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- stock SetVehicleNumberPlateEx(veh, string[]) //bY FoxHound
- {
- new i=0,Float:vPos[4],vDmg[4],carMod[16],seat[MAX_PLAYERS]={-1,...};
- GetVehiclePos(veh,vPos[0],vPos[1],vPos[2]);
- GetVehicleZAngle(veh,vPos[3]);
- GetVehicleDamageStatus(veh,vDmg[0],vDmg[1],vDmg[2],vDmg[3]);
- for(i=0; i<GetMaxPlayers(); i++) {
- if(IsPlayerConnected(i) && IsPlayerInVehicle(i, veh)) {
- seat[i]=GetPlayerVehicleSeat(i); RemovePlayerFromVehicle(i); } }
- for(i=0; i<=13; i++) { carMod[i]=GetVehicleComponentInSlot(veh,i); }
- /**/SetVehicleNumberPlate(veh,string);
- SetVehicleToRespawn(veh);
- SetVehiclePos(veh,vPos[0],vPos[1],vPos[2]);
- SetVehicleZAngle(veh,vPos[3]);
- for(i=0; i<=13; i++) { AddVehicleComponent(veh,carMod[i]); }
- UpdateVehicleDamageStatus(veh,vDmg[0],vDmg[1],vDmg[2],vDmg[3]);
- for(i=0; i<GetMaxPlayers(); i++) {
- if(IsPlayerConnected(i) && seat[i]!=-1) {
- PutPlayerInVehicle(i,veh,seat[i]); } }
- }
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