color
  167. RetroArch [INFO] :: GL_EXT_blend_equation_separate
  168. RetroArch [INFO] :: GL_EXT_blend_func_separate
  169. RetroArch [INFO] :: GL_EXT_blend_minmax
  170. RetroArch [INFO] :: GL_EXT_blend_subtract
  171. RetroArch [INFO] :: GL_EXT_clip_volume_hint
  172. RetroArch [INFO] :: GL_EXT_compiled_vertex_array
  173. RetroArch [INFO] :: GL_EXT_direct_state_access
  174. RetroArch [INFO] :: GL_EXT_draw_buffers2
  175. RetroArch [INFO] :: GL_EXT_draw_range_elements
  176. RetroArch [INFO] :: GL_EXT_fog_coord
  177. RetroArch [INFO] :: GL_EXT_framebuffer_blit
  178. RetroArch [INFO] :: GL_EXT_framebuffer_multisample
  179. RetroArch [INFO] :: GL_EXT_framebuffer_object
  180. RetroArch [INFO] :: GL_EXT_geometry_shader4
  181. RetroArch [INFO] :: GL_EXT_gpu_program_parameters
  182. RetroArch [INFO] :: GL_EXT_gpu_shader4
  183. RetroArch [INFO] :: GL_EXT_multi_draw_arrays
  184. RetroArch [INFO] :: GL_EXT_packed_depth_stencil
  185. RetroArch [INFO] :: GL_EXT_packed_float
  186. RetroArch [INFO] :: GL_EXT_packed_pixels
  187. RetroArch [INFO] :: GL_EXT_polygon_offset_clamp
  188. RetroArch [INFO] :: GL_EXT_rescale_normal
  189. RetroArch [INFO] :: GL_EXT_secondary_color
  190. RetroArch [INFO] :: GL_EXT_separate_specular_color
  191. RetroArch [INFO] :: GL_EXT_shader_framebuffer_fetch
  192. RetroArch [INFO] :: GL_EXT_shader_integer_mix
  193. RetroArch [INFO] :: GL_EXT_shadow_funcs
  194. RetroArch [INFO] :: GL_EXT_stencil_two_side
  195. RetroArch [INFO] :: GL_EXT_stencil_wrap
  196. RetroArch [INFO] :: GL_EXT_texture3D
  197. RetroArch [INFO] :: GL_EXT_texture_array
  198. RetroArch [INFO] :: GL_EXT_texture_compression_s3tc
  199. RetroArch [INFO] :: GL_EXT_texture_edge_clamp
  200. RetroArch [INFO] :: GL_EXT_texture_env_add
  201. RetroArch [INFO] :: GL_EXT_texture_env_combine
  202. RetroArch [INFO] :: GL_EXT_texture_filter_anisotropic
  203. RetroArch [INFO] :: GL_EXT_texture_integer
  204. RetroArch [INFO] :: GL_EXT_texture_lod_bias
  205. RetroArch [INFO] :: GL_EXT_texture_rectangle
  206. RetroArch [INFO] :: GL_EXT_texture_sRGB
  207. RetroArch [INFO] :: GL_EXT_texture_sRGB_decode
  208. RetroArch [INFO] :: GL_EXT_texture_shared_exponent
  209. RetroArch [INFO] :: GL_EXT_texture_snorm
  210. RetroArch [INFO] :: GL_EXT_texture_storage
  211. RetroArch [INFO] :: GL_EXT_texture_swizzle
  212. RetroArch [INFO] :: GL_EXT_timer_query
  213. RetroArch [INFO] :: GL_EXT_transform_feedback
  214. RetroArch [INFO] :: GL_IBM_texture_mirrored_repeat
  215. RetroArch [INFO] :: GL_INTEL_conservative_rasterization
  216. RetroArch [INFO] :: GL_INTEL_fragment_shader_ordering
  217. RetroArch [INFO] :: GL_INTEL_framebuffer_CMAA
  218. RetroArch [INFO] :: GL_INTEL_map_texture
  219. RetroArch [INFO] :: GL_INTEL_multi_rate_fragment_shader
  220. RetroArch [INFO] :: GL_INTEL_performance_query
  221. RetroArch [INFO] :: GL_KHR_blend_equation_advanced
  222. RetroArch [INFO] :: GL_KHR_blend_equation_advanced_coherent
  223. RetroArch [INFO] :: GL_KHR_debug
  224. RetroArch [INFO] :: GL_KHR_texture_compression_astc_hdr
  225. RetroArch [INFO] :: GL_KHR_texture_compression_astc_ldr
