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  1. #--------------------------------------------------------------------#
  2. # ClearLag Configuration File #
  3. #--------------------------------------------------------------------#
  4. # Configure to your liking, reload the config by tying: /lagg reload #
  5. # - #
  6. # Here is a helpful tutorial on this configuration setup! #
  7. # http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/ #
  8. #--------------------------------------------------------------------#
  9. # All possible mob names #
  10. # http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
  11. #--------------------------------------------------------------------#
  12. settings:
  13. auto-update: false
  14. enable-signs: false
  15. config-version: 5
  16. disable-waterlife: false
  17. keep-spawn-in-memory: false
  18. enable-api: true
  19.  
  20. #This limits how fast a user can move from chunk-to-chunk and will prevent users from overloading your server
  21. #I HIGHLY recommend you use this on servers with increased player-speeds/or fly enabled
  22. # -- 'limit-only-fly' ONLY limit players who are currently flying
  23. # -- 'chunk-to-chunk-time' is in milliseconds. It's the time users are allowed to move from one chunk
  24. # -- to another. Going faster over chunks then that number will cancel their movement
  25. player-speed-limiter:
  26. enabled: false
  27. chunk-to-chunk-time: 600
  28. limit-only-fly: false
  29.  
  30. #Should mobs be nerfed to prevent over-breeding to reduce CPU usage (And possibly raise TPS)
  31. #When mobs are stuck too close, collisions are extremely intensive putting a pretty mean load on the server
  32. # -- 'max-mobs' means how many bably/adult animals are allowed within the 'check-radius'
  33. # -- 'check-radius' is the radius of what clearlag will check for 'max-mobs'
  34. mob-breeding-limiter:
  35. enabled: true
  36. max-mobs: 30
  37. check-radius: 10
  38.  
  39. #Should clearlag purge logs under /logs when the server starts?
  40. # -- days-old means how many days old can the log be to be deleted
  41. log-purger:
  42. enabled: false
  43. days-old: 3
  44.  
  45. #What type of entities SHOULD NOT be removed while doing /lagg area?
  46. area-filter:
  47. - Itemframe
  48. - Painting
  49. - Wolf
  50. - Villager
  51. - Horse
  52. - ARMOR_STAND
  53.  
  54. #Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
  55. # -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
  56. config-updater:
  57. force-update: false
  58.  
  59. #This limits the mob egg spawners so players cannot "overload" the server with them
  60. # -- 'check-radius' stands for the radius clearlag will check for nearby entities
  61. # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
  62. mobegg-limiter:
  63. enabled: false
  64. check-radius: 8
  65. max-mobs: 5
  66.  
  67. #Disable new chunk generation, or just put a cap on how many can load at once.
  68. # -- THIS DOES NOT WORK WITH 1.6.4!
  69. chunk-limiter:
  70. enabled: false
  71. limit: 6000
  72. create-new-chunks: true
  73.  
  74. #This modifies not only the view of the mobs, but will also simplify how they spawn
  75. # -- Lower it is, the better your entity tick will be
  76. # -- If it's too high, expect bugs / lots of lag
  77. mob-range:
  78. enabled: false
  79. zombie: 30
  80. skeleton: 30
  81. creeper: 20
  82.  
  83. #How long should items/Mobs be left on the ground
  84. # -- Goes by seconds
  85. live-time:
  86. enabled: false
  87. interval: 10
  88. mobtimer: true
  89. itemtimer: true
  90. arrowtimer: true
  91. arrowkilltime: 15
  92. moblivetime: 600
  93. itemlivetime: 240
  94.  
  95. #Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
  96. # -- This will also respect cancelations, unlike minecraft's native code
  97. custom-mobspawner:
  98. enabled: false
  99. #How many times should clearlag attempt to find a safe location for the mob to spawn
  100. max-tries: 50
  101. #(In seconds) how often should clearlag try to spawn mobs?
  102. interval: 30
  103. #This is the radius around the player
  104. radius: 30
  105. #This is the radius FROM the player (in blocks!)
  106. radius-from: 7
  107. #How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
  108. mob-radius: 1010
  109. #Should we keep trying to spawn a mob if a clear location isn't found
  110. forcespawn: false
  111. #4 = nighttime, what light level should mobs spawn in
  112. lightlevel: 4
  113. #Chance mobs will have armor/sword, 1 being diamond every time
  114. armor-chance: 30
  115. mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
  116. - zombie 5
  117. - skeleton 3
  118. - creeper
  119. - enderman
  120. animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
  121. - pig 4
  122. - sheep 1
  123. - cow 6
  124. - chicken 2
  125.  
  126. #This option disallows the placement of too many tnt-minecarts
  127. tnt-minecart:
  128. enabled: false
  129. max: 2
  130. radius: 6
  131.  
