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- variables:
- {entropy}=false
- command /enablee:
- permission: skript.op
- trigger:
- set {entropy} to true
- broadcast "<orange>Entropy has been enabled"
- loop all players:
- set loop-player's level to 2
- command /disablee:
- permission: skript.op
- trigger:
- set {entropy} to false
- broadcast "<orange>Entropy has been disabled"
- on command "/enablee":
- wait a tick
- while {entropy} is true:
- loop all players:
- if loop-player's level is 0:
- damage loop-player by 200 hearts
- broadcast "<red>%loop-player% ran out of energy!"
- if loop-player's level is greater than 0:
- reduce loop-player's level by 1
- send "<orange>You survived the drain! The next drain is in 10 minutes!" to loop-player
- wait 10 minutes
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