  226. RetroArch [INFO] :: GL_NV_blend_square
  227. RetroArch [INFO] :: GL_NV_conditional_render
  228. RetroArch [INFO] :: GL_NV_primitive_restart
  229. RetroArch [INFO] :: GL_NV_texgen_reflection
  230. RetroArch [INFO] :: GL_SGIS_generate_mipmap
  231. RetroArch [INFO] :: GL_SGIS_texture_edge_clamp
  232. RetroArch [INFO] :: GL_SGIS_texture_lod
  233. RetroArch [INFO] :: GL_SUN_multi_draw_arrays
  234. RetroArch [INFO] :: GL_WIN_swap_hint
  235. RetroArch [INFO] :: Querying GL extension: KHR_debug => exists
  236. RetroArch [INFO] :: GL: Using resolution 1600x1200
  237. RetroArch [INFO] :: [GL]: Default shader backend found: glsl.
  238. RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend.
  239. RetroArch [INFO] :: Checking GLSL shader support ...
  240. RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used.
  241. RetroArch [INFO] :: Found GLSL vertex shader.
  242. RetroArch [WARN] :: [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 2, "": WARNING: 3:1: '' : #version directive missing
  243.  
  244.  
  245. RetroArch [INFO] :: Shader log: WARNING: 3:1: '' : #version directive missing
  246.  
  247.  
  248. RetroArch [INFO] :: Found GLSL fragment shader.
  249. RetroArch [WARN] :: [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 3, "": WARNING: 3:1: '' : #version directive missing
  250.  
  251.  
  252. RetroArch [INFO] :: Shader log: WARNING: 3:1: '' : #version directive missing
  253.  
  254.  
  255. RetroArch [INFO] :: Linking GLSL program.
  256. RetroArch [INFO] :: Found GLSL vertex shader.
  257. RetroArch [WARN] :: [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 5, "": WARNING: 3:1: '' : #version directive missing
  258.  
  259.  
  260. RetroArch [INFO] :: Shader log: WARNING: 3:1: '' : #version directive missing
  261.  
  262.  
  263. RetroArch [INFO] :: Found GLSL fragment shader.
  264. RetroArch [WARN] :: [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 6, "": WARNING: 3:1: '' : #version directive missing
  265.  
  266.  
  267. RetroArch [INFO] :: Shader log: WARNING: 3:1: '' : #version directive missing
  268.  
  269.  
  270. RetroArch [INFO] :: Linking GLSL program.
  271. RetroArch [INFO] :: Found GLSL vertex shader.
  272. RetroArch [WARN] :: [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 8, "": WARNING: 3:1: '' : #version directive missing
  273.  
  274.  
  275. RetroArch [INFO] :: Shader log: WARNING: 3:1: '' : #version directive missing
  276.  
  277.  
  278. RetroArch [INFO] :: Found GLSL fragment shader.
  279. RetroArch [WARN] :: [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 9, "": WARNING: 3:1: '' : #version directive missing
  280.  
  281.  
  282. RetroArch [INFO] :: Shader log: WARNING: 3:1: '' : #version directive missing
  283.  
  284.  
  285. RetroArch [INFO] :: Linking GLSL program.
  286. RetroArch [INFO] :: Found GLSL vertex shader.
  287. RetroArch [WARN] :: [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 11, "": WARNING: 3:1: '' : #version directive missing
  288.  
  289.  
  290. RetroArch [INFO] :: Shader log: WARNING: 3:1: '' : #version directive missing
  291.  
  292.  