  132. #This option reduces global dispenser rate
  133. dispenser-reducer:
  134. enabled: false
  135. time: 100
  136.  
  137. #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
  138. tnt:
  139. tnt-reducer: true
  140.  
  141. #This option reduces fire spread rate
  142. firespread-reducer:
  143. enabled: false
  144. time: 2000
  145.  
  146. #How many entities should one chunk be allowed to hold?
  147. chunk-entity-limiter:
  148. enabled: true
  149. limit: 400
  150.  
  151. spawn-limiter:
  152. enabled: false
  153. interval: 15
  154. monsters: 200
  155. animals: 200
  156.  
  157. #Meters your TPS, if it goes to low, run the commands you wrote below!
  158. tps-meter:
  159. enabled: false
  160. interval: 15
  161. tps-trigger: 14.0
  162. commands:
  163. - 'lagg killmobs'
  164. - 'lagg clear'
  165.  
  166. #This is /lagg killmobs, put what you DON'T want removed!
  167. # -- 'remove-named', when FALSE entities with custom names will NOT be removed
  168. kill-mobs:
  169. disable-build-wither: false
  170. mob-filter:
  171. - Villager
  172. - Wolf
  173. - ARMOR_STAND
  174. - Horse
  175. - Sheep
  176.  
  177. #This takes care of mob spawners
  178. # -- max-spawn is the max entities that can be within the check-radius
  179. # -- check-radius is x/z radius, y-radius is y radius (up/down)
  180. mobspawner:
  181. enabled: false
  182. max-spawn: 4
  183. check-radius: 15
  184. y-radius: 30
  185.  
  186. #No longer bugged! -- Dont use if you have CB++ or Spigot!
  187. item-merger:
  188. enabled: false
  189. radius: 6
  190.  
  191. #Auto-removal options
  192. # -- warnings works like this; time = the time warning should be given, msg = warning message at that time
  193. # -- NOTE: The below 'remove' section applies to this remover!
  194. # -- NOTE: Putting the interval to low will cause issues!
  195. auto-removal:
  196. enabled: false
  197. broadcast-message: '&6[ClearLag] &aRemoved +RemoveAmount Entities!'
  198. broadcast-warning: true
  199. autoremoval-interval: 460
  200. warnings:
  201. - time:400 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!
  202. - time:440 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!
  203.  
  204. #What should be removed during an auto-removal
  205. remove:
  206. world-filter:
  207. - this_world
  208. broadcast-removal: true
  209. boat: true
  210. falling-block: true
  211. experienceOrb: true
  212. painting: false
  213. projectile: true
  214. item: true
  215. itemframe: false
  216. minecart: false
  217. primed-tnt: true
  218. arrow: true
  219. snowball: true
  220. fireball: true
  221. ender-signal: true
  222. item-filter:
  223. # - 264
  224. # - 265
  225. # - 311
  226. # - 312
  227. # - 266
  228. remove-mobs:
  229. # - cow
  230.  
  231. #What should be removed during /lagg clear
  232. command-remove:
  233. world-filter:
  234. - this_world
  235. broadcast-removal: false
  236. boat: false
  237. falling-block: true
  238. experienceOrb: true
  239. painting: false
  240. projectile: true
  241. item: true
  242. itemframe: false
  243. minecart: false
  244. primed-tnt: true
  245. arrow: true
  246. snowball: true
  247. fireball: true
  248. ender-signal: true
  249. item-filter:
  250. # - 264
  251. # - 265
  252. # - 311
  253. # - 312
  254. # - 266
  255. remove-mobs:
  256. # - cow
  257.  
  258. check:
  259. world-filter:
  260. - this_world
  261. boat: true
  262. falling-block: true
  263. experienceOrb: true
  264. painting: true
  265. projectile: true
  266. item: true
  267. itemframe: false
  268. minecart: true
  269. primed-tnt: true
  270. arrow: true
  271. snowball: true
  272. fireball: true
  273. ender-signal: true
  274. item-filter:
  275. # - 264
  276. # - 265
  277. # - 311
  278. # - 312
  279. # - 266
  280. mobs:
  281. creature: true
  282. animals: true
  283. monster: true
  284.  
  285. limit:
  286. enable-limit: false
  287. max: 1000
  288. check-interval: 60
  289. broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
  290. world-filter:
  291. - this_world
  292. broadcast-removal: true
  293. boat: true
  294. falling-block: true
  295. experienceOrb: true
  296. painting: true
  297. projectile: true
  298. item: true
  299. itemframe: false
  300. minecart: true
  301. primed-tnt: true
  302. arrow: true
  303. snowball: true
  304. fireball: true
  305. ender-signal: true
  306. item-filter:
  307. # - 264
  308. # - 265
  309. # - 311
  310. # - 312
  311. # - 266
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