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- DANILA
- <<basics>>
- name: Danila
- ideology/level: Illegalist 1
- HP: 24/24
- AC/flat foot AC: 13/11
- speed[meters/round]: 12m/rd
- current effects:
- ST:5
- VT:6
- DX:7
- IQ:7
- perks:
- <<equipment>>
- weapons:
- -Crowbar.
- --1d8 crush
- --20x3 critical
- -Sawn-off Shotgun. (1/2)
- --3d4x2
- --20x2 critical
- --1-2 fail chance
- --x2 recoil penalty
- --12-gauge shells
- --2 mag size
- ammo:
- -x10 12-gauge buckshot
- armor/clothes:
- -leather jacket (1AC)
- -wristwatch
- tools:
- -multitool
- -lighter
- -duct tape (20)
- -binoculars
- -nails (50)
- medical:
- -5x bandages (heal 1d6)
- -5x sutures (heal 1d12)
- -5x morphine (+2 first aid, -2 accuracy for two hours)
- edible:
- cash: $500
- other:
- -x10 flash powder
- -x10 cardboard
- -x10 fuse
- <<skills>>
- acrobatics (VT):1
- charisma (IQ):-1
- crafting (IQ):4
- defense (VT):1
- electronics (IQ):2
- firearms (DX):4
- first aid (IQ):0
- melee weapons (ST):3
- perception (VT):3
- ranged weapons (ST):3
- reflex (DX):3
- repair (IQ):3
- stealth (DX):2
- survival (IQ):2
- unarmed (ST):
- ---------------------------------------------------------------------------------------------------------------------------------------
- DUSTY
- <<basics>>
- name: Dusty
- ideology/level: Tankie lvl 1
- (+2 stealth, +1 crafting, +2 firearm, -2 reflex, -2 defence)
- HP: 24
- AC/flat foot AC: 10+2
- speed[meters/round]: 12
- current effects:
- ST: 5 + 1
- VT: 5 +1
- DX: 5 + 2
- IQ: 5 + 1
- perks: [5] Return to shadow: Move out of line of sight to force enemies to take a perception check to find you. Gain +2 against enemies looking for you.
- <<equipment>>
- weapons: Rifle [3/5] (2d10 dmg, 19-20x3 crit. 5 mag size) Crowbar(15pts) Hunting knife(8pts) Pepper spray(20pts)
- ammo: 20x 7.62x54mmR rounds
- armor/clothes: Steel helmet2AC(16pts)
- tools: Flashlight(3pts) 4 batteries(5pts) Lighter(3pts) Multitool(5pts) Hammer(3pts)
- medical: suture kit 6 uses(12pts) Charcoal tablet 10 uses(8pts)
- edible:
- cash:
- other: Bottle capsx20(opts)
- <<skills>>
- acrobatics (VT): 1 +1
- charisma (IQ): +1
- crafting (IQ): +2
- defense (VT): 0
- electronics (IQ): +1
- firearms (DX): 1 +2
- first aid (IQ): 1 +1
- melee weapons (ST): 1 +1
- perception (VT): 1 +1
- ranged weapons (ST): +1
- reflex (DX): 0
- repair (IQ): 1 +1
- stealth (DX): 3 +4
- survival (IQ): 1 +1
- unarmed (ST): +1
- ---------------------------------------------------------------------------------------------------------------------------------------
- KITTY
- <<basics>>
- name: Amanda "Kitty" Johnson
- ideology/level: Ancap <3
- HP: 24
- AC/flat foot AC: 15
- speed[meters/round]:12
- current effects:
- ST:7
- VT:6
- DX:7
- IQ:5
- perks:
- wet work
- perforate
- concentrated fire
- <<equipment>>
- weapons: Cheap Katana, knife, compound bow
- ammo: 12 arrows
- armor/clothes: flak jacket press vest
- pikachu hoodie
- Geneic black hoodie
- tools: flashlight
- multitool
- 4 batteries
- medical: bandages (10 use)
- edible:
- cash:
- other:
- <<skills>>
- acrobatics (VT): -1
- charisma (IQ):-2
- crafting (IQ):0
- defense (VT):1
- electronics (IQ): 2
- firearms (DX): 2
- first aid (IQ): 1
- melee weapons (ST): 7
- perception (VT):1
- ranged weapons (ST): 5
- reflex (DX): 2
- repair (IQ):0
- stealth (DX):5
- survival (IQ):0
- unarmed (ST):2
- ---------------------------------------------------------------------------------------------------------------------------------------
- SOLOMON
- <<basics>>
- name: Solomon
- ideology/level: Ancom
- HP: 32/32
- AC/flat foot AC:
- speed[meters/round]: 10m/rd
- current effects:
- ST: 5
- VT: 5 + 3
- DX: 5
- IQ: 5 + 2
- perks:
- <<equipment>>
- weapons: baseball bat (free), pipe wrench (15pts), fire axe (20pts), recurve bow ( 15pts)
- ammo: 6 broadhead arrows ( 20pts )
- armor/clothes:
- tools: hammer(3pts), flashlight(3pts), multitool(5pts), 4 batteries(5pts), lighter(3pts)
- medical: Suture kit (10pts)
- edible:
- cash:
- other:
- <<skills>>
- acrobatics (VT): + 3
- charisma (IQ): + 2 + 4 - 2
- crafting (IQ): + 2 + 2
- defense (VT): + 3
- electronics (IQ): + 2
- firearms (DX): - + 4
- first aid (IQ): + 2
- melee weapons (ST): - + 2
- perception (VT): + 3
- ranged weapons (ST): -
- reflex (DX):- + 1
- repair (IQ): + 2
- stealth (DX): -
- survival (IQ): + 2
- unarmed (ST): -
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