  293. RetroArch [INFO] :: Found GLSL fragment shader.
  294. RetroArch [WARN] :: [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 12, "": WARNING: 3:1: '' : #version directive missing
  295.  
  296.  
  297. RetroArch [INFO] :: Shader log: WARNING: 3:1: '' : #version directive missing
  298.  
  299.  
  300. RetroArch [INFO] :: Linking GLSL program.
  301. RetroArch [INFO] :: Found GLSL vertex shader.
  302. RetroArch [WARN] :: [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 14, "": WARNING: 3:1: '' : #version directive missing
  303.  
  304.  
  305. RetroArch [INFO] :: Shader log: WARNING: 3:1: '' : #version directive missing
  306.  
  307.  
  308. RetroArch [INFO] :: Found GLSL fragment shader.
  309. RetroArch [WARN] :: [GL debug (Medium, Shader compiler, Other)]: SHADER_ID_COMPILE other warning has been generated. GLSL compile warning(s) for shader 15, "": WARNING: 3:1: '' : #version directive missing
  310.  
  311.  
  312. RetroArch [INFO] :: Shader log: WARNING: 3:1: '' : #version directive missing
  313.  
  314.  
  315. RetroArch [INFO] :: Linking GLSL program.
  316. RetroArch [INFO] :: [GL]: Using 4 textures.
  317. RetroArch [INFO] :: [GL]: Loaded 1 program(s).
  318. RetroArch [INFO] :: [GL]: Using GL_RGB565 for texture uploads.
  319. RetroArch [INFO] :: Found XInput v1.4.
  320. RetroArch [INFO] :: Found XInput v1.4.
  321. RetroArch [INFO] :: Enumerating DInput joypads ...
  322. RetroArch [INFO] :: Device #0 PID: {09CC} VID:{054C}
  323. RetroArch [INFO] :: Autodetect: 43 profiles found
  324. RetroArch [INFO] :: Autodetect: selected configuration: C:\Emulators\RetroArch_64\autoconfig\xinput\Wireless Controller.cfg
  325. RetroArch [INFO] :: Done enumerating DInput joypads ...
  326. RetroArch [INFO] :: Found joypad driver: "dinput".
  327. RetroArch [INFO] :: Using font rendering backend: freetype.
  328. RetroArch [INFO] :: XAudio2: Requesting 64 ms latency, using 64 ms latency.
  329. RetroArch [INFO] :: Found menu display driver: "menu_display_gl".
  330. RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_object => exists
  331. RetroArch [INFO] :: Using font rendering backend: freetype.
  332. RetroArch [INFO] :: Using font rendering backend: freetype.
  333. RetroArch [INFO] :: SRAM will not be saved.
  334. RetroArch [INFO] :: null: [C:\Emulators\RetroArch_64\content_history.lpl].
  335. RetroArch [INFO] :: [GL]: VSync => on
  336. RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
  337. RetroArch [INFO] :: [GL]: VSync => on
  338. RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
  339. RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: API_ID_RECOMPILE_FRAGMENT_SHADER performance warning has been generated. Fragment shader recompiled due to state change.
  340. RetroArch [INFO] :: Using content: C:\Emulators\ROMS\MAME_164\dkongjr.zip.
  341. RetroArch [INFO] :: arg #0: retroarch
  342. RetroArch [INFO] :: arg #1: C:\Emulators\ROMS\MAME_164\dkongjr.zip
  343. RetroArch [INFO] :: arg #2: -s
  344. RetroArch [INFO] :: arg #3: C:\Emulators\RetroArch_64\saves
  345. RetroArch [INFO] :: arg #4: -S
  346. RetroArch [INFO] :: arg #5: C:\Emulators\RetroArch_64\states
  347. RetroArch [INFO] :: arg #6: -c
  348. RetroArch [INFO] :: arg #7: C:\Emulators\RetroArch_64\retroarch.cfg
  349. RetroArch [INFO] :: arg #8: -L
  350. RetroArch [INFO] :: arg #9: C:\Emulators\RetroArch_64\cores\mame_libretro.dll
  351. RetroArch [INFO] :: Resetting undo buffers.
  352. RetroArch [INFO] :: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